Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.05.13 @ 08:02:38 Player: Back to the Scrapyard Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (100) 500 Value Destroyed (3107) 3107 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (253) 253 TOTAL SCORE: 7220 Bonus ------- Follower Combat Kills 253 Cogmind --------- Core Integrity 0/850 Matter 197/300 Energy 280/280 System Corruption 0% Temperature Cool (0) Movement Walking (430) Ox4 Location -6/Factory Parts ------- > --- POWER (2) -------- Heavy Ion Engine > --- PROPULSION (4) --- FC-Carbon Exoskeleton > --- UTILITY (6) ------ Armored Scrap Engine Huge Storage Unit Transmission Jammer Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (25) --- Heat Sink Advanced Heat Sink Large Storage Unit High-capacity Matter Pod (200) Advanced Targeting Computer Hacking Suite Improved Datajack Great Maul Peak State ------------ > --- POWER ------------ Fission Core Fission-Ion Core > --- PROPULSION ------- FC-Carbon Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Huge Storage Unit Structural Scanner Transmission Jammer Hacking Suite > --- WEAPON ----------- Heavy Assault Rifle Heavy Flak Cannon Great Maul > --- INVENTORY -------- Heavy Ion Engine Heat Sink Advanced Heat Sink Large Storage Unit High-capacity Matter Pod Advanced Targeting Computer Hacking Suite Improved Grenade Launcher Improved Grenade Launcher Improved Datajack [Rating: 61] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Fission Core Propulsion Light Treads Treads Light Treads Leg Constructs Utility Large Storage Unit Device Armored Scrap Engine Storage Large Storage Unit Hackware Hacking Suite Protection Heavy Armor Plating Weapon Gauss Rifle Energy Gun EM Pulse Gun Energy Cannon Particle Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Light Cannon Launcher Improved Grenade Launcher Impact Weapon Hammer Slashing Weapon Axe Build | -11 -10 -10 -8 -8 -8 -6 ------- Run | Yrd Mat Sub Mat Sto Rec Fac Slots Evolved 8 | . . . 4 . . 4 Power 1 | . . . . . . 1 Propulsion 2 | . . . 1 . . 1 Utility 4 | . . . 2 . . 2 Weapon 1 | . . . 1 . . . Parts Attached 67 | 7 10 . 23 12 8 7 Power 8 | 1 3 . 1 1 . 2 Engine 7 | 1 3 . 1 1 . 1 Core 1 | . . . . . . 1 Reactor . | . . . . . . . Propulsion 21 | 2 2 . 6 9 2 . Treads 19 | . 2 . 6 9 2 . Leg 2 | 2 . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 14 | 2 2 . 6 . 2 2 Device 8 | 1 . . 4 . 1 2 Storage 4 | 1 2 . . . 1 . Processor . | . . . . . . . Hackware 1 | . . . 1 . . . Protection 1 | . . . 1 . . . Artifact . | . . . . . . . Weapon 24 | 2 3 . 10 2 4 3 Energy Gun 10 | 2 2 . 5 . 1 . Energy Cannon 1 | . . . 1 . . . Ballistic Gun 5 | . . . 2 1 2 . Ballistic Cannon 3 | . 1 . . . 1 1 Launcher 2 | . . . . . . 2 Special Weapon . | . . . . . . . Impact Weapon 2 | . . . 1 1 . . Slashing Weapon 1 | . . . 1 . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . 1 . 1 1 1 . Parts Lost 29 | . 4 . 11 . 1 13 Power 6 | . 1 . 1 . . 4 Propulsion 7 | . 1 . 2 . 1 3 Utility 5 | . . . 4 . . 1 Weapon 11 | . 2 . 4 . . 5 Highest Loss Streak 8 | . 4 . 3 . 1 8 To Critical Strikes 1 | . . . . . . 1 Average Backups 12 | 3 7 14 12 15 13 10 Power 1 | . 