Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.16 @ 21:34:58

Player: yua241

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (67)      335
Value Destroyed (1847)     1847
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (74)                 74
              TOTAL SCORE: 4056

 Bonus
-------
High Alert Combat Kills    74

 Cogmind 
---------
Core Integrity             0/550
Matter                     89/300
Energy                     140/140
System Corruption          2%
Temperature                Cool (9)
Movement                   Walking (190) Ox1
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
     Light Deuterium Engine
>          --- PROPULSION (4) ---
           Aluminum Leg
           Aluminum Leg
           Carbon-fiber Leg
>          --- UTILITY (3) ------
     Large Storage Unit
  Advanced Visual Processing Unit
           Target Analyzer
>          --- WEAPON (3) -------
           Particle Gun
     Heavy Laser
  Improved Grenade Launcher
>          --- INVENTORY (15) ---
     Light Nuclear Core
           Heat Sink
     Large Storage Unit
           Visual Processing Unit
           Beam Rifle
           Spread Laser
           Ion Cannon
           Autogun

 Peak State 
------------
>          --- POWER ------------
     Light Deuterium Engine
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
           Carbon-fiber Leg
>          --- UTILITY ----------
     Large Storage Unit
  Advanced Visual Processing Unit
           Target Analyzer
>          --- WEAPON -----------
           Particle Gun
     Heavy Laser
  Improved Grenade Launcher
>          --- INVENTORY --------
     Light Nuclear Core
           Heat Sink
     Large Storage Unit
           Visual Processing Unit
           Beam Rifle
           Spread Laser
           Ion Cannon
           Autogun
[Rating: 26]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Advanced Visual Processing Unit
  Device                   Heat Sink
  Storage                  Small Storage Unit
  Processor                Advanced Visual Processing Unit
Weapon                     Heavy Laser
  Energy Gun               Heavy Laser
  Ballistic Gun            Assault Rifle
  Launcher                 Improved Grenade Launcher

 Build                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Slots Evolved              4    | .   .   .   2   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               2    | .   .   .   2   .   
  Utility                  1    | .   .   .   .   1   
  Weapon                   1    | .   .   .   .   1   
Parts Attached             53   | 7   2   .   14  30  
  Power                    6    | 2   .   .   1   3   
    Engine                 6    | 2   .   .   1   3   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               16   | 2   .   .   6   8   
    Treads                 .    | .   .   .   .   .   
    Leg                    16   | 2   .   .   6   8   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  7    | 1   .   .   2   4   
    Device                 2    | .   .   .   1   1   
    Storage                2    | 1   .   .   .   1   
    Processor              3    | .   .   .   1   2   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   24   | 2   2   .   5   15  
    Energy Gun             9    | .   1   .   2   6   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          7    | 2   1   .   1   3   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               8    | .   .   .   2   6   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 28   | .   .   .   7   21  
  Power                    3    | .   .   .   1   2   
  Propulsion               12   | .   .   .   4   8   
  Utility                  1    | .   .   .   .   1   
  Weapon                   12   | .   .   .   2   10  
  Highest Loss Streak      8    | .   .   .   5   8   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     78   | .   84  85  84  73  
  Engine                   8    | .   14  14  9   7   
  Leg                      22   | .   28  28  30  16  
  Device                   3    | .   .   .   1   5   
  Storage                  9    | .   14  14  11  7   
  Processor                10   | .   .   .   9   13  
  Energy Gun               10   | .   14  14  8   10  
  Ballistic Gun            9    | .   13  14  10  8   
  Launcher                 3    | .   .   .   1   4   
Peak Build Rating          26   | 6   6   6   13  26  
  Average Rating           14   | 3   5   6   10  19  
  On Entrance              6    | .   6   6   6   13  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             38   | 12  14  14  15  38  
  Greatest Support         45   | 20  20  20  40  45  
  Greatest Overweight (x)  5    | 1   .   .   1   5   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 15   | 8   8   8   8   15  
  Average Capacity         8    | 7   8   8   8   9   
  Most Carried             10   | 5   8   8   8   10  
  Average Carried          6    | 2   4   8   7   5   
  Final Capacity           15   | 8   8   8   8   15  
  Final Carried            8    | 2   8   8   8   8   

