Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.14 @ 06:20:59 Player: kite Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (40) 200 Value Destroyed (1202) 1202 Prototype IDs (34) 680 Alien Tech Used (0) 0 Bonus (542) 542 TOTAL SCORE: 4824 Bonus ------- High Alert Combat Kills 42 Entered Garrisons 200 Aligned with FarCom 300 Cogmind --------- Core Integrity 398/550 Matter 300/300 Energy 125/125 System Corruption 1% Temperature Hot (246) Movement Treading (242) Ox1 Location -8/Garrison Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (4) --- Light Treads Light Treads Light Treads Armored Treads > --- UTILITY (2) ------ Huge Storage Unit > --- WEAPON (4) ------- Light Assault Rifle > --- INVENTORY (25) --- Light Ion Engine Aluminum Leg Aluminum Leg Aluminum Leg VSS Leg VSS Leg VSS Leg Armored Wheel Armored Wheel Heat Sink Small Storage Unit Small Matter Pod (23) Small Matter Pod (0) Small Matter Pod (0) Improved Terrain Scanner XL Autogun Array Datajack Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Light Treads Light Treads Light Treads Armored Treads > --- UTILITY ---------- Heat Sink Huge Storage Unit > --- WEAPON ----------- XL Autogun Array > --- INVENTORY -------- VSS Leg VSS Leg VSS Leg Armored Wheel Armored Wheel Small Storage Unit Small Matter Pod Small Matter Pod Small Matter Pod Improved Terrain Scanner Small Laser Datajack [Rating: 46] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Heat Sink Device Heat Sink Storage Huge Storage Unit Protection Backup Plating I Weapon Small Laser Energy Gun Small Laser Ballistic Gun Assault Rifle Slashing Weapon Mining Claw Special Melee Weapon Datajack Build | -11 -10 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Gar Slots Evolved 4 | . . . . . 4 . Power . | . . . . . . . Propulsion 2 | . . . . . 2 . Utility . | . . . . . . . Weapon 2 | . . . . . 2 . Parts Attached 24 | 6 4 2 3 . 2 7 Power 4 | 1 2 . . . . 1 Engine 3 | 1 1 . . . . 1 Core 1 | . 1 . . . . . Reactor . | . . . . . . . Propulsion 6 | 2 . 2 . . 1 1 Treads 6 | 2 . 2 . . 1 1 Leg . | . . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 4 | 1 1 . 1 . . 1 Device 2 | . 1 . . . . 1 Storage 2 | 1 . . 1 . . . Processor . | . . . . . . . Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 10 | 2 1 . 2 . 1 4 Energy Gun 5 | 1 1 . 1 . 1 1 Energy Cannon . | . . . . . . . Ballistic Gun 3 | 1 . . . . . 2 Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . . . . . 1 Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . . . 1 . . . Unidentified Prototypes . | . . . . . . . Parts Lost 6 | . 2 . . . 1 3 Power 3 | . 2 . . . 1 . Propulsion . | . . . . . . . Utility 1 | . . . . . . 1 Weapon 2 | . . . . . . 2 Highest Loss Streak 3 | . 1 . . . 1 3 To Critical Strikes . | . . . . . . . Average Backups 10 | 2 7 7 9 12 10 14 Power . | . 1 . . . . . Propulsion 3 | 1 2 1 2 2 1 6 Utility 3 | . 1 2 2 5 5 5 Weapon 2 | . 2 2 3 4 2 1 Tool/Special . | . . . . . . . Unused Backups 18 | . 2 2 . . . 14 Power 2 | . . 1 . . . 1 Propulsion 10 | . . 1 . . . 9 Utility 4 | . . . . . . 4 Weapon 2 | . 2 . . . . . Tool/Special . | . . . . . . . Average Slot Usage (%) 87 | . 96 100 100 100 94 69 Engine 7 | . 7 14 14 14 9 . Core 1 | . 5 . . . . . Treads 31 | . 28 28 28 28 31 36 Device 8 | . . 14 14 14 9 9 Storage 12 | . 14 14 14 14 9 9 Protection 2 | . 10 . . . . . Energy Gun 17 | . 14 28 25 28 34 7 Ballistic Gun 5 | . 13 . . . . 