Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.05.12 @ 20:29:46 Player: Piku Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (150) 750 Value Destroyed (5436) 5436 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (1656) 1656 TOTAL SCORE: 12522 Bonus ------- High Alert Combat Kills 1213 Follower Combat Kills 143 Met Data Miner 300 Cogmind --------- Core Integrity 0/1000 Matter 198/300 Energy 100/100 System Corruption 14% Temperature Cool (283) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (9) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Cooled Deuterium Engine > --- PROPULSION ------- Improved Medium Treads Improved Medium Treads Improved Medium Treads > --- UTILITY ---------- Power Amplifier Improved Coolant Injector Large Storage Unit Energy Well Improved Energy Well Enhanced Optical Array Improved Particle Charger Improved Weapon Cycler EM Shield > --- WEAPON ----------- Plasma Rifle Wave Gun Wave Gun KE Penetrator > --- INVENTORY -------- Light Fission Core Improved Medium Treads Energy Well Thermal Shield Improved Integration Mediator Force Rifle Advanced Plasma Cannon Improved Proton Missile Launcher Mini Grenade Launcher [Rating: 91] Favorites ----------- Power Cooled Deuterium Engine Engine Cooled Deuterium Engine Power Core Light Nuclear Core Reactor Cold Fusion Reactor Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Utility Dynamic Insulation System Device Dynamic Insulation System Storage Large Storage Unit Processor Enhanced Optical Array Protection Light Armor Plating Weapon Heavy Particle Gun Energy Gun Heavy Particle Gun Energy Cannon Heavy Ion Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Mini Grenade Launcher Special Weapon Improved Plasma Cutter Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Dat Pro Fac Fac Slots Evolved 10 | . . 2 2 2 . . . 2 2 Power . | . . . . . . . . . . Propulsion 1 | . . . . . . . . . 1 Utility 7 | . . . 2 2 . . . 2 1 Weapon 2 | . . 2 . . . . . . . Parts Attached 162 | 6 1 22 43 5 2 2 2 49 30 Power 11 | 1 . 2 4 1 . . . 2 1 Engine 7 | 1 . 2 2 1 . . . 1 . Core 3 | . . . 2 . . . . . 1 Reactor 1 | . . . . . . . . 1 . Propulsion 27 | 2 . 4 10 . . . . 9 2 Treads 25 | 2 . 4 8 . . . . 9 2 Leg 2 | . . . 2 . . . . . . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 48 | 1 1 5 11 2 . . 1 18 9 Device 24 | . . . 3 1 . . 1 13 6 Storage 12 | 1 1 1 2 . . . . 4 3 Processor 2 | . . . 2 . . . . . . Hackware . | . . . . . . . . . . Protection 10 | . . 4 4 1 . . . 1 . Artifact . | . . . . . . . . . . Weapon 76 | 2 . 11 18 2 2 2 1 20 18 Energy Gun 24 | . . . 5 2 . 2 . 7 8 Energy Cannon 8 | . . 2 2 . . . 1 2 1 Ballistic Gun 22 | 2 . 8 7 . . . . 3 2 Ballistic Cannon 7 | . . 1 2 . . . . 4 . Launcher 13 | . . . 2 . 2 . . 4 5 Special Weapon 2 | . . . . . . . . . 2 Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 7 | . . 1 2 1 . . . 3 . Parts Lost 61 | . . 2 17 . . . . 20 22 Power 3 | . . . 2 . . . . . 1 Propulsion 10 | . . . 4 . . . . 2 4 Utility 17 | . . . 3 . . . . 7 7 Weapon 31 | . . 2 8 . . . . 11 10 Highest Loss Streak 21 | . . 1 7 . . . . 6 21 Average Slot Usage (%) 97 | . 99 96 96 100 100 100 100 98 97 Engine 5 | . 14 11 5 7 7 7 7 1 3 Reactor 1 | . . . . . . . . 4 . Treads 15 | . 28 21 14 15 15 15 15 12 16 Device 16 | . . . 8 15 15 15 15 24 28 Storage 13 | . 27 12 9 7 7 7 7 14 17 Processor 6 | . . . 10 7 7 7 7 6 4 Protection 6 | . . 