Cogmind - Beta 9.3 @@@ ROGUE MODE // 2019.12.19 @ 12:05:15 // Winter2019/RPGLIKE

Player: Demise

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (9)        1800
Robots Destroyed (138)     690
Value Destroyed (3043)     3043
Prototype IDs (39)         780
Alien Tech Used (0)        0
Bonus (1145)               1145
              TOTAL SCORE: 8958

 Bonus
-------
High Alert Combat Kills    201
Entered Garrisons          200
Used RIF Installer         500
Aligned with FarCom        300
Friendly Fire              -56

 Cogmind 
---------
Core Integrity             0/1000
Matter                     141/350
Energy                     560/580
System Corruption          5%
Temperature                Cool (106)
Movement                   Flying (34)
Location                   -7/Garrison

 Parts 
-------
>            --- POWER (2) --------
    Improved Deuterium Engine
    Improved Deuterium Engine
>            --- PROPULSION (3) ---
    Improved Cesium-ion Thruster
             Field Propulsion Array
>            --- UTILITY (6) ------
    Improved Cooling System
  Long-range Sensor Array
    Advanced Signal Interpreter
    Advanced Terrain Scanner
             Cloak of Protection
             Hacking Suite
>            --- WEAPON (3) -------
       Heavy EM Shotgun
      Cooled Pulse Rifle
             Gauss Cannon
>            --- INVENTORY (6) ----
             Field Propulsion Array
    Hardened Medium Armor Plating
             Gatling Laser
             Shock Bomb Launcher
             Katana

 Peak State 
------------
>            --- POWER ------------
    Improved Deuterium Engine
    Improved Deuterium Engine
>            --- PROPULSION -------
    Improved Cesium-ion Thruster
             Field Propulsion Array
>            --- UTILITY ----------
    Improved Cooling System
  Long-range Sensor Array
    Advanced Signal Interpreter
    Advanced Terrain Scanner
             Cloak of Protection
             Hacking Suite
>            --- WEAPON -----------
       Heavy EM Shotgun
      Cooled Pulse Rifle
             Gauss Cannon
>            --- INVENTORY --------
             Field Propulsion Array
    Hardened Medium Armor Plating
             Gatling Laser
             Shock Bomb Launcher
             Katana
[Rating: 67]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Micro Nuclear Core
Propulsion                 Improved Flight Unit
  Wheel                    Wheel
  Flight Unit              Improved Flight Unit
Utility                    Improved Signal Interpreter
  Device                   Improved Terrain Scanner
  Processor                Improved Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Hardened Medium Armor Plating
Weapon                     Katana
  Energy Gun               Improved EM Shotgun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Enhanced Autogun
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Grenade Launcher
  Slashing Weapon          Katana

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Gar 
Slots Evolved              10   | .   4   .   1   .   1   .   4   .   .   
  Power                    1    | .   .   .   .   .   .   .   1   .   .   
  Propulsion               2    | .   .   .   .   .   .   .   2   .   .   
  Utility                  5    | .   3   .   1   .   1   .   .   .   .   
  Weapon                   2    | .   1   .   .   .   .   .   1   .   .   
Parts Attached             134  | 5   17  .   26  2   2   1   24  50  7   
  Power                    22   | 1   3   .   4   .   .   .   5   9   .   
    Engine                 17   | 1   3   .   4   .   .   .   4   5   .   
    Core                   5    | .   .   .   .   .   .   .   1   4   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               20   | 1   3   .   1   .   .   .   4   11  .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   
    Wheel                  1    | 1   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   
    Flight                 19   | .   3   .   1   .   .   .   4   11  .   
  Utility                  54   | 1   5   .   9   .   2   1   7   23  6   
    Device                 39   | 1   3   .   6   .   2   1   4   19  3   
    Storage                .    | .   .   .   .   .   .   .   .   .   .   
    Processor              9    | .   2   .   3   .   .   .   2   2   .   
    Hackware               1    | .   .   .   .   .   .   .   .   1   .   
    Protection             5    | .   .   .   .   .   .   .   1   1   3   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   38   | 2   6   .   12  2   .   .   8   7   1   
    Energy Gun             17   | 1   1   .   6   .   .   .   6   2   1   
    Energy Cannon          1    | .   .   .   1   .   .   .   .   .   .   
    Ballistic Gun          8    | 1   3   .   1   .   .   .   1   2   .   
    Ballistic Cannon       4    | .   .   .   3   .   .   .   .   1   .   
    Launcher               3    | .   2   .   .   1   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        5    | .   .   .   1   1   .   .   1   2   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  13   | .   .   .   3   .   .   .   4   6   .   
Parts Lost                 2    | .   .   .   .   .   .   .   1   1   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  1    | .   .   .   .   .   .   .   .   1   .   
  Weapon                   1    | .   .   .   .   .   .   .   1   .   .   
  Highest Loss Streak      1    | .   .   .   .   .   .   .   1   1   .   
Average Slot Usage (%)     97   | .   97  100 97  100 100 100 98  96  91  
  Engine                   9    | .   14  12  11  11  10  10  7   7   14  
  Core                     1    | .   .   .   .   .   .   .   1   6   .   
  Wheel                    1    | .   8   .   .   .   .   .   .   .   .   
  Flight                   13   | .   6   12  11  11  10  10  17  18  14  
  Device                   28   | .   17  25  28  33  36  40  33  27  26  
  Processor                18   | .   22  25  24  22  21  20  16  12  7   
  Energy Gun               7    | .   .   .   10  11  10  10  7   7   7   
  Ballistic Gun            4    | .   14  12  .   .   .   .   4   4   .   
  Ballistic Cannon         2    | .   .   .   7   .   .   .   .   2   7   
  Launcher                 2    | .   12  12  2   6   .   .   .   .   .   
  Slashing Weapon          4    | .   .   .   1   4   10  10  7   6   6   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             54   | 7   10  9   16  16  24  24  33  52  54  
  Greatest Support         51   | 10  14  14  16  16  26  26  38  51  51  
  Greatest Overweight (x)  1    | .   .   .   .   .   .   .   1   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 6    | .   1   2   4   4   4   4   5   6   6   
  Average Capacity         3    | .   .   1   2   4   4   4   4   5   6   
  Most Carried             6    | .   1   2   4   4   4   4   5   6   6   
  Average Carried          3    | .   .   1   2   4   3   4   4   5   5   
  Final Capacity           6    | .   1   2   4   4   4   4   5   6   6   
  Final Carried            6    | .   1   2   4   4   4   4   5   6   6   