1 2 2 1 1 . Propulsion 1 | 1 1 2 2 2 1 . Utility 4 | . 2 4 3 5 6 6 Weapon 4 | . 2 6 4 6 4 2 Tool/Special . | . . . . . . . Unused Backups 18 | . 2 . 5 4 3 4 Power 4 | . 2 . 1 1 . . Propulsion 3 | . . . 1 1 1 . Utility 6 | . . . 2 . 1 3 Weapon 4 | . . . 1 2 1 . Tool/Special 1 | . . . . . . 1 Average Slot Usage (%) 78 | . 94 100 85 100 69 53 Engine 9 | . 13 14 8 9 9 4 Treads 16 | . 8 28 23 27 17 2 Leg 2 | . 14 . . . . . Device 14 | . 13 14 13 18 10 19 Storage 9 | . 14 14 9 9 9 6 Hackware 6 | . . . 3 9 9 6 Energy Gun 6 | . 22 14 8 4 1 . Energy Cannon 1 | . . . 1 9 . . Ballistic Gun 7 | . . . 1 12 11 5 Ballistic Cannon 1 | . 5 14 4 . . 1 Peak Build Rating 61 | 7 11 11 31 32 40 61 Average Rating 28 | 3 7 11 20 31 34 44 On Entrance 18 | . 7 11 11 31 32 35 Avg Prop Armor Cover (%) . | . . . . . . . Naked Turns . | . . . . . . . Heaviest Build 116 | 12 34 34 52 42 92 116 Greatest Support 60 | 20 40 40 60 60 60 58 Greatest Overweight (x) 32 | . 3 . 2 . 4 32 Average Overweight (x) . | . . . . . . 1 Largest Inventory Capacity 25 | 8 15 15 15 15 25 25 Average Capacity 16 | 6 13 15 15 15 15 25 Most Carried 15 | 6 14 14 15 15 15 12 Average Carried 12 | 3 7 14 12 14 13 10 Final Capacity 25 | 8 15 15 15 15 25 25 Final Carried 15 | 4 14 14 15 15 13 8 Scrap Engine Consumption 37 | . . . . . 22 15 Constructs Created 6 | . . . . . 2 4 Constructs Modified 8 | . . . . . 4 4 Class Distribution -------------------- 44% | Commander-Mutant 26% | Mutant 15% | Scavenger-Gunner 10% | Commander-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -8/Materials Scavenger-Gunner | -8/Storage Commander-Mutant | -8/Recycling Commander-Mutant | -6/Factory Resources | -11 -10 -10 -8 -8 -8 -6 ----------- Run | Yrd Mat Sub Mat Sto Rec Fac Matter Collected 2252 | 176 232 . 830 430 326 258 Remotely . | . . . . . . . Salvage Created 3729 | 15 551 . 1361 1260 395 147 Parts 216 | 4 36 . 69 79 21 7 Haulers Intercepted 7 | . 1 . 3 3 . . Recyclers Shooed 2 | . . . . 1 . 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -10 -8 -8 -8 -6 ------- Run | Yrd Mat Sub Mat Sto Rec Fac Combat Hostiles Destroyed 71 | . 11 . 24 22 7 7 Melee 8 | . . . 8 . . . Guns 34 | . 10 . 7 10 6 1 Cannons 23 | . 1 . 7 12 1 2 AOE 5 | . . . 1 . . 4 Classes Destroyed 15 | 1 7 . 3 . 2 2 Worker 9 | . 1 . 5 2 . 1 Builder 4 | . 1 . 2 1 . . Tunneler 1 | 1 . . . . . . Hauler 7 | . 1 . 3 3 . . Recycler 1 | . . . . . 1 . Mechanic 1 | . . . . . . 1 Operator 2 | . 1 . 1 . . . Watcher 4 | . 2 . . 2 . . Swarmer 12 | . 3 . 3 3 . 3 Grunt 31 | . 8 . 13 8 . 2 Brawler 1 | . . . 1 . . . Duelist 2 | . . . 1 1 . . Sentry 18 | . . . 6 10 2 . Hunter 2 | . . . . . . 2 Subdweller 5 | . . . . . 5 . Best Kill Streak 9 | 1 5 . 4 9 2 4 Combat Bots Only 8 | . 3 . 4 8 1 3 Max Kills in Single Turn 4 | 1 1 . 1 1 2 4 Gunslinging . | . . . . . . . Exploded 2 | . . . 1 . . 2 Melee 1 | . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -8 -8 -8 -6 -------- Run | Yrd Mat Sub Mat Sto Rec Fac Hostile Shots Fired 576 | . 62 . 171 104 8 231 Missed 161 | . 21 . 41 23 1 75 Hits 415 | . 41 . 130 81 7 156 Melee 6 | . . . 4 2 . . Projectile 409 | . 41 . 126 79 7 156 Critical Strikes 11 | . . . 4 1 . 