Cogmind - Beta 12 --- EXPLORER MODE // 2023.11.28 @ 19:14:37 Player: viper Result: Self-destructed Performance ------------- Evolutions (7) 3500 Regions Visited (9) 1800 Robots Destroyed (155) 775 Value Destroyed (6435) 6435 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (261) 261 TOTAL SCORE: 12991 Bonus ------- High Alert Combat Kills 67 Follower Combat Kills 329 Friendly Fire -135 Cogmind --------- Core Integrity 1050/1300 Matter 10/300 Energy 665/665 System Corruption 7% Temperature Cool (24) Movement Walking (262) Ox2 Location -3/Research Parts ------- > --- POWER (4) -------- Angular Momentum Engine Light Antimatter Reactor Light Antimatter Reactor Reinforced Antimatter Reactor > --- PROPULSION (4) --- Flexi-carbon Leg Armored Leg Armored Leg Improved VSS Leg > --- UTILITY (10) ----- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Improved Coolant Injector Huge Storage Unit Structural Scanner Targeting Computer Precision Energy Filter Experimental Hacking Suite > --- WEAPON (4) ------- Coil Gun Advanced Assault Cannon Mini Assault Cannon Heavy Gauss Cannon > --- INVENTORY (25) --- Light Ion Engine Light Deuterium Engine Reinforced Deuterium Engine Angular Momentum Engine Light Angular Momentum Engine Fission Core Light Neutrino Core Light Neutrino Core Light Neutrino Core Kinecellerator Assault Rifle Assault Rifle Gauss Rifle Hypervelocity Gauss Rifle KE Penetrator Assault Cannon Assault Cannon Assault Cannon Assault Cannon Mass Driver Mass Driver Powered Hammer Peak State ------------ > --- POWER ------------ Light Neutrino Core Reinforced Antimatter Reactor Particle Reactor Micro Antimatter Reactor > --- PROPULSION ------- Flexi-carbon Leg Armored Leg Armored Leg Improved VSS Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Improved Coolant Injector Huge Storage Unit Structural Scanner Targeting Computer Precision Energy Filter Improved Kinecellerator Experimental Hacking Suite > --- WEAPON ----------- Coil Gun Enhanced Coil Gun Enhanced Coil Gun Mini Assault Cannon > --- INVENTORY -------- Light Ion Engine Light Deuterium Engine Reinforced Deuterium Engine Angular Momentum Engine Angular Momentum Engine Light Angular Momentum Engine Fission Core Light Neutrino Core Light Neutrino Core Flexi-carbon Leg Kinecellerator Assault Rifle Assault Rifle Gauss Rifle Hypervelocity Gauss Rifle KE Penetrator Assault Cannon Assault Cannon Assault Cannon Assault Cannon Advanced Assault Cannon Mass Driver Mass Driver Powered Hammer [Rating: 129] Favorites ----------- Power Angular Momentum Engine Engine Angular Momentum Engine Power Core Light Neutrino Core Reactor Particle Reactor Propulsion Aluminum Leg Leg Aluminum Leg Utility Improved Targeting Computer Device Structural Scanner Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware Experimental Hacking Suite Protection Utility Shielding Weapon Assault Rifle Energy Gun Heavy Riot Gun Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Impact Weapon Powered Hammer Build | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 ------- Run | Jun Mat Mat Min Zio Pro Fac Fac Fac Res Slots Evolved 15 | . 1 2 . . . 6 2 2 2 Power 3 | . . . . . . 1 . 1 1 Propulsion 2 | . . . . . . . 2 . . Utility 8 | . 1 . . . . 5 . 1 1 Weapon 2 | . . 2 . . . . . . . Parts Attached 102 | 8 11 5 . . 19 14 10 8 27 Power 19 | 1 2 . . . 2 3 2 1 8 Engine 9 | 1 1 . . . 2 2 . 1 2 Core 4 | . 1 . . . . 1 2 . . Reactor 6 | . . . . . . . . . 6 Propulsion 21 | 2 2 . . . 