 Class Distribution 
--------------------
 32% | Infiltrator-Ninja
 27% | Scout
  9% | Mutant
  8% | Ninja
  5% | Hacker-Ninja
  4% | Scavenger-Scout
  3% | Scavenger-Mutant

 Dominant Class 
----------------
            Mutant | -10/Materials
   Scavenger-Scout | -10/Mines
             Scout | -9/Materials
             Scout | -9/Mines
             Scout | -9/Exiles
             Ninja | -8/Mines
 Infiltrator-Ninja | -8/Materials
 Infiltrator-Ninja | -7/Factory
      Hacker-Ninja | -7/Garrison

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   
-----------                Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Gar  
Matter Collected           2403 | 281  304  50   516  110  140  10   328  642  22   
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    
Salvage Created            3625 | 220  447  .    1436 85   .    28   856  531  22   
  Parts                    286  | 21   46   .    105  2    .    4    71   37   .    
Haulers Intercepted        13   | .    2    .    5    .    .    .    5    1    .    
Recyclers Shooed           .    | .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Gar 
Combat Hostiles Destroyed  93   | .   18  .   30  17  .   .   17  10  1   
  Melee                    2    | .   .   .   .   .   .   .   .   2   .   
  Guns                     49   | .   8   .   16  2   .   .   17  6   .   
  Cannons                  13   | .   .   .   10  .   .   .   .   2   1   
  AOE                      29   | .   10  .   4   15  .   .   .   .   .   
Classes Destroyed          15   | 3   5   .   4   1   .   .   .   2   .   
  Worker                   11   | 2   3   .   2   1   .   .   1   2   .   
  Builder                  3    | .   1   .   2   .   .   .   .   .   .   
  Tunneler                 6    | 5   .   .   .   .   .   1   .   .   .   
  Hauler                   13   | .   2   .   5   .   .   .   5   1   .   
  Recycler                 1    | 1   .   .   .   .   .   .   .   .   .   
  Operator                 4    | .   .   .   1   .   .   .   2   1   .   
  Watcher                  7    | .   1   .   4   .   .   .   2   .   .   
  Swarmer                  27   | .   9   .   10  .   .   .   6   2   .   
  Grunt                    23   | .   9   .   8   .   .   .   6   .   .   
  Brawler                  2    | .   .   .   1   .   .   .   .   1   .   
  Duelist                  2    | .   .   .   1   .   .   .   1   .   .   
  Sentry                   18   | .   .   .   10  .   .   .   4   3   1   
  Hunter                   1    | .   .   .   .   .   .   .   .   1   .   
  Programmer               3    | .   .   .   .   .   .   .   .   3   .   
  Assembled                17   | .   .   .   .   17  .   .   .   .   .   
Best Kill Streak           17   | 5   7   .   5   17  .   1   5   4   1   
  Combat Bots Only         17   | .   6   .   5   17  .   .   5   3   1   
Max Kills in Single Turn   3    | 1   2   .   2   3   .   1   1   2   1   
  Gunslinging              1    | .   .   .   .   .   .   .   .   1   .   
  Exploded                 3    | .   2   .   2   3   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   
--------                   Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Gar  
Damage Taken               4326  | .    427  17   1153 158  .    32   624  1159 756  
  Core                     3462  | .    330  13   951  134  .    29   492  921  592  
  Absorbed by Shields      301   | .    .    .    .    .    .    .    .    301  .    
  Redirected to Core       2872  | .    281  13   699  80   .    11   446  804  538  
Core Remaining (%)         63    | 100  .    42   .    .    .    26   86   .    .    
Volleys Fired              356   | 38   88   .    108  14   .    .    47   49   12   
  Largest                  3     | 1    2    .    2    2    .    .    2    2    3    
  Hottest                  118   | 50   50   .    84   75   .    .    75   98   118  
Shots Fired                506   | 38   94   .    170  16   .    .    67   96   25   
  Gun                      403   | 38   84   .    106  7    .    .    67   88   13   
  Cannon                   84    | .    .    .    64   .    .    .    .    8    12   
  Launcher                 19    | .    10   .    .    9    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  264   | 31   84   .    64   .    .    .    26   47   12   
  Thermal                  22    | 7    .    .    4    .    .    .    .    .    11   
  Explosive                19    | .    10   .    .    9    .    .    .    .    .    
  Electromagnetic          201   | .    .    .    102  7    .    .    41   49   2    
  Robot Hit Streak         19    | 7    7    .    19   13   .    .    11   14   8    
  Robot Miss Streak        7     | 1    6    .    7    1    .    .    4    5    2    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        2     | .    .    .    .    .    .    .    1    1    .    
    Max Gunslinging Chain  1     | .    .    .    .    .    .    .    1    1    .    
Shots Hit Robots           389   | 30   45   .    130  11   .    1    70   82   20   
  Core Hits                259   | 13   37   .    76   39   .    1    46   42   5    
  Critical Hits            2     | .    .    .    .    .    .    .    1    1    .    
  Critical Kills           1     | .    .    .    .    .    .    .    1    .    .    
  Critical Parts Destroyed 1     | .    .    .    .    .    .    .    .    1    .    
Melee Attacks              203   | .    .    .    9    4    .    2    90   94   4    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    
