Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.13 @ 15:58:08 Player: theq629 Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (19) 95 Value Destroyed (510) 510 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2905 Bonus ------- None Cogmind --------- Core Integrity 602/700 Matter 269/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (400) Ox7 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Heat Sink Large Storage Unit Improved Targeting Computer Improved ECM Suite > --- WEAPON (2) ------- Heavy Assault Rifle > --- INVENTORY (10) --- Improved Ion Engine Light Deuterium Engine Small Storage Unit Improved Terrain Scanner Mini Grenade Launcher Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Light Treads Wheel Wheel > --- UTILITY ---------- Heat Sink Large Storage Unit Advanced Weight Redist. System Improved Targeting Computer Hardened Light Armor Plating > --- WEAPON ----------- Shock Rifle Beam Rifle > --- INVENTORY -------- Improved Ion Engine Light Deuterium Engine Aluminum Leg Small Storage Unit Improved Terrain Scanner Improved ECM Suite Small Laser Heavy Assault Rifle Mini Grenade Launcher Mini Grenade Launcher [Rating: 21] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Wheel Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Small Laser Energy Gun Small Laser Ballistic Gun Heavy Assault Rifle Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 2 | . . 1 . 1 Utility 4 | . . 1 2 1 Weapon . | . . . . . Parts Attached 34 | 7 1 18 4 4 Power 5 | 1 . 3 1 . Engine 5 | 1 . 3 1 . Core . | . . . . . Reactor . | . . . . . Propulsion 7 | 2 . 4 . 1 Treads 1 | . . 1 . . Leg 2 | . . 1 . 1 Wheel 4 | 2 . 2 . . Hover . | . . . . . Flight . | . . . . . Utility 12 | 2 1 5 3 1 Device 5 | 1 . 1 2 1 Storage 2 | 1 1 . . . Processor 1 | . . 1 . . Hackware . | . . . . . Protection 4 | . . 3 1 . Artifact . | . . . . . Weapon 10 | 2 . 6 . 2 Energy Gun 8 | 2 . 5 . 1 Energy Cannon . | . . . . . Ballistic Gun 2 | . . 1 . 1 Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 19 | . . 9 4 6 Power 2 | . . 1 . 1 Propulsion 6 | . . 2 2 2 Utility 3 | . . 1 . 2 Weapon 8 | . . 5 2 1 Highest Loss Streak 6 | . . 4 4 6 Average Slot Usage (%) 92 | . 100 91 97 82 Engine 10 | . 14 11 9 7 Treads 7 | . . 9 8 . Leg 2 | . . 2 . 7 Wheel 17 | . 28 16 17 7 Device 13 | . 14 10 18 23 Storage 10 | . 14 11 9 7 Processor 5 | . . 5 9 7 Protection 5 | . . 4 9 7 Energy Gun 15 | . 28 14 16 6 Ballistic Gun 3 | . . 4 . 7 Naked Turns . | . . . . . Heaviest Build 37 | 10 22 32 37 37 Greatest Support 29 | 26 26 26 29 19 Greatest Overweight (x) 2 | . . 2 1 1 Average Overweight (x) . | . . 1 1 1 Largest Inventory Capacity 10 | 6 10 10 10 10 Average Capacity 9 | 5 9 10 10 10 Most Carried 10 | 2 3 10 10 9 Average Carried 6 | 1 2 6 9 6 Final Capacity 10 | 6 10 10 10 10 Final Carried 10 | 2 3 10 10 6 Class Distribution -------------------- 60% | Scavenger-Mutant 39% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 523 | 224 . 259 40 . Remotely . | . . . . . Salvage Created 671 | 10 . 576 57 28 Parts 50 | 3 . 41 3 3 Haulers Intercepted . | . . . . . Recyclers Shooed 1 | . . 1 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 14 | . . 12 1 1 Guns 14 | . . 12 1 1 Classes Destroyed 8 | 1 . 7 . . Worker 1 | . . 1 . . Builder 2 | . . 2 . . Tunneler 1 | 1 . . . . Watcher 1 | . . 1 . . Swarmer 4 | . . 3 . 1 Grunt 3 | . . 3 . . Duelist 1 | . . 1 . . Sentry 6 | . . 5 1 . Best Kill Streak 7 | 1 . 7 1 1 Combat Bots Only 6 | . . 6 1 1 Max Kills in Single Turn 2 | 1 . 2 1 1 Gunslinging 1 | . . 1 . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 1739 | . . 920 405 414 Core 323 | . . 211 14 98 Absorbed by Shields . | . . . . . Core Remaining (%) 86 | 100 100 47 97 . Volleys Fired 69 | 1 . 