Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.18 @ 14:56:26 Player: Ragnakor Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (44) 220 Value Destroyed (711) 711 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (936) 936 TOTAL SCORE: 3447 Bonus ------- Follower Combat Kills 336 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 136/160 System Corruption 0% Temperature Cool (96) Movement Flying (119) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (4) --- Armored Huge Wheel Improved Flight Unit Cesium-ion Thruster > --- UTILITY (2) ------ Small Storage Unit Hacking Suite > --- WEAPON (2) ------- Shock Rifle > --- INVENTORY (8) ---- Ion Engine Visual Processing Unit Sensor Array Target Analyzer Makeshift Hacking Suite Hacking Drone Bay Improved Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Armored Huge Wheel Improved Flight Unit Cesium-ion Thruster > --- UTILITY ---------- Small Storage Unit Hacking Suite > --- WEAPON ----------- Shock Rifle > --- INVENTORY -------- Ion Engine Visual Processing Unit Sensor Array Target Analyzer Makeshift Hacking Suite Hacking Drone Bay Improved Datajack [Rating: 26] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Improved Treads Leg Aluminum Leg Wheel Wheel Hover Unit Hover Unit Flight Unit Flight Unit Utility Small Storage Unit Device Seismic Detector Storage Small Storage Unit Hackware Hacking Suite Weapon Grenade Launcher Energy Gun EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 2 | . . 2 . . . Utility . | . . . . . . Weapon . | . . . . . . Parts Attached 35 | 8 4 13 5 2 3 Power 5 | 1 1 . 1 1 1 Engine 4 | 1 1 . 1 1 . Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 16 | 2 . 10 2 1 1 Treads 1 | . . . 1 . . Leg 2 | 2 . . . . . Wheel 2 | . . . 1 1 . Hover 4 | . . 4 . . . Flight 7 | . . 6 . . 1 Utility 3 | 2 1 . . . . Device 1 | 1 . . . . . Storage 1 | 1 . . . . . Processor . | . . . . . . Hackware 1 | . 1 . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 11 | 3 2 3 2 . 1 Energy Gun 3 | 2 . . . . 1 Energy Cannon 1 | . . 1 . . . Ballistic Gun 3 | 1 . 2 . . . Ballistic Cannon . | . . . . . . Launcher 4 | . 2 . 2 . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . 1 . . . Parts Lost 15 | . 2 2 6 . 5 Power 2 | . . . 1 . 1 Propulsion 7 | . . 2 3 . 2 Utility 1 | . 1 . . . . Weapon 5 | . 1 . 2 . 2 Highest Loss Streak 7 | . 2 1 7 . 4 To Critical Strikes . | . . . . . . Average Backups 5 | 2 7 6 5 5 7 Power 1 | . 1 . 1 1 1 Propulsion 1 | . 2 1 . . . Utility 1 | . . 1 2 2 4 Weapon . | . 3 2 1 . . Tool/Special . | . . . . . . Unused Backups 18 | . 8 1 . . 9 Power 1 | . 1 . . . . Propulsion 9 | . 7 1 . . 1 Utility 7 | . . . . . 7 Weapon . | . . . . . . Tool/Special 1 | . . . . . 1 Average Slot Usage (%) 91 | . 99 97 82 88 85 Engine 11 | . 14 11 10 11 9 Treads 6 | . . . 1 11 9 Leg 6 | . 28 1 . . . Wheel 10 | . . . 6 16 19 Flight 7 | . . 32 22 5 3 Device 1 | . 5 . . . . Storage 11 | . 14 11 11 11 11 Hackware 10 | . 8 11 11 11 11 Energy Gun 2 | . 6 . . . 10 Ballistic Gun 3 | . 9 11 5 . . Launcher 16 | . 12 11 16 22 9 Peak Build Rating 26 | 7 9 15 15 23 26 Average Rating 14 | 5 8 11 12 17 24 On Entrance 11 | . 7 9 15 13 23 Avg Prop Armor Cover (%) 10 | . . 6 2 9 13 Naked Turns . | . . . . . . Heaviest Build 16 | 15 16 16 16 15 15 Greatest Support 28 | 20 20 24 23 28 28 Greatest Overweight (x) 3 | 1 . 3 2 . 2 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 Most Carried 8 | 3 8 8 7 7 8 Average Carried 5 | 2 7 6 5 5 7 Final Capacity 8 | 8 8 8 8 8 8 Final Carried 8 | 3 8 7 4 7 7 Class Distribution -------------------- 88% | Mutant 7% | Scavenger-Sprinter 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Sprinter | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 1128 | 226 200 304 134 48 216 Remotely . | . . . . . . Salvage Created 777 | 60 326 299 92 . . Parts 80 | 10 27 36 7 . . Haulers Intercepted 1 | . . 