Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.22 @ 21:06:12

Player: b00n1n

Result: Destroyed by H-77 Assassin with High-powered Shotgun

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (10)       2000
Robots Destroyed (115)     575
Value Destroyed (3775)     3775
Prototype IDs (10)         200
Alien Tech Used (0)        0
Bonus (157)                157
              TOTAL SCORE: 9707

 Bonus
-------
High Alert Combat Kills    41
Follower Combat Kills      116

 Cogmind 
---------
Core Integrity             0/1150
Matter                     73/300
Energy                     99/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -4/Factory

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (6) ---
               (None)
>          --- UTILITY (9) ------
  Advanced Signal Interpreter
  Improved Targeting Computer
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (5) ----
           Fission Core
           Magnetic Acceleration Cannon
     Heavy Flak Cannon

 Peak State 
------------
>               --- POWER ------------
          Micro Fission Core
>               --- PROPULSION -------
                Gravmag Array
                Antigrav System
                Antigrav System
                Antigrav System
       Improved Antigrav System
>               --- UTILITY ----------
                Power Amplifier
       Advanced Heat Sink
       Advanced Signal Interpreter
                Targeting Computer
       Improved Targeting Computer
       Improved Targeting Computer
       Advanced Targeting Computer
                Target Analyzer
       Advanced Thermal Shield
>               --- WEAPON -----------
  Hypervelocity Gauss Rifle
       Improved Heavy Machine Gun
                KE Penetrator
>               --- INVENTORY --------
                Fission Core
       Advanced Heat Sink
       Improved Kinecellerator
                Magnetic Acceleration Cannon
          Heavy Flak Cannon
[Rating: 93]

 Favorites 
-----------
Power                      Deuterium Engine
  Engine                   Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Improved Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Gravmag Array
  Flight Unit              VTOL Module
Utility                    Targeting Computer
  Device                   Cooling System
  Storage                  Small Storage Unit
  Processor                Targeting Computer
  Protection               Reactive Plating
Weapon                     Improved Medium Laser
  Energy Gun               Improved Medium Laser
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Heavy Flak Cannon
  Impact Weapon            Heavy Flail

 Build                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  -5  -4  
-------                    Run  | Yrd Mat Mat Sto Mat Fac Low Low Fac Fac Fac 
Slots Evolved              12   | .   .   2   .   2   2   .   .   2   2   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   1   .   .   1   .   .   .   1   1   
  Utility                  7    | .   .   1   .   1   1   .   .   2   1   1   
  Weapon                   1    | .   .   .   .   1   .   .   .   .   .   .   
Parts Attached             138  | 7   9   12  12  12  12  5   11  33  15  10  
  Power                    19   | 1   3   1   1   2   2   1   2   3   2   1   
    Engine                 11   | 1   3   1   1   2   2   1   .   .   .   .   
    Core                   8    | .   .   .   .   .   .   .   2   3   2   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               45   | 2   2   8   5   3   4   2   1   8   4   6   
    Treads                 9    | .   1   2   .   .   1   .   1   2   2   .   
    Leg                    21   | 2   1   6   5   3   1   1   .   2   .   .   
    Wheel                  2    | .   .   .   .   .   2   .   .   .   .   .   
    Hover                  11   | .   .   .   .   .   .   .   .   3   2   6   
    Flight                 2    | .   .   .   .   .   .   1   .   1   .   .   
  Utility                  41   | 2   2   1   1   4   3   .   4   14  7   3   
    Device                 17   | 1   .   1   .   2   2   .   1   3   5   2   
    Storage                5    | 1   1   .   1   .   .   .   .   2   .   .   
    Processor              12   | .   1   .   .   2   1   .   1   5   1   1   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   
    Protection             7    | .   .   .   .   .   .   .   2   4   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   33   | 2   2   2   5   3   3   2   4   8   2   .   
    Energy Gun             18   | 2   2   2   4   3   3   2   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          9    | .   .   .   .   .   .   .   .   7   2   .   
    Ballistic Cannon       1    | .   .   .   .   .   .   .   .   1   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          5    | .   .   .   1   .   .   .   4   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   .   2   .   2   .   .   1   .   .   
Parts Lost                 48   | .   4   1   1   .   3   14  1   4   3   17  
  Power                    4    | .   1   .   .   .   .   2   .   .   .   1   
  Propulsion               19   | .   1   1   .   .   3   5   .   1   2   6   
  Utility                  13   | .   .   .   .   .   .   2   1   2   1   7   
  Weapon                   12   | .   2   .   1   .   .   5   .   1   .   3   
  Highest Loss Streak      17   | .   3   1   1   .   3   12  1   2   1   17  
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   1   
Average Slot Usage (%)     92   | .   99  100 100 99  99  90  45  86  93  78  
  Engine                   5    | .   14  11  11  9   7   6   .   .   .   .   
  Core                     1    | .   .   .   .   .   .   .   2   6   5   4   
  Treads                   2    | .   .   3   .   .   .   6   2   4   3   2   
  Leg                      17   | .   27  29  33  27  27  11  .   4   .   .   
  Hover                    4    | .   .   .   .   .   .   .   .   7   18  18  
  Device                   7    | .   2   11  11  8   7   6   2   5   11  9   
  Storage                  3    | .   15  11  11  .   .   .   .   .   .   .   
  Processor                24   | .   10  11  11  26  30  29  30  30  30  29  
  Protection               1    | .   .   .   .   .   .   .   3   5   3   .   
  Energy Gun               14   | .   27  22  22  27  23  21  .   .   .   .   
  Ballistic Gun            5    | .   .   .   .   .   .   .   .   16  12  12  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             45   | 13  16  19  20  25  19  19  12  35  45  31  
  Greatest Support         44   | 20  20  30  33  33  20  25  23  36  44  42  
  Greatest Overweight (x)  4    | .   1   1   .   .   1   4   3   1   1   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   8   8   8   8   5   5   5   15  5   5   
  Average Capacity         5    | 7   8   8   8   5   5   5   5   5   5   5   
  Most Carried             8    | 8   8   8   8   8   5   5   5   5   5   5   
  Average Carried          5    | 6   7   7   7   5   4   4   2   4   4   4   
  Final Capacity           8    | 8   8   8   8   5   5   5   5   5   5   5   
  Final Carried            8    | 8   8   8   8   5   5   2   5   5   5   3   

