Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.20 @ 17:21:21 Player: jumpy Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (12) 2400 Robots Destroyed (103) 515 Value Destroyed (3848) 3848 Prototype IDs (6) 120 Alien Tech Used (1) 200 Bonus (3000) 3000 TOTAL SCORE: 13583 Bonus ------- Used Core Reset Matrix 3000 Cogmind --------- Core Integrity 0/1300 Matter 261/300 Energy 100/100 System Corruption 2% Temperature Cool (0) Movement Core (50) Location -3/Quarantine Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (10) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Micro Antimatter Reactor High-density Centrium Wheel Advanced Heat Sink Peak State ------------ > --- POWER ------------ Angular Momentum Engine Neutrino Core > --- PROPULSION ------- Medium Treads Improved Heavy Siege Treads Improved Heavy Siege Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Cooling System Huge Storage Unit Advanced Sensor Array Advanced Signal Interpreter Improved Terrain Scanner Advanced Terrain Scan Processor Advanced Transmission Jammer > --- WEAPON ----------- Wave Gun Dispersion Rifle Quantum Rifle Kinetic Spear > --- INVENTORY -------- Micro Antimatter Reactor Micro Antimatter Reactor Armored Huge Wheel High-density Centrium Wheel Advanced Heat Sink Tesla Rifle Tesla Rifle Tesla Rifle Tesla Rifle Proton Cannon Heavy Missile Launcher [Rating: 118] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Neutrino Core Reactor Micro Antimatter Reactor Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Hover Unit Antigrav System Utility Advanced Targeting Computer Device Seismic Detector Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware Advanced Hacking Suite Protection Hardened Medium Armor Plating Weapon Autogun Energy Gun Plasma Rifle Energy Cannon Phase Cannon Ballistic Gun Autogun Launcher Heavy Missile Launcher Piercing Weapon Kinetic Spear Build | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Upp Upp Res Qua Slots Evolved 14 | . . 2 . 2 2 2 2 2 . . 2 . Power 1 | . . . . . . . 1 . . . . . Propulsion 3 | . . 1 . . 1 . . . . . 1 . Utility 8 | . . . . 1 1 2 1 2 . . 1 . Weapon 2 | . . 1 . 1 . . . . . . . . Parts Attached 102 | 9 4 2 . 8 9 22 8 4 . 2 26 8 Power 14 | 2 . . . . 2 6 1 . . . 2 1 Engine 10 | 2 . . . . 1 5 1 . . . 1 . Core 3 | . . . . . 1 1 . . . . 1 . Reactor 1 | . . . . . . . . . . . . 1 Propulsion 21 | 2 . 1 . 2 3 4 1 . . . 7 1 Treads 15 | 2 . 1 . 2 3 4 . . . . 3 . Leg . | . . . . . . . . . . . . . Wheel 5 | . . . . . . . . . . . 4 1 Hover 1 | . . . . . . . 1 . . . . . Flight . | . . . . . . . . . . . . . Utility 31 | 2 . . . 3 3 7 4 . . 1 10 1 Device 16 | 1 . . . . 1 3 3 . . . 7 1 Storage 5 | 1 . . . 1 . 2 . . . . 1 . Processor 6 | . . . . 2 . 2 . . . . 2 . Hackware 1 | . . . . . . . 1 . . . . . Protection 3 | . . . . . 2 . . . . 1 . . Artifact . | . . . . . . . . . . . . . Weapon 36 | 3 4 1 . 3 1 5 2 4 . 1 7 5 Energy Gun 19 | 1 2 . . . . 3 . 3 . 1 5 4 Energy Cannon 2 | . . . . . . 1 . 1 . . . . Ballistic Gun 12 | 2 2 1 . 3 1 1 2 . . . . . Ballistic Cannon . | . . . . . . . . . . . . . Launcher 1 | . . . . . . . . . . . . 