9 6 15 15 15 15 6 . Energy Gun 10 | . . . 8 24 15 15 26 12 9 Energy Cannon 2 | . . 5 1 . . . 3 2 2 Ballistic Gun 10 | . 28 35 15 5 . . . 1 8 Ballistic Cannon 3 | . . . 5 . . . . 5 . Launcher 2 | . . . 4 . 15 14 . 1 . Naked Turns 3 | . . . . . . . . . 3 Heaviest Build 91 | 12 14 40 44 56 55 56 60 91 68 Greatest Support 90 | 40 40 40 42 42 42 42 42 60 90 Greatest Overweight (x) 10 | 2 . 1 10 1 1 1 1 1 . Average Overweight (x) . | . . . . . 1 1 1 . . Largest Inventory Capacity 12 | 6 6 10 12 10 10 10 10 10 10 Average Capacity 9 | 5 6 8 10 10 10 10 10 10 9 Most Carried 10 | 4 6 10 10 10 10 10 10 10 10 Average Carried 8 | 2 5 7 9 8 10 10 9 8 9 Final Capacity 10 | 6 6 10 10 10 10 10 10 10 4 Final Carried 10 | 4 6 10 10 10 10 10 10 10 . Class Distribution -------------------- 41% | Scavenger-Tank 26% | Tank 13% | Mutant 9% | Gunner 5% | Scavenger-Skirmisher 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Tank | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Tank | -7/Lower Caves Tank | -7/Data Miner Tank | -6/Proximity Caves Tank | -6/Factory Gunner | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 ----------- Run | Scr Mat Mat Mat Fac Low Dat Pro Fac Fac Matter Collected 4010 | 214 31 640 1224 . 14 . 211 1165 511 Remotely . | . . . . . . . . . . Salvage Created 6079 | . 66 687 1533 . 55 . . 2207 1531 Parts 328 | . 6 55 90 . 5 . . 97 75 Haulers Intercepted 8 | . . 1 4 . . . . 3 . Recyclers Shooed 6 | . . . 1 . . . . 3 2 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 13 | . . . . . 4 . 9 . . Prevented 4 | . . . . . . . 4 . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Dat Pro Fac Fac Combat Hostiles Destroyed 109 | . 2 16 29 . 4 . . 36 22 Guns 68 | . 2 13 18 . 1 . . 17 17 Cannons 29 | . . 3 10 . . . . 14 2 AOE 10 | . . . 1 . 3 . . 4 2 Classes Destroyed 13 | . 1 6 3 . . . . 3 . Worker 13 | . . . 7 . . . . 3 3 Builder 8 | . . 1 1 . . . . 2 4 Hauler 8 | . . 1 4 . . . . 3 . Recycler 4 | . . 1 1 . . . . 2 . Mechanic 2 | . . . . . . . . 1 1 Operator 2 | . . . 1 . . . . 1 . Watcher 4 | . . 2 1 . . . . 1 . Swarmer 25 | . . 8 6 . 4 . . 7 . Grunt 45 | . 2 3 16 . . . . 14 10 Duelist 4 | . . . . . . . . 4 . Sentry 13 | . . 5 4 . . . . 1 3 Hunter 10 | . . . 3 . . . . 4 3 Programmer 12 | . . . . . . . . 6 6 Best Kill Streak 12 | . 2 4 8 . 4 . . 5 12 Combat Bots Only 5 | . 2 4 4 . 4 . . 5 5 Max Kills in Single Turn 3 | . 1 1 2 . 3 . . 2 3 Gunslinging . | . . . . . . . . . . Exploded 3 | . . . 1 . 3 . . 2 1 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -------- Run | Scr Mat Mat Mat Fac Low Dat Pro Fac Fac Damage Taken 10721 | . 130 873 2379 . 65 . 124 3929 3221 Core 2070 | . 27 44 389 . . . 23 570 1017 Absorbed by Shields 581 | . . . . . . . . 581 . Core Remaining (%) 72 | 100 89 89 29 . . . 96 32 . Volleys Fired 367 | 1 7 49 102 . 2 . 3 134 69 Largest 4 | 2 2 4 4 . 2 . 3 4 4 Hottest 292 | 40 40 182 183 . 88 . 166 271 292 Shots Fired 1040 | 2 14 158 348 . 4 . 9 322 183 Gun 737 | 2 14 136 252 . 2 . 9 162 160 Cannon 267 | . . 22 91 . . . . 148 6 Launcher 26 | . . . 5 . 2 . . 12 7 Special 10 | . . . . . . . . . 10 Kinetic 598 | 2 14 136 267 . . . . 121 58 Thermal 381 | . . 22 76 . 2 . 9 154 118 Explosive 19 | . . . 5 . 2 . . 10 2 Electromagnetic 42 | . . . . . . . . 37 5 Robot Hit Streak 19 | . 10 19 12 . 3 . 2 15 9 Robot Miss Streak 5 | . 1 5 4 . 1 . 2 4 3 Penetration Max 1 | . . . 1 . . . . . 