Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.22 @ 21:06:12 Player: b00n1n Result: Destroyed by H-77 Assassin with High-powered Shotgun Performance ------------- Evolutions (6) 3000 Regions Visited (10) 2000 Robots Destroyed (115) 575 Value Destroyed (3775) 3775 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (157) 157 TOTAL SCORE: 9707 Bonus ------- High Alert Combat Kills 41 Follower Combat Kills 116 Cogmind --------- Core Integrity 0/1150 Matter 73/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (9) ------ Advanced Signal Interpreter Improved Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Fission Core Magnetic Acceleration Cannon Heavy Flak Cannon Peak State ------------ > --- POWER ------------ Micro Fission Core > --- PROPULSION ------- Gravmag Array Antigrav System Antigrav System Antigrav System Improved Antigrav System > --- UTILITY ---------- Power Amplifier Advanced Heat Sink Advanced Signal Interpreter Targeting Computer Improved Targeting Computer Improved Targeting Computer Advanced Targeting Computer Target Analyzer Advanced Thermal Shield > --- WEAPON ----------- Hypervelocity Gauss Rifle Improved Heavy Machine Gun KE Penetrator > --- INVENTORY -------- Fission Core Advanced Heat Sink Improved Kinecellerator Magnetic Acceleration Cannon Heavy Flak Cannon [Rating: 93] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Improved Treads Leg Aluminum Leg Wheel Wheel Hover Unit Gravmag Array Flight Unit VTOL Module Utility Targeting Computer Device Cooling System Storage Small Storage Unit Processor Targeting Computer Protection Reactive Plating Weapon Improved Medium Laser Energy Gun Improved Medium Laser Ballistic Gun Gauss Rifle Ballistic Cannon Heavy Flak Cannon Impact Weapon Heavy Flail Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Fac Fac Slots Evolved 12 | . . 2 . 2 2 . . 2 2 2 Power . | . . . . . . . . . . . Propulsion 4 | . . 1 . . 1 . . . 1 1 Utility 7 | . . 1 . 1 1 . . 2 1 1 Weapon 1 | . . . . 1 . . . . . . Parts Attached 138 | 7 9 12 12 12 12 5 11 33 15 10 Power 19 | 1 3 1 1 2 2 1 2 3 2 1 Engine 11 | 1 3 1 1 2 2 1 . . . . Core 8 | . . . . . . . 2 3 2 1 Reactor . | . . . . . . . . . . . Propulsion 45 | 2 2 8 5 3 4 2 1 8 4 6 Treads 9 | . 1 2 . . 1 . 1 2 2 . Leg 21 | 2 1 6 5 3 1 1 . 2 . . Wheel 2 | . . . . . 2 . . . . . Hover 11 | . . . . . . . . 3 2 6 Flight 2 | . . . . . . 1 . 1 . . Utility 41 | 2 2 1 1 4 3 . 4 14 7 3 Device 17 | 1 . 1 . 2 2 . 1 3 5 2 Storage 5 | 1 1 . 1 . . . . 2 . . Processor 12 | . 1 . . 2 1 . 1 5 1 1 Hackware . | . . . . . . . . . . . Protection 7 | . . . . . . . 2 4 1 . Artifact . | . . . . . . . . . . . Weapon 33 | 2 2 2 5 3 3 2 4 8 2 . Energy Gun 18 | 2 2 2 4 3 3 2 . . . . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 9 | . . . . . . . . 7 2 . Ballistic Cannon 1 | . . . . . . . . 1 . . Launcher . | . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon 5 | . . . 1 . . . 4 . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 5 | . . . 2 . 2 . . 1 . . Parts Lost 48 | . 4 1 1 . 3 14 1 4 3 17 Power 4 | . 1 . . . . 2 . . . 1 Propulsion 19 | . 1 1 . . 3 5 . 1 2 6 Utility 13 | . . . . . . 2 1 2 1 7 Weapon 12 | . 2 . 1 . . 5 . 1 . 3 Highest Loss Streak 17 | . 3 1 1 . 3 12 1 2 1 17 To Critical Strikes 1 | . . . . . . . . . . 1 Average Slot Usage (%) 92 | . 99 100 100 99 99 90 45 86 93 78 Engine 5 | . 14 11 11 9 7 6 . . . . Core 1 | . . . . . . . 2 6 5 4 Treads 2 | . . 3 . . . 6 2 4 3 2 Leg 17 | . 27 29 33 27 27 11 . 4 . . Hover 4 | . . . . . . . . 7 18 18 Device 7 | . 2 11 11 8 7 6 2 5 11 9 Storage 3 | . 15 11 11 . . . . . . . Processor 24 | . 