Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.09.19 @ 10:20:15

Player: ClassActJerk

Result: Destroyed by H-66 Slayer with Gauss Rifle

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (8)        1600
Robots Destroyed (69)      345
Value Destroyed (2600)     2600
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 7045

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/1000
Matter                     260/300
Energy                     100/100
System Corruption          5%
Temperature                Cool (0)
Movement                   Core (200) Ox3
Location                   -5/Extension

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (9) ------
    Medium Storage Unit
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (10) ---
  Improved Deuterium Engine
  Improved Remote Datajack

 Peak State 
------------
>          --- POWER ------------
     Light Angular Momentum Engine
>          --- PROPULSION -------
  Improved Titanium Leg
   Armored Leg
>          --- UTILITY ----------
  Improved Heat Sink
    Medium Storage Unit
  Improved Signal Interpreter
  Improved Core Shielding
  Improved Core Shielding
  Hardened Light Armor Plating
   Layered Light Armor Plating
  Improved Shock Absorption System
  Improved Recalibrator
>          --- WEAPON -----------
           Proton Cannon
           Plasma Cannon
           Coil Gun
  Improved Remote Datajack
>          --- INVENTORY --------
  Improved Deuterium Engine
  Improved Arc Projector
           Remote Datajack
[Rating: 70]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Armored Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Medium Storage Unit
  Device                   Improved Heat Sink
  Storage                  Medium Storage Unit
  Processor                Improved Signal Interpreter
  Protection               Improved Core Shielding
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Energy Cannon            Plasma Cannon
  Ballistic Gun            High-powered Shotgun
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Remote Datajack

 Build                          | -11 -10 -9  -9  -8  -7  -6  -5  -5  
-------                    Run  | Scr Mat Mat Sto Mat Fac Fac Fac Ext 
Slots Evolved              10   | .   .   2   .   2   2   2   2   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   .   .   1   .   
  Utility                  7    | .   .   .   .   2   2   2   1   .   
  Weapon                   2    | .   .   2   .   .   .   .   .   .   
Parts Attached             90   | 6   1   2   12  12  21  19  15  2   
  Power                    11   | 1   .   .   3   1   4   1   1   .   
    Engine                 7    | 1   .   .   3   1   1   .   1   .   
    Core                   4    | .   .   .   .   .   3   1   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               18   | 2   .   .   2   3   4   4   2   1   
    Treads                 4    | .   .   .   .   .   3   1   .   .   
    Leg                    13   | 2   .   .   2   3   1   3   2   .   
    Wheel                  1    | .   .   .   .   .   .   .   .   1   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  27   | 1   .   1   2   2   7   7   7   .   
    Device                 7    | .   .   .   .   1   2   2   2   .   
    Storage                6    | 1   .   .   1   1   1   1   1   .   
    Processor              4    | .   .   1   .   .   2   1   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   
    Protection             10   | .   .   .   1   .   2   3   4   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   34   | 2   1   1   5   6   6   7   5   1   
    Energy Gun             11   | 2   .   1   2   2   1   2   .   1   
    Energy Cannon          4    | .   .   .   .   .   .   2   2   .   
    Ballistic Gun          10   | .   .   .   1   3   3   2   1   .   
    Ballistic Cannon       4    | .   .   .   1   1   1   1   .   .   
    Launcher               3    | .   1   .   1   .   1   .   .   .   
    Special Weapon         2    | .   .   .   .   .   .   .   2   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   .   .   
Parts Lost                 64   | .   .   .   11  6   8   23  .   16  
  Power                    7    | .   .   .   .   2   2   2   .   1   
  Propulsion               10   | .   .   .   2   2   1   2   .   3   
  Utility                  21   | .   .   .   2   .   2   9   .   8   
  Weapon                   26   | .   .   .   7   2   3   10  .   4   
  Highest Loss Streak      16   | .   .   .   5   3   3   5   .   16  
  To Critical Strikes      2    | .   .   .   .   .   1   1   .   .   
Average Slot Usage (%)     86   | .   85  80  88  83  98  88  55  81  
  Engine                   4    | .   14  11  10  8   .   1   1   4   
  Core                     2    | .   .   .   .   .   6   3   .   .   
  Treads                   2    | .   .   .   .   .   8   1   .   .   
  Leg                      12   | .   28  22  21  17  6   10  6   9   
  Device                   6    | .   .   .   .   7   7   6   11  14  
  Storage                  14   | .   14  11  11  17  22  12  5   5   
  Processor                7    | .   .   3   2   .   8   19  5   4   
  Protection               6    | .   .   .   4   .   5   8   8   19  
  Energy Gun               8    | .   17  22  21  8   4   5   .   .   
  Energy Cannon            1    | .   .   .   .   .   .   1   5   9   
  Ballistic Gun            10   | .   .   .   5   15  18  10  3   4   
  Ballistic Cannon         4    | .   .   .   6   7   5   3   .   .   
  Launcher                 1    | .   11  11  2   .   1   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             64   | 14  15  17  30  34  42  49  63  64  
  Greatest Support         42   | 20  20  20  20  27  42  42  36  36  
  Greatest Overweight (x)  7    | 2   .   .   6   2   1   5   6   7   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   1   1   
Largest Inventory Capacity 10   | 8   8   8   10  10  10  10  10  10  
  Average Capacity         9    | 6   8   8   8   10  10  9   9   10  
  Most Carried             10   | 5   2   2   5   10  10  10  10  3   
  Average Carried          5    | 2   1   1   2   5   8   6   5   2   
  Final Capacity           10   | 8   8   8   10  10  10  5   10  10  
  Final Carried            10   | .   2   2   1   10  9   4   2   2   

