Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.05.06 @ 17:56:54 Player: Martinkus Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (11) 2200 Robots Destroyed (91) 455 Value Destroyed (2924) 2924 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (307) 307 TOTAL SCORE: 8986 Bonus ------- Follower Combat Kills 7 Aligned with FarCom 300 Cogmind --------- Core Integrity 360/1150 Matter 44/300 Energy 100/100 System Corruption 13% Temperature Cool (0) Movement Core (50) Location -4/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (10) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Improved Light Armor Plating High-powered Shock Rifle Advanced Assault Cannon Heavy Gauss Cannon Peak State ------------ > --- POWER ------------ F-cell Engine > --- PROPULSION ------- Heavy Treads Armored Huge Wheel > --- UTILITY ---------- Improved Heat Sink Experimental Heat Sink High-capacity Storage Unit High-capacity Storage Unit Long-range Terrain Scanner Advanced Terrain Scan Processor Improved Targeting Computer Energy Filter Transmission Jammer Improved System Shield > --- WEAPON ----------- High-powered Shock Rifle Disruptor Cannon Advanced Assault Cannon Magnetic Acceleration Cannon > --- INVENTORY -------- Fission Core Micro Fission Core Armored Medium Treads Armored Wheel Advanced Heat Sink Advanced Heat Sink Improved Light Armor Plating Improved Light Armor Plating Recalibrator Neutron Cannon Precision Assault Rifle Heavy Flak Cannon Tesla Bomb Launcher Improved Grenade Launcher [Rating: 86] Favorites ----------- Power F-cell Engine Engine F-cell Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Wheel Armored Huge Wheel Utility High-capacity Storage Unit Device Cooling System Storage High-capacity Storage Unit Processor Advanced Terrain Scan Processor Hackware Improved System Shield Protection Hardened Light Armor Plating Weapon EM Pulse Cannon Energy Gun Gatling Laser Energy Cannon EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Improved Grenade Launcher Build | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Fac Was Slots Evolved 12 | . . 2 . . . 2 2 2 2 2 . Power . | . . . . . . . . . . . . Propulsion 2 | . . 1 . . . . 1 . . . . Utility 8 | . . . . . . 1 1 2 2 2 . Weapon 2 | . . 1 . . . 1 . . . . . Parts Attached 118 | 7 3 14 6 4 3 17 12 26 15 7 4 Power 8 | 1 . 1 . . 1 4 . 1 . . . Engine 6 | 1 . 1 . . 1 2 . 1 . . . Core 2 | . . . . . . 2 . . . . . Reactor . | . . . . . . . . . . . . Propulsion 20 | 2 . 5 . 1 1 5 2 3 1 . . Treads 7 | . . . . . . 2 1 3 1 . . Leg 11 | 2 . 5 . 1 1 2 . . . . . Wheel 2 | . . . . . . 1 1 . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 28 | 1 3 1 . 1 . 2 5 5 5 5 . Device 15 | 1 . . . 1 . . 3 5 1 4 . Storage 4 | . 1 1 . . . 1 . . 1 . . Processor 4 | . 2 . . . . . 1 . 1 . . Hackware 1 | . . . . . . . . . 1 . . Protection 4 | . . . . . . 1 1 . 1 1 . Artifact . | . . . . . . . . . . . . Weapon 62 | 3 . 7 6 2 1 6 5 17 9 2 4 Energy Gun 9 | 1 . 1 . . 1 . 1 4 . 1 . Energy Cannon 19 | . . 3 1 1 . 5 1 4 3 1 . Ballistic Gun 8 | 2 . 1 . . . . 1 1 2 . 1 Ballistic Cannon 13 | . . 2 1 . . 1 2 3 3 . 1 Launcher 13 | . . . 4 1 . . . 5 1 . 2 Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 5 | . . . . 1 . . 1 1 1 1 . Parts Lost 16 | . . . 