Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.19 @ 01:11:45 Player: Tibo Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (57) 285 Value Destroyed (1549) 1549 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (212) 212 TOTAL SCORE: 4146 Bonus ------- High Alert Combat Kills 12 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 230/300 Energy 100/100 System Corruption 0% Temperature Cool (6) Movement Core (50) Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (3) ------- Mining Claw > --- INVENTORY (5) ---- Carbon-fiber Leg Reaction Control System Particle Gun Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Small Storage Unit Hacking Suite > --- WEAPON ----------- Heavy Particle Gun Improved Light Cannon Rocket Launcher > --- INVENTORY -------- Light Ion Engine Carbon-fiber Leg Improved Hover Unit Improved Hover Unit Improved Terrain Scanner Reaction Control System Particle Gun Mining Laser [Rating: 24] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Airjet Utility Small Storage Unit Device Seismic Detector Storage Small Storage Unit Hackware Hacking Suite Weapon Improved Light Cannon Energy Gun Particle Gun Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Special Weapon Mining Laser Slashing Weapon Mining Claw Build | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Gar Slots Evolved 4 | . . 2 2 . . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 2 | . . . 2 . . Weapon 1 | . . 1 . . . Parts Attached 54 | 9 4 27 1 6 7 Power 9 | 2 2 4 . 1 . Engine 9 | 2 2 4 . 1 . Core . | . . . . . . Reactor . | . . . . . . Propulsion 17 | 3 2 7 . 4 1 Treads 1 | 1 . . . . . Leg 12 | 2 2 7 . . 1 Wheel . | . . . . . . Hover 4 | . . . . 4 . Flight . | . . . . . . Utility 10 | 2 . 3 . . 5 Device 4 | 1 . 1 . . 2 Storage 2 | 1 . 1 . . . Processor . | . . . . . . Hackware 4 | . . 1 . . 3 Protection . | . . . . . . Artifact . | . . . . . . Weapon 18 | 2 . 13 1 1 1 Energy Gun 8 | 2 . 5 1 . . Energy Cannon . | . . . . . . Ballistic Gun 1 | . . 1 . . . Ballistic Cannon 1 | . . 1 . . . Launcher 5 | . . 5 . . . Special Weapon 1 | . . 1 . . . Impact Weapon . | . . . . . . Slashing Weapon 2 | . . . . 1 1 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . 1 . . Parts Lost 12 | . 1 2 . 9 . Power 3 | . 1 . . 2 . Propulsion 4 | . . . . 4 . Utility 2 | . . 1 . 1 . Weapon 3 | . . 1 . 2 . Highest Loss Streak 4 | . 1 1 . 4 . To Critical Strikes . | . . . . . . Average Slot Usage (%) 86 | . 99 97 81 69 14 Engine 10 | . 13 11 9 7 . Leg 26 | . 28 32 27 20 1 Device 6 | . 14 5 . . 2 Storage 10 | . 14 11 9 8 . Hackware 4 | . . 4 9 9 4 Energy Gun 16 | . 28 17 9 6 . Ballistic Cannon 6 | . . 10 9 6 . Launcher 3 | . . 4 9 6 . Peak Build Rating 24 | 7 8 23 24 24 17 Average Rating 13 | 5 7 16 23 20 3 On Entrance 11 | . 7 8 23 24 5 Naked Turns 37 | . . . . . 37 Heaviest Build 24 | 15 13 24 23 23 4 Greatest Support 45 | 20 20 45 45 45 15 Greatest Overweight (x) 1 | . . . . 1 . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 5 Average Capacity 7 | 7 8 8 8 7 5 Most Carried 8 | 7 8 8 8 8 5 Average Carried 7 | 3 7 7 8 7 3 Final Capacity 8 | 8 8 8 8 5 5 Final Carried 8 | 7 8 8 8 5 3 Class Distribution -------------------- 35% | Gunner 32% | Mutant 23% | Scavenger-Gunner 8% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Gunner | -8/Storage Mutant | -8/Garrison Resources | -11 -10 -9 -8 -8 -8 ----------- Run | Yrd Mat Mat Mat Sto Gar Matter Collected 927 | 290 40 460 33 104 . Remotely . | . . . . . . Salvage Created 1665 | 237 378 676 98 276 . Parts 119 | 17 32 49 6 15 . Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . . 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Gar Combat Hostiles Destroyed 39 | . 12 19 2 6 . Melee 1 | . . . . 1 . Guns 20 | . 12 6 . 2 . Cannons 9 | . . 4 2 3 . AOE 9 | . . 9 . . . Classes Destroyed 9 | 3 3 2 . 1 . Worker 4 | 2 . 2 . . . Tunneler 5 | 5 . . . . . Recycler 3 | 1 . 2 . . . Operator 2 | . 1 1 . . . Watcher 4 | . . 4 . . . Swarmer 16 | . 6 10 . . . Grunt 9 | . 6 1 1 1 . Brawler 1 | . . . . 1 . Sentry 13 | . . 8 1 4 . Best Kill Streak 7 | 5 6 7 1 2 . Combat Bots Only 6 | . 6 5 1 2 . Max Kills in Single Turn 4 | 2 1 4 1 1 . Gunslinging . | . . . . . . Exploded 3 | . . 3 . . . Melee 1 | . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Sto Gar Hostile Shots Fired 233 | . 41 47 7 117 21 Missed 77 | . 17 13 3 41 3 Damage Taken 2348 | . 316 508 95 1185 244 Core 672 | . 88 27 . 322 235 Absorbed by Shields 31 | . . . . . 31 Core Remaining (%) 85 | 100 64 93 . . . Volleys Fired 99 | 12 29 37 3 18 . Largest 3 | 2 2 3 3 3 . Hottest 154 | 90 90 154 127 127 . Shots Fired 220 | 24 58 94 7 37 . Gun 158 | 24 58 55 3 18 . Cannon 52 | . . 