1 . . . Recyclers Shooed 3 | . 1 1 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 5 | . . . . . 5 Prevented 4 | . . . . . 4 Parts Restored . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 27 | . 10 13 4 . . Guns 3 | . . 1 2 . . AOE 24 | . 10 12 2 . . Classes Destroyed 12 | 1 6 2 3 . . Worker 3 | . 1 1 1 . . Builder 2 | . . . 2 . . Tunneler 3 | 3 . . . . . Hauler 1 | . . 1 . . . Recycler 4 | . 2 1 1 . . Operator 3 | . 1 2 . . . Watcher 4 | . 2 2 . . . Swarmer 16 | . 6 10 . . . Grunt 6 | . 4 2 . . . Sentry 1 | . . 1 . . . Demolisher 1 | . . . 1 . . Assembled 3 | . . . 3 . . Best Kill Streak 11 | 2 9 11 8 . . Combat Bots Only 7 | . 7 7 3 . . Max Kills in Single Turn 4 | 1 3 4 2 . . Gunslinging . | . . . . . . Exploded 2 | . 2 2 1 . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 125 | . 34 19 36 . 36 Missed 41 | . 8 5 11 . 17 Hits 84 | . 26 14 25 . 19 Melee 2 | . . . 2 . . Projectile 82 | . 26 14 23 . 19 AOE 3 | . . . 3 . . Critical Strikes 1 | . . . . . 1 Damage Taken 1616 | . 337 373 538 . 368 Core 483 | . 78 162 164 . 79 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 81 | . 6 75 . . . Core Remaining (%) 84 | 100 68 . . . . Volleys Fired 84 | 10 29 15 15 . 15 Largest 2 | 2 2 2 2 . 2 Hottest 90 | 90 90 53 60 . 80 Shots Fired 139 | 20 48 30 24 . 17 Gun 90 | 20 30 15 10 . 15 Cannon . | . . . . . . Launcher 49 | . 18 15 14 . 2 Special . | . . . . . . Kinetic 36 | . 11 15 10 . . Thermal 11 | 10 1 . . . . Explosive 49 | . 18 15 14 . 2 Electromagnetic 43 | 10 18 . . . 15 Robot Hit Streak 8 | 4 8 5 6 . 6 Robot Miss Streak 5 | 4 5 4 3 . 2 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 67 | 10 22 12 12 . 11 Core Hits 82 | 4 21 31 21 . 5 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 1 | 1 . . . . . Corrupt 1 | 1 . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2743 | 127 979 833 563 . 241 Guns 600 | 127 133 91 109 . 140 Cannons . | . . . . . . Explosions 2143 | . 846 742 454 . 101 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 255 | . 55 91 109 . . Thermal 63 | 63 . . . . . Explosive 2143 | . 846 742 454 . 101 Electromagnetic 282 | 64 78 . . . 140 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . . 1 1 1 . Average Corruption 1 | . . 1 1 1 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 5 | . . 3 1 1 . Matter Fused 1 | . . 1 . . . Energy Discharges 3 | . . 2 1 . . Data Loss (minor) 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage 66 | . 38 12 12 . 4 Projectiles . | . . . . . . Explosions 66 | . 38 12 12 . 4 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 340 | . 49 244 47 . . Shots 16 | . 6 8 2 . . Rammed . | . . . . . . Targets Rammed 2 | . 2 . . . . Kicked 2 | . 2 . . . . Crushed . | . . . . . . Highest Temperature 109 | 90 109 22 5 . 88 Average Temperature 29 | 36 33 8 3 . 34 Received Heat Transfer 279 | . 135 9 . . 135 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 185 | 185 . . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Maximum Alert Level 2 | . 1 2 . . . Low Security (%) 89 | 100 90 79 100 . . Level 1 10 | . 9 18 . . . Level 2 . | . . 1 . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 436 | 5 228 436 190 . . Initial 165 | . . . 165 . . Average 110 | 1 110 145 163 . . Influence Increases 1458 | 15 427 616 82 . 318 Destroy 0b10 Robot/C 640 | . 200 260 20 . 160 Destroy 0b10 Robot/NC 95 | 15 30 30 20 . . Destroy Leader 110 | . 34 46 . . 