Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.16 @ 08:58:17 Player: blbr-01 Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (106) 530 Value Destroyed (3421) 3421 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (67) 67 TOTAL SCORE: 6398 Bonus ------- High Alert Combat Kills 188 Friendly Fire -121 Cogmind --------- Core Integrity 0/700 Matter 270/400 Energy 86/100 System Corruption 5% Temperature Cool (9) Movement Core (550) Ox10 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Large Storage Unit Medium Matter Pod > --- WEAPON (4) ------- Plasma Cannon Great Axe > --- INVENTORY (15) --- Light Ion Engine Large Storage Unit Compact Matter Pod (150) Advanced Targeting Computer High-powered Tractor Beam Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Large Storage Unit Medium Matter Pod Improved Signal Interpreter Advanced Targeting Computer > --- WEAPON ----------- Plasma Cannon Plasma Cannon Rocket Launcher Great Axe > --- INVENTORY -------- Light Ion Engine Micro Nuclear Core Aluminum Leg Aluminum Leg Aluminum Leg Large Storage Unit Compact Matter Pod Advanced Targeting Computer High-powered Tractor Beam Advanced Assault Cannon [Rating: 36] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device High-powered Tractor Beam Storage Large Storage Unit Processor Advanced Targeting Computer Protection Propulsion Shielding Weapon Light Assault Rifle Energy Gun Small Laser Energy Cannon Plasma Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Rocket Launcher Slashing Weapon Great Axe Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 2 | . . 2 . . Utility 2 | . . . 2 . Weapon 2 | . . . . 2 Parts Attached 75 | 6 12 16 24 17 Power 11 | 1 2 2 2 4 Engine 7 | 1 2 2 1 1 Core 4 | . . . 1 3 Reactor . | . . . . . Propulsion 30 | 2 3 8 11 6 Treads 5 | . . 5 . . Leg 25 | 2 3 3 11 6 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 10 | 1 1 3 5 . Device 1 | . . . 1 . Storage 4 | 1 . 1 2 . Processor 2 | . . 1 1 . Hackware . | . . . . . Protection 3 | . 1 1 1 . Artifact . | . . . . . Weapon 24 | 2 6 3 6 7 Energy Gun 5 | 2 3 . . . Energy Cannon 2 | . . . 1 1 Ballistic Gun 12 | . 3 2 4 3 Ballistic Cannon 2 | . . . 1 1 Launcher 2 | . . 1 . 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon 1 | . . . . 1 Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 39 | . 2 5 7 25 Power 7 | . 2 1 1 3 Propulsion 17 | . . 2 5 10 Utility 5 | . . 2 1 2 Weapon 10 | . . . . 10 Highest Loss Streak 11 | . 1 3 3 11 To Critical Strikes . | . . . . . Average Backups 9 | 1 6 9 10 10 Power 1 | . 1 . 1 1 Propulsion 3 | 1 3 3 3 3 Utility 2 | . . 2 2 4 Weapon 2 | . 1 2 4 1 Tool/Special . | . . . . . Unused Backups 10 | . 2 1 5 2 Power . | . . . . . Propulsion 5 | . 2 . 3 . Utility 3 | . . 1 . 2 Weapon 2 | . . . 2 . Tool/Special . | . . . . . Average Slot Usage (%) 92 | . 91 90 93 92 Engine 5 | . 8 9 6 1 Core 2 | . . . 1 4 Treads 5 | . . 20 8 . Leg 25 | . 28 20 25 27 Storage 14 | . 14 11 18 15 Processor 8 | . . 3 9 14 Protection 3 | . 12 3 2 . Energy Gun 2 | . 12 . . . Energy Cannon 3 | . . . 2 6 Ballistic Gun 12 | . 15 21 15 4 Ballistic Cannon 1 | . . . . 4 Launcher 2 | . . . . 4 Slashing Weapon 1 | . . . . 4 Peak Build Rating 36 | 6 8 14 21 36 Average Rating 18 | 4 6 11 18 28 On Entrance 9 | . 6 6 13 20 Avg Prop Armor Cover (%) 6 | . . . . 6 Naked Turns . | . . . . . Heaviest Build 49 | 10 15 34 38 49 Greatest Support 80 | 20 20 80 80 55 Greatest Overweight (x) 10 | 1 . 