  Slashing                 203   | .    .    .    9    4    .    2    90   94   4    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            13    | .    .    .    .    1    .    1    6    5    .    
    Combat Hostiles        2     | .    .    .    .    .    .    .    .    2    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           10099 | 273  1501 .    2701 1192 .    87   2070 1802 473  
  Guns                     4304  | 273  393  .    1524 76   .    .    905  934  199  
  Cannons                  1128  | .    .    .    673  .    .    .    .    181  274  
  Explosions               2651  | .    1108 .    470  1011 .    .    62   .    .    
  Melee                    2016  | .    .    .    34   105  .    87   1103 687  .    
  Ramming                  .     | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  2460  | 198  393  .    673  .    .    .    258  664  274  
  Thermal                  846   | 75   .    .    522  .    .    .    62   .    187  
  Explosive                2119  | .    1108 .    .    1011 .    .    .    .    .    
  Electromagnetic          2658  | .    .    .    1472 76   .    .    647  451  12   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    
  Slashing                 2016  | .    .    .    34   105  .    87   1103 687  .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         5     | .    .    .    .    .    .    .    .    5    5    
  Average Corruption       3     | .    .    .    .    .    .    .    .    2    5    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    
  Effects                  26    | .    .    .    .    .    .    .    .    17   9    
    Message Errors         6     | .    .    .    .    .    .    .    .    5    1    
    Matter Fused           8     | .    .    .    .    .    .    .    .    4    4    
    Heat Flow Errors       2     | .    .    .    .    .    .    .    .    1    1    
    Energy Discharges      2     | .    .    .    .    .    .    .    .    1    1    
    Data Loss (minor)      1     | .    .    .    .    .    .    .    .    1    .    
    Misfires               1     | .    .    .    .    .    .    .    .    1    .    
    Targeting Errors       5     | .    .    .    .    .    .    .    .    4    1    
    Weapon Failures        1     | .    .    .    .    .    .    .    .    .    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            379   | .    76   .    9    12   .    .    211  70   1    
  Projectiles              21    | .    .    .    .    .    .    .    .    20   1    
  Explosions               97    | .    76   .    9    12   .    .    .    .    .    
  Melee                    261   | .    .    .    .    .    .    .    211  50   .    
Knockbacks                 6     | .    .    .    3    .    .    .    .    2    1    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  6     | .    .    .    3    .    .    .    .    2    1    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      446   | .    20   .    331  68   .    .    27   .    .    
  Shots                    14    | .    3    .    8    2    .    .    1    .    .    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        489   | 70   29   .    198  4    .    .    456  489  238  
  Average Temperature      98    | 36   6    .    45   4    .    .    146  107  58   
  Received Heat Transfer   917   | .    90   9    267  20   .    18   198  72   243  
  Effects                  22    | .    .    .    .    .    .    .    10   12   .    
    Shutdowns              6     | .    .    .    .    .    .    .    3    3    .    
    Energy Bleed           3     | .    .    .    .    .    .    .    2    1    .    
    Interference           6     | .    .    .    .    .    .    .    3    3    .    
    Matter Decay           1     | .    .    .    .    .    .    .    .    1    .    
    Short Circuit          1     | .    .    .    .    .    .    .    .    1    .    
    Damage (minor)         1     | .    .    .    .    .    .    .    1    .    .    
    Damage (major)         4     | .    .    .    .    .    .    .    1    3    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    
  Parts Fried              14    | .    .    .    4    .    .    .    3    7    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    
  Parts Melted             1     | .    .    .    1    .    .    .    .    .    .    
  Heat Transferred         979   | 222  .    .    461  .    .    .    100  .    196  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      7     | .    .    .    6    .    .    .    1    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Gar 
Peak Influence             835  | 40  445 140 574 208 .   6   597 835 346 
  Average Influence        282  | 18  247 132 364 202 .   3   205 371 331 
Maximum Alert Level        3    | .   2   .   2   1   .   .   2   3   1   
  Low Security (%)         30   | 100 30  100 16  14  .   100 62  .   .   
  Level 1                  44   | .   49  .   31  85  .   .   12  83  100 
  Level 2                  23   | .   19  .   52  .   .   .   24  12  .   
  Level 3                  1    | .   .   .   .   .   .   .   .   4   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          21   | .   3   .   1   .   .   .   6   11  .   
  Investigation            11   | .   2   .   .   .   .   .   4   5   .   
  Extermination            3    | .   .   .   .   .   .   .   .   3   .   
