Cogmind - Beta 16.1 --- EXPLORER MODE // 2026.04.02 @ 15:05:08 Player: XeBeC Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (7) 35 Value Destroyed (155) 155 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1290 Bonus ------- None Cogmind --------- Core Integrity 387/400 Matter 297/300 Energy 125/125 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -9/Materials Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (4) --- Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY (3) ------ Medium Storage Unit Seismic Detector > --- WEAPON (2) ------- Light Assault Rifle Mining Laser > --- INVENTORY (10) --- Light Ion Engine Flight Unit Flight Unit Flight Unit Hardened Light Armor Plating Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Medium Storage Unit Seismic Detector > --- WEAPON ----------- Light Assault Rifle Mining Laser > --- INVENTORY -------- Light Ion Engine Aluminum Leg Aluminum Leg Aluminum Leg Flight Unit Flight Unit Flight Unit Hardened Light Armor Plating [Rating: 13] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Medium Storage Unit Device Seismic Detector Storage Medium Storage Unit Weapon Light Assault Rifle Ballistic Gun Light Assault Rifle Special Weapon Mining Laser Build | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Slots Evolved 3 | . 1 . 2 Power . | . . . . Propulsion 2 | . 1 . 1 Utility 1 | . . . 1 Weapon . | . . . . Parts Attached 13 | 6 1 1 5 Power 1 | 1 . . . Engine 1 | 1 . . . Core . | . . . . Reactor . | . . . . Propulsion 7 | 2 1 . 4 Treads . | . . . . Leg 7 | 2 1 . 4 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 2 | 1 . 1 . Device 1 | . . 1 . Storage 1 | 1 . . . Processor . | . . . . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 3 | 2 . . 1 Energy Gun . | . . . . Energy Cannon . | . . . . Ballistic Gun 2 | 2 . . . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon 1 | . . . 1 Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost . | . . . . Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon . | . . . . Highest Loss Streak . | . . . . To Critical Strikes . | . . . . Average Backups 3 | 1 1 4 6 Power . | . 1 1 1 Propulsion 2 | . . 2 4 Utility . | . . . . Weapon . | . . 1 . Tool/Special . | . . . . Unused Backups 5 | . . . 5 Power 1 | . . . 1 Propulsion 3 | . . . 3 Utility 1 | . . . 1 Weapon . | . . . . Tool/Special . | . . . . Average Slot Usage (%) 83 | . 73 87 82 Engine 11 | . 10 12 10 Leg 34 | . 27 37 33 Device 1 | . . . 10 Storage 11 | . 12 12 10 Ballistic Gun 22 | . 22 25 12 Special Weapon 1 | . . . 6 Peak Build Rating 13 | 6 7 8 13 Average Rating 7 | 4 6 7 9 On Entrance 5 | . 6 7 8 Avg Prop Armor Cover (%) . | . . . . Naked Turns . | . . . . Heaviest Build 17 | 16 16 17 17 Greatest Support 52 | 20 30 30 52 Greatest Overweight (x) 5 | . 5 . . Average Overweight (x) . | . . . . Largest Inventory Capacity 10 | 10 10 10 10 Average Capacity 9 | 8 10 10 10 Most Carried 9 | 5 7 6 9 Average Carried 4 | 1 1 4 6 Final Capacity 10 | 10 10 10 10 Final Carried 5 | 1 2 5 5 Class Distribution -------------------- 100% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Mutant | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Yrd Mat Min Mat Matter Collected 452 | 260 14 89 89 Remotely . | . . . . Salvage Created 172 | . 24 70 78 Parts 18 | . 3 9 6 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Combat Hostiles Destroyed 7 | . 2 3 2 Guns 7 | . 2 3 2 Classes Destroyed 3 | . 1 1 1 Swarmer 4 | . 2 2 . Grunt 2 | . . 1 1 Duelist 1 | . . . 1 Best Kill Streak 2 | . 2 2 2 Combat Bots Only 2 | . 2 2 2 Max Kills in Single Turn 1 | . 1 1 1 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Hostile Shots Fired 61 | . 20 17 24 Missed 24 | . 8 7 9 Hits 37 | . 12 10 15 Melee 1 | . . . 1 Projectile 36 | . 12 10 14 Critical Strikes 1 | . . . 1 Damage Taken 252 | . 