1 2 10 Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 8 8 15 15 15 Average Capacity 13 | 7 8 12 15 15 Most Carried 15 | 3 8 15 14 14 Average Carried 9 | 1 6 9 10 9 Final Capacity 15 | 8 8 15 15 15 Final Carried 15 | 3 8 15 14 5 Class Distribution -------------------- 46% | Scavenger-Mutant 19% | Scavenger-Gunner 17% | Mutant 15% | Gunner Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Gunner | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 2498 | 204 220 493 897 684 Remotely 432 | . . . 432 . Salvage Created 3450 | . 472 571 929 1478 Parts 215 | . 36 39 39 101 Haulers Intercepted 1 | . . 1 . . Recyclers Shooed 1 | . . 1 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 83 | . 15 13 21 34 Melee 7 | . . . . 7 Guns 53 | . 15 12 21 5 Cannons 12 | . . . . 12 AOE 10 | . . 1 . 9 Classes Destroyed 12 | . 3 2 1 6 Worker 9 | . 1 3 . 5 Builder 9 | . . . . 9 Hauler 1 | . . 1 . . Recycler 1 | . . . . 1 Watcher 2 | . . . . 2 Swarmer 25 | . 6 5 3 11 Grunt 41 | . 9 2 14 16 Duelist 1 | . . . 1 . Sentry 10 | . . 6 3 1 Specialist 1 | . . . . 1 Hunter 1 | . . . . 1 Programmer 4 | . . . . 4 Guerrilla 1 | . . . . 1 Best Kill Streak 13 | . 4 6 6 13 Combat Bots Only 6 | . 4 5 6 4 Max Kills in Single Turn 3 | . 1 1 1 3 Gunslinging . | . . . . . Exploded 2 | . . 1 . 2 Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 573 | . 84 112 141 236 Missed 164 | . 20 28 42 74 Hits 409 | . 64 84 99 162 Melee 1 | . . . 1 . Projectile 408 | . 64 84 98 162 Critical Strikes 8 | . 1 3 1 3 Actively Blocked 1 | . . 1 . . Damage Taken 6322 | . 644 1096 1495 3087 Core 1236 | . 140 137 241 718 Absorbed by Shields . | . . . . . Redirected to Shielding 144 | . 44 50 50 . Regen/Repaired (Parts) 44 | . 44 . . . Core Remaining (%) 66 | 100 44 65 56 . Volleys Fired 279 | . 47 60 85 87 Largest 4 | . 2 2 2 4 Hottest 193 | . 85 53 100 193 Shots Fired 524 | . 94 120 170 140 Gun 420 | . 94 117 168 41 Cannon 84 | . . . 2 82 Launcher 20 | . . 3 . 17 Special . | . . . . . Kinetic 414 | . 36 117 168 93 Thermal 90 | . 58 . 2 30 Explosive 20 | . . 3 . 17 Electromagnetic . | . . . . . Robot Hit Streak 30 | . 14 15 30 9 Robot Miss Streak 13 | . 3 4 8 13 Penetration Max . | . . . . . Secondary Targets 6 | . 3 1 1 1 Max Gunslinging Chain 1 | . 1 1 1 1 Shots Hit Robots 385 | . 56 88 136 105 Core Hits 201 | . 25 28 64 84 Critical Kills 2 | . . . 1 1 Critical Parts Destroyed 2 | . 1 1 . . Critical Strikes 8 | . 2 1 2 3 Burn 1 | . 1 . . . Meltdown 1 | . . . . 1 Destroy 4 | . 1 1 2 . Blast 1 | . . . . 1 Sever 1 | . . . . 1 Melee Attacks 22 | . . . . 22 Impact . | . . . . . Slashing 22 | . . . . 22 Piercing . | . . . . . Sneak Attacks 4 | . . . . 4 Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 7925 | . 678 1063 1797 4387 Guns 3828 | . 675 1009 1736 408 Cannons 1481 | . . . 27 1454 Explosions 1695 | . . 37 . 1658 Melee 867 | . . . . 867 Ramming 54 | . 3 17 34 . Kinetic 4323 | . 172 1009 1736 1406 Thermal 1240 | . 503 . 27 710 Explosive 1441 | . . 37 . 1404 Electromagnetic . | . . . . . Impact . | . . . . . Slashing 867 | . . . . 867 Piercing . | . . . . . Highest Corruption 5 | . . . . 5 Average Corruption 4 | . . . . 4 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 5 | . . . . 5 Message Errors 1 | . . . . 1 Heat Flow Errors 1 | . . . . 1 Energy Discharges 1 | . . . . 1 Data Loss (major) 1 | . . . . 1 Alerts 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 176 | . . 33 . 143 Projectiles 5 | . . . . 5 Explosions 142 | . . 33 . 109 Melee 29 | . . . . 29 Knockbacks 16 | . . . . 16 Impact . | . . . . . Kinetic 16 | . . . . 16 Secondary . | . . . . . Self-Inflicted Damage 489 | . . 126 . 363 Shots 10 | . . 3 . 7 Rammed . | . . . . . Targets Rammed 8 | . 1 3 4 . Kicked 8 | . 1 3 4 . Crushed . | . . . . . Highest Temperature 384 | . 