30 Allied During Kill 128 | . . . . . 128 Successful Hack 49 | . 23 26 . . . Disable Machine 120 | . 45 60 15 . . Destroy Structure 256 | . 95 134 27 . . Partial Spotted 30 | . . 30 . . . Lose Combat Pursuer 30 | . . 30 . . . Influence Decreases 1310 | 15 427 190 361 147 170 Entered New Map 408 | . . . 261 147 . Time Decay 639 | 15 284 170 40 . 130 Lost Part 100 | . 20 20 60 . . Lost Ally 40 | . . . . . 40 Purge Threat 123 | . 123 . . . . Squads Dispatched 4 | . . 3 . . 1 Investigation 2 | . . 2 . . . Extermination . | . . . . . . Reinforcement 1 | . . 1 . . . Assault 1 | . . . . . 1 Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals . | . . . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 66 | . 13 20 21 . 12 Peak Tracking Total 17 | . 5 6 17 . 5 Tactical Retreats 2 | . . 1 1 . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 2 | . . 2 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 10 | . 3 5 1 . 1 Max in Single Turn 4 | . 2 4 1 . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 14 | . 6 8 . . . Terminals 10 | . 5 5 . . . Fabricators . | . . . . . . Repair Stations 3 | . 1 2 . . . Recycling Units 1 | . . 1 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 59 | . 20 39 . . . Successful 38 | . 11 27 . . . Failed 21 | . 9 12 . . . Catastrophic 7 | . 4 3 . . . Database Lockouts . | . . . . . . Manual 25 | . 13 12 . . . Terminals 41 | . 18 23 . . . Fabricators . | . . . . . . Repair Stations 13 | . 2 11 . . . Recycling Units 5 | . . 5 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 14 | . 5 9 . . . Prototype ID Bank 2 | . 1 1 . . . Branch Access Points 1 | . . 1 . . . Emergency Access Points 1 | . . 1 . . . Terminal Index 1 | . . 1 . . . Recycling Unit Index 1 | . . 1 . . . Unreport Threat 2 | . 2 . . . . Recall Investigation 1 | . . 1 . . . Hauler Manifests 2 | . 1 1 . . . Registered Components 1 | . . 1 . . . Zone Layout 2 | . 1 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 12 | . 2 10 . . . Scan Component 6 | . 1 5 . . . Repair 6 | . 1 5 . . . Recycling Unit Hacks 4 | . . 4 . . . Recycle Component 1 | . . 1 . . . Process 1 | . . 1 . . . Report Inventory 1 | . . 1 . . . Retrieve Matter 1 | . . 1 . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 8 | . 4 4 . . . Terminals 6 | . 4 2 . . . Assimilate 1 | . 1 . . . . Botnet 3 | . 2 1 . . . Operators 2 | . 1 1 . . . Fabricators . | . . . . . . Repair Stations 1 | . . 1 . . . Mechanics 1 | . . 1 . . . Recycling Units 1 | . . 1 . . . Recyclers 1 | . . 1 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . 1 . . . . Used 1 | . 1 . . . . Hacking Detections 11 | . 5 6 . . . Full Trace Events 1 | . . 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 2 | . . . . 2 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 15 | . . . . 15 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired 6 | . 1 5 . . . Time 162 | . 32 130 . . . Parts Recycled 1 | . . 1 . . . Recycled Matter 25 | . . 25 . . . Retrieved Matter 25 | . . 25 . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked 1 | . . . . . 1 Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 10 | . 1 . . 9 . Largest Group 9 | . 1 1 . 9 9 Highest-Rated Group 284 | . 10 9 . 284 284 Highest-Rated Ally 42 | . 10 9 . 42 42 Total Orders . | . . . . . . Ally Attacks 63 | . . . . . 63 Total Damage 1197 | . . . . . 1197 Kills 8 | . . . . . 8 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Active Infowar (turns) 368 | 98 270 . . . . Seismic 368 | 98 270 . . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . . . 2 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 3417 | 163 758 383 97 1681 335 Spaces Moved 2764 | 104 511 493 64 1310 282 Core 12 | 12 . . . . . Treads 557 | . . . 