Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.14 @ 23:57:40

Player: monkeman

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (80)      400
Value Destroyed (2715)     2715
Prototype IDs (17)         340
Alien Tech Used (0)        0
Bonus (198)                198
              TOTAL SCORE: 5253

 Bonus
-------
High Alert Combat Kills    352
Friendly Fire              -154

 Cogmind 
---------
Core Integrity             0/550
Matter                     10/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (350) Ox6
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (4) ------
     Large Storage Unit
  Advanced Targeting Computer
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (15) ---
           Flightbrick
           Transmission Jammer
  Improved Light Armor Plating
           Hacking Suite
           Hacking Suite
           Hacking Suite
           Hacking Suite
           Assault Cannon
  Improved Grenade Launcher
           Scythe

 Peak State 
------------
>          --- POWER ------------
     Micro Nuclear Core
>          --- PROPULSION -------
   Armored Treads
   Armored Treads
>          --- UTILITY ----------
  Advanced Heat Sink
     Large Storage Unit
  Advanced Targeting Computer
  Hardened Medium Armor Plating
>          --- WEAPON -----------
           Flak Gun
           Flak Gun
           Flak Gun
>          --- INVENTORY --------
           Flightbrick
           Transmission Jammer
     Light Armor Plating
           Hacking Suite
           Hacking Suite
           Hacking Suite
           Hacking Suite
     Heavy Particle Gun
           EM Pulse Cannon
           Assault Cannon
  Improved Grenade Launcher
           Scythe
[Rating: 40]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Targeting Computer
  Protection               Hardened Medium Armor Plating
Weapon                     Light Cannon
  Energy Gun               Medium Laser
  Energy Cannon            Subdweller Beam Cannon
  Ballistic Gun            Minigun
  Ballistic Cannon         Light Cannon
  Launcher                 Grenade Launcher
  Slashing Weapon          Makeshift Axe

 Build                          | -11 -10 -10 -8  
-------                    Run  | Yrd Mat Sub Mat 
Slots Evolved              4    | .   .   .   4   
  Power                    .    | .   .   .   .   
  Propulsion               1    | .   .   .   1   
  Utility                  2    | .   .   .   2   
  Weapon                   1    | .   .   .   1   
Parts Attached             78   | 6   19  9   44  
  Power                    7    | 1   2   1   3   
    Engine                 3    | 1   1   1   .   
    Core                   4    | .   1   .   3   
    Reactor                .    | .   .   .   .   
  Propulsion               20   | 2   5   .   13  
    Treads                 14   | .   2   .   12  
    Leg                    5    | 2   3   .   .   
    Wheel                  1    | .   .   .   1   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  13   | 1   2   .   10  
    Device                 4    | .   .   .   4   
    Storage                2    | 1   1   .   .   
    Processor              3    | .   1   .   2   
    Hackware               .    | .   .   .   .   
    Protection             4    | .   .   .   4   
    Artifact               .    | .   .   .   .   
  Weapon                   38   | 2   10  8   18  
    Energy Gun             7    | 2   3   .   2   
    Energy Cannon          7    | .   .   3   4   
    Ballistic Gun          11   | .   1   2   8   
    Ballistic Cannon       8    | .   4   1   3   
    Launcher               4    | .   2   1   1   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        1    | .   .   1   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   
Parts Lost                 22   | .   2   2   18  
  Power                    3    | .   1   1   1   
  Propulsion               5    | .   .   .   5   
  Utility                  5    | .   .   .   5   
  Weapon                   9    | .   1   1   7   
  Highest Loss Streak      10   | .   1   2   10  
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     97   | .   99  99  94  
  Engine                   3    | .   7   2   1   
  Core                     8    | .   6   11  6   
  Treads                   22   | .   13  28  22  
  Leg                      3    | .   14  .   .   
  Device                   3    | .   .   .   7   
  Storage                  11   | .   14  14  9   
  Processor                12   | .   13  14  9   
  Protection               3    | .   .   .   8   
  Energy Gun               3    | .   10  .   2   
  Energy Cannon            4    | .   .   10  3   
  Ballistic Gun            8    | .   5   2   14  
  Ballistic Cannon         10   | .   10  14  6   
Naked Turns                .    | .   .   .   .   
Heaviest Build             51   | 14  31  36  51  
  Greatest Support         60   | 20  40  40  60  
  Greatest Overweight (x)  11   | .   2   .   11  
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  
  Average Capacity         14   | 7   13  15  15  
  Most Carried             15   | 6   15  15  15  
  Average Carried          13   | 5   12  14  14  
  Final Capacity           15   | 8   15  15  15  
  Final Carried            15   | 6   15  15  13  

