Cogmind - Beta 12 @@@ ROGUE MODE // 2023.12.25 @ 18:14:24

Player: Dosh

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (7)        1400
Robots Destroyed (165)     825
Value Destroyed (5706)     5706
Prototype IDs (36)         720
Alien Tech Used (0)        0
Bonus (1269)               1269
              TOTAL SCORE: 11420

 Bonus
-------
High Alert Combat Kills    1027
Follower Combat Kills      160
Aligned with FarCom        300
Friendly Fire              -218

 Cogmind 
---------
Core Integrity             228/700
Matter                     121/300
Energy                     150/150
System Corruption          14%
Temperature                Cool (90)
Movement                   Treading (330) Ox2
Location                   -7/Factory

 Parts 
-------
>               --- POWER (1) --------
          Micro Nuclear Core
>               --- PROPULSION (4) ---
        Armored Treads
>               --- UTILITY (6) ------
  High-capacity Storage Unit
       Advanced Targeting Computer
                Core Analyzer
                Hacking Suite
>               --- WEAPON (2) -------
                Gauss Cannon
>               --- INVENTORY (20) ---
        Armored Huge Wheel
        Compact Matter Pod (150)
                Core Analyzer
                Matter Filter
                Matter Filter
                Particle Charger
        Layered Light Armor Plating
                EM Pulse Cannon
                EM Pulse Cannon
      Precision Assault Rifle
                Gauss Cannon
                Shock Bomb Launcher
                Rocket Array
                Shock Maul
                Deploy-a-Sentry
                Deploy-a-Sentry

 Peak State 
------------
>               --- POWER ------------
       Improved Deuterium Engine
>               --- PROPULSION -------
       Improved Treads
       Advanced Treads
        Armored Huge Wheel
>               --- UTILITY ----------
                Cooling System
  High-capacity Storage Unit
       Advanced Targeting Computer
                Core Analyzer
                Matter Filter
                Hacking Suite
>               --- WEAPON -----------
      Precision Assault Rifle
                Gauss Cannon
>               --- INVENTORY --------
                Nuclear Core
          Micro Nuclear Core
                Wheel
       Improved Cooling System
        Compact Matter Pod
                Core Analyzer
                Matter Filter
                Particle Charger
        Layered Light Armor Plating
                EM Pulse Cannon
                EM Pulse Cannon
      Precision Assault Rifle
       Advanced Assault Cannon
                Gauss Cannon
                Shock Bomb Launcher
                Rocket Array
                Shock Maul
                Deploy-a-Sentry
                Deploy-a-Sentry
                Deploy-a-Sentry
[Rating: 51]

 Favorites 
-----------
Power                      Nuclear Core
  Engine                   Improved Deuterium Engine
  Power Core               Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Armored Huge Wheel
  Hover Unit               Aerolev Unit
  Flight Unit              Improved VTOL Module
Utility                    Hacking Suite
  Device                   Cooling System
  Storage                  High-capacity Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     Precision Assault Rifle
  Energy Gun               EM Pulse Gun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Precision Assault Rifle
  Ballistic Cannon         Mini Assault Cannon
  Launcher                 Grenade Launcher
  Impact Weapon            Shock Maul