7 2 3 2 3 Treads . | . . . . . . . . . . Leg 21 | 2 2 . . . 7 2 3 2 3 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 32 | 2 4 . . . 2 5 4 2 13 Device 20 | . . . . . . 4 3 2 11 Storage 4 | 1 2 . . . . . 1 . . Processor 3 | 1 1 . . . 1 . . . . Hackware 1 | . . . . . . . . . 1 Protection 4 | . 1 . . . 1 1 . . 1 Artifact . | . . . . . . . . . . Weapon 30 | 3 3 5 . . 8 4 1 3 3 Energy Gun 3 | 2 . . . . 1 . . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 17 | 1 3 4 . . 5 . . 3 1 Ballistic Cannon 9 | . . 1 . . 1 4 1 . 2 Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon 1 | . . . . . 1 . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 7 | . . 1 . . . 1 1 2 2 Parts Lost 22 | . . . . . 7 . 1 . 14 Power 3 | . . . . . . . . . 3 Propulsion 4 | . . . . . 1 . 1 . 2 Utility 7 | . . . . . 1 . . . 6 Weapon 8 | . . . . . 5 . . . 3 Highest Loss Streak 4 | . . . . . 4 . 1 . 3 To Critical Strikes 2 | . . . . . 1 . 1 . . Average Slot Usage (%) 99 | . 99 100 100 100 99 99 99 100 97 Engine 7 | . 7 10 10 10 10 10 3 5 1 Core 2 | . 4 . . . . 1 6 10 5 Reactor 1 | . . . . . . . . . 9 Leg 19 | . 24 20 20 20 19 12 21 20 17 Device 10 | . . . . . . 24 22 25 26 Storage 8 | . 12 10 10 10 10 6 5 5 4 Processor 11 | . 12 10 10 10 14 12 11 10 7 Protection 6 | . 12 10 10 10 5 6 5 5 3 Energy Gun 1 | . . . . . 3 . . . . Ballistic Gun 19 | . 24 32 30 30 30 7 . 4 12 Ballistic Cannon 8 | . . 7 10 10 4 16 22 15 4 Naked Turns . | . . . . . . . . . . Heaviest Build 178 | 18 50 58 58 58 77 95 132 135 178 Greatest Support 67 | 20 20 20 20 20 50 45 61 66 67 Greatest Overweight (x) 5 | 5 2 2 2 2 3 2 4 2 3 Average Overweight (x) 1 | . 1 2 2 2 1 1 2 1 2 Largest Inventory Capacity 25 | 10 20 20 20 20 20 20 25 25 25 Average Capacity 20 | 9 15 20 20 20 20 20 25 25 25 Most Carried 25 | 7 15 17 17 18 20 20 25 25 25 Average Carried 18 | 3 12 14 15 16 17 17 21 22 24 Final Capacity 25 | 10 20 20 20 20 20 20 25 25 25 Final Carried 25 | 7 15 15 15 18 20 20 25 25 22 Class Distribution -------------------- 61% | Hacker-Gunner 20% | Hacker-Mutant 7% | Generator-Gunner 7% | Scavenger-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Gunner | -9/Materials Hacker-Gunner | -9/Mines Hacker-Gunner | -7/Zion Hacker-Gunner | -6/Proximity Caves Hacker-Gunner | -6/Factory Hacker-Gunner | -5/Factory Hacker-Gunner | -4/Factory Generator-Gunner | -3/Research Resources | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 ----------- Run | Jun Mat Mat Min Zio Pro Fac Fac Fac Res Matter Collected 5402 | 213 351 412 52 . 817 478 826 381 1872 Remotely . | . . . . . . . . . . Salvage Created 7161 | . 686 558 106 . 1120 480 672 483 3056 Parts 310 | . 47 32 7 . 38 23 22 11 130 Haulers Intercepted 11 | . 2 2 . . . 1 1 2 3 Recyclers Shooed 5 | . 2 . . . . 3 . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 ------- Run | Jun Mat Mat Min Zio Pro Fac Fac Fac Res Combat Hostiles Destroyed 97 | . 8 7 2 . 15 3 17 4 41 Guns 54 | . 8 5 2 . 12 . . 3 24 Cannons 43 | . . 2 . . 3 3 17 1 17 Classes Destroyed 15 | . 7 3 . . 3 1 1 . . Worker 10 | . 2 1 1 . . 2 . 1 3 Builder 6 | . . 2 . . . . . . 4 Tunneler 1 | . 1 . . . . . . . . Hauler 11 | . 2 2 . . . 1 1 2 3 Recycler 9 | . 4 1 . . 1 2 . . 1 Mechanic 1 | . . . . . . . 1 . . Operator 4 | . . 1 . . . . 1 . 2 Watcher 16 | . 3 3 . . 2 2 1 1 4 Swarmer 11 | . 4 . . . 2 . . . 5 Grunt 44 | . 4 4 2 . 3 . 12 2 17 Brawler 5 | . . . . . 2 . 1 1 1 Duelist 3 | . . . . . 1 . . . 2 Sentry 13 | . . 3 . . 5 . 1 1 3 Hunter 9 | . . . . . 