Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.10.15 @ 23:50:59 Player: splatter Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (8) 40 Value Destroyed (104) 104 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1044 Bonus ------- None Cogmind --------- Core Integrity 240/400 Matter 199/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (750) Ox14 Location -9/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (3) ------ Small Storage Unit High-capacity Storage Unit Signal Interpreter > --- WEAPON (3) ------- (None) > --- INVENTORY (20) --- Light Treads Light Treads High-capacity Storage Unit Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Small Storage Unit High-capacity Storage Unit Signal Interpreter > --- WEAPON ----------- Light Assault Rifle Light Assault Rifle > --- INVENTORY -------- Light Treads Light Treads High-capacity Storage Unit Medium Laser [Rating: 8] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Small Storage Unit Storage Small Storage Unit Processor Signal Interpreter Weapon Light Assault Rifle Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Build | -11 -10 -9 ------- Run | Scr Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion . | . . . Utility 1 | . . 1 Weapon 1 | . . 1 Parts Attached 18 | 9 4 5 Power 4 | 2 1 1 Engine 4 | 2 1 1 Core . | . . . Reactor . | . . . Propulsion 5 | 3 . 2 Treads 1 | 1 . . Leg 4 | 2 . 2 Wheel . | . . . Hover . | . . . Flight . | . . . Utility 3 | 1 1 1 Device . | . . . Storage 2 | 1 . 1 Processor 1 | . 1 . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 6 | 3 2 1 Energy Gun 3 | 2 . 1 Energy Cannon . | . . . Ballistic Gun 3 | 1 2 . Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 7 | . 1 6 Power 2 | . 1 1 Propulsion 2 | . . 2 Utility . | . . . Weapon 3 | . . 3 Highest Loss Streak 6 | . 1 6 To Critical Strikes . | . . . Average Slot Usage (%) 68 | . 67 69 Engine 4 | . 7 . Leg 16 | . 17 16 Storage 16 | . 14 22 Processor 7 | . 6 11 Energy Gun 5 | . 8 . Ballistic Gun 15 | . 14 19 Naked Turns . | . . . Heaviest Build 50 | 11 13 50 Greatest Support 20 | 20 20 20 Greatest Overweight (x) 15 | 1 2 15 Average Overweight (x) . | . . 3 Largest Inventory Capacity 20 | 8 8 20 Average Capacity 11 | 5 8 19 Most Carried 7 | 5 7 6 Average Carried 4 | 4 4 3 Final Capacity 20 | 8 8 20 Final Carried 7 | 3 7 3 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Scr Mat Mat Matter Collected 280 | 220 38 22 Remotely . | . . . Salvage Created 145 | . 88 57 Parts 7 | . 5 2 Haulers Intercepted . | . . . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Scr Mat Mat Combat Hostiles Destroyed 8 | . 4 4 Guns 8 | . 4 4 Classes Destroyed 2 | . 2 . Swarmer 7 | . 3 4 Grunt 1 | . 1 . Best Kill Streak 4 | . 3 4 Combat Bots Only 4 | . 3 4 Max Kills in Single Turn 2 | . 1 2 Gunslinging 1 | . . 1 Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Scr Mat Mat Damage Taken 790 | . 272 518 Core 209 | . 49 160 Absorbed by Shields . | . . . Core Remaining (%) 90 | 100 80 . Volleys Fired 29 | . 17 12 Largest 2 | . 2 2 Hottest 70 | . 70 40 Shots Fired 57 | . 34 23 Gun 57 | . 34 23 Cannon . | . . . Launcher . | . . . Special . | . . . Kinetic 40 | . 17 23 Thermal 17 | . 17 . Explosive . | . . . Electromagnetic . | . . . Robot Hit Streak 10 | . 7 10 Robot Miss Streak 5 | . 5 1 Penetration Max . | . . . Secondary Targets 4 | . 2 2 Max Gunslinging Chain 1 | . 1 1 Shots Hit Robots 33 | . 15 18 Core Hits 13 | . 7 6 Critical Kills . | . . . Critical Parts Destroyed 2 | . . 2 Critical Strikes 2 | . . 2 Destroy 2 | . . 2 Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 307 | . 159 148 Guns 306 | . 159 147 Cannons . | . . . Explosions . | . . . Melee . | . . . Ramming 1 | . . 1 Kinetic 218 | . 71 147 Thermal 88 | . 88 . Explosive . | . . . Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Corruption Blocked . | . . . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed 1 | . . 1 Targets Rammed 1 | . . 1 Kicked . | . . . Crushed . | . . . Highest Temperature 77 | . 77 6 Average Temperature 33 | . 34 2 Received Heat Transfer 132 | . . 132 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted 1 | . 1 . Heat Transferred 259 | . 259 . Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Missiles Intercepted . | . . . Alert | -11 -10 -9 ------- Run | Scr Mat Mat Peak Influence 142 | . 90 142 Initial 37 | . . 37 Average 61 | . 57 98 Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 1 | . 1 . Investigation . | . . . Extermination . | . . . Reinforcement 1 | . 1 . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -9 --------- Run | Scr Mat Mat Distress Signals . | . . . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 13 | . 5 8 Peak Tracking Total 7 | . 3 7 Tactical Retreats . | . . . Traps | -11 -10 -9 ------- Run | Scr Mat Mat Traps Triggered 2 | . 2 . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Scr Mat Mat Machines Disabled . | . . . Max in Single Turn . | . . . Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -9 --------- Run | Scr Mat Mat Machines Accessed . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks . | . . . Successful . | . . . Failed . | . . . Catastrophic . | . . . Database Lockouts . | . . . Manual . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks . | . . . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections . | . . . Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Scr Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Scr Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Scr Mat Mat Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Scr Mat Mat Turns Passed 419 | 62 230 127 Spaces Moved 219 | 50 142 27 Core 90 | 23 65 2 Treads . | . . . Legs 129 | 27 77 25 Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 100 260 Average Speed 136 | 90 121 305 Slowest Speed 800 | 120 150 800 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 12 | 4 28 5 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken 1 | . 1 . Unknown Exits Taken 1 | 1 . . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed . | . . . Melee . | . . . Projectile . | . . . AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Scr Mat Mat Total 282 | 66 170 46 Wait . | . . . Move 217 | 49 141 27 Hop . | . . . Pick Up 14 | 5 8 1 Fast Attach 4 | 4 . . Attach 14 | 5 4 5 Detach 3 | 3 . . Swap . | . . . Drop . | . . . Fire 29 | . 17 12 Melee . | . . . Ram 1 | . . 1 Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials -9/Materials History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 63 | -11/Scrapyard | Entered Materials 283 | -10/Materials | Discovered new exit (range 7) 292 | -10/Materials | Identified exit to Materials 293 | -10/Materials | Entered another Materials area 293 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 316 | -9/Materials | Build established: Mutant 420 | -9/Materials | Self-destructed Last Messages --------------- 00312_ S-10 Pest suffers critical hit (Destroy). 00312_ Destroyed Lgt. Ion Engine. 00320_ S-10 Pest destroyed. 00320_ Switching to secondary target: S-10 Pest. 00322_ S-10 Pest suffers critical hit (Destroy). 00322_ Destroyed Lgt. Ion Engine. 00325_ S-10 Pest destroyed. 00325_ Switching to secondary target: S-10 Pest. 00325_ S-10 Pest destroyed. 00364_ Acquired 12 matter. 00367_ Acquired 10 matter. 00372_ Acquired Lgt. Ion Engine. 00380_ Lgt. Ion Engine destroyed. 00383_ Aluminum Leg destroyed. 00402_ Lgt. Assault Rifle destroyed. 00405_ Critical hit (Burn: +37). 00410_ Lgt. Assault Rifle destroyed. 00412_ Med. Laser destroyed. 00412_ Slammed into B-36 Bruiser. 00417_ Knocked back. 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