 Build                          | -11 -10 -10 -10 -9  -8  -8  -7  
-------                    Run  | Jun Mat Min Exi Min Mat Sto Fac 
Slots Evolved              6    | .   .   .   .   .   4   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   1   .   1   
  Utility                  4    | .   .   .   .   .   3   .   1   
  Weapon                   .    | .   .   .   .   .   .   .   .   
Parts Attached             118  | 6   8   .   .   .   33  38  33  
  Power                    12   | 1   1   .   .   .   3   4   3   
    Engine                 8    | 1   1   .   .   .   2   3   1   
    Core                   4    | .   .   .   .   .   1   1   2   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               31   | 2   .   .   .   .   7   11  11  
    Treads                 26   | 2   .   .   .   .   7   9   8   
    Leg                    .    | .   .   .   .   .   .   .   .   
    Wheel                  3    | .   .   .   .   .   .   .   3   
    Hover                  1    | .   .   .   .   .   .   1   .   
    Flight                 1    | .   .   .   .   .   .   1   .   
  Utility                  33   | 1   4   .   .   .   12  7   9   
    Device                 9    | .   .   .   .   .   2   1   6   
    Storage                4    | 1   1   .   .   .   1   1   .   
    Processor              3    | .   .   .   .   .   .   2   1   
    Hackware               2    | .   .   .   .   .   2   .   .   
    Protection             15   | .   3   .   .   .   7   3   2   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   42   | 2   3   .   .   .   11  16  10  
    Energy Gun             3    | 1   .   .   .   .   1   1   .   
    Energy Cannon          1    | .   .   .   .   .   .   1   .   
    Ballistic Gun          18   | 1   2   .   .   .   7   7   1   
    Ballistic Cannon       11   | .   .   .   .   .   2   2   7   
    Launcher               8    | .   1   .   .   .   1   4   2   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   1   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  13   | .   .   .   .   .   4   8   1   
Parts Lost                 30   | .   2   .   .   .   3   9   16  
  Power                    4    | .   1   .   .   .   .   2   1   
  Propulsion               10   | .   .   .   .   .   .   3   7   
  Utility                  11   | .   .   .   .   .   3   4   4   
  Weapon                   5    | .   1   .   .   .   .   .   4   
  Highest Loss Streak      5    | .   2   .   .   .   1   3   5   
  To Critical Strikes      1    | .   .   .   .   .   .   .   1   
Average Slot Usage (%)     91   | .   94  100 100 100 89  96  87  
  Engine                   5    | .   10  14  14  14  3   8   4   
  Core                     2    | .   .   .   .   .   5   .   2   
  Treads                   24   | .   28  28  28  28  26  26  21  
  Device                   5    | .   .   .   .   .   .   5   12  
  Storage                  9    | .   14  14  14  14  9   9   7   
  Processor                5    | .   .   .   .   .   .   8   11  
  Hackware                 5    | .   .   .   .   .   4   9   7   
  Protection               11   | .   12  14  14  14  22  9   1   
  Energy Gun               1    | .   10  .   .   .   .   .   .   
  Ballistic Gun            12   | .   17  28  28  28  15  9   8   
  Ballistic Cannon         4    | .   .   .   .   .   2   7   5   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             69   | 12  22  22  22  22  46  65  69  
  Greatest Support         88   | 40  40  40  40  40  63  63  88  
  Greatest Overweight (x)  6    | .   .   .   .   .   .   1   6   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   10  10  10  10  15  20  20  
  Average Capacity         15   | 7   9   10  10  10  12  16  20  
  Most Carried             20   | 3   10  9   10  10  15  17  20  
  Average Carried          14   | 1   7   9   9   10  12  15  19  
  Final Capacity           20   | 8   10  10  10  10  15  20  20  
  Final Carried            17   | 3   9   9   10  10  15  17  17  

 Class Distribution 
--------------------
 92% | Mutant
  7% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles
 Mutant | -9/Mines
 Mutant | -8/Materials
 Mutant | -8/Storage
 Mutant | -7/Factory