74 51 127 Core 42 | . 19 10 13 Absorbed by Shields . | . . . . Ignored by Resistances 168 | . 51 37 80 Core Remaining (%) 94 | 100 . 88 . Volleys Fired 28 | . 4 7 17 Largest 2 | . 2 2 2 Hottest 40 | . 40 40 40 Shots Fired 43 | . 7 14 22 Gun 43 | . 7 14 22 Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic 43 | . 7 14 22 Thermal . | . . . . Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 16 | . 3 3 16 Robot Miss Streak 2 | . 1 2 1 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 34 | . 5 8 21 Core Hits 16 | . 2 7 7 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 349 | . 71 91 187 Guns 337 | . 71 79 187 Cannons . | . . . . Explosions . | . . . . Melee . | . . . . Ramming 12 | . . 12 . Kinetic 337 | . 71 79 187 Thermal . | . . . . Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed 2 | . . 2 . Kicked 2 | . . 2 . Crushed . | . . . . Highest Temperature 3 | . . . 3 Average Temperature 3 | . . . 3 Received Heat Transfer 132 | . 54 . 78 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred . | . . . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 56 | . 56 50 35 Initial 7 | . . 7 . Average 5 | . 7 4 6 Influence Increases 191 | . 56 85 50 Destroy 0b10 Robot/C 140 | . 40 60 40 Destroy Leader 30 | . 10 10 10 Successful Hack 6 | . 6 . . Lose Combat Pursuer 15 | . . 15 . Influence Decreases 191 | . 30 111 50 Entered New Map 19 | . . 19 . Time Decay 172 | . 30 92 50 Squads Dispatched 1 | . . . 1 Investigation . | . . . . Extermination . | . . . . Reinforcement 1 | . . . 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Distress Signals 1 | . . . 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 24 | . 5 12 7 Peak Tracking Total 6 | . 4 6 5 Tactical Retreats 2 | . . 2 . Traps | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Traps Triggered 4 | . 3 . 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Yrd Mat Min Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Machines Accessed 1 | . 1 . . Terminals 1 | . 1 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 1 | . 1 . . Successful 1 | . 1 . . Failed . | . . . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual 1 | . 1 . . Terminals 1 | . 1 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 1 | . 1 . . Branch Access Points 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections . | . . . . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Yrd Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Total Allies 3 | . . 3 . Largest Group 3 | . . 3 . Highest-Rated Group 40 | . . 40 . Highest-Rated Ally 16 | . . 16 . Total Orders . | . . . . Ally Attacks 9 | . . 9 . Total Damage 103 | . . 103 . Kills 3 | . . 3 . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Active Infowar (turns) 144 | . . 7 137 Seismic 144 | . . 7 137 Robot Analysis Total . | . . . . Derelict Logs Recovered 1 | . . 1 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Yrd Mat Min Mat Turns Passed 882 | 61 186 498 137 Spaces Moved 646 | 51 130 392 73 Core 24 | 18 6 . . Treads . | . . . . Legs 622 | 33 124 392 73 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 120 Average Speed 118 | 95 124 120 120 Slowest Speed 300 | 120 300 120 120 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 23 | 4 27 54 8 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken 3 | 1 1 1 . Unknown Exits Taken . | . . . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Total 720 | 63 148 406 103 Wait 1 | . . 1 . Move 643 | 50 129 391 73 Hop . | . . . . Pick Up 24 | 7 8 4 5 Fast Attach . | . . . . Attach 16 | 6 7 1 2 Detach . | . . . . Swap 3 | . . . 3 Drop 3 | . . . 3 Fire 28 | . 4 7 17 Melee . | . . . . Ram . | . . . . Kick 2 | . . 2 . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials History --------- Turn | Location | Event 13 | -11/Scrapyard | Identified exit to Materials 13 | -11/Scrapyard | Discovered exit to Materials (range 16) 62 | -11/Scrapyard | Entered Materials 62 | -10/Materials | Evolved 1 slot: Propulsion x1 204 | -10/Materials | Identified exit to Mines 248 | -10/Materials | Entered Mines 312 | -10/Mines | Build established: Hacker-Mutant 336 | -10/Mines | Found a hidden stash of uninstalled traps 419 | -10/Mines | Assembled infested the area 424 | -10/Mines | Assisted by a Guerilla fighting off Assembled 432 | -10/Mines | Identified exit to Materials 432 | -10/Mines | Discovered exit to Materials (range 9) 628 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 723 | -10/Mines | Learned Materials terminal intel 729 | -10/Mines | Discovered exit to Materials (range 12) 746 | -10/Mines | Entered Materials 746 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 747 | -9/Materials | Loaded intel: 12 terminal locations 883 | -9/Materials | Self-destructed Last Messages --------------- 00802_ G-34 Mercenary destroyed. 00805_ Acquired Imp. Aluminum Leg. 00810_ Acquired Hrd. Light Armor Plating. 00816_ Acquired 1 matter. 00820_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M011. 00825_ R-06 Scavenger collects Katana. 00829_ R-06 Scavenger collects Assault Rifle. 00832_ Acquired 10 matter. 00832_ R-06 Scavenger collects Melee Analysis Suite. 00834_ Acquired 10 matter. 00836_ R-06 Scavenger collects Imp. Ion Engine. 00837_ Acquired 7 matter. 00837_ Dropped Aluminum Leg. 00842_ K-01 Serf cleans the Terminal. 00850_ W-16 Scout distress signal alerts nearby ally. 00866_ K-01 Serf collects debris. 00868_ Triggered Explosive Trap. 00868_ An explosion rips through the floor. 00871_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ??????????????"??????????????????????????????????? | | ??????????????T??????????????????????????????????? | | ??????????????"??????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ?????????????????????????????????????????????####+ | | ??????????????????????????????? ???####### | | ??????????????????????????????? ???# /!% | | ?????????????????????????????? #??# /] | | ??????????????????????????????? #??# ] # | | ??????????????????????????????? ???# # | | ???????????????????????????????# #???# # | | ???????????????????????????????# #???# =! # | | ???????????????????????????????# #???# =!= # | | ????????????????????############ #???# =! # | | ????????????????????# @/ #???#=== # | | ????????????????????# """ # Y ##### = # | | ????????????????????# """ # """"" # | | ????????????????????# """ # ^ """"" # | | ????????????????????# """ + """"" # | | ????????????????????# """ # # | | ????????????????????# # # | | ????????????????????# ### #########/### # | | ????????????????????#[ #?######??????? # | | ????????????????????#######??????????????" # T | | ????????????????????????????????????????"" / "" | | ????????????????????????????????????????"" # | | ??????????????????????????????????????? # | | ??????????????????????????????????????? ###/## | | ???????????????????????????????????????] #? ? | | ???????????????????????????????????????] #? ? | | ??????????????????????????????????????] #?"""? | | ??????????????????????????????????????##? ###??""? | | ?????????????????????????????????????????#???????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 10 Energy Capacity 125 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 55 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ExpertBarrageGenerator Manual? 0 Play Time 00:11:05 Cumulative 12.5 hours Start 2026.04.02 @ 14:48:09 End 2026.04.02 @ 15:05:08 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 4 Rogue 0 Adventurer 0 Explorer 4 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 12 Achievement% 17 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a3bd3dcd-71eb-4e01-934b-e735db3bd26c