1 Secondary Targets 7 | . . 1 2 . . . . . 4 Max Gunslinging Chain 1 | . . 1 1 . . . . . 1 Shots Hit Robots 621 | . 13 84 222 . 3 . 5 191 103 Core Hits 310 | 1 5 28 88 . 5 . 3 111 69 Critical Hits 10 | . . 2 2 . . . . 2 4 Critical Kills 4 | . . 1 . . . . . 1 2 Critical Parts Destroyed 6 | . . 1 2 . . . . 1 2 Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 14241 | 6 145 1150 3452 . 243 . 76 5258 3911 Guns 8205 | 6 145 864 2038 . 22 . 76 2313 2741 Cannons 3553 | . . 286 1101 . . . . 1891 275 Explosions 2393 | . . . 280 . 221 . . 997 895 Melee . | . . . . . . . . . . Ramming 90 | . . . 33 . . . . 57 . Kinetic 5581 | 6 145 864 2304 . . . . 1360 902 Thermal 6250 | . . 286 967 . 22 . 76 2702 2197 Explosive 1229 | . . . 148 . 221 . . 596 264 Electromagnetic 1091 | . . . . . . . . 543 548 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 14 | . . . 2 . . . . 14 13 Average Corruption 3 | . . . 1 . . . . 4 3 Corruption Purged . | . . . . . . . . . . Effects 87 | . . . 3 . . . . 61 23 Message Errors 13 | . . . 3 . . . . 8 2 Matter Fused 13 | . . . . . . . . 10 3 Heat Flow Errors 8 | . . . . . . . . 6 2 Energy Discharges 12 | . . . . . . . . 8 4 Data Loss (minor) 6 | . . . . . . . . 5 1 Data Loss (major) 2 | . . . . . . . . 2 . Misfires 4 | . . . . . . . . 4 . Alerts 2 | . . . . . . . . 2 . Misdirections 7 | . . . . . . . . 7 . Targeting Errors 16 | . . . . . . . . 8 8 Weapon Failures 4 | . . . . . . . . 1 3 Overload Shots . | . . . . . . . . . . Overflow Damage 219 | . . . 23 . 8 . . 122 66 Projectiles 106 | . . . 17 . . . . 46 43 Explosions 112 | . . . 6 . 8 . . 75 23 Melee 1 | . . . . . . . . 1 . Knockbacks 29 | . . . 9 . . . . 20 . Impact . | . . . . . . . . . . Kinetic 27 | . . . 9 . . . . 18 . Secondary 2 | . . . . . . . . 2 . Self-Inflicted Damage 362 | . . . 131 . . . . 231 . Shots 9 | . . . 3 . . . . 6 . Rammed 9 | . . . 5 . . . . 4 . Targets Rammed 10 | . . . 6 . . . . 4 . Kicked 1 | . . . 1 . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 797 | . 12 559 638 . . . 102 382 797 Average Temperature 162 | . 7 155 157 . . . 47 112 262 Received Heat Transfer 2002 | . 42 219 783 . . . 30 385 543 Effects 71 | . . 15 35 . . . . . 21 Shutdowns 7 | . . 3 3 . . . . . 1 Energy Bleed 9 | . . 4 2 . . . . . 3 Interference 19 | . . 3 9 . . . . . 7 Matter Decay 8 | . . . 5 . . . . . 3 Short Circuit 3 | . . . . . . . . . 3 Damage (minor) 9 | . . 3 4 . . . . . 2 Damage (major) 12 | . . 2 10 . . . . . . Damage (core) 4 | . . . 2 . . . . . 2 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 4 | . . . . . . . . 3 1 Impact Corruptions 1 | . . . . . . . . 1 . Robots Melted 2 | . . . . . . . . 1 1 Combat Hostiles 2 | . . . . . . . . 1 1 Parts Melted 20 | . . 1 . . . . . 12 7 Heat Transferred 10706 | . . 518 2000 . 37 . 148 4782 3221 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . 2 Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Dat Pro Fac Fac Peak Influence 1276 | . 65 305 452 177 . . . 1276 1057 Average Influence 434 | . 15 143 221 176 . . . 651 736 Maximum Alert Level 4 | . . 1 2 . . . . 4 3 Low Security (%) 49 | 100 100 80 55 100 . . . 36 . Level 1 13 | . . 19 39 . . . . 2 . Level 2 8 | . . . 4 . . . . 7 41 Level 3 21 | . . . . . . . . 35 58 Level 4 8 | . . . . . . . . 18 . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 36 | . 1 2 9 . . . . 18 6 Investigation 3 | . 1 1 . . . . . . 1 Extermination 9 | . . . . . . . . 7 2 Reinforcement 11 | . . 1 3 . . . . 5 2 Assault 6 | . . . . . . . . 6 . Garrison 7 | . . . 6 . . . . . 1 Intercept . | . . . . . . . . . . Construction Impeded 4 | . . . . . . . . 2 2 Haulers Reinforced 1 | . . . . . . . . 1 . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Low Dat Pro Fac Fac Distress Signals 13 | . 1 2 5 . . . . 1 4 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 209 | . 9 25 60 . 4 . 2 65 44 Peak Tracking Total 8 | . 5 4 5 . 4 . 2 6 8 Tactical Retreats 21 | . . 2 5 . . . 1 9 4 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Dat Pro Fac Fac Traps Triggered 9 | . 1 2 2 . . . . 4 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 4 | . . . . . . . 3 1 . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 ---------- Run | Scr Mat Mat Mat Fac Low Dat Pro Fac Fac Machines Disabled 23 | . . . 2 . . . . 19 2 Max in Single Turn 4 | . . . 1 . . . . 4 1 Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . 1 . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Low Dat Pro Fac Fac Machines Accessed 18 | . 2 2 2 1 . 4 . 6 1 Terminals 6 | . 2 . . . . . . 4 . Fabricators 1 | . . . . . . . . 1 . Repair Stations 3 | . . . 1 . . . . 1 1 Recycling Units . | . . . . . . . . . . Scanalyzers 4 | . . 2 1 1 . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 68 | . 3 4 20 2 . 25 . 11 3 Successful 57 | . 2 4 18 2 . 25 . 5 1 Failed 11 | . 1 . 2 . . . . 6 2 Catastrophic 1 | . . . . . . . . 1 . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 8 | . 3 . . . . . . 5 . Fabricators 5 | . . . . . . . . 5 . Repair Stations 6 | . . . 2 . . . . 1 3 Recycling Units . | . . . . . . . . . . Scanalyzers 24 | . . 4 18 2 . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 29 | . 2 . . . . 25 . 2 . Record 12 | . 1 . . . . 11 . . . Part Schematic 8 | . . . . . . 8 . . . Robot Schematic 3 | . . . . . . 3 . . . Prototype ID Bank 4 | . . . . . . 3 . 1 . Surveillance Status 1 | . 1 . . . . . . . . Zone Layout 1 | . . . . . . . . 1 . Fabricator Hacks 2 | . . . . . . . . 2 . Load Schematic 1 | . . . . . . . . 1 . Build 1 | . . . . . . . . 1 . Repair Station Hacks 4 | . . . 2 . . . . 1 1 Scan Component 3 | . . . 1 . . . . 1 1 Repair 1 | . . . 1 . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 22 | . . 4 16 2 . . . . . Insert Component 11 | . . 2 8 1 . . . . . Analyze 11 | . . 2 8 1 . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 11 | . 1 . 2 1 . . . 6 1 Full Trace Events 1 | . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . 3 . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 18 | . . 2 7 1 . 8 . . . Parts Built 2 | . . . . . . . . 2 . Matter 256 | . . . . . . . . 256 . Time 128 | . . . . . . . . 128 . Total Part Build Rating 16 | . . . . . . . . 16 . Parts Repaired 1 | . . . 1 . . . . . . Time 26 | . . . 26 . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 10 | . . 2 7 1 . . . . . Part Schematics Acquired 10 | . . 2 7 1 . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 ------------ Run | Scr Mat Mat Mat Fac Low Dat Pro Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -------- Run | Scr Mat Mat Mat Fac Low Dat Pro Fac Fac Total Allies 1 | . . . . . . . 1 . . Largest Group 1 | . . . . . . . 1 1 . Highest-Rated Group 94 | . . . . . . . 94 94 . Highest-Rated Ally 94 | . . . . . . . 94 94 . Total Orders . | . . . . . . . . . . Ally Attacks 18 | . . . . . . . 18 . . Total Damage 706 | . . . . . . . 706 . . Kills 4 | . . . . . . . 4 . . Allies Corrupted 1 | . . . . . . . . 1 . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Dat Pro Fac Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . 1 . 1 . . Drone Launches 2 | . . . . . . . . 2 . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 ------------- Run | Scr Mat Mat Mat Fac Low Dat Pro Fac Fac Turns Passed 9026 | 112 476 933 1998 337 66 169 512 3590 833 Spaces Moved 3599 | 63 231 379 736 182 34 97 284 1297 296 Core 30 | 18 . . 12 . . . . . . Treads 3452 | 45 231 379 607 182 34 97 284 1297 296 Legs 117 | . . . 117 . . . . . . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 160 120 152 172 172 172 160 160 Average Speed 168 | 149 160 160 166 171 172 172 172 175 160 Slowest Speed 550 | 160 160 180 550 172 172 172 172 180 160 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered 2 | . . . . . . . . 2 . Exploration Rate (%) 30 | 5 40 35 46 7 10 80 48 26 8 Regions Visited 9 Branch Regions 3 Pre-discovered Areas 1 | . . . . . . 1 . . . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Scrap Searched 1 | . . . . . . . 1 . . Spaces Dug 33 | . . . . . . . . 29 4 Terrain Destroyed 365 | . . . 85 . 10 . . 237 33 Melee . | . . . . . . . . . . Projectile 76 | . . . 5 . . . . 52 19 AOE 289 | . . . 80 . 10 . . 185 14 Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Low Dat Pro Fac Fac Total 5885 | 79 325 611 1297 208 37 98 301 2368 561 Wait 1545 | . 82 131 359 11 . . 10 816 136 Move 3588 | 62 230 378 735 181 33 96 283 1294 296 Hop . | . . . . . . . . . . Pick Up 119 | 10 4 14 32 6 . . 1 40 12 Fast Attach 12 | . . 3 1 1 . . 1 3 3 Attach 71 | 6 1 4 20 2 . . . 25 13 Detach 1 | . . . . . . . . 1 . Swap 79 | . . 15 22 2 2 2 1 21 14 Drop 88 | . 1 17 20 5 . . 2 25 18 Fire 367 | 1 7 49 102 . 2 . 3 134 69 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick 2 | . . . 2 . . . . . . Crush 8 | . . . 4 . . . . 4 . Escape Stasis 4 | . . . . . . . . 4 . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous 1 | . . . . . . . . 1 . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Sto]) -8/Materials -7/Factory -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory -5/Factory History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 113 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 501 | -10/Materials | Discovered new exit (range 8) 581 | -10/Materials | Discovered new exit (range 6) 589 | -10/Materials | Entered another Materials area 589 | -9/Materials | Evolved 2 slots: Weapon x2 836 | -9/Materials | Discovered new exit (range 16) 1172 | -9/Materials | Build established: Scavenger-Tank 1463 | -9/Materials | Discovered new exit (range 16) 1522 | -9/Materials | Entered another Materials area 1522 | -8/Materials | Evolved 2 slots: Utility x2 1592 | -8/Materials | Repaired Lgt. Treads 1800 | -8/Materials | Lost 3 parts (1u2w) 1859 | -8/Materials | Garrison activated, responded to threat 2158 | -8/Materials | Core integrity fell below 50% 2158 | -8/Materials | Garrison activated, responded to threat 2184 | -8/Materials | Lost 7 parts (1p4n2w) 2466 | -8/Materials | Lost 3 parts (3w) 2508 | -8/Materials | Build established: Scavenger-Skirmisher 2536 | -8/Materials | Garrison activated, responded to threat 2866 | -8/Materials | Build established: Scavenger-Tank 2958 | -8/Materials | Lost 3 parts (1p1u1w) 2959 | -8/Materials | Garrison activated, responded to threat 3433 | -8/Materials | Discovered new exit (range 15) 3520 | -8/Materials | Entered Factory 3520 | -7/Factory | Evolved 2 slots: Utility x2 3815 | -7/Factory | Discovered new exit (range 6) 3857 | -7/Factory | Entered Lower Caves 3885 | -7/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 3903 | -7/Lower Caves | Learned Factory security intel 3923 | -7/Lower Caves | Entered Data Miner 3923 | -7/Data Miner | Discovered new exit (range 6) 3946 | -7/Data Miner | Met Data Miner 4022 | -7/Data Miner | Learned location of Section 7 (-2) 4022 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 4042 | -7/Data Miner | Received God Mode back door access code from Data Miner 4070 | -7/Data Miner | Build established: Tank 4092 | -7/Data Miner | Entered Proximity Caves 4389 | -6/Proximity Caves | Escorted by Enhanced Grunt 4418 | -6/Proximity Caves | Learned Factory terminal intel 4518 | -6/Proximity Caves | Spotted B-75 Beast 4568 | -6/Proximity Caves | Discovered new exit (range 17) 4604 | -6/Proximity Caves | Entered Factory 4604 | -6/Factory | Accompanied by 1 ally 4604 | -6/Factory | Evolved 2 slots: Utility x2 4606 | -6/Factory | Loaded intel: 21 terminal locations 5012 | -6/Factory | Build established: Scavenger-Tank 5540 | -6/Factory | Build established: Tank 5864 | -6/Factory | Fabricated Imp. Remote Force Field (x2) 5907 | -6/Factory | Build established: Scavenger-Tank 6004 | -6/Factory | Local fabrication network quarantined 6531 | -6/Factory | Build established: Tank 6722 | -6/Factory | Lost 5 parts (2u3w) 6964 | -6/Factory | Spotted B-75 Beast 7054 | -6/Factory | First assault squad dispatched 7126 | -6/Factory | Core integrity fell below 50% 7159 | -6/Factory | Lost 4 parts (1n3w) 7354 | -6/Factory | Crushed by falling debris 7357 | -6/Factory | Crushed by falling debris 7358 | -6/Factory | System corruption reached 10% 7388 | -6/Factory | Lost 6 parts (1n2u3w) 7775 | -6/Factory | Incoming assault squad redirected 7780 | -6/Factory | Incoming assault squad redirected 8187 | -6/Factory | Discovered new exit (range 5) 8194 | -6/Factory | Entered another Factory area 8194 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8358 | -5/Factory | Build established: Gunner 8944 | -5/Factory | Garrison activated, responded to threat 9000 | -5/Factory | Core integrity fell below 50% 9017 | -5/Factory | System corruption reached 10% 9023 | -5/Factory | Core integrity fell below 20% 9027 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 09019_ U-05 Engineer lays Concrete. 09020_ Overheating: Matter decay (-38). 09020_ U-05 Engineer lays Concrete. 09021_ R-10 Processor collects Imp. Remote Datajack. 09021_ K-01 Serf collects debris. 09021_ U-05 Engineer lays Concrete. 09021_ Imp. Integration Mediator destroyed. 09022_ U-05 Engineer lays Concrete. 09022_ Dropped Energy Well. 09023_ U-05 Engineer lays Concrete. 09023_ Dropped Lrg. Storage Unit. 09023_ U-05 Engineer lays Concrete. 09023_ Dropped Imp. Energy Well. 09024_ U-05 Engineer lays Concrete. 09024_ Dropped Energy Well. 09024_ K-01 Serf collects debris. 09025_ U-05 Engineer lays Concrete. 09025_ R-10 Processor collects Wheel. 09026_ U-05 Engineer lays Concrete. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????#???????????????????????????????? | | ????????????????? #??????????????????????????????? | | ?????????????????