 Class Distribution 
--------------------
 61% | Mutant
 31% | Gunner
  4% | Scavenger-Gunner

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Subcaves
 Gunner | -8/Materials

 Resources                      | -11  -10  -10  -8   
-----------                Run  | Yrd  Mat  Sub  Mat  
Matter Collected           2400 | 156  402  396  1446 
  Remotely                 .    | .    .    .    .    
Salvage Created            2448 | .    373  398  1677 
  Parts                    150  | .    32   24   94   
Haulers Intercepted        6    | .    .    .    6    
Recyclers Shooed           .    | .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    
Parts Self-Destructed      13   | .    .    13   .    
  Prevented                .    | .    .    .    .    

 Kills                          | -11 -10 -10 -8  
-------                    Run  | Yrd Mat Sub Mat 
Combat Hostiles Destroyed  57   | .   8   13  36  
  Guns                     21   | .   6   .   15  
  Cannons                  28   | .   .   8   20  
  AOE                      7    | .   2   4   1   
Classes Destroyed          15   | .   7   2   6   
  Worker                   1    | .   1   .   .   
  Builder                  2    | .   1   .   1   
  Hauler                   6    | .   .   .   6   
  Recycler                 1    | .   1   .   .   
  Operator                 5    | .   2   .   3   
  Watcher                  8    | .   3   .   5   
  Swarmer                  7    | .   3   4   .   
  Grunt                    31   | .   5   4   22  
  Brawler                  1    | .   .   .   1   
  Duelist                  2    | .   .   .   2   
  Protector                1    | .   .   .   1   
  Sentry                   7    | .   .   .   7   
  Hunter                   3    | .   .   .   3   
  Artisan                  1    | .   .   1   .   
  Subdweller               5    | .   .   5   .   
Best Kill Streak           6    | .   3   4   6   
  Combat Bots Only         6    | .   3   4   6   
Max Kills in Single Turn   3    | .   3   2   3   
  Gunslinging              .    | .   .   .   .   
  Exploded                 2    | .   2   2   1   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -8   
--------                   Run  | Yrd  Mat  Sub  Mat  
Hostile Shots Fired        357  | .    34   63   260  
  Missed                   98   | .    11   29   58   
Damage Taken               4472 | .    319  488  3665 
  Core                     724  | .    47   123  554  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         66   | 100  .    32   .    
Volleys Fired              203  | .    42   33   128  
  Largest                  3    | .    2    2    3    
  Hottest                  138  | .    100  119  138  
Shots Fired                482  | .    72   63   347  
  Gun                      272  | .    59   8    205  
  Cannon                   202  | .    9    53   140  
  Launcher                 8    | .    4    2    2    
  Special                  .    | .    .    .    .    
  Kinetic                  363  | .    23   40   300  
  Thermal                  98   | .    39   21   38   
  Explosive                8    | .    4    2    2    
  Electromagnetic          13   | .    6    .    7    
  Robot Hit Streak         19   | .    15   18   19   
  Robot Miss Streak        8    | .    2    2    8    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        1    | .    .    .    1    
    Max Gunslinging Chain  1    | .    .    .    1    
Shots Hit Robots           344  | .    52   46   246  
  Core Hits                185  | .    28   17   140  
  Critical Kills           2    | .    .    1    1    
  Critical Parts Destroyed 2    | .    .    .    2    
  Critical Strikes         11   | .    1    2    8    
    Meltdown               2    | .    .    1    1    
    Destroy                2    | .    .    .    2    