 Resources                      | -11  -10  -10  -10  -9   -8   -8   -7   
-----------                Run  | Jun  Mat  Min  Exi  Min  Mat  Sto  Fac  
Matter Collected           5102 | 243  255  .    .    41   1537 1747 1279 
  Remotely                 .    | .    .    .    .    .    .    .    .    
Salvage Created            5542 | .    356  .    .    .    1636 2055 1495 
  Parts                    307  | .    31   .    .    .    99   90   87   
Haulers Intercepted        5    | .    .    .    .    .    3    1    1    
Recyclers Shooed           3    | .    .    .    .    .    1    1    1    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -7  
-------                    Run  | Jun Mat Min Exi Min Mat Sto Fac 
Combat Hostiles Destroyed  119  | .   10  .   .   .   31  43  35  
  Guns                     63   | .   8   .   .   .   25  23  7   
  Cannons                  28   | .   .   .   .   .   2   10  16  
  AOE                      28   | .   2   .   .   .   4   10  12  
Classes Destroyed          16   | .   7   .   .   .   5   1   3   
  Worker                   7    | .   1   .   .   .   2   1   3   
  Builder                  6    | .   1   .   .   .   1   2   2   
  Tunneler                 1    | .   .   .   .   .   1   .   .   
  Hauler                   5    | .   .   .   .   .   3   1   1   
  Recycler                 8    | .   .   .   .   .   2   1   5   
  Mechanic                 4    | .   1   .   .   .   .   3   .   
  Operator                 5    | .   3   .   .   .   1   .   1   
  Watcher                  11   | .   2   .   .   .   4   1   4   
  Swarmer                  17   | .   6   .   .   .   11  .   .   
  Grunt                    54   | .   4   .   .   .   10  28  12  
  Duelist                  2    | .   .   .   .   .   .   2   .   
  Protector                3    | .   .   .   .   .   .   .   3   
  Sentry                   24   | .   .   .   .   .   9   13  2   
  Specialist               3    | .   .   .   .   .   .   .   3   
  Hunter                   8    | .   .   .   .   .   1   .   7   
  Programmer               8    | .   .   .   .   .   .   .   8   
  Thug                     1    | .   .   .   .   .   .   1   .   
Best Kill Streak           14   | .   3   .   .   .   7   9   14  
  Combat Bots Only         12   | .   3   .   .   .   4   8   12  
Max Kills in Single Turn   5    | .   1   .   .   .   4   4   5   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 5    | .   1   .   .   .   4   3   5   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -8   -7   
--------                   Run   | Jun  Mat  Min  Exi  Min  Mat  Sto  Fac  
Damage Taken               7008  | .    381  .    .    34   1486 2170 2937 
  Core                     1026  | .    85   .    .    12   188  269  472  
  Absorbed by Shields      201   | .    .    .    .    .    .    89   112  
  Redirected to Shielding  46    | .    46   .    .    .    .    .    .    
  Regen/Repaired (Parts)   367   | .    .    .    .    .    227  140  .    
Core Remaining (%)         59    | 100  .    .    .    61   .    16   .    
Volleys Fired              392   | .    39   .    .    2    138  106  107  
  Largest                  2     | .    2    .    .    2    2    2    2    
  Hottest                  96    | .    70   .    .    40   76   76   96   
Shots Fired                781   | .    77   .    .    4    276  215  209  
  Gun                      564   | .    75   .    .    4    257  133  95   
  Cannon                   186   | .    .    .    .    .    18   65   103  
  Launcher                 31    | .    2    .    .    .    1    17   11   
  Special                  .     | .    .    .    .    .    .    .    .    
  Kinetic                  720   | .    45   .    .    4    275  198  198  
  Thermal                  .     | .    .    .    .    .    .    .    .    
  Explosive                30    | .    2    .    .    .    1    16   11   
  Electromagnetic          31    | .    30   .    .    .    .    1    .    
  Robot Hit Streak         39    | .    8    .    .    9    24   33   39   
  Robot Miss Streak        4     | .    3    .    .    1    3    4    2    
  Penetration Max          1     | .    .    .    .    .    .    .    1    
  Secondary Targets        2     | .    .    .    .    .    .    2    .    
    Max Gunslinging Chain  1     | .    .    .    .    .    .    1    .    
Shots Hit Robots           544   | .    45   .    .    3    187  165  144  
  Core Hits                290   | .    21   .    .    .    68   103  98   
  Critical Kills           2     | .    .    .    .    .    .    1    1    
  Critical Parts Destroyed 4     | .    1    .    .    .    1    .    2    
  Critical Strikes         14    | .    1    .    .    .    3    4    6    
    Destroy                6     | .    1    .    .    .    1    1    3    
    Blast                  8     | .    .    .    .    .    2    3    3    
Melee Attacks              .     | .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    
Damage Inflicted           15424 | .    695  .    .    35   3358 5198 6138 