31 3 18 . Launcher 9 | . . 7 1 1 . Special 1 | . . 1 . . . Kinetic 52 | . . 31 3 18 . Thermal 94 | 12 29 32 3 18 . Explosive 9 | . . 7 1 1 . Electromagnetic 65 | 12 29 24 . . . Robot Hit Streak 14 | 7 8 14 3 8 . Robot Miss Streak 4 | 1 2 4 1 3 . Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 140 | 18 36 55 5 26 . Core Hits 78 | 9 20 36 3 10 . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 7 | 1 4 1 . 1 . Burn 4 | 1 3 . . . . Blast 2 | . . 1 . 1 . Corrupt 1 | . 1 . . . . Melee Attacks 10 | . . . . 3 7 Impact . | . . . . . . Slashing 10 | . . . . 3 7 Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3088 | 255 484 1700 97 552 . Guns 1665 | 255 461 651 56 242 . Cannons 681 | . . 376 41 264 . Explosions 696 | . 23 673 . . . Melee 28 | . . . . 28 . Ramming 18 | . . . . 18 . Kinetic 681 | . . 376 41 264 . Thermal 987 | 113 209 367 56 242 . Explosive 636 | . . 636 . . . Electromagnetic 738 | 142 275 321 . . . Impact . | . . . . . . Slashing 28 | . . . . 28 . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 46 | . . 46 . . . Projectiles 23 | . . 23 . . . Explosions 23 | . . 23 . . . Melee . | . . . . . . Knockbacks 3 | . . 2 . 1 . Impact . | . . . . . . Kinetic 3 | . . 2 . 1 . Secondary . | . . . . . . Self-Inflicted Damage 161 | . 37 83 37 4 . Shots 5 | . 1 3 1 . . Rammed 3 | . . . . 3 . Targets Rammed 5 | . . . . 5 . Kicked 2 | . . . . 2 . Crushed . | . . . . . . Highest Temperature 344 | 150 150 344 54 214 . Average Temperature 76 | 53 57 92 30 88 . Received Heat Transfer 1085 | . 75 171 36 666 137 Effects 2 | . . 2 . . . Energy Bleed 2 | . . 2 . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | 1 . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . 1 1 . . . Heat Transferred 2616 | 407 827 827 111 444 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . 1 1 . . . Alert | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Gar Peak Influence 490 | 40 279 490 311 392 441 Initial 241 | . 26 108 206 131 241 Average 229 | 16 171 248 247 258 363 Maximum Alert Level 2 | . 1 2 1 1 2 Low Security (%) 38 | 100 61 33 . 28 . Level 1 51 | . 38 58 100 71 37 Level 2 9 | . . 8 . . 62 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 9 | . 3 3 1 2 . Investigation 5 | . 2 1 . 2 . Extermination . | . . . . . . Reinforcement 4 | . 1 2 1 . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . 1 . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Gar Distress Signals 6 | . 1 2 . 3 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 79 | . 20 28 4 20 7 Peak Tracking Total 9 | . 3 7 2 9 9 Tactical Retreats 9 | . 1 2 . 3 3 Traps | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Gar Traps Triggered 4 | . 2 . . 1 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 5 | . . . 4 1 . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -8 -8 ---------- Run | Yrd Mat Mat Mat Sto Gar Machines Disabled 8 | . 2 3 1 . 2 Max in Single Turn 1 | . 1 1 1 . 1 Garrison Relay 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Gar Machines Accessed 17 | . 7 7 1 2 . Terminals 13 | . 5 6 1 1 . Fabricators . | . . . . . . Repair Stations 1 | . 1 . . . . Recycling Units 1 | . 1 . . . . Scanalyzers 1 | . . 1 . . . Garrison Access 1 | . . . . 1 . Total Hacks 42 | . 14 20 3 5 . Successful 20 | . 6 9 3 2 . Failed 22 | . 8 11 . 3 . Catastrophic 1 | . . 1 . . . Database Lockouts . | . . . . . . Manual 3 | . 2 . 1 . . Terminals 34 | . 11 18 3 2 . Fabricators . | . . . . . . Repair Stations 2 | . 2 . . . . Recycling Units 1 | . 1 . . . . Scanalyzers 2 | . . 2 . . . Garrison Access 3 | . . . . 3 . Terminal Hacks 16 | . 5 7 3 1 . Record 5 | . 2 1 2 . . Prototype ID Bank 2 | . 1 1 . . . Level Access Points 1 | . . 1 . . . Emergency Access Points 1 | . . 1 . . . Alert Level 2 | . 1 1 . . . Locate Traps 1 | . . 1 . . . Disarm Traps 2 | . . . 1 1 . Dispatch Records 1 | . 1 . . . . Zone Layout 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 1 | . 1 . . . . Retrieve Components 1 | . 1 . . . . Scanalyzer 2 | . . 2 . . . Insert Component 1 | . . 1 . . . Analyze 1 | . . 1 . . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . 1 . . . Used . | . . . . . . Hacking Detections 14 | . 5 6 1 2 . Full Trace Events 4 | . 1 2 . 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . 1 . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 1 | . 1 . . . . Parts Scanalyzed 1 | . . 1 . . . Part Schematics Acquired 1 | . . 1 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 ------------ Run | Yrd Mat Mat Mat Sto Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 3 | . . . . . 3 Machine Destruction 3 | . . . . . 3 Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Sