Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.22 @ 00:01:43 Player: Kai Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (6) 3000 Regions Visited (9) 1800 Robots Destroyed (70) 350 Value Destroyed (1728) 1728 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (51) 51 TOTAL SCORE: 6989 Bonus ------- High Alert Combat Kills 51 Cogmind --------- Core Integrity 0/1150 Matter 240/300 Energy 93/100 System Corruption 5% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (8) ------ Triangulator Advanced Signal Interpreter > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Fission Core Energy Well (350) Compact Matter Pod (150) ECM Suite Peak State ------------ > --- POWER ------------ Light Fission Core Light Fission Core > --- PROPULSION ------- Improved Gravmag System Linear Gravjet VTOL Module Nuclear Pulse Thruster Nuclear Pulse Array > --- UTILITY ---------- Advanced Weight Redist. System Improved Signal Interpreter Advanced Terrain Scanner Terrain Scan Processor Core Analyzer Transmission Jammer ECM Suite Phase Shifter > --- WEAPON ----------- Plasma Rifle Thermic Laser Chainsword > --- INVENTORY -------- Light Fission Core Compact Matter Pod Advanced Shield Generator Mass Driver [Rating: 83] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Hover Unit Improved Gravmag System Flight Unit VTOL Module Utility ECM Suite Device ECM Suite Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware System Shield Protection Improved Medium Armor Plating Weapon Medium Laser Energy Gun Medium Laser Ballistic Gun Minigun Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Slashing Weapon Chainsword Build | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Slots Evolved 12 | . . 2 2 2 . . 2 2 2 Power 1 | . . . . . . . . 1 . Propulsion 4 | . . . 2 . . . 1 . 1 Utility 6 | . . 2 . 2 . . 1 . 1 Weapon 1 | . . . . . . . . 1 . Parts Attached 105 | 6 10 14 10 25 6 . 12 11 11 Power 10 | 1 1 1 2 1 . . 1 3 . Engine 6 | 1 1 1 1 1 . . . 1 . Core 4 | . . . 1 . . . 1 2 . Reactor . | . . . . . . . . . . Propulsion 29 | 2 3 3 3 5 1 . 5 4 3 Treads 3 | . . . . 2 1 . . . . Leg 8 | 2 3 1 . 2 . . . . . Wheel . | . . . . . . . . . . Hover 7 | . . . . 1 . . 2 3 1 Flight 11 | . . 2 3 . . . 3 1 2 Utility 35 | 1 2 4 3 12 2 . 4 1 6 Device 13 | . . . 1 3 1 . 3 . 5 Storage 2 | 1 1 . . . . . . . . Processor 13 | . 1 4 1 4 . . 1 1 1 Hackware 2 | . . . 1 1 . . . . . Protection 5 | . . . . 4 1 . . . . Artifact . | . . . . . . . . . . Weapon 31 | 2 4 6 2 7 3 . 2 3 2 Energy Gun 11 | 2 2 1 . 2 1 . 1 1 1 Energy Cannon . | . . . . . . . . . . Ballistic Gun 3 | . . . . 3 . . . . . Ballistic Cannon 9 | . 2 3 . 1 1 . . 1 1 Launcher 6 | . . 2 1 1 1 . . 1 . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 2 | . . . 1 . . . 1 . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . 1 . Parts Lost 33 | . . 2 3 8 . . 3 . 17 Power 4 | . . . 1 . . . 1 . 2 Propulsion 13 | . . 1 . 5 . . 2 . 5 Utility 10 | . . 1 1 2 . . . . 6 Weapon 6 | . . . 1 1 . . . . 4 Highest Loss Streak 16 | . . 1 1 3 . . 3 . 16 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 92 | . 97 92 98 84 99 100 86 89 83 Engine 7 | . 14 11 3 4 7 7 1 . . Core 2 | . . . 5 2 . . 3 7 9 Treads 4 | . . . . 5 15 15 7 . . Leg 12 | . 27 14 . 5 15 15 5 . . Hover 1 | . . . . 1 . . 4 7 3 Flight 7 | . . 3 35 7 . . 7 14 17 Device 10 | . . . 4 9 20 23 25 26 23 Storage 4 | . 14 9 . . . . . . . Processor 18 | . 12 33 29 20 15 15 13 13 14 Protection 2 | . . . . 5 9 7 2 . . Energy Gun 8 | . 18 2 3 3 11 7 5 5 8 Ballistic Cannon 3 | . 9 7 . . 2 7 2 1 1 Launcher 2 | . . 10 10 2 1 . . 