10 11 11 26 30 29 30 30 30 29 Protection 1 | . . . . . . . 3 5 3 . Energy Gun 14 | . 27 22 22 27 23 21 . . . . Ballistic Gun 5 | . . . . . . . . 16 12 12 Naked Turns . | . . . . . . . . . . . Heaviest Build 45 | 13 16 19 20 25 19 19 12 35 45 31 Greatest Support 44 | 20 20 30 33 33 20 25 23 36 44 42 Greatest Overweight (x) 4 | . 1 1 . . 1 4 3 1 1 . Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 8 8 5 5 5 15 5 5 Average Capacity 5 | 7 8 8 8 5 5 5 5 5 5 5 Most Carried 8 | 8 8 8 8 8 5 5 5 5 5 5 Average Carried 5 | 6 7 7 7 5 4 4 2 4 4 4 Final Capacity 8 | 8 8 8 8 5 5 5 5 5 5 5 Final Carried 8 | 8 8 8 8 5 5 2 5 5 5 3 Class Distribution -------------------- 40% | Scavenger-Gunner 32% | Mutant 20% | Gunner 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Storage Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Mutant | -7/Lower Caves Scavenger-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Gunner | -4/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 ----------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Fac Fac Matter Collected 2276 | 270 75 105 110 140 111 30 110 812 453 60 Remotely . | . . . . . . . . . . . Salvage Created 4978 | 120 324 427 757 813 531 512 126 843 465 60 Parts 227 | 5 10 21 39 40 26 15 2 38 26 5 Haulers Intercepted 9 | . . 1 3 3 1 . . 1 . . Recyclers Shooed 5 | . . . 1 . . . . 4 . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 16 | . . . . . . 15 1 . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Fac Fac Combat Hostiles Destroyed 87 | . 7 8 13 9 6 10 3 18 12 1 Melee 2 | . . . . . . . 2 . . . Guns 71 | . 4 8 13 7 5 8 . 17 8 1 Cannons 5 | . . . . . . . . 1 4 . AOE 2 | . 2 . . . . . . . . . Classes Destroyed 12 | 2 2 3 1 1 1 1 . 1 . . Worker 3 | . . 1 . 1 1 . . . . . Tunneler 2 | 2 . . . . . . . . . . Hauler 9 | . . 1 3 3 1 . . 1 . . Recycler 6 | 1 . . 2 2 1 . . . . . Watcher 8 | . 2 2 . 3 1 . . . . . Swarmer 24 | . . . 4 3 . 1 3 7 6 . Grunt 31 | . 7 7 7 . . 4 . 4 2 . Brawler 2 | . . . . . . . . 2 . . Duelist 3 | . . . . . . 1 . 1 1 . Sentry 16 | . . 1 2 4 4 2 . 1 2 . Hunter 2 | . . . . 2 . . . . . . Programmer 9 | . . . . . 2 2 . 3 1 1 Best Kill Streak 7 | 1 3 3 7 4 4 4 2 4 4 1 Combat Bots Only 5 | . 3 3 5 3 2 4 2 4 4 1 Max Kills in Single Turn 2 | 1 2 2 1 2 1 1 1 2 1 1 Gunslinging 1 | . . . . . . . . 1 . . Exploded 2 | . 2 . . . . . . . . . Melee 1 | . . . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Fac Fac Hostile Shots Fired 743 | . 49 33 30 37 65 116 43 111 54 205 Missed 254 | . 10 11 9 10 28 39 7 36 19 85 Damage Taken 7162 | . 524 271 244 350 305 1287 540 975 511 2155 Core 2005 | . 97 15 64 40 23 320 205 59 28 1154 Absorbed by Shields 228 | . . . . . . . . 228 . . Ignored by Resistances 125 | . . . . . . . . 43 82 . Core Remaining (%) 77 | 100 61 . 80 92 . . 21 93 97 . Volleys Fired 279 | 13 33 25 48 25 23 25 . 53 30 4 Largest 3 | 2 2 2 2 3 3 3 . 3 3 3 Hottest 178 | 100 100 106 112 168 178 178 . 96 101 81 Shots Fired 699 | 26 65 50 96 75 69 74 . 142 90 12 Gun 668 | 26 65 50 96 75 69 74 . 137 64 12 Cannon 31 | . . . . . . . . 5 26 . Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic 244 | . . . . . . . . 142 90 12 Thermal 451 | 26 61 50 96 75 69 74 . . . . Explosive . | . . . . . . . . . . . Electromagnetic 4 | . 4 . . . . . . . . . Robot Hit Streak 39 | 9 9 14 16 18 39 32 . 16 19 24 Robot Miss Streak 7 | 2 2 2 2 2 2 2 . 5 7 . Penetration Max 1 | . . . . . . . . 1 1 . Secondary Targets 6 | . 1 . 2 . . . . 3 . . Max Gunslinging Chain 1 | . 1 . 1 . . . . 1 . . Shots Hit Robots 487 | 18 48 36 44 51 51 59 6 98 66 10 Core Hits 251 | 4 15 22 23 25 20 21 1 66 50 4 Critical Kills 6 | . . . . . . . . 