2 2 1 . 4 Programmer 12 | . . . . . . 1 2 . 9 Best Kill Streak 7 | . 5 3 3 . 4 4 5 4 7 Combat Bots Only 6 | . 4 2 2 . 4 2 4 3 6 Max Kills in Single Turn 3 | . 1 2 1 . 2 3 2 2 2 Gunslinging . | . . . . . . . . . . Exploded . | . . . . . . . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -------- Run | Jun Mat Mat Min Zio Pro Fac Fac Fac Res Damage Taken 5486 | . 247 108 10 . 1604 193 640 125 2559 Core 640 | . 39 7 . . 181 36 113 14 250 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 103 | . . . . . . 3 20 4 76 Regen/Repaired (Parts) 131 | . 131 . . . . . . . . Core Remaining (%) 86 | 100 84 . . . 53 95 88 98 . Volleys Fired 324 | . 71 27 4 . 51 19 36 13 103 Largest 4 | . 2 4 4 . 4 4 4 4 4 Hottest 187 | . 70 105 105 . 134 180 184 184 187 Shots Fired 1132 | . 142 108 16 . 189 73 144 52 408 Gun 727 | . 142 86 12 . 168 23 . 27 269 Cannon 405 | . . 22 4 . 21 50 144 25 139 Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 1114 | . 139 108 16 . 174 73 144 52 408 Thermal 3 | . 3 . . . . . . . . Explosive . | . . . . . . . . . . Electromagnetic 15 | . . . . . 15 . . . . Robot Hit Streak 49 | . 18 33 6 . 22 27 49 18 44 Robot Miss Streak 4 | . 2 2 2 . 3 3 1 4 3 Penetration Max 2 | . . . . . . . . 1 2 Secondary Targets 4 | . . . . . 4 . . . . Max Gunslinging Chain 1 | . . . . . 1 . . . . Shots Hit Robots 840 | . 118 69 7 . 148 61 117 31 289 Core Hits 347 | . 41 26 4 . 83 25 39 15 114 Critical Kills 8 | . . . . . 1 . . 1 6 Critical Parts Destroyed 17 | . . . . . 2 . . . 15 Critical Strikes 48 | . . . . . 4 2 9 3 30 Destroy 29 | . . . . . 4 . . 2 23 Blast 19 | . . . . . . 2 9 1 7 Melee Attacks 2 | . . . . . 2 . . . . Impact 2 | . . . . . 2 . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 22507 | . 1025 1017 140 . 2499 1473 3529 1197 11627 Guns 13852 | . 1022 759 116 . 2116 321 . 741 8777 Cannons 8338 | . . 258 24 . 239 1010 3507 456 2844 Explosions 265 | . . . . . 144 121 . . . Melee . | . . . . . . . . . . Ramming 52 | . 3 . . . . 21 22 . 6 Kinetic 21903 | . 997 1017 140 . 2093 1331 3507 1197 11621 Thermal 290 | . 25 . . . 144 121 . . . Explosive . | . . . . . . . . . . Electromagnetic 262 | . . . . . 262 . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 7 | . 1 . . . . 2 2 . 7 Average Corruption 2 | . 1 . . . . 2 1 . 4 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 53 | . 9 . . . . 14 9 . 21 Message Errors 12 | . 2 . . . . 3 5 . 2 Matter Fused 12 | . 3 . . . . 3 1 . 5 Heat Flow Errors 9 | . 1 . . . . 4 2 . 2 Energy Discharges 2 | . 1 . . . . 1 . . . Parts Rejected 1 | . . . . . . 1 . . . Data Loss (minor) 6 | . . . . . . 1 1 . 4 Data Loss (major) 5 | . 1 . . . . . . . 4 Misfires 2 | . . . . . . . . . 2 Alerts 2 | . 1 . . . . 1 . . . Weapon Failures 2 | . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . Overflow Damage 277 | . . 7 . . . 22 93 17 138 Projectiles 277 | . . 7 . . . 22 93 17 138 Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Knockbacks 74 | . . 2 1 . 2 6 34 1 28 Impact . | . . . . . . . . . . Kinetic 70 | . . 2 1 . 2 5 33 1 26 Secondary 4 | . . . . . . 1 1 . 2 Self-Inflicted Damage . | . . . . . . . . . . Shots . | . . . . . . . . . . Rammed . | . . . . . . . . . . Targets Rammed 9 | . 1 . . . . 2 4 . 2 Kicked 9 | . 1 . . . . 2 4 . 2 Crushed . | . . . . . . . . . . Highest Temperature 518 | . 262 146 94 . 518 193 198 176 325 Average Temperature 89 | . 27 37 45 . 175 59 76 68 74 Received Heat Transfer 1647 | . 192 102 9 . 600 . 261 54 429 Effects 9 | . . . . . 