    Blast                  7    | .    1    1    5    
Melee Attacks              3    | .    .    3    .    
  Impact                   .    | .    .    .    .    
  Slashing                 3    | .    .    3    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            2    | .    .    2    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           7484 | .    836  1350 5298 
  Guns                     3476 | .    515  114  2847 
  Cannons                  3257 | .    125  835  2297 
  Explosions               617  | .    196  267  154  
  Melee                    134  | .    .    134  .    
  Ramming                  .    | .    .    .    .    
  Kinetic                  5156 | .    191  496  4469 
  Thermal                  1376 | .    378  453  545  
  Explosive                617  | .    196  267  154  
  Electromagnetic          201  | .    71   .    130  
  Impact                   .    | .    .    .    .    
  Slashing                 134  | .    .    134  .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            114  | .    .    89   25   
  Projectiles              25   | .    .    .    25   
  Explosions               49   | .    .    49   .    
  Melee                    40   | .    .    40   .    
Knockbacks                 30   | .    .    1    29   
  Impact                   .    | .    .    .    .    
  Kinetic                  26   | .    .    1    25   
  Secondary                4    | .    .    .    4    
Self-Inflicted Damage      51   | .    .    46   5    
  Shots                    3    | .    .    2    1    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        513  | .    256  30   513  
  Average Temperature      104  | .    81   11   120  
  Received Heat Transfer   1626 | .    138  165  1323 
  Effects                  14   | .    3    .    11   
    Energy Bleed           1    | .    .    .    1    
    Interference           9    | .    3    .    6    
    Matter Decay           1    | .    .    .    1    
    Short Circuit          2    | .    .    .    2    
    Damage (minor)         1    | .    .    .    1    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              2    | .    .    1    1    
  Combat Hostiles          1    | .    .    1    .    
  Parts Melted             6    | .    4    1    1    
  Heat Transferred         2567 | .    1087 592  888  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -10 -8  
-------                    Run  | Yrd Mat Sub Mat 
Peak Influence             915  | .   196 .   915 
  Initial                  134  | .   .   .   134 
  Average                  276  | .   50  .   432 
Maximum Alert Level        3    | .   .   .   3   
  Low Security (%)         43   | 100 100 .   5   
  Level 1                  37   | .   .   .   62  
  Level 2                  5    | .   .   .   9   
  Level 3                  13   | .   .   .   22  
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          13   | .   1   .   12  
  Investigation            1    | .   .   .   1   
  Extermination            .    | .   .   .   .   
  Reinforcement            7    | .   1   .   6   
  Assault                  4    | .   .   .   4   
  Garrison                 1    | .   .   .   1   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       1    | .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -8  
---------                  Run  | Yrd Mat Sub Mat 
Distress Signals           1    | .   .   .   1   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              96   | .   15  20  61  
  Peak Tracking Total      6    | .   3   6   6   
  Tactical Retreats        7    | .   .   2   5   

 Traps                          | -11 -10 -10 -8  
-------                    Run  | Yrd Mat Sub Mat 
Traps Triggered            4    | .   3   .   1   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
Most Traps Carried         1    | .   .   1   .   