 Class Distribution 
--------------------
 37% | Scavenger-Gunner
 27% | Mutant
 17% | Tank
 10% | Gunner
  3% | Scavenger-Mutant
  3% | Scavenger-Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Gunner | -9/Storage
 Scavenger-Gunner | -8/Materials
 Scavenger-Gunner | -7/Factory
 Scavenger-Gunner | -6/Factory
           Mutant | -5/Factory
             Tank | -5/Extension

 Resources                      | -11 -10 -9  -9  -8  -7  -6  -5  -5  
-----------                Run  | Scr Mat Mat Sto Mat Fac Fac Fac Ext 
Matter Collected           2175 | 154 101 .   372 303 595 225 206 219 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   
Salvage Created            2765 | .   158 46  728 441 431 425 90  446 
  Parts                    162  | .   14  3   40  23  33  23  6   20  
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  -7  -6  -5  -5  
-------                    Run  | Scr Mat Mat Sto Mat Fac Fac Fac Ext 
Combat Hostiles Destroyed  55   | .   5   1   17  9   13  9   1   .   
  Guns                     33   | .   2   1   9   9   5   7   .   .   
  Cannons                  13   | .   .   .   7   .   4   1   1   .   
  AOE                      9    | .   3   .   1   .   4   1   .   .   
Classes Destroyed          14   | .   4   1   2   1   6   .   .   .   
  Worker                   1    | .   .   .   .   .   1   .   .   .   
  Builder                  4    | .   .   .   1   1   .   .   .   2   
  Tunneler                 2    | .   .   .   .   .   1   .   .   1   
  Recycler                 4    | .   1   .   .   .   .   .   .   3   
  Mechanic                 1    | .   1   .   .   .   .   .   .   .   
  Watcher                  2    | .   .   .   .   2   .   .   .   .   
  Swarmer                  4    | .   3   .   .   .   .   1   .   .   
  Cutter                   3    | .   .   .   .   .   3   .   .   .   
  Grunt                    20   | .   2   .   7   7   .   4   .   .   
  Duelist                  1    | .   .   .   1   .   .   .   .   .   
  Sentry                   18   | .   .   1   9   2   2   3   1   .   
  Hunter                   3    | .   .   .   .   .   3   .   .   .   
  Programmer               5    | .   .   .   .   .   4   1   .   .   
  Heavy                    1    | .   .   .   .   .   1   .   .   .   
Best Kill Streak           4    | .   4   1   3   3   3   3   1   4   
  Combat Bots Only         3    | .   3   1   3   3   3   3   1   .   
Max Kills in Single Turn   3    | .   2   1   1   1   3   2   1   3   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   1   .   1   .   3   1   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -8   -7   -6   -5   -5   
--------                   Run   | Scr  Mat  Mat  Sto  Mat  Fac  Fac  Fac  Ext  
Damage Taken               10623 | .    168  27   916  1042 2048 3387 138  2897 
  Core                     2249  | .    22   .    98   114  379  630  17   989  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  357   | .    .    .    .    .    137  19   7    194  
  Regen/Repaired (Parts)   93    | .    .    .    93   .    .    .    .    .    
Core Remaining (%)         69    | 100  91   .    75   79   45   25   .    .    
Volleys Fired              167   | .    6    2    42   28   40   24   5    20   
  Largest                  4     | .    2    3    4    4    4    4    2    4    
  Hottest                  250   | .    80   130  201  148  153  218  155  250  
Shots Fired                506   | .    10   6    132  82   131  81   9    55   
  Gun                      367   | .    6    4    100  75   98   66   .    18   
  Cannon                   112   | .    .    .    27   7    21   15   8    34   
  Launcher                 23    | .    4    2    5    .    12   .    .    .    
  Special                  4     | .    .    .    .    .    .    .    1    3    
  Kinetic                  268   | .    .    .    40   56   103  53   .    16   
  Thermal                  188   | .    6    4    87   26   16   28   4    17   
  Explosive                23    | .    4    2    5    .    12   .    .    .    
  Electromagnetic          23    | .    .    .    .    .    .    .    4    19   
  Robot Hit Streak         16    | .    6    2    10   16   10   11   13   5    
  Robot Miss Streak        13    | .    4    5    4    8    10   13   .    4    
  Penetration Max          1     | .    .    .    .    .    .    1    .    .    
  Secondary Targets        3     | .    .    .    .    1    .    2    .    .    
    Max Gunslinging Chain  1     | .    .    .    .    1    .    1    .    .    
Shots Hit Robots           310   | .    6    3    77   50   81   53   8    32   
  Core Hits                178   | .    14   3    33   32   38   42   3    13   
  Critical Kills           1     | .    .    .    .    .    1    .    .    .    
  Critical Parts Destroyed 2     | .    .    .    .    .    .    1    .    1    
  Critical Strikes         9     | .    .    1    3    2    1    1    .    1    
    Burn                   5     | .    .    1    2    2    .    .    .    .    
    Destroy                3     | .    .    .    .    .    1    1    .    1    
    Blast                  1     | .    .    .    1    .    .    .    .    .    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    
Damage Inflicted           6883  | .    344  40   1187 894  1842 1303 183  1090 
  Guns                     3894  | .    62   25   764  803  1126 865  .    249  