1 . Slashing Weapon 1 | . . . 3 2 . . 3 5 3 Naked Turns . | . . . . . . . . . . Heaviest Build 41 | 14 20 22 12 32 33 29 29 33 41 Greatest Support 47 | 20 20 20 17 47 38 38 40 32 40 Greatest Overweight (x) 6 | 4 . 2 . 1 . . 6 1 1 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 5 5 5 5 5 5 5 Average Capacity 6 | 7 9 9 5 5 5 5 5 5 5 Most Carried 10 | 4 10 10 5 5 5 5 5 5 5 Average Carried 5 | 1 8 7 4 4 4 5 4 4 4 Final Capacity 10 | 8 10 5 5 5 5 5 5 5 5 Final Carried 9 | 4 9 5 5 5 5 5 5 5 4 Class Distribution -------------------- 62% | Mutant 21% | Scavenger-Mutant 8% | Sprinter 3% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Sprinter | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Scavenger-Mutant | -6/Factory Scavenger-Mutant | -5/Factory Infiltrator-Mutant | -4/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ----------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Matter Collected 2330 | 257 282 211 452 219 522 17 246 47 77 Remotely . | . . . . . . . . . . Salvage Created 1945 | . 436 195 433 232 110 . 240 27 272 Parts 109 | . 24 24 17 16 3 . 9 1 15 Haulers Intercepted 2 | . 1 . 1 . . . . . . Recyclers Shooed 8 | . 3 2 1 2 . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 9 | . . . . . 9 . . . . Prevented 1 | . . . . . 1 . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Combat Hostiles Destroyed 46 | . 11 12 9 4 2 . 4 . 4 Melee 4 | . . . . . . . . . 4 Guns 14 | . 6 1 2 1 1 . 3 . . Cannons 9 | . 5 3 . . . . 1 . . AOE 19 | . . 8 7 3 1 . . . . Classes Destroyed 11 | . 4 2 2 3 . . . . . Worker 3 | . . 1 . 1 . . . 1 . Builder 3 | . . . . 2 . . 1 . . Tunneler 1 | . . . 1 . . . . . . Hauler 2 | . 1 . 1 . . . . . . Recycler 4 | . . . 2 . . . 1 . 1 Operator 3 | . . . . 1 . . . . 2 Watcher 8 | . 3 4 1 . . . . . . Swarmer 23 | . 3 7 4 . 2 . 3 . 4 Grunt 18 | . 8 3 5 2 . . . . . Sentry 4 | . . 2 . 1 . . 1 . . Programmer 1 | . . . . 1 . . . . . Best Kill Streak 6 | . 3 5 4 2 1 . 2 1 6 Combat Bots Only 5 | . 3 5 4 2 1 . 2 . 4 Max Kills in Single Turn 3 | . 1 2 3 2 1 . 1 1 1 Gunslinging . | . . . . . . . . . . Exploded 3 | . . 2 3 1 1 . . . . Melee 1 | . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Hostile Shots Fired 498 | . 67 43 27 141 23 . 35 . 162 Missed 162 | . 15 16 9 65 6 . 4 . 47 Damage Taken 5171 | . 569 354 256 820 298 . 659 . 2215 Core 1787 | . 148 48 31 71 . . 337 . 1152 Absorbed by Shields 135 | . . . 46 25 . . . . 64 Regen/Repaired (Parts) 57 | . 57 . . . . . . . . Core Remaining (%) 81 | 100 40 88 94 . . 89 60 100 . Volleys Fired 172 | 1 48 27 13 34 17 . 16 2 14 Largest 2 | 1 2 2 2 2 2 . 2 2 2 Hottest 160 | 50 90 83 83 99 124 . 117 133 160 Shots Fired 299 | 1 96 47 22 52 22 1 28 3 27 Gun 186 | 1 75 8 7 40 19 1 12 2 21 Cannon 62 | . 21 17 . . 1 . 16 1 6 Launcher 51 | . . 22 15 12 2 . . . . Special . | . . . . . . . . . . Kinetic 82 | . 21 17 . 20 1 . 16 1 6 Thermal 121 | 1 48 8 7 18 3 1 12 2 21 Explosive 51 | . . 22 15 12 2 . . . . Electromagnetic 45 | . 27 . . 2 16 . . . . Robot Hit Streak 7 | 1 6 7 5 5 7 1 7 2 4 Robot Miss Streak 6 | . 3 4 2 5 4 . 6 6 4 Penetration Max . | . . . . . . . . . . Secondary Targets . | . . . . . . . . . . Shots Hit Robots 175 | 1 59 19 16 27 11 1 14 5 22 Core Hits 106 | . 26 24 20 13 6 . 7 1 9 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 7 | . 1 1 . 1 . . 1 . 3 Burn 5 | . 1 1 . 1 . . . . 2 Blast 1 | . . . . . . . 1 . . Sever 1 | . . . . . . . . . 1 Melee Attacks 66 | . . . 15 14 . . 3 15 19 Impact . | . . . . . . . . . . Slashing 66 | . . . 15 14 . . 3 15 19 Piercing . | . . . . . . . . . . Sneak Attacks 11 | . . . 4 2 . . 