 Machines                       | -11 -10 -10 -8  
----------                 Run  | Yrd Mat Sub Mat 
Machines Disabled          5    | .   1   1   3   
  Max in Single Turn       1    | .   1   1   1   
  Garrison Access          1    | .   .   .   1   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -8  
---------                  Run  | Yrd Mat Sub Mat 
Machines Accessed          13   | .   5   1   7   
  Terminals                10   | .   5   .   5   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          1    | .   .   .   1   
  Scanalyzers              1    | .   .   .   1   
  Garrison Access          .    | .   .   .   .   
Total Hacks                38   | .   13  9   16  
  Successful               28   | .   9   9   10  
  Failed                   10   | .   4   .   6   
    Catastrophic           2    | .   1   .   1   
  Database Lockouts        .    | .   .   .   .   
  Manual                   15   | .   7   .   8   
  Terminals                26   | .   13  .   13  
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          1    | .   .   .   1   
  Scanalyzers              2    | .   .   .   2   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             19   | .   7   9   3   
  Record                   8    | .   .   8   .   
  Part Schematic           1    | .   1   .   .   
  Prototype ID Bank        4    | .   3   .   1   
  Locate Traps             3    | .   2   .   1   
  Registered Components    1    | .   .   .   1   
  Registered Prototypes    1    | .   1   .   .   
  Derelict Proto ID Bank   1    | .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   1   
  Report Inventory         1    | .   .   .   1   
Scanalyzer                 2    | .   .   .   2   
  Insert Component         1    | .   .   .   1   
  Analyze                  1    | .   .   .   1   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         6    | .   2   .   4   
  Terminals                6    | .   2   .   4   
    Botnet                 6    | .   2   .   4   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   
  Used                     1    | .   1   .   .   
Hacking Detections         10   | .   5   .   5   
  Full Trace Events        1    | .   .   .   1   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   2    | .   1   .   1   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           1    | .   .   .   1   
  Part Schematics Acquired 1    | .   .   .   1   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -8  
------------               Run  | Yrd Mat Sub Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    1    | .   .   .   1   
  Machine Destruction      1    | .   .   .   1   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -8  
--------                   Run  | Yrd Mat Sub Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -8  
-------                    Run  | Yrd Mat Sub Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -10  -8   
-------------              Run  | Yrd  Mat  Sub  Mat  
Turns Passed               5076 | 69   1319 1653 2035 
Spaces Moved               2523 | 51   701  943  828  
  Core                     22   | 9    .    .    13   
  Treads                   1997 | .    375  943  679  
  Legs                     368  | 42   326  .    .    
  Wheels                   136  | .    .    .    136  
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   120  160  130  
  Average Speed            164  | 107  162  160  175  
  Slowest Speed            600  | 120  260  160  600  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       59   | 3    98   69   66   
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     2    | .    .    2    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             6    | .    .    6    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          78   | .    32   12   34   
  Melee                    .    | .    .    .    .    
  Projectile               20   | .    .    3    17   
  AOE                      58   | .    32   9    17   
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11  -10  -10  -8   
---------                  Run  | Yrd  Mat  Sub  Mat  
Total                      3066 | 62   812  1027 1165 
  Wait                     138  | .    20   8    110  
  Move                     2520 | 50   700  942  828  
  Hop                      .    | .    .    .    .    
  Pick Up                  63   | 6    20   15   22   
  Fast Attach              28   | 6    7    1    14   
  Attach                   13   | .    3    1    9    
  Detach                   2    | .    1    .    1    
  Swap                     37   | .    9    7    21   
  Drop                     59   | .    10   17   32   
  Fire                     203  | .    42   33   128  
  Melee                    3    | .    .    3    .    
  Ram                      .    | .    .    .    .    
  Kick                     .    | .    .    .    .    
  Crush                    .    | .    .    .    .    
  Escape Stasis            .    | .    .    .    .    
  Rewire                   .    | .    .    .    .    
  Trap                     .    | .    .    .    .    
  Miscellaneous            .    | .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 6 exits: [*Mat x3] / [*Min x2] / *Sub)
-10/Subcaves (discovered 2 exits: *Mat / [*Rec])
-8/Materials (discovered 3 exits: [*Fac x2] / [*Sto])