384 39 24 272 Average Temperature 71 | . 87 9 8 89 Received Heat Transfer 1716 | . 252 324 666 474 Effects 3 | . . . . 3 Interference 3 | . . . . 3 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions 1 | . . 1 . . Robots Melted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Parts Melted 4 | . 1 . . 3 Heat Transferred 2368 | . 1218 . 50 1100 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Maximum Alert Level 2 | . . . . 2 Low Security (%) 75 | 100 100 100 100 38 Level 1 7 | . . . . 18 Level 2 17 | . . . . 42 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 695 | . 166 135 147 695 Initial 58 | . . . 29 58 Average 167 | . 74 58 54 328 Influence Increases 2704 | . 371 435 577 1321 Destroy 0b10 Robot/C 1660 | . 300 260 420 680 Destroy 0b10 Robot/NC 110 | . 5 20 . 85 Destroy Leader 366 | . 60 102 90 114 Successful Hack 10 | . 5 . 5 . Disable Machine 300 | . . 15 15 270 Destroy Structure 168 | . 1 38 2 127 Lose Combat Pursuer 90 | . . . 45 45 Influence Decreases 2027 | . 371 364 519 773 Entered New Map 113 | . . . 42 71 Time Decay 1437 | . 244 314 407 472 Lost Part 370 | . 20 50 70 230 Purge Threat 107 | . 107 . . . Squads Dispatched 19 | . 3 2 2 12 Investigation 5 | . 2 1 1 1 Extermination 3 | . . . . 3 Reinforcement 8 | . 1 1 1 5 Assault 3 | . . . . 3 Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 2 | . . . . 2 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts 1 | . . . . 1 Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 11 | . 2 2 2 5 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 135 | . 22 21 38 54 Peak Tracking Total 7 | . 5 6 7 5 Tactical Retreats 4 | . . . 1 3 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 7 | . 1 1 2 3 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 20 | . . 1 1 18 Max in Single Turn 5 | . . 1 1 5 Garrison Access 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 16 | . 6 2 5 3 Terminals 8 | . 4 1 2 1 Fabricators 1 | . . . . 1 Repair Stations 1 | . 1 . . . Recycling Units 4 | . 1 1 1 1 Scanalyzers 2 | . . . 2 . Garrison Access . | . . . . . Total Hacks 33 | . 12 5 13 3 Successful 26 | . 9 4 11 2 Failed 6 | . 3 1 1 1 Catastrophic 1 | . 1 . . . Database Lockouts 1 | . . . 1 . Manual 1 | . 1 . . . Terminals 17 | . 8 3 5 1 Fabricators 1 | . . . . 1 Repair Stations 3 | . 3 . . . Recycling Units 8 | . 1 2 4 1 Scanalyzers 4 | . . . 4 . Garrison Access . | . . . . . Terminal Hacks 13 | . 6 2 4 1 Prototype ID Bank 2 | . . 1 1 . Open DSF 1 | . . . . 1 Emergency Access Points 1 | . . . 1 . Alert Level 3 | . 2 . 1 . Unreport Threat 1 | . 1 . . . Locate Traps 1 | . 1 . . . Maintenance Status 1 | . 1 . . . Zone Layout 3 | . 1 1 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . 2 . . . Scan Component 1 | . 1 . . . Repair 1 | . 1 . . . Recycling Unit Hacks 7 | . . 2 4 1 Process 1 | . . . 1 . Report Inventory 4 | . . 1 2 1 Retrieve Matter 2 | . . 1 1 . Scanalyzer 3 | . . . 3 . Insert Component 1 | . . . 1 . Analyze 1 | . . . 1 . Retrieve Study 1 | . . . 1 . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 8 | . 3 1 4 . Full Trace Events 1 | . 1 . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . 1 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired 1 | . . . 1 . Parts Repaired 1 | . 1 . . . Time 26 | . 26 . . . Parts Recycled . | . . . . . Recycled Matter 7 | . . . 7 . Retrieved Matter 60 | . . 53 7 . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . . 1 . Part Schematics Acquired 1 | . . . 1 . Parts Damaged 1 | . . . 1 . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 1 | . . . . 1 Machine Destruction 1 | . . . . 