Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.31 @ 17:09:47 Player: Zuz Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (72) 360 Value Destroyed (2240) 2240 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (-22) -22 TOTAL SCORE: 5318 Bonus ------- Friendly Fire -22 Cogmind --------- Core Integrity 632/700 Matter 300/300 Energy 290/290 System Corruption 9% Temperature Cool (0) Movement Walking (123) Location -7/Factory Parts ------- > --- POWER (1) -------- Reinforced Deuterium Engine > --- PROPULSION (4) --- Carbon-fiber Leg Titanium Leg Improved Carbon-fiber Leg > --- UTILITY (5) ------ Large Storage Unit Visual Processing Unit Improved Signal Interpreter Target Analyzer > --- WEAPON (3) ------- Ion Cannon Makeshift Hammer > --- INVENTORY (15) --- Improved Deuterium Engine Arc Projector Gatling Laser Gauss Rifle Gauss Rifle Missile Launcher Remote Datajack Katana Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Titanium Leg Titanium Leg VSS Leg > --- UTILITY ---------- Small Storage Unit Improved Signal Interpreter Target Analyzer Medium Armor Plating Graphene Brace > --- WEAPON ----------- Lightning Gun Ion Cannon Makeshift Hammer > --- INVENTORY -------- Improved Deuterium Engine Visual Processing Unit Lightning Gun Particle Gun Improved Assault Rifle Missile Launcher Katana [Rating: 45] Favorites ----------- Power Nuclear Core Engine Light Ion Engine Power Core Nuclear Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Utility Small Storage Unit Device Graphene Brace Storage Small Storage Unit Processor Signal Interpreter Protection Medium Armor Plating Weapon Improved Assault Rifle Energy Gun Beam Rifle Energy Cannon EM Pulse Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Missile Launcher Special Weapon Remote Datajack Impact Weapon Makeshift Hammer Slashing Weapon Scythe Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Sto Mat Fac Slots Evolved 6 | . . . 2 . 2 2 Power . | . . . . . . . Propulsion 2 | . . . . . 1 1 Utility 3 | . . . 1 . 1 1 Weapon 1 | . . . 1 . . . Parts Attached 101 | 7 6 5 10 21 32 20 Power 11 | 1 . 1 4 1 2 2 Engine 7 | 1 . 1 3 . . 2 Core 4 | . . . 1 1 2 . Reactor . | . . . . . . . Propulsion 25 | 2 2 3 1 7 7 3 Treads 2 | 2 . . . . . . Leg 23 | . 2 3 1 7 7 3 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 19 | 2 1 . 1 3 8 4 Device 3 | 1 . . . . 1 1 Storage 3 | 1 . . . . 1 1 Processor 5 | . 1 . . . 2 2 Hackware . | . . . . . . . Protection 8 | . . . 1 3 4 . Artifact . | . . . . . . . Weapon 46 | 2 3 1 4 10 15 11 Energy Gun 9 | 1 1 . . 1 2 4 Energy Cannon 3 | . 1 1 . . 1 . Ballistic Gun 14 | 1 . . 1 3 6 3 Ballistic Cannon 4 | . . . 1 3 . . Launcher 1 | . . . . . 1 . Special Weapon 1 | . . . . . . 1 Impact Weapon 12 | . . . 2 3 4 3 Slashing Weapon 1 | . . . . . 1 . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . 1 . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 15 | . . . . 5 3 7 Power 1 | . . . . 1 . . Propulsion 4 | . . . . 1 1 2 Utility 6 | . . . . 2 2 2 Weapon 4 | . . . . 1 . 3 Highest Loss Streak 3 | . . . . 2 1 3 To Critical Strikes 1 | . . . . . . 1 Average Slot Usage (%) 96 | . 100 99 98 96 96 92 Engine 5 | . 14 13 5 . . 7 Core 5 | . . . 5 11 9 . Leg 24 | . 16 28 22 21 26 27 Device 1 | . 6 . . . . 5 Storage 10 | . 14 14 11 11 9 7 Processor 11 | . 7 14 11 11 9 13 Protection 7 | . . . 10 8 14 5 Energy Gun 3 | . 11 . . 6 3 5 Energy Cannon 6 | . 2 13 11 2 3 7 Ballistic Gun 9 | . 14 14 4 7 13 5 Ballistic Cannon 3 | . . . 10 10 . . Impact Weapon 3 | . . . 6 6 5 2 Naked Turns . | . . . . . . . Heaviest Build 56 | 12 13 16 32 32 32 56 Greatest Support 61 | 40 40 30 30 33 49 61 Greatest Overweight (x) 2 | . . . 1 2 1 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 8 8 8 8 8 8 15 Average Capacity 8 | 6 8 8 8 8 8 10 Most Carried 9 | 5 8 8 8 8 8 9 Average Carried 7 | 3 7 7 7 7 7 7 Final Capacity 15 | 8 8 8 8 8 8 15 Final Carried 8 | 4 8 8 8 7 8 8 Class Distribution -------------------- 68% | Mutant 22% | Tank 4% | Scavenger-Tank 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -7 ----------- Run | Scr Mat Min Mat Sto Mat Fac Matter Collected 1484 | 233 40 31 299 209 422 250 Remotely . | . . . . . . . Salvage Created 2678 | 24 54 31 583 670 938 378 Parts 113 | 4 7 6 27 23 33 13 Haulers Intercepted 4 | . . . 