  Reinforcement            7    | .   1   .   1   .   .   .   2   3   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   1   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Gar 
Distress Signals           9    | .   3   .   2   .   .   .   3   1   .   
Communications Jammed      39   | .   .   .   .   .   .   .   39  .   .   
  Distress Signals         39   | .   .   .   .   .   .   .   39  .   .   
Times Spotted              199  | .   37  2   71  22  .   6   37  17  7   
  Peak Tracking Total      10   | .   6   2   10  8   .   6   6   3   6   
  Tactical Retreats        27   | .   3   1   12  3   .   1   6   1   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Gar 
Traps Triggered            5    | .   1   .   .   .   .   .   1   1   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             2    | .   .   .   2   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Fac Gar 
Machines Disabled          11   | .   3   .   4   1   .   .   2   .   1   
  Max in Single Turn       2    | .   2   .   2   1   .   .   1   .   1   
  Garrison Access          2    | .   .   .   .   .   .   .   1   1   .   
  Garrison Relay           1    | .   .   .   .   .   .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      1    | .   .   .   .   .   .   .   .   1   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Gar 
Machines Accessed          53   | .   6   .   13  .   1   .   14  19  .   
  Terminals                34   | .   5   .   10  .   .   .   10  9   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   2   .   
  Repair Stations          7    | .   1   .   2   .   .   .   2   2   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   1   .   
  Scanalyzers              5    | .   .   .   1   .   .   .   1   3   .   
  Garrison Access          3    | .   .   .   .   .   .   .   1   2   .   
Total Hacks                200  | .   27  .   58  .   1   .   53  61  .   
  Successful               143  | .   18  .   46  .   1   .   40  38  .   
  Failed                   56   | .   9   .   12  .   .   .   12  23  .   
    Catastrophic           4    | .   1   .   .   .   .   .   .   3   .   
  Database Lockouts        1    | .   .   .   .   .   .   .   1   .   .   
  Manual                   75   | .   13  .   19  .   1   .   26  16  .   
  Terminals                117  | .   16  .   35  .   .   .   34  32  .   
  Fabricators              5    | .   .   .   .   .   .   .   .   5   .   
  Repair Stations          40   | .   11  .   14  .   .   .   9   6   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   1   .   
  Scanalyzers              32   | .   .   .   9   .   .   .   8   15  .   
  Garrison Access          4    | .   .   .   .   .   .   .   2   2   .   
Terminal Hacks             36   | .   4   .   14  .   1   .   10  7   .   
  Part Schematic           2    | .   .   .   .   .   .   .   1   1   .   
  Prototype ID Bank        3    | .   1   .   1   .   .   .   1   .   .   
  Branch Access Points     3    | .   1   .   1   .   .   .   1   .   .   
  Garrison Index           1    | .   .   .   .   .   .   .   1   .   .   
  Alert Level              5    | .   1   .   2   .   .   .   .   2   .   
  Unreport Threat          6    | .   .   .   3   .   .   .   .   3   .   
  Reprogram Traps          1    | .   .   .   1   .   .   .   .   .   .   
  Dispatch Records         2    | .   .   .   2   .   .   .   .   .   .   
  Transport Status         1    | .   .   .   .   .   .   .   .   1   .   
  Hauler Manifests         4    | .   .   .   2   .   .   .   2   .   .   
  Registered Components    2    | .   .   .   1   .   .   .   1   .   .   
  Registered Prototypes    2    | .   .   .   1   .   .   .   1   .   .   
  Zone Layout              3    | .   1   .   .   .   .   .   2   .   .   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   .   .   .   .   
Fabricator Hacks           4    | .   .   .   .   .   .   .   .   4   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   1   .   
  Build                    3    | .   .   .   .   .   .   .   .   3   .   
Repair Station Hacks       35   | .   10  .   14  .   .   .   8   3   .   
  Scan Component           18   | .   5   .   7   .   .   .   4   2   .   
  Repair                   17   | .   5   .   7   .   .   .   4   1   .   
Recycling Unit Hacks       1    | .   .   .   .   .   .   .   .   1   .   
  Report Inventory         1    | .   .   .   .   .   .   .   .   1   .   
Scanalyzer                 28   | .   .   .   9   .   .   .   8   11  .   
  Insert Component         14   | .   .   .   4   .   .   .   4   6   .   
  Analyze                  14   | .   .   .   5   .   .   .   4   5   .   
Garrison Access Hacks      3    | .   .   .   .   .   .   .   1   2   .   
  Unlock Access            2    | .   .   .   .   .   .   .   1   1   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   1   .   
Unauthorized Hacks         91   | .   12  .   22  .   .   .   32  25  .   
  Terminals                35   | .   4   .   9   .   .   .   12  10  .   
    Assimilate             5    | .   .   .   .   .   .   .   3   2   .   
    Botnet                 30   | .   4   .   9   .   .   .   9   8   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   .   
    Jam                    1    | .   .   .   .   .   .   .   1   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         37   | .   6   .   8   .   .   .   7   16  .   
  Full Trace Events        10   | .   2   .   1   .   .   .   2   5   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   14   | .   .   .   4   .   .   .   5   5   .   
  Parts Built              4    | .   .   .   .   .   .   .   .   4   .   
    Matter                 672  | .   .   .   .   .   .   .   .   672 .   
    Time                   290  | .   .   .   .   .   .   .   .   290 .   
  Total Part Build Rating  20   | .   .   .   .   .   .   .   .   20  .   
Parts Repaired             17   | .   5   .   7   .   .   .   4   1   .   
  Time                     564  | .   136 .   237 .   .   .   172 19  .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           13   | .   .   .   4   .   .   .   4   5   .   
  Part Schematics Acquired 12   | .   .   .   4   .   .   .   4   4   .   
  Parts Damaged            2    | .   .   .   1   .   .   .   1   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Fac Gar 
Used RIF Installer         1    | .   .   .   .   .   .   .   .   .   1   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    1    | .   .   .   .   .   .   .   .   .   1   
  Machine Destruction      1    | .   .   .   .   .   .   .   .   .   1   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  
--------                   Run  | Scr Mat Min Mat Min Exi Min Mat Fac Gar 
Total Allies               2    | .   .   .   .   .   .   .   .   2   .   
  Largest Group            1    | .   .   .   .   .   .   .   .   1   .   
  Highest-Rated Group      26   | .   .   .   .   .   .   .   .   26  .   
  Highest-Rated Ally       26   | .   .   .   .   .   .   .   .   26  .   
Total Orders               2    | .   .   .   .   .   .   .   .   2   .   
  STAY                     1    | .   .   .   .   .   .   .   .   1   .   
  FOLLOW                   1    | .   .   .   .   .   .   .   .   1   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Gar 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   2   .   1   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   
-------------              Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Gar  
Turns Passed               6505 | 161  873  151  1575 157  126  237  1384 1574 267  
Spaces Moved               7769 | 105  918  375  1668 314  290  195  1583 2130 191  
  Core                     1    | 1    .    .    .    .    .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    
  Legs                     .    | .    .    .    .    .    .    .    .    .    .    
  Wheels                   510  | 104  406  .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    
  Flight                   7258 | .    512  375  1668 314  290  195  1583 2130 191  
  Fastest Speed            29   | 50   40   40   35   35   35   35   29   29   34   
  Average Speed            37   | 79   57   40   36   35   35   35   31   31   35   
  Slowest Speed            106  | 80   80   40   40   35   35   35   102  106  106  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            41   | .    8    1    14   5    .    .    5    8    .    
  Cave-ins Triggered       1    | .    .    .    .    .    .    .    .    1    .    
Exploration Rate (%)       66   | 4    96   93   98   76   69   44   92   50   38   
  Regions Visited          9
    Branch Regions         4
  Pre-discovered Areas     1    | .    .    1    .    .    .    .    .    .    .    
  Known Exits Taken        8    | .    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      1    | 1    .    .    .    .    .    .    .    .    .    
Scrap Searched             3    | .    .    1    .    1    .    1    .    .    .    
Spaces Dug                 159  | .    .    .    7    3    .    1    67   81   .    
Terrain Destroyed          380  | .    57   .    83   88   .    1    70   81   .    
  Melee                    158  | .    .    .    7    3    .    1    67   80   .    
  Projectile               4    | .    .    .    3    .    .    .    .    1    .    
  AOE                      218  | .    57   .    73   85   .    .    3    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   
---------                  Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Gar  
Total                      10569 | 148  1173 374  2432 332  315  360  2262 2817 356  
  Wait                     1890  | .    148  .    559  2    17   162  464  415  123  
  Move                     7679  | 104  902  372  1639 303  289  194  1572 2113 191  
  Hop                      39    | .    7    1    14   5    .    .    5    7    .    
  Pick Up                  41    | .    2    1    12   1    4    .    5    15   1    
  Fast Attach              70    | 5    15   .    13   .    .    .    18   19   .    
  Attach                   12    | .    .    .    3    .    2    .    2    4    1    
  Detach                   10    | .    .    .    4    .    .    .    1    5    .    
  Swap                     53    | .    2    .    10   2    .    1    5    27   6    
  Drop                     86    | 1    9    .    15   1    3    1    16   40   .    
  Fire                     356   | 38   88   .    108  14   .    .    47   49   12   
  Melee                    203   | .    .    .    9    4    .    2    90   94   4    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            19    | .    .    .    .    .    .    .    .    1    18   
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            111   | .    .    .    46   .    .    .    37   28   .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 5 exits: *Mat x3 / *Min / *Sto)
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles
-8/Mines
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 4 exits: *Fac x2 / *Low / Gar)
-7/Garrison (discovered 1 exit: *Fac)

