Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.18 @ 13:15:51 Player: Footbal Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (78) 390 Value Destroyed (2556) 2556 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (136) 136 TOTAL SCORE: 6042 Bonus ------- High Alert Combat Kills 68 Follower Combat Kills 68 Cogmind --------- Core Integrity 19/700 Matter 290/300 Energy 99/100 System Corruption 19% Temperature Cool (0) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Terrain Scan Processor Advanced Terrain Scan Processor > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Light Ion Engine Armored Treads Aluminum Leg Signal Interpreter Rocket Launcher Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Titanium Leg VSS Leg VSS Leg Improved Titanium Leg > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Matter Filter Light Armor Plating > --- WEAPON ----------- Plasma Cannon Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Improved Ion Engine Armored Treads Aluminum Leg Aluminum Leg Signal Interpreter Advanced Assault Cannon Rocket Launcher Mace [Rating: 37] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Wheel Compact Wheel Utility Seismic Detector Device Seismic Detector Storage Medium Storage Unit Processor Terrain Scan Processor Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Medium Laser Energy Cannon Plasma Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Rocket Launcher Impact Weapon Mace Build | -11 -10 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Slots Evolved 6 | . . 2 2 . 2 . . Power . | . . . . . . . . Propulsion 2 | . . . 1 . 1 . . Utility 2 | . . . 1 . 1 . . Weapon 2 | . . 2 . . . . . Parts Attached 57 | 7 2 4 10 11 13 . 10 Power 7 | 1 . . 1 2 2 . 1 Engine 5 | 1 . . . 2 1 . 1 Core 2 | . . . 1 . 1 . . Reactor . | . . . . . . . . Propulsion 15 | 2 . . 3 4 3 . 3 Treads 1 | . . . . 1 . . . Leg 11 | 2 . . 3 3 3 . . Wheel 3 | . . . . . . . 3 Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 16 | 2 1 . 3 2 3 . 5 Device 9 | . 1 . 1 2 3 . 2 Storage 4 | 2 . . 1 . . . 1 Processor 2 | . . . . . . . 2 Hackware . | . . . . . . . . Protection 1 | . . . 1 . . . . Artifact . | . . . . . . . . Weapon 19 | 2 1 4 3 3 5 . 1 Energy Gun 5 | 2 . 2 . . . . 1 Energy Cannon 2 | . 1 . . . 1 . . Ballistic Gun 9 | . . 2 2 2 3 . . Ballistic Cannon 1 | . . . 1 . . . . Launcher 1 | . . . . . 1 . . Special Weapon . | . . . . . . . . Impact Weapon 1 | . . . . 1 . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . . Parts Lost 24 | . . . . 6 4 7 7 Power 3 | . . . . 1 . 1 1 Propulsion 6 | . . . . 2 . 1 3 Utility 6 | . . . . . 2 2 2 Weapon 9 | . . . . 3 2 3 1 Highest Loss Streak 7 | . . . . 4 3 7 7 To Critical Strikes . | . . . . . . . . Average Backups 8 | 3 7 7 8 9 9 6 5 Power . | . 1 1 1 . 1 . . Propulsion 2 | 2 4 3 3 1 2 2 2 Utility 2 | . . 1 2 4 2 1 1 Weapon 2 | . 1 1 2 3 3 2 1 Tool/Special . | . . . . . . . . Unused Backups 15 | . 3 1 4 3 1 1 2 Power 5 | . 1 . 1 1 . 1 1 Propulsion 5 | . 2 1 2 . . . . Utility 3 | . . . . 2 . . 1 Weapon 2 | . . . 1 . 1 . . Tool/Special . | . . . . . . . . Average Slot Usage (%) 93 | . 100 95 93 99 99 41 24 Engine 6 | . 14 11 . 7 6 3 1 Core 1 | . . . 8 1 . . . Leg 24 | . 28 21 24 25 29 12 . Device 15 | . 12 11 14 18 18 9 3 Storage 8 | . 15 11 9 9 7 3 3 Protection 1 | . . . . . 