 Class Distribution 
--------------------
 40% | Scavenger-Gunner
 32% | Mutant
 20% | Gunner
  5% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
           Mutant | -9/Storage
           Gunner | -8/Materials
 Scavenger-Gunner | -7/Factory
 Scavenger-Gunner | -7/Lower Caves
           Mutant | -7/Lower Caves
 Scavenger-Gunner | -6/Factory
 Scavenger-Gunner | -5/Factory
 Scavenger-Gunner | -4/Factory

 Resources                      | -11 -10 -9  -9  -8  -7  -7  -7  -6  -5  -4  
-----------                Run  | Yrd Mat Mat Sto Mat Fac Low Low Fac Fac Fac 
Matter Collected           2276 | 270 75  105 110 140 111 30  110 812 453 60  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            4978 | 120 324 427 757 813 531 512 126 843 465 60  
  Parts                    227  | 5   10  21  39  40  26  15  2   38  26  5   
Haulers Intercepted        9    | .   .   1   3   3   1   .   .   1   .   .   
Recyclers Shooed           5    | .   .   .   1   .   .   .   .   4   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      16   | .   .   .   .   .   .   15  1   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  -5  -4  
-------                    Run  | Yrd Mat Mat Sto Mat Fac Low Low Fac Fac Fac 
Combat Hostiles Destroyed  87   | .   7   8   13  9   6   10  3   18  12  1   
  Melee                    2    | .   .   .   .   .   .   .   2   .   .   .   
  Guns                     71   | .   4   8   13  7   5   8   .   17  8   1   
  Cannons                  5    | .   .   .   .   .   .   .   .   1   4   .   
  AOE                      2    | .   2   .   .   .   .   .   .   .   .   .   
Classes Destroyed          12   | 2   2   3   1   1   1   1   .   1   .   .   
  Worker                   3    | .   .   1   .   1   1   .   .   .   .   .   
  Tunneler                 2    | 2   .   .   .   .   .   .   .   .   .   .   
  Hauler                   9    | .   .   1   3   3   1   .   .   1   .   .   
  Recycler                 6    | 1   .   .   2   2   1   .   .   .   .   .   
  Watcher                  8    | .   2   2   .   3   1   .   .   .   .   .   
  Swarmer                  24   | .   .   .   4   3   .   1   3   7   6   .   
  Grunt                    31   | .   7   7   7   .   .   4   .   4   2   .   
  Brawler                  2    | .   .   .   .   .   .   .   .   2   .   .   
  Duelist                  3    | .   .   .   .   .   .   1   .   1   1   .   
  Sentry                   16   | .   .   1   2   4   4   2   .   1   2   .   
  Hunter                   2    | .   .   .   .   2   .   .   .   .   .   .   
  Programmer               9    | .   .   .   .   .   2   2   .   3   1   1   
Best Kill Streak           7    | 1   3   3   7   4   4   4   2   4   4   1   
  Combat Bots Only         5    | .   3   3   5   3   2   4   2   4   4   1   
Max Kills in Single Turn   2    | 1   2   2   1   2   1   1   1   2   1   1   
  Gunslinging              1    | .   .   .   .   .   .   .   .   1   .   .   
  Exploded                 2    | .   2   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   1   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -8   -7   -7   -7   -6   -5   -4   
--------                   Run   | Yrd  Mat  Mat  Sto  Mat  Fac  Low  Low  Fac  Fac  Fac  
Hostile Shots Fired        743   | .    49   33   30   37   65   116  43   111  54   205  
  Missed                   254   | .    10   11   9    10   28   39   7    36   19   85   
Damage Taken               7162  | .    524  271  244  350  305  1287 540  975  511  2155 
  Core                     2005  | .    97   15   64   40   23   320  205  59   28   1154 
  Absorbed by Shields      228   | .    .    .    .    .    .    .    .    228  .    .    
  Ignored by Resistances   125   | .    .    .    .    .    .    .    .    43   82   .    
Core Remaining (%)         77    | 100  61   .    80   92   .    .    21   93   97   .    
Volleys Fired              279   | 13   33   25   48   25   23   25   .    53   30   4    
  Largest                  3     | 2    2    2    2    3    3    3    .    3    3    3    
  Hottest                  178   | 100  100  106  112  168  178  178  .    96   101  81   
Shots Fired                699   | 26   65   50   96   75   69   74   .    142  90   12   
  Gun                      668   | 26   65   50   96   75   69   74   .    137  64   12   
  Cannon                   31    | .    .    .    .    .    .    .    .    5    26   .    
  Launcher                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  244   | .    .    .    .    .    .    .    .    142  90   12   
  Thermal                  451   | 26   61   50   96   75   69   74   .    .    .    .    
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          4     | .    4    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         39    | 9    9    14   16   18   39   32   .    16   19   24   
  Robot Miss Streak        7     | 2    2    2    2    2    2    2    .    5    7    .    
  Penetration Max          1     | .    .    .    .    .    .    .    .    1    1    .    
  Secondary Targets        6     | .    1    .    2    .    .    .    .    3    .    .    
    Max Gunslinging Chain  1     | .    1    .    1    .    .    .    .    1    .    .    
Shots Hit Robots           487   | 18   48   36   44   51   51   59   6    98   66   10   
  Core Hits                251   | 4    15   22   23   25   20   21   1    66   50   4    
  Critical Kills           6     | .    .    .    .    .    .    .    .    4    2    .    
  Critical Parts Destroyed 12    | .    .    .    .    .    .    .    3    3    6    .    
  Critical Strikes         42    | 2    3    4    4    4    3    4    3    7    8    .    
    Burn                   24    | 2    3    4    4    4    3    4    .    .    .    .    
    Destroy                15    | .    .    .    .    .    .    .    .    7    8    .    
    Smash                  3     | .    .    .    .    .    .    .    3    .    .    .    
Melee Attacks              18    | .    .    .    .    .    .    .    18   .    .    .    
  Impact                   18    | .    .    .    .    .    .    .    18   .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           9105  | 224  670  467  713  911  1035 1161 307  2201 1221 195  
  Guns                     7982  | 224  588  464  699  907  1018 1161 .    2006 745  170  
  Cannons                  638   | .    .    .    .    .    .    .    .    162  476  .    
  Explosions               73    | .    73   .    .    .    .    .    .    .    .    .    
  Melee                    307   | .    .    .    .    .    .    .    307  .    .    .    
  Ramming                  105   | .    9    3    14   4    17   .    .    33   .    25   
  Kinetic                  3559  | .    .    .    .    .    .    .    .    2168 1221 170  
  Thermal                  5070  | 224  597  464  699  907  1018 1161 .    .    .    .    
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          64    | .    64   .    .    .    .    .    .    .    .    .    
  Impact                   307   | .    .    .    .    .    .    .    307  .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         3     | .    .    .    1    .    .    2    2    3    3    .    
  Average Corruption       2     | .    .    .    1    .    .    2    2    2    2    .    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  7     | .    .    .    .    .    .    1    3    2    1    .    
    Message Errors         1     | .    .    .    .    .    .    .    1    .    .    .    
    Matter Fused           2     | .    .    .    .    .    .    .    1    .    1    .    
    Energy Discharges      2     | .    .    .    .    .    .    .    1    1    .    .    
    Data Loss (minor)      2     | .    .    .    .    .    .    1    .    1    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            184   | .    6    .    .    .    .    .    178  .    .    .    
  Projectiles              .     | .    .    .    .    .    .    .    .    .    .    .    
  Explosions               6     | .    6    .    .    .    .    .    .    .    .    .    
  Melee                    178   | .    .    .    .    .    .    .    178  .    .    .    
Knockbacks                 31    | .    1    .    .    .    .    .    1    8    20   1    
  Impact                   5     | .    1    .    .    .    .    .    1    2    .    1    
  Kinetic                  20    | .    .    .    .    .    .    .    .    5    15   .    
  Secondary                6     | .    .    .    .    .    .    .    .    1    5    .    
Self-Inflicted Damage      77    | .    56   .    .    .    .    .    .    9    .    12   
  Shots                    1     | .    1    .    .    .    .    .    .    .    .    .    
  Rammed                   5     | .    .    .    .    .    .    .    .    1    .    4    
Targets Rammed             25    | .    2    1    4    3    5    .    .    6    .    4    
  Kicked                   20    | .    2    1    4    3    5    .    .    5    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        348   | 78   348  13   2    198  209  216  .    238  24   .    
  Average Temperature      86    | 32   162  13   2    48   102  44   .    54   9    .    
  Received Heat Transfer   1371  | .    279  159  63   72   96   387  .    168  54   93   
  Effects                  3     | .    3    .    .    .    .    .    .    .    .    .    
    Interference           3     | .    3    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       5     | .    .    .    .    .    .    .    5    .    .    .    
Robots Melted              7     | .    1    .    .    2    2    2    .    .    .    .    
  Combat Hostiles          6     | .    1    .    .    2    1    2    .    .    .    .    
  Parts Melted             46    | .    3    6    5    8    11   13   .    .    .    .    
  Heat Transferred         12995 | 814  1744 1557 1924 2294 2183 2479 .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    1    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  -5  -4  
-------                    Run  | Yrd Mat Mat Sto Mat Fac Low Low Fac Fac Fac 
Peak Influence             500  | 15  143 288 397 468 148 .   .   273 500 202 
  Initial                  167  | .   9   29  121 167 50  .   .   47  133 80  
  Average                  143  | 5   58  146 186 285 57  .   .   139 289 147 
Maximum Alert Level        2    | .   .   1   1   2   .   .   .   1   2   1   
  Low Security (%)         77   | 100 100 71  61  31  100 .   .   86  29  99  
  Level 1                  19   | .   .   28  38  56  .   .   .   13  51  .   
  Level 2                  2    | .   .   .   .   12  .   .   .   .   18  .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          24   | .   2   2   6   2   1   .   .   5   4   2   
  Investigation            1    | .   1   .   .   .   .   .   .   .   .   .   
  Extermination            4    | .   .   .   .   .   1   .   .   2   1   .   
  Reinforcement            10   | .   1   2   3   2   .   .   .   .   .   2   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 9    | .   .   .   3   .   .   .   .   3   3   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   1   .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -7  -7  -6  -5  -4  
---------                  Run  | Yrd Mat Mat Sto Mat Fac Low Low Fac Fac Fac 
Distress Signals           12   | .   1   .   5   3   2   .   .   1   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              162  | .   11  17  21  17  9   19  3   25  19  21  
  Peak Tracking Total      15   | .   3   8   7   4   2   9   3   4   5   15  
  Tactical Retreats        15   | .   .   .   1   1   .   3   .   3   4   3   

 Traps                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  -5  -4  
-------                    Run  | Yrd Mat Mat Sto Mat Fac Low Low Fac Fac Fac 
Traps Triggered            3    | .   1   .   1   .   .   .   .   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                3    | .   .   .   .   .   .   3   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -7  -7  -6  -5  -4  
----------                 Run  | Yrd Mat Mat Sto Mat Fac Low Low Fac Fac Fac 
Machines Disabled          1    | .   .   .   .   1   .   .   .   .   .   .   
  Max in Single Turn       1    | .   .   .   .   1   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -7  -7  -6  -5  -4  
---------                  Run  | Yrd Mat Mat Sto Mat Fac Low Low Fac Fac Fac 
Machines Accessed          43   | .   2   1   8   8   7   .   .   9   4   4   
  Terminals                32   | .   1   1   7   6   4   .   .   7   2   4   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          5    | .   1   .   .   2   1   .   .   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          6    | .   .   .   1   .   2   .   .   2   1   .   
Total Hacks                104  | .   5   6   21  23  16  .   .   14  11  8   
  Successful               43   | .   3   5   9   11  4   .   .   4   3   4   
  Failed                   61   | .   2   1   12  12  12  .   .   10  8   4   
    Catastrophic           14   | .   .   .   1   2   3   .   .   4   3   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   8    | .   .   1   .   7   .   .   .   .   .   .   
  Terminals                87   | .   3   6   17  21  12  .   .   12  8   8   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          7    | .   2   .   .   2   1   .   .   .   2   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          10   | .   .   .   4   .   3   .   .   2   1   .   
Terminal Hacks             39   | .   2   5   9   9   3   .   .   4   3   4   
  Record                   2    | .   .   1   .   .   1   .   .   .   .   .   
  Robot Analysis           1    | .   .   .   .   .   .   .   .   1   .   .   
  Prototype ID Bank        2    | .   1   .   .   .   .   .   .   1   .   .   
  Open Door                2    | .   .   .   2   .   .   .   .   .   .   .   
  Branch Access Points     3    | .   .   .   .   1   .   .   .   1   .   1   
  Emergency Access Points  1    | .   .   .   1   .   .   .   .   .   .   .   
  Terminal Index           1    | .   .   .   1   .   .   .   .   .   .   .   
  Alert Level              8    | .   .   .   1   2   1   .   .   1   2   1   
  Unreport Threat          3    | .   .   .   .   2   .   .   .   .   1   .   
  Locate Traps             7    | .   .   .   2   2   1   .   .   .   .   2   
  Patrol Status            1    | .   .   .   1   .   .   .   .   .   .   .   
  Investigation Status     1    | .   .   1   .   .   .   .   .   .   .   .   
  Reinforcement Status     1    | .   .   1   .   .   .   .   .   .   .   .   
  Recall Investigation     1    | .   .   1   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   1   .   .   .   .   .   .   .   
  Zone Layout              4    | .   1   1   .   2   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       4    | .   1   .   .   2   1   .   .   .   .   .   
  Report Inventory         4    | .   1   .   .   2   1   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         40   | .   2   1   7   6   7   .   .   9   4   4   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -7  -7  -6  -5  -4  
------------               Run  | Yrd Mat Mat Sto Mat Fac Low Low Fac Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -7  -7  -6  -5  -4  
--------                   Run  | Yrd Mat Mat Sto Mat Fac Low Low Fac Fac Fac 
Total Allies               10   | .   .   .   10  .   .   .   .   .   .   .   
  Largest Group            10   | .   .   .   10  .   .   .   .   .   .   .   
  Highest-Rated Group      88   | .   .   .   88  .   .   .   .   .   .   .   
  Highest-Rated Ally       16   | .   .   .   16  .   .   .   .   .   .   .   
Total Orders               1    | .   .   .   1   .   .   .   .   .   .   .   
  ROAM                     1    | .   .   .   1   .   .   .   .   .   .   .   
Ally Attacks               63   | .   .   .   63  .   .   .   .   .   .   .   
  Total Damage             630  | .   .   .   630 .   .   .   .   .   .   .   
  Kills                    6    | .   .   .   6   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  -5  -4  
-------                    Run  | Yrd Mat Mat Sto Mat Fac Low Low Fac Fac Fac 
Robot Analysis Total       1    | .   .   .   .   .   .   .   .   1   .   .   
Derelict Logs Recovered    2    | .   .   .   .   .   .   2   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -7   -7   -7   -6   -5   -4   
-------------              Run  | Yrd  Mat  Mat  Sto  Mat  Fac  Low  Low  Fac  Fac  Fac  
Turns Passed               6226 | 332  571  262  762  490  976  556  247  1145 530  355  
Spaces Moved               4880 | 207  318  125  465  298  710  454  254  948  581  520  
  Core                     326  | 2    .    .    .    .    .    55   214  .    .    55   
  Treads                   62   | .    4    2    .    .    4    4    40   8    .    .    
  Legs                     2570 | 205  314  123  465  298  617  257  .    291  .    .    
  Wheels                   226  | .    .    .    .    .    89   137  .    .    .    .    
  Hover                    1695 | .    .    .    .    .    .    .    .    649  581  465  
  Flight                   1    | .    .    .    .    .    .    1    .    .    .    .    
  Fastest Speed            40   | 50   120  120  120  120  80   50   50   52   48   40   
  Average Speed            97   | 119  130  121  120  120  115  100  71   93   66   60   
  Slowest Speed            385  | 120  190  190  120  120  190  385  200  250  131  96   
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       33   | 11   45   12   66   49   27   74   20   30   15   17   
  Regions Visited          10
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    .    1    .    .    .    .    .    .    .    
  Known Exits Taken        3    | .    .    .    .    .    .    1    .    1    1    .    
  Unknown Exits Taken      7    | 1    1    1    1    1    1    .    1    .    .    .    
Scrap Searched             3    | .    .    .    .    .    .    1    2    .    .    .    
Spaces Dug                 3    | .    .    .    .    .    .    .    3    .    .    .    
Terrain Destroyed          9    | .    5    .    .    .    .    .    3    1    .    .    
  Melee                    3    | .    .    .    .    .    .    .    3    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    .    .    .    .    
  AOE                      5    | .    5    .    .    .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -8   -7   -7   -7   -6   -5   -4   
---------                  Run  | Yrd  Mat  Mat  Sto  Mat  Fac  Low  Low  Fac  Fac  Fac  
Total                      5750 | 262  411  189  584  377  815  495  293  1107 665  552  
  Wait                     215  | 28   29   7    21   20   48   11   .    24   24   3    
  Move                     4870 | 206  317  124  464  297  709  453  253  947  580  520  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  79   | 8    9    7    13   7    7    .    6    14   6    2    
  Fast Attach              62   | 7    4    3    5    2    7    2    3    18   6    5    
  Attach                   39   | .    3    4    1    4    3    3    8    8    3    2    
  Detach                   22   | .    2    3    2    1    1    .    5    6    1    1    
  Swap                     38   | .    2    5    7    6    2    .    .    7    6    3    
  Drop                     103  | .    10   10   19   12   10   1    .    24   9    8    
  Fire                     279  | 13   33   25   48   25   23   25   .    53   30   4    
  Melee                    18   | .    .    .    .    .    .    .    18   .    .    .    
  Ram                      5    | .    .    .    .    .    .    .    .    1    .    4    
  Kick                     20   | .    2    1    4    3    5    .    .    5    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials
-9/Storage
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves
-6/Factory (discovered 3 exits: *Fac / Low x2)
-5/Factory
-4/Factory (discovered 2 exits: Upp x2)