2 2 . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Sto Mat Fac Combat Hostiles Destroyed 58 | . 2 3 10 18 17 8 Melee 19 | . . . 1 10 5 3 Guns 10 | . 2 2 . . 4 2 Cannons 9 | . . 1 7 . . 1 Classes Destroyed 13 | 1 2 . 5 . 3 2 Worker 2 | . . . 1 1 . . Tunneler 1 | 1 . . . . . . Hauler 4 | . . . 2 2 . . Recycler 2 | . . . . . 2 . Operator 2 | . . . 1 . 1 . Watcher 3 | . 1 . 1 . 1 . Swarmer 13 | . 2 3 . 6 1 1 Grunt 28 | . . . 8 7 10 3 Brawler 2 | . . . . . . 2 Sentry 11 | . . . 2 5 4 . Specialist 1 | . . . . . 1 . Hunter 1 | . . . . . 1 . Programmer 2 | . . . . . . 2 Best Kill Streak 8 | 1 2 3 8 4 3 1 Combat Bots Only 6 | . 2 3 6 6 3 1 Max Kills in Single Turn 1 | 1 1 1 1 1 1 1 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee 1 | . . . 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -------- Run | Scr Mat Min Mat Sto Mat Fac Damage Taken 3929 | . 84 53 223 1077 1566 926 Core 529 | . 39 10 11 191 210 68 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 191 | . . . . 50 82 59 Core Remaining (%) 72 | 100 . 80 . 49 61 . Volleys Fired 78 | 3 6 5 15 3 22 24 Largest 3 | 2 2 2 3 3 3 3 Hottest 180 | 60 60 80 122 118 148 180 Shots Fired 182 | 6 12 10 39 8 55 52 Gun 106 | 6 12 5 9 5 41 28 Cannon 73 | . . 5 30 3 14 21 Launcher . | . . . . . . . Special 3 | . . . . . . 3 Kinetic 91 | 3 6 5 24 5 31 17 Thermal 61 | 3 6 5 . 3 22 22 Explosive . | . . . . . . . Electromagnetic 27 | . . . 15 . 2 10 Robot Hit Streak 8 | 2 3 2 5 1 5 8 Robot Miss Streak 5 | 2 1 3 5 2 3 3 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 204 | 3 7 4 23 41 73 53 Core Hits 58 | 1 3 3 12 9 17 13 Critical Kills 1 | . . . . 1 . . Critical Parts Destroyed 18 | . . . 2 8 3 5 Critical Strikes 22 | . . . 2 10 4 6 Burn 1 | . . . . . 1 . Corrupt 1 | . . . . . . 1 Smash 20 | . . . 2 10 3 5 Melee Attacks 162 | . . . 8 60 58 36 Impact 162 | . . . 8 60 58 36 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 8 | . . . 1 2 4 1 Combat Hostiles 2 | . . . . . 2 . Follow-up Attacks . | . . . . . . . Damage Inflicted 6672 | 36 89 59 719 1776 2549 1444 Guns 981 | 36 89 42 39 . 473 302 Cannons 869 | . . 17 362 43 115 332 Explosions . | . . . . . . . Melee 4820 | . . . 318 1733 1961 808 Ramming 2 | . . . . . . 2 Kinetic 939 | 14 35 42 193 43 376 236 Thermal 620 | 22 54 17 . . 195 332 Explosive . | . . . . . . . Electromagnetic 291 | . . . 208 . 17 66 Impact 4820 | . . . 318 1733 1961 808 Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 9 | . . . . . 3 9 Average Corruption 6 | . . . . . 2 7 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 25 | . . . . . 5 20 Message Errors 6 | . . . . . 1 5 Matter Fused 2 | . . . . . . 2 Heat Flow Errors 2 | . . . . . . 2 Energy Discharges 3 | . . . . . . 3 Parts Rejected 1 | . . . . . . 1 Data Loss (minor) 4 | . . . . . . 4 Data Loss (major) 2 | . . . . . 1 1 Misfires 2 | . . . . . 2 . Alerts 2 | . . . . . 1 1 Weapon Failures 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 1421 | . . . 146 526 438 311 Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee 1421 | . . . 146 526 438 311 Knockbacks 14 | . . . 5 3 4 2 Impact 11 | . . . 2 3 4 2 Kinetic 2 | . . . 2 . . . Secondary 1 | . . . 1 . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed 1 | . . . . . . 1 Kicked 1 | . . . . . . 1 Crushed . | . . . . . . . Highest Temperature 306 | . . 54 186 54 168 306 Average Temperature 74 | . . 26 67 25 55 106 Received Heat Transfer 1143 | . . . 99 324 594 126 Siege Activations . | . . . . . . . Robots Corrupted 1 | . . . . . 1 . Combat Hostiles 1 | . . . . . 1 . Parts Fried 36 | . . . 7 13 11 5 Impact Corruptions 57 | . . . 6 21 18 12 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . . . . . 1 Heat Transferred 1174 | 50 125 37 . . 444 518 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Sto Mat Fac Peak Influence 431 | 5 98 130 299 368 431 316 Initial 196 | . 