  Guns                     7222  | .    596  .    .    35   2850 2233 1508 
  Cannons                  3190  | .    .    .    .    .    279  1106 1805 
  Explosions               4882  | .    92   .    .    .    190  1827 2773 
  Melee                    .     | .    .    .    .    .    .    .    .    
  Ramming                  130   | .    7    .    .    .    39   32   52   
  Kinetic                  10156 | .    340  .    .    35   3129 3339 3313 
  Thermal                  339   | .    .    .    .    .    .    .    339  
  Explosive                4413  | .    92   .    .    .    190  1697 2434 
  Electromagnetic          386   | .    256  .    .    .    .    130  .    
  Impact                   .     | .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    
Highest Corruption         14    | .    3    3    3    3    4    5    14   
  Average Corruption       4     | .    2    3    3    3    4    4    5    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    
  Effects                  227   | .    10   1    4    .    69   60   83   
    Message Errors         65    | .    3    .    3    .    15   20   24   
    Matter Fused           51    | .    5    .    1    .    17   17   11   
    Heat Flow Errors       25    | .    .    .    .    .    6    6    13   
    Energy Discharges      22    | .    .    1    .    .    5    4    12   
    Parts Rejected         3     | .    .    .    .    .    1    2    .    
    Parts Fused            2     | .    .    .    .    .    1    1    .    
    Data Loss (minor)      21    | .    .    .    .    .    10   1    10   
    Data Loss (major)      13    | .    1    .    .    .    7    2    3    
    Misfires               15    | .    .    .    .    .    5    5    5    
    Alerts                 2     | .    .    .    .    .    1    .    1    
    Weapon Failures        8     | .    1    .    .    .    1    2    4    
Overload Shots             .     | .    .    .    .    .    .    .    .    
Overflow Damage            233   | .    .    .    .    .    10   27   196  
  Projectiles              61    | .    .    .    .    .    .    5    56   
  Explosions               172   | .    .    .    .    .    10   22   140  
  Melee                    .     | .    .    .    .    .    .    .    .    
Knockbacks                 22    | .    .    .    .    .    .    9    13   
  Impact                   1     | .    .    .    .    .    .    .    1    
  Kinetic                  21    | .    .    .    .    .    .    9    12   
  Secondary                .     | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      168   | .    .    .    .    .    .    51   117  
  Shots                    5     | .    .    .    .    .    .    2    3    
  Rammed                   20    | .    3    .    .    .    3    6    8    
Targets Rammed             24    | .    4    .    .    .    5    6    9    
  Kicked                   .     | .    .    .    .    .    .    .    .    
  Crushed                  4     | .    1    .    .    .    2    .    1    
Highest Temperature        362   | .    48   .    .    2    260  256  362  
  Average Temperature      49    | .    21   .    .    2    44   39   103  
  Received Heat Transfer   2609  | .    114  .    .    18   630  1181 666  
Siege Activations          .     | .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    
  Parts Fried              2     | .    2    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    
  Parts Melted             3     | .    .    .    .    .    1    1    1    
  Heat Transferred         300   | .    .    .    .    .    .    .    300  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -10  -9   -8   -8   -7   
-------                    Run  | Jun  Mat  Min  Exi  Min  Mat  Sto  Fac  
Peak Influence             1081 | .    159  25   .    35   565  1081 1006 
  Initial                  287  | .    .    25   .    .    13   216  287  
  Average                  339  | .    60   25   .    29   207  665  364  
Maximum Alert Level        3    | .    .    .    .    .    2    3    3    
  Low Security (%)         41   | 100  100  100  .    100  65   .    25   
  Level 1                  15   | .    .    .    .    .    5    15   29   
  Level 2                  30   | .    .    .    .    .    29   33   41   
  Level 3                  12   | .    .    .    .    .    .    51   3    
  Level 4                  .    | .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    
Squads Dispatched          30   | .    3    .    .    .    6    6    15   
  Investigation            6    | .    .    .    .    .    4    1    1    
  Extermination            7    | .    .    .    .    .    .    .    7    
  Reinforcement            10   | .    3    .    .    .    2    .    5    
  Assault                  5    | .    .    .    .    .    .    4    1    
  Garrison                 2    | .    .    .    .    .    .    1    1    
  Intercept                .    | .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    
Construction Impeded       1    | .    .    .    .    .    .    .    1    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    .    .    .    1    