 History 
---------
 Turn | Location      | Event
   19 | -11/Scrapyard | Discovered new exit (range 16)
  162 | -11/Scrapyard | Entered Materials
  214 | -10/Materials | Upgraded with Utility slot (x1)
  227 | -10/Materials | Identified exit to Mines
  260 | -10/Materials | Upgraded with Weapon slot (x1)
  300 | -10/Materials | Build established: Mutant
  310 | -10/Materials | Discovered new exit (range 6)
  464 | -10/Materials | Upgraded with Utility slot (x1)
  469 | -10/Materials | Discovered new exit (range 11)
  585 | -10/Materials | Discovered new exit (range 15)
  626 | -10/Materials | Reached level 2
  670 | -10/Materials | Identified exit to Materials
  791 | -10/Materials | Core integrity fell below 50%
  809 | -10/Materials | Upgraded with Utility slot (x1)
  877 | -10/Materials | Repaired Grenade Launcher
  910 | -10/Materials | Repaired Imp. Terrain Scanner
  938 | -10/Materials | Repaired Flight Unit
  965 | -10/Materials | Repaired Lgt. Assault Rifle
  993 | -10/Materials | Repaired Lgt. Ion Engine
 1035 | -10/Materials | Entered Mines
 1120 | -10/Mines     | Learned Materials emergency access door positions
 1134 | -10/Mines     | Discovered exit to Materials (range 3)
 1165 | -10/Mines     | Learned location of Zion (-7)
 1183 | -10/Mines     | Discovered exit to Materials (range 8)
 1186 | -10/Mines     | Entered Materials
 1187 | -9/Materials  | Core integrity fell below 50%
 1188 | -9/Materials  | Reached level 3
 1195 | -9/Materials  | Identified exit to Mines
 1195 | -9/Materials  | Identified exit to Storage
 1195 | -9/Materials  | Reached level 4
 1383 | -9/Materials  | Discovered new exit (range 10)
 1462 | -9/Materials  | Discovered new exit (range 16)
 1524 | -9/Materials  | Build established: Scout
 1566 | -9/Materials  | Upgraded with Utility slot (x1)
 1619 | -9/Materials  | Reached level 5
 1745 | -9/Materials  | Discovered new exit (range 6)
 1774 | -9/Materials  | Repaired Imp. Sensor Array?
 1854 | -9/Materials  | Reached level 6
 2076 | -9/Materials  | Repaired Imp. EM Shotgun
 2215 | -9/Materials  | Repaired Lgt. Ion Engine
 2254 | -9/Materials  | Repaired Imp. Heat Sink
 2288 | -9/Materials  | Repaired Imp. Light Cannon
 2321 | -9/Materials  | Repaired Imp. Terrain Scanner
 2352 | -9/Materials  | Repaired Lgt. Armor Plating
 2724 | -9/Materials  | Reached level 7
 2761 | -9/Materials  | Entered Mines
 2762 | -9/Mines      | Assembled infested the area
 2767 | -9/Mines      | Assisted by a Guerilla fighting off Assembled
 2823 | -9/Mines      | Met a Derelict bent on vengeance
 2827 | -9/Mines      | Destroyed 17 combat bots
 2852 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 2852 | -9/Mines      | Discovered new exit (range 5)
 2872 | -9/Mines      | Discovered new exit (range 13)
 2876 | -9/Mines      | Discovered new exit (range 5)
 2902 | -9/Mines      | Learned Materials emergency access door positions
 2907 | -9/Mines      | Identified exit to Materials
 2917 | -9/Mines      | Identified exit to Exiles
 2918 | -9/Mines      | Entered Exiles
 2927 | -9/Exiles     | Met 8R-AWN
 2933 | -9/Exiles     | Met EX-HEX
 2960 | -9/Exiles     | Met EX-DEC
 2966 | -9/Exiles     | Met EX-BIN
 2971 | -9/Exiles     | Aligned with FarCom system
 2971 | -9/Exiles     | Given EX-Vault access code
 2980 | -9/Exiles     | Opened EX-Vault
 2984 | -9/Exiles     | Found Cloak of Protection
 2987 | -9/Exiles     | Upgraded with Utility slot (x1)
 2996 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
 3024 | -9/Exiles     | Discovered new exit (range 10)
 3027 | -9/Exiles     | Identified exit to Mines
 3044 | -9/Exiles     | Left Exiles lab with Cloak of Protection
 3044 | -9/Exiles     | Entered Mines
 3262 | -8/Mines      | Discovered exit to Materials (range 8)
 3274 | -8/Mines      | Build established: Ninja
 3281 | -8/Mines      | Entered Materials
 3282 | -8/Materials  | Core integrity fell below 50%
 3283 | -8/Materials  | Reached level 8
 3286 | -8/Materials  | Upgraded with Propulsion slot (x1)
 3439 | -8/Materials  | Central database locked down
 3462 | -8/Materials  | Reached level 9
 3469 | -8/Materials  | Core integrity fell below 20%
 3591 | -8/Materials  | Build established: Infiltrator-Ninja
 3631 | -8/Materials  | Repaired Katana
 3684 | -8/Materials  | Repaired Hvy. Ion Engine?
 3809 | -8/Materials  | Repaired Med. Armor Plating?
 3835 | -8/Materials  | Upgraded with Weapon slot (x1)
 4015 | -8/Materials  | Repaired Imp. EM Shotgun
 4119 | -8/Materials  | Discovered new exit (range 8)
 4197 | -8/Materials  | Reached level 10
 4265 | -8/Materials  | Discovered new exit (range 5)
 4328 | -8/Materials  | Identified exit to Garrison
 4379 | -8/Materials  | Reached level 11
 4456 | -8/Materials  | Upgraded with Power slot (x1)
 4468 | -8/Materials  | Upgraded with Propulsion slot (x1)
 4478 | -8/Materials  | Discovered new exit (range 10)
 4665 | -8/Materials  | Identified exit to Factory
 4665 | -8/Materials  | Entered Factory
 4667 | -7/Factory    | Reached level 12
 4925 | -7/Factory    | Repaired Transmission Jammer
 5166 | -7/Factory    | Identified exit to Garrison
 5351 | -7/Factory    | Discovered new exit (range 11)
 5376 | -7/Factory    | Reached level 13
 5545 | -7/Factory    | Fabricated Imp. VTOL Module (x1)
 5665 | -7/Factory    | Fabricated Imp. VTOL Module (x1)
 5687 | -7/Factory    | Crushed by falling debris
 5766 | -7/Factory    | Fabricated Field Propulsion Array (x2)
 5931 | -7/Factory    | Discovered new exit (range 16)
 5973 | -7/Factory    | Identified exit to Factory
 6059 | -7/Factory    | Local fabrication network quarantined
 6176 | -7/Factory    | Discovered new exit (range 6)
 6177 | -7/Factory    | Identified exit to Lower Caves
 6239 | -7/Factory    | Entered Garrison
 6241 | -7/Garrison   | Reached level 14
 6259 | -7/Garrison   | Core integrity fell below 50%
 6286 | -7/Garrison   | Triggered checkpoint
 6300 | -7/Garrison   | Garrison Relay disabled
 6479 | -7/Garrison   | Discovered new exit (range 10)
 6481 | -7/Garrison   | Identified exit to Factory
 6484 | -7/Garrison   | Installed Relay Interface Framework
 6498 | -7/Garrison   | Triggered checkpoint
 6500 | -7/Garrison   | Core integrity fell below 20%
 6506 | -7/Garrison   | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
06462_ Field strength at 55.
06463_ Field strength at 50.
06464_ Field strength at 45.
06465_ Field strength at 40.
06466_ Field strength at 35.
06467_ Field strength at 30.
06468_ Field strength at 25.
06469_ Field strength at 20.
06470_ Field strength at 15.
06471_ System corrupted: Matter fused (-7).
06471_ Field strength at 10.
06472_ Field strength at 5.
06473_ Stasis field depleted.
06479_ EXIT=FOUND
06481_ EXIT=IDENTIFIED: FACTORY
06484_ Initiating installation procedure...
06484_ Relay Interface Framework installed.
06498_ Beams of light sweep through the air. An alarm sounds.
06501_ Destroyed Lgt. Nuclear Core.
06501_ S-27 Virus knocked back.