1 . 1 3 1 2 . . 8 Power 2 | . . . . . 1 1 . . . . . Propulsion 2 | . . . . . . . . . . . 2 Utility 4 | . . . . . . . . . . . 4 Weapon 8 | . . . 1 . . 2 1 2 . . 2 Highest Loss Streak 8 | . . . 1 . 1 2 1 2 . . 8 Average Slot Usage (%) 92 | . 95 99 99 97 87 87 86 92 90 88 64 Engine 7 | . 14 11 11 11 10 3 7 6 5 5 3 Treads 7 | . . . . . . 11 18 12 7 5 4 Leg 13 | . 28 33 33 33 33 9 . . . . . Wheel 3 | . . . . . . 5 7 6 5 5 4 Device 13 | . 3 . . 2 11 9 10 25 21 25 19 Storage 8 | . 6 11 11 11 11 9 7 6 6 10 6 Processor 6 | . 13 11 11 8 . . 4 6 11 10 8 Protection 1 | . . . . . . 7 4 . . 1 3 Energy Gun 3 | . . 1 . . 10 . . 8 . 5 1 Energy Cannon 9 | . . 4 13 11 11 18 19 6 5 5 1 Ballistic Gun 4 | . 28 18 5 . . . . 2 2 . 1 Ballistic Cannon 5 | . . 8 3 . . 7 2 6 14 10 5 Launcher 2 | . . . 10 19 . . . . . . 3 Naked Turns 16 | . . . . . . . . . . . 16 Heaviest Build 120 | 8 23 51 57 69 69 76 79 75 107 118 120 Greatest Support 33 | 20 20 33 33 33 33 33 28 30 28 28 28 Greatest Overweight (x) 6 | . 1 1 1 2 2 6 6 2 3 4 4 Average Overweight (x) 1 | . . . 1 1 1 3 3 2 2 3 3 Largest Inventory Capacity 20 | 4 10 12 12 12 12 12 12 12 20 20 20 Average Capacity 12 | 4 6 10 12 12 12 12 12 12 13 20 13 Most Carried 17 | 4 10 12 12 12 11 12 12 12 16 17 17 Average Carried 10 | 2 5 10 11 11 10 10 10 11 11 14 12 Final Capacity 20 | 4 10 12 12 12 12 12 12 12 20 20 4 Final Carried 16 | 3 10 12 12 11 11 8 11 12 16 16 4 Class Distribution -------------------- 49% | Skirmisher 29% | Mutant 5% | Gunner 4% | Scavenger-Gunner 4% | Hauler-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Skirmisher | -8/Materials Skirmisher | -7/Factory Skirmisher | -6/Factory Skirmisher | -5/Factory Hauler-Skirmisher | -4/Factory Hauler-Skirmisher | -4/Waste Resources | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 ----------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Fac Was Matter Collected 2018 | 237 40 460 128 . 65 127 220 354 387 . . Remotely . | . . . . . . . . . . . . Salvage Created 3550 | 34 40 459 236 . 631 707 250 572 318 . 303 Parts 160 | 3 5 31 22 . 13 18 9 39 17 . 3 Haulers Intercepted 1 | . . . . . . 1 . . . . . Recyclers Shooed 1 | . . . . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Fac Was Combat Hostiles Destroyed 73 | 1 3 14 15 . 7 12 3 13 4 . 1 Guns 19 | 1 3 7 . . 2 . 1 4 1 . . Cannons 26 | . . 7 5 . 2 3 1 4 3 . 1 AOE 22 | . . . 10 . 2 5 . 5 . . . Classes Destroyed 14 | 1 1 1 2 . 4 2 1 1 . . 1 Worker 5 | . . . 1 . 2 1 . 1 . . . Builder 2 | . . . . . 1 1 . . . . . Tunneler 2 | . . . . . 1 . . 1 . . . Hauler 1 | . . . . . . 1 . . . . . Recycler 7 | . . . . . 3 . 1 2 1 . . Watcher 1 | . . . . . . . . 1 . . . Swarmer 27 | . 3 4 12 . . . . 8 . . . Grunt 23 | 1 . 7 2 . 5 7 . 1 . . . Brawler 3 | . . . 1 . 1 1 . . . . . Duelist 1 | . . . . . . 1 . . . . . Sentry 8 | . . 3 . . . 3 2 . . . . Hunter 1 | . . . . . 1 . . . . . . Programmer 9 | . . . . . . . 1 4 4 . . Compactor 1 | . . . . . . . . . . . 1 Best Kill Streak 7 | 1 3 5 4 . 7 6 2 6 2 . 1 Combat Bots Only 6 | 1 3 5 4 . 4 6 1 5 2 . 1 Max Kills in Single Turn 5 | 1 2 1 4 . 3 3 1 5 1 . 1 Gunslinging 1 | . 1 . . . . . . . . . . Exploded 4 | . . . 4 . 1 2 . 4 . . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Fac Was Damage Taken 4243 | 12 15 468 146 . 