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -7  
---------                  Run  | Jun Mat Min Exi Min Mat Sto Fac 
Distress Signals           5    | .   1   .   .   .   3   1   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              192  | .   15  .   .   2   54  63  58  
  Peak Tracking Total      12   | .   3   .   .   2   4   10  12  
  Tactical Retreats        8    | .   .   .   .   .   2   4   2   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -7  
-------                    Run  | Jun Mat Min Exi Min Mat Sto Fac 
Traps Triggered            10   | .   3   .   .   .   1   2   4   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   1   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -7  
----------                 Run  | Jun Mat Min Exi Min Mat Sto Fac 
Machines Disabled          19   | .   .   .   .   .   .   3   16  
  Max in Single Turn       9    | .   .   .   .   .   .   1   9   
  Garrison Access          1    | .   .   .   .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -7  
---------                  Run  | Jun Mat Min Exi Min Mat Sto Fac 
Machines Accessed          37   | .   4   .   1   .   10  11  11  
  Terminals                25   | .   4   .   .   .   6   8   7   
  Fabricators              3    | .   .   .   .   .   .   .   3   
  Repair Stations          3    | .   .   .   .   .   2   1   .   
  Recycling Units          2    | .   .   .   .   .   1   1   .   
  Scanalyzers              1    | .   .   .   .   .   1   .   .   
  Garrison Access          2    | .   .   .   .   .   .   1   1   
Total Hacks                86   | .   10  .   1   .   30  23  22  
  Successful               51   | .   6   .   1   .   19  15  10  
  Failed                   34   | .   4   .   .   .   10  8   12  
    Catastrophic           6    | .   1   .   .   .   2   .   3   
  Database Lockouts        1    | .   .   .   .   .   1   .   .   
  Manual                   44   | .   7   .   1   .   13  12  11  
  Terminals                53   | .   10  .   .   .   12  16  15  
  Fabricators              5    | .   .   .   .   .   .   .   5   
  Repair Stations          12   | .   .   .   .   .   9   3   .   
  Recycling Units          4    | .   .   .   .   .   2   2   .   
  Scanalyzers              7    | .   .   .   .   .   7   .   .   
  Garrison Access          4    | .   .   .   .   .   .   2   2   
Terminal Hacks             21   | .   4   .   1   .   3   10  3   
  Record                   1    | .   .   .   .   .   1   .   .   
  Part Schematic           2    | .   .   .   .   .   .   2   .   
  Robot Analysis           5    | .   3   .   .   .   1   1   .   
  Open Door                3    | .   .   .   .   .   .   3   .   
  Level Access Points      1    | .   .   .   .   .   .   .   1   
  Terminal Index           1    | .   .   .   .   .   .   .   1   
  Unreport Threat          3    | .   .   .   .   .   .   3   .   
  Locate Traps             1    | .   .   .   .   .   .   1   .   
  Recall Reinforcements    2    | .   1   .   .   .   1   .   .   
  Zone Layout              1    | .   .   .   .   .   .   .   1   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   .   
Fabricator Hacks           4    | .   .   .   .   .   .   .   4   
  Network Status           2    | .   .   .   .   .   .   .   2   
  Load Schematic           1    | .   .   .   .   .   .   .   1   
  Build                    1    | .   .   .   .   .   .   .   1   
Repair Station Hacks       9    | .   .   .   .   .   7   2   .   
  Scan Component           5    | .   .   .   .   .   4   1   .   
  Repair                   4    | .   .   .   .   .   3   1   .   
Recycling Unit Hacks       2    | .   .   .   .   .   1   1   .   
  Retrieve Components      2    | .   .   .   .   .   1   1   .   
Scanalyzer                 7    | .   .   .   .   .   7   .   .   
  Insert Component         4    | .   .   .   .   .   4   .   .   
  Analyze                  3    | .   .   .   .   .   3   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   1   .   
  Seal Access              1    | .   .   .   .   .   .   1   .   
Unauthorized Hacks         7    | .   2   .   .   .   1   1   3   
  Terminals                7    | .   2   .   .   .   1   1   3   
    Botnet                 6    | .   1   .   .   .   1   1   3   
    Operators              1    | .   1   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   1   
  Used                     1    | .   .   .   .   .   .   .   1   
Hacking Detections         30   | .   3   .   .   .   9   9   9   
  Full Trace Events        7    | .   .   .   .   .   4   2   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   5    | .   .   .   .   .   3   2   .   
  Parts Built              1    | .   .   .   .   .   .   .   1   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   25   | .   .   .   .   .   .   .   25  
  Total Part Build Rating  1    | .   .   .   .   .   .   .   1   
Parts Repaired             4    | .   .   .   .   .   3   1   .   
  Time                     187  | .   .   .   .   .   152 35  .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     18   | .   .   .   .   .   8   10  .   
Parts Scanalyzed           3    | .   .   .   .   .   3   .   .   
  Part Schematics Acquired 3    | .   .   .   .   .   3   .   .   
  Parts Damaged            1    | .   .   .   .   .   1   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -7  
------------               Run  | Jun Mat Min Exi Min Mat Sto Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   .   3   .   
  Machine Destruction      3    | .   .   .   .   .   .   3   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -8  -7  
--------                   Run  | Jun Mat Min Exi Min Mat Sto Fac 
Total Allies               5    | .   .   3   .   .   .   2   .   
  Largest Group            3    | .   .   3   3   3   3   2   .   
  Highest-Rated Group      62   | .   .   40  40  40  40  62  .   
  Highest-Rated Ally       31   | .   .   16  16  16  16  31  .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               67   | .   .   .   .   12  18  26  11  
  Total Damage             1291 | .   .   .   .   149 152 413 577 
  Kills                    6    | .   .   .   .   1   1   2   2   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              1    | .   .   .   .   .   .   .   1   
Turrets Deployed           1    | .   .   .   .   .   .   .   1   