  Cannons                  1676  | .    .    .    322  91   200  238  183  642  
  Explosions               1313  | .    282  15   101  .    516  200  .    199  
  Melee                    .     | .    .    .    .    .    .    .    .    .    
  Ramming                  .     | .    .    .    .    .    .    .    .    .    
  Kinetic                  3296  | .    .    .    418  707  1133 797  .    241  
  Thermal                  2206  | .    62   25   668  187  193  506  78   487  
  Explosive                914   | .    282  15   101  .    516  .    .    .    
  Electromagnetic          467   | .    .    .    .    .    .    .    105  362  
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    
Highest Corruption         10    | .    .    .    .    .    6    10   .    5    
  Average Corruption       5     | .    .    .    .    .    4    5    .    4    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       2     | .    .    .    .    .    2    .    .    .    
  Effects                  51    | .    .    .    .    .    40   10   .    1    
    Message Errors         8     | .    .    .    .    .    6    1    .    1    
    Matter Fused           10    | .    .    .    .    .    8    2    .    .    
    Heat Flow Errors       4     | .    .    .    .    .    4    .    .    .    
    Energy Discharges      6     | .    .    .    .    .    5    1    .    .    
    Parts Rejected         1     | .    .    .    .    .    .    1    .    .    
    Data Loss (minor)      11    | .    .    .    .    .    9    2    .    .    
    Data Loss (major)      6     | .    .    .    .    .    5    1    .    .    
    Misfires               3     | .    .    .    .    .    2    1    .    .    
    Misdirections          1     | .    .    .    .    .    .    1    .    .    
    Weapon Failures        1     | .    .    .    .    .    1    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    
Overflow Damage            120   | .    6    .    6    .    39   63   .    6    
  Projectiles              14    | .    .    .    6    .    .    2    .    6    
  Explosions               106   | .    6    .    .    .    39   61   .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    
Knockbacks                 6     | .    .    .    .    2    2    2    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Kinetic                  6     | .    .    .    .    2    2    2    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      517   | .    64   .    .    .    204  249  .    .    
  Shots                    11    | .    2    .    .    .    6    3    .    .    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    
Highest Temperature        654   | .    36   106  654  87   223  278  33   213  
  Average Temperature      122   | .    16   59   200  34   90   92   14   90   
  Received Heat Transfer   1671  | .    24   9    414  567  78   330  18   231  
  Effects                  20    | .    .    .    19   .    .    .    .    1    
    Shutdowns              5     | .    .    .    5    .    .    .    .    .    
    Energy Bleed           5     | .    .    .    4    .    .    .    .    1    
    Interference           4     | .    .    .    4    .    .    .    .    .    
    Short Circuit          1     | .    .    .    1    .    .    .    .    .    
    Damage (major)         5     | .    .    .    5    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    
  Parts Fried              1     | .    .    .    .    .    .    .    .    1    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    
  Parts Melted             9     | .    .    .    5    1    1    1    .    1    
  Heat Transferred         5022  | .    185  148  2109 629  370  681  150  750  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2     | .    .    .    .    .    .    .    .    2    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -6  -5  -5  
-------                    Run  | Scr Mat Mat Sto Mat Fac Fac Fac Ext 
Peak Influence             280  | .   250 201 274 176 189 280 62  47  
  Initial                  105  | .   .   105 84  66  30  92  .   .   
  Average                  68   | .   113 112 141 71  41  75  10  7   
Maximum Alert Level        1    | .   1   1   1   .   .   1   .   .   
  Low Security (%)         96   | 100 75  93  86  100 100 98  100 100 
  Level 1                  3    | .   24  6   13  .   .   1   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          17   | .   1   .   2   1   6   6   1   .   
  Investigation            2    | .   .   .   .   1   1   .   .   .   
  Extermination            5    | .   .   .   .   .   3   1   1   .   
  Reinforcement            7    | .   1   .   2   .   2   2   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   .   3   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   1   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   1   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   1   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -6  -5  -5  
---------                  Run  | Scr Mat Mat Sto Mat Fac Fac Fac Ext 
Distress Signals           7    | .   .   .   4   2   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              99   | .   8   2   26  20  15  15  2   11  
  Peak Tracking Total      8    | .   4   2   4   4   3   5   1   8   
  Tactical Retreats        1    | .   .   .   .   1   .   .   .   .   