2 2 1 Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 6039 | 12 843 1271 1421 922 192 19 453 222 684 Guns 1566 | 12 628 26 50 377 128 19 113 33 180 Cannons 734 | . 212 145 . . . . 187 22 168 Explosions 2460 | . . 1100 890 406 64 . . . . Melee 1275 | . . . 481 138 . . 153 167 336 Ramming 4 | . 3 . . 1 . . . . . Kinetic 921 | . 212 145 . 187 . . 187 22 168 Thermal 1065 | 12 414 26 50 179 39 19 113 33 180 Explosive 2460 | . . 1100 890 406 64 . . . . Electromagnetic 314 | . 214 . . 11 89 . . . . Impact . | . . . . . . . . . . Slashing 1275 | . . . 481 138 . . 153 167 336 Piercing . | . . . . . . . . . . Highest Corruption 13 | . 4 . . 13 13 13 . . 5 Average Corruption 11 | . 3 . . 11 13 13 . . 2 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 66 | . 4 . . 27 31 3 . . 1 Message Errors 20 | . 1 . . 8 11 . . . . Matter Fused 15 | . 1 . . 7 7 . . . . Heat Flow Errors 8 | . 1 . . 2 4 1 . . . Energy Discharges 4 | . . . . 2 2 . . . . Parts Rejected 1 | . . . . . 1 . . . . Data Loss (minor) 9 | . 1 . . 3 4 1 . . . Data Loss (major) 2 | . . . . 1 . . . . 1 Misfires 4 | . . . . 2 1 1 . . . Alerts 1 | . . . . 1 . . . . . Weapon Failures 2 | . . . . 1 1 . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 431 | . . 84 192 3 . . 74 63 15 Projectiles . | . . . . . . . . . . Explosions 138 | . . 84 51 3 . . . . . Melee 293 | . . . 141 . . . 74 63 15 Knockbacks 7 | . 1 . . . . . 2 1 3 Impact . | . . . . . . . . . . Kinetic 7 | . 1 . . . . . 2 1 3 Secondary . | . . . . . . . . . . Self-Inflicted Damage 213 | . . 66 67 33 47 . . . . Shots 6 | . . 2 2 1 1 . . . . Rammed 2 | . . . . 2 . . . . . Targets Rammed 4 | . 2 . . 2 . . . . . Kicked 2 | . 2 . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 553 | 10 335 108 104 336 242 258 553 267 455 Average Temperature 109 | 7 93 29 35 121 67 160 299 92 140 Received Heat Transfer 725 | . 231 42 85 183 . . 36 . 148 Effects 13 | . 1 . . 1 . . 8 . 3 Shutdowns 4 | . 1 . . . . . 1 . 2 Energy Bleed 1 | . . . . . . . 1 . . Matter Decay 1 | . . . . . . . 1 . . Short Circuit 3 | . . . . 1 . . 1 . 1 Damage (major) 2 | . . . . . . . 2 . . Damage (core) 2 | . . . . . . . 2 . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 1 | . 1 . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . Parts Melted 5 | . 2 . 1 . . . . . 2 Heat Transferred 3068 | 37 1295 148 148 407 74 37 222 75 625 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Peak Influence 580 | . 167 491 580 336 . . 98 83 202 Initial 191 | . . 48 162 191 . . . 47 16 Average 149 | . 79 265 358 165 . . 72 60 116 Maximum Alert Level 2 | . . 2 2 1 . . . . 1 Low Security (%) 72 | 100 100 21 17 66 . . 100 100 98 Level 1 20 | . . 62 34 33 . . . . 1 Level 2 6 | . . 15 47 . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 16 | . 3 1 6 2 . . . 1 3 Investigation 5 | . 3 1 1 . . . . . . Extermination 1 | . . . . 1 . . . . . Reinforcement 6 | . . . 2 1 . . . 1 2 Assault 1 | . . . . . . . . . 1 Garrison 3 | . . . 3 . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced 1 | . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Distress Signals 5 | . . 2 3 . . . . . . Communications Jammed 13 | . . . . . . . . . 13 Distress Signals 7 | . . . . . . . . . 7 Times Spotted 87 | . 16 18 16 8 3 . 4 3 19 Peak Tracking Total 8 | . 3 5 7 2 3 . 4 1 8 Tactical Retreats 6 | . . . 3 1 . . . . 2 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Traps Triggered 7 | . 5 1 . . . . . . 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ---------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Machines Disabled 8 | . 3 4 . . . . . . 