4 . . Energy Gun 8 | . 25 24 16 1 . . 3 Energy Cannon 2 | . 2 1 . . 5 3 . Ballistic Gun 18 | . . 14 18 26 22 8 . Ballistic Cannon 2 | . . . . 7 1 . . Peak Build Rating 37 | 7 8 12 25 29 37 37 15 Average Rating 22 | 5 7 10 19 27 34 14 7 On Entrance 14 | . 7 8 12 25 27 37 1 Avg Prop Armor Cover (%) 4 | . . . . 13 2 . . Naked Turns 67 | . . . . . . 59 8 Heaviest Build 43 | 19 19 21 30 34 43 41 15 Greatest Support 61 | 20 20 20 35 35 61 61 42 Greatest Overweight (x) 2 | . . 2 1 2 . 1 1 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 10 10 10 10 8 Average Capacity 9 | 7 8 8 9 10 10 7 6 Most Carried 10 | 6 8 8 10 10 10 8 6 Average Carried 8 | 3 7 7 8 9 9 6 5 Final Capacity 10 | 8 8 8 10 10 10 5 5 Final Carried 10 | 6 8 8 10 10 8 5 5 Class Distribution -------------------- 45% | Gunner 15% | Mutant 12% | Skirmisher 11% | Tank 7% | Scavenger-Gunner 6% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Gunner | -8/Storage Skirmisher | -7/Factory Mutant | -7/Waste Scavenger-Mutant | -7/Factory Resources | -11 -10 -9 -8 -8 -7 -7 -7 ----------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Matter Collected 2256 | 260 30 62 361 1005 426 . 112 Remotely 27 | . . . . . . . 27 Salvage Created 3315 | 85 79 297 617 1532 620 . 85 Parts 163 | 3 1 16 24 79 32 . 8 Haulers Intercepted 4 | . . . 3 1 . . . Recyclers Shooed 5 | . . 1 . 4 . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Combat Hostiles Destroyed 54 | . 2 4 10 27 11 . . Guns 36 | . 1 4 10 16 5 . . Cannons 13 | . . . . 11 2 . . AOE 4 | . . . . . 4 . . Classes Destroyed 12 | 1 1 2 2 4 2 . . Worker 1 | . . . . . 1 . . Builder 2 | . . . . 1 . . 1 Hauler 4 | . . . 3 1 . . . Recycler 8 | 1 . . 1 3 2 . 1 Operator 1 | . . . . 1 . . . Watcher 8 | . . 4 1 2 1 . . Swarmer 10 | . . . 4 3 3 . . Grunt 24 | . 2 2 5 11 4 . . Duelist 1 | . . . . 1 . . . Sentry 14 | . . 2 1 11 . . . Hunter 4 | . . . . 1 3 . . Programmer 1 | . . . . . 1 . . Best Kill Streak 8 | 1 2 4 6 8 4 . 1 Combat Bots Only 6 | . 2 2 5 6 4 . . Max Kills in Single Turn 2 | 1 1 1 2 1 2 . 1 Gunslinging 1 | . . . 1 . . . . Exploded 1 | . . . . . 1 . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Hostile Shots Fired 351 | . 2 11 38 140 81 8 71 Missed 95 | . . 2 8 44 17 . 24 Hits 256 | . 2 9 30 96 64 8 47 Melee 9 | . . . . 1 . 8 . Projectile 247 | . 2 9 30 95 64 . 47 AOE 1 | . . . . . 1 . . Critical Strikes 9 | . . . . 5 1 2 1 Part Disruptions 1 | . . . . . 1 . . Damage Taken 4223 | . 22 133 399 1497 1098 370 704 Core 1074 | . . 29 116 248 146 245 290 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 391 | . . 31 128 80 152 . . Core Remaining (%) 81 | 100 100 92 . 33 . . . Volleys Fired 170 | 2 4 13 34 71 33 . 13 Largest 4 | 2 2 4 4 4 4 . 1 Hottest 180 | 100 110 180 146 119 149 . 56 Shots Fired 534 | 4 8 41 126 226 116 . 13 Gun 433 | 4 4 41 123 164 84 . 13 Cannon 96 | . 4 . 3 62 27 . . Launcher 5 | . . . . . 5 . . Special . | . . . . . . . . Kinetic 380 | . . 2 66 223 89 . . Thermal 149 | 4 8 39 60 3 22 . 13 Explosive 5 | . . . . . 5 . . Electromagnetic . | . . . . . . . . Robot Hit Streak 17 | 2 9 17 11 13 7 . 3 Robot Miss Streak 7 | 1 . 2 3 3 7 . 5 Penetration Max . | . . . . . . . . Secondary Targets 1 | . . . 1 . . . . Max Gunslinging Chain 1 | . . . 1 . . . . Shots Hit Robots 299 | 2 7 23 83 130 50 . 