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -7  
-------                    Run  | Jun Mat Min Exi Min Mat Sto Fac 
Robot Analysis Total       5    | .   3   .   .   .   1   1   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -8   -7   
-------------              Run   | Jun  Mat  Min  Exi  Min  Mat  Sto  Fac  
Turns Passed               10941 | 69   1085 106  351  37   3386 2218 3689 
Spaces Moved               5412  | 38   588  67   217  20   1637 949  1896 
  Core                     2     | 2    .    .    .    .    .    .    .    
  Treads                   5076  | 36   588  67   217  20   1637 949  1562 
  Legs                     .     | .    .    .    .    .    .    .    .    
  Wheels                   334   | .    .    .    .    .    .    .    334  
  Hover                    .     | .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  160  160  160  160  160  130  
  Average Speed            165   | 154  160  160  160  160  160  172  170  
  Slowest Speed            410   | 160  160  160  160  160  160  240  410  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    
Exploration Rate (%)       51    | 4    94   15   62   9    89   92   47   
  Regions Visited          7
    Branch Regions         4
  Pre-discovered Areas     .     | .    .    .    .    .    .    .    .    
  Known Exits Taken        .     | .    .    .    .    .    .    .    .    
  Unknown Exits Taken      7     | 1    1    1    1    1    1    1    .    
Scrap Searched             .     | .    .    .    .    .    .    .    .    
Spaces Dug                 17    | .    .    .    .    .    5    .    12   
Terrain Destroyed          257   | .    17   .    .    .    13   103  124  
  Melee                    .     | .    .    .    .    .    .    .    .    
  Projectile               44    | .    .    .    .    .    7    11   26   
  AOE                      213   | .    17   .    .    .    6    92   98   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -8   -7   
---------                  Run  | Jun  Mat  Min  Exi  Min  Mat  Sto  Fac  
Total                      6625 | 46   650  66   222  21   2163 1321 2136 
  Wait                     553  | .    4    .    1    .    305  189  54   
  Move                     5405 | 37   587  66   216  19   1636 948  1896 
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  55   | 3    6    .    3    .    17   10   16   
  Fast Attach              57   | 6    2    .    .    .    17   21   11   
  Attach                   20   | .    2    .    .    .    2    6    10   
  Detach                   7    | .    1    .    .    .    2    2    2    
  Swap                     41   | .    4    .    .    .    14   11   12   
  Drop                     71   | .    1    .    2    .    27   22   19   
  Fire                     392  | .    39   .    .    2    138  106  107  
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    
  Crush                    24   | .    4    .    .    .    5    6    9    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 4 exits: [*Mat x2] / [*Min x2])
-10/Mines
-10/Exiles (discovered 2 exits: [*Min x2])
-9/Mines
-8/Materials (discovered 3 exits: *Fac x2 / *Sto)
-8/Storage
-7/Factory (discovered 4 exits: *Fac x4)

