Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.04.28 @ 15:01:40 Player: the cat Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (34) 6800 Robots Destroyed (258) 1290 Value Destroyed (11469) 11469 Prototype IDs (295) 5900 Alien Tech Used (12) 2400 Bonus (36810) 36810 TOTAL SCORE: 69169 Bonus ------- Triggered High Security 500 High Alert Combat Kills 1780 Follower Combat Kills 6056 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 1342 Used Core Reset Matrix 3000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed A8 300 Destroyed A6 400 Destroyed A5 500 Destroyed A2 1000 Win 3000 Friendly Fire -4068 Cogmind --------- Core Integrity 137/1600 Matter 110/300 Energy 217/240 System Corruption 0% Temperature Cool (7) Movement Walking (105) Location To Fleet Rendezvous Parts ------- > --- POWER (2) -------- Zero-point Reactor > --- PROPULSION (9) --- Enhanced Flexi-carbon Leg High-density Centrium Leg High-density Centrium Leg High-density Centrium Leg Experimental Biometal Leg Experimental Biometal Leg Experimental Biometal Leg Experimental Biometal Leg Zionite Supercomposite Leg > --- UTILITY (12) ----- Advanced Coolant Injector High-capacity Storage Unit Experimental Targeting Computer Experimental Targeting Computer Experimental Targeting Computer Improved Armor Integrity Analyzer Quantum Capacitor Layered Medium Armor Plating Experimental System Purifier > --- WEAPON (2) ------- Zionite Alpha Cannon Mk. II Hypervelocity Linear Accelerator > --- INVENTORY (20) --- Cooled Field Propulsion Drive Experimental Power Amplifier Advanced Coolant Injector Experimental Energy Well (600) Zionite Biocell Array (750) Experimental Matter Compressor (254) Spacefold Activator Peak State ------------ > --- POWER ------------ Quantum Reactor Zero-point Reactor > --- PROPULSION ------- Enhanced Armored Heavy Treads High-density Centrium Leg High-density Centrium Leg High-density Centrium Leg High-density Centrium Leg High-density Centrium Leg Zionite Supercomposite Leg Zionite Supercomposite Leg > --- UTILITY ---------- Experimental Cooling System High-capacity Storage Unit Zionite Biocell Array Spectral Analyzer Experimental Targeting Computer Experimental Core Analyzer Improved Armor Integrity Analyzer Quantum Capacitor Improved Utility Shielding Zionite Shade Armor Advanced Force Field > --- WEAPON ----------- Null Cannon Advanced Remote Datajack > --- INVENTORY -------- Advanced Coolant Injector Experimental Energy Well Experimental Energy Well Experimental Targeting Computer Experimental Targeting Computer Zionite Weapon Casing Zionite Weapon Casing Zionite Shade Armor Advanced Force Field Experimental System Purifier Transdimensional Reconstructor Transdimensional Reconstructor High-powered Transdimensional Reconstructor Spacefold Activator Enhanced Nova Cannon Zionite Alpha Cannon Mk. II Graviton Cannon Sigix Broadsword [Rating: 237] Favorites ----------- Power Light Fission Core Engine Reinforced Ion Engine Power Core Light Fission Core Reactor Heavy Antimatter Reactor Propulsion Cooled Nuclear Pulse Thruster Treads Light Treads Leg High-density Centrium Leg Wheel Wheel Hover Unit Improved Linear Gravjet Flight Unit Cooled Nuclear Pulse Thruster Utility Improved Propulsion Shielding Device Structural Scanner Storage Small Storage Unit Processor Spectral Analyzer Hackware System Mapper Protection Improved Propulsion Shielding Artifact Spacefold Activator Weapon Makeshift Sword Energy Gun Medium Laser Energy Cannon Cooled Plasma Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Heavy Assault Cannon Launcher Rocket Launcher Special Weapon Advanced Remote Datajack Slashing Weapon Makeshift Sword Special Melee Weapon Advanced Datajack Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Slots Evolved 18 | . . 2 . 2 2 . . . . . . 2 . . . . 2 . . . . 2 . . . . 2 . 2 . . 2 . . Power 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Propulsion 7 | . . 1 . 1 . . . . . . . 1 . . . . 1 . . . . 1 . . . . 1 . . . . 1 . . Utility 10 | . . 1 . 1 2 . . . . . . 1 . . . . 1 . . . . 1 . . . . 1 . 1 . . 1 . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 635 | 6 1 45 14 70 24 . 8 4 3 . 3 16 3 2 14 1 13 5 1 36 3 21 3 . 14 1 18 29 7 29 26 10 166 39 Power 49 | 1 . 5 1 4 . . . . 1 . . 2 . 1 4 . 3 . . . 2 . . . 1 . 1 . 2 3 4 . 11 3 Engine 16 | 1 . 5 1 2 . . . . . . . 1 . 1 4 . 1 . . . . . . . . . . . . . . . . . Core 10 | . . . . 2 . . . . 1 . . 1 . . . . 2 . . . 1 . . . . . . . 1 . 1 . 1 . Reactor 23 | . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . 1 . 1 3 3 . 10 3 Propulsion 109 | 2 . 16 5 18 4 . . . 1 . . 4 . . . . 3 . . 4 . 2 . . 8 . 2 6 . 1 1 . 21 11 Treads 33 | 1 . 13 3 14 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Leg 22 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 10 11 Wheel 9 | 1 . 2 2 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Flight 44 | . . 1 . . 4 . . . 1 . . 4 . . . . 3 . . 4 . 2 . . 8 . 2 5 . 1 1 . 8 . Utility 320 | 1 1 12 2 22 19 . 6 3 1 . 3 8 3 . 6 . 4 1 . 18 1 13 . . 4 1 11 12 3 15 19 10 102 19 Device 151 | . 1 . 1 9 11 . 2 1 1 . 2 2 2 . 1 . 2 . . 11 1 3 . . 2 . 5 6 1 7 14 7 55 4 Storage 22 | 1 . 4 . 1 . . 1 . . . . 1 . . . . . . . . . . . . . . 1 1 . 1 2 . 9 . Processor 21 | . . . . 1 2 . . . . . . . . . 1 . 1 1 . 2 . 2 . . . . 1 1 . . . . 8 1 Hackware 21 | . . 1 . 1 4 . . . . . . 3 . . . . 1 . . 1 . 3 . . . . 2 1 . . . 2 2 . Protection 102 | . . 7 1 10 2 . 3 2 . . 1 2 1 . 4 . . . . 4 . 5 . . 2 1 2 3 2 7 2 1 28 12 Artifact 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 Weapon 157 | 2 . 12 6 26 1 . 2 1 . . . 2 . 1 4 1 3 4 1 14 . 6 3 . 1 . 4 11 2 10 2 . 32 6 Energy Gun 4 | 1 . 1 . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . Energy Cannon 56 | . . 1 3 6 . . . . . . . 2 . . 1 1 . 2 1 10 . 2 1 . 1 . 2 3 1 3 1 . 10 5 Ballistic Gun 26 | 1 . 9 2 14 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 6 | . . . . 3 . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 1 Launcher 15 | . . 1 1 3 . . 1 . . . . . . . . . 1 . . 1 . . . . . . 1 1 . 1 . . 4 . Special Weapon 11 | . . . . . . . . . . . . . . . . . 2 2 . 1 . 2 1 . . . . . . . . . 3 . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 38 | . . . . . 1 . 1 1 . . . . . 1 3 . . . . 1 . 1 1 . . . . 7 1 6 1 . 13 . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Unidentified Prototypes 51 | . . 4 . 1 . . . . . . . 1 . . 1 . . . . 9 1 . 1 . 1 . 1 8 . 4 . . 18 1 Corrupted Parts 6 | . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 2 . System Corruption 37 | . . . . 13 . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . 21 . Parts Lost 59 | . . 3 5 12 . . . . 1 . 1 1 . 1 . . . . . 2 . 1 . . . 2 . . . . 1 . 7 22 Power 7 | . . . 1 . . . . . 1 . . 1 . 1 . . . . . . . . . . . . . . . . . . 1 2 Propulsion 18 | . . 1 3 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 4 Utility 31 | . . 1 1 3 . . . . . . 1 . . . . . . . . 2 . 1 . . . 2 . . . . 1 . 5 14 Weapon 3 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Highest Loss Streak 10 | . . 2 5 3 . . . . 1 . 1 1 . 1 . . . . . 2 . 1 . . . 1 . . . . 1 . 2 10 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 91 | . 94 99 99 93 91 92 91 95 92 92 91 90 93 90 85 88 93 94 94 93 94 92 93 94 90 90 90 96 98 98 94 91 84 83 Engine 2 | . 14 10 11 4 . . . . . . . 3 6 5 5 6 2 . . . . . . . . . . . . . . . . . Core 2 | . . . . 4 7 7 7 7 7 7 7 1 . . . . 2 5 5 5 5 5 5 5 1 . . . 2 4 3 4 . . Reactor 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 5 3 4 4 4 4 4 2 4 Treads 7 | . 14 26 24 25 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 6 Leg 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 22 Wheel 2 | . 14 6 8 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 18 | . . . . . 29 30 30 30 30 30 30 29 26 26 26 26 28 29 29 28 29 30 31 31 31 31 30 35 34 33 34 32 21 . Device 11 | . 8 3 7 8 10 15 14 15 15 15 15 13 13 13 13 13 11 11 11 8 11 10 10 10 10 10 13 13 12 12 16 16 15 15 Storage 7 | . 14 11 11 9 7 7 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 4 4 5 8 7 4 Processor 8 | . . . . 2 7 7 7 7 7 7 7 6 6 6 6 6 11 11 11 13 11 12 10 10 10 10 9 13 13 13 13 12 13 13 Hackware 4 | . . 7 3 2 12 15 8 7 7 7 2 6 6 6 6 6 5 5 5 5 5 6 5 5 5 5 7 9 8 8 5 7 . . Protection 9 | . . 10 11 10 5 . 5 6 7 7 11 11 13 13 12 13 11 11 11 10 11 9 15 15 13 11 9 4 8 8 5 4 6 9 Energy Cannon 2 | . . . 6 2 . . . . . . . 1 6 4 . 2 2 . 1 4 5 4 4 5 1 5 3 . . . . . 1 6 Ballistic Gun 4 | . 14 18 14 13 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . 7 7 7 10 7 7 7 6 6 6 6 6 5 5 5 5 5 5 4 5 5 5 4 8 7 6 4 4 2 . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 140 | 14 15 101 102 117 18 14 16 19 16 16 19 27 27 27 20 26 26 29 29 40 32 39 31 31 42 42 47 51 54 61 59 49 134 140 Greatest Support 275 | 20 16 60 60 82 20 20 20 20 20 20 20 29 29 29 29 29 35 35 35 40 40 47 47 35 62 47 55 69 54 67 61 52 230 275 Greatest Overweight (x) 10 | . . 10 9 10 . . . . . . . 4 . . . . . . . 1 . . . . 1 . . 1 . . . . . 1 Average Overweight (x) . | . . 