1 Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon 2 | . . . . . . . . . . . 2 . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 7 | . . . . 1 1 . 1 . . . 3 1 Parts Lost 53 | . . . . . . 16 12 2 1 . 8 14 Power 6 | . . . . . . 2 1 . . . . 3 Propulsion 11 | . . . . . . 4 3 . . . 1 3 Utility 11 | . . . . . . 4 3 . . . 2 2 Weapon 25 | . . . . . . 6 5 2 1 . 5 6 Highest Loss Streak 13 | . . . . . . 11 8 2 3 . 8 13 To Critical Strikes . | . . . . . . . . . . . . . Average Backups 6 | 4 7 7 8 7 9 7 2 4 5 5 5 6 Power 1 | . 1 1 1 1 1 1 1 2 2 2 1 1 Propulsion 1 | 1 2 1 1 1 2 2 . . . . 1 1 Utility 1 | . 2 3 4 3 2 . . . 1 1 . 1 Weapon 2 | . 2 2 2 1 3 2 1 1 2 2 3 1 Tool/Special . | . . . . . . . . . . . . . Unused Backups 17 | . 2 . . 6 4 3 . . . . . 2 Power 3 | . . . . . 1 1 . . . . . 1 Propulsion 3 | . 1 . . 2 . . . . . . . . Utility 5 | . . . . 2 1 1 . . . . . 1 Weapon 6 | . 1 . . 2 2 1 . . . . . . Tool/Special . | . . . . . . . . . . . . . Average Slot Usage (%) 76 | . 100 99 100 99 99 82 62 11 . 1 56 46 Engine 5 | . 14 11 11 9 7 5 1 . . . 3 2 Core 1 | . . . . . . . 3 . . . 3 3 Treads 19 | . 28 33 33 27 30 24 16 . . . 6 7 Device 9 | . 14 11 11 9 7 6 10 . . . 15 11 Storage 6 | . 14 11 11 9 7 6 3 . . . 3 3 Processor 7 | . . . . 9 7 14 8 . . . 2 8 Protection 1 | . . . . . 6 3 . . . . . . Energy Gun 4 | . 6 . . . . 1 12 11 . 1 10 4 Ballistic Gun 16 | . 21 32 33 35 29 15 . . . . . . Peak Build Rating 118 | 7 10 13 13 27 36 51 61 23 9 9 118 100 Average Rating 39 | 6 8 12 13 24 33 40 38 18 2 5 80 69 On Entrance 18 | . 7 10 13 13 27 36 43 2 9 2 9 75 Naked Turns 427 | . . . . . . . 139 40 155 41 . 52 Heaviest Build 132 | 15 17 20 20 28 41 51 50 18 . 6 132 130 Greatest Support 178 | 40 40 60 60 60 80 98 98 3 3 3 178 150 Greatest Overweight (x) 26 | . . . . . . 1 . 5 . 1 10 26 Average Overweight (x) . | . . . . . . . . 2 . . . . Largest Inventory Capacity 25 | 8 8 8 8 10 10 15 15 5 5 5 25 25 Average Capacity 13 | 7 8 8 8 8 10 12 12 5 5 5 23 23 Most Carried 12 | 7 8 8 8 10 10 10 4 5 5 5 12 9 Average Carried 7 | 4 7 7 8 7 9 7 2 4 5 5 6 7 Final Capacity 25 | 8 8 8 8 10 10 15 5 5 5 5 25 5 Final Carried 10 | 7 8 8 8 10 10 3 4 5 5 5 9 3 Class Distribution -------------------- 39% | Gunner 28% | Mutant 19% | Scavenger-Gunner 7% | Assassin Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Mines Gunner | -8/Materials Gunner | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Gunner | -4/Factory Mutant | -4/Upper Caves Mutant | -4/Upper Caves Assassin | -3/Research Mutant | -3/Quarantine Resources | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Upp Upp Res Qua Matter Collected 3562 | 335 92 54 . 931 428 1249 68 12 . 13 325 55 Remotely . | . . . . . . . . . . . . . Salvage Created 5698 | 138 129 54 . 1364 554 2008 333 12 . 13 984 109 Parts 249 | 8 2 2 . 75 27 86 9 1 . . 36 3 Haulers Intercepted 8 | . 1 . . 4 . 3 . . . . . . Recyclers Shooed 8 | 1 . . . . . 5 . . . . 2 . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Upp Upp Res Qua Combat Hostiles Destroyed 64 | . 1 1 . 22 9 19 4 . . . 7 1 Melee 1 | . . . . . . 1 . . . . . . Guns 54 | . 1 1 . 22 9 12 2 . . . 