7 550 . Legs 604 | 92 511 1 . . . Wheels 1040 | . . . 28 760 252 Hover 48 | . . 48 . . . Flight 503 | . . 444 29 . 30 Fastest Speed 31 | 50 120 31 31 100 100 Average Speed 104 | 113 120 35 75 125 102 Slowest Speed 280 | 120 120 280 180 160 205 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 3 | . . 1 2 . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 45 | 5 77 46 17 89 37 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 2 | . . . 1 1 . Known Exits Taken 1 | . . 1 . . . Unknown Exits Taken 4 | 1 1 . 1 1 . Scrap Searched 2 | . . . . 1 1 Spaces Dug . | . . . . . . Terrain Destroyed 293 | . 89 138 58 . 8 Melee . | . . . . . . Projectile . | . . . . . . AOE 293 | . 89 138 58 . 8 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 3155 | 124 616 666 86 1350 313 Wait 206 | . 34 128 5 37 2 Move 2753 | 103 510 490 59 1309 282 Hop 3 | . . 1 2 . . Pick Up 34 | 3 21 4 . 1 5 Fast Attach 19 | 7 . 6 2 1 3 Attach 7 | . 2 1 3 . 1 Detach 1 | . . . . 1 . Swap 19 | 1 3 14 . 1 . Drop 26 | . 15 7 . . 4 Fire 84 | 10 29 15 15 . 15 Melee . | . . . . . . Ram . | . . . . . . Kick 2 | . 2 . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire 1 | . . . . . 1 Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 4 exits: [*Mat x2] / *Min x2) -9/Mines (discovered 2 exits: [*Mat] / [*Zio]) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 164 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 463 | -10/Materials | Destroyed 7 combat bots 632 | -10/Materials | Repaired Visual Processing Unit 699 | -10/Materials | Discovered new exit (range 16) 813 | -10/Materials | Discovered new exit (range 13) 922 | -10/Materials | Entered another Materials area 922 | -9/Materials | Accompanied by 1 ally 922 | -9/Materials | Evolved 2 slots: Propulsion x2 967 | -9/Materials | Repaired Hover Unit 1059 | -9/Materials | Discovered new exit (range 20) 1119 | -9/Materials | Repaired Flight Unit 1147 | -9/Materials | Repaired Flight Unit 1174 | -9/Materials | Repaired Flight Unit 1202 | -9/Materials | Repaired Ion Engine 1231 | -9/Materials | Discovered new exit (range 15) 1255 | -9/Materials | Identified exit to Mines 1267 | -9/Materials | Destroyed 7 combat bots 1305 | -9/Materials | Entered Mines 1306 | -9/Mines | Learned location of Storage (-8) 1311 | -9/Mines | Assembled infested the area 1332 | -9/Mines | Met a Derelict bent on vengeance 1338 | -9/Mines | Core integrity fell below 50% 1364 | -9/Mines | Core integrity fell below 20% 1379 | -9/Mines | Lost 7 parts (1p4n2w) 1388 | -9/Mines | Discovered new exit (range 13) 1389 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1402 | -9/Mines | Entered Zion 1468 | -7/Zion | System corruption cleaned by Quarantine Array 1580 | -7/Zion | Learned Factory garrison access intel 2007 | -7/Zion | Met Imprinter 2038 | -7/Zion | Imprinted 2041 | -7/Zion | Declared Zion's savior 2708 | -7/Zion | Learned location of Warlord (-5) 2876 | -7/Zion | Gained Derelict followers 2935 | -7/Zion | Given the Hacking Drone Bay 2935 | -7/Zion | Found Prototype Device 3035 | -7/Zion | Discovered new exit (range 12) 3083 | -7/Zion | Entered Proximity Caves 3083 | -6/Proximity Caves | Accompanied by 9 allies 3341 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 3388 | -6/Proximity Caves | Lost 4 parts (1p2n1w) 3418 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 03376_ Acquired 122 matter. 03382_ Acquired Corrupted Carbon-fiber Leg. 03383_ Dropped Corrupted Carbon-fiber Leg. 03399_ C-45 Heavy ARC bursts open, deploying its payload. 03399_ G-67 Veteran unfolds itself. 