3 5 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 8 25 25 25 25 8 10 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 10 10 10 10 10 10 20 20 Average Capacity 14 | 6 8 21 25 25 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 10 10 10 10 10 15 20 Most Carried 25 | 5 8 25 25 25 22 7 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 10 10 10 10 10 10 20 20 Average Carried 13 | 2 5 20 24 23 8 7 7 8 7 8 7 7 7 7 7 7 7 8 8 7 8 7 8 8 7 7 8 9 9 9 9 10 13 17 Final Capacity 25 | 8 8 25 25 25 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 10 10 10 10 10 10 20 20 Final Carried 25 | 4 8 25 25 21 7 7 8 8 8 8 7 8 8 8 8 8 8 8 8 8 8 8 8 8 8 7 10 10 10 10 10 10 20 7 Class Distribution -------------------- 31% | Scavenger-Mutant 29% | Scavenger-Scout 14% | Hacker-Scout 10% | Alien-Sprinter 3% | Alien-Mutant 3% | Alien-Scout Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Sprinter | -7/Factory Scavenger-Scout | -7/Waste Scavenger-Scout | -7/Factory Scavenger-Scout | -7/Lower Caves Scavenger-Scout | -7/Lower Caves Scavenger-Scout | -7/Data Miner Scavenger-Scout | -6/Proximity Caves Scavenger-Scout | -6/Factory Scavenger-Scout | -6/Lower Caves Scavenger-Scout | -6/Lower Caves Scavenger-Scout | -6/Zion Scavenger-Scout | -5/Proximity Caves Scavenger-Scout | -5/Factory Scavenger-Scout | -5/Upper Caves Scavenger-Scout | -5/Upper Caves Hacker-Scout | -5/Warlord Scavenger-Scout | -4/Proximity Caves Scavenger-Scout | -4/Factory Scavenger-Scout | -4/Upper Caves Scavenger-Scout | -4/Upper Caves Hacker-Scout | -4/Zhirov Hacker-Scout | -3/Proximity Caves Hacker-Scout | -3/Research Hacker-Scout | -3/Testing Hacker-Scout | -2/Research Hacker-Scout | -2/Quarantine Alien-Scout | -2/Section 7 Alien-Scout | -1/Access Alien-Sprinter | -1/Command Alien-Mutant | -1/Access_0 Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Scr Mat Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Matter Collected 9586 | 224 97 1069 322 2056 240 . 111 66 29 . 94 94 40 10 117 43 80 134 10 425 10 268 98 35 150 10 230 192 91 314 388 19 2046 474 Remotely 631 | . . . . 631 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 14441 | . 211 1600 378 2764 55 . 121 . . . . 413 22 . . . 194 113 . 232 . 284 79 207 325 . 257 447 91 69 532 19 4838 1190 Parts 646 | . 16 80 24 154 7 . 12 . . . . 25 . . . . 14 2 . 7 . 18 2 2 5 . 12 22 4 3 31 2 175 29 Haulers Intercepted 18 | . 1 6 . 6 . . 2 . . . . . . . . . . . . . . 1 . . . . 1 1 . . . . . . Recyclers Shooed 5 | . . 1 . 1 . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 101 | . . . . . . . . . 2 . 7 . . 2 . 15 . 4 . 62 . . 5 1 3 . . . . . . . . . Prevented 19 | . . . . . . . . . 1 . . . . 1 . 5 . . . 12 . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Combat Hostiles Destroyed 181 | . 6 22 28 50 . . 1 . . . . . . . . . . . . 15 . . . . . . . 2 1 . 3 . 21 32 Melee 16 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 . 3 . 10 . Guns 73 | . 6 22 7 38 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 51 | . . . 2 6 . . . . . . . . . . . . . . . 15 . . . . . . . . . . . . 2 26 AOE 33 | . . . 19 5 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 8 . Classes Destroyed 25 | . 3 6 2 5 1 . . . . . . . . . . . 1 . . . . . . . . . . 1 . . 1 . 5 . Worker 21 | . . 1 3 2 . . . . . . . 5 . . . . 2 . . . . . . . . . . . . . . 1 7 . Builder 11 | . . . . . 3 . . . . . . 3 . . . . . . . . . 2 . . . . 1 2 . . . . . . Tunneler 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 18 | . 1 6 . 6 . . 2 . . . . . . . . . . . . . . 1 . . . . 1 1 . . . . . . Recycler 17 | . . 2 1 3 . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . 1 . 8 . Mechanic 3 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . 1 . Operator 5 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 . Watcher 20 | . . . . 4 . . . . . . . 3 . . . . . . . . . 2 . . . . 1 . . 1 3 . 6 . Swarmer 26 | . 3 . 7 8 . . 1 . . . . . . . . . . . . 6 . . . . . . . . . . . . 1 . Saboteur 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Grunt 54 | . 3 10 . 29 . . . . . . . . . . . . . . . 6 . . . . . . . 2 . . . . 4 . Brawler 4 | . . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Duelist 4 | . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Protector 2 | . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Researcher 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 1 . . . Sentry 20 | . . 9 . 8 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 2 . Demolisher 3 | . . . 2 . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Specialist 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Hunter 3 | . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . Programmer 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . 6 . Heavy 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Behemoth 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Enhanced Grunt 20 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20 Enhanced Sentry 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Enhanced Hunter 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Z-Courier 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . Z-EX 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Decomposer 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Assembled 19 | . . . 19 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fireman 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Best Kill Streak 19 | . 3 3 19 8 2 . 1 . . . . 3 . . . . 2 . . 10 . 2 . . . . 1 3 1 1 2 1 9 7 Combat Bots Only 19 | . 3 3 19 6 . . 1 . . . . . . . . . . . . 10 . . . . . . . 2 1 . 2 . 8 7 Max Kills in Single Turn 5 | . 1 2 4 4 1 . 1 . . . . 1 1 . . . 1 . . 2 . 1 . . . . 1 1 1 1 1 1 5 1 Gunslinging 1 | . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . 4 2 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . 1 . 1 . Uniques/NPCs Destroyed 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 4 MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) A6 (-1/Access_0) A5 (-1/Access_0) A2 (-1/Access_0) Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Damage Taken 20729 | . 87 1454 1254 3285 86 . 59 51 42 . 17 183 44 91 . . 245 . . 250 52 175 . . . 177 214 40 58 773 725 . 1687 9680 Core 2524 | . . 222 157 293 42 . 23 16 22 . . 19 . 13 . . 40 . . 68 . . . . . 20 84 . . 149 . . 100 1256 Absorbed by Shields 6130 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 792 5338 Reduced by Siege Mode 367 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 367 Redirected to Shielding 1477 | . . . . 20 . . . 22 . . . 25 . 11 . . 38 . . 23 17 73 . . . 85 35 . 36 123 47 . 303 619 Regen/Repaired (Parts) 2472 | . . . . . . . . . . . . 141 . . . . . . . . . 92 . . . . . 160 . 254 1031 87 707 . Core Remaining (%) 72 | 100 100 . 5 46 . . . . . . 85 . . . . 96 . . . . 89 . . . . 98 . 93 . . 80 . . 8 Volleys Fired 858 | . 17 124 30 201 . . 2 . . . . 1 2 2 . 3 4 9 18 56 29 23 5 . . 2 5 8 3 2 1 . 35 276 Largest 2 | . 2 2 2 2 . . 1 . . . . 1 1 1 . 1 1 1 1 1 1 1 1 . . 1 1 1 1 1 1 . 2 1 Hottest 300 | . 70 79 136 138 . . 39 . . . . 35 35 35 . 35 35 35 35 100 35 65 105 . . 35 50 130 130 300 300 . 220 130 Shots Fired 1190 | . 34 249 50 369 . . 1 . . . . 1 2 2 . 3 4 9 18 56 29 23 5 . . 2 5 8 3 2 1 . 38 276 Gun 597 | . 34 248 27 288 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannon 549 | . . . 14 74 . . . . . . . 1 2 2 . 3 1 8 18 50 29 18 4 . . 2 4 8 3 2 1 . 31 274 Launcher 28 | . . 1 9 7 . . 1 . . . . . . . . . 2 . . 1 . . . . . . 1 . . . . . 6 . Special 16 | . . . . . . . . . . . . . . . . . 1 1 . 5 . 5 1 . . . . . . . . . 1 2 Kinetic 581 | . 17 206 27 311 . . . . . . . . . . . . . . . . . 13 . . . . . . . . . . . 7 Thermal 491 | . 17 42 14 42 . . . . . . . 1 2 2 . 3 1 8 18 . 29 5 4 . . 2 4 8 3 2 1 . 28 255 Explosive 28 | . . 1 9 7 . . 1 . . . . . . . . . 2 . . 1 . . . . . . 1 . . . . . 6 . Electromagnetic 9 | . . . . 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Entropic 50 | . . . . . . . . . . . . . . . . . . . . 50 . . . . . . . . . . . . . . Phasic 15 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 12 Robot Hit Streak 21 | . 5 21 5 16 . . 5 . . . . . . . . . 6 7 . 6 . 4 . . . . 3 . . . . . 7 21 Robot Miss Streak 9 | . 2 3 3 4 . . . . . . . . . . . . . . . 4 . 2 . . . . 3 2 . . . . 9 3 Penetration Max 1 | . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Secondary Targets 12 | . . 2 3 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Capacitor 280 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 267 Shots Hit Robots 976 | . 22 179 28 238 3 . 5 . . . . 25 1 . . . 8 3 . 42 . 19 1 5 6 . 14 14 5 8 20 1 112 217 Core Hits 534 | . 12 60 46 104 1 . 3 . . . . 9 . . . . 9 1 . 19 . 7 1 1 4 . 10 6 2 2 8 . 148 81 Critical Kills 8 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Critical Parts Destroyed 8 | . . 1 . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Critical Strikes 50 | . 1 2 1 6 . . . . . . . . . . . . . . . 18 . 2 . . . . . 2 1 1 1 . 4 11 Burn 2 | . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Meltdown 8 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Destroy 10 | . . 1 . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Blast 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sever 11 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . 2 1 1 1 . 4 . Sunder 18 | . . . . . . . . . . . . . . . . . . . . 18 . . . . . . . . . . . . . . Melee Attacks 588 | . . . . . 37 . 13 6 . 1 . 64 9 3 2 2 21 6 17 10 7 40 9 5 6 1 39 33 13 42 44 1 157 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 587 | . . . . . 