Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.02 @ 00:14:04 Player: captainketchup Result: Destroyed by G-67 Veteran with Field Laser Performance ------------- Evolutions (6) 3000 Regions Visited (9) 1800 Robots Destroyed (111) 555 Value Destroyed (3702) 3702 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (19) 19 TOTAL SCORE: 9116 Bonus ------- High Alert Combat Kills 19 Cogmind --------- Core Integrity 0/1150 Matter 244/300 Energy 100/100 System Corruption 9% Temperature Cool (9) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (11) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Micro Fission Core Micro Fission Core Advanced Heat Sink Improved Cooling System Railgun Peak State ------------ > --- POWER ------------ Micro Fission Core > --- PROPULSION ------- Myomer Leg Centrium Wheel > --- UTILITY ---------- High-capacity Storage Unit Advanced Sensor Array Improved Signal Interpreter Improved Terrain Scan Processor Targeting Computer Improved Targeting Computer Improved Target Analyzer Improved Target Analyzer Advanced Focal Shield Long-range Tractor Beam > --- WEAPON ----------- Variable Charge Gun Matter Neutralizer Coil Gun > --- INVENTORY -------- Light Nuclear Core Light Antimatter Reactor Advanced Heat Sink Advanced Heat Sink Improved Cooling System Advanced Cooling System Improved Sensor Array Improved Terrain Scan Processor Kinecellerator Kinecellerator Kinecellerator System Shield Advanced System Shield Coil Gun Coil Gun Great Maul [Rating: 80] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Armored Treads Treads Armored Treads Leg Myomer Leg Wheel Centrium Wheel Utility Targeting Computer Device Advanced Sensor Array Storage High-capacity Storage Unit Processor Targeting Computer Hackware Advanced System Shield Protection Heavy Armor Plating Weapon Enhanced Autogun Energy Gun Medium Laser Energy Cannon Matter Neutralizer Ballistic Gun Enhanced Autogun Ballistic Cannon Heavy Flak Cannon Launcher Mini Grenade Launcher Impact Weapon Great Maul Build | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Slots Evolved 12 | . . 2 2 2 . . 2 2 2 Power . | . . . . . . . . . . Propulsion 1 | . . . . . . . 1 . . Utility 9 | . . 1 2 1 . . 1 2 2 Weapon 2 | . . 1 . 1 . . . . . Parts Attached 97 | 6 15 12 7 6 1 . 14 5 31 Power 12 | 1 3 1 . 1 . . 1 1 4 Engine 4 | 1 3 . . . . . . . . Core 7 | . . 1 . 1 . . 1 1 3 Reactor 1 | . . . . . . . . . 1 Propulsion 14 | 2 2 3 . 1 . . 3 . 3 Treads 12 | 2 2 3 . 1 . . 3 . 1 Leg 1 | . . . . . . . . . 1 Wheel 1 | . . . . . . . . . 1 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 33 | 1 2 4 3 2 . . 5 4 12 Device 15 | . 1 2 . . . . 2 3 7 Storage 2 | 1 . . 1 . . . . . . Processor 7 | . . 2 1 . . . . 1 3 Hackware 1 | . . . . . . . . . 1 Protection 8 | . 1 . 1 2 . . 3 . 1 Artifact . | . . . . . . . . . . Weapon 38 | 2 8 4 4 2 1 . 5 . 12 Energy Gun 11 | 2 2 1 1 1 . . 2 . 2 Energy Cannon 1 | . . . . . . . . . 1 Ballistic Gun 16 | . 4 3 3 . 1 . 2 . 3 Ballistic Cannon 6 | . . . . . . . 1 . 5 Launcher 3 | . 2 . . 1 . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . 1 Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 2 | . . . 1 1 . . . . . Parts Lost 53 | . 1 3 . 2 1 . 8 1 37 Power 8 | . 1 . . 1 . . 1 . 5 Propulsion 9 | . . 2 . . . . 1 . 6 Utility 18 | . . . . 1 . . 3 1 13 Weapon 18 | . . 1 . . 1 . 3 . 13 Highest Loss Streak 10 | . 