3 37 . 57 109 196 Average 166 | . 30 44 129 182 297 208 Maximum Alert Level 2 | . . . 1 1 2 1 Low Security (%) 58 | 100 100 100 62 54 14 53 Level 1 36 | . . . 37 45 66 46 Level 2 4 | . . . . . 18 . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 17 | . 1 . 2 5 5 4 Investigation 4 | . . . 1 1 1 1 Extermination 3 | . . . . . . 3 Reinforcement 7 | . 1 . 1 1 4 . Assault . | . . . . . . . Garrison 3 | . . . . 3 . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . 1 . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 --------- Run | Scr Mat Min Mat Sto Mat Fac Distress Signals 9 | . 1 . 2 . 6 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 103 | . 6 3 18 26 31 19 Peak Tracking Total 7 | . 4 2 4 5 6 7 Tactical Retreats 16 | . 2 1 1 2 5 5 Traps | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Sto Mat Fac Traps Triggered 7 | . . 1 . 2 3 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 ---------- Run | Scr Mat Min Mat Sto Mat Fac Machines Disabled 1 | . . . . . . 1 Max in Single Turn 1 | . . . . . . 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 --------- Run | Scr Mat Min Mat Sto Mat Fac Machines Accessed 22 | . 4 1 1 6 6 4 Terminals 13 | . 2 . 1 5 5 . Fabricators 1 | . . . . . . 1 Repair Stations 4 | . 1 . . 1 1 1 Recycling Units 2 | . 1 . . . . 1 Scanalyzers 1 | . . . . . . 1 Garrison Access . | . . . . . . . Total Hacks 59 | . 10 1 3 12 24 9 Successful 31 | . 6 1 2 8 9 5 Failed 28 | . 4 . 1 4 15 4 Catastrophic 4 | . . . . . 4 . Database Lockouts . | . . . . . . . Manual 11 | . . . . 1 9 1 Terminals 37 | . 5 . 3 10 19 . Fabricators 2 | . . . . . . 2 Repair Stations 11 | . 1 . . 2 5 3 Recycling Units 5 | . 4 . . . . 1 Scanalyzers 3 | . . . . . . 3 Garrison Access . | . . . . . . . Terminal Hacks 19 | . 3 1 2 6 7 . Record 4 | . 1 . 1 . 2 . Robot Analysis 1 | . . . 1 . . . Prototype ID Bank 1 | . 1 . . . . . Open Door 5 | . . 1 . 4 . . Level Access Points 1 | . . . . . 1 . Branch Access Points 2 | . . . . 1 1 . Alert Level 2 | . . . . 1 1 . Locate Traps 3 | . 1 . . . 2 . Fabricator Hacks . | . . . . . . . Repair Station Hacks 6 | . . . . 2 2 2 Scan Component 3 | . . . . 1 1 1 Repair 3 | . . . . 1 1 1 Recycling Unit Hacks 4 | . 3 . . . . 1 Report Inventory 3 | . 2 . . . . 1 Retrieve Components 1 | . 1 . . . . . Scanalyzer 2 | . . . . . . 2 Insert Component 1 | . . . . . . 1 Analyze 1 | . . . . . . 1 Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . 1 . . . Used 1 | . . . 1 . . . Hacking Detections 17 | . 3 . 1 4 6 3 Full Trace Events 3 | . . . 1 . 1 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 3 | . . . . 1 1 1 Time 95 | . . . . 38 19 38 Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 3 | . 3 . . . . . Parts Scanalyzed 1 | . . . . . . 1 Part Schematics Acquired 1 | . . . . . . 1 Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 ------------ Run | Scr Mat Min Mat Sto Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked 1 | . . . . . . 1 Non-combat . | . . . . . . . Combat 1 | . . . . . . 1 Robot Hacks Applied 1 | . . . . . . 1 parse_system 1 | . . . . . . 1 Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -------- Run | Scr Mat Min Mat Sto Mat Fac Total Allies 2 | . . 2 . . . . Largest Group 2 | . . 2 1 . . . Highest-Rated Group 53 | . . 53 22 . . . Highest-Rated Ally 31 | . . 31 22 . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Sto Mat Fac Robot Analysis Total 1 | . . . 1 . . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 ------------- Run | Scr Mat Min Mat Sto Mat Fac Turns Passed 4484 | 142 276 816 490 966 1010 784 Spaces Moved 2301 | 78 144 446 247 473 514 399 Core 6 | 6 . . . . . . Treads 118 | 72 46 . . . . . Legs 2177 | . 98 446 247 473 514 399 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 117 Average Speed 131 | 151 132 120 157 142 121 122 Slowest Speed 260 | 160 160 120 190 260 190 195 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 1 | . . 1 . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 35 | 7 27 78 27 56 42 9 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . . Known Exits Taken 5 | . 