37 . 13 6 . 1 . 64 9 3 2 2 21 6 17 10 7 40 9 5 6 1 38 33 13 42 44 1 157 . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 70 | . . . . . 3 . 2 . . . . 13 1 . . . 6 . . . . 5 . . . . 5 7 . 2 2 1 23 . Combat Hostiles 4 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 3 . Follow-up Attacks 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 1 . . . . Damage Inflicted 66653 | . 268 2623 1632 6094 198 . 302 . . . . 1302 70 . . . 840 133 . 3828 . 815 78 291 463 . 950 1251 267 758 2368 163 18320 23639 Guns 6985 | . 268 2623 320 3774 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 29155 | . . . 141 1405 . . . . . . . . . . . . . . . 3304 . 187 . . . . 64 . . . . . 415 23639 Explosions 5746 | . . . 1171 915 . . 87 . . . . . . . . . 351 . . . . . . . . . 292 . . . . . 2930 . Melee 24767 | . . . . . 198 . 215 . . . . 1302 70 . . . 489 133 . 524 . 628 78 291 463 . 594 1251 267 758 2368 163 14975 . Ramming . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 7499 | . 143 2176 320 4492 . . . . . . . . . . . . . . . . . 155 . . . . . . . . . . . 213 Thermal 24471 | . 125 447 141 471 . . . . . . . . . . . . . . . . . 32 . . . . 64 . . . . . 285 22906 Explosive 5657 | . . . 1171 915 . . 87 . . . . . . . . . 262 . . . . . . . . . 292 . . . . . 2930 . Electromagnetic 305 | . . . . 216 . . . . . . . . . . . . 89 . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 24767 | . . . . . 198 . 215 . . . . 1302 70 . . . 489 133 . 524 . 628 78 291 463 . 594 1251 267 758 2368 163 14975 . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Entropic 3304 | . . . . . . . . . . . . . . . . . . . . 3304 . . . . . . . . . . . . . . Phasic 650 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 130 520 Highest Corruption 23 | . . 3 3 17 . 7 7 7 7 7 7 1 1 1 1 . 1 1 1 1 . 1 1 1 1 . . 3 . . 2 . 23 3 Average Corruption 4 | . . 3 3 13 . 7 7 7 7 7 7 1 1 1 1 . 1 1 1 1 . 1 1 1 1 . . 3 . . 1 . 5 2 Corruption Purged 33 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 29 3 Corruption Blocked 39 | . . . . . . . . . . . . . . . . 6 . . . 5 . . . . . . . . . . . . 28 . Effects 205 | . . 21 14 56 . . 9 12 4 1 6 9 2 . . . 1 1 4 . . 5 . 1 1 . . . . . . . 56 2 Message Errors 43 | . . 3 4 7 . . 1 3 . . 3 4 . . . . . . 2 . . 2 . 1 . . . . . . . . 13 . Matter Fused 50 | . . 3 1 18 . . 2 4 3 . 2 2 1 . . . . . . . . 1 . . . . . . . . . . 13 . Heat Flow Errors 28 | . . 1 2 8 . . 1 2 . . . 1 1 . . . . 1 . . . 1 . . . . . . . . . . 10 . Energy Discharges 28 | . . 4 1 7 . . 1 1 . . 1 2 . . . . 1 . . . . 1 . . . . . . . . . . 8 1 Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Data Loss (minor) 27 | . . 4 4 4 . . 2 2 . . . . . . . . . . 1 . . . . . . . . . . . . . 9 1 Data Loss (major) 16 | . . 2 1 7 . . . . 1 1 . . . . . . . . 1 . . . . . 1 . . . . . . . 2 . Misfires 6 | . . 3 . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alerts 2 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon Failures 4 | . . 1 . 2 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Overload Shots 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . Overflow Damage 5699 | . . . 1 109 55 . 16 . . . . 216 55 . . . 117 36 . 516 . 37 . 151 139 . 82 247 . 94 212 123 2368 1125 Projectiles 1570 | . . . . 51 . . . . . . . . . . . . . . . 379 . 8 . . . . 7 . . . . . . 1125 Explosions 203 | . . . 1 58 . . . . . . . . . . . . 34 . . . . . . . . . . . . . . . 110 . Melee 3926 | . . . . . 55 . 16 . . . . 216 55 . . . 83 36 . 137 . 29 . 151 139 . 75 247 . 94 212 123 2258 . Knockbacks 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 14 | . . . . 14 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 437 | . 63 380 437 328 3 . 214 234 . . . 98 281 . . . 1 104 . 327 . 136 104 . . . 6 85 126 216 296 154 297 196 Average Temperature 81 | . 23 36 164 87 1 . 124 113 . . . 51 139 . . . 1 73 . 145 . 50 29 . . . 5 29 72 81 88 44 66 95 Received Heat Transfer 2971 | . 39 570 80 1341 33 . . . 12 . . . 12 . . . 42 . . 18 9 9 . . . . . 12 9 81 90 . 57 557 Effects 8 | . . 1 . 4 . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . 1 . Energy Bleed 4 | . . . . 2 . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . Interference 3 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Short Circuit 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Siege Activations 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Total Turns 81 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 81 Longest Duration 39 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39 Robots Corrupted 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 3 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 9 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 6 Combat Hostiles 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 6 Parts Melted 7 | . 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Heat Transferred 9771 | . 444 1295 259 851 . . . . . . . . . . . . . . . . . 50 . . . . 100 . . . . . 162 6610 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Missiles Intercepted 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Peak Influence 3942 | . 193 368 178 907 720 163 265 . . . . 273 . . . . 412 . . . . 617 . . . . 752 737 472 920 905 517 3942 . Initial 512 | . . 81 87 7 300 118 114 . . . . 54 . . . . 129 . . . . . . . . . 94 423 345 265 429 512 330 . Average 468 | . 115 204 88 514 472 136 203 . . . . 127 . . . . 284 . . . . 182 . . . . 330 617 385 583 633 513 1820 . Maximum Alert Level 5 | . . 1 . 3 3 . 1 . . . . 1 . . . . 2 . . . . 2 . . . . 3 3 2 3 3 2 5 . Low Security (%) 23 | 100 100 45 100 10 . 100 34 . . . . 72 . . . . 27 . . . . 58 . . . . 22 . . . . . . . Level 1 23 | . . 54 . 25 52 . 65 . . . . 27 . . . . 71 . . . . 36 . . . . 49 . 55 23 . . . . Level 2 15 | . . . . 29 38 . . . . . . . . . . . 1 . . . . 4 . . . . 20 73 44 43 69 100 1 . Level 3 11 | . . . . 34 8 . . . . . . . . . . . . . . . . . . . . . 6 26 . 33 30 . 4 . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Level 5 24 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 84 . High Security 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sterilizations 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 63 | . 1 1 . 8 4 . 2 . . . . 4 . . . . 4 . . . . 6 . . . . 3 3 . 4 3 1 19 . Investigation 17 | . . . . 2 2 . 1 . . . . 2 . . . . 2 . . . . 1 . . . . . . . 3 . 1 3 . Extermination 8 | . . . . . . . . . . . . 1 . . . . . . . . . 2 . . . . 1 . . . 1 . 3 . Reinforcement 23 | . 1 1 . 5 1 . 1 . . . . 1 . . . . 2 . . . . 2 . . . . 1 1 . 1 2 . 4 . Assault 15 | . . . . 1 1 . . . . . . . . . . . . . . . . 1 . . . . 1 2 . . . . 9 . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . Data Miner Redirects 12 | . . . . . . . . . . . . 2 . . . . . . . . . 3 . . . . 1 2 . 1 . 1 2 . Construction Impeded 4 | . . . . 2 . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Haulers Reinforced 3 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Distress Signals 41 | . . 5 . 2 2 . 1 . . . . 3 . . . . 1 . . 3 . 6 . . . . 3 1 . . 2 . 12 . Communications Jammed 17 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17 . Distress Signals 17 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17 . Times Spotted 649 | . 8 35 29 71 15 5 10 7 2 . 3 23 5 10 . 9 22 1 1 65 1 40 1 . . 10 21 14 2 36 40 . 99 64 Peak Tracking Total 21 | . 3 4 12 6 7 5 5 4 2 . 3 4 5 5 . 5 9 1 1 13 1 17 1 . . 4 5 4 2 11 17 . 21 8 Tactical Retreats 80 | . 2 . . 5 6 . 1 1 1 . . 7 2 4 . 1 3 . . 8 . 8 1 . . 2 3 . . 13 8 . 4 . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Traps Triggered 23 | . . . . 5 2 . . . . . . . . . . . . . . . . . . . . . 1 5 . . . . 10 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused 4 | . . . . . . . . . . . . . . . . . . . . 1 . 3 . . . . . . . . . . . . Traps Extracted 9 | . . . . . . . . . . . . . . . . . . . . 6 . 3 . . . . . . . . . . . . Installed 7 | . . . . . . . . . . . . . . . . . . . . 1 . 6 . . . . . . . . . . . . Triggered 20 | . . . . . . . . . 2 . . . . 2 . . . . . 13 . 3 . . . . . . . . . . . . Most Traps Carried 6 | . . . . . . . . . . . . . . . . . . . . 6 2 3 . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Scr Mat Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Machines Disabled 75 | . . 2 . 8 . . . . . . . 2 . . . . 12 . . 3 . 8 1 . . . 2 6 1 5 7 . 11 7 Max in Single Turn 6 | . . 1 . 1 . . . . . . . 1 . . . . 6 . . 1 . . 1 . . . 1 1 1 1 1 . 2 1 Garrison Access 15 | . . . . 1 2 . . . . . . . . . . . 4 . . . . 3 . . . . 1 1 1 . . 2 . . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Machines Sabotaged 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Machines Accessed 113 | . 2 10 . 11 12 . 10 . 1 4 . 11 1 . . . 8 . . 6 . 7 . 1 5 . 4 6 3 3 4 2 2 . Terminals 47 | . 2 8 . 8 6 . 7 . . . . 7 . . . . . . . . . . . . . . . . 1 2 4 . 2 . Fabricators 11 | . . . . . 1 . 2 . . . . 1 . . . . 2 . . . . 2 . . . . 1 2 . . . . . . Repair Stations 6 | . . . . . . . . . . . . 1 . . . . 1 . . . . 2 . . . . . 2 . . . . . . Recycling Units 9 | . . . . 1 2 . . . . . . 2 . . . . 1 . . . . 1 . . . . 2 . . . . . . . Scanalyzers 6 | . . 2 . 1 1 . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . Garrison Access 16 | . . . . 1 2 . 1 . . . . . . . . . 4 . . . . 