1 2 . 2 1 . 3 1 10 To Critical Strikes 1 | . . . . . . . . . 1 Average Slot Usage (%) 88 | . 91 98 97 85 83 84 85 94 80 Engine 2 | . 13 7 . . . . . . . Core 5 | . . 3 9 6 7 7 6 5 4 Treads 17 | . 27 21 18 14 15 15 19 17 6 Device 5 | . 2 5 . . . . 5 11 16 Storage 7 | . 14 11 9 7 7 7 6 5 4 Processor 18 | . . 15 24 23 23 23 18 17 24 Protection 5 | . 4 . 9 7 7 7 6 11 1 Energy Gun 7 | . 17 8 8 7 7 7 1 11 5 Ballistic Gun 13 | . 8 23 17 15 14 15 17 5 2 Ballistic Cannon 1 | . . . . . . . . 5 7 Naked Turns 14 | . . . . . . . . . 14 Heaviest Build 84 | 13 19 22 60 69 68 68 83 84 83 Greatest Support 70 | 40 40 46 40 40 40 40 70 70 70 Greatest Overweight (x) 16 | . 3 . 1 1 1 1 1 1 16 Average Overweight (x) . | . . . . 1 1 1 . . 3 Largest Inventory Capacity 20 | 8 8 8 20 20 20 20 20 20 20 Average Capacity 16 | 7 8 8 12 20 20 20 20 20 19 Most Carried 20 | 4 8 8 17 20 19 19 20 19 18 Average Carried 13 | 1 6 7 10 18 18 19 17 14 13 Final Capacity 20 | 8 8 8 20 20 20 20 20 20 5 Final Carried 19 | 2 8 8 17 19 19 19 11 19 5 Class Distribution -------------------- 69% | Gunner 13% | Mutant 12% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -6/Factory Skirmisher | -5/Factory Gunner | -4/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ----------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Matter Collected 3421 | 204 98 660 306 241 198 92 564 363 695 Remotely 274 | . . . . . . . . . 274 Salvage Created 4008 | . 292 833 600 306 103 79 586 343 866 Parts 212 | . 22 58 23 19 5 6 29 26 24 Haulers Intercepted 2 | . . . 1 1 . . . . . Recyclers Shooed 6 | . . . . 1 . . 1 2 2 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 10 | . . . . . 4 6 . . . Prevented 3 | . . . . . . 3 . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Combat Hostiles Destroyed 81 | . 8 22 8 4 4 3 12 4 16 Guns 69 | . 8 22 8 4 4 3 11 3 6 Cannons 11 | . . . . . . . 1 1 9 Classes Destroyed 14 | . 3 4 3 2 . . 1 1 . Worker 9 | . . 3 . 1 . . 1 4 . Builder 3 | . . . . 1 . . 1 1 . Tunneler 1 | . . . . . . . . 1 . Hauler 2 | . . . 1 1 . . . . . Recycler 6 | . . 1 1 . . . . 1 3 Operator 1 | . . 1 . . . . . . . Watcher 8 | . 1 4 1 1 . . . 1 . Swarmer 26 | . 3 11 . . 4 3 . . 5 Grunt 32 | . 5 9 6 . . . 8 . 4 Duelist 1 | . . . 1 . . . . . . Sentry 4 | . . 2 . 1 . . . . 1 Hunter 5 | . . . 1 2 . . . . 2 Programmer 12 | . . . . 1 . . 3 4 4 Heavy 1 | . . . . . . . 1 . . Best Kill Streak 9 | . 3 7 9 3 4 3 6 4 5 Combat Bots Only 5 | . 3 5 3 2 4 3 5 2 5 Max Kills in Single Turn 2 | . 2 2 1 1 2 1 1 1 2 Gunslinging 1 | . 1 1 . . 1 . . . . Exploded . | . . . . . . . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Hostile Shots Fired 704 | . 38 82 27 100 21 12 99 40 285 Missed 192 | . 11 20 8 29 6 1 23 14 80 Damage Taken 9322 | . 318 699 321 705 214 162 1740 548 4615 Core 1640 | . 49 100 49 45 16 12 152 60 1157 Absorbed by Shields 88 | . . . . . . . . . 88 Ignored by Resistances 89 | . . . . . . . . . 89 Core Remaining (%) 87 | 100 80 75 91 . . 89 82 94 . Volleys Fired 299 | . 36 59 32 34 9 4 49 19 57 Largest 4 | . 2 3 3 4 3 3 4 4 4 Hottest 250 | . 100 96 100 130 100 100 226 226 250 Shots Fired 769 | . 56 156 86 104 25 12 130 51 149 Gun 669 | . 55 156 86 100 25 12 115 32 88 Cannon 95 | . . . . . . . 15 19 61 Launcher 5 | . 1 . . 4 . . . . . Special . | . . . . . . . . . . Kinetic 518 | . 10 106 59 66 16 8 124 38 91 Thermal 246 | . 