6 Damage Taken 6600 | . 522 . 1819 1132 186 2941 Core 1370 | . 66 . 230 132 54 888 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 327 | . 19 . 138 . 70 100 Core Remaining (%) 65 | 100 . 73 . . 24 . Volleys Fired 201 | 2 42 . 55 53 14 35 Largest 3 | 2 2 . 3 3 3 2 Hottest 161 | 80 90 . 161 151 124 97 Shots Fired 432 | 4 81 . 121 146 30 50 Gun 302 | 4 76 . 81 100 27 14 Cannon 119 | . 5 . 40 46 3 25 Launcher 11 | . . . . . . 11 Special . | . . . . . . . Kinetic 150 | . 5 . 40 52 27 26 Thermal 188 | 2 34 . 42 94 3 13 Explosive 11 | . . . . . . 11 Electromagnetic 83 | 2 42 . 39 . . . Robot Hit Streak 18 | 3 9 . 9 18 5 10 Robot Miss Streak 6 | . 4 . 6 6 3 4 Penetration Max 1 | . . . . 1 1 . Secondary Targets 2 | . 2 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 292 | 3 48 . 108 82 17 34 Core Hits 151 | 1 27 . 48 37 10 28 Critical Kills . | . . . . . . . Critical Parts Destroyed 2 | . . . 1 1 . . Critical Strikes 11 | . 1 . 8 2 . . Burn 2 | . . . 1 1 . . Destroy 1 | . . . . 1 . . Blast 1 | . . . 1 . . . Corrupt 1 | . 1 . . . . . Smash 1 | . . . 1 . . . Sever 5 | . . . 5 . . . Melee Attacks 50 | . . . 44 3 1 2 Impact 16 | . . . 10 3 1 2 Slashing 34 | . . . 34 . . . Piercing . | . . . . . . . Sneak Attacks 7 | . . . 7 . . . Combat Hostiles . | . . . . . . . Follow-up Attacks 6 | . . . 6 . . . Damage Inflicted 7205 | 38 811 . 2808 1771 338 1439 Guns 2916 | 38 614 . 809 1073 287 95 Cannons 1702 | . 72 . 511 678 41 400 Explosions 1117 | . 121 . 52 . . 944 Melee 1436 | . . . 1436 . . . Ramming 34 | . 4 . . 20 10 . Kinetic 1598 | . 72 . 510 437 287 292 Thermal 2811 | 12 346 . 520 1314 41 578 Explosive 569 | . . . . . . 569 Electromagnetic 757 | 26 389 . 342 . . . Impact 155 | . . . 155 . . . Slashing 1281 | . . . 1281 . . . Piercing . | . . . . . . . Highest Corruption 5 | . 5 5 5 5 5 . Average Corruption 4 | . 5 5 4 5 5 . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 161 | . 12 1 32 33 83 . Message Errors 49 | . 3 1 7 9 29 . Matter Fused 34 | . 4 . 7 9 14 . Heat Flow Errors 20 | . 3 . 3 1 13 . Energy Discharges 17 | . 1 . 2 6 8 . Parts Rejected 3 | . . . 2 . 1 . Parts Fused 1 | . . . . . 1 . Data Loss (minor) 18 | . 1 . 6 3 8 . Data Loss (major) 5 | . . . 2 1 2 . Misfires 4 | . . . . 1 3 . Alerts 4 | . . . 1 1 2 . Weapon Failures 6 | . . . 2 2 2 . Overload Shots . | . . . . . . . Overflow Damage 223 | . 9 . 111 18 . 85 Projectiles 51 | . . . 33 18 . . Explosions 94 | . 9 . . . . 85 Melee 78 | . . . 78 . . . Knockbacks 19 | . 1 . 8 . . 10 Impact . | . . . . . . . Kinetic 17 | . 1 . 7 . . 9 Secondary 2 | . . . 1 . . 1 Self-Inflicted Damage 239 | . 52 . 47 . . 140 Shots 10 | . 1 . 1 . . 8 Rammed 3 | . . . . 2 1 . Targets Rammed 7 | . 1 . . 5 1 . Kicked 1 | . 1 . . . . . Crushed 3 | . . . . 3 . . Highest Temperature 241 | 18 192 . 186 51 241 61 Average Temperature 49 | 12 51 . 31 11 97 28 Received Heat Transfer 1893 | . 222 . 792 414 36 429 Effects 2 | . . . . . 2 . Interference 2 | . . . . . 2 . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 1 | . . . 1 . . . Combat Hostiles 1 | . . . 1 . . . Parts Fried 2 | . . . 2 . . . Impact Corruptions 1 | . . . 1 . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 5 | . . . 