6 Peak Build Rating 46 | 6 10 8 11 11 18 46 Average Rating 18 | 4 8 7 9 11 16 35 On Entrance 8 | . 6 8 8 11 11 16 Avg Prop Armor Cover (%) . | . . . . . . . Naked Turns . | . . . . . . . Heaviest Build 96 | 11 14 13 88 88 90 96 Greatest Support 80 | 40 40 40 40 40 80 80 Greatest Overweight (x) 2 | . . . 2 2 2 1 Average Overweight (x) . | . . . . 2 1 1 Largest Inventory Capacity 25 | 8 8 8 25 25 25 25 Average Capacity 17 | 7 8 8 18 25 25 25 Most Carried 20 | 5 8 8 15 15 17 20 Average Carried 11 | 2 7 7 10 15 12 15 Final Capacity 25 | 8 8 8 25 25 25 25 Final Carried 20 | 5 8 8 15 15 17 20 Class Distribution -------------------- 39% | Scavenger-Mutant 31% | Scavenger-Skirmisher 28% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -10/Exiles Scavenger-Mutant | -9/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -8/Garrison Resources | -11 -10 -10 -10 -9 -8 -8 ----------- Run | Yrd Mat Min Exi Min Mat Gar Matter Collected 1096 | 50 196 19 150 125 . 556 Remotely . | . . . . . . . Salvage Created 1038 | 56 500 19 . 25 . 438 Parts 70 | 6 26 3 . 4 . 31 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Gar Combat Hostiles Destroyed 30 | . 11 . . . . 19 Guns 30 | . 11 . . . . 19 Classes Destroyed 7 | 2 5 . . . . . Worker 4 | 1 1 1 . 1 . . Tunneler 2 | 2 . . . . . . Mechanic 1 | . 1 . . . . . Operator 2 | . 2 . . . . . Watcher 1 | . 1 . . . . . Swarmer 17 | . 3 . . . . 14 Grunt 13 | . 8 . . . . 5 Best Kill Streak 7 | 2 3 1 . 1 . 7 Combat Bots Only 7 | . 3 . . . . 7 Max Kills in Single Turn 2 | 1 2 1 . 1 . 2 Gunslinging 1 | . 1 . . . . 1 Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -------- Run | Yrd Mat Min Exi Min Mat Gar Hostile Shots Fired 143 | . 47 . . . 10 86 Missed 37 | . 9 . . . . 28 Hits 106 | . 38 . . . 10 58 Melee 4 | . . . . . 4 . Projectile 102 | . 38 . . . 6 58 Critical Strikes 5 | . . . . . 2 3 Damage Taken 1319 | . 423 . . . 201 695 Core 168 | . 16 . . . 47 105 Absorbed by Shields 13 | . . . . . . 13 Core Remaining (%) 96 | 100 . . . 93 . . Volleys Fired 119 | 6 56 4 . 1 . 52 Largest 3 | 2 2 2 . 2 . 3 Hottest 125 | 60 60 80 . 80 . 125 Shots Fired 216 | 12 108 8 . 2 . 86 Gun 216 | 12 108 8 . 2 . 86 Cannon . | . . . . . . . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 100 | 6 56 . . . . 38 Thermal 116 | 6 52 8 . 2 . 48 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 14 | 6 14 3 . 1 . 8 Robot Miss Streak 8 | 1 3 1 . . . 8 Penetration Max . | . . . . . . . Secondary Targets 3 | . 2 . . . . 1 Max Gunslinging Chain 1 | . 1 . . . . 1 Shots Hit Robots 135 | 8 69 2 3 1 . 52 Core Hits 69 | 4 32 2 . 1 1 29 Critical Kills . | . . . . . . . Critical Parts Destroyed 2 | . 2 . . . . . Critical Strikes 2 | . 2 . . . . . Destroy 2 | . 2 . . . . . Melee Attacks 8 | . . . 6 . . 2 Impact . | . . . . . . . Slashing 2 | . . . . . . 2 Piercing . | . . . . . . . Sneak Attacks 3 | . . . 3 . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2220 | 101 817 23 . 11 6 1262 Guns 2214 | 101 817 23 . 11 . 1262 Cannons . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Ramming 6 | . . . . . 6 . Kinetic 1458 | 79 433 . . . . 946 Thermal 756 | 22 384 23 . 11 . 316 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 1 | . . . . . 1 1 Average Corruption 1 | . . . . . 1 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 9 | . . . . . . 9 Matter Fused 2 | . . . . . . 2 Heat Flow Errors 2 | . . . . . . 