2 . . . . 1 1 1 1 . 2 . . Total Hacks 324 | . 5 46 . 36 33 . 36 . 1 31 . 30 1 . . . 15 . . 10 . 14 . 1 17 . 12 13 6 4 4 2 7 . Successful 202 | . 1 26 . 16 20 . 16 . 1 31 . 15 1 . . . 10 . . 10 . 9 . 1 17 . 5 10 3 2 4 2 2 . Failed 121 | . 4 20 . 19 13 . 20 . . . . 15 . . . . 5 . . . . 5 . . . . 7 3 3 2 . . 5 . Catastrophic 15 | . 2 1 . 1 2 . 1 . . . . 7 . . . . . . . . . . . . . . . . . . . . 1 . Database Lockouts 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 287 | . 5 28 . 20 11 . 19 . . . . 14 . . . . 44 . . 1 . 41 . . . . 15 23 . 20 22 7 17 . Terminals 142 | . 5 39 . 25 17 . 26 . . . . 16 . . . . . . . . . . . . . . . . 1 2 4 . 7 . Fabricators 29 | . . . . . 2 . 7 . . . . 4 . . . . 4 . . . . 6 . . . . 3 3 . . . . . . Repair Stations 14 | . . . . . . . . . . . . 3 . . . . 1 . . . . 3 . . . . . 7 . . . . . . Recycling Units 33 | . . . . 6 8 . . . . . . 7 . . . . 3 . . . . 3 . . . . 6 . . . . . . . Scanalyzers 16 | . . 7 . 3 2 . . . . . . . . . . . . . . . . . . . . . . 1 3 . . . . . Garrison Access 29 | . . . . 2 4 . 3 . . . . . . . . . 7 . . . . 2 . . . . 3 2 2 2 . 2 . . Terminal Hacks 114 | . 1 16 . 8 6 . 8 . 1 31 . 5 1 . . . . . . 10 . . . 1 17 . . . 1 2 4 . 2 . Record 26 | . . . . . . . . . . 11 . . . . . . . . . 8 . . . . 6 . . . . 1 . . . . Part Schematic 17 | . . . . 1 1 . . . . 11 . . . . . . . . . . . . . . 4 . . . . . . . . . Robot Schematic 6 | . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . Robot Analysis 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . Prototype ID Bank 9 | . . 1 . 1 . . . . . 3 . . . . . . . . . . . . . . 4 . . . . . . . . . Open Door 10 | . . . . . . . . . 1 . . . 1 . . . . . . 2 . . . 1 . . . . . 1 4 . . . Open DSF 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Branch Access Points 3 | . . 1 . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Emergency Access Points 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Terminal Index 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Index 2 | . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer Index 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert Level 4 | . . 1 . 1 . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 7 | . . 1 . 2 2 . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Locate Traps 6 | . . 2 . 1 1 . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Transport Status 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 3 | . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Registered Components 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Registered Prototypes 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 8 | . . 3 . 1 1 . 2 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Disengage Seal 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Fabricator Hacks 16 | . . . . . 1 . 2 . . . . 2 . . . . 3 . . . . 3 . . . . 2 3 . . . . . . Network Status 5 | . . . . . 1 . . . . . . . . . . . 1 . . . . 1 . . . . . 2 . . . . . . Load Schematic 7 | . . . . . . . 1 . . . . 1 . . . . 1 . . . . 2 . . . . 1 1 . . . . . . Build 4 | . . . . . . . 1 . . . . 1 . . . . 1 . . . . . . . . . 1 . . . . . . . Repair Station Hacks 10 | . . . . . . . . . . . . 2 . . . . 1 . . . . 2 . . . . . 5 . . . . . . Scan Component 6 | . . . . . . . . . . . . 1 . . . . 1 . . . . 1 . . . . . 3 . . . . . . Repair 4 | . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . 2 . . . . . . Recycling Unit Hacks 9 | . . . . 2 3 . . . . . . 2 . . . . 1 . . . . . . . . . 1 . . . . . . . Report Inventory 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieve Matter 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieve Components 7 | . . . . . 3 . . . . . . 2 . . . . 1 . . . . . . . . . 1 . . . . . . . Scanalyzer 11 | . . 4 . 3 2 . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . Insert Component 6 | . . 2 . 1 1 . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . Analyze 5 | . . 2 . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 13 | . . . . 1 1 . . . . . . . . . . . 4 . . . . 2 . . . . 1 1 1 . . 2 . . Seal Access 13 | . . . . 1 1 . . . . . . . . . . . 4 . . . . 2 . . . . 1 1 1 . . 2 . . Unauthorized Hacks 29 | . . 6 . 2 7 . 6 . . . . 4 . . . . 1 . . . . 2 . . . . 1 . . . . . . . Terminals 13 | . . 6 . 1 1 . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . Track 5 | . . 3 . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Assimilate 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 6 | . . 2 . 1 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Sabotage 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 4 | . . . . . . . 1 . . . . . . . . . 1 . . . . 2 . . . . . . . . . . . . Prioritize 3 | . . . . . . . 1 . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . Recompile 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Mechanics 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Recycling Units 10 | . . . . 1 5 . . . . . . 3 . . . . . . . . . . . . . . 1 . . . . . . . Monitor 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reject 3 | . . . . . 2 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Recyclers 2 | . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Mask 4 | . . . . 1 1 . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Jam 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 68 | . 2 8 . 9 9 . 9 . . . . 10 . . . . 3 . . . . 4 . . . . 4 5 1 2 1 . 1 . Full Trace Events 5 | . . . . . 1 . . . . . . 2 . . . . 1 . . . . . . . . . . . . . . . 1 . Feedback Events 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Corruption 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 33 | . . . . . . . . . . 6 . . . . 4 . 7 . . . . 4 . . . . . . . 11 1 . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 148 | . . 1 . 2 2 . . . . 11 . . . . 13 . 24 . . . . 23 . . 4 . . 28 . 12 16 . 12 . Parts Built 4 | . . . . . . . 1 . . . . 2 . . . . . . . . . . . . . . 1 . . . . . . . Authchips 3 | . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . Time 202 | . . . . . . . 23 . . . . 53 . . . . 76 . . . . . . . . . 50 . . . . . . . Total Part Build Rating 22 | . . . . . . . 5 . . . . 12 . . . . . . . . . . . . . . 5 . . . . . . . Parts Repaired 4 | . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . 2 . . . . . . Time 69 | . . . . . . . . . . . . 19 . . . . . . . . . 19 . . . . . 31 . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter 157 | . . . . 157 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 7 | . . . . . 2 . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . 1 . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 3 | . . 1 . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Scr Mat Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 11 | . . . . . . . . . . . . . . . . . 1 1 . 3 . 3 . . . . 1 . . . . . 1 1 Non-combat 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Combat 8 | . . . . . . . . . . . . . . . . . 1 . . 3 . 1 . . . . 1 . . . . . 1 1 Robot Hacks Applied 9 | . . . . . . . . . . . . . . . . . 1 . . 3 . 2 . . . . 1 . . . . . 1 1 parse_system 9 | . . . . . . . . . . . . . . . . . 1 . . 3 . 2 . . . . 1 . . . . . 1 1 Manual 2 | . . . . . . . . . . . . . . . . . . 1 . . . 1 . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Machine Destruction 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . Hacks Repelled 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Total Allies 99 | . . 1 . . . . . . . . 1 . . . 10 . 5 1 . . . 14 . . . . 4 . . . . 7 56 . Largest Group 40 | . . 1 . . . . . . . . 1 1 . . 10 10 5 1 1 . . 6 . . . . 3 2 . . . 7 40 . Highest-Rated Group 4061 | . . 10 . . . . . . . . 96 96 . . 324 324 210 85 85 . . 494 . . . . 475 359 . . . 857 4061 . Highest-Rated Ally 269 | . . 10 . . . . . . . . 96 96 . . 51 51 85 85 85 . . 116 . . . . 269 256 . . . 269 269 . Zionite Dispatches 13 | . . . . . . . . . . . . . . . . . 2 . . . . 5 . . . . 3 . . . . 3 . . Heavy 3 | . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . 1 . . . . . . . Light 3 | . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . 1 . . Fire 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Hacker 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Experimental 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . Trap Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Infowar Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Total Orders 7 | . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . 4 . STAY 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . ROAM 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . FOLLOW 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . EXPLORE 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . Ally Attacks 650 | . . . . . . . . . . . 6 6 . . . 65 18 4 14 . . 44 . . . . 33 17 . . . . 443 . Total Damage 40247 | . . . . . . . . . . . 283 . . . . 1241 986 100 672 . . 2498 . . . . 3277 1513 . . . . 29677 . Kills 164 | . . . . . . . . . . . 3 . . . . 13 10 1 2 . . 15 . . . . 17 6 . . . . 97 . Allies Corrupted 13 | . . . . . . . . . . . . . . . . . 2 . . . . 1 . . . . 1 . . . . . 9 . Allies Melted 3 | . . . . . . . . . . . . 1 . . . . . . . 2 . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Robot Analysis Total 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . Derelict Logs Recovered 19 | . . . 