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . Scrap Searched 1 | . . 1 . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 4 | . . . 1 . 3 . Melee . | . . . . . . . Projectile 4 | . . . 1 . 3 . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 --------- Run | Scr Mat Min Mat Sto Mat Fac Total 3437 | 94 217 717 308 697 792 612 Wait 664 | . 46 250 6 123 125 114 Move 2293 | 77 143 443 246 472 513 399 Hop 1 | . . 1 . . . . Pick Up 80 | 7 10 7 11 11 22 12 Fast Attach 15 | 4 . 2 3 1 5 . Attach 29 | 3 1 1 1 7 8 8 Detach . | . . . . . . . Swap 57 | . 5 2 6 13 19 12 Drop 57 | . 6 6 12 7 20 6 Fire 78 | 3 6 5 15 3 22 24 Melee 162 | . . . 8 60 58 36 Ram . | . . . . . . . Kick 1 | . . . . . . 1 Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Storage (discovered 2 exits: *Mat / Rec) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 1 exit: [*Low]) History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 16) 143 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 407 | -10/Materials | Discovered new exit (range 6) 412 | -10/Materials | Identified exit to Mines 419 | -10/Materials | Entered Mines 440 | -10/Mines | Discovered new exit (range 3) 441 | -10/Mines | Identified exit to Materials 477 | -10/Mines | Discovered exit to Materials (range 10) 483 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 636 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1235 | -10/Mines | Entered Materials 1235 | -9/Materials | Accompanied by 1 ally 1235 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1693 | -9/Materials | Discovered new exit (range 4) 1723 | -9/Materials | Identified exit to Storage 1725 | -9/Materials | Entered Storage 1856 | -9/Storage | Identified exit to Recycling 1883 | -9/Storage | Repaired Carbon-fiber Leg 2239 | -9/Storage | Found Prototype Processor 2467 | -9/Storage | Garrison activated, responded to threat 2644 | -9/Storage | Core integrity fell below 50% 2668 | -9/Storage | Discovered new exit (range 11) 2690 | -9/Storage | Identified exit to Materials 2691 | -9/Storage | Entered Materials 2691 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2874 | -8/Materials | Repaired Carbon-fiber Leg 3306 | -8/Materials | Identified exit to Factory 3701 | -8/Materials | Entered Factory 3701 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3815 | -7/Factory | Repaired Titanium Leg 3934 | -7/Factory | Discovered new exit (range 15) 4384 | -7/Factory | Lost 3 parts (2n1u) 4485 | -7/Factory | Self-destructed Last Messages --------------- 04371_ |Y 04437_ System corrupted: Energy discharge (-107). 04451_ ALERT: Rogue bot located, Programmers report to Factory Zone 8Q. 04452_ System corrupted: Energy discharge (-63). 04457_ Connecting with Scanalyzer... >>Insert(Unknown Processor) Scanning Visual Processing Unit... Ready to analyze. >>Scanalyze Scanning: Visual Processing Unit... Schematic downloaded. 04457_ ALERT: Suspicious activity at Scanalyzer F004. Dispatching Investigation squad. 04468_ Acquired 10 matter. 04481_ Imp. Assault Rifle destroyed. 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""? | | ?????????????????????????????# ## ??? ??? | | ?????????????????????????????###########???? ??? | | ???????????????????????????????????????????? ??? | | ???????????????????????????????????????????? ??? | | ????????????????????????????????????????????? ???? | | ????????????????????????????????????????????? ???? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 375 Evasion (%) 55 Target Analysis 5 Recoil Reduction 2 Item Schematics ----------------- Visual Processing Unit | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Dynamic Key Challenges ------------ None Game ------ Seed UtilityMasterShielding Manual? 0 Play Time 01:29:12 Cumulative 19.2 hours Start 2022.05.27 @ 23:49:42 End 2022.05.31 @ 17:09:47 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 17 Rogue 17 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 20 Achievement% 16 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 513e5693-20e2-4c81-b6c2-acfedb51b68b