1 Max in Single Turn 2 | . 1 2 . . . . . . 1 Garrison Access 2 | . . . . 1 . . . . 1 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Machines Accessed 15 | . 5 . 2 1 1 . 3 2 1 Terminals 9 | . 4 . 2 . . . 1 1 1 Fabricators 1 | . . . . . . . 1 . . Repair Stations 1 | . 1 . . . . . . . . Recycling Units 2 | . . . . . . . 1 1 . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . Total Hacks 34 | . 16 . 5 2 1 . 6 3 1 Successful 24 | . 10 . 4 1 1 . 4 3 1 Failed 10 | . 6 . 1 1 . . 2 . . Catastrophic 3 | . 2 . 1 . . . . . . Database Lockouts . | . . . . . . . . . . Manual 8 | . 4 . 3 . . . . 1 . Terminals 24 | . 12 . 5 . . . 4 2 1 Fabricators 1 | . . . . . . . 1 . . Repair Stations 4 | . 4 . . . . . . . . Recycling Units 2 | . . . . . . . 1 1 . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . . 2 . . . . . Terminal Hacks 16 | . 6 . 4 . 1 . 2 2 1 Record 1 | . . . 1 . . . . . . Part Schematic 1 | . 1 . . . . . . . . Robot Analysis 1 | . 1 . . . . . . . . Prototype ID Bank 1 | . . . . . . . 1 . . Open Door 1 | . . . . . 1 . . . . Open DSF 1 | . . . . . . . . . 1 Alert Level 4 | . 1 . 1 . . . 1 1 . Unreport Threat 2 | . . . 2 . . . . . . Locate Traps 1 | . . . . . . . . 1 . Dispatch Records 1 | . 1 . . . . . . . . Maintenance Status 1 | . 1 . . . . . . . . Surveillance Status 1 | . 1 . . . . . . . . Fabricator Hacks 1 | . . . . . . . 1 . . Load Schematic 1 | . . . . . . . 1 . . Repair Station Hacks 4 | . 4 . . . . . . . . Scan Component 2 | . 2 . . . . . . . . Repair 2 | . 2 . . . . . . . . Recycling Unit Hacks 2 | . . . . . . . 1 1 . Report Inventory 2 | . . . . . . . 1 1 . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . Seal Access 1 | . . . . 1 . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . Used . | . . . . . . . . . . Hacking Detections 8 | . 4 . 2 1 . . 1 . . Full Trace Events 3 | . 2 . 1 . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . 1 . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 2 | . 2 . . . . . . . . Time 52 | . 52 . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------------ Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . 1 Machine Destruction 1 | . . . . . . . . . 1 Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Robot Analysis Total 1 | . 1 . . . . . . . . Derelict Logs Recovered 2 | . . . . . 2 . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Turns Passed 4844 | 84 1083 659 315 915 737 85 289 426 251 Spaces Moved 4639 | 48 717 362 747 799 541 69 366 754 236 Core 14 | 9 . . . . . . 3 2 . Treads 81 | . . . . 78 . . 3 . . Legs 1923 | 39 717 291 . 217 541 69 49 . . Wheels . | . . . . . . . . . . Hover 194 | . . . . 194 . . . . . Flight 2427 | . . 71 747 310 . . 311 752 236 Fastest Speed 25 | 50 120 114 27 27 125 125 34 32 25 Average Speed 80 | 136 120 153 27 83 125 125 53 44 40 Slowest Speed 350 | 250 120 260 32 250 125 125 350 112 114 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered 1 | . . . . 1 . . . . . Exploration Rate (%) 30 | 4 94 45 43 11 66 11 6 18 9 Regions Visited 9 Branch Regions 2 Pre-discovered Areas 1 | . . . . . 1 . . . . Known Exits Taken 8 | . 1 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . Scrap Searched 3 | . . . . . 2 1 . . . Spaces Dug 51 | . . . 18 12 . . 1 12 8 Terrain Destroyed 314 | . . 104 116 59 12 . 2 12 9 Melee 39 | . . . 6 12 . . 1 12 8 Projectile 3 | . . . . . 1 . 1 . 1 AOE 272 | . . 104 110 47 11 . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Total 5362 | 65 848 425 809 972 581 68 434 823 337 Wait 208 | 1 33 . 4 71 8 . 