226 869 228 654 328 . 1297 Core 986 | . . 35 . . 71 18 5 63 4 . 790 Absorbed by Shields . | . . . . . . . . . . . . Core Remaining (%) 94 | 100 100 . . . 73 96 99 92 99 . . Volleys Fired 138 | 1 2 34 13 . 11 26 7 26 10 4 4 Largest 4 | 2 2 3 3 . 1 3 2 4 4 1 4 Hottest 348 | 40 40 136 149 . 250 348 298 271 182 81 170 Shots Fired 324 | 2 4 101 25 . 11 35 13 82 31 4 16 Gun 133 | 2 4 69 6 . 4 . 2 34 7 . 5 Cannon 180 | . . 32 16 . 7 35 11 43 24 4 8 Launcher 11 | . . . 3 . . . . 5 . . 3 Special . | . . . . . . . . . . . . Kinetic 188 | 2 4 85 10 . . 15 5 25 30 . 12 Thermal 65 | . . 16 . . 7 11 4 27 . . . Explosive 11 | . . . 3 . . . . 5 . . 3 Electromagnetic 60 | . . . 12 . 4 9 4 25 1 4 1 Robot Hit Streak 22 | . 2 21 20 . 22 9 6 10 11 3 9 Robot Miss Streak 5 | 1 1 3 . . 4 5 3 3 2 2 3 Penetration Max . | . . . . . . . . . . . . Secondary Targets 2 | . 2 . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . Shots Hit Robots 222 | . 3 69 16 . 7 24 10 57 20 3 13 Core Hits 155 | 1 3 23 16 . 27 27 9 31 11 1 6 Critical Hits 4 | . 1 . 1 . . . . 1 1 . . Critical Kills 3 | . 1 . 1 . . . . . 1 . . Critical Parts Destroyed 1 | . . . . . . . . 1 . . . Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 7099 | 15 37 862 894 . 800 1240 470 1506 558 54 663 Guns 1480 | 15 37 552 25 . 59 . 81 459 173 . 79 Cannons 2537 | . . 310 247 . 151 544 177 396 385 54 273 Explosions 3063 | . . . 622 . 590 696 212 651 . . 292 Melee . | . . . . . . . . . . . . Ramming 19 | . . . . . . . . . . . 19 Kinetic 2307 | 15 37 749 41 . . 176 99 298 540 . 352 Thermal 2503 | . . 113 99 . 741 889 143 518 . . . Explosive 1305 | . . . 523 . . . . 490 . . 292 Electromagnetic 965 | . . . 231 . 59 175 228 200 18 54 . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 13 | . . . . . . . 3 . 4 4 13 Average Corruption 2 | . . . . . . . 1 . 3 4 11 Corruption Purged . | . . . . . . . . . . . . Effects 25 | . . . . . . . 4 . 9 4 8 Message Errors 5 | . . . . . . . 1 . 1 2 1 Matter Fused 5 | . . . . . . . . . 3 1 1 Heat Flow Errors 3 | . . . . . . . . . 1 1 1 Energy Discharges 4 | . . . . . . . 2 . 1 . 1 Data Loss (minor) 2 | . . . . . . . 1 . 1 . . Misfires 1 | . . . . . . . . . . . 1 Misdirections 1 | . . . . . . . . . . . 1 Targeting Errors 4 | . . . . . . . . . 2 . 2 Overload Shots . | . . . . . . . . . . . . Overflow Damage 137 | . . . 36 . 11 . 14 60 . . 16 Projectiles 36 | . . . 22 . . . 14 . . . . Explosions 101 | . . . 14 . 11 . . 60 . . 16 Melee . | . . . . . . . . . . . . Knockbacks 13 | . . 6 . . . 2 . 2 3 . . Impact . | . . . . . . . . . . . . Kinetic 13 | . . 6 . . . 2 . 2 3 . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 334 | . . . 93 . 59 59 105 10 . . 8 Shots 16 | . . . 3 . 4 4 3 1 . . 1 Rammed 9 | . . . . . . . . . . . 9 Targets Rammed 9 | . . . . . . . . . . . 9 Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 455 | . . 265 103 . 387 455 310 162 88 119 132 Average Temperature 112 | . . 93 41 . 152 198 156 31 64 68 75 Received Heat Transfer 750 | 6 . 168 . . 99 423 18 36 . . . Effects 4 | . . 3 . . 1 . . . . . . Energy Bleed 4 | . . 3 . . 1 . . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 . . . . Combat Hostiles 1 | . . . . . . . 1 . . . . Parts Fried 3 | . . . . . . 