 Map 
-----
+----------------------------------------------------+
| ???????????????#??#???????#????#????##?????????#?? |
| ????????????##?????????#?????#?????????#???#?????? |
| ??????????????????????????????????????#???##?????? |
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| ?????#?????#???????????#?????#" "#?????#??#??????? |
| ????????????#???????????#????#" "#?#?#???????????? |
| ???????????????#?????#?#?##??#" "#???????????????? |
| ????????????????????????#????## ###????##????????# |
| ????????????#?#??##??#????####   #????#???#??????? |
| ???????????##??##???########## < #?####??#???????? |
| ????????????#???????##           #?###???????????? |
| ???????#???##??#??##?#           #????#?#????#???? |
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| ??????#?###??##??##??#  #??g  #?#??#?#??#?##?????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           52
Energy Generation          43
Energy Capacity            580
Matter Stores              350
Matter Capacity            350
Sight Range                18
Robot Scan Range           20
Terrain Scan Range         20
Terrain Scan Density       310
Jamming Range              8
Cloak Strength             5
Armor Coverage             225
Evasion (%)                64
Offensive Hacking          15
Defensive Hacking          5

 Item Schematics 
-----------------
       Lrg. Matter Pod | -9/Materials | Scanalyzed
    Lgt. Assault Rifle | -9/Materials | Scanalyzed
       Imp. EM Shotgun | -9/Materials | Scanalyzed
 Mni. Grenade Launcher | -9/Materials | Scanalyzed
     Adv. Sensor Array | -8/Materials | Hacked
       Remote Datajack | -8/Materials | Scanalyzed
   Shock Bomb Launcher | -8/Materials | Scanalyzed
         Hacking Suite | -8/Materials | Scanalyzed
    Med. Armor Plating | -8/Materials | Scanalyzed
 Imp. Shield Generator | -7/Factory   | Scanalyzed
              Flak Gun | -7/Factory   | Scanalyzed
     Lrn. Sensor Array | -7/Factory   | Scanalyzed
      Imp. VTOL Module | -7/Factory   | Scanalyzed
             Drone Bay | -7/Factory   | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
       Imp. VTOL Module | x1 | -7/Factory 
       Imp. VTOL Module | x1 | -7/Factory 
 Field Propulsion Array | x2 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Brute Force
Exterminator