4 2 . Critical Parts Destroyed 12 | . . . . . . . 3 3 6 . Critical Strikes 42 | 2 3 4 4 4 3 4 3 7 8 . Burn 24 | 2 3 4 4 4 3 4 . . . . Destroy 15 | . . . . . . . . 7 8 . Smash 3 | . . . . . . . 3 . . . Melee Attacks 18 | . . . . . . . 18 . . . Impact 18 | . . . . . . . 18 . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 9105 | 224 670 467 713 911 1035 1161 307 2201 1221 195 Guns 7982 | 224 588 464 699 907 1018 1161 . 2006 745 170 Cannons 638 | . . . . . . . . 162 476 . Explosions 73 | . 73 . . . . . . . . . Melee 307 | . . . . . . . 307 . . . Ramming 105 | . 9 3 14 4 17 . . 33 . 25 Kinetic 3559 | . . . . . . . . 2168 1221 170 Thermal 5070 | 224 597 464 699 907 1018 1161 . . . . Explosive . | . . . . . . . . . . . Electromagnetic 64 | . 64 . . . . . . . . . Impact 307 | . . . . . . . 307 . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 3 | . . . 1 . . 2 2 3 3 . Average Corruption 2 | . . . 1 . . 2 2 2 2 . Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 7 | . . . . . . 1 3 2 1 . Message Errors 1 | . . . . . . . 1 . . . Matter Fused 2 | . . . . . . . 1 . 1 . Energy Discharges 2 | . . . . . . . 1 1 . . Data Loss (minor) 2 | . . . . . . 1 . 1 . . Overload Shots . | . . . . . . . . . . . Overflow Damage 184 | . 6 . . . . . 178 . . . Projectiles . | . . . . . . . . . . . Explosions 6 | . 6 . . . . . . . . . Melee 178 | . . . . . . . 178 . . . Knockbacks 31 | . 1 . . . . . 1 8 20 1 Impact 5 | . 1 . . . . . 1 2 . 1 Kinetic 20 | . . . . . . . . 5 15 . Secondary 6 | . . . . . . . . 1 5 . Self-Inflicted Damage 77 | . 56 . . . . . . 9 . 12 Shots 1 | . 1 . . . . . . . . . Rammed 5 | . . . . . . . . 1 . 4 Targets Rammed 25 | . 2 1 4 3 5 . . 6 . 4 Kicked 20 | . 2 1 4 3 5 . . 5 . . Crushed . | . . . . . . . . . . . Highest Temperature 348 | 78 348 13 2 198 209 216 . 238 24 . Average Temperature 86 | 32 162 13 2 48 102 44 . 54 9 . Received Heat Transfer 1371 | . 279 159 63 72 96 387 . 168 54 93 Effects 3 | . 3 . . . . . . . . . Interference 3 | . 3 . . . . . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions 5 | . . . . . . . 5 . . . Robots Melted 7 | . 1 . . 2 2 2 . . . . Combat Hostiles 6 | . 1 . . 2 1 2 . . . . Parts Melted 46 | . 3 6 5 8 11 13 . . . . Heat Transferred 12995 | 814 1744 1557 1924 2294 2183 2479 . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Fac Fac Peak Influence 500 | 15 143 288 397 468 148 . . 273 500 202 Initial 167 | . 9 29 121 167 50 . . 47 133 80 Average 143 | 5 58 146 186 285 57 . . 139 289 147 Maximum Alert Level 2 | . . 1 1 2 . . . 1 2 1 Low Security (%) 77 | 100 100 71 61 31 100 . . 86 29 99 Level 1 19 | . . 28 38 56 . . . 13 51 . Level 2 2 | . . . . 12 . . . . 18 . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 24 | . 2 2 6 2 1 . . 5 4 2 Investigation 1 | . 1 . . . . . . . . . Extermination 4 | . . . . . 1 . . 2 1 . Reinforcement 10 | . 1 2 3 2 . . . . . 2 Assault . | . . . . . . . . . . . Garrison 9 | . . . 3 . . . . 3 3 . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 2 | . . . . 1 . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Fac Fac Distress Signals 12 | . 1 . 5 3 2 . . 1 . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 162 | . 11 17 21 17 9 19 3 25 19 21 Peak Tracking Total 15 | . 3 8 7 4 2 9 3 4 5 15 Tactical Retreats 15 | . . . 1 1 . 3 . 3 4 3 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Fac Fac Traps Triggered 3 | . 1 . 1 . . . . 1 . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 3 | . . . . . . 3 . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 ---------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Fac Fac Machines Disabled 1 | . . . . 1 . . . . . . Max in Single Turn 1 | . . . . 1 . . . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Fac Fac Machines Accessed 43 | . 2 1 8 8 7 . . 9 4 4 Terminals 32 | . 1 1 7 6 4 . . 7 2 4 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 5 | . 1 . . 2 1 . . . 1 . Scanalyzers . | . . . . . . . . . . . Garrison Access 6 | . . . 1 . 2 . . 2 1 . Total Hacks 104 | . 5 6 21 23 16 . . 14 11 8 Successful 43 | . 3 5 9 11 4 . . 4 3 4 Failed 61 | . 2 1 12 12 12 . . 10 8 4 Catastrophic 14 | . . . 1 2 3 . . 4 3 1 Database Lockouts . | . . . . . . . . . . . Manual 8 | . . 1 . 7 . . . . . . Terminals 87 | . 3 6 17 21 12 . . 12 8 8 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 7 | . 2 . . 2 1 . . . 2 . Scanalyzers . | . . . . . . . . . . . Garrison Access 10 | . . . 4 . 3 . . 2 1 . Terminal Hacks 39 | . 2 5 9 9 3 . . 4 3 4 Record 2 | . . 1 . . 1 . . . . . Robot Analysis 1 | . . . . . . . . 1 . . Prototype ID Bank 2 | . 1 . . . . . . 1 . . Open Door 2 | . . . 2 . . . . . . . Branch Access Points 3 | . . . . 1 . . . 1 . 1 Emergency Access Points 1 | . . . 1 . . . . . . . Terminal Index 1 | . . . 1 . . . . . . . Alert Level 8 | . . . 1 2 1 . . 1 2 1 Unreport Threat 3 | . . . . 2 . . . . 1 . Locate Traps 7 | . . . 2 2 1 . . . . 2 Patrol Status 1 | . . . 1 . . . . . . . Investigation Status 1 | . . 1 . . . . . . . . Reinforcement Status 1 | . . 1 . . . . . . . . Recall Investigation 1 | . . 1 . . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . Zone Layout 4 | . 1 1 . 2 . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks 4 | . 1 . . 2 1 . . . . . Report Inventory 4 | . 1 . . 2 1 . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 40 | . 2 1 7 6 7 . . 9 4 4 Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 ------------ Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Fac Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Fac Fac Total Allies 10 | . . . 10 . . . . . . . Largest Group 10 | . . . 10 . . . . . . . Highest-Rated Group 88 | . . . 88 . . . . . . . Highest-Rated Ally 16 | . . . 16 . . . . . . . Total Orders 1 | . . . 1 . . . . . . . ROAM 1 | . . . 1 . . . . . . . Ally Attacks 63 | . . . 63 . . . . . . . Total Damage 630 | . . . 630 . . . . . . . Kills 6 | . . . 6 . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Fac Fac Robot Analysis Total 1 | . . . . . . . . 1 . . Derelict Logs Recovered 2 | . . . . . . 2 . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 ------------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Fac Fac Turns Passed 6226 | 332 571 262 762 490 976 556 247 1145 530 355 Spaces Moved 4880 | 207 318 125 465 298 710 454 254 948 581 520 Core 326 | 2 . . . . . 55 214 . . 55 Treads 62 | . 4 2 . . 4 4 40 8 . . Legs 2570 | 205 314 123 465 298 617 257 . 291 . . Wheels 226 | . . . . . 89 137 . . . . Hover 1695 | . . . . . . . . 649 581 465 Flight 1 | . . . . . . 1 . . . . Fastest Speed 40 | 50 120 120 120 120 80 50 50 52 48 40 Average Speed 97 | 119 130 121 120 120 115 100 71 93 66 60 Slowest Speed 385 | 120 190 190 120 120 190 385 200 250 131 96 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 33 | 11 45 12 66 49 27 74 20 30 15 17 Regions Visited 10 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . . . . . . Known Exits Taken 3 | . . . . . . 1 . 1 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 . 1 . . . Scrap Searched 3 | . . . . . . 1 2 . . . Spaces Dug 3 | . . . . . . . 3 . . . Terrain Destroyed 9 | . 5 . . . . . 3 1 . . Melee 3 | . . . . . . . 