1 2 . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted 7 | . . . . . 2 5 . . . . . Combat Hostiles 5 | . . . . . 1 4 . . . . . Parts Melted 37 | . . . . . 19 14 2 2 . . . Heat Transferred 11094 | . . 259 50 . 4400 5040 470 875 . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Fac Was Peak Influence 365 | 20 86 365 336 . 239 302 247 260 120 . 47 Average Influence 84 | 3 34 132 200 . 80 54 104 71 36 . 15 Maximum Alert Level 1 | . . 1 1 . 1 1 1 1 . . . Low Security (%) 82 | 100 100 76 35 . 92 91 70 88 100 100 100 Level 1 17 | . . 23 64 . 7 8 29 11 . . . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 11 | . . 2 . . . 1 1 5 2 . . Investigation 1 | . . 1 . . . . . . . . . Extermination 7 | . . . . . . . 1 4 2 . . Reinforcement 3 | . . 1 . . . 1 . 1 . . . Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . . . . Haulers Reinforced 1 | . . . . . . . . 1 . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Fac Was Distress Signals 4 | . . 3 . . . 1 . . . . . Communications Jammed 1 | . . . . . . . . 1 . . . Distress Signals 1 | . . . . . . . . 1 . . . Times Spotted 92 | 1 3 24 13 . 6 19 3 14 4 . 5 Peak Tracking Total 7 | 1 3 7 4 . 3 7 1 4 2 . 4 Tactical Retreats 5 | . . 4 . . . 1 . . . . . Traps | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Fac Was Traps Triggered 7 | . . 1 . . . . . 3 2 1 . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 ---------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Fac Was Machines Disabled 24 | . . 2 4 . . 2 4 12 . . . Max in Single Turn 5 | . . 2 4 . . 2 4 5 . . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Fac Was Machines Accessed 16 | . 1 1 1 2 . 2 2 4 2 1 . Terminals 9 | . 1 1 1 . . 1 1 2 1 1 . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 1 | . . . . . . 1 . . . . . Scanalyzers 1 | . . . . . . . 1 . . . . Garrison Access 3 | . . . . . . . . 2 1 . . Total Hacks 52 | . 2 5 2 17 . 7 5 8 4 2 . Successful 30 | . 1 4 1 17 . 3 1 1 . 2 . Failed 22 | . 1 1 1 . . 4 4 7 4 . . Catastrophic 7 | . . . . . . . 1 4 2 . . Database Lockouts . | . . . . . . . . . . . . Manual 26 | . 2 5 . 2 . 5 5 3 2 2 . Terminals 25 | . 2 5 2 . . 5 4 3 2 2 . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 2 | . . . . . . 2 . . . . . Scanalyzers 1 | . . . . . . . 1 . . . . Garrison Access 7 | . . . . . . . . 5 2 . . Terminal Hacks 26 | . . 4 1 17 . 1 1 1 . 1 . Record 17 | . . . . 17 . . . . . . . Alert Level 3 | . . 2 . . . . . . . 1 . Unreport Threat 5 | . . 2 . . . 1 1 1 . . . Zone Layout 1 | . . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks 2 | . . . . . . 2 . . . . . Report Inventory 1 | . . . . . . 1 . . . . . Retrieve Matter 1 | . . . . . . 1 . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks 2 | . 1 . . . . . . . . 1 . Terminals 2 | . 1 . . . . . . . . 1 . Track 2 | . 1 . . . . . . . . 1 . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 11 | . . 1 1 . . 1 1 4 2 1 . Full Trace Events . | . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 ------------ Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Fac Was Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Fac Was Total Allies 1 | . . . 1 . . . . . . . . Largest Group 1 | . . . 1 . . . . . . . . Highest-Rated Group 31 | . . . 