4 Core Hits 149 | 2 4 14 30 65 30 . 4 Critical Kills 3 | . 1 . . 1 1 . . Critical Parts Destroyed 2 | . . . 2 . . . . Critical Strikes 19 | . 3 1 7 5 1 . 2 Burn 11 | . 2 1 5 1 . . 2 Meltdown 1 | . 1 . . . . . . Destroy 4 | . . . 2 1 1 . . Blast 3 | . . . . 3 . . . Melee Attacks 5 | . . . . 2 3 . . Impact 5 | . . . . 2 3 . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5383 | 25 108 281 1189 2410 1255 . 115 Guns 3756 | 25 53 281 1134 1632 516 . 115 Cannons 1207 | . 55 . 55 748 349 . . Explosions 385 | . . . . . 385 . . Melee . | . . . . . . . . Ramming 35 | . . . . 30 5 . . Kinetic 3611 | . . 17 700 2355 539 . . Thermal 1449 | 25 108 264 489 25 423 . 115 Explosive 288 | . . . . . 288 . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 19 | . . . . 1 1 19 19 Average Corruption 4 | . . . . 1 1 9 19 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 14 | . . . . . 4 3 7 Message Errors 4 | . . . . . . 1 3 Matter Fused 1 | . . . . . . 1 . Heat Flow Errors 2 | . . . . . 2 . . Energy Discharges 3 | . . . . . 2 . 1 Data Loss (major) 1 | . . . . . . . 1 Misdirections 3 | . . . . . . 1 2 Overload Shots . | . . . . . . . . Overflow Damage . | . . . . . . . . Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks 8 | . . . . 8 . . . Impact 1 | . . . . 1 . . . Kinetic 6 | . . . . 6 . . . Secondary 1 | . . . . 1 . . . Self-Inflicted Damage 157 | . . . . . 157 . . Shots 3 | . . . . . 3 . . Rammed . | . . . . . . . . Targets Rammed 4 | . . . . 3 1 . . Kicked 4 | . . . . 3 1 . . Crushed . | . . . . . . . . Highest Temperature 528 | 78 204 328 528 81 508 . 22 Average Temperature 103 | 39 103 110 114 14 170 . 8 Received Heat Transfer 1152 | . 12 54 207 720 159 . . Effects 11 | . . 4 2 . 5 . . Shutdowns 4 | . . . 1 . 3 . . Energy Bleed 2 | . . 1 . . 1 . . Interference 3 | . . 3 . . . . . Short Circuit 1 | . . . . . 1 . . Damage (minor) 1 | . . . 1 . . . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . 1 . . . . . . Combat Hostiles 1 | . 1 . . . . . . Parts Melted 10 | . 4 1 4 . . . 1 Heat Transferred 4292 | 74 407 756 1813 148 650 . 444 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Maximum Alert Level 2 | . . . . 2 1 . . Low Security (%) 83 | 100 100 100 100 41 92 100 100 Level 1 8 | . . . . 26 7 . . Level 2 7 | . . . . 31 . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 517 | 5 50 82 99 517 226 72 30 Initial 226 | . . 8 . 22 226 72 . Average 101 | . 6 26 30 279 78 22 5 Influence Increases 2006 | 5 50 176 291 1000 444 . 40 Destroy 0b10 Robot/C 1120 | . 40 80 200 580 220 . . Destroy 0b10 Robot/NC 120 | 5 . 20 25 40 20 . 10 Destroy Leader 324 | . 10 38 48 186 42 . . Allied During Kill 9 | . . . . 9 . . . Successful Hack 99 | . . 37 12 10 40 . . Disable Machine 135 | . . . . 60 75 . . Destroy Structure 64 | . . 1 6 25 32 . . Partial Spotted 15 | . . . . . 15 . . Lose Combat Pursuer 120 | . . . . 90 . . 30 Influence Decreases 1986 | 5 30 196 236 558 733 208 20 Entered New Map 452 | . . 12 . 33 271 136 . Time Decay 1342 | 5 30 184 236 425 422 20 20 Lost Part 152 | . . . . 60 40 52 . Lost Ally 40 | . . . . 40 . . . Squads Dispatched 12 | . . . 2 4 5 . 1 Investigation 4 | . . . . 1 3 . . Extermination 2 | . . . . . 2 . . Reinforcement 4 | . . . 2 1 . . 1 Assault 2 | . . . . 2 . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . . 1 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Distress Signals 8 | . 3 2 2 1 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 101 | . 6 12 16 37 18 6 6 Peak Tracking Total 8 | . 4 3 7 8 4 6 4 Tactical Retreats 4 | . . . . 3 . . 1 Traps | -11 -10 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Traps Triggered 2 | . . . . 1 1 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -7 -7 ---------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Machines Disabled 9 | . . . . 4 5 . . Max in Single Turn 3 | . . . . 1 3 . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Machines Accessed 20 | . 1 5 3 5 6 . . Terminals 11 | . 1 4 1 3 2 . . Fabricators . | . . . . . . . . Repair Stations 6 | . . 1 1 1 3 . . Recycling Units 2 | . . . . 1 1 . . Scanalyzers 1 | . . . 1 . . . . Garrison Access . | . . . . . . . . Total Hacks 61 | . 4 12 12 13 20 . . Successful 31 | . 2 6 8 6 9 . . Failed 30 | . 2 6 4 7 11 . . Catastrophic 5 | . . 1 1 1 2 . . Database Lockouts . | . . . . . . . . Manual 11 | . . . 1 8 2 . . Terminals 26 | . 4 9 2 8 3 . . Fabricators . | . . . . . . . . Repair Stations 29 | . . 3 8 4 14 . . Recycling Units 4 | . . . . 1 3 . . Scanalyzers 2 | . . . 2 . . . . Garrison Access . | . . . . . . . . Terminal Hacks 9 | . 2 4 . 2 1 . . Robot Analysis 1 | . 1 . . . . . . Prototype ID Bank 1 | . . 1 . . . . . Open Door 1 | . . . . 1 . . . Emergency Access Points 1 | . . 1 . . . . . Locate Traps 2 | . 1 1 . . . . . Patrol Status 1 | . . 1 . . . . . Recall Investigation 1 | . . . . 1 . . . Zone Layout 1 | . . . . . 1 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 18 | . . 2 6 3 7 . . Scan Component 10 | . . 1 3 2 4 . . Repair 8 | . . 1 3 1 3 . . Recycling Unit Hacks 1 | . . . . 1 . . . Report Inventory 1 | . . . . 1 . . . Scanalyzer 2 | . . . 2 . . . . Retrieve Study 2 | . . . 2 . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 1 | . . . . . 1 . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . . . . . 1 . . Reject 1 | . . . . . 1 . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 17 | . 1 4 2 4 6 . . Full Trace Events 4 | . . . . 1 3 . . Feedback Events 1 | . . . . 1 . . . Corruption 1 | . . . . 1 . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired 2 | . . . 2 . . . . Parts Repaired 7 | . . 1 3 1 2 . . Time 311 | . . 26 84 26 175 . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 ------------ Run | Yrd Mat Mat Mat Sto Fac Was Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Total Allies 2 | . . . . 2 . . . Largest Group 2 | . . . . 2 . . . Highest-Rated Group 62 | . . . . 62 . . . Highest-Rated Ally 31 | . . . . 31 . . . Total Orders . | . . . . . . . . Ally Attacks 20 | . . . . 20 . . . Total Damage 272 | . . . . 272 . . . Kills 2 | . . . . 2 . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Active Infowar (turns) 3860 | . 352 480 708 1049 1217 54 . Structural 540 | . . . . . 486 54 . Seismic 3320 | . 352 480 708 1049 731 . . Robot Analysis Total 1 | . 1 . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 -7 ------------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Turns Passed 4271 | 80 372 537 734 1049 1242 117 140 Spaces Moved 2610 | 51 281 278 296 728 684 160 132 Core 211 | 4 . . . . . 118 89 Treads . | . . . . . . . . Legs 2356 | 47 281 278 296 728 684 42 . Wheels 43 | . . . . . . . 43 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 105 95 97 50 50 Average Speed 111 | 114 120 162 123 103 106 72 73 Slowest Speed 270 | 120 120 260 190 270 116 190 100 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 38 | 4 55 25 25 91 16 89 5 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched . | . . . . . . . . Spaces Dug 4 | . . . . 1 3 . . Terrain Destroyed 58 | . . . 1 20 37 . . Melee 4 | . . . . 1 3 . . Projectile 20 | . . . 1 19 . . . AOE 34 | . . . . . 34 . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Total 3617 | 65 309 334 585 891 1116 160 157 Wait 679 | . 13 31 218 56 361 . . Move 2604 | 50 280 277 295 727 684 159 132 Hop . | . . . . . . . . Pick Up 40 | 6 5 3 11 9 5 . 1 Fast Attach 29 | 7 1 4 3 1 3 . 10 Attach 14 | . . 1 2 6 5 . . Detach 1 | . 1 . . . . . . Swap 35 | . 1 1 10 8 15 . . Drop 35 | . 4 4 12 8 6 . 1 Fire 170 | 2 4 13 34 71 33 . 13 Melee 5 | . . . . 2 3 . . Ram 1 | . . . . . . 1 . Kick 4 | . . . . 3 1 . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Sub]) -9/Materials -8/Materials -8/Storage -7/Factory -7/Waste -7/Factory History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 16) 81 | -11/Scrapyard | Entered Materials 82 | -10/Materials | Met a group of wandering Federalists 244 | -10/Materials | Discovered new exit (range 14) 277 | -10/Materials | Discovered new exit (range 13) 308 | -10/Materials | Build established: Mutant 433 | -10/Materials | Discovered new exit (range 4) 453 | -10/Materials | Entered another Materials area 453 | -9/Materials | Evolved 2 slots: Weapon x2 813 | -9/Materials | Build established: Gunner 814 | -9/Materials | Repaired Aluminum Leg 915 | -9/Materials | Discovered new exit (range 8) 990 | -9/Materials | Entered another Materials area 990 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1516 | -8/Materials | Repaired Seismic Detector 1563 | -8/Materials | Repaired Hvy. Assault Rifle 1591 | -8/Materials | Repaired Med. Laser 1705 | -8/Materials | Discovered new exit (range 13) 1724 | -8/Materials | Entered Storage 1754 | -8/Storage | Met a pair of Derelict thieves 1919 | -8/Storage | Lost 4 parts (1p2n1w) 2237 | -8/Storage | Core integrity fell below 50% 2703 | -8/Storage | Discovered new exit (range 16) 2735 | -8/Storage | Repaired Aluminum Leg+ 2756 | -8/Storage | Build established: Scavenger-Gunner 2773 | -8/Storage | Entered Factory 2773 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3362 | -7/Factory | Build established: Tank 3552 | -7/Factory | Lost 3 parts (2u1w) 3785 | -7/Factory | Repaired Broken Adv. Assault Cannon 3821 | -7/Factory | Build established: Skirmisher 3839 | -7/Factory | Repaired Broken VSS Leg 4015 | -7/Factory | Sucked down chute 4015 | -7/Factory | Entered Waste 4024 | -7/Waste | Spotted C-40 Crusher 4028 | -7/Waste | Spotted C-40 Crusher 4030 | -7/Waste | EMP discharged 4030 | -7/Waste | System corruption reached 10% 4033 | -7/Waste | Spotted C-40 Crusher 4044 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4049 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4069 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4073 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4080 | -7/Waste | Spotted C-40 Crusher 4080 | -7/Waste | Spotted C-40 Crusher 4103 | -7/Waste | Core integrity fell below 50% 4104 | -7/Waste | Lost 7 parts (1p1n2u3w) 4108 | -7/Waste | Spotted C-40 Crusher 4125 | -7/Waste | Discovered new exit (range 16) 4130 | -7/Waste | EMP discharged 4132 | -7/Waste | Entered Factory 4230 | -7/Factory | Core integrity fell below 20% 4256 | -7/Factory | Lost 7 parts (1p3n2u1w) 4272 | -7/Factory | Self-destructed Last Messages --------------- 04207_ Wheel destroyed. 