54 7 7 Largest 2 | 2 . 2 2 2 Hottest 106 | 80 . 106 106 63 Shots Fired 106 | 2 . 82 14 8 Gun 106 | 2 . 82 14 8 Cannon . | . . . . . Launcher . | . . . . . Special . | . . . . . Kinetic 29 | . . 22 . 7 Thermal 52 | 2 . 42 7 1 Explosive . | . . . . . Electromagnetic 25 | . . 18 7 . Robot Hit Streak 20 | . . 14 20 5 Robot Miss Streak 3 | 2 . 2 . 3 Penetration Max . | . . . . . Secondary Targets 1 | . . 1 . . Max Gunslinging Chain 1 | . . 1 . . Shots Hit Robots 80 | . . 61 14 5 Core Hits 32 | 1 . 24 5 2 Critical Hits . | . . . . . Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1203 | 11 . 808 298 86 Guns 1094 | 11 . 805 192 86 Cannons . | . . . . . Explosions 106 | . . . 106 . Melee . | . . . . . Ramming 3 | . . 3 . . Kinetic 306 | . . 231 . 75 Thermal 522 | 11 . 308 192 11 Explosive . | . . . . . Electromagnetic 372 | . . 266 106 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 2 | . . 2 . . Average Corruption 2 | . . 2 . . Corruption Purged . | . . . . . Effects 5 | . . 5 . . Message Errors 2 | . . 2 . . Data Loss (minor) 1 | . . 1 . . Targeting Errors 2 | . . 2 . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 51 | . . 1 50 . Shots 1 | . . . 1 . Rammed 1 | . . 1 . . Targets Rammed 1 | . . 1 . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 177 | 18 . 66 177 . Average Temperature 30 | 12 . 19 69 . Received Heat Transfer 396 | . . 234 162 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 4 | . . 4 . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 2 | . . 2 . . Heat Transferred 1095 | 25 . 723 322 25 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . . 1 . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 245 | 5 33 245 148 58 Initial 73 | . 3 13 73 58 Average 81 | . 20 97 99 54 Maximum Alert Level 1 | . . 1 . . Low Security (%) 95 | 100 100 91 100 100 Level 1 4 | . . 8 . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 4 | . 1 2 1 . Investigation . | . . . . . Extermination . | . . . . . Reinforcement 4 | . 1 2 1 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded 1 | . . 1 . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals 4 | . 1 3 . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 38 | . 3 22 8 5 Peak Tracking Total 9 | . 3 9 4 5 Tactical Retreats 3 | . . 2 1 . Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered 1 | . . 1 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks . | . . . . . Successful . | . . . . . Failed . | . . . . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks . | . . . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections . | . . . . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 1218 | 71 120 698 250 79 Spaces Moved 822 | 63 132 407 167 53 Core 2 | 2 . . . . Treads . | . . . . . Legs 49 | . . 49 . . Wheels 771 | 61 132 358 167 53 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 90 90 90 90 Average Speed 97 | 89 90 105 90 90 Slowest Speed 180 | 100 90 180 90 90 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 20 | 4 38 35 22 2 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 5 | . . . 5 . Melee . | . . . . . Projectile . | . . . . . AOE 5 | . . . 5 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 1125 | 72 132 590 255 76 Wait 177 | . . 95 70 12 Move 818 | 62 131 406 166 53 Hop . | . . . . . Pick Up 20 | 2 . 14 4 . Fast Attach 10 | 7 . 3 . . Attach 16 | . . 10 2 4 Detach 1 | . . 1 . . Swap 8 | . 1 5 2 . Drop 5 | . . 1 4 . Fire 69 | 1 . 54 7 7 Melee . | . . . . . Ram 1 | . . 1 . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -8/Materials -7/Factory History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 15) 72 | -11/Scrapyard | Entered Materials 149 | -10/Materials | Discovered new exit (range 6) 179 | -10/Materials | Discovered new exit (range 15) 192 | -10/Materials | Entered another Materials area 192 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 306 | -9/Materials | Lost 3 parts (1p2w) 469 | -9/Materials | Discovered new exit (range 15) 592 | -9/Materials | Lost 4 parts (2n1u1w) 817 | -9/Materials | Discovered new exit (range 16) 842 | -9/Materials | Core integrity fell below 50% 890 | -9/Materials | Entered another Materials area 890 | -8/Materials | Evolved 2 slots: Utility x2 1009 | -8/Materials | Build established: Scavenger-Mutant 1133 | -8/Materials | Discovered new exit (range 8) 1140 | -8/Materials | Entered Factory 1140 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1159 | -7/Factory | Lost 4 parts (2n2w) 1219 | -7/Factory | Self-destructed Last Messages --------------- 01127_ H-55 Commando unfolds itself. 01127_ Slug penetrates Wall. 01127_ Shock Rifle destroyed. 01128_ Beam Rifle destroyed. 01130_ Penetrated by Slug. 01133_ EXIT=FOUND PARAMETERS=PROPULSION_1,UTILITY_1 LOCATION=UNKNOWN GOAL=ESCAPE 01153_ K-01 Serf collects debris. 01205_ Penetrated by Slug. 01207_ Sml. Laser destroyed. 01211_ Penetrated by Slug. 01211_ Aluminum Leg destroyed. 01211_ S-27 Virus destroyed. 01211_ Adv. Weight Redist. System destroyed. 01214_ Deuterium Engine destroyed. 01214_ Wheel destroyed. 01217_ Hrd. Light Armor Plating destroyed. 01217_ Destroyed VTOL Module. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????? ????????????????????????????????????? | | ??????????? ???????????????????????????????????? | | ?????????? ??????????????????????????????????? | | ?????????? ####??????????????????????????????? | | ?????????# ??????????????????????????????? | | ?????????# ?????????????????????????????? | | ?????????? ????????????????????+#####???? | | ??????????? ??????????????????? #???? | | ?????????????? ?????????????????? #???? | | ????????????????# ????????????????? #???? | | ????????????????# ###############? #???? | | ????????????????# s @ #? #???? | | ????????????????# s% # #???? | | ????????????????# s[ h # #???? | | ????????????????# + #???? | | ????????????????# # #???? | | ????????????????############### ##########???? | | ????????????????????????#####?# # #???? | | ?????????????????????""""""""?# # #???? | | ????????????????# """"T"""" # # #???? | | ????????????????# # # #???? | | ????????????????# + + #???? | | ????????????????????"""""""" # # #???? | | ?????????????????????? # # #???? | | ????????????????????#########?# # #???? | | ????????????????????# ????# # #???? | | ????????????????????# ??# ##########???? | | ????????????????????# # #????????????? | | ????????????????????# + ########?????? | | ????????????????????# # ??? | | ????????????????????# ! ??# ??? | | ????????????????????+ ????# """ """ """ "???? | | ????????????????????# ??????# "G" """ """?????? | | ????????????????????##????????#] " " """ """ """?? | | ??????????????????????????????# ?? | | ??????????????????????????????# ??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 44 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Additional Mass Support 9 Armor Coverage 150 Evasion (%) 42 Targeting Accuracy 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed InsulationLatentBooster Manual? 0 Play Time 00:15:53 Cumulative 24.9 hours Start 2021.05.13 @ 15:40:25 End 2021.05.13 @ 15:58:08 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 30 Rogue 15 Adventurer 0 Explorer 15 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 28 Achievement% 19 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 878969f8-8a0e-4b8b-ad76-b92f80a4f8e5