 Challenges 
------------
None

 RPGLIKE                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   
---------                  Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Gar  
Levels Raised              13    | .    1    .    5    .    .    .    4    2    1    
  XP Earned                23408 | 3000 2478 500  6045 575  350  500  5155 3788 1017 
  XP Spent                 18055 | .    3500 500  4050 .    3375 .    4650 1980 .    
Upgrades                   37    | .    8    1    7    .    6    .    6    9    .    
  Power Slot               1     | .    .    .    .    .    .    .    1    .    .    
  Propulsion Slot          2     | .    .    .    .    .    .    .    2    .    .    
  Utility Slot             5     | .    3    .    1    .    1    .    .    .    .    
  Weapon Slot              2     | .    1    .    .    .    .    .    1    .    .    
  Core Integrity           8     | .    .    .    .    .    .    .    .    8    .    
  Energy Generation        3     | .    .    .    1    .    1    .    1    .    .    
  Energy Storage           2     | .    .    .    1    .    1    .    .    .    .    
  Matter Storage           1     | .    .    .    .    .    1    .    .    .    .    
  Mass Support             4     | .    2    .    .    .    2    .    .    .    .    
  Inventory Capacity       6     | .    1    1    2    .    .    .    1    1    .    
  Terrain Scan Density     1     | .    1    .    .    .    .    .    .    .    .    
  Hack Attack %            1     | .    .    .    1    .    .    .    .    .    .    
  Hack Defense %           1     | .    .    .    1    .    .    .    .    .    .    
Protomatter Created        1056  | .    86   .    417  3    .    .    353  197  .    
  Integrity Restored       2455  | .    .    .    1017 .    .    .    849  589  .    
    Core                   2455  | .    .    .    1017 .    .    .    849  589  .    
Protomatter Decayed        170   | .    63   .    47   4    .    .    56   .    .    

 Game 
------
Seed              GhostChipMaul
  Manual?         0
Play Time         02:27:15
  Cumulative      140.3 hours
  Start           2019.12.19 @ 09:29:52
  End             2019.12.19 @ 12:05:15
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      Winter2019/RPGLIKE
Game No.          187
  Rogue           176
  Adventurer      11
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             45
Gallery%          58
Achievement%      41
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              12/Terminus
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 24617452-d5eb-4f27-9ebb-92a006733d7d