9 . . . . Shutdowns 4 | . . . . . 4 . . . . Energy Bleed 2 | . . . . . 2 . . . . Interference 1 | . . . . . 1 . . . . Matter Decay 1 | . . . . . 1 . . . . Damage (minor) 1 | . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 1 | . . . . . 1 . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 4 | . . . . . 4 . . . . Heat Transferred 324 | . 74 . . . 150 100 . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . . . . 1 . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 ------- Run | Jun Mat Mat Min Zio Pro Fac Fac Fac Res Peak Influence 488 | . 228 212 84 . . 65 262 190 488 Initial 28 | . . 7 28 . . . . . . Average 68 | . 32 67 52 . . 8 40 63 186 Maximum Alert Level 2 | . 1 1 . . . . 1 . 2 Low Security (%) 90 | 100 97 98 100 . . 100 99 100 60 Level 1 7 | . 2 1 . . . . . . 31 Level 2 1 | . . . . . . . . . 7 Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 29 | . . 2 1 . 4 2 8 . 12 Investigation 10 | . . 1 1 . 4 . 2 . 2 Extermination 6 | . . . . . . 1 2 . 3 Reinforcement 9 | . . 1 . . . 1 3 . 4 Assault . | . . . . . . . . . . Garrison 4 | . . . . . . . 1 . 3 Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . 2 Haulers Reinforced 3 | . . . . . . 1 1 . 1 Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 --------- Run | Jun Mat Mat Min Zio Pro Fac Fac Fac Res Distress Signals 7 | . 1 . . . 1 . . 1 4 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 147 | . 15 10 2 . 25 6 25 5 59 Peak Tracking Total 7 | . 4 2 2 . 7 2 4 2 5 Tactical Retreats 5 | . . . . . 1 . . . 4 Traps | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 ------- Run | Jun Mat Mat Min Zio Pro Fac Fac Fac Res Traps Triggered 4 | . 1 . . . 1 2 . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 ---------- Run | Jun Mat Mat Min Zio Pro Fac Fac Fac Res Machines Disabled 16 | . . 2 . . 2 3 1 . 8 Max in Single Turn 3 | . . 1 . . . 3 1 . 2 Garrison Access 1 | . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 --------- Run | Jun Mat Mat Min Zio Pro Fac Fac Fac Res Machines Accessed 19 | . 8 1 1 . 2 1 3 . 3 Terminals 15 | . 7 1 . . 2 1 3 . 1 Fabricators . | . . . . . . . . . . Repair Stations 1 | . 1 . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . 1 Garrison Access 1 | . . . . . . . . . 1 Total Hacks 61 | . 30 3 1 . 4 3 7 . 13 Successful 42 | . 23 3 1 . 4 2 4 . 5 Failed 19 | . 7 . . . . 1 3 . 8 Catastrophic 1 | . 1 . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 16 | . 3 . . 10 2 . 1 . . Terminals 46 | . 24 3 . . 4 3 7 . 5 Fabricators . | . . . . . . . . . . Repair Stations 6 | . 6 . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 5 | . . . . . . . . . 5 Garrison Access 3 | . . . . . . . . . 3 Terminal Hacks 30 | . 15 3 1 . 4 2 4 . 1 Record 6 | . 3 . . . 3 . . . . Prototype ID Bank 2 | . 1 1 . . . . . . . Open Door 2 | . . . 1 . 1 . . . . Branch Access Points 1 | . . . . . . . 1 . . Emergency Access Points 1 | . 1 . . . . . . . . Repair Station Index 1 | . . . . . . . 1 . . Unreport Threat 1 | . . . . . . 1 . . . Locate Traps 3 | . 2 . . . . . . . 1 Dispatch Records 2 | . 1 1 . . . . . . . Maintenance Status 1 | . 1 . . . . . . . . Transport Status 1 | . 1 . . . . . . . . Investigation Status 1 | . . 1 . . . . . . . Assault Status 1 | . 1 . . . . . . . . Zone Layout 7 | . 4 . . . . 1 2 . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 6 | . 6 . . . . . . . . Scan Component 3 | . 3 . . . . . . . . Repair 3 | . 3 . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 3 | . . . . . . . . . 