1 Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Active Infowar (turns) . | . . . . . Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 4592 | 67 761 876 1052 1836 Spaces Moved 2344 | 47 457 403 519 918 Core 4 | 3 . . . 1 Treads 288 | . . 193 95 . Legs 2052 | 44 457 210 424 917 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 120 Average Speed 141 | 117 120 145 128 158 Slowest Speed 550 | 120 120 240 260 550 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 28 | 3 46 28 42 25 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 178 | . . 49 1 128 Melee . | . . . . . Projectile 5 | . . . 1 4 AOE 173 | . . 49 . 124 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 3098 | 55 583 583 741 1136 Wait 279 | . 44 80 81 74 Move 2340 | 46 456 402 518 918 Hop . | . . . . . Pick Up 38 | 3 9 12 11 3 Fast Attach 27 | 6 5 4 7 5 Attach 27 | . 2 4 7 14 Detach 2 | . . . 1 1 Swap 37 | . 7 10 12 8 Drop 39 | . 12 8 15 4 Fire 279 | . 47 60 85 87 Melee 22 | . . . . 22 Ram . | . . . . . Kick 8 | . 1 3 4 . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 16) 68 | -11/Scrapyard | Entered Materials 544 | -10/Materials | Core integrity fell below 50% 553 | -10/Materials | Build established: Scavenger-Mutant 574 | -10/Materials | Discovered new exit (range 15) 611 | -10/Materials | Repaired Propulsion Shielding 717 | -10/Materials | Discovered new exit (range 8) 829 | -10/Materials | Entered another Materials area 829 | -9/Materials | Evolved 2 slots: Propulsion x2 1218 | -9/Materials | Lost 3 parts (2n1u) 1553 | -9/Materials | Discovered new exit (range 15) 1705 | -9/Materials | Entered another Materials area 1705 | -8/Materials | Evolved 2 slots: Utility x2 2011 | -8/Materials | Lost 3 parts (2n1u) 2576 | -8/Materials | Central database locked down 2738 | -8/Materials | Discovered new exit (range 4) 2756 | -8/Materials | Identified exit to Factory 2757 | -8/Materials | Entered Factory 2757 | -7/Factory | Evolved 2 slots: Weapon x2 3496 | -7/Factory | Lost 3 parts (1p1n1w) 3957 | -7/Factory | First assault squad dispatched 4020 | -7/Factory | Cargo convoy interrupted 4078 | -7/Factory | Build established: Gunner 4565 | -7/Factory | Core integrity fell below 50% 4579 | -7/Factory | Core integrity fell below 20% 4593 | -7/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 04571_ L-41 Fighter unfolds itself. 04571_ G-47 Trooper unfolds itself. 04571_ B-48 Gladiator unfolds itself. 04572_ U-05 Engineer builds a Wall. 04572_ Sneak attack on U-05 Engineer. 04572_ U-05 Engineer destroyed. 04574_ U-05 Engineer builds a Wall. 04575_ Sneak attack on U-05 Engineer. 04575_ U-05 Engineer destroyed. 04581_ Penetrated by Slug. 04582_ System corrupted: Substantial component data lost. 04583_ Imp. Signal Interpreter destroyed. 04583_ Adv. Targeting Computer destroyed. 04583_ Critical hit (Blast). 04583_ Knocked back. 04584_ Acquired 8 matter. 04585_ Knocked back. 04590_ Sneak attack on U-05 Engineer. 04590_ U-05 Engineer destroyed. Map ----- +----------------------------------------------------+ | " # """ + #?????????????? | | # """ # #?????????????? | | !%* # """ # """ #?????????????? | | ## # "" # """ #?????????????? | | ?###+#### #! "" # """ #?????????????? | | ????????# # + #?????????????? | | ????????### ### ! # """ #?????????????? | | ??????????# #?######### """ ####??????????? | | ??????????# #????????# """ #??????????? | | ??????????# #????????#[ ! #?????????"" | | ??????????# #????????# ^[""" ?? | | ??????????# #????????#==|""" "???"" | | ???######## #????????# % """ """ """ "" | | ???# #????????# ^ """?? 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