1 . . . . 1 3 . 2 . 1 1 1 1 . 1 1 . 2 . 3 1 . . . . . . . . . . Drone Launches 6 | . . . . . . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 39 | . . . . . . . . . . . . . . . . . 10 . . . . 5 . . . . . 7 . 6 6 . 5 . Main Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Branch Access 2 | . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . Emergency Access 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . 1 . Guard Positions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Component Stockpiles 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . 1 . Prototype Stockpiles 3 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . 1 . . . Component Schematics 3 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . 1 . . . Prototype Schematics 6 | . . . . . . . . . . . . . . . . . 1 . . . . 2 . . . . . 1 . 1 . . 1 . Unaware Schematics 6 | . . . . . . . . . . . . . . . . . 2 . . . . 1 . . . . . . . 3 . . . . Unaware Analyses 2 | . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . Trap Installations 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Active Terminals 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Active Garrisons 3 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . 1 . . . Depthwide Sectors/0 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Scr Mat Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Turns Passed 23560 | 54 213 2104 879 3326 552 24 221 443 147 46 288 768 259 261 858 541 544 319 690 954 213 991 228 202 226 147 661 539 134 473 492 76 4771 916 Spaces Moved 41697 | 39 145 886 377 1385 1320 85 582 676 437 156 807 1694 748 608 1218 1030 1530 618 892 2144 407 2287 692 677 538 522 1638 1464 422 1189 1572 288 12183 441 Core 2 | 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Treads 811 | 1 . 275 55 448 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32 Legs 1715 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1308 407 Wheels 2052 | 37 145 611 322 937 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 37115 | . . . . . 1320 85 582 676 437 156 807 1693 748 608 1218 1030 1530 618 892 2144 407 2287 692 677 538 522 1638 1464 422 1189 1572 288 10875 . Fastest Speed 5 | 50 100 100 190 150 28 28 28 28 28 28 28 25 29 29 29 29 26 26 26 25 26 21 21 28 5 21 15 5 15 5 7 12 5 105 Average Speed 36 | 100 100 180 202 185 28 28 28 28 28 28 28 28 29 30 33 31 26 26 26 25 28 25 27 28 23 21 20 19 18 11 11 12 23 117 Slowest Speed 250 | 160 100 240 240 241 28 28 28 28 28 28 28 250 29 34 34 34 29 26 26 105 29 29 28 28 95 21 21 100 19 15 12 12 118 194 Overloaded Moves 577 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 10 1 . 158 17 . 390 . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 174 | . . . . . 3 4 4 1 . . . 15 . 2 . . 5 4 2 8 . 11 . . 55 . 1 10 . 22 8 . 19 . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Teleports 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Spacefolds 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 63 | 3 33 74 72 90 31 69 24 68 60 76 77 37 79 80 90 91 52 71 78 96 61 50 79 84 62 69 29 94 14 94 81 9 95 35 Regions Visited 34 Branch Regions 22 Pre-discovered Areas 25 | . . . . . . . . 1 1 1 . . . . 1 . 14 . . 1 . . . 1 3 . . . . . . . 2 . Known Exits Taken 27 | . . 1 . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 5 | 1 1 . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Scrap Searched 38 | . . . 2 . . . . 3 1 . 4 . 3 3 4 1 . 2 2 . 2 . 6 2 . 3 . . . . . . . . Spaces Dug 323 | . . . . . 31 . 9 6 . 1 . 34 10 4 . 4 12 11 26 2 26 27 7 . . 3 23 15 9 23 13 . 26 1 Terrain Destroyed 693 | . . 10 52 74 31 . 27 6 . 1 . 34 10 5 . 5 13 12 35 19 36 29 8 . . 3 34 16 10 28 13 . 135 47 Melee 251 | . . . . . 31 . 9 6 . 1 . 33 8 3 . 2 12 4 17 2 7 23 4 . . 1 22 10 8 22 5 . 21 . Projectile 188 | . . . 1 18 . . . . . . . 1 2 2 . 3 1 8 18 5 29 6 4 . . 2 1 6 2 6 8 . 18 47 AOE 254 | . . 10 51 56 . . 18 . . . . . . . . . . . . 12 . . . . . . 11 . . . . . 96 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Total 48321 | 51 178 1155 443 1816 1449 80 614 920 461 156 869 1862 774 676 1660 1236 1629 754 1311 2468 467 2618 715 683 578 555 1919 1662 452 1437 1776 326 13742 829 Wait 3763 | 2 12 11 10 29 26 . 4 233 18 . 56 78 9 59 412 198 60 121 386 191 20 223 4 2 56 30 198 63 6 171 101 19 912 43 Move 41329 | 38 144 885 376 1384 1314 78 574 673 436 155 806 1665 747 603 1217 1029 1519 610 887 2128 406 2265 691 676 427 521 1635 1443 421 1149 1556 287 12145 439 Hop 158 | . . . . . 3 2 3 1 . . . 13 . 2 . . 5 3 2 7 . 10 . . 55 . 1 10 . 17 7 . 17 . Pick Up 328 | 5 4 44 8 60 2 . 4 . 2 . 1 9 1 1 1 2 2 . . 14 1 12 . . 4 . 11 8 2 8 10 . 94 18 Fast Attach 289 | 5 1 8 1 18 10 . 3 3 . . 2 11 2 1 10 . 5 . . 15 . 9 3 . 11 . 9 19 1 11 19 10 91 11 Attach 178 | 1 . 10 7 30 10 . 2 . 1 . 1 3 1 1 2 1 1 . . 7 . 5 . . 3 1 3 . 2 4 5 . 48 29 Detach 70 | . . 1 1 7 1 . 1 . . . . 1 . 2 1 . . . . . . 1 . . 1 . . 2 . 2 2 . 43 4 Swap 180 | . . 27 6 22 4 . 3 1 2 . . 2 . . 2 . 7 5 1 14 3 7 . . 1 . 6 10 4 15 9 . 28 1 Drop 517 | . . 45 4 65 24 . 5 3 2 . 3 15 3 2 13 1 5 . . 25 1 17 3 . 14 . 12 24 1 21 22 9 170 8 Fire 858 | . 17 124 30 201 . . 2 . . . . 1 2 2 . 3 4 9 18 56 29 23 5 . . 2 5 8 3 2 1 . 35 276 Melee 577 | . . . . . 37 . 13 6 . 1 . 64 9 3 2 2 21 6 17 10 7 40 9 5 6 1 39 28 12 37 44 1 157 . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 66 | . . . . . 18 . . . . . . . . . . . . . . . . . . . . . . 47 . . . . 1 . Rewire 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Trap 7 | . . . . . . . . . . . . . . . . . . . . 1 . 6 . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 5 exits: *Mat / *Min x2 / *Sto x2) -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Waste -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves (discovered 2 exits: *Low / *Dat) -7/Lower Caves (discovered 2 exits: Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 4 exits: *Fac x2 / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 7 exits: *Res x3 / *Upp x2 / Ext x2) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research (discovered 3 exits: Res / *Tes x2) -3/Testing -2/Research (discovered 2 exits: *Acc / *Qua) -2/Quarantine -2/Section 7 -1/Access -1/Command (discovered 3 exits: [*Sur x2] / [*Ac0]) -1/Access_0 To Fleet Rendezvous History --------- Turn | Location | Event 34 | -11/Scrapyard | Discovered new exit (range 15) 55 | -11/Scrapyard | Entered Materials 140 | -10/Materials | Discovered new exit (range 7) 242 | -10/Materials | Discovered new exit (range 5) 268 | -10/Materials | Entered another Materials area 268 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 285 | -9/Materials | Identified exit to Mines 285 | -9/Materials | Identified exit to Storage 303 | -9/Materials | Build established: Mutant 792 | -9/Materials | Build established: Scavenger-Mutant 1484 | -9/Materials | Discovered new exit (range 10) 1515 | -9/Materials | Core integrity fell below 50% 2372 | -9/Materials | Entered Mines 2547 | -9/Mines | Assembled infested the area 2596 | -9/Mines | Destroyed 19 combat bots 2601 | -9/Mines | Core integrity fell below 20% 2655 | -9/Mines | Lost 5 parts (1p3n1u) 2901 | -9/Mines | Learned Materials stockpile data 2905 | -9/Mines | Discovered new exit (range 8) 3251 | -9/Mines | Entered Materials 3251 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4221 | -8/Materials | Central database locked down 4334 | -8/Materials | Lost 3 parts (2n1u) 4442 | -8/Materials | Discovered new exit (range 3) 4988 | -8/Materials | Discovered new exit (range 15) 5647 | -8/Materials | System corruption reached 10% 5651 | -8/Materials | First assault squad dispatched 5713 | -8/Materials | Core integrity fell below 50% 6296 | -8/Materials | Discovered new exit (range 16) 6387 | -8/Materials | Sterilization system engaged 6387 | -8/Materials | Non-combat units ordered to evacuate 6487 | -8/Materials | Combat units ordered to evacuate 6577 | -8/Materials | Entered Factory 6577 | -7/Factory | Evolved 2 slots: Utility x2 6977 | -7/Factory | First assault squad dispatched 6995 | -7/Factory | Discovered new exit (range 6) 6996 | -7/Factory | Identified exit to Lower Caves 7054 | -7/Factory | Discovered new exit (range 5) 7057 | -7/Factory | Identified exit to Factory 7126 | -7/Factory | Discovered exit to Lower Caves (range 5) 7129 | -7/Factory | Sucked down chute 7129 | -7/Factory | Entered Waste 7136 | -7/Waste | Spotted C-40 Crusher 7140 | -7/Waste | Spotted C-40 Crusher 7140 | -7/Waste | Spotted C-40 Crusher 7144 | -7/Waste | EMP discharged 7144 | -7/Waste | Spotted C-40 Crusher 7150 | -7/Waste | Spotted C-40 Crusher 7151 | -7/Waste | Discovered new exit (range 10) 7153 | -7/Waste | Identified exit to Factory 7153 | -7/Waste | Entered Factory 7164 | -7/Factory | Build established: Scavenger-Scout 7226 | -7/Factory | Fabricated Adv. Sensor Array (x1) 7374 | -7/Factory | Entered Lower Caves 7639 | -7/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 7654 | -7/Lower Caves | Identified exit to Data Miner 7663 | -7/Lower Caves | Learned location of Zion (-6) 7816 | -7/Lower Caves | Discovered new exit (range 3) 7816 | -7/Lower Caves | Identified exit to Lower Caves 7817 | -7/Lower Caves | Entered another Lower Caves area 7819 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 7941 | -7/Lower Caves | Learned Factory machine intel 7941 | -7/Lower Caves | Discovered exit to Data Miner (range 15) 7954 | -7/Lower Caves | Spotted B-75 Beast 7964 | -7/Lower Caves | Entered Data Miner 7964 | -7/Data Miner | Discovered new exit (range 6) 7970 | -7/Data Miner | Met Data Miner 7976 | -7/Data Miner | Learned location of Section 7 (-2) 7976 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 7985 | -7/Data Miner | Received God Mode back door access code from Data Miner 8010 | -7/Data Miner | Identified exit to Proximity Caves 8010 | -7/Data Miner | Entered Proximity Caves 8132 | -6/Proximity Caves | Escorted by Enhanced Grunt 8210 | -6/Proximity Caves | Learned 4 Factory zone layouts 8273 | -6/Proximity Caves | Discovered exit to Factory (range 11) 8298 | -6/Proximity Caves | Entered Factory 8298 | -6/Factory | Accompanied by 1 ally 8298 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8300 | -6/Factory | Loaded intel: 277 machine locations 8341 | -6/Factory | Incoming investigation squad redirected 8368 | -6/Factory | Incoming investigation squad redirected 8393 | -6/Factory | Spotted B-75 Beast 8618 | -6/Factory | Identified exit to Lower Caves 8731 | -6/Factory | Fabricated Nuclear Pulse Array? 