31 . . . . . . . . Highest-Rated Ally 31 | . . . 31 . . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks 3 | . . . 3 . . . . . . . . Total Damage 21 | . . . 21 . . . . . . . . Kills 1 | . . . 1 . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Fac Was Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 ------------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Fac Was Turns Passed 9054 | 92 391 660 904 776 916 718 988 2182 1117 197 113 Spaces Moved 4792 | 69 281 349 562 491 447 236 605 921 666 122 43 Core 17 | 14 . . . . . . . . . . 3 Treads 481 | . . . . . . 1 . 318 162 . . Legs 2287 | 55 281 349 562 491 447 102 . . . . . Wheels 2007 | . . . . . . 133 605 603 504 122 40 Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 150 150 150 130 120 120 120 130 100 Average Speed 143 | 105 131 131 150 156 150 147 133 147 142 138 129 Slowest Speed 200 | 120 150 150 150 180 180 200 150 200 200 140 140 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 34 | 7 34 21 83 84 78 21 13 26 13 4 24 Regions Visited 11 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . . . . . . . Known Exits Taken . | . . . . . . . . . . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . . Scrap Searched 2 | . . . 2 . . . . . . . . Spaces Dug 53 | . . . . . . . . 53 . . . Terrain Destroyed 245 | . . . 31 . 59 57 . 66 8 . 24 Melee . | . . . . . . . . . . . . Projectile 18 | . . . . . 3 3 . 4 8 . . AOE 227 | . . . 31 . 56 54 . 62 . . 24 Actions | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Fac Was Total 6712 | 84 297 475 601 504 680 574 774 1676 811 148 88 Wait 1522 | . 1 58 18 . 220 277 128 682 106 5 27 Move 4782 | 68 280 348 561 490 446 235 604 920 665 122 43 Hop . | . . . . . . . . . . . . Pick Up 77 | 6 8 10 2 2 . 8 13 13 9 5 1 Fast Attach 15 | 5 3 . . 1 . 1 1 3 1 . . Attach 36 | 1 . 3 1 2 1 10 5 6 2 5 . Detach 11 | . 1 . . 4 . 3 . . . 3 . Swap 67 | 1 . 11 5 1 2 6 6 17 12 2 4 Drop 55 | 2 2 11 1 4 . 8 10 9 6 2 . Fire 138 | 1 2 34 13 . 11 26 7 26 10 4 4 Melee . | . . . . . . . . . . . . Ram 9 | . . . . . . . . . . . 9 Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials -7/Factory -6/Factory -5/Factory (discovered 2 exits: *Fac / [Upp]) -4/Factory -4/Waste History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 68 | -11/Scrapyard | Discovered new exit (range 8) 93 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 457 | -10/Materials | Discovered new exit (range 12) 484 | -10/Materials | Entered another Materials area 484 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 789 | -9/Materials | Build established: Gunner 853 | -9/Materials | Discovered new exit (range 8) 1144 | -9/Materials | Entered Mines 1164 | -9/Mines | Discovered new exit (range 15) 1256 | -9/Mines | Received a Mining Laser from a helpful Derelict 1273 | -9/Mines | Build established: Scavenger-Gunner 1550 | -9/Mines | Learned Materials emergency access door positions 1573 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1924 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1925 | -9/Mines | Discovered new exit (range 5) 1926 | -9/Mines | Build established: Mutant 2048 | -9/Mines | Entered Exiles 2077 | -9/Exiles | Discovered new exit (range 14) 2107 | -9/Exiles | Met 8R-AWN 2131 | -9/Exiles | Met EX-HEX 2212 | -9/Exiles | Met EX-DEC 2237 | -9/Exiles | Visited The Gauntlet 2422 | -9/Exiles | Learned location of Zion (-7) 2463 | -9/Exiles | Met EX-BIN 2584 | -9/Exiles | Aligned with FarCom system 2586 | -9/Exiles | Given EX-Vault access code 2620 | -9/Exiles | Opened EX-Vault 2639 | -9/Exiles | Found Prototype Energy Cannon 2644 | -9/Exiles | Identified Firepult 2689 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2824 | -9/Exiles | Left Exiles lab with Firepult 2824 | -9/Exiles | Entered Mines 2859 | -8/Mines | Discovered new exit (range 9) 3740 | -8/Mines | Entered Materials 3740 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 4065 | -8/Materials | Discovered new exit (range 15) 4226 | -8/Materials | Build established: Skirmisher 4458 | -8/Materials | Entered Factory 4458 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5340 | -7/Factory | Discovered new exit (range 12) 5446 | -7/Factory | Entered another Factory area 5446 | -6/Factory | Evolved 2 slots: Utility x2 6869 | -6/Factory | Discovered new exit (range 12) 7628 | -6/Factory | Entered another Factory area 7628 | -5/Factory | Evolved 2 slots: Utility x2 8044 | -5/Factory | Found Prototype Launcher 8045 | -5/Factory | Identified Tesla Bomb Launcher 8104 | -5/Factory | Discovered new exit (range 18) 8566 | -5/Factory | Discovered new exit (range 16) 8745 | -5/Factory | Entered another Factory area 8745 | -4/Factory | Evolved 2 slots: Utility x2 8942 | -4/Factory | Sucked down chute 8942 | -4/Factory | Entered Waste 8945 | -4/Waste | Found Adv. Powered Armor 8957 | -4/Waste | EMP discharged 8957 | -4/Waste | System corruption reached 10% 8976 | -4/Waste | Spotted C-40 Crusher 8985 | -4/Waste | Spotted C-40 Crusher 8998 | -4/Waste | Destroyed C-40 Crusher 9002 | -4/Waste | Spotted C-40 Crusher 9011 | -4/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 9014 | -4/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 9016 | -4/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 9017 | -4/Waste | Spotted C-40 Crusher 9021 | -4/Waste | Crushed by Compactor (1 part destroyed) 9024 | -4/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 9027 | -4/Waste | Crushed by Compactor (1 part destroyed) 9033 | -4/Waste | Spotted C-40 Crusher 9033 | -4/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 9037 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 9039 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 9050 | -4/Waste | Core integrity fell below 50% 9055 | -4/Waste | Self-destructed Last Messages --------------- 09027_ Magnetic Acceleration Cannon crushed. 09028_ Slammed into C-40 Crusher. 09029_ Destabilizing: System interference. 09029_ Imp. Targeting Computer temporarily disabled. 09029_ Lrn. Terrain Scanner temporarily disabled. 09030_ System corrupted: Heat flow error (+189). 09030_ Slammed into C-40 Crusher. 09030_ Critical hit. 09030_ Arm. Huge Wheel destroyed. 09033_ Imp. Heat Sink crushed. 09036_ Prc. Assault Rifle crushed. 09036_ Critical hit. 09036_ Hvy. Treads destroyed. 09037_ Adv. Terrain Scan Processor crushed. 09037_ Transmission Jammer crushed. 09039_ Imp. Targeting Computer crushed. 09039_ Lrn. Terrain Scanner crushed. 09039_ Transmission Jammer crushed. 