7 . Cannons 3 | . . . . . . 3 . . . . . . AOE 1 | . . . . . . 1 . . . . . . Classes Destroyed 13 | 2 4 1 . 3 1 2 . . . . . . Worker 8 | . . . . . . 4 . 1 . . 3 . Builder 3 | . . . . 1 . 2 . . . . . . Tunneler 4 | 3 . . . . . . . . . . 1 . Hauler 8 | . 1 . . 4 . 3 . . . . . . Recycler 11 | 1 . . . . 1 5 1 . . . 3 . Operator 2 | . 1 . . 1 . . . . . . . . Watcher 3 | . 1 . . . . 1 . . . . . 1 Grunt 34 | . 1 . . 13 5 10 . . . . 4 1 Brawler 3 | . . . . 2 . 1 . . . . . . Duelist 1 | . . . . 1 . . . . . . . . Sentry 11 | . . 1 . 6 2 1 . . . . 1 . Hunter 6 | . . . . . . 4 2 . . . . . Programmer 9 | . . . . . 2 3 2 . . . 2 . Decomposer 1 | . . . . . . . . . . 1 . . Best Kill Streak 6 | 2 1 1 . 5 2 6 2 1 . . 3 1 Combat Bots Only 4 | . 1 1 . 4 2 4 2 . . . 3 1 Max Kills in Single Turn 2 | 1 1 1 . 2 1 2 1 1 . 1 1 1 Gunslinging 1 | . . . . 1 . . . . . . . . Exploded 1 | . . . . . . 1 . . . . . . Melee 1 | . . . . . . 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 -------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Upp Upp Res Qua Hostile Shots Fired 738 | . 4 8 . 52 46 207 119 53 37 . 85 127 Missed 218 | . 2 3 . 14 15 54 42 19 18 . 21 30 Hits 520 | . 2 5 . 38 31 153 77 34 19 . 64 97 Melee 1 | . . . . 1 . . . . . . . . Projectile 519 | . 2 5 . 37 31 153 77 34 19 . 64 97 Critical Strikes 30 | . . . . 6 1 9 4 1 . . 2 7 Damage Taken 10953 | . 22 75 1 594 342 2737 1566 630 457 . 2000 2529 Core 3079 | . 10 . . 34 33 392 558 321 430 . 292 1009 Absorbed by Shields 41 | . . . . . . . 41 . . . . . Core Remaining (%) 76 | 100 96 . 100 93 95 53 44 . . 34 . . Volleys Fired 315 | 15 13 6 . 54 25 94 22 3 2 5 52 24 Largest 4 | 2 2 3 . 4 4 4 3 3 1 1 3 4 Hottest 264 | 70 70 69 . 96 96 219 219 264 88 88 263 260 Shots Fired 862 | 30 26 18 . 214 102 257 49 9 2 5 107 43 Gun 828 | 30 26 18 . 214 102 229 49 9 2 5 107 37 Cannon 32 | . . . . . . 28 . . . . . 4 Launcher 2 | . . . . . . . . . . . . 2 Special . | . . . . . . . . . . . . . Kinetic 596 | 15 21 18 . 214 102 211 15 . . . . . Thermal 214 | 15 5 . . . . 46 34 9 2 5 98 . Explosive 2 | . . . . . . . . . . . . 2 Electromagnetic 50 | . . . . . . . . . . . 9 41 Robot Hit Streak 24 | 6 6 7 . 23 9 22 24 2 3 1 18 6 Robot Miss Streak 5 | 3 3 3 . 3 2 3 2 1 1 2 3 5 Penetration Max . | . . . . . . . . . . . . . Secondary Targets 7 | . . . . 5 . 2 . . . . . . Max Gunslinging Chain 2 | . . . . 2 . 1 . . . . . . Shots Hit Robots 610 | 17 16 12 . 145 63 202 43 5 1 2 73 31 Core Hits 233 | 5 6 2 . 53 23 81 18 1 . 1 30 13 Critical Kills 5 | . . . . 1 1 . . . . . 3 . Critical Parts Destroyed 6 | . 1 . . 1 . 1 . . . . 3 . Critical Strikes 20 | 2 1 . . 2 1 2 3 1 . . 7 1 Burn 8 | 2 . . . . . 1 3 1 . . 1 . Destroy 11 | . 1 . . 2 1 1 . . . . 6 . Corrupt 1 | . . . . . . . . . . . . 1 Melee Attacks 5 | . . . . . . . . . . . 5 . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing 5 | . . . . . . . . . . . 5 . Sneak Attacks 3 | . . . . . . . . . . . 3 . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 12142 | 210 219 178 . 2316 1071 4152 989 130 25 54 2116 682 Guns 10360 | 210 219 178 . 2295 1069 3063 989 130 25 54 1872 256 Cannons 719 | . . . . . . 