23 23 45 Move 4630 | 47 716 361 746 798 540 68 365 753 236 Hop . | . . . . . . . . . . Pick Up 88 | 10 25 10 9 13 4 . 6 6 5 Fast Attach 41 | . 3 . 7 11 3 . 6 7 4 Attach 49 | 6 7 11 2 10 . . 5 3 5 Detach 6 | . . 3 . 1 . . 1 1 . Swap 15 | . . 3 1 4 3 . 1 1 2 Drop 83 | . 14 10 12 14 6 . 8 12 7 Fire 172 | 1 48 27 13 34 17 . 16 2 14 Melee 66 | . . . 15 14 . . 3 15 19 Ram . | . . . . . . . . . . Kick 2 | . 2 . . . . . . . . Crush 2 | . . . . 2 . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -5/Factory -4/Factory History --------- Turn | Location | Event 35 | -11/Scrapyard | Discovered new exit (range 15) 85 | -11/Scrapyard | Entered Materials 114 | -10/Materials | Discovered new exit (range 15) 318 | -10/Materials | Build established: Mutant 480 | -10/Materials | Discovered new exit (range 10) 493 | -10/Materials | Identified exit to Materials 531 | -10/Materials | Repaired Aluminum Leg 559 | -10/Materials | Repaired Hover Unit 636 | -10/Materials | Identified exit to Mines 681 | -10/Materials | Discovered exit to Materials (range 14) 785 | -10/Materials | Derelicts attacked the area 966 | -10/Materials | Core integrity fell below 50% 1148 | -10/Materials | Discovered exit to Materials (range 16) 1168 | -10/Materials | Entered another Materials area 1168 | -9/Materials | Evolved 2 slots: Utility x2 1337 | -9/Materials | Discovered new exit (range 16) 1388 | -9/Materials | Identified exit to Mines 1475 | -9/Materials | Build established: Scavenger-Mutant 1792 | -9/Materials | Discovered new exit (range 18) 1826 | -9/Materials | Identified exit to Materials 1827 | -9/Materials | Entered another Materials area 1827 | -8/Materials | Evolved 2 slots: Propulsion x2 1863 | -8/Materials | Discovered new exit (range 12) 1866 | -8/Materials | Identified exit to Factory 2142 | -8/Materials | Entered Factory 2142 | -7/Factory | Evolved 2 slots: Utility x2 2262 | -7/Factory | Build established: Sprinter 2295 | -7/Factory | Crushed by falling debris 2326 | -7/Factory | Lost 3 parts (2n1u) 2520 | -7/Factory | System corruption reached 10% 2583 | -7/Factory | Build established: Mutant 3041 | -7/Factory | Discovered new exit (range 8) 3054 | -7/Factory | Identified exit to Lower Caves 3057 | -7/Factory | Entered Lower Caves 3100 | -7/Lower Caves | Encountered a Warlord checkpoint 3117 | -7/Lower Caves | Learned Factory stockpile data 3260 | -7/Lower Caves | Learned location of Zion (-7) 3442 | -7/Lower Caves | Discovered new exit (range 8) 3450 | -7/Lower Caves | Identified exit to Lower Caves 3794 | -7/Lower Caves | Entered another Lower Caves area 3874 | -7/Lower Caves | Discovered new exit (range 5) 3878 | -7/Lower Caves | Identified exit to Factory 3879 | -7/Lower Caves | Entered Factory 3879 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3984 | -6/Factory | Lost 3 parts (1p2n) 4105 | -6/Factory | Discovered new exit (range 12) 4167 | -6/Factory | Identified exit to Factory 4168 | -6/Factory | Entered another Factory area 4168 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 4296 | -5/Factory | Build established: Scavenger-Mutant 4561 | -5/Factory | Discovered new exit (range 10) 4593 | -5/Factory | Identified exit to Factory 4594 | -5/Factory | Entered another Factory area 4594 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4839 | -4/Factory | Core integrity fell below 50% 4842 | -4/Factory | Core integrity fell below 20% 4845 | -4/Factory | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- Penetrated by Slug. VTOL Module destroyed. C-30 ARC bursts open, deploying its payload. G-73 Enforcer unfolds itself. G-67 Veteran unfolds itself. L-61 