2 Energy Discharges 2 | . . . . . . 2 Data Loss (minor) 2 | . . . . . . 2 Data Loss (major) 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed 2 | . . . . . 2 . Targets Rammed 2 | . . . . . 2 . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 416 | . 162 . . . 4 416 Average Temperature 48 | . 37 . . . 4 73 Received Heat Transfer 594 | . 207 . . . 72 315 Effects 1 | . . . . . . 1 Shutdowns 1 | . . . . . . 1 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . . . . . . 2 Heat Transferred 1732 | 50 875 50 . 25 . 732 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Gar Maximum Alert Level 3 | . . . . . . 3 Low Security (%) 69 | 100 100 100 . 100 100 26 Level 1 15 | . . . . . . 36 Level 2 13 | . . . . . . 31 Level 3 2 | . . . . . . 5 Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 790 | 10 87 16 . 5 . 790 Initial 16 | . 3 16 . . . . Average 156 | . 29 1 . . . 352 Influence Increases 1126 | 15 311 5 . 5 . 790 Destroy 0b10 Robot/C 600 | . 220 . . . . 380 Destroy 0b10 Robot/NC 50 | 15 25 5 . 5 . . Destroy Leader 82 | . 52 . . . . 30 Successful Hack 14 | . 14 . . . . . Disable Machine 30 | . . . . . . 30 Anti-Garrison Action 250 | . . . . . . 250 Destroy Structure 10 | . . . . . . 10 Lose Combat Pursuer 90 | . . . . . . 90 Influence Decreases 366 | 10 273 48 . 5 . 30 Entered New Map 29 | . 2 27 . . . . Time Decay 287 | 10 251 21 . 5 . . Lost Part 50 | . 20 . . . . 30 Squads Dispatched 6 | . 3 . . . 3 . Investigation 2 | . 2 . . . . . Extermination . | . . . . . . . Reinforcement 2 | . 1 . . . 1 . Assault . | . . . . . . . Garrison 2 | . . . . . 2 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Exi Min Mat Gar Distress Signals 2 | . . . . . 2 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 48 | . 22 . . . 4 22 Peak Tracking Total 7 | . 4 . . . 4 7 Tactical Retreats 4 | . . . . . . 4 Traps | -11 -10 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Gar Traps Triggered 7 | . . . . . . 7 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 ---------- Run | Yrd Mat Min Exi Min Mat Gar Machines Disabled 4 | . . . . . . 4 Max in Single Turn 1 | . . . . . . 1 Garrison Relay 2 | . . . . . . 2 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Exi Min Mat Gar Machines Accessed 9 | . 5 . 2 . 1 1 Terminals 5 | . 4 . . . . 1 Fabricators . | . . . . . . . Repair Stations 1 | . 1 . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Total Hacks 19 | . 11 . 5 . 1 2 Successful 10 | . 4 . 5 . 1 . Failed 9 | . 7 . . . . 2 Catastrophic 3 | . 2 . . . . 1 Database Lockouts . | . . . . . . . Manual 11 | . 10 . 1 . . . Terminals 12 | . 10 . . . . 2 Fabricators . | . . . . . . . Repair Stations 1 | . 1 . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Terminal Hacks 6 | . 1 . 5 . . . Record 4 | . . . 4 . . . Part Schematic 1 | . 1 . . . . . Proto ID Catalog 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 1 | . 1 . . . . . Refit 1 | . 1 . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . Unlock Access 1 | . . . . . 1 . Unauthorized Hacks 2 | . 2 . . . . . Terminals 2 | . 2 . . . . . Assimilate 1 | . 1 . . . . . Botnet 1 | . 1 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 6 | . 5 . . . . 1 Full Trace Events 3 | . 2 . . . . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . 1 . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 ------------ Run | Yrd Mat Min Exi Min Mat Gar Used RIF Installer . | . . . . . . . Robots Hacked 3 | . . . 