45 50 27 34 9 4 6 13 58 Explosive 5 | . 1 . . 4 . . . . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 22 | . 8 10 17 15 9 3 22 13 15 Robot Miss Streak 10 | . 4 4 5 3 2 3 5 6 10 Penetration Max 1 | . . . . . . . 1 . . Secondary Targets 13 | . 1 5 1 . 2 2 2 . . Max Gunslinging Chain 1 | . 1 1 1 . 1 1 1 . . Shots Hit Robots 539 | . 29 104 66 66 14 6 98 38 118 Core Hits 315 | . 16 39 22 21 9 5 62 40 101 Critical Kills 4 | . . 1 2 . . . . . 1 Critical Parts Destroyed 1 | . . . . . . . . . 1 Critical Strikes 22 | . 1 8 5 3 1 . . . 4 Burn 15 | . 1 6 3 3 1 . . . 1 Meltdown 1 | . . . . . . . . . 1 Destroy 5 | . . 2 2 . . . . . 1 Blast 1 | . . . . . . . . . 1 Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 10168 | . 369 1533 977 1128 253 81 2116 919 2792 Guns 8510 | . 366 1526 977 1047 253 81 1852 648 1760 Cannons 1549 | . . . . . . . 261 260 1028 Explosions 68 | . . . . 68 . . . . . Melee . | . . . . . . . . . . Ramming 41 | . 3 7 . 13 . . 3 11 4 Kinetic 7010 | . 58 1038 726 790 188 68 1949 619 1574 Thermal 3049 | . 308 488 251 257 65 13 164 289 1214 Explosive 68 | . . . . 68 . . . . . Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 9 | . . . . 4 4 4 5 4 9 Average Corruption 4 | . . . . 2 4 4 2 2 8 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 75 | . . . . 10 19 5 9 5 27 Message Errors 14 | . . . . 3 2 1 3 . 5 Matter Fused 19 | . . . . 2 6 1 2 3 5 Heat Flow Errors 13 | . . . . . 3 1 1 1 7 Energy Discharges 8 | . . . . 2 4 . . . 2 Parts Rejected 1 | . . . . 1 . . . . . Data Loss (minor) 8 | . . . . 1 2 1 1 . 3 Data Loss (major) 4 | . . . . . 1 1 1 . 1 Misfires 3 | . . . . 1 1 . 1 . . Weapon Failures 5 | . . . . . . . . 1 4 Overload Shots . | . . . . . . . . . . Overflow Damage 25 | . . . . . . . 3 22 . Projectiles 25 | . . . . . . . 3 22 . Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Knockbacks 31 | . . . . . . . 1 3 27 Impact . | . . . . . . . . . . Kinetic 29 | . . . . . . . 1 3 25 Secondary 2 | . . . . . . . . . 2 Self-Inflicted Damage 70 | . . . . . . . . 68 2 Shots 1 | . . . . . . . . 1 . Rammed 10 | . 2 4 . 2 . . 1 . 1 Targets Rammed 11 | . 2 4 . 2 . . 1 1 1 Kicked . | . . . . . . . . . . Crushed 1 | . . . . . . . . 1 . Highest Temperature 660 | . 240 371 321 561 214 211 503 373 660 Average Temperature 147 | . 86 100 111 189 86 107 196 134 192 Received Heat Transfer 1494 | . 150 252 135 126 . . 376 . 455 Effects 48 | . . 1 6 9 . . 5 1 26 Shutdowns 9 | . . 1 . 3 . . 2 . 3 Energy Bleed 5 | . . . 1 . . . . . 4 Interference 13 | . . . 5 2 . . 3 . 3 Matter Decay 5 | . . . . 1 . . . . 4 Short Circuit 4 | . . . . 1 . . . 1 2 Damage (minor) 3 | . . . . 1 . . . . 2 Damage (major) 8 | . . . . 1 . . . . 7 Damage (core) 1 | . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . 1 Parts Melted 11 | . 1 3 2 2 1 . . . 2 Heat Transferred 6784 | . 975 1887 962 925 259 37 135 215 1389 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Peak Influence 435 | . 219 412 435 197 . . 133 179 116 Initial 197 | . . 92 173 197 . . 44 61 33 Average 111 | . 95 209 285 114 . . 65 59 46 Maximum Alert Level 2 | . 1 2 2 . . . . . . Low Security (%) 83 | 100 74 50 31 100 . . 100 100 100 Level 1 14 | . 25 44 55 . . . . . . Level 2 1 | . . 5 12 . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 23 | . . 1 1 4 . . 6 3 8 Investigation 6 | . . 1 1 . . . . 1 3 Extermination 10 | . . . . 