3 . . . Projectile . | . . . . . . . . . . . AOE 5 | . 5 . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Fac Fac Total 5750 | 262 411 189 584 377 815 495 293 1107 665 552 Wait 215 | 28 29 7 21 20 48 11 . 24 24 3 Move 4870 | 206 317 124 464 297 709 453 253 947 580 520 Hop . | . . . . . . . . . . . Pick Up 79 | 8 9 7 13 7 7 . 6 14 6 2 Fast Attach 62 | 7 4 3 5 2 7 2 3 18 6 5 Attach 39 | . 3 4 1 4 3 3 8 8 3 2 Detach 22 | . 2 3 2 1 1 . 5 6 1 1 Swap 38 | . 2 5 7 6 2 . . 7 6 3 Drop 103 | . 10 10 19 12 10 1 . 24 9 8 Fire 279 | 13 33 25 48 25 23 25 . 53 30 4 Melee 18 | . . . . . . . 18 . . . Ram 5 | . . . . . . . . 1 . 4 Kick 20 | . 2 1 4 3 5 . . 5 . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Storage -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 3 exits: *Fac / Low x2) -5/Factory -4/Factory (discovered 2 exits: Upp x2) History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 333 | -11/Scrapyard | Entered Materials 334 | -10/Materials | Build established: Mutant 574 | -10/Materials | Discovered new exit (range 5) 639 | -10/Materials | Lost 3 parts (1n2w) 690 | -10/Materials | Discovered new exit (range 5) 904 | -10/Materials | Entered another Materials area 904 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1084 | -9/Materials | Discovered new exit (range 9) 1166 | -9/Materials | Entered Storage 1197 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 1250 | -9/Storage | Garrison activated, responded to threat 1326 | -9/Storage | Lost 5 allies 1494 | -9/Storage | Learned location of Armory (-3) 1863 | -9/Storage | Discovered new exit (range 6) 1928 | -9/Storage | Entered Materials 1928 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2227 | -8/Materials | Build established: Gunner 2385 | -8/Materials | Discovered new exit (range 15) 2418 | -8/Materials | Entered Factory 2418 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2715 | -7/Factory | Build established: Scavenger-Gunner 3320 | -7/Factory | Discovered new exit (range 3) 3327 | -7/Factory | Lost 3 parts (3n) 3394 | -7/Factory | Entered Lower Caves 3447 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3627 | -7/Lower Caves | Identified exit to Lower Caves 3646 | -7/Lower Caves | Spotted B-75 Beast 3699 | -7/Lower Caves | Learned Factory emergency access door positions 3883 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 3950 | -7/Lower Caves | Entered another Lower Caves area 3954 | -7/Lower Caves | Lost 12 parts (1p4n2u5w) 3984 | -7/Lower Caves | Encountered a Warlord checkpoint 4061 | -7/Lower Caves | Core integrity fell below 50% 4185 | -7/Lower Caves | Discovered new exit (range 9) 4190 | -7/Lower Caves | Build established: Mutant 4197 | -7/Lower Caves | Entered Factory 4197 | -6/Factory | Evolved 2 slots: Utility x2 4289 | -6/Factory | Identified exit to Lower Caves 4791 | -6/Factory | Garrison activated, responded to threat 4914 | -6/Factory | Spotted B-75 Beast 5119 | -6/Factory | Build established: Scavenger-Gunner 5329 | -6/Factory | Discovered new exit (range 8) 5332 | -6/Factory | Identified exit to Factory 5342 | -6/Factory | Entered another Factory area 5342 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5501 | -5/Factory | Build established: Gunner 5539 | -5/Factory | Garrison activated, responded to threat 5772 | -5/Factory | Discovered new exit (range 9) 5780 | -5/Factory | Identified exit to Factory 5872 | -5/Factory | Entered another Factory area 5872 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5905 | -4/Factory | Build established: Scavenger-Gunner 6035 | -4/Factory | Identified exit to Upper Caves 6131 | -4/Factory | Spotted B-86 Titan 6214 | -4/Factory | Core integrity fell below 50% 6223 | -4/Factory | Core integrity fell below 20% 6227 | -4/Factory | Destroyed by H-77 Assassin with High-powered Shotgun Last Messages --------------- 06220_ Slug penetrates Wall. 06220_ U-05 Engineer lays Concrete. 