1 3 1 . Heat Transferred 5018 | 25 623 . 1234 2553 74 509 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . 1 . 1 . . . Alert | -11 -10 -10 -8 -8 -8 -6 ------- Run | Yrd Mat Sub Mat Sto Rec Fac Maximum Alert Level 1 | . . . . 1 . 1 Low Security (%) 89 | 100 100 . 100 33 100 91 Level 1 10 | . . . . 66 . 8 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 355 | 5 122 . 130 355 140 225 Initial 106 | . . . 7 39 106 . Average 60 | . 24 . 60 243 6 57 Influence Increases 2397 | 5 350 . 700 733 127 482 Destroy 0b10 Robot/C 1400 | . 220 . 480 440 60 200 Destroy 0b10 Robot/NC 145 | 5 30 . 55 40 5 10 Destroy Leader 372 | . 56 . 126 140 . 50 Allied During Kill 139 | . . . . 21 40 78 Successful Hack 77 | . 40 . 21 10 6 . Disable Machine 120 | . . . . 45 15 60 Destroy Structure 69 | . 4 . 3 7 1 54 Partial Spotted 15 | . . . 15 . . . Lose Combat Pursuer 60 | . . . . 30 . 30 Influence Decreases 2360 | 5 319 15 621 554 401 445 Entered New Map 248 | . . 15 9 56 168 . Time Decay 1672 | 5 279 . 502 498 203 185 Lost Part 280 | . 40 . 110 . 10 120 Lost Ally 160 | . . . . . 20 140 Squads Dispatched 11 | . 1 . 3 2 . 5 Investigation 4 | . 1 . 2 1 . . Extermination 2 | . . . . . . 2 Reinforcement 5 | . . . 1 1 . 3 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -8 -8 -8 -6 --------- Run | Yrd Mat Sub Mat Sto Rec Fac Distress Signals 3 | . . . 2 . 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 114 | . 17 . 40 30 8 19 Peak Tracking Total 9 | . 4 . 6 9 1 8 Tactical Retreats 3 | . . . . 2 . 1 Traps | -11 -10 -10 -8 -8 -8 -6 ------- Run | Yrd Mat Sub Mat Sto Rec Fac Traps Triggered 5 | . 1 . 1 2 . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -8 -8 -8 -6 ---------- Run | Yrd Mat Sub Mat Sto Rec Fac Machines Disabled 8 | . . . . 3 1 4 Max in Single Turn 4 | . . . . 1 1 4 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -8 -8 -8 -6 --------- Run | Yrd Mat Sub Mat Sto Rec Fac Machines Accessed 31 | . 7 . 4 7 12 1 Terminals 20 | . 5 . 2 7 5 1 Fabricators . | . . . . . . . Repair Stations 2 | . 1 . 1 . . . Recycling Units 7 | . 1 . . . 6 . Scanalyzers 1 | . . . 1 . . . Garrison Access . | . . . . . . . Total Hacks 68 | . 16 . 17 13 21 1 Successful 45 | . 11 . 10 7 17 . Failed 22 | . 5 . 6 6 4 1 Catastrophic 2 | . . . 1 . . 1 Database Lockouts 1 | . . . 1 . . . Manual 37 | . 12 . 7 10 7 1 Terminals 40 | . 12 . 7 13 7 1 Fabricators . | . . . . . . . Repair Stations 6 | . 2 . 4 . . . Recycling Units 13 | . 2 . . . 11 . Scanalyzers 6 | . . . 6 . . . Garrison Access . | . . . . . . . Terminal Hacks 10 | . 2 . 3 2 3 . Record 1 | . . . . . 1 . Robot Analysis 2 | . 2 . . . . . Open Door 2 | . . . . 2 . . Branch Access Points 1 | . . . 1 . . . Transport Status 1 | . . . 1 . . . Hauler Manifests 1 | . . . 1 . . . Release Object 2 | . . . . . 2 . Fabricator Hacks . | . . . . . . . Repair Station Hacks 5 | . 2 . 3 . . . Scan Component 3 | . 1 . 2 . . . Repair 2 | . 1 . 1 . . . Recycling Unit Hacks 11 | . 2 . . . 9 . Report Inventory 7 | . 1 . . . 6 . Retrieve Components 4 | . 1 . . . 3 . Scanalyzer 4 | . . . 4 . . . Insert Component 1 | . . . 1 . . . Analyze 1 | . . . 