8956 | -6/Factory | Repaired Imp. Light Armor Plating 9066 | -6/Factory | Entered Lower Caves 9077 | -6/Lower Caves | Spotted B-75 Beast 9201 | -6/Lower Caves | Learned Factory terminal intel 9217 | -6/Lower Caves | Encountered a Warlord checkpoint 9225 | -6/Lower Caves | Discovered new exit (range 14) 9229 | -6/Lower Caves | Identified exit to Lower Caves 9325 | -6/Lower Caves | Entered another Lower Caves area 9372 | -6/Lower Caves | Encountered a Warlord checkpoint 9502 | -6/Lower Caves | Identified exit to Zion 9586 | -6/Lower Caves | Entered Zion 9595 | -6/Zion | Learned Factory trap positions 9635 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 9638 | -6/Zion | Discovered new exit (range 16) 9643 | -6/Zion | Identified exit to Proximity Caves 9661 | -6/Zion | System corruption cleaned by Quarantine Array 9678 | -6/Zion | Found Prototype Device 9678 | -6/Zion | Identified Bomb Factory No. 2 9709 | -6/Zion | Gained Derelict followers 9715 | -6/Zion | Learned Factory emergency access door positions 9770 | -6/Zion | Gained Derelict followers 9835 | -6/Zion | Gained Derelict followers 9853 | -6/Zion | Learned location of Armory (-3) 10156 | -6/Zion | Imprinted 10158 | -6/Zion | Declared Zion's savior 10444 | -6/Zion | Entered Proximity Caves 10444 | -5/Proximity Caves | Accompanied by 10 allies 10606 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 10931 | -5/Proximity Caves | Discovered new exit (range 3) 10933 | -5/Proximity Caves | Identified exit to Factory 10934 | -5/Proximity Caves | Learned Factory trap positions 10985 | -5/Proximity Caves | Entered Factory 10985 | -5/Factory | Accompanied by 5 allies 10985 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10986 | -5/Factory | Loaded intel: 108 trap records 10988 | -5/Factory | Loaded intel: 26 terminal locations 11097 | -5/Factory | Retrieved Zion intel report: Component Schematics 11098 | -5/Factory | Zion Heavy squad teleported in 11140 | -5/Factory | Discovered new exit (range 6) 11141 | -5/Factory | Identified exit to Factory 11218 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/0 11229 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 11293 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 11299 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 11310 | -5/Factory | Retrieved Zion intel report: Active Garrisons 11336 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 11352 | -5/Factory | Discovered exit to Factory (range 10) 11370 | -5/Factory | Retrieved Zion intel report: Branch Access 11370 | -5/Factory | Identified exit to Upper Caves 11406 | -5/Factory | Retrieved Zion intel report: Unaware Schematics 11455 | -5/Factory | Retrieved Zion intel report: Unaware Schematics 11456 | -5/Factory | Zion Light squad teleported in 11529 | -5/Factory | Entered Upper Caves 11533 | -5/Upper Caves | Learned 4 Factory zone layouts 11537 | -5/Upper Caves | Spotted B-75 Beast 11554 | -5/Upper Caves | Befriended a Behemoth using the annoying Tinkerer's hack 11791 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 11798 | -5/Upper Caves | Discovered new exit (range 11) 11800 | -5/Upper Caves | Identified exit to Upper Caves 11848 | -5/Upper Caves | Entered another Upper Caves area 11848 | -5/Upper Caves | Accompanied by 1 ally 11881 | -5/Upper Caves | Discovered exit to Factory (range 5) 11917 | -5/Upper Caves | Encountered a Warlord checkpoint 12245 | -5/Upper Caves | Spotted B-75 Beast 12443 | -5/Upper Caves | Identified exit to Warlord 12538 | -5/Upper Caves | Entered Warlord 12548 | -5/Warlord | System corruption cleaned by Quarantine Array 12624 | -5/Warlord | Found Prototype Device 12624 | -5/Warlord | Identified Minesniffer Drone Bay 12654 | -5/Warlord | Learned 4 Armory zone layouts 12654 | -5/Warlord | Learned 4 Research zone layouts 12654 | -5/Warlord | Learned 4 Quarantine zone layouts 12655 | -5/Warlord | Learned Testing security intel 12655 | -5/Warlord | Learned Factory scanalyzer intel 12698 | -5/Warlord | Warlord's base attacked by MAIN.C 12715 | -5/Warlord | Rebuked by Warlord 12720 | -5/Warlord | Opened Warlord's prototype stash 12747 | -5/Warlord | Found Prototype Device 12747 | -5/Warlord | Identified System Purifier 12752 | -5/Warlord | Found Prototype Processor 12752 | -5/Warlord | Identified Spectral Analyzer 12755 | -5/Warlord | Found Prototype Hackware 12755 | -5/Warlord | Identified System Mapper 12819 | -5/Warlord | Found Prototype Energy Gun 12819 | -5/Warlord | Identified Vortex Rail 12821 | -5/Warlord | Found Prototype Energy Cannon 12821 | -5/Warlord | Identified Vortex Driver 12825 | -5/Warlord | Found Vortex Driver 12860 | -5/Warlord | Found Minesniffer Drone Bay 12963 | -5/Warlord | Found Exp. Targeting Computer 13022 | -5/Warlord | Build established: Hacker-Scout 13048 | -5/Warlord | Warlord forces counterattacked 13051 | -5/Warlord | Spotted Executioner 13060 | -5/Warlord | Destroyed 10 combat bots 13077 | -5/Warlord | Spotted Striker 13123 | -5/Warlord | Spotted B-86 Titan 13124 | -5/Warlord | Spotted Striker 13146 | -5/Warlord | Opened side exit 13175 | -5/Warlord | Spotted Executioner 13241 | -5/Warlord | Spotted Executioner 13362 | -5/Warlord | Spotted Executioner 13373 | -5/Warlord | Warlord base infiltrated, sounded retreat 13394 | -5/Warlord | Spotted Executioner 13426 | -5/Warlord | Spotted Striker 13445 | -5/Warlord | Spotted Striker 13462 | -5/Warlord | Discovered new exit (range 22) 13483 | -5/Warlord | Identified exit to Proximity Caves 13492 | -5/Warlord | Entered Proximity Caves 13697 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 13698 | -4/Proximity Caves | Discovered exit to Factory (range 5) 13700 | -4/Proximity Caves | Learned Research emergency access door positions 13703 | -4/Proximity Caves | Learned location of 2 exits from Research 13705 | -4/Proximity Caves | Entered Factory 13705 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 13706 | -4/Factory | Identified exit to Extension 13708 | -4/Factory | Loaded intel: 111 trap records 13709 | -4/Factory | Loaded intel: 4 scanalyzer locations 13714 | -4/Factory | Discovered new exit (range 3) 13714 | -4/Factory | Identified exit to Research 13720 | -4/Factory | Retrieved Zion intel report: Branch Access 13720 | -4/Factory | Identified exit to Upper Caves 13721 | -4/Factory | Zion Trap Resupply teleported in 13768 | -4/Factory | Repaired Imp. Propulsion Shielding 13812 | -4/Factory | Incoming investigation squad redirected 13835 | -4/Factory | Discovered exit to Research (range 5) 13950 | -4/Factory | Retrieved Zion intel report: Prototype Schematics 13951 | -4/Factory | Zion Fire squad teleported in 14005 | -4/Factory | P-70 Sage assimilated allied GJ-EFO(i) 14038 | -4/Factory | Zion Light squad teleported in 14218 | -4/Factory | Zion Heavy squad teleported in 14370 | -4/Factory | Zion Fire squad teleported in 14435 | -4/Factory | Incoming assault squad redirected 14522 | -4/Factory | Discovered exit to Research (range 9) 14558 | -4/Factory | Spotted B-86 Titan 14575 | -4/Factory | Befriended a Behemoth using the annoying Tinkerer's hack 14603 | -4/Factory | Cargo convoy interrupted 14625 | -4/Factory | Retrieved Zion intel report: Unaware Analyses 14630 | -4/Factory | Incoming assault squad redirected 14637 | -4/Factory | Retrieved Zion intel report: Prototype Schematics 14677 | -4/Factory | Build established: Scavenger-Scout 14685 | -4/Factory | Retrieved Zion intel report: Unaware Schematics 14696 | -4/Factory | Entered Upper Caves 14705 | -4/Upper Caves | Learned 4 Research zone layouts 14730 | -4/Upper Caves | Spotted B-86 Titan 14732 | -4/Upper Caves | Learned Research interactive machine intel 14810 | -4/Upper Caves | Found Prototype Special Weapon 14810 | -4/Upper Caves | Identified Molecular Deconstructor 14822 | -4/Upper Caves | Acquired the password to a Derelict Tinkerer's latest research 14874 | -4/Upper Caves | Discovered new exit (range 9) 14876 | -4/Upper