 History 
---------
 Turn | Location       | Event
   11 | -11/Scrapyard  | Discovered new exit (range 15)
  333 | -11/Scrapyard  | Entered Materials
  334 | -10/Materials  | Build established: Mutant
  574 | -10/Materials  | Discovered new exit (range 5)
  639 | -10/Materials  | Lost 3 parts (1n2w)
  690 | -10/Materials  | Discovered new exit (range 5)
  904 | -10/Materials  | Entered another Materials area
  904 | -9/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
 1084 | -9/Materials   | Discovered new exit (range 9)
 1166 | -9/Materials   | Entered Storage
 1197 | -9/Storage     | Assisted by bots powering up and referring to "LRC-V3"
 1250 | -9/Storage     | Garrison activated, responded to threat
 1326 | -9/Storage     | Lost 5 allies
 1494 | -9/Storage     | Learned location of Armory (-3)
 1863 | -9/Storage     | Discovered new exit (range 6)
 1928 | -9/Storage     | Entered Materials
 1928 | -8/Materials   | Evolved 2 slots: Utility x1, Weapon x1
 2227 | -8/Materials   | Build established: Gunner
 2385 | -8/Materials   | Discovered new exit (range 15)
 2418 | -8/Materials   | Entered Factory
 2418 | -7/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 2715 | -7/Factory     | Build established: Scavenger-Gunner
 3320 | -7/Factory     | Discovered new exit (range 3)
 3327 | -7/Factory     | Lost 3 parts (3n)
 3394 | -7/Factory     | Entered Lower Caves
 3447 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint
 3627 | -7/Lower Caves | Identified exit to Lower Caves
 3646 | -7/Lower Caves | Spotted B-75 Beast
 3699 | -7/Lower Caves | Learned Factory emergency access door positions
 3883 | -7/Lower Caves | Attracted the attention of an 0b10 outpost
 3950 | -7/Lower Caves | Entered another Lower Caves area
 3954 | -7/Lower Caves | Lost 12 parts (1p4n2u5w)
 3984 | -7/Lower Caves | Encountered a Warlord checkpoint
 4061 | -7/Lower Caves | Core integrity fell below 50%
 4185 | -7/Lower Caves | Discovered new exit (range 9)
 4190 | -7/Lower Caves | Build established: Mutant
 4197 | -7/Lower Caves | Entered Factory
 4197 | -6/Factory     | Evolved 2 slots: Utility x2
 4289 | -6/Factory     | Identified exit to Lower Caves
 4791 | -6/Factory     | Garrison activated, responded to threat
 4914 | -6/Factory     | Spotted B-75 Beast
 5119 | -6/Factory     | Build established: Scavenger-Gunner
 5329 | -6/Factory     | Discovered new exit (range 8)
 5332 | -6/Factory     | Identified exit to Factory
 5342 | -6/Factory     | Entered another Factory area
 5342 | -5/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 5501 | -5/Factory     | Build established: Gunner
 5539 | -5/Factory     | Garrison activated, responded to threat
 5772 | -5/Factory     | Discovered new exit (range 9)
 5780 | -5/Factory     | Identified exit to Factory
 5872 | -5/Factory     | Entered another Factory area
 5872 | -4/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 5905 | -4/Factory     | Build established: Scavenger-Gunner
 6035 | -4/Factory     | Identified exit to Upper Caves
 6131 | -4/Factory     | Spotted B-86 Titan
 6214 | -4/Factory     | Core integrity fell below 50%
 6223 | -4/Factory     | Core integrity fell below 20%
 6227 | -4/Factory     | Destroyed by H-77 Assassin with High-powered Shotgun

