Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.13 @ 16:35:18

Player: gb

Result: Destroyed by G-34 Mercenary with Small Laser

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (18)      90
Value Destroyed (467)      467
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (-67)                -67
              TOTAL SCORE: 1590

 Bonus
-------
High Alert Combat Kills    8
Follower Combat Kills      42
Friendly Fire              -117

 Cogmind 
---------
Core Integrity             0/400
Matter                     193/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (6)
Movement                   Core (300) Ox5
Location                   -9/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (3) ------
     Large Storage Unit
  Improved Targeting Computer
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (10) ---
     Light Ion Engine
     Light Ion Engine
     Light Ion Engine

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
>          --- PROPULSION -------
     Light Treads
     Light Treads
>          --- UTILITY ----------
     Large Storage Unit
           Sensor Array
  Improved Targeting Computer
>          --- WEAPON -----------
           EM Pulse Gun
           Rocket Launcher
>          --- INVENTORY --------
     Light Ion Engine
     Light Ion Engine
           Assault Rifle
[Rating: 10]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Large Storage Unit
  Device                   Sensor Array
  Storage                  Large Storage Unit
  Processor                Improved Targeting Computer
Weapon                     Assault Rifle
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Assault Rifle
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Slots Evolved              2    | .   .   .   2   
  Power                    .    | .   .   .   .   
  Propulsion               1    | .   .   .   1   
  Utility                  1    | .   .   .   1   
  Weapon                   .    | .   .   .   .   
Parts Attached             18   | 7   4   1   6   
  Power                    6    | 1   1   1   3   
    Engine                 6    | 1   1   1   3   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               2    | 2   .   .   .   
    Treads                 2    | 2   .   .   .   
    Leg                    .    | .   .   .   .   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  4    | 1   2   .   1   
    Device                 1    | .   .   .   1   
    Storage                2    | 1   1   .   .   
    Processor              1    | .   1   .   .   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   6    | 3   1   .   2   
    Energy Gun             2    | 1   1   .   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          3    | 2   .   .   1   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               1    | .   .   .   1   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 7    | .   .   .   7   
  Power                    1    | .   .   .   1   
  Propulsion               2    | .   .   .   2   
  Utility                  1    | .   .   .   1   
  Weapon                   3    | .   .   .   3   
  Highest Loss Streak      5    | .   .   .   5   
Average Slot Usage (%)     82   | .   87  100 70  
  Engine                   12   | .   14  14  9   
  Treads                   22   | .   28  28  14  
  Device                   3    | .   .   .   8   
  Storage                  12   | .   14  14  11  
  Processor                8    | .   2   14  11  
  Energy Gun               11   | .   14  14  6   
  Ballistic Gun            9    | .   14  14  4   
  Launcher                 2    | .   .   .   4   
Naked Turns                .    | .   .   .   .   
Heaviest Build             26   | 11  23  23  26  
  Greatest Support         40   | 40  40  40  40  
  Greatest Overweight (x)  8    | .   .   .   8   
  Average Overweight (x)   .    | .   .   .   1   
Largest Inventory Capacity 12   | 6   12  10  10  
  Average Capacity         9    | 5   9   10  10  
  Most Carried             4    | 1   4   3   4   
  Average Carried          2    | .   1   3   2   
  Final Capacity           10   | 6   10  10  10  
  Final Carried            3    | 1   3   3   3   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials

 Resources                      | -11 -10 -10 -9  
-----------                Run  | Scr Mat Min Mat 
Matter Collected           490  | 190 143 28  129 
  Remotely                 .    | .   .   .   .   
Salvage Created            659  | .   31  .   628 
  Parts                    31   | .   2   .   29  
Haulers Intercepted        1    | .   .   .   1   
Recyclers Shooed           1    | .   .   .   1   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Combat Hostiles Destroyed  13   | .   2   .   11  
  Guns                     7    | .   2   .   5   
  AOE                      6    | .   .   .   6   
Classes Destroyed          7    | .   1   .   6   
  Builder                  1    | .   .   .   1   
  Hauler                   1    | .   .   .   1   
  Recycler                 2    | .   .   .   2   
  Swarmer                  3    | .   2   .   1   
  Grunt                    8    | .   .   .   8   
  Duelist                  1    | .   .   .   1   
  Sentry                   2    | .   .   .   2   
Best Kill Streak           7    | .   2   .   7   
  Combat Bots Only         5    | .   2   .   5   
Max Kills in Single Turn   2    | .   1   .   2   
  Gunslinging              .    | .   .   .   .   
  Exploded                 2    | .   .   .   2   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -9   
--------                   Run  | Scr  Mat  Min  Mat  
Damage Taken               1280 | .    141  172  967  
  Core                     459  | .    31   19   409  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         90   | 100  .    80   .    
Volleys Fired              51   | .    11   6    34   
  Largest                  2    | .    2    2    2    
  Hottest                  73   | .    70   60   73   
Shots Fired                82   | .    22   12   48   
  Gun                      67   | .    22   12   33   
  Cannon                   .    | .    .    .    .    
  Launcher                 15   | .    .    .    15   
  Special                  .    | .    .    .    .    
  Kinetic                  29   | .    11   6    12   
  Thermal                  11   | .    11   .    .    
  Explosive                15   | .    .    .    15   
  Electromagnetic          27   | .    .    6    21   
  Robot Hit Streak         6    | .    4    3    6    
  Robot Miss Streak        5    | .    5    1    2    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        1    | .    1    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    
Shots Hit Robots           49   | .    8    7    34   
  Core Hits                35   | .    2    .    33   
  Critical Hits            .    | .    .    .    .    
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           1419 | .    88   43   1288 
  Guns                     452  | .    88   43   321  
  Cannons                  .    | .    .    .    .    
  Explosions               967  | .    .    .    967  
  Melee                    .    | .    .    .    .    
  Ramming                  .    | .    .    .    .    
  Kinetic                  137  | .    12   11   114  
  Thermal                  190  | .    76   .    114  
  Explosive                853  | .    .    .    853  
  Electromagnetic          239  | .    .    32   207  
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            .    | .    .    .    .    
  Projectiles              .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    
  Shots                    .    | .    .    .    .    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        99   | .    99   9    66   
  Average Temperature      31   | .    49   9    17   
  Received Heat Transfer   429  | .    .    9    420  
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             1    | .    1    .    .    
  Heat Transferred         372  | .    222  .    150  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      2    | .    .    .    2    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Peak Influence             414  | .   65  106 414 
  Initial                  40   | .   .   25  40  
  Average                  123  | .   52  78  247 
Maximum Alert Level        2    | .   .   .   2   
  Low Security (%)         76   | 100 100 100 35  
  Level 1                  22   | .   .   .   59  
  Level 2                  1    | .   .   .   4   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          1    | .   .   .   1   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            1    | .   .   .   1   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -9  
---------                  Run  | Scr Mat Min Mat 
Distress Signals           2    | .   .   .   2   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              28   | .   5   3   20  
  Peak Tracking Total      4    | .   3   3   4   
  Tactical Retreats        .    | .   .   .   .   

 Traps                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Traps Triggered            .    | .   .   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -9  
----------                 Run  | Scr Mat Min Mat 
Machines Disabled          3    | .   .   .   3   
  Max in Single Turn       1    | .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -9  
---------                  Run  | Scr Mat Min Mat 
Machines Accessed          1    | .   1   .   .   
  Terminals                1    | .   1   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                2    | .   2   .   .   
  Successful               1    | .   1   .   .   
  Failed                   1    | .   1   .   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                2    | .   2   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             1    | .   1   .   .   
  Record                   1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         1    | .   1   .   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  
------------               Run  | Scr Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -9  
--------                   Run  | Scr Mat Min Mat 
Total Allies               3    | .   .   3   .   
  Largest Group            3    | .   .   3   3   
  Highest-Rated Group      40   | .   .   40  40  
  Highest-Rated Ally       16   | .   .   16  16  
Total Orders               .    | .   .   .   .   
Ally Attacks               35   | .   .   16  19  
  Total Damage             347  | .   .   169 178 
  Kills                    6    | .   .   3   3   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -10 -9  
-------------              Run  | Scr Mat Min Mat 
Turns Passed               837  | 88  301 138 310 
Spaces Moved               404  | 52  163 75  114 
  Core                     27   | 6   .   .   21  
  Treads                   377  | 46  163 75  93  
  Legs                     .    | .   .   .   .   
  Wheels                   .    | .   .   .   .   
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  160 160 160 
  Average Speed            167  | 147 160 160 191 
  Slowest Speed            450  | 160 160 160 450 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       21   | 5   33  21  27  
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          94   | .   .   .   94  
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      94   | .   .   .   94  
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -10 -9  
---------                  Run  | Scr Mat Min Mat 
Total                      479  | 61  180 81  157 
  Wait                     1    | 1   .   .   .   
  Move                     401  | 51  162 74  114 
  Hop                      .    | .   .   .   .   
  Pick Up                  3    | 1   1   .   1   
  Fast Attach              11   | 7   2   .   2   
  Attach                   2    | .   .   .   2   
  Detach                   .    | .   .   .   .   
  Swap                     5    | .   2   1   2   
  Drop                     5    | 1   2   .   2   
  Fire                     51   | .   11  6   34  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials

 History 
---------
 Turn | Location      | Event
    8 | -11/Scrapyard | Discovered new exit (range 15)
   89 | -11/Scrapyard | Entered Materials
  315 | -10/Materials | Discovered new exit (range 7)
  318 | -10/Materials | Build established: Mutant
  390 | -10/Materials | Entered Mines
  397 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
  516 | -10/Mines     | Discovered new exit (range 9)
  528 | -10/Mines     | Entered Materials
  528 | -9/Materials  | Accompanied by 3 allies
  528 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  795 | -9/Materials  | Core integrity fell below 50%
  816 | -9/Materials  | Core integrity fell below 20%
  818 | -9/Materials  | Lost 5 parts (1p1n1u2w)
  838 | -9/Materials  | Destroyed by G-34 Mercenary with Small Laser

 Last Messages 
---------------
00809_ K-01 Serf collects debris. <x2>
00809_ U-05 Engineer lays Concrete.
00809_ U-05 Engineer builds a Wall.
00810_ U-05 Engineer lays Concrete. <x2>
00812_ K-01 Serf collects debris. <x2>
00813_ U-05 Engineer lays Concrete. <x5>
00816_ K-01 Serf collects debris.
00816_ U-05 Engineer lays Concrete. <x4>
00819_ The unstable cave ceiling collapses.
00819_ U-05 Engineer lays Concrete.
00820_ K-01 Serf collects debris.
00820_ U-05 Engineer lays Concrete. <x3>
00824_ The unstable cave ceiling collapses.
00824_ U-05 Engineer lays Concrete. <x2>
00831_ K-01 Serf collects debris.
00833_ R-06 Scavenger inserts Lgt. Ion Engine
  into recycling unit.
00836_ R-06 Scavenger inserts Wheel into
  recycling unit.
00837_ Recycling unit begins recycling process.

 Map 
-----
+----------------------------------------------------+
| ????#######        %/%=     """"" "    +?????????? |
|              %       !                 #?????????? |
| ???+#######                            #?????????? |
| ????????#   =%! #######     ############?????????? |
| ????????##   ! ##########+#####??????????????????? |
| ???????##!!    #   T #        #??????????????????? |
| ???????#!      # !   #  """   #??????????????????? |
| ???????#!      +     #  """   #??????????????????? |
| ???????#!      # """ #  """   #??????????????????? |
| ???????#!      + """ #      ! #??????????????????? |
| ???????##!!    # """ #  """   #??????????????????? |
| ############   #     #  """   #??????????????????? |
|            #!  #  ####  """   #??????????????????? |
|  """"      #   #  #??#       [#??????????????????? |
|  "         +   #  #??##########??????????????????? |
|  "      =  #      #??????????????????????????????? |
|        * = #      ######?????????????????????????? |
| ### # % ##      # #! !  ???????????###???????????? |
| ??#       ###+## ##      #???????     ???????????? |
| ??#               # """ !#??????     ????????????? |
| ??#  #   %   %  ! # """  #?????  a ??????????????? |
| ??## ## #        !# """  #????   #???????????????? |
| ???##?###   !            ####    #???????????????? |
| ????????#""       #k#+####      k#???????????????? |
| ????????#"T       #              #???????????????? |
| ????????#""       #g     @       #???????????????? |
| ????????#          #      r""    #???????????????? |
| ????????#+#### ##  ##      Y"    #???????????????? |
| ????????# ???########      ""    #???????????????? |
| ????????# ??????????#            #???????????????? |
| ????????#???????????#            #???????????????? |
| ????????????????????#          ###???????????????? |
| ????????????????????#          #?????????????????? |
| ????????????????????           #?????????????????? |
| ???????????????????            #?????????????????? |
| ???????????????????########### #?????????????????? |
| ?????????????????????????????? #?????????????????? |
| ???????????????????????????????#?????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           10
Terrain Scan Density       10
Evasion (%)                40
Targeting Accuracy         6
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              LightpackTransmissionShifter
  Manual?         0
Play Time         00:10:42
  Cumulative      5.4 hours
  Start           2020.11.13 @ 16:25:10
  End             2020.11.13 @ 16:35:18
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          8
  Rogue           8
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             19
Gallery%          15
Achievement%      13
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              16/SmallcapsGlow
Map View          50x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 091a739e-763f-47af-8929-4fc56c32b215