Swordsman unfolds itself. Transmission Jammer destroyed. Penetrated by Slug. Adv. Terrain Scanner destroyed. U-05 Engineer builds a Door. Mass Driver destroyed. Penetrated by Slug. Critical hit (Burn: +50). Adv. Weight Redist. System destroyed. Terrain Scan Processor destroyed. Slug penetrates Subcomponent Replicator. Penetrated by Slug. Slug penetrates Wall. Core Analyzer severed. Penetrated by Slug. Map ----- +----------------------------------------------------+ | # #####+## # "?????????????????????? | | # # #? # ? ? ????????????????? | | # # """" # ##?####?##??????????????? | | # # ""T" + ?#???#?#????????????????? | | ###########"# % #? ??#?#??#????????????????? | | ?###?##?#?### # ?###??#?#???????????????? | | #?????####### """!# #######?###?? ??????????? | | #####???#???# """!#? ##?###???????????????????? | | ?###??????### """=## ####??##???? ????????????? | | ?#?####????## ==*%## ###?? ? ?? #? ???????????? | | ??##??###?#?# """*## ##? ? ? ???? ? ?????????? | | ?#?###?###### """[## #?? ? ? ? ????????????? | | ??###?#######= """%## ###? ??#?????????????? | | #?#?##???####[*=[* ## ### ???? ??##????????????? | | ##??#####??########## #?#? ?? ???#????# ???????? | | #?#########??#??##### ###? ?? ?? #???##? ??????? | | #?##?##?#?########?## #?#? ?? ???#??????????? | | ?###??###?#?##?#???## ###? ??? ??##???? ???????? | | ??###?###?####?#?#### #######+###?#??#?????????? | | ?#?######?#?######### ? ??????????? | | ??####???##?### % ????????????? | | #??###??####### ### ????? ? ????? | | ?#??#?#??###?## ####+#############?? ???? ????? | | ???###???##???# #! uh ##??#?##????#??#??????? | | #?#?#??######## # "" % #?###??###? ?#??? ????? | | ######## # """ @ ##?####??#?g#?????????? | | # # ^ # """ lg###??#??### #?????????? | | # """ # ^%%% # +"? i??? ??????????? | | # """ # %%% # """ g###?? ?? #???? ?"????? | | # """ # %%% # """"" ###?#?? ??????????????? | | # # # """"" h#?##??? ##??? ? ?????? | | # """ # ! # ###?#? #????????????? | | # """ + !#####+######## #????????????? | | # """ # ##### ##???????????? | | # ### #?### #???? ???????? | | # """ #?# ##### #?#?? ???????? | | # """ #?# #???#????????? | | # """ ### #### % #????????????? | | # #?# #??# #??#?????????? | | ########## #### #????????????? | | #?#?#?####+#### ???????????? | | ???????# + ???????????? | | ##???#?# # ????????????? | | ???#???#!! #### ######### ????????????? | | #????###!/ ! ##?##########??#????????? ?????????? | | ???##### ##?###?#??#????????#???????????????? | | #???#??# #????#?????????????????????????????? | | ?#???#?##########??###??#???#?#??????????????????? | | ####???#?#???##??#?#????????????#????????????????? | | ???#?#?#?##?#??#??#???####?##????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 54 Energy Generation 31 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 20 Terrain Scan Density 185 ECM Strength 2 Jamming Range 12 Additional Mass Support 9 Armor Coverage 450 Weapon Cycling 15 Phase Shifting 5 Evasion (%) 68 Targeting Accuracy 8 Core Analysis 6 Recoil Reduction 1 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Flight Unit | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Can't Catch Me Hey, That's Mine! Challenges ------------ None Game ------ Seed GyrokineticStorageStick Manual? 0 Play Time 01:25:41 Cumulative 8.6 hours Start 2024.05.21 @ 22:37:32 End 2024.05.22 @ 00:01:43 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 15 Achievement% 13 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 38x28 Zoom Use 99% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 32b660e3-3d01-4f1f-942b-1fbaa73ebdbb