 Traps                          | -11 -10 -9  -9  -8  -7  -6  -5  -5  
-------                    Run  | Scr Mat Mat Sto Mat Fac Fac Fac Ext 
Traps Triggered            2    | .   .   .   .   1   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   1   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -6  -5  -5  
----------                 Run  | Scr Mat Mat Sto Mat Fac Fac Fac Ext 
Machines Disabled          6    | .   .   .   1   .   1   4   .   .   
  Max in Single Turn       4    | .   .   .   1   .   1   4   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Garrisons Compromised      1    | .   .   .   .   .   1   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -6  -5  -5  
---------                  Run  | Scr Mat Mat Sto Mat Fac Fac Fac Ext 
Machines Accessed          10   | .   1   .   4   .   2   1   2   .   
  Terminals                5    | .   .   .   2   .   2   1   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   1   .   
  Repair Stations          3    | .   1   .   2   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Total Hacks                14   | .   1   .   8   .   2   1   2   .   
  Successful               10   | .   .   .   6   .   2   1   1   .   
  Failed                   4    | .   1   .   2   .   .   .   1   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   3    | .   1   .   1   .   1   .   .   .   
  Terminals                7    | .   .   .   4   .   2   1   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   1   .   
  Repair Stations          5    | .   1   .   4   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Terminal Hacks             4    | .   .   .   2   .   1   1   .   .   
  Open DSF                 1    | .   .   .   .   .   1   .   .   .   
  Alert Level              3    | .   .   .   2   .   .   1   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   1   .   
  Network Status           1    | .   .   .   .   .   .   .   1   .   
Repair Station Hacks       4    | .   .   .   4   .   .   .   .   .   
  Scan Component           2    | .   .   .   2   .   .   .   .   .   
  Repair                   2    | .   .   .   2   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         1    | .   .   .   .   .   1   .   .   .   
  Terminals                1    | .   .   .   .   .   1   .   .   .   
    Botnet                 1    | .   .   .   .   .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         6    | .   1   .   3   .   1   1   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   2   .   .   .   .   .   
  Time                     52   | .   .   .   52  .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -6  -5  -5  
------------               Run  | Scr Mat Mat Sto Mat Fac Fac Fac Ext 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              2    | .   .   .   .   .   .   .   1   1   
  Non-combat               2    | .   .   .   .   .   .   .   1   1   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        2    | .   .   .   .   .   .   .   1   1   
  no_distress              2    | .   .   .   .   .   .   .   1   1   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -6  -5  -5  
--------                   Run  | Scr Mat Mat Sto Mat Fac Fac Fac Ext 
Total Allies               .    | .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -6  -5  -5  
-------                    Run  | Scr Mat Mat Sto Mat Fac Fac Fac Ext 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -7   -6   -5   -5   
-------------              Run  | Scr  Mat  Mat  Sto  Mat  Fac  Fac  Fac  Ext  
Turns Passed               7409 | 62   282  170  1408 956  2071 1261 846  353  
Spaces Moved               3063 | 77   189  127  541  301  762  584  347  135  
  Core                     305  | 61   .    .    1    .    .    59   167  17   
  Treads                   467  | .    .    .    .    .    420  47   .    .    
  Legs                     2286 | 16   189  127  540  301  342  478  180  113  
  Wheels                   5    | .    .    .    .    .    .    .    .    5    
  Hover                    .    | .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  105  157  50   50   80   
  Average Speed            169  | 65   120  120  165  187  176  174  189  191  
  Slowest Speed            400  | 150  120  120  350  260  250  300  350  400  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    .    .    .    1    .    .    
Exploration Rate (%)       24   | 4    39   19   81   18   18   13   9    21   
  Regions Visited          8
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    
  Known Exits Taken        3    | .    .    .    .    .    1    1    1    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    
Terrain Destroyed          226  | .    26   18   26   .    104  50   .    2    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Projectile               8    | .    .    .    1    .    3    3    .    1    
  AOE                      218  | .    26   18   25   .    101  47   .    1    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -8   -7   -6   -5   -5   
---------                  Run  | Scr  Mat  Mat  Sto  Mat  Fac  Fac  Fac  Ext  
Total                      4941 | 88   234  140  959  631  1403 769  527  190  
  Wait                     1510 | .    36   8    352  269  550  119  145  31   
  Move                     3055 | 76   188  126  540  300  761  583  346  135  
  Hop                      .    | .    .    .    .    .    .    .    .    .    
  Pick Up                  90   | 5    2    2    11   20   19   17   13   1    
  Fast Attach              6    | 2    .    .    .    .    3    .    1    .    
  Attach                   81   | 4    1    2    12   11   18   18   13   2    
  Detach                   2    | .    1    .    .    .    .    .    .    1    
  Swap                     3    | .    .    .    .    1    .    1    1    .    
  Drop                     27   | 1    .    .    2    2    12   7    3    .    
  Fire                     167  | .    6    2    42   28   40   24   5    20   
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Storage
-8/Materials
-7/Factory
-6/Factory
-5/Factory
-5/Extension

 History 
---------
 Turn | Location      | Event
    8 | -11/Scrapyard | Discovered new exit (range 15)
   63 | -11/Scrapyard | Entered Materials
  317 | -10/Materials | Build established: Mutant
  325 | -10/Materials | Discovered new exit (range 5)
  345 | -10/Materials | Entered another Materials area
  345 | -9/Materials  | Evolved 2 slots: Weapon x2
  497 | -9/Materials  | Discovered new exit (range 6)
  515 | -9/Materials  | Entered Storage
  713 | -9/Storage    | Repaired Ion Engine
 1287 | -9/Storage    | Repaired Ion Engine
 1499 | -9/Storage    | Build established: Tank
 1886 | -9/Storage    | Lost 5 parts (2n1u2w)
 1895 | -9/Storage    | Discovered new exit (range 16)
 1923 | -9/Storage    | Entered Materials
 1923 | -8/Materials  | Evolved 2 slots: Utility x2
 2533 | -8/Materials  | Build established: Scavenger-Gunner
 2781 | -8/Materials  | Discovered new exit (range 15)
 2834 | -8/Materials  | Lost 3 parts (1n2w)
 2879 | -8/Materials  | Entered Factory
 2879 | -7/Factory    | Evolved 2 slots: Utility x2
 4318 | -7/Factory    | Build established: Tank
 4446 | -7/Factory    | Cargo convoy interrupted
 4855 | -7/Factory    | Discovered new exit (range 15)
 4860 | -7/Factory    | Build established: Scavenger-Gunner
 4887 | -7/Factory    | Core integrity fell below 50%
 4909 | -7/Factory    | Lost 3 parts (1p1u1w)
 4948 | -7/Factory    | Identified exit to Factory
 4950 | -7/Factory    | Entered another Factory area
 4950 | -6/Factory    | Evolved 2 slots: Utility x2
 5361 | -6/Factory    | Lost 5 parts (1p3u1w)
 5886 | -6/Factory    | Garrison activated, responded to threat
 5972 | -6/Factory    | Crushed by falling debris
 6010 | -6/Factory    | Lost 4 parts (2u2w)
 6107 | -6/Factory    | Lost 5 parts (1p2n2w)
 6129 | -6/Factory    | Core integrity fell below 50%
 6179 | -6/Factory    | System corruption reached 10%
 6202 | -6/Factory    | Discovered new exit (range 16)
 6210 | -6/Factory    | Identified exit to Factory
 6211 | -6/Factory    | Entered another Factory area
 6211 | -5/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 6213 | -5/Factory    | Lost 4 parts (3u1w)
 6484 | -5/Factory    | Build established: Mutant
 7053 | -5/Factory    | Discovered new exit (range 2)
 7055 | -5/Factory    | Identified exit to Extension
 7057 | -5/Factory    | Entered Extension
 7257 | -5/Extension  | Disrupted transfer network
 7304 | -5/Extension  | Spotted B-75 Beast
 7339 | -5/Extension  | Spotted B-75 Beast
 7381 | -5/Extension  | Core integrity fell below 50%
 7400 | -5/Extension  | Core integrity fell below 20%
 7410 | -5/Extension  | Destroyed by H-66 Slayer with Gauss Rifle