06220_ Penetrated by Slug. 06220_ U-05 Engineer lays Concrete. 06220_ Penetrated by Slug. 06221_ U-05 Engineer lays Concrete. 06222_ R-10 Processor collects Phase Gun. 06222_ Penetrated by Slug. 06223_ U-05 Engineer lays Concrete. 06223_ Slug penetrates Wall. 06223_ U-05 Engineer lays Concrete. 06224_ Penetrated by Slug. 06224_ U-05 Engineer lays Concrete. 06225_ R-10 Processor collects Flexi-carbon Leg. 06225_ U-05 Engineer lays Concrete. 06227_ Slug penetrates G-67 Veteran. 06227_ Penetrated by Slug. 06227_ Slug penetrates U-05 Engineer. 06227_ U-05 Engineer destroyed. 06227_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ###+##???????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ?????????????????????????????????????????? | | #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | """ #?????????????????????????????????????????? | | "?" #?????????????????????????????????????????? | | """ #?????????????????????????????????????????? | | """ #?????????????????????????????????????????? | | """ #?????????????????????????????????????????? | | """ #?????????????????????????????????????????? | | # ???????????????????????????###??????????? | | # ????????????????????????? ??????????? | | # ?????????????????????? ???????????? | | # ????????????????????? ???????????? | | # ??????????????????? 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""" ???????????? | | % = !%=############# ^""" ???????????? | | "" | ^ """ #?????????? | | "" """ #?????????? | | F """ @ #?????????? | | "" """ g h h #?????????? | | "" Ru #?????????? | | """ *! #################+####?????????? | | """ * #??????????????????????????????? | | """ ! ##??????????????????????????????? | | ????????????????????????????????? | | "" """ ????????????????????????????????? | | "" """ " /????????????????????############# | | "" """ " #????????????????????# | | ?????????????????????# | | "" """ """ ?????????????????????# | | "" """ """ ??? ?????????????????????# | | "" """ """ ??????????????????????????# | | ???????????????????????# | | "" """ """ "?????????????????????????# | | "" """ """ """???????????????????????# | | "" """ """ """ #????????????????????# | | #????????????????????# ! | | #????????????????????# | | #????????????????????# | | ### #????????????????????#######+##### | | #?? #???????????????????###### #?# | | #??? #???????????????????# #?# | | #??? ####+####???????????????????# #?# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Coolant Potential 65 Energy Generation 21 Energy Capacity 400 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Power Amplification 20 Base Temperature (-) 100 Corruption Containment 8 Armor Coverage 200 Resistance: KI 20 Resistance: TH 30 Evasion (%) 65 Targeting Accuracy 26 Target Analysis 5 Core Analysis 6 Recoil Reduction 1 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CoolingArmoredSuperbattery Manual? 0 Play Time 01:42:09 Cumulative 88.8 hours Start 2024.05.21 @ 23:01:28 End 2024.05.22 @ 21:06:12 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 49 Rogue 49 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 37 Gallery% 57 Achievement% 32 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 97% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 672be1b5-2b26-4ce7-84ee-1e66ae6c41ac