1 . . . Retrieve Study 2 | . . . 2 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 15 | . 5 . . 5 5 . Terminals 15 | . 5 . . 5 5 . Skim 15 | . 5 . . 5 5 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . 1 . . . Used . | . . . . . . . Hacking Detections 17 | . 6 . 4 2 5 . Full Trace Events 2 | . . . 2 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired 2 | . . . 2 . . . Parts Repaired 2 | . 1 . 1 . . . Time 39 | . 13 . 26 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 29 | . 7 . . . 22 . Parts Scanalyzed 1 | . . . 1 . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -8 -8 -8 -6 ------------ Run | Yrd Mat Sub Mat Sto Rec Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked 1 | . . . . . . 1 Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -8 -8 -8 -6 -------- Run | Yrd Mat Sub Mat Sto Rec Fac Total Allies 10 | . . . . 10 . . Largest Group 10 | . . . . 10 10 7 Highest-Rated Group 173 | . . . . 173 173 125 Highest-Rated Ally 29 | . . . . 29 29 29 Total Orders 2 | . . . . . 2 . STAY 1 | . . . . . 1 . FOLLOW 1 | . . . . . 1 . Ally Attacks 89 | . . . . . 50 39 Total Damage 1019 | . . . . . 639 380 Kills 8 | . . . . . 5 3 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -8 -8 -8 -6 ------- Run | Yrd Mat Sub Mat Sto Rec Fac Active Infowar (turns) 3399 | 2 1306 15 975 . . 1101 Structural 1271 | . . . 171 . . 1100 Seismic 2298 | 2 1306 15 975 . . . Jamming 751 | . . . . . . 751 Robot Analysis Total 2 | . 2 . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -8 -8 -8 -6 ------------- Run | Yrd Mat Sub Mat Sto Rec Fac Turns Passed 9016 | 80 1320 15 1588 1327 3472 1214 Spaces Moved 3404 | 54 551 10 698 605 1184 302 Core 13 | 11 . . . . . 2 Treads 2727 | . 188 10 698 605 1184 42 Legs 406 | 43 363 . . . . . Wheels . | . . . . . . . Hover 258 | . . . . . . 258 Flight . | . . . . . . . Fastest Speed 50 | 50 120 160 160 163 150 174 Average Speed 176 | 105 183 160 169 163 176 219 Slowest Speed 1650 | 120 330 160 320 163 440 1650 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 46 | 4 88 3 50 79 93 8 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 5 | . . . . 4 1 . Known Exits Taken 4 | . 1 . 1 1 1 . Unknown Exits Taken 2 | 1 . 1 . . . . Scrap Searched . | . . . . . . . Spaces Dug 5 | . . . . 2 1 2 Terrain Destroyed 82 | . 3 . 2 3 1 73 Melee 5 | . . . . 2 1 2 Projectile 6 | . . . . . . 6 AOE 70 | . 3 . 2 . . 65 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -8 -8 -8 -6 --------- Run | Yrd Mat Sub Mat Sto Rec Fac Total 5984 | 73 780 9 936 832 2545 809 Wait 2120 | . 147 . 82 129 1308 454 Move 3398 | 53 550 9 697 604 1183 302 Hop . | . . . . . . . Pick Up 74 | 11 22 . 26 6 6 3 Fast Attach 8 | . . . 3 1 4 . Attach 41 | 7 6 . 16 1 2 9 Detach 5 | . . . . . 3 2 Swap 36 | . 5 . 12 14 5 . Drop 52 | . 7 . 11 15 18 1 Fire 201 | 2 42 . 55 53 14 35 Melee 40 | . . . 34 3 1 2 Ram . | . . . . . . . Kick 1 | . 1 . . . . . Crush 6 | . . . . 5 1 . Escape Stasis . | . . . . . . . Rewire 2 | . . . . 1 . 