04209_ Lgt. Ion Engine destroyed. 04209_ Com. Wheel destroyed. 04213_ S-27 Virus destroyed. 04214_ Acquired 27 matter. 04214_ ALNQSDNZNHAY9NH4NU22VSQKY6 04216_ Beam Rifle destroyed. 04217_ Tractor Beam destroyed. 04220_ S-27 Virus destroyed. 04222_ Energy Filter destroyed. 04225_ Com. Wheel destroyed. 04226_ K-01 Serf collects debris. 04229_ System corrupted: Substantial component data lost. 04252_ K-01 Serf cleans the Nuclear Reactor. 04255_ Dropped Sml. Storage Unit. 04255_ K-01 Serf cleans the Nuclear Reactor. 04259_ K-01 Serf collects debris. 04260_ Acquired Adv. Terrain Scan Processor. 04268_ K-01 Serf cleans the Nuclear Reactor. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????? ????????????? ??????????????????????????? | | ?????? ????????????? ??????????????????????????? | | ????? ##?????#######+#####?????????????????????? | | ??""" ! ???? g aak ??????????????????????? | | """"" ??? #??????????????????????? | | """ ? #??????????????????????? | | ?? #??????????????????????? | | ??? ^ #??????????????????????? | | ????? ##############?????????? | | # ??????? # ! #?????????? | | # ########### # #?????????? | | # # """ # # #?????????? | | * # "Y" # # * #?????????? | | % # " " # # !]""" """ #?????????? | | = # "" + @# ! """ """ #?????????? | | + "" # + """ """ #?????????? | | # """ # # #?????????? | | # """ # # """ """ #?????????? | | # """ # + """ """ #?????????? | | ######### ######### """ """ #?????????? | | ????????# "" "" #???????# #?????????? | | ????????# "" "" #???????##############?????????? | | ????????# """ """ #??????????????????????????????? | | ????????? """ """ #??????????????????????????????? | | ????????? """ """ #??????????????????????????????? | | ????????? ?? ?? #??????????????????????????????? | | ????????? ?? ?? #??????????????????????????????? | | ?????????#??##???##??????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 285 Armor Coverage 150 Evasion (%) 56 Recoil Reduction 1 Matter Filtering 30 Energy Filtering 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Aluminum Leg | 65% | -9/Materials Seismic Detector | 35% | -8/Materials Hvy. Assault Rifle | 34% | -8/Materials Med. Laser | 42% | -8/Materials Aluminum Leg | 11% | -8/Storage Adv. Assault Cannon | 11% | -7/Factory | Broken VSS Leg | 88% | -7/Factory | Broken Studied --------- Aluminum Leg | -8/Materials | Hacked Ion Engine | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Sprinter Challenges ------------ None Game ------ Seed ImprovedPotentialFirepult Manual? 0 Play Time 01:10:45 Cumulative 33.9 hours Start 2026.01.04 @ 18:17:48 End 2026.01.18 @ 13:15:51 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 23 Rogue 20 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 21 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5f49a7bb-1578-4dc1-9734-b6c6e2af1473