 Class Distribution 
--------------------
 56% | Mutant
 21% | Skirmisher
  8% | Scavenger-Mutant
  5% | Scavenger-Skirmisher
  5% | Scavenger-Gunner

 Dominant Class 
----------------
     Mutant | -10/Materials
     Mutant | -10/Mines
     Mutant | -9/Materials
 Skirmisher | -8/Materials

 Resources                      | -11  -10  -10  -9   -8   
-----------                Run  | Yrd  Mat  Min  Mat  Mat  
Matter Collected           1174 | 231  71   3    270  599  
  Remotely                 .    | .    .    .    .    .    
Salvage Created            1823 | .    77   .    710  1036 
  Parts                    110  | .    4    .    50   56   
Haulers Intercepted        1    | .    .    .    .    1    
Recyclers Shooed           3    | .    .    .    1    2    
Parts Field Recycled       .    | .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Combat Hostiles Destroyed  42   | .   2   .   17  23  
  Guns                     19   | .   2   .   11  6   
  AOE                      23   | .   .   .   6   17  
Classes Destroyed          13   | .   1   .   5   7   
  Worker                   7    | .   .   .   5   2   
  Builder                  9    | .   .   .   4   5   
  Tunneler                 1    | .   .   .   .   1   
  Hauler                   1    | .   .   .   .   1   
  Recycler                 2    | .   .   .   .   2   
  Mechanic                 1    | .   .   .   .   1   
  Watcher                  4    | .   .   .   2   2   
  Swarmer                  7    | .   .   .   3   4   
  Grunt                    27   | .   2   .   12  13  
  Brawler                  1    | .   .   .   .   1   
  Duelist                  1    | .   .   .   .   1   
  Sentry                   5    | .   .   .   2   3   
  Hunter                   1    | .   .   .   .   1   
Best Kill Streak           11   | .   2   .   6   11  
  Combat Bots Only         6    | .   2   .   3   6   
Max Kills in Single Turn   4    | .   1   .   4   4   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 4    | .   .   .   2   4   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   
--------                   Run  | Yrd  Mat  Min  Mat  Mat  
Hostile Shots Fired        292  | .    7    .    90   195  
  Missed                   71   | .    2    .    24   45   
Damage Taken               3268 | .    66   .    863  2339 
  Core                     718  | .    .    .    157  561  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         86   | 100  .    100  60   .    
Volleys Fired              162  | .    5    .    80   77   
  Largest                  3    | .    2    .    2    3    
  Hottest                  170  | .    70   .    76   170  
Shots Fired                305  | .    10   .    139  156  
  Gun                      265  | .    10   .    133  122  
  Cannon                   .    | .    .    .    .    .    
  Launcher                 40   | .    .    .    6    34   
  Special                  .    | .    .    .    .    .    
  Kinetic                  123  | .    5    .    76   42   
  Thermal                  142  | .    5    .    57   80   
  Explosive                40   | .    .    .    6    34   
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         19   | .    3    .    19   16   
  Robot Miss Streak        5    | .    4    .    4    5    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        3    | .    .    .    3    .    
    Max Gunslinging Chain  1    | .    .    .    1    .    
Shots Hit Robots           171  | .    3    .    90   78   
  Core Hits                112  | .    4    .    46   62   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         9    | .    .    .    4    5    
    Burn                   9    | .    .    .    4    5    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           5414 | .    51   .    2003 3360 
  Guns                     2279 | .    51   .    1034 1194 
  Cannons                  .    | .    .    .    .    .    
  Explosions               3134 | .    .    .    969  2165 
  Melee                    .    | .    .    .    .    .    
  Ramming                  1    | .    .    .    .    1    
  Kinetic                  862  | .    26   .    452  384  
  Thermal                  1957 | .    25   .    1122 810  
  Explosive                2594 | .    .    .    429  2165 
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         2    | .    .    .    .    2    
  Average Corruption       2    | .    .    .    .    2    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  4    | .    .    .    .    4    
    Message Errors         1    | .    .    .    .    1    
    Heat Flow Errors       2    | .    .    .    .    2    
    Parts Rejected         1    | .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            75   | .    .    .    .    75   
  Projectiles              .    | .    .    .    .    .    
  Explosions               75   | .    .    .    .    75   
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      209  | .    .    .    79   130  
  Shots                    6    | .    .    .    2    4    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             1    | .    .    .    .    1    
  Kicked                   1    | .    .    .    .    1    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        579  | .    69   .    92   579  
  Average Temperature      102  | .    35   .    36   145  
  Received Heat Transfer   1713 | .    39   .    351  1323 
  Effects                  14   | .    .    .    .    14   
    Shutdowns              3    | .    .    .    .    3    
    Interference           6    | .    .    .    .    6    
    Matter Decay           1    | .    .    .    .    1    
    Damage (minor)         3    | .    .    .    .    3    
    Damage (major)         1    | .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             5    | .    .    .    3    2    
  Heat Transferred         4372 | .    74   .    2300 1998 
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Peak Influence             550  | .   95  36  518 550 
  Initial                  218  | .   .   36  13  218 
  Average                  241  | .   25  36  279 285 
Maximum Alert Level        2    | .   .   .   2   2   
  Low Security (%)         46   | 100 100 100 42  32  
  Level 1                  29   | .   .   .   24  41  
  Level 2                  23   | .   .   .   32  26  
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          7    | .   1   .   2   4   
  Investigation            2    | .   1   .   1   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            5    | .   .   .   1   4   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       3    | .   .   .   1   2   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Mat Mat 
Distress Signals           6    | .   .   .   2   4   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              68   | .   5   .   25  38  
  Peak Tracking Total      6    | .   2   .   4   6   
  Tactical Retreats        4    | .   .   .   3   1   