 Last Messages 
---------------
07377_ Chain reaction triggered in Unknown Engine.
07380_ P-70 Sage resets K-01 Serf, system corruption cleaned.
07382_ P-70 Sage resets R-10 Processor, system corruption cleaned.
07384_ K-01 Serf destroyed.
07384_ Imp. Signal Interpreter destroyed.
07386_ Imp. Core Shielding destroyed.
07386_ Acquired Wheel.
07392_ Wheel destroyed.
07392_ Critical hit (Blast).
07392_ Acquired 4 matter.
07393_ Penetrated by Slug.
07395_  ZHMWFACE2%%%A0J17TOSVS
07395_ Penetrated by Slug.
07396_ P-70 Sage resets U-05 Engineer, system corruption cleaned.
07396_ Penetrated by Slug.
07396_ P-70 Sage resets B-75 Beast, system corruption cleaned.
07399_ Penetrated by Slug. <x2>
07401_ P-70 Sage resets U-05 Engineer, system corruption cleaned.
07406_ Slug penetrates Wall.
07406_ Penetrated by Slug. <x3>

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ???????????????????????????????????###???????????# |
| ####################################;############# |
|                                                    |
|                 u                       %          |
|                                                    |
|                          @      p   BB           ! |
|                       R         p   BB%            |
| #############################+#####+##########"""# |
| ????????????????????????????# ####   #???????????# |
| ????????????????????????????#        #???????????? |
| ????????????????????????????######   #???????????? |
| ?????????????????????????????????#####???????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
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|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           54
Energy Generation          18
Energy Capacity            465
Matter Stores              450
Matter Capacity            450
Sight Range                16
Terrain Scan Density       10
Armor Coverage             300
Core Shielding             30
Utility Shielding          33
Weapon Shielding           66
Evasion (%)                55
Launcher Accuracy          20
Target Analysis            5
Recoil Reduction           2
Particle Charging          15
Kinecelleration            30

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Oops
Serviceable Loadout

 Challenges 
------------
None

 Game 
------
Seed              ImpactProtonGun
  Manual?         0
Play Time         00:55:55
  Cumulative      9.6 hours
  Start           2022.09.19 @ 08:36:27
  End             2022.09.19 @ 10:20:15
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          27
  Rogue           27
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             5
Gallery%          16
Achievement%      13
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Crisp
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 1d2b16ba-ef5e-4b24-913f-3d3f4d9fe04a