3 . . . Non-combat 2 | . . . 2 . . . Combat 1 | . . . 1 . . . Robot Hacks Applied 3 | . . . 3 . . . parse_system 3 | . . . 3 . . . Relay Couplers Released 7 | . . . . . . 7 Machine Destruction 7 | . . . . . . 7 Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -------- Run | Yrd Mat Min Exi Min Mat Gar Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Gar Active Infowar (turns) . | . . . . . . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . . . 2 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 ------------- Run | Yrd Mat Min Exi Min Mat Gar Turns Passed 3694 | 103 939 267 605 336 155 1289 Spaces Moved 1535 | 47 461 153 250 104 56 464 Core 3 | 3 . . . . . . Treads 1532 | 44 461 153 250 104 56 464 Legs . | . . . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 160 320 242 242 Average Speed 211 | 152 160 160 234 320 254 242 Slowest Speed 320 | 160 160 160 320 320 320 242 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 35 | 4 66 28 60 37 8 43 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . . Known Exits Taken 2 | . . . . 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched 1 | . . . . 1 . . Spaces Dug . | . . . . . . . Terrain Destroyed . | . . . . . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Exi Min Mat Gar Total 1804 | 63 555 170 265 107 66 578 Wait 61 | . 25 4 . 3 . 29 Move 1530 | 46 460 152 249 103 56 464 Hop . | . . . . . . . Pick Up 30 | 5 6 3 5 . 5 6 Fast Attach 13 | 6 3 . . . 1 3 Attach 7 | . 1 . . . 3 3 Detach . | . . . . . . . Swap 8 | . . 2 4 . . 2 Drop 16 | . 4 5 1 . . 6 Fire 119 | 6 56 4 . 1 . 52 Melee 8 | . . . 6 . . 2 Ram . | . . . . . . . Kick . | . . . . . . . Crush 1 | . . . . . 1 . Escape Stasis 11 | . . . . . . 11 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -10/Mines -10/Exiles -9/Mines -8/Materials -8/Garrison (discovered 1 exit: [*Mat]) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 104 | -11/Scrapyard | Entered Materials 204 | -10/Materials | Discovered new exit (range 16) 314 | -10/Materials | Build established: Mutant 942 | -10/Materials | Discovered new exit (range 6) 961 | -10/Materials | Discovered new exit (range 15) 1043 | -10/Materials | Entered Mines 1053 | -10/Mines | Met a Derelict bent on vengeance 1067 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1302 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1304 | -10/Mines | Discovered new exit (range 5) 1310 | -10/Mines | Entered Exiles 1350 | -10/Exiles | Met 8R-AWN 1376 | -10/Exiles | Met EX-HEX 1377 | -10/Exiles | Build established: Scavenger-Mutant 1463 | -10/Exiles | Met EX-BIN 1484 | -10/Exiles | Aligned with FarCom system 1486 | -10/Exiles | Given EX-Vault access code 1524 | -10/Exiles | Opened EX-Vault 1539 | -10/Exiles | Found XL Autogun Array 1611 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1647 | -10/Exiles | Exiles lab attacked by MAIN.C 1723 | -10/Exiles | Learned location of Zion (-7) 1889 | -10/Exiles | Discovered new exit (range 10) 1915 | -10/Exiles | Left Exiles lab with XL Autogun Array 1915 | -10/Exiles | Entered Mines 1973 | -9/Mines | Identified exit to Materials 2107 | -9/Mines | Learned Materials emergency access door positions 2251 | -9/Mines | Entered Materials 2251 | -8/Materials | Evolved 4 slots: Propulsion x2, Weapon x2 2302 | -8/Materials | Garrison activated, responded to threat 2339 | -8/Materials | Met 7R-MNS 