707 . . . . . 12 Explosions 698 | . . . . . . 300 . . . . . 398 Melee 244 | . . . . . . . . . . . 244 . Ramming 121 | . . . . 21 2 82 . . . . . 16 Kinetic 6863 | 98 168 178 . 2295 1069 2710 345 . . . . . Thermal 3975 | 112 51 . . . . 1060 644 130 25 54 1770 129 Explosive 569 | . . . . . . 300 . . . . . 269 Electromagnetic 370 | . . . . . . . . . . . 102 268 Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing 244 | . . . . . . . . . . . 244 . Highest Corruption 18 | . . . . . 1 7 11 . . . . 18 Average Corruption 2 | . . . . . 1 3 4 . . . . 6 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 53 | . . . . . 7 27 16 . . . . 3 Message Errors 11 | . . . . . 1 6 3 . . . . 1 Matter Fused 12 | . . . . . 1 9 2 . . . . . Heat Flow Errors 3 | . . . . . 1 2 . . . . . . Energy Discharges 7 | . . . . . . 4 3 . . . . . Parts Rejected 3 | . . . . . . 1 1 . . . . 1 Data Loss (minor) 5 | . . . . . 1 1 2 . . . . 1 Data Loss (major) 3 | . . . . . 1 1 1 . . . . . Misfires 3 | . . . . . 2 1 . . . . . . Alerts 2 | . . . . . . 1 1 . . . . . Weapon Failures 4 | . . . . . . 1 3 . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 113 | . . . . . . 43 . . . . 29 41 Projectiles 31 | . . . . . . 31 . . . . . . Explosions 53 | . . . . . . 12 . . . . . 41 Melee 29 | . . . . . . . . . . . 29 . Knockbacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 458 | . . . . . . 59 . . . . 112 287 Shots 6 | . . . . . . 1 . . . . 1 4 Rammed 18 | . . . . 2 1 12 . . . . . 3 Targets Rammed 19 | . . . . 2 1 13 . . . . . 3 Kicked . | . . . . . . . . . . . . . Crushed 1 | . . . . . . 1 . . . . . . Highest Temperature 445 | 27 18 61 . 342 300 309 165 135 4 4 445 10 Average Temperature 72 | 12 8 31 . 88 97 73 41 69 2 2 80 8 Received Heat Transfer 2479 | . 12 27 . 405 126 843 189 18 93 . 748 18 Effects 9 | . . . . 1 3 4 . . . . 1 . Shutdowns 1 | . . . . . . . . . . . 1 . Energy Bleed 2 | . . . . . 1 1 . . . . . . Interference 5 | . . . . . 2 3 . . . . . . Short Circuit 1 | . . . . 1 . . . . . . . . Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted 1 | . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . 1 Robots Corrupted 2 | . . . . . . . . . . . . 2 Combat Hostiles 1 | . . . . . . . . . . . . 1 Parts Fried 2 | . . . . . . . . . . . . 2 Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 4 | . . . . . . 2 2 . . . . . Combat Hostiles 4 | . . . . . . 2 2 . . . . . Parts Melted 23 | 1 . . . . . 5 11 . . . 6 . Heat Transferred 6812 | 481 148 . . . . 1738 1570 259 37 74 2405 100 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . . . 2 Alert | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Upp Upp Res Qua Maximum Alert Level 1 | . . . . . . 1 . . . . . . Low Security (%) 98 | 100 100 100 100 100 100 92 100 100 . . 100 100 Level 1 1 | . . . . . . 7 . . . . . . Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Peak Influence 239 | 5 45 30 3 195 135 239 193 90 . . 182 39 Initial 90 | . . . 3 . 84 53 69 90 . . 33 39 Average 44 | . 8 7 1 65 28 89 29 36 . . 43 5 Influence Increases 2660 | 20 64 30 . 662 254 678 350 20 135 . 350 97 Destroy 0b10 Robot/C 1280 | . 