3 Insert Component 2 | . . . . . . . . . 2 Analyze 1 | . . . . . . . . . 1 Garrison Access Hacks 1 | . . . . . . . . . 1 Seal Access 1 | . . . . . . . . . 1 Unauthorized Hacks 2 | . 2 . . . . . . . . Terminals 2 | . 2 . . . . . . . . Track 2 | . 2 . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 16 | . 7 1 . . 2 1 2 . 3 Full Trace Events 8 | . 2 1 . . 1 . 2 . 2 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 3 | . 3 . . . . . . . . Time 78 | . 78 . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . 1 Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 ------------ Run | Jun Mat Mat Min Zio Pro Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired 11 | . . . . . 11 . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -------- Run | Jun Mat Mat Min Zio Pro Fac Fac Fac Res Total Allies 15 | . . . . 4 11 . . . . Largest Group 11 | . . . . 4 11 . . . . Highest-Rated Group 226 | . . . . 104 226 . . . . Highest-Rated Ally 43 | . . . . 31 43 . . . . Total Orders . | . . . . . . . . . . Ally Attacks 72 | . . . . . 72 . . . . Total Damage 1728 | . . . . . 1728 . . . . Kills 10 | . . . . . 10 . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 ------- Run | Jun Mat Mat Min Zio Pro Fac Fac Fac Res Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . 2 . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 ------------- Run | Jun Mat Mat Min Zio Pro Fac Fac Fac Res Turns Passed 13368 | 118 1822 767 292 377 4529 1577 1607 421 1858 Spaces Moved 5326 | 68 794 252 106 121 2130 575 544 182 554 Core 16 | 16 . . . . . . . . . Treads . | . . . . . . . . . . Legs 5310 | 52 794 252 106 121 2130 575 544 182 554 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 260 260 260 190 190 262 187 262 Average Speed 221 | 143 192 260 260 260 196 255 264 199 262 Slowest Speed 425 | 300 260 260 260 260 330 265 425 262 338 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . 1 Exploration Rate (%) 30 | 4 99 27 26 11 93 12 9 5 21 Regions Visited 9 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 8 | 1 1 1 . 1 1 1 1 1 . Unknown Exits Taken 1 | . . . 1 . . . . . . Scrap Searched 4 | . . . . 1 3 . . . . Spaces Dug 6 | . . . . . 2 . . 4 . Terrain Destroyed 226 | . . 1 1 . 3 25 41 19 136 Melee 2 | . . . . . 2 . . . . Projectile 176 | . . 1 1 . 1 4 14 19 136 AOE 48 | . . . . . . 21 27 . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 --------- Run | Jun Mat Mat Min Zio Pro Fac Fac Fac Res Total 6132 | 84 969 297 115 185 2338 630 611 208 695 Wait 195 | 2 78 9 . 62 20 11 13 . . Move 5317 | 67 793 251 105 120 2129 574 543 181 554 Hop . | . . . . . . . . . . Pick Up 53 | 7 8 3 3 3 12 7 3 2 5 Fast Attach 19 | 7 5 . . . . . . 2 5 Attach 37 | . 1 2 . . 8 7 2 3 14 Detach 5 | . 2 . . . . . . 2 1 Swap 46 | 1 5 3 . . 11 7 8 3 8 Drop 30 | . 5 2 3 . 10 3 2 2 3 Fire 324 | . 71 27 4 . 51 19 36 13 103 Melee 2 | . . . . . 2 . . . . Ram . | . . . . . . . . . . Kick 9 | . 1 . . . . 2 4 . 2 Crush . | . . . . . . . . . . Escape Stasis 5 | . . . . . 5 . . . . Rewire 90 | . . . . . 90 . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials -9/Mines (discovered 2 exits: *Mat / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x4) -5/Factory (discovered 5 exits: *Fac / Upp x2 / *Ext x2) -4/Factory -3/Research History --------- Turn | Location | Event 22 | -11/Junkyard | Identified exit to Materials 22 | -11/Junkyard | Discovered exit to Materials (range 16) 119 | -11/Junkyard | Entered Materials 119 | -10/Materials | Evolved 1 slot: Utility x1 303 | -10/Materials | Identified exit to Mines 303 | -10/Materials | Discovered exit to Mines (range 12) 309 | -10/Materials | Build established: Hacker-Mutant 690 | -10/Materials | Identified exit to Materials 690 | -10/Materials | Discovered exit to Materials (range 5) 989 | -10/Materials | Repaired Aluminum Leg 1017 | -10/Materials | Repaired Aluminum Leg 1044 | -10/Materials | Repaired Ion Engine 1109 | -10/Materials | Discovered exit to Materials (range 8) 1663 | -10/Materials | Discovered exit to Materials (range 11) 1941 | -10/Materials | Entered another Materials area 1941 | -9/Materials | Evolved 2 slots: Weapon x2 2245 | -9/Materials | Build established: Hacker-Gunner 2389 | -9/Materials | Identified exit to Mines 2389 | -9/Materials | Discovered exit to Mines (range 16) 2708 | -9/Materials | Entered Mines 2717 | -9/Mines | Met a Derelict shopkeep closing up shop 2725 | -9/Mines | Met a Derelict bent on vengeance 2797 | -9/Mines | Identified exit to Materials 2797 | -9/Mines | Discovered exit to Materials (range 8) 2980 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3000 | -9/Mines | Entered Zion 3030 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 3215 | -7/Zion | Gained Derelict followers 3254 | -7/Zion | Identified exit to Proximity Caves 3254 | -7/Zion | Discovered exit to Proximity Caves (range 10) 3275 | -7/Zion | Received a visual enhancement algorithm 3377 | -7/Zion | Entered Proximity Caves 3377 | -6/Proximity Caves | Accompanied by 4 allies 3746 | -6/Proximity Caves | Identified exit to Factory 4261 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 4393 | -6/Proximity Caves | Snuck into a huge 0b10 base via the rear entrance 4521 | -6/Proximity Caves | Derelicts attacked a huge 0b10 base 4999 | -6/Proximity Caves | Build established: Commander-Gunner 5028 | -6/Proximity Caves | Spotted B-75 Beast 5056 | -6/Proximity Caves | Allies destroyed B-75 Beast 5139 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5365 | -6/Proximity Caves | Build established: Scavenger-Gunner 5954 | -6/Proximity Caves | Attracted the attention of an 0b10 base 6012 | -6/Proximity Caves | Lost 4 parts (1u3w) 6279 | -6/Proximity Caves | Build established: Hacker-Gunner 7401 | -6/Proximity Caves | Build established: Hacker-Mutant 7906 | -6/Proximity Caves | Entered Factory 7906 | -6/Factory | Evolved 6 slots: Power x1, Utility x5 7907 | -6/Factory | Identified exit to Factory 8288 | -6/Factory | Build established: Hacker-Gunner 9483 | -6/Factory | Entered another Factory area 9483 | -5/Factory | Evolved 2 slots: Propulsion x2 9484 | -5/Factory | Identified exit to Upper Caves 10013 | -5/Factory | Identified exit to Extension 10906 | -5/Factory | Identified exit to Factory 10906 | -5/Factory | Discovered exit to Factory (range 11) 11072 | -5/Factory | Garrison activated, responded to threat 11090 | -5/Factory | Entered another Factory area 11090 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 11377 | -4/Factory | Identified exit to Research 11377 | -4/Factory | Discovered exit to Research (range 15) 11511 | -4/Factory | Entered Research 11511 | -3/Research | Evolved 2 slots: Power x1, Utility x1 11818 | -3/Research | Build established: Generator-Gunner 12257 | -3/Research | Found Prototype Hackware 12426 | -3/Research | Garrison activated, responded to threat 12459 | -3/Research | Crushed by falling debris 12554 | -3/Research | Identified Exp. Hacking Suite 12839 | -3/Research | Build established: Hacker-Gunner 13136 | -3/Research | Found Prototype Device 13137 | -3/Research | Identified Exp. EM Disruption Field 13369 | -3/Research | Self-destructed Last Messages --------------- 13343_ S-43 Plague destroyed. 