 History 
---------
  Turn | Location      | Event
    39 | -11/Junkyard  | Discovered new exit (range 15)
    70 | -11/Junkyard  | Entered Materials
   150 | -10/Materials | Discovered new exit (range 13)
   315 | -10/Materials | Build established: Mutant
   384 | -10/Materials | Discovered new exit (range 16)
   909 | -10/Materials | Discovered new exit (range 11)
  1006 | -10/Materials | Discovered new exit (range 15)
  1155 | -10/Materials | Entered Mines
  1159 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
  1253 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  1255 | -10/Mines     | Discovered new exit (range 5)
  1261 | -10/Mines     | Entered Exiles
  1261 | -10/Exiles    | Accompanied by 3 allies
  1285 | -10/Exiles    | Discovered new exit (range 15)
  1305 | -10/Exiles    | Met 8R-AWN
  1330 | -10/Exiles    | Met EX-HEX
  1375 | -10/Exiles    | Met EX-BIN
  1397 | -10/Exiles    | Aligned with FarCom system
  1399 | -10/Exiles    | Given EX-Vault access code
  1436 | -10/Exiles    | Opened EX-Vault
  1446 | -10/Exiles    | Found Deploy-a-Sentry
  1450 | -10/Exiles    | Found Deploy-a-Sentry
  1453 | -10/Exiles    | Found Deploy-a-Sentry
  1486 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
  1506 | -10/Exiles    | Exiles lab attacked by MAIN.C
  1599 | -10/Exiles    | Discovered new exit (range 10)
  1612 | -10/Exiles    | Left Exiles lab with Deploy-a-Sentry
  1612 | -10/Exiles    | Entered Mines
  1612 | -9/Mines      | Accompanied by 3 allies
  1612 | -9/Mines      | Discovered new exit (range 11)
  1649 | -9/Mines      | Entered Materials
  1649 | -8/Materials  | Accompanied by 3 allies
  1649 | -8/Materials  | Evolved 4 slots: Propulsion x1, Utility x3
  1726 | -8/Materials  | Central database locked down
  3287 | -8/Materials  | Discovered new exit (range 12)
  3468 | -8/Materials  | Discovered new exit (range 16)
  4320 | -8/Materials  | Discovered new exit (range 15)
  4779 | -8/Materials  | Repaired Broken Prc. Assault Rifle
  4818 | -8/Materials  | Repaired Imp. Light Armor Plating
  4845 | -8/Materials  | Repaired Lgt. Treads
  5035 | -8/Materials  | Entered Storage
  5229 | -8/Storage    | Met a pair of Derelict thieves
  5384 | -8/Storage    | Destroyed 8 combat bots
  5975 | -8/Storage    | Discovered new exit (range 16)
  6219 | -8/Storage    | Core integrity fell below 50%
  6599 | -8/Storage    | Repaired Prc. Assault Rifle
  6635 | -8/Storage    | First assault squad dispatched
  6963 | -8/Storage    | Lost 3 parts (2n1u)
  7085 | -8/Storage    | Core integrity fell below 20%
  7253 | -8/Storage    | Entered Factory
  7253 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
  7379 | -7/Factory    | Build established: Scavenger-Mutant
  8195 | -7/Factory    | Build established: Mutant
  8458 | -7/Factory    | Discovered new exit (range 8)
  8570 | -7/Factory    | Cargo convoy interrupted
  8572 | -7/Factory    | Garrison activated, responded to threat
  8623 | -7/Factory    | Destroyed 12 combat bots
  8628 | -7/Factory    | Lost 5 parts (3n1u1w)
  9082 | -7/Factory    | Found Prototype Launcher
  9216 | -7/Factory    | Identified exit to Factory
 10446 | -7/Factory    | System corruption reached 10%
 10520 | -7/Factory    | Fabricated Huge Storage Unit?
 10823 | -7/Factory    | Identified Rocket Array
 10853 | -7/Factory    | First assault squad dispatched
 10863 | -7/Factory    | Core integrity fell below 50%
 10879 | -7/Factory    | Lost 4 parts (1p1n1u1w)
 10895 | -7/Factory    | DAS Turret deployed
 10942 | -7/Factory    | Self-destructed