20 20 . 440 180 380 80 . . . 140 20 Destroy 0b10 Robot/NC 195 | 20 15 . . 30 5 75 5 5 . . 35 5 Destroy Leader 342 | . 14 10 . 108 50 108 20 . . . 30 2 Successful Hack 7 | . . . . . 2 . 5 . . . . . Disable Machine 135 | . . . . 15 . 60 15 15 . . 30 . Destroy Structure 206 | . . . . 9 2 55 . . . . 70 70 Lose Combat Pursuer 495 | . 15 . . 60 15 . 225 . 135 . 45 . Influence Decreases 2660 | 20 62 22 10 475 330 647 307 205 35 49 331 167 Entered New Map 406 | . . 2 7 . 103 58 73 95 . 19 18 31 Time Decay 1911 | 20 62 20 3 475 227 436 174 110 35 30 233 86 Lost Part 343 | . . . . . . 153 60 . . . 80 50 Squads Dispatched 22 | . 2 1 . 3 4 7 1 . . . 2 2 Investigation 3 | . 1 1 . . 1 . . . . . . . Extermination 8 | . . . . . 2 2 1 . . . 2 1 Reinforcement 11 | . 1 . . 3 1 5 . . . . . 1 Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . . . . . Haulers Reinforced 4 | . . . . . . 3 . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Upp Upp Res Qua Distress Signals 5 | . . . . 3 . . 1 . . . 1 . Communications Jammed 4 | . . . . . . . . . . . 3 1 Distress Signals 2 | . . . . . . . . . . . 1 1 Times Spotted 129 | . 5 3 . 36 12 19 22 4 9 . 13 6 Peak Tracking Total 13 | . 1 1 . 5 2 3 13 5 6 . 6 3 Tactical Retreats 12 | . 1 . . 3 1 . 3 . 3 . 1 . Traps | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Upp Upp Res Qua Traps Triggered 13 | . 1 . . . 1 3 5 . . . 3 . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Upp Upp Res Qua Machines Disabled 10 | . . . . 1 . 4 1 1 . . 3 . Max in Single Turn 3 | . . . . 1 . 3 1 1 . . 1 . Garrison Access 4 | . . . . . 1 . 1 . . . 2 . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Upp Upp Res Qua Machines Accessed 11 | . . 1 1 . 3 . 3 . . . 2 1 Terminals 4 | . . 1 . . 1 . 1 . . . . 1 Fabricators 1 | . . . . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 1 | . . . . . 1 . . . . . . . Garrison Access 4 | . . . . . 1 . 1 . . . 2 . Total Hacks 22 | . . 2 1 . 7 . 8 . . . 2 2 Successful 10 | . . . 1 . 4 . 2 . . . 2 1 Failed 12 | . . 2 . . 3 . 6 . . . . 1 Catastrophic 2 | . . . . . 1 . 1 . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 5 | . . 2 . . . . 3 . . . . . Terminals 9 | . . 2 . . 2 . 3 . . . . 2 Fabricators 1 | . . . . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 3 | . . . . . 3 . . . . . . . Garrison Access 8 | . . . . . 2 . 4 . . . 2 . Terminal Hacks 3 | . . . 1 . 1 . . . . . . 1 Record 1 | . . . . . . . . . . . . 1 Part Schematic 1 | . . . . . 1 . . . . . . . Open Door 1 | . . . 1 . . . . . . . . . Fabricator Hacks 1 | . . . . . . . 1 . . . . . Build 1 | . . . . . . . 1 . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer 2 | . . . . . 2 . . . . . . . Insert Component 1 | . . . . . 1 . . . . . . . Analyze 1 | . . . . . 1 . . . . . . . Garrison Access Hacks 4 | . . . . . 1 . 1 . . . 2 . Seal Access 4 | . . . . . 1 . 1 . . . 2 . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 5 | . . 1 . . 1 . 2 . . . . 1 Full Trace Events 2 | . . 1 . . 1 . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . 2 . . . . . . . Parts Built 2 | . . . . . . . 2 . . . . . Authchips . | . . . . . . . . . . . . . Time 128 | . . . . . . . 