 Last Messages 
---------------
06220_ Slug penetrates Wall. <x2>
06220_ U-05 Engineer lays Concrete.
06220_ Penetrated by Slug.
06220_ U-05 Engineer lays Concrete.
06220_ Penetrated by Slug.
06221_ U-05 Engineer lays Concrete. <x3>
06222_ R-10 Processor collects Phase Gun.
06222_ Penetrated by Slug.
06223_ U-05 Engineer lays Concrete.
06223_ Slug penetrates Wall. <x2>
06223_ U-05 Engineer lays Concrete. <x2>
06224_ Penetrated by Slug.
06224_ U-05 Engineer lays Concrete. <x2>
06225_ R-10 Processor collects Flexi-carbon Leg.
06225_ U-05 Engineer lays Concrete. <x2>
06227_ Slug penetrates G-67 Veteran.
06227_ Penetrated by Slug.
06227_ Slug penetrates U-05 Engineer.
06227_ U-05 Engineer destroyed.
06227_ Penetrated by Slug. <x2>

 Map 
-----
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|                 #????????????????????#         !   |
|                 #????????????????????#             |
|                 #????????????????????#             |
|  ###            #????????????????????#######+##### |
|  #??            #???????????????????######     #?# |
|  #???           #???????????????????#          #?# |
|  #???   ####+####???????????????????#          #?# |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           78
Coolant Potential          65
Energy Generation          21
Energy Capacity            400
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Power Amplification        20
Base Temperature (-)       100
Corruption Containment     8
Armor Coverage             200
Resistance: KI             20
Resistance: TH             30
Evasion (%)                65
Targeting Accuracy         26
Target Analysis            5
Core Analysis              6
Recoil Reduction           1
Kinecelleration            30

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CoolingArmoredSuperbattery
  Manual?         0
Play Time         01:42:09
  Cumulative      88.8 hours
  Start           2024.05.21 @ 23:01:28
  End             2024.05.22 @ 21:06:12
Sessions          7
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          49
  Rogue           49
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             37
Gallery%          57
Achievement%      32
Wizard Run        0

 Options 
---------
Layout            1
ASCII             1
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          97%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 672be1b5-2b26-4ce7-84ee-1e66ae6c41ac