09040_ Lrn. Terrain Scanner crushed. 09047_ ALERT: Foreign system detected. Charging EMP. Map ----- +----------------------------------------------------+ | ??????????#?##?##?#??????????????????????????????? | | ?#?????#?##?##?###??????????????#????????????????? | | ??#??????#####?#??#??????#??##???????????????????? | | ?#?#??#####??########?##?#?#?###?????????????????? | | ??##?###?##?###################?###??????????????? | | ??#?############?######?##??######??#????????????? | | #???#?###?##?##########?####?###?#???????????????? | | ######?#############??#?#?###?###???#??? ????????? | | ################## ?######? ####???????????? | | ??#######?##?##### ######## ? ??##???#????????? | | ##?####?########## #######? ###????# ??????? | | #############??### ######?#? ?######?? ??????? | | ?#############?### #?######? ?###??#? ? ????? | | ########?#?###?# ######?# ? ? ??????? | | ################ ######?? ?? ? ? ????? | | ####?#######?### ######## ? ? ? ??#??? | | ############??## ########?? ??? ????? | | ##?#########?##### ####?### ##??###? ?? ???? | | ################## ##??#??#? #######? ???? | | ##?# #### ######?# #######??? ?#??? | | #### #### ######## #######???? ???? | | #??# #### ## #?#?#??# ? ???? | | ##?# | ]* CC #?###### ????? | | #??# !!!!] CCCC ##?#####?? ????? | | #### ! CCCC #######? ??????? | | ##?# CC@CC ###???##?? ?? ?? | | ##?# #### CC# ######## ??????? | | #?## #### # ## ######## ? #??? | | #### #### #### #?###### ? ?#??? | | ################## ######## #?#?###??? #??? | | #?###########???## #?##?#?# ###??##?? ?#??? | | ################ ? ? ? ?? ????? | | #####?###?##?#?# ? ?? ?? ? ???? | | ####?#?##?##?### ?? ? ? ? ? ?? ???? | | #?############## ? ? ? ??????? | | ?###########?##### ######?# ? ??####?#? ?????? | | #######?######?### ######## ####???# ? ????? | | ###?##?########?## ##??#### ? ?###???#?? ?????? | | ###??#######?#?### ##?#?### ?? ######?????????? | | ??###########?#### #?##?### ? #??####?? ?????? | | ??#?############ ? #### ? ??#???#???????? | | ?#####?########? ?? ? #?## ?? ?????#????????? | | ?#?#######?###?# #?##???? ? #????????????? | | ?????###?###?#?# ? ?### ?? #????????????? | | ???###?#######?# ? #### ??????????????? | | ?????###?####### ? ?#?# ??????????????????? | | ??##?#???#?####? ?? ?##???? ??????????????? | | ??????#?########? ? ? ????????? ????????????????? | | ???#????????????####?#??##?#?#???????????????????? | | ????????????????#????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 19 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 24 Terrain Scan Density 210 Jamming Range 8 Armor Coverage 150 Resistance: TH 10 Evasion (%) 50 Targeting Accuracy 10 Recoil Reduction 1 Energy Filtering 30 Defensive Hacking 12 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Dramatic Entrance Leap Before You Look Librarian No Signal Omniscient Cartographer Oops Remodeling Tourist Challenges ------------ None Game ------ Seed GammaSpectralReconstructor Manual? 0 Play Time 01:56:08 Cumulative 6.6 hours Start 2020.05.06 @ 11:05:42 End 2020.05.06 @ 17:56:54 Sessions 11 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 5 Gallery% 10 Achievement% 11 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 32b387fc-e3b5-4fcc-a67e-09ec6e0fb2ef