1 Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min / *Sub) -10/Subcaves (discovered 2 exits: *Mat / Rec) -8/Materials (discovered 3 exits: [*Fac] / *Sto x2) -8/Storage (discovered 2 exits: [*Fac] / *Rec) -8/Recycling -6/Factory (discovered 6 exits: Fac x4 / Low x2) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 81 | -11/Scrapyard | Entered Materials 234 | -10/Materials | Discovered new exit (range 8) 316 | -10/Materials | Build established: Mutant 555 | -10/Materials | Discovered new exit (range 15) 564 | -10/Materials | Lost 4 parts (1p1n2w) 870 | -10/Materials | Learned Storage emergency access door positions 908 | -10/Materials | Identified exit to Subcaves 960 | -10/Materials | Identified exit to Materials 971 | -10/Materials | Learned location of 1 exit from Recycling 973 | -10/Materials | Identified exit to Mines 1007 | -10/Materials | Learned Storage emergency access door positions 1039 | -10/Materials | Loaded intel: 13 trap records 1211 | -10/Materials | Repaired Seismic Detector 1401 | -10/Materials | Entered Subcaves 1402 | -10/Subcaves | Identified exit to Recycling 1403 | -10/Subcaves | Discovered new exit (range 10) 1416 | -10/Subcaves | Entered Materials 1416 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 1562 | -8/Materials | Discovered new exit (range 16) 1780 | -8/Materials | Repaired Lgt. Treads 1972 | -8/Materials | Central database locked down 2300 | -8/Materials | Lost 3 parts (1n1u1w) 2326 | -8/Materials | Discovered new exit (range 15) 2432 | -8/Materials | Identified exit to Storage 3004 | -8/Materials | Entered Storage 3076 | -8/Storage | Build established: Scavenger-Gunner 3149 | -8/Storage | Core integrity fell below 50% 3357 | -8/Storage | Learned location of Armory (-4) 3495 | -8/Storage | Discovered new exit (range 12) 3500 | -8/Storage | Destroyed 8 combat bots 3860 | -8/Storage | Used back door to open Recycling access 3860 | -8/Storage | Discovered exit to Recycling (range 5) 3944 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 4240 | -8/Storage | Build established: Commander-Gunner 4250 | -8/Storage | Learned location of Zion (-7) 4268 | -8/Storage | Learned location of 1 exit from Recycling 4277 | -8/Storage | Learned location of 3 exits from Factory 4294 | -8/Storage | Learned location of Lower Caves (-7) 4323 | -8/Storage | Loaded intel: 15 trap records 4331 | -8/Storage | Entered Recycling 4331 | -8/Recycling | Accompanied by 10 allies 4332 | -8/Recycling | Identified exit to Factory 5057 | -8/Recycling | Entered Scraplab 5083 | -8/Recycling | Found Prototype Device 5090 | -8/Recycling | Identified Scrap Engine 5327 | -8/Recycling | Build established: Commander-Mutant 7538 | -8/Recycling | Learned Storage terminal intel 7580 | -8/Recycling | Learned Storage emergency access door positions 7611 | -8/Recycling | Learned 4 Factory zone layouts 7632 | -8/Recycling | Learned 2 Lower Caves zone layouts 7643 | -8/Recycling | Learned location of 2 exits from Factory 7646 | -8/Recycling | Learned Storage emergency access door positions 7657 | -8/Recycling | Learned Factory security intel 7803 | -8/Recycling | Entered Factory 7803 | -6/Factory | Accompanied by 7 allies 7803 | -6/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 7804 | -6/Factory | Identified exit to Lower Caves 7805 | -6/Factory | Identified exit to Factory 8910 | -6/Factory | Lost 6 allies 8918 | -6/Factory | Core integrity fell below 50% 8939 | -6/Factory | Allied Derelicts emerged from ambush trap array 8965 | -6/Factory | Lost 8 parts (2p2n1u3w) 8998 | -6/Factory | Core integrity fell below 20% 9000 | -6/Factory | Lost 3 allies 9017 | -6/Factory | Destroyed by H-61 Shepherd with Heavy Assault Cannon Last Messages --------------- 08998_ Arm. Scrap Engine reinforces its armored shell (+100). 