128 . . . . . Total Part Build Rating 16 | . . . . . . . 16 . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Upp Upp Res Qua Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 -------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Upp Upp Res Qua Total Allies . | . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Upp Upp Res Qua Active Infowar (turns) 6226 | 156 266 128 40 1455 1515 576 372 . . . 1126 592 Sensors 2720 | . . . . . 1299 162 . . . . 667 592 Terrain 1880 | . . . . . . 414 372 . . . 1094 . Seismic 2261 | 156 266 128 40 1455 216 . . . . . . . Jamming 1372 | . . . . . . . . . . . 799 573 Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . . 1 . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Upp Upp Res Qua Turns Passed 7985 | 242 266 128 40 1455 1515 1233 744 259 158 78 1194 673 Spaces Moved 4479 | 114 128 68 26 740 858 564 555 144 308 105 554 315 Core 923 | 4 . . . . . . 226 144 308 105 46 90 Treads 3377 | 110 128 68 26 740 858 564 304 . . . 366 213 Legs . | . . . . . . . . . . . . . Wheels 154 | . . . . . . . . . . . 142 12 Hover 25 | . . . . . . . 25 . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 165 160 50 50 50 50 80 50 Average Speed 145 | 156 160 160 160 163 165 163 110 165 50 61 162 145 Slowest Speed 1350 | 160 160 160 160 166 165 240 160 300 50 100 270 1350 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 20 | 7 22 12 10 56 19 20 21 5 45 15 13 22 Regions Visited 12 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . . . 1 . . . Known Exits Taken 1 | . . . . . . . . . . . 1 . Unknown Exits Taken 11 | 1 1 1 1 1 1 1 1 1 1 1 . . Scrap Searched 2 | . . . . . . . . . . 2 . . Spaces Dug 1 | . . . . . . . . . . . 1 . Terrain Destroyed 133 | . . . . . . 60 . . . . 38 35 Melee 1 | . . . . . . . . . . . 1 . Projectile 3 | . . . . . . 3 . . . . . . AOE 129 | . . . . . . 57 . . . . 37 35 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Upp Upp Res Qua Total 5446 | 144 168 77 25 919 931 738 636 156 309 112 753 478 Wait 369 | 1 16 . . 88 13 23 22 2 . . 81 123 Move 4467 | 113 127 67 25 739 857 563 554 143 307 104 553 315 Hop . | . . . . . . . . . . . . . Pick Up 56 | 6 4 2 . 13 11 8 1 2 . . 9 . Fast Attach 55 | 7 . . . . . 8 8 4 . 2 21 5 Attach 33 | . . 2 . 3 3 12 1 . . . 6 6 Detach 3 | . . . . . . . 1 . . . 1 1 Swap 31 | 2 4 . . 7 9 7 2 . . . . . Drop 53 | . 4 . . 13 12 10 1 2 . 1 9 1 Fire 315 | 15 13 6 . 54 25 94 22 3 2 5 52 24 Melee 5 | . . . . . . . . . . . 5 . Ram 3 | . . . . . . . . . . . . 3 Kick . | . . . . . . . . . . . . . Crush 16 | . . . . 2 1 13 . . . . . . Escape Stasis 40 | . . . . . . . 24 . . . 16 . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory -6/Factory -5/Factory -4/Factory -4/Upper Caves -4/Upper Caves -3/Research -3/Quarantine History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 243 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 493 | -10/Materials | Discovered new exit (range 11) 509 | -10/Materials | Entered another Materials area 509 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 625 | -9/Materials | Discovered new exit (range 8) 637 | -9/Materials | Entered Mines 646 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 669 | -9/Mines | Discovered new exit (range 6) 677 | -9/Mines | Entered Materials 677 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 806 | -8/Materials | Build established: Gunner 2090 | -8/Materials | Discovered new exit (range 15) 2116 | -8/Materials | Discovered new exit (range 9) 2132 | -8/Materials | Entered Factory 2132 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3495 | -7/Factory | Build established: Scavenger-Gunner 3614 | -7/Factory | Discovered new exit (range 15) 3647 | -7/Factory | Entered another Factory area 3647 | -6/Factory | Evolved 2 slots: Utility x2 4453 | -6/Factory | Lost 11 parts (2p3n3u3w) 4658 | -6/Factory | Build established: Mutant 4845 | -6/Factory | Discovered new exit (range 15) 4880 | -6/Factory | Entered another Factory area 4880 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 5092 | -5/Factory | Fabricated Nova Cannon? 5093 | -5/Factory | Build established: Scavenger-Gunner 5428 | -5/Factory | Spotted B-75 Beast 5447 | -5/Factory | Lost 3 parts (1u2w) 5469 | -5/Factory | Released all parts (6) 5478 | -5/Factory | System corruption reached 10% 5497 | -5/Factory | Lost 8 parts (1p2n2u3w) 5507 | -5/Factory | Core integrity fell below 50% 5617 | -5/Factory | Discovered new exit (range 16) 5624 | -5/Factory | Entered another Factory area 5624 | -4/Factory | Evolved 2 slots: Utility x2 5858 | -4/Factory | Discovered new exit (range 10) 5883 | -4/Factory | Entered Upper Caves 5885 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 5908 | -4/Upper Caves | Spotted B-86 Titan 5917 | -4/Upper Caves | Lost 3 parts (3w) 5989 | -4/Upper Caves | Core integrity fell below 50% 6027 | -4/Upper Caves | Learned location of Quarantine (-3) 6036 | -4/Upper Caves | Discovered new exit (range 11) 6041 | -4/Upper Caves | Entered another Upper Caves area 6073 | -4/Upper Caves | Discovered new exit (range 11) 6119 | -4/Upper Caves | Entered Research 6119 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 6132 | -3/Research | Found Prototype Device 6132 | -3/Research | Identified Adv. Kinecellerator 6174 | -3/Research | Build established: Mutant 6941 | -3/Research | Build established: Assassin 7260 | -3/Research | Spotted B-90 Cyclops 7288 | -3/Research | Discovered new exit (range 13) 7311 | -3/Research | Identified exit to Quarantine 7313 | -3/Research | Entered Quarantine 7344 | -3/Quarantine | Lost 8 parts (1n2u5w) 7600 | -3/Quarantine | Build established: Mutant 7883 | -3/Quarantine | System corruption reached 10% 7921 | -3/Quarantine | Core integrity fell below 50% 7933 | -3/Quarantine | Released all parts (3) 7936 | -3/Quarantine | Lost 13 parts (2p3n2u6w) 7940 | -3/Quarantine | Found Alien Artifact 7940 | -3/Quarantine | Identified Core Reset Matrix 7940 | -3/Quarantine | Used Core Reset Matrix 7944 | -3/Quarantine | Detected hypermatrix surge 7944 | -3/Quarantine | Sensed 16 artifacts in vicinity 7950 | -3/Quarantine | Core integrity fell below 20% 7986 | -3/Quarantine | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 07940_ Identified Core Reset Matrix. 