# ??????##??????????????????????? | | ?#####+##################"#######+######+#####???? | | ??? | | ??? | | ?? | | % % ?? | | %*%= =% ?? | | ?????##############+######+## #########??????? | | ????????# ! kRg # #??????????????? | | ????????# """ !% u # ??? #??????????????? | | ????????# "R """ # ggupp#????????????????????? | | ????????# """ """" ##u*p %#????????????????????? | | ????????# """" ## [=!#????????????????????? | | ????????# """" ## !* #????????????????????? | | ????????# ## @! #????????????????????? | | ????????# """" """" ## ! #????????????????????? | | ######### """" """" ## #????????????????????? | | # "# """" """" ## #????????????????????? | | # ## """" """" ## #????????????????????? | | # """ ## ## #????????????????????? | | # """ ###################### ??????????????????? | | # """% # ?????????????????? | | # # % % ???????????????????? | | # /% """??????????????????????? | | # # % % """"?????????????????????? | | # "" # = """"?????????????????????? | | # "" %%####+########## """"?????????????????????? | | # """ ##! !#??????????????????????????????????? | | # "" ## #??????????????????????????????????? | | + "" ## [[ #??????????????????????????????????? | | # ##[[ ! #??????????????????????????????????? | | ######### !##?????????????????????????????????? | | #???????# #?????????????????????????????????? | | #???????# """ ##?????????????????????????????????? | | #???????# """*#??????????????????????????????????? | | #???????# R"=#??????????????????????????????????? | | ######??# """ #??????????????????????????????????? | | ## #### ""= #??????????????????????????????????? | | + * = + [![#??????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Coolant Potential 80 Energy Generation 20 Energy Capacity 1710 Matter Stores 300 Matter Capacity 400 Sight Range 22 Terrain Scan Density 10 Power Amplification 20 EM Shielding 4 Armor Coverage 375 Resistance: KI 20 Resistance: TH 20 Resistance: EM 25 Weapon Cycling 20 Evasion (%) 40 Recoil Reduction 3 Particle Charging 20 Item Schematics ----------------- Autogun | -9/Materials | Scanalyzed Grenade Launcher | -9/Materials | Scanalyzed Dynamic Insulation System | -8/Materials | Scanalyzed Ion Engine | -8/Materials | Scanalyzed Enh. Optical Array | -8/Materials | Scanalyzed Lgt. Treads | -8/Materials | Scanalyzed Particle Gun | -8/Materials | Scanalyzed Reactive Plating | -8/Materials | Scanalyzed Hvy. Particle Gun | -8/Materials | Scanalyzed Mni. Grenade Launcher | -7/Factory | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cmb. Gravmag System | -7/Data Miner | Free Triangulator | -7/Data Miner | Free Exp. Sensor Array | -7/Data Miner | Free Exp. ECM Suite | -7/Data Miner | Free Cloaking Device | -7/Data Miner | Free Kinetic Spear | -7/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free Fabricated ------------ Imp. Remote Force Field | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- 10k Club I'm Back, Baby! Just What I Needed Sniper The Oracle Unlikely Earthworm Challenges ------------ None Game ------ Seed GuidanceMeleeFalx Manual? 0 Play Time 01:57:00 Cumulative 13.6 hours Start 2020.05.11 @ 14:00:08 End 2020.05.12 @ 20:29:46 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 20 Gallery% 21 Achievement% 17 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: c800b84b-4ee4-4fb9-a283-59b404dec597