03399_ G-50 Soldier unfolds itself. 03399_ L-41 Fighter unfolds itself. 03399_ M-28 Smith unfolds itself. 03402_ QB-46N(h) suffers critical hit (Burn). 03407_ G-50 Soldier misfires. 03411_ G-67 Veteran Plasma Rifle severed. 03411_ G-50 Soldier shuts down. 03412_ G-50 Soldier system terminally corrupted. 03412_ Critical hit (Burn: +37). 03414_ G-67 Veteran destroyed. 03415_ HV Slug penetrates G-50 Soldier. 03415_ G-50 Soldier suffers critical hit (Destroy). 03417_ L-41 Fighter destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????? ?#?????????????????????? | | ????????????????????????? ?##???????????????????? | | ???????????????????????? ?????????????????? | | ??????###???????###????? ????????????????? | | ??##### ####???? ????? ? % ????????????????? | | ?## #????# ######"#? % ?????????????????? | | ## ##????# #"""?" # [ ?????????????????? | | ##?????# #" ? #[%* #??????????????????? | | ##??????# #" ## %m!##??????????????????? | | ##???????# #" # *%g;???????????????????? | | ### #???##??## #" #[ #???????????????????? | | #### #??## ### #"MMM # ##??????????????????? | | #?# ##??# ### #??????????????????? | | ??# #???# M= ####???????????????? | | ??# ##??## % #???????????????? | | ??####???# = @ #??????????????? | | ?????????# %! ##??????????????? | | ??####???# ! ####???????????????? | | ## ##??##### ######??????????????????? | | #????### ##???????????????????????? | | #????## ##????????????????????????? | | ####??# %[ ##?????????????????????????? | | ##### ##?## ##??????????????????????????? | | #???# #### #???????????????????????????? | | ##??# ## #####???????????????????????????? | | #### #???????????????????????????????? | | ## ##??????????????????????????????? | | ## #?????????????????????????? | | #?????????????????????????? | | ##### #?????????????????????????? | | ## #???? ##?????????????????????????? | | ##### #????######??????????????????????????? | | #??? ???????????????????????????????????? | | ?? ??????????????????????????????????? | | ?????????????????????????????????? | | # ### ####????????????????????????????????? | | ######?## ###???????????????????????????????????? | | ????????###??????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 15 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 63 Recoil Reduction 1 Offensive Hacking 10 Item Schematics ----------------- Chainsword | -7/Zion | Archive Arm. Leg | -7/Zion | Archive Flak Gun | -7/Zion | Archive Adv. Terrain Scanner | -7/Zion | Archive Weapon Cycler | -7/Zion | Archive Coil Gun | -7/Zion | Archive Greatsword | -7/Zion | Archive Adv. System Shield | -7/Zion | Archive Point Defense System | -7/Zion | Archive Remote Datajack | -7/Zion | Archive Imp. Trap Scanner | -7/Zion | Archive Coolant Injector | -7/Zion | Archive IFF Parser | -7/Zion | Archive Hvy. Machine Gun | -7/Zion | Archive System Restoration Module | -7/Zion | Archive Robot Schematics ------------------ R-06 Scavenger | -7/Zion | Archive G-47 Trooper | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Visual Processing Unit | 72% | -10/Materials Hover Unit | 73% | -9/Materials Flight Unit | 5% | -9/Materials Flight Unit | 50% | -9/Materials Flight Unit | 65% | -9/Materials Ion Engine | 48% | -9/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PlasmaHardenedBarrier Manual? 0 Play Time 00:25:22 Cumulative 35.5 hours Start 2026.03.18 @ 14:28:44 End 2026.03.18 @ 14:56:26 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 65 Rogue 65 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 33 Gallery% 26 Achievement% 24 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 049d504f-d31a-4f02-a071-edd57614b7b2