13344_ Imp. Kinecellerator destroyed. 13345_ R-10 Processor collects Antigrav System. 13346_ Destroyed Xenon Bombardment Thruster. 13346_ S-43 Plague destroyed. 13346_ Destroyed Com. Wheel. 13350_ Slug penetrates Meson Extractor. 13350_ Destroyed Xenon Bombardment Thruster. 13350_ S-43 Plague destroyed. 13354_ System corrupted: Heat flow error (+146). 13362_ Slug penetrates Meson Extractor. 13362_ Meson Extractor disabled. 13364_ Slug penetrates Meson Extractor. 13364_ Penetrated by Slug. 13366_ Slug penetrates H-77 Assassin. 13366_ H-77 Assassin knocked back. 13367_ Slug penetrates Meson Extractor. 13368_ Penetrated by Slug. 13368_ Slug penetrates Meson Extractor. 13369_ Meson Extractor collapses. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????? ### | | ?????????????????##########??????????????????? ### | | ?????????????????#####################???????? # | | ????????????? ??##"""T"""############???????? # | | ????????????? # ##???????? + | | ??????????????? # ##???????? # | | ??????????????? =# ##?????????# | | ??????????## ? """ """ #] ] #####??????## | | ?????????? #%[ " "hh "" # ##### ?????## | | ?????????? # %*= * " # ##### ##???## | | ?????????? ;% =%% [% ###+######## #######= | | ?????????? #w %[ ####### | | ?????????? ;%% % % @ ########### | | ?????????? ; % %% #### # | | ??????????## ###;##;############+##### =#[ ! | | ??????????## ? # ###### + *+%=! | | ?????????????????????????????## # %!%%[ | | ?????????????????????????????## # #=!! | | ?????????????????????????????## # #=%! | | ?????????????????????????????## ]/ # #### | | ?????????????????????????????## ][ # ##%= | | ?????????????????????????????## + ##!% | | ?????????????????????????????## # # *% | | ?????????????????????????????## [ # " # | | ?????????????????????????????########### #### | | ?????????????????????????????######### ########### | | ????????????????????????????????????############## | | ????????????????????????????????????###### | | ??????????????????????????????????? + | | ?????????????????????????????????????### # """ | | ?????????????????????????????????????### # """ | | ???????????????????????????????????????? # """ | | ???????????????????????????????????????? # | | ???????????????????????????????????????? # ! | | ???????????????????????????????????????? + """ | | ???????????????????????????????????????? # """ | | ???????????????????????????????????????? # """ | +----------------------------------------------------+ Best States ------------- Heat Dissipation 106 Coolant Potential 145 Energy Generation 67 Energy Capacity 685 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Utility Shielding 33 Weapon Shielding 33 Evasion (%) 55 Targeting Accuracy 11 Energy Filtering 50 Kinecelleration 40 Offensive Hacking 36 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AlloyMediumBooster Manual? 0 Play Time 01:13:59 Cumulative 1600.3 hours Start 2023.11.27 @ 15:28:25 End 2023.11.28 @ 19:14:37 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 922 Rogue 62 Adventurer 0 Explorer 860 Win Type - Total 9 Types 9/0/0/0/0/0/0/0/0 Lore% 71 Gallery% 82 Achievement% 62 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 17765e58-01cb-4f18-b31c-98acb23a2492