2 . . 3 2 3 Reinforcement 7 | . . . . 2 . . 3 . 2 Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 2 | . . . . 1 . . 1 . . Haulers Reinforced 2 | . . . . 1 . . . . 1 Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Distress Signals 6 | . 2 1 1 . . . . . 2 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 136 | . 16 31 15 7 4 3 13 9 38 Peak Tracking Total 15 | . 4 5 4 3 4 3 5 4 15 Tactical Retreats 5 | . 2 1 . 1 . . 1 . . Traps | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Traps Triggered 2 | . 2 . . . . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . . . 1 . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ---------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Machines Disabled 6 | . 1 1 1 . . . . 1 2 Max in Single Turn 1 | . 1 1 1 . . . . 1 1 Garrison Access 1 | . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Machines Accessed 13 | . 4 2 1 1 . . 1 1 3 Terminals 11 | . 3 2 1 . . . 1 1 3 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . Total Hacks 28 | . 5 4 3 2 . . 2 2 10 Successful 11 | . 3 . 2 1 . . . . 5 Failed 17 | . 2 4 1 1 . . 2 2 5 Catastrophic 7 | . 1 2 . . . . 1 . 3 Database Lockouts . | . . . . . . . . . . Manual 8 | . 3 3 . . . . 2 . . Terminals 25 | . 4 4 3 . . . 2 2 10 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . . 2 . . . . . Terminal Hacks 9 | . 2 . 2 . . . . . 5 Record 6 | . . . 2 . . . . . 4 Robot Analysis 1 | . 1 . . . . . . . . Branch Access Points 1 | . 1 . . . . . . . . Unreport Threat 1 | . . . . . . . . . 1 Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . Seal Access 1 | . . . . 1 . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . . Used . | . . . . . . . . . . Hacking Detections 9 | . 1 2 1 . . . 1 1 3 Full Trace Events 6 | . . 1 1 . . . . 1 3 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------------ Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Robot Analysis Total 1 | . 1 . . . . . . . . Derelict Logs Recovered 3 | . . . . . 3 . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Turns Passed 6923 | 82 793 988 394 1031 817 180 939 662 1037 Spaces Moved 2768 | 53 416 464 152 366 318 69 322 238 370 Core 42 | 13 2 . . . . . . . 27 Treads 2487 | 40 414 464 152 366 318 69 322 238 104 Legs . | . . . . . . . . . . Wheels 239 | . . . . . . . . . 239 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 150 160 170 250 250 250 166 166 50 Average Speed 210 | 133 160 164 194 250 250 250 245 245 209 Slowest Speed 850 | 160 200 170 250 250 250 250 250 246 850 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 22 | 5 68 49 15 13 45 10 8 4 11 Regions Visited 9 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 6 | . . . 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . Scrap Searched 2 | . . . . . 1 1 . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 82 | . 12 . . 34 . . 2 33 1 Melee . | . . . . . . . . . . Projectile 4 | . . . . . . . 2 1 1 AOE 78 | . 12 . . 34 . . . 32 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Total 3353 | 64 484 589 207 433 328 72 393 275 508 Wait 86 | . . 36 9 8 . . 3 . 30 Move 2759 | 52 415 463 151 365 317 68 321 237 370 Hop . | . . . . . . . . . . Pick Up 72 | 6 11 8 5 11 1 . 4 10 16 Fast Attach 24 | 2 6 5 4 1 . . . . 6 Attach 60 | 4 2 5 1 5 1 . 12 5 25 Detach 7 | . . . . 2 . . . 3 2 Swap 13 | . 7 2 2 . . . 2 . . Drop 22 | . 