Caves | Identified exit to Upper Caves 14924 | -4/Upper Caves | Entered another Upper Caves area 14956 | -4/Upper Caves | Discovered exit to Research (range 13) 15007 | -4/Upper Caves | Discovered new exit (range 19) 15014 | -4/Upper Caves | Identified exit to Zhirov 15022 | -4/Upper Caves | Learned location of Testing (-3) 15126 | -4/Upper Caves | Entered Zhirov 15126 | -4/Zhirov | Discovered new exit (range 3) 15132 | -4/Zhirov | Met Zhirov 15137 | -4/Zhirov | Learned location of Quarantine (-2) 15137 | -4/Zhirov | Learned location of Command (-1) 15141 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 15147 | -4/Zhirov | Found Alien Artifact 15147 | -4/Zhirov | Identified Integrated Dissipator 15147 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 15209 | -4/Zhirov | Found Alien Artifact 15352 | -4/Zhirov | Identified exit to Proximity Caves 15352 | -4/Zhirov | Entered Proximity Caves 15433 | -3/Proximity Caves | Build established: Hacker-Scout 15484 | -3/Proximity Caves | Discovered exit to Research (range 12) 15499 | -3/Proximity Caves | Spotted B-86 Titan 15499 | -3/Proximity Caves | Entered Research 15499 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 15500 | -3/Research | Identified exit to Research 15500 | -3/Research | Identified exit to Testing 15503 | -3/Research | Loaded intel: 44 interactive machine locations 15505 | -3/Research | Found Prototype Processor 15505 | -3/Research | Identified Exp. Signal Interpreter 15532 | -3/Research | Spotted B-86 Titan 15588 | -3/Research | Zion Experimental squad teleported in 15671 | -3/Research | Found Fusion Bomb Launcher 15720 | -3/Research | Zion Infowar Resupply teleported in 15729 | -3/Research | Fabricated Scatter Rocket Array? 15814 | -3/Research | Zion Heavy squad teleported in 15847 | -3/Research | Found Zio. Shade Armor 15999 | -3/Research | First assault squad dispatched 16018 | -3/Research | Incoming assault squad redirected 16160 | -3/Research | Entered Testing 16160 | -3/Testing | Accompanied by 2 allies 16183 | -3/Testing | Repaired Imp. Propulsion Shielding 16198 | -3/Testing | Spotted PL-6W5QPO5FBY 16214 | -3/Testing | Allies destroyed PL-6W5QPO5FBY 16217 | -3/Testing | Found Prototype Slashing Weapon 16217 | -3/Testing | Identified Vibroblade 16220 | -3/Testing | Found Prototype Slashing Weapon 16220 | -3/Testing | Identified Nanosword 16222 | -3/Testing | Found Prototype Processor 16222 | -3/Testing | Identified Exp. Core Analyzer 16241 | -3/Testing | Found Prototype Leg 16241 | -3/Testing | Identified Myomer Exoskeleton 16277 | -3/Testing | Found Prototype Energy Cannon 16277 | -3/Testing | Identified Null Cannon 16325 | -3/Testing | Retrieved Zion intel report: Guard Positions 16354 | -3/Testing | Retrieved Zion intel report: Active Garrisons 16373 | -3/Testing | Repaired Imp. Utility Shielding? 16395 | -3/Testing | Identified Transdimensional Reconstructor 16401 | -3/Testing | Retrieved Zion intel report: Component Schematics 16404 | -3/Testing | Found Nanosword 16408 | -3/Testing | Retrieved Zion intel report: Main Access 16522 | -3/Testing | Found Prototype Hackware 16522 | -3/Testing | Identified Exp. System Shield 16532 | -3/Testing | Found Prototype Launcher 16532 | -3/Testing | Identified Z-bomb Delivery System 16546 | -3/Testing | Retrieved Zion intel report: Prototype Schematics 16553 | -3/Testing | Retrieved Zion intel report: Prototype Stockpiles 16568 | -3/Testing | Found Portable AFG 16593 | -3/Testing | Spotted Striker 16602 | -3/Testing | Retrieved Zion intel report: Emergency Access 16615 | -3/Testing | Spotted PX-XC9FWEJID0 16660 | -3/Testing | First assault squad dispatched 16687 | -3/Testing | Incoming assault squad redirected 16687 | -3/Testing | Incoming assault squad redirected 16699 | -3/Testing | Entered Research 16699 | -2/Research | Evolved 2 slots: Power x1, Utility x1 16700 | -2/Research | Identified exit to Quarantine 16760 | -2/Research | Discovered new exit (range 20) 16761 | -2/Research | Identified exit to DSF 16766 | -2/Research | Identified exit to Access 16785 | -2/Research | Spotted B-90 Cyclops 16833 | -2/Research | Entered Quarantine 16834 | -2/Quarantine | Identified exit to Section 7 16844 | -2/Quarantine | Retrieved Zion intel report: Active Terminals 16858 | -2/Quarantine | Found Alien Energy Cannon 16858 | -2/Quarantine | Identified Core Cannon 16865 | -2/Quarantine | Incoming investigation squad redirected 16873 | -2/Quarantine | Retrieved Zion intel report: Component Stockpiles 16923 | -2/Quarantine | Retrieved Zion intel report: Prototype Schematics 16931 | -2/Quarantine | Spotted Alpha 7 16941 | -2/Quarantine | Retrieved Zion intel report: Unaware Schematics 16945 | -2/Quarantine | Retrieved Zion intel report: Unaware Schematics 16959 | -2/Quarantine | Retrieved Zion intel report: Unaware Schematics 17074 | -2/Quarantine | Found Alien Launcher 17074 | -2/Quarantine | Identified Sigix Terminator 17083 | -2/Quarantine | Search patrols dispatched 17107 | -2/Quarantine | Found Transdimensional Reconstructor 17143 | -2/Quarantine | Found Alien Artifact 17143 | -2/Quarantine | Identified Core Reset Matrix 17143 | -2/Quarantine | Used Core Reset Matrix 17147 | -2/Quarantine | Detected hypermatrix surge 17147 | -2/Quarantine | Sensed 12 artifacts in vicinity 17152 | -2/Quarantine | Found Sigix Broadsword 17192 | -2/Quarantine | Spotted Fortress 17200 | -2/Quarantine | Discovered exit to Section 7 (range 6) 17306 | -2/Quarantine | Entered Section 7 17307 | -2/Section 7 | Sensed 23 artifacts in vicinity 17313 | -2/Section 7 | Found Integrated Reactor 17313 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 17331 | -2/Section 7 | Found Integrated Reactor 17331 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 17338 | -2/Section 7 | Retrieved Zion intel report: Prototype Stockpiles 17350 | -2/Section 7 | Found Spacefold Activator 17362 | -2/Section 7 | Retrieved Zion intel report: Active Garrisons 17466 | -2/Section 7 | Found Integrity Redistributor 17560 | -2/Section 7 | Retrieved Zion intel report: Component Stockpiles 17591 | -2/Section 7 | Used Integrity Redistributor, redistributed integrity from core (-100) 17594 | -2/Section 7 | Discovered exit to Access (range 23) 17594 | -2/Section 7 | Retrieved Zion intel report: Trap Installations 17597 | -2/Section 7 | Search patrols dispatched 17599 | -2/Section 7 | Retrieved Zion intel report: Component Schematics 17604 | -2/Section 7 | Spotted B-90 Cyclops 17607 | -2/Section 7 | Retrieved Zion intel report: Emergency Access 17609 | -2/Section 7 | Spotted S7 Guard 17612 | -2/Section 7 | Found Core Physics Calibrator 17635 | -2/Section 7 | Spotted Executioner 17635 | -2/Section 7 | Spotted Executioner 17645 | -2/Section 7 | Spotted B-99 Colossus 17654 | -2/Section 7 | Found Integrated Reactor 17654 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 17655 | -2/Section 7 | Found Integrated Reactor 17655 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 17657 | -2/Section 7 | Found Integrated Reactor 17657 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 17665 | -2/Section 7 | Found LRC Insulator 17665 | -2/Section 7 | Installed LRC Insulator, gained EM resistance (25) 17710 | -2/Section 7 | Spotted Executioner 17710 | -2/Section 7 | Spotted Executioner 17714 | -2/Section 7 | Spotted Striker 17714 | -2/Section 7 | Spotted Striker 17755 | -2/Section 7 | Found Sigix Sheargun 17756 | -2/Section 7 | Found Sigix Sheargun 17757 | -2/Section 7 | Spotted Striker 17757 | -2/Section 7 | Spotted Striker 17770 | -2/Section 7 | Found Hpw. Transdimensional Reconstructor 17772 | -2/Section 7 | Found Transdimensional Reconstructor 17798 | -2/Section 7 | Entered Access 17798 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 17843 | -1/Access | Incoming investigation squad redirected 17852 | -1/Access | Zion Experimental squad teleported in 17853 | -1/Access | Zion Hacker squad teleported in 17854 | -1/Access | Discovered new exit (range 8) 17855 | -1/Access | Zion Light squad teleported in 17855 | -1/Access | Identified exit to Command 17874 | -1/Access | Entered Command 17874 | -1/Command | Accompanied by 7 allies 17902 | -1/Command | Spotted B-99 Colossus 17930 | -1/Command | Retrieved Zion intel report: Prototype Schematics 17978 | -1/Command | Phase Generator disabled 18066 | -1/Command | Retrieved Zion intel report: Component Stockpiles 18071 | -1/Command | Incoming investigation squad redirected 18165 | -1/Command | First assault squad dispatched 18190 | -1/Command | Incoming assault squad redirected 18191 | -1/Command | Retrieved Zion intel report: Depthwide Sectors/0 18254 | -1/Command | Retrieved Zion intel report: Trap Installations 18310 | -1/Command | Retrieved Zion intel report: Emergency Access 18386 | -1/Command | Disengaged cave seal 18426 | -1/Command | Destroyed B-99 Colossus 18656 | -1/Command | High security lockdown imminent 18659 | -1/Command | Disengaged cave seal 18731 | -1/Command | Spotted M Guard 18734 | -1/Command | Spotted M Guard 18734 | -1/Command | Spotted Combat Programmer 18734 | -1/Command | Spotted Combat Programmer 18736 | -1/Command | High security lockdown engaged 18744 | -1/Command | Found Prototype Protection 