 Traps                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Traps Triggered            3    | .   1   .   1   1   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  
----------                 Run  | Yrd Mat Min Mat Mat 
Machines Disabled          12   | .   .   .   6   6   
  Max in Single Turn       3    | .   .   .   3   2   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Mat Mat 
Machines Accessed          3    | .   1   .   .   2   
  Terminals                3    | .   1   .   .   2   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                6    | .   3   .   .   3   
  Successful               3    | .   1   .   .   2   
  Failed                   3    | .   2   .   .   1   
    Catastrophic           2    | .   1   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   5    | .   2   .   .   3   
  Terminals                6    | .   3   .   .   3   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             3    | .   1   .   .   2   
  Record                   1    | .   1   .   .   .   
  Branch Access Points     1    | .   .   .   .   1   
  Unreport Threat          1    | .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         2    | .   .   .   .   2   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  
------------               Run  | Yrd Mat Min Mat Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  
--------                   Run  | Yrd Mat Min Mat Mat 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   
-------------              Run  | Yrd  Mat  Min  Mat  Mat  
Turns Passed               2415 | 62   182  145  692  1334 
Spaces Moved               1254 | 51   128  120  341  614  
  Core                     43   | 22   .    .    .    21   
  Treads                   .    | .    .    .    .    .    
  Legs                     1211 | 29   128  120  341  593  
  Wheels                   .    | .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  100  
  Average Speed            142  | 92   120  120  124  166  
  Slowest Speed            300  | 190  120  120  190  300  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       28   | 5    29   37   22   49   
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             1    | .    .    1    .    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          313  | .    .    .    75   238  
  Melee                    .    | .    .    .    .    .    
  Projectile               1    | .    .    .    .    1    
  AOE                      312  | .    .    .    75   237  
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Mat Mat 
Total                      1622 | 65  148 121 484 804 
  Wait                     65   | .   4   2   21  38  
  Move                     1250 | 50  127 119 340 614 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  68   | 8   7   .   19  34  
  Fast Attach              .    | .   .   .   .   .   
  Attach                   51   | 6   2   .   14  29  
  Detach                   5    | .   2   .   1   2   
  Swap                     2    | 1   .   .   .   1   
  Drop                     18   | .   1   .   9   8   
  Fire                     162  | .   5   .   80  77  
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     1    | .   .   .   .   1   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-8/Materials