5 7 3 5 . . 1 . 1 Fire 299 | . 36 59 32 34 9 4 49 19 57 Melee . | . . . . . . . . . . Ram 1 | . . . . . . . . . 1 Kick . | . . . . . . . . . . Crush 10 | . 2 4 . 2 . . 1 1 . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -5/Factory (discovered 2 exits: *Fac / Upp) -4/Factory (discovered 1 exit: [*Arm]) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 83 | -11/Scrapyard | Entered Materials 120 | -10/Materials | Identified exit to Mines 306 | -10/Materials | Build established: Mutant 586 | -10/Materials | Discovered new exit (range 15) 824 | -10/Materials | Discovered new exit (range 13) 876 | -10/Materials | Entered another Materials area 876 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1173 | -9/Materials | Build established: Gunner 1781 | -9/Materials | Discovered new exit (range 9) 1864 | -9/Materials | Entered another Materials area 1864 | -8/Materials | Evolved 2 slots: Utility x2 2222 | -8/Materials | Discovered new exit (range 7) 2256 | -8/Materials | Identified exit to Factory 2258 | -8/Materials | Entered Factory 2258 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3239 | -7/Factory | Discovered new exit (range 12) 3287 | -7/Factory | Identified exit to Lower Caves 3289 | -7/Factory | Entered Lower Caves 3387 | -7/Lower Caves | Learned Factory trap positions 3774 | -7/Lower Caves | Identified exit to Lower Caves 4106 | -7/Lower Caves | Entered another Lower Caves area 4244 | -7/Lower Caves | Discovered new exit (range 8) 4266 | -7/Lower Caves | Identified exit to Factory 4286 | -7/Lower Caves | Entered Factory 4286 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4287 | -6/Factory | Loaded intel: 118 trap records 5068 | -6/Factory | Discovered new exit (range 16) 5113 | -6/Factory | Lost 3 parts (1u2w) 5194 | -6/Factory | Lost 3 parts (1p1u1w) 5222 | -6/Factory | Identified exit to Factory 5225 | -6/Factory | Entered another Factory area 5225 | -5/Factory | Evolved 2 slots: Utility x2 5226 | -5/Factory | Identified exit to Upper Caves 5516 | -5/Factory | Build established: Skirmisher 5584 | -5/Factory | Discovered new exit (range 3) 5589 | -5/Factory | Identified exit to Factory 5887 | -5/Factory | Entered another Factory area 5887 | -4/Factory | Evolved 2 slots: Utility x2 6120 | -4/Factory | Lost 10 parts (2p2n3u3w) 6342 | -4/Factory | Build established: Gunner 6500 | -4/Factory | Lost 4 parts (1n1u2w) 6671 | -4/Factory | Lost 6 parts (1n2u3w) 6819 | -4/Factory | Lost 7 parts (1p1n2u3w) 6829 | -4/Factory | Spotted B-86 Titan 6889 | -4/Factory | Core integrity fell below 50% 6910 | -4/Factory | Released all parts (7) 6917 | -4/Factory | Core integrity fell below 20% 6918 | -4/Factory | Discovered new exit (range 14) 6924 | -4/Factory | Destroyed by G-67 Veteran with Field Laser Last Messages --------------- U-05 Engineer lays Concrete. Knocked back. Penetrated by Slug. Slug penetrates Wall. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer lays Concrete. EXIT=FOUND Slug penetrates Machine. Slug penetrates Wall. Penetrated by Slug. Slammed into A-15 Conveyor. A-15 Conveyor calls for reinforcements. ALERT: Hostile activity reported, dispatching reinforcements to area. B-86 Titan activates siege mode. Dropped Kinecellerator. Machine disabled. U-05 Engineer builds a Wall. Acquired Railgun. 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