07940_ Wiping memory... 07942_ CORE RESET 07944_ Detected hypermatrix surge. 07944_ Sensed 16 artifacts in vicinity. 07944_ Door malfunctions. 07956_ Acquired Unknown Device. 07956_ Identified Adv. Recalibrator. 07957_ Dropped Adv. Recalibrator. 07961_ Anatomizer disabled. 07963_ Slammed into P-80 Master. 07964_ K-01 Serf collects debris. 07975_ L8L>ESGIQK/ZTII& DFJQBNRSJDJU CO 07975_ Connecting with Research Terminal... >>Query(Unknown Artifact) A way to activate this device has yet to be discovered, though its design suggests it can interface with LRCs. When that program is further along the two can be merged to make further progress. Until then no further tests will be conducted as only three were recovered from the [Leopard]. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????###?#?????????????????????????????? | | ???????????????# ! ????????????????????????????? | | ???????????????? ""????????????????????????????? | | ?????????????????? """???????????????????????????? | | ???????????????????"""???????????????????????????? | | ???????????????????? ??????????????????????????? | | ????????????????????##+########??????????????????? | | ????????????????????# + ! ! #??????????????????? | | ????????????????????# # #??????????????????? | | ????????????????????# + " #???????????/??????? | | ????????????????????# # """ #??????????????????? | | ????????????????????# # """ #??????????????????? | | ????????????????????# # "" #??????????????????? | | ????????????????????# ########??????????????????? | | ????????????????????# ###############???????????? | | ????????????????????# ## #???????????? | | ################## ## #???????????? | | # #???????????? | | # " #???????????? | | /@ " T #???????????? | | # """ #???????????? | | ?? ##########/########### "!""" #???????????? | | ??????????# #???????# """ #???????????? | | ??????????# #???????# p " " #???????????? | | !??!??????#"" ""#???????# " #???????????? | | ??????????#"""""#???????# p #???????????? | | ??????????#"""""#???????# #???????????? | | ??????????#######???????##############???????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 96 Coolant Potential 65 Energy Generation 33 Energy Capacity 515 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 210 Jamming Range 16 Armor Coverage 225 Evasion (%) 53 Targeting Accuracy 24 Recoil Reduction 5 Offensive Hacking 14 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nova Cannon | x2 | -5/Factory | Preloaded Repaired ---------- Nothing Alien Tech Used ----------------- Core Reset Matrix Achievements -------------- None Challenges ------------ None Game ------ Seed RecyclingArmoredShovel Manual? 0 Play Time 00:40:46 Cumulative 172.9 hours Start 2025.07.20 @ 16:42:08 End 2025.07.20 @ 17:21:21 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 421 Rogue 421 Adventurer 0 Explorer 0 Win Type - Total 7 Types 5/0/1/1/0/0/0/0/0/0 Lore% 71 Gallery% 64 Achievement% 50 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters SATURATION(100) Steam 1 RUN: 411ff011-7c4a-4bb2-a56c-d1b8aeb613b2