 History 
---------
 Turn | Location      | Event
   13 | -11/Scrapyard | Discovered new exit (range 15)
   63 | -11/Scrapyard | Entered Materials
  211 | -10/Materials | Discovered new exit (range 16)
  245 | -10/Materials | Entered Mines
  309 | -10/Mines     | Build established: Mutant
  379 | -10/Mines     | Discovered new exit (range 5)
  390 | -10/Mines     | Entered Materials
  390 | -9/Materials  | Evolved 2 slots: Propulsion x2
  781 | -9/Materials  | Lost 5 parts (1p2n2w)
  912 | -9/Materials  | Discovered new exit (range 18)
 1082 | -9/Materials  | Entered another Materials area
 1082 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1207 | -8/Materials  | Lost 7 parts (1p4n2w)
 1248 | -8/Materials  | Core integrity fell below 50%
 1315 | -8/Materials  | Core integrity fell below 20%
 1338 | -8/Materials  | Lost 8 parts (1p2n5w)
 1727 | -8/Materials  | Build established: Skirmisher
 1980 | -8/Materials  | Lost 3 parts (1n1u1w)
 2416 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
02378_ U-05 Engineer builds a Wall. <x2>
02388_ U-05 Engineer lays Concrete.
02389_ K-01 Serf collects debris.
02389_ U-05 Engineer builds a Wall.
02392_ K-01 Serf collects debris.
02393_ Imp. Sensor Array melted.
02393_ W-25 Informer destroyed.
02393_ U-05 Engineer builds a Wall.
02396_ The unstable cave ceiling collapses.
02398_ U-05 Engineer lays Concrete. <x2>
02400_ K-01 Serf collects debris.
02401_ U-05 Engineer lays Concrete.
02402_ The unstable cave ceiling collapses.
02402_ U-05 Engineer lays Concrete.
02404_ Acquired 13 matter.
02405_ K-01 Serf collects debris.
02409_ U-05 Engineer builds a Wall.
02409_ K-01 Serf collects debris. <x2>
02412_ U-05 Engineer lays Concrete. <x2>
02415_ K-01 Serf collects debris.

 Map 
-----
+----------------------------------------------------+
|         # """   !#??????????????????????????       |
|         + """    #??????????????????????????       |
|         # """    #??????????????????????????       |
| ####+#### """    #??????????????????????????       |
|         #?       #??????????????????????????       |
|    "    #?       #??????????????????????????       |
|    "    #??#######??????????????????????????       |
|  """    #???????????????????????????????????       |
|         #???????????????????????????????????       |
| #########???????????????????????????????????       |
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| """?????????????????????#     ??????????????       |
|     #???????????????????#    ???????????????       |
| #####???????????????????#    ???????????????       |
| ????????????????????????#   #???????????????       |
| ################????????#   #???????????????       |
|                #????????#   #???????????????       |
|          ^     #????????+   +???????????????       |
|                #????????#   #???????????????       |
|  ###########   #????????#   #???????????????       |
|  ##        #   #?########@  ##??????????????       |
|  ##        #   #####         #??????????????       |
|  ##        #                 #??????????????       |
|  T#        #              T  + "????????????       |
|  ##        +                 #??????????????       |
|  ##   "    #   #### k#       #??????????????       |
| ###   "    ## ##??#     #  ###??????????????       |
| ??#   "     # ##??#######  #????????????????       |
| ??#         # ###???????#  #???#+#??????????       |
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| ??????# #####   =[[     # a#???# ###########       |
| ??????# #?##    =[[     #g #???# ## T      #       |
| ??????# #?###   ![   "" #  #?### ##        #       |
| ??????# #??##        "" #  ###    #        #       |
| ??????# #???#           +         #  """   #       |
| ??????# #???#          [#         + """""  #       |
| ??????# #???#    *  *   # ####    # """""  #       |
| ??????###??##############+#####  ## """""  #       |
| ???????????#      #           #  ##  """  !#       |
| ???????????#      #           +  ##                |
| ???????????#      #!          #  ####  #           |
| ???????????#      #           #  ##                |
| ???????????######+#           #  ##     *%         |
| ???????????????#  +           #   + "              |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           41
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                20
Terrain Scan Density       10
Evasion (%)                55
Target Analysis            5

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Remodeling

 Challenges 
------------
None

 Game 
------
Seed              ReactiveTacticalEngine
  Manual?         0
Play Time         00:19:34
  Cumulative      10.9 hours
  Start           2025.04.16 @ 21:13:17
  End             2025.04.16 @ 21:34:58
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          32
  Rogue           32
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             3
Gallery%          15
Achievement%      16
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        2
Font              24/Swanston
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: d73124c1-9c6c-403a-a2fd-8457170761a6