 History 
---------
 Turn | Location      | Event
   38 | -11/Scrapyard | Discovered new exit (range 16)
   70 | -11/Scrapyard | Entered Materials
  308 | -10/Materials | Build established: Mutant
  332 | -10/Materials | Discovered new exit (range 7)
  570 | -10/Materials | Discovered new exit (range 16)
  838 | -10/Materials | Discovered new exit (range 16)
 1118 | -10/Materials | Discovered new exit (range 15)
 1118 | -10/Materials | Discovered new exit (range 9)
 1380 | -10/Materials | Discovered new exit (range 7)
 1389 | -10/Materials | Entered Subcaves
 1795 | -10/Subcaves  | Visited 4L-MR0's lab
 1817 | -10/Subcaves  | Found Flightbrick
 1894 | -10/Subcaves  | Learned location of Zion (-7)
 1920 | -10/Subcaves  | Shifting Twisted Machinery released Mak. Flight Unit
 1961 | -10/Subcaves  | Shifting Twisted Machinery released Battle Cannon
 2033 | -10/Subcaves  | Met a Zionite searching for "candidates"
 2365 | -10/Subcaves  | Discovered new exit (range 15)
 2384 | -10/Subcaves  | Core integrity fell below 50%
 2655 | -10/Subcaves  | Ambushed by Subdwellers from Twisted Machinery
 2690 | -10/Subcaves  | Disturbed a concealed Subdweller
 3033 | -10/Subcaves  | Discovered new exit (range 4)
 3042 | -10/Subcaves  | Entered Materials
 3042 | -8/Materials  | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1
 3218 | -8/Materials  | Lost 4 parts (1n2u1w)
 3738 | -8/Materials  | Discovered new exit (range 5)
 3777 | -8/Materials  | Discovered new exit (range 2)
 3928 | -8/Materials  | Build established: Gunner
 4477 | -8/Materials  | Garrison activated, responded to threat
 4566 | -8/Materials  | Core integrity fell below 50%
 4642 | -8/Materials  | First assault squad dispatched
 4933 | -8/Materials  | Discovered new exit (range 11)
 5006 | -8/Materials  | Core integrity fell below 20%
 5077 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
05026_ U-05 Engineer builds a Wall.
05031_ Acquired 9 matter.
05042_ ALERT: Significant disruption in Zone 1P,
  multiple assault carriers dispatched.
05046_ U-05 Engineer builds a Wall.
05047_ K-01 Serf collects debris.
05049_ Acquired Lgt. Treads.
05051_ Slug penetrates Wall.
05051_ Lgt. Treads destroyed.
05051_ Knocked back.
05054_ Acquired 11 matter.
05056_ EM Pulse Cannon destroyed.
05056_ Knocked back.
05063_ U-05 Engineer builds a Wall.
05066_ Knocked back.
05069_ Acquired 2 matter.
05073_ Penetrated by Slug.
05073_ Flak Gun destroyed.
05074_ U-05 Engineer builds a Wall. <x2>
05075_ Critical hit (Burn: +37).

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| #########????????????????????????????????????????? |
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|     "" ##????????????????????????????????????????? |
| ""  Y" #??????????????????????????????????#??????? |
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| ""     #??????????????????????????????????! ????#  |
|        #####??????????????????####?????????  ???#  |
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|   %!/=!  !!#?????????????????+   +???????????# ??? |
| ###  *[  !!#?????????????????#   #??????###### ### |
| ??#*= ## !!#?????????????????#   #??????+          |
| ####  ######?????????????????#   #?????????###     |
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|    "  ##########??############   #?  # ???????     |
| == "  #           ##         #  %#      ?????#     |
| == # /# """ """  !## """    [#       ????????# !!! |
|    #  # """ """  ??#"""""   %#%% #???????????# !!  |
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|     !==%=!!     +   """  #    #? ?#########        |
| #################   """  #    #? ##      ##^       |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           50
Energy Generation          15
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             225
Weapon Cycling             15
Evasion (%)                55
Targeting Accuracy         11
Recoil Reduction           3

 Item Schematics 
-----------------
 Hcp. Storage Unit | -10/Materials | Hacked
     Hacking Suite | -8/Materials  | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
More Dakka Please

 Challenges 
------------
None

 Game 
------
Seed              CoolingTerrabombMonowheel
  Manual?         0
Play Time         00:38:02
  Cumulative      29.9 hours
  Start           2024.04.14 @ 23:10:34
  End             2024.04.14 @ 23:57:40
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          35
  Rogue           35
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             19
Gallery%          35
Achievement%      26
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 071cbe05-c6b9-490e-914b-437a05280076