08998_ K-01 Serf collects debris. 08999_ Knocked back. 09001_ K-01 Serf destroyed. 09002_ The unstable cave ceiling collapses. 09003_ Arm. Scrap Engine constructs Fission-Ion Core. 09003_ Imp. Grenade Launcher destroyed. 09006_ The unstable cave ceiling collapses. 09007_ Knocked back. 09008_ Acquired 50 matter. 09013_ Fission-Ion Core destroyed. 09013_ Arm. Scrap Engine damaged due to network destabilization (-5). 09013_ Knocked back. 09015_ Slug penetrates Wall. 09016_ Arm. Scrap Engine constructs FC-Carbon Exoskeleton. 09016_ The unstable cave ceiling collapses. 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""" ### | | ??????? > # = ### | | ??????? # @ % | | ??????? ######;###; # ## ######### !% | | ??????? ##########% # # ######## | | ???????##########?????????### # ######???######### | | ???????????????????????????# ## #????????######### | | ???????????????????????????######????????## | | ?????????????????????????????????????????## """"" | | ?????????????????????????????????????????## ""T"" | | ?????????????????????????????????????????## | | ?????????????????????????????????????????## | | ?????????????????????????????????????????## """ "" | | ?????????????????????????????????????????## """ "" | | ?????????????????????????????????????????## """ "" | | ?????????????????????????????????????????## | | ?????????????????????????????????????????## | | ?????????????????????????????????????????## | | ?????????????????????????????????????????######+#+ | | ????????##############???????????????????###### | | ????????# #???????????????????????## | | ????????# """ """ #???????????????????????## | | ????????# """ """ #???????????????????????## | | ????????# """ """ #???????????????????????## | | ?????????????????????????????????????????????## | | ?????????????????????????????????????????????## | | ????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 60 Energy Generation 31 Energy Capacity 560 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 600 Evasion (%) 55 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- Hacking Suite | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Seismic Detector | 5% | -10/Materials Lgt. Treads | 1% | -8/Materials Studied --------- Axe | -8/Materials | Hacked Lgt. Cannon | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SalvagePointMesh Manual? 0 Play Time 01:03:47 Cumulative 260.7 hours Start 2026.05.13 @ 07:01:23 End 2026.05.13 @ 08:02:38 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 370 Rogue 352 Adventurer 18 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 38 Gallery% 50 Achievement% 37 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3dd92548-3f41-4099-9bfe-dfd3c196fe7f