 Last Messages 
---------------
10922_ G-47 Trooper knocked back.
10923_ K-01 Serf collects debris.
10925_ DAS Turret heat damages Prototype Ballistic Cannon.
10925_ M-28 Smith repairs G-50 Soldier.
10926_ G-47 Trooper knocked back.
10926_ Destroyed Aluminum Leg.
10926_ G-47 Trooper destroyed.
10926_ M-28 Smith fits Backup Propulsion III on G-50 Soldier.
10927_ DAS Turret critical meltdown.
10929_ G-47 Trooper destroyed.
10932_ Adv. Assault Cannon destroyed.
10932_ Slug penetrates Earth.
10933_ M-28 Smith repairs Hvy. Laser.
10934_ System corrupted: Energy discharge (-51).
10934_ Slug penetrates G-47 Trooper.
10936_ Imp. Shield Generator destroyed.
10936_ Slug penetrates G-47 Trooper.
10938_ K-01 Serf collects debris.
10940_ G-50 Soldier Adv. Heat Sink blasted off.
10941_ K-01 Serf collects debris.

 Map 
-----
+----------------------------------------------------+
| ???????????????????#            ###?????????###### |
| ???????????????????#    "     ! #???????????#      |
| ???????????????????# !  "%"  ]  #???????????#      |
| ???????????????????#    %"    ""#???????????#      |
| ???????????????????#     %    Y"#?????# #####      |
| ???????????????????#  [  %    ""#?????#         "" |
| ???????????????????#            #?????#######   "" |
| ???????????????#######"" !%# "###???????????#   "" |
| ???????????????+      #   *% ##############?#      |
| ???????????????#      #% =[!              #?#   "" |
| ???????????????#         %[  #        """ #?#   "" |
| ???????????????#      #% [%!        """"" #?#   "" |
| ???????????????#         !g!        """"" #?#      |
| ???????????????#"     ##  %%              #?#      |
| ???????????????#        %==m   ### ##########      |
| ?????????????? "          %g    %                  |
| ???????????????#      #;          g                |
| ???????????????#      /   % =   %                  |
| ???????????????# "" ??##   %                       |
| ???????????????#  "????#  [ g  k                   |
| ???????????????#   ????#   %""" """ %%" """ """ "" |
| ??????????#+######;;####   %""" """ """ """ """ "" |
| ???????#                    """ """ """ """ """ "" |
| ???????# %                  """ """ """ """ """ "" |
| ???????#%%<%         ^                             |
| ???????#            ^^   @                         |
| ???????#                   a                       |
| ????????####+############+#############+######+### |
| ????????????????????????   ?????#            #     |
| ????????????????????????   ?????#  ""  ""    #  =  |
| ??????????????????????? """ ????#  ""  ""    #     |
| ??????????????????????? """ ????#  """ """   #     |
| ??????????????????????  """ "???#  """ """   #     |
| ??????????????????????       ???#  """ """   # """ |
| ?????????????????????   """   ??#            # """ |
| ?????????????????????   ???   ??#            # """ |
| ????????????????????   ????? ""?#            # """ |
| ????????????????????   ?????  ??#            ##### |
| ???????????????????#  ???????"??#            #???? |
| ???????????????????# ???????????#            #???? |
| ????????????????????????????????##############?### |
| ????????????????????????????????????????           |
| ???????????????????????????????????????????????### |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           83
Energy Generation          18
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             525
Propulsion Shielding       33
Evasion (%)                40
Targeting Accuracy         8
Core Analysis              6
Recoil Reduction           4
Matter Filtering           30
Offensive Hacking          10

 Item Schematics 
-----------------
         Enh. Autogun | -8/Materials | Scanalyzed
   Prc. Assault Rifle | -8/Materials | Scanalyzed
   Structural Scanner | -8/Materials | Scanalyzed
 Imp. Power Shielding | -8/Storage   | Hacked
    Huge Storage Unit | -8/Storage   | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
 Huge Storage Unit | x1 | -7/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              TrackerCoolantBrace
  Manual?         0
Play Time         00:50:38
  Cumulative      82.9 hours
  Start           2023.12.25 @ 17:20:49
  End             2023.12.25 @ 18:14:24
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          107
  Rogue           107
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             44
Gallery%          52
Achievement%      43
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 629fb2ce-cb3d-48b6-80ab-8f0f6206c01c