18744 | -1/Command | Identified Zio. Weapon Casing 18757 | -1/Command | Allies destroyed Combat Programmer 18780 | -1/Command | Allies destroyed M Guard 18783 | -1/Command | Allies destroyed M Guard 18783 | -1/Command | All MAIN.C guards destroyed 18795 | -1/Command | Found Prototype Launcher 18802 | -1/Command | Identified Hellfire Missile Launcher 18849 | -1/Command | Destroyed 8 combat bots 18902 | -1/Command | Met MAIN.C 18906 | -1/Command | 0b10 Conduit disabled 18926 | -1/Command | Found Prototype Energy Cannon 18928 | -1/Command | Allies destroyed MAIN.C Shell 18928 | -1/Command | MAIN.C activated Command garrisons 18932 | -1/Command | Identified Zio. Alpha Cannon Mk. II 18944 | -1/Command | Destroyed MAIN.C 18948 | -1/Command | Discovered new exit (range 36) 18948 | -1/Command | Discovered new exit (range 91) 18948 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 19071 | -1/Command | Spotted B-99 Colossus 19102 | -1/Command | Allies destroyed B-99 Colossus 19227 | -1/Command | Build established: Alien-Sprinter 19327 | -1/Command | Spotted Executioner 19861 | -1/Command | Crushed by falling debris 19897 | -1/Command | System corruption reached 10% 19943 | -1/Command | Found Prototype Processor 19943 | -1/Command | Identified Exp. Melee Analysis Suite 20001 | -1/Command | Found Exp. System Purifier 20108 | -1/Command | Found Exp. Targeting Computer 20109 | -1/Command | Found Corrupted Exp. Target Analyzer 20124 | -1/Command | Found Exp. Targeting Computer 20191 | -1/Command | Found Omega Cannon 20229 | -1/Command | Found Zero-point Reactor 20303 | -1/Command | Found Quantum Capacitor 20326 | -1/Command | Found Zio. Shade Armor 20369 | -1/Command | Found Containment Facilitator 20378 | -1/Command | Found Zio. Shade Armor 20411 | -1/Command | Found Exp. Core Analyzer 20488 | -1/Command | Found Zio. Weapon Casing 20578 | -1/Command | Found Z-bomb Delivery System 20854 | -1/Command | Found Adv. Kinecellerator 20878 | -1/Command | Found Zio. Weapon Casing 20894 | -1/Command | Found Zio. Weapon Casing 20929 | -1/Command | Found Corrupted Exp. Targeting Computer 21030 | -1/Command | Found Vortex Chain Reactor 21452 | -1/Command | Build established: Scavenger-Mutant 22303 | -1/Command | Found Adv. Particle Accelerator 22633 | -1/Command | Warped through subspace to slip node 22633 | -1/Command | Discovered new exit (range 4) 22638 | -1/Command | Found Zio. Shade Armor 22645 | -1/Command | Entered Access_0 22646 | -1/Access_0 | Sensed 3 artifacts in vicinity 22646 | -1/Access_0 | Met Architect 22658 | -1/Access_0 | Destroyed A8 22666 | -1/Access_0 | Architect warped through subspace 22690 | -1/Access_0 | Architect warped through subspace 22720 | -1/Access_0 | Architect warped through subspace 22749 | -1/Access_0 | Architect warped through subspace 22771 | -1/Access_0 | Architect warped through subspace 22774 | -1/Access_0 | Subspace Access Node disabled 22788 | -1/Access_0 | Architect warped through subspace 22855 | -1/Access_0 | Architect warped through subspace 22899 | -1/Access_0 | Architect warped through subspace 22918 | -1/Access_0 | Build established: Alien-Mutant 22924 | -1/Access_0 | Architect warped through subspace 22961 | -1/Access_0 | Architect warped through subspace 23012 | -1/Access_0 | Architect warped through subspace 23029 | -1/Access_0 | A6 warped into view 23043 | -1/Access_0 | Destroyed A6 23048 | -1/Access_0 | Architect warped through subspace 23081 | -1/Access_0 | Found Integrated Reactor 23081 | -1/Access_0 | Installed Integrated Reactor, increased core energy generation (+10) 23100 | -1/Access_0 | Architect warped through subspace 23122 | -1/Access_0 | Architect warped through subspace 23145 | -1/Access_0 | Architect warped through subspace 23182 | -1/Access_0 | Architect warped through subspace 23201 | -1/Access_0 | Architect warped through subspace 23218 | -1/Access_0 | Architect warped through subspace 23238 | -1/Access_0 | Architect warped through subspace 23255 | -1/Access_0 | Architect warped through subspace 23267 | -1/Access_0 | Architect warped through subspace 23280 | -1/Access_0 | Subspace Access Node disabled 23298 | -1/Access_0 | Subspace Access Node disabled 23334 | -1/Access_0 | Core integrity fell below 50% 23362 | -1/Access_0 | Architect warped through subspace 23380 | -1/Access_0 | Architect warped through subspace 23384 | -1/Access_0 | Lost 7 parts (2n4u1w) 23385 | -1/Access_0 | Destroyed 7 combat bots 23385 | -1/Access_0 | Found Exp. Targeting Computer 23413 | -1/Access_0 | Architect warped through subspace 23418 | -1/Access_0 | A5 warped into view 23432 | -1/Access_0 | Destroyed A5 23452 | -1/Access_0 | Architect warped through subspace 23501 | -1/Access_0 | Core integrity fell below 20% 23502 | -1/Access_0 | Destroyed A2 23509 | -1/Access_0 | Extracted Singularity Gate Test 138-C access codes from A2's data core 23539 | -1/Access_0 | Warped through subspace to slip node 23539 | -1/Access_0 | Discovered new exit (range 8) 23561 | *** | Heading to fleet! Last Messages --------------- 23517_ Penetrated by Quantum Shear. 23520_ Machine disabled. 23523_ Penetrated by Quantum Shear. 23523_ Centrium Light Armor Plating destroyed. 23523_ Penetrated by Quantum Shear. 23527_ Adv. Coolant Injector destroyed. 23533_ Penetrated by Quantum Shear. 23533_ Destroyed Adv. Heat Sink. 23535_ Hdn. Centrium Leg destroyed. 23535_ Penetrated by Quantum Shear. 23535_ Quantum Reactor destroyed. 23537_ Destroyed Adv. Heat Sink. 23538_ Quantum Shear penetrates Wall. 23538_ Penetrated by Quantum Shear. 23539_ Warped through subspace, drawn to slip node. 23539_ EXIT=FOUND 23540_ A0_RES: I have more important things to do than play hide-and-seek. Deal with this piece of junk if it returns. 23554_ Spacefolded through Wall. [Achievement: I Was Wrong!] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????# < #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #??????????????????????? | | ???????????????????????##;#??????????????????????? | | ????????????????????????###??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 162 Coolant Potential 200 Energy Generation 115 Energy Capacity 1450 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 18 Terrain Scan Density 10 ECM Strength 2 Jamming Range 16 Power Amplification 30 Additional Mass Support 9 Corruption Block 7 Armor Coverage 625 Resistance: KI 30 Resistance: TH 30 Resistance: EX 30 Resistance: EM 55 Resistance: I 30 Resistance: S 30 Resistance: P 30 Propulsion Shielding 66 Utility Shielding 66 Weapon Shielding 100 Point Defense Rating 160 Phase Shifting 15 Evasion (%) 94 Targeting Accuracy 36 Melee Accuracy 12 Target Analysis 10 Core Analysis 8 Armor Integrity Analysis 40 Recoil Reduction 6 Energy Filtering 30 Particle Charging 50 Offensive Hacking 34 Defensive Hacking 16 Authchip Count 3 Trap Extractor Capacity 8 Item Schematics ----------------- Imp. Hardlight Generator | -2/Section 7 | Z-intel Adv. Datajack | -2/Section 7 | Z-intel Hvy. Shock Bomb Launcher | -2/Section 7 | Z-intel Med. Storage Unit | -2/Section 7 | Z-intel Launcher Guidance Computer | -2/Section 7 | Z-intel Imp. Kinecellerator | -2/Section 7 | Z-intel Powered Hammer | -2/Section 7 | Z-intel Hacking Suite | -2/Section 7 | Z-intel Imp. Transmission Jammer | -2/Section 7 | Z-intel Adv. ECM Suite | -2/Section 7 | Z-intel Lgt. Quantum Reactor | -2/Section 7 | Z-intel Com. Wheel | -2/Section 7 | Z-intel Core Analyzer | -2/Section 7 | Z-intel Imp. Weapon Shielding | -2/Section 7 | Z-intel Adv. Recalibrator | -2/Section 7 | Z-intel Adv. Shield Generator | -2/Section 7 | Z-intel Exp. Hacking Suite | -1/Command | Z-intel Exp. Cooling System | -1/Command | Z-intel Plasma Sword | -1/Command | Z-intel Cld. Phase Gun | -1/Command | Z-intel Lrn. Phase Cannon | -1/Command | Z-intel Electron Diverter | -1/Command | Z-intel Hvy. Dispersion Rifle | -1/Command | Z-intel Imp. Diametric Drive | -1/Command | Z-intel Prc. Energy Filter | -1/Command | Z-intel Quantum Shading Machine | -1/Command | Z-intel Shock Maul | -1/Command | Z-intel Cld. Field Propulsion Drive | -1/Command | Z-intel Robot Schematics ------------------ R-06 Scavenger | -2/Section 7 | Archive Fabricated ------------ Adv. Sensor Array | x1 | -7/Factory | Authchip Nuclear Pulse Array | x2 | -6/Factory | Authchip Scatter Rocket Array | x1 | -3/Research | Authchip Alien Tech Used ----------------- Integrated Dissipator Core Cannon Sigix Terminator Core Reset Matrix Sigix Broadsword Integrated Reactor Integrity Redistributor Core Physics Calibrator LRC Insulator Transdimensional Reconstructor Spacefold Activator High-powered Transdimensional Reconstructor Achievements -------------- Behind The Curtain I Was Wrong! Supersonic Challenges ------------ None Game ------ Seed LightpackRiotTerminator Manual? 0 Play Time 11:57:21 Cumulative 251.1 hours Start 2022.04.27 @ 13:07:33 End 2022.04.28 @ 15:01:40 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 71 Rogue 54 Adventurer 17 Explorer 0 Win Type 2 Total 13 Types 7/0/5/1/0/0/0/0/0 Lore% 76 Gallery% 79 Achievement% 70 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 28/Dina Map View 72x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a4103fa9-37d7-4fc7-9836-4130aae6e4cb