2370 | -8/Materials | Identified exit to Garrison 2406 | -8/Materials | Entered Garrison 2520 | -8/Garrison | Triggered checkpoint 2548 | -8/Garrison | Build established: Scavenger-Skirmisher 2556 | -8/Garrison | Garrison Relay disabled 2910 | -8/Garrison | Triggered checkpoint 2987 | -8/Garrison | Destroyed 7 combat bots 3154 | -8/Garrison | Discovered new exit (range 13) 3210 | -8/Garrison | Triggered checkpoint 3244 | -8/Garrison | Garrison Relay disabled 3494 | -8/Garrison | Triggered checkpoint 3668 | -8/Garrison | Triggered checkpoint 3695 | -8/Garrison | Self-destructed Last Messages --------------- 03621_ C-45 Heavy ARC bursts open, deploying its payload. 03621_ S-10 Pest unfolds itself. 03627_ S-10 Pest destroyed. 03630_ Lgt. Ion Engine melted. 03630_ S-10 Pest destroyed. 03637_ Acquired 14 matter. 03639_ Acquired 27 matter. 03668_ Beams of light sweep through the air. An alarm sounds. 03668_ Acquired 118 matter. 03681_ G-47 Trooper heat damages Particle Gun. 03682_ Critical hit (Burn: +37). 03685_ System corrupted: Heat flow error (+239). 03686_ G-47 Trooper heat damages Particle Gun. 03687_ Particle Gun destroyed. 03687_ Critical hit (Burn: +37). 03689_ Power failure, Lgt. Ion Engine shutdown. 03691_ Imp. Heat Sink destroyed. 03695_ Sml. Laser destroyed. Map ----- +----------------------------------------------------+ | ?????????????# #?????????????????# | | ?????????????# #?????????????????# ######### ## | | ?????????????# #?????????????????# #???????# #? | | ?????????????# #?????????????????# #???????# #? | | ?????????????# #?????????????????# #???????# #? | | ?????????????# #???????????####### #???????# #? | | ?????????????# #???????????# ## #???????# #? | | ?????????????# #??????###### ## ##??????# #? | | ?????????????# ########= ########[ #? | | ?????????????# = =[* ^^ = ! #? | | ?????????????# ^^= [ ^^ = =[#? | | ?????????????########### ## ## ###########? | | ?????????????????????### ## ## #??????????? | | ?????????????????????# "??????????? | | ?????????????????????# "??????????? | | ?????????????????????# "??????????? | | ?????????????????????# "??????????? | | ?????????????????????### ## ## #??????????? | | ???????????????????????# ## ## ####???????? | | ???????????????????????# ??????? | | ???????????????????????# g ??????? | | ???????????????????????# g " ??????? | | ???????????????????????## g## #######?????????? | | ???????????????????????## #?? #???????????????? | | ???????????????????????#T #???###???????????????? | | ???????????????????????##@ #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ???????????????????????? #?????????????????????? | | ???????????????????????? #?????????????????????? | | ????????????????????????####?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 80 Evasion (%) 40 Recoil Reduction 4 Item Schematics ----------------- Huge Storage Unit | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SalvagingFieldCanceller Manual? 0 Play Time 00:11:44 Cumulative 450.4 hours Start 2026.07.14 @ 06:09:23 End 2026.07.14 @ 06:20:59 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 412 Rogue 412 Adventurer 0 Explorer 0 Win Type - Total 11 Types 7/0/2/1/0/0/0/0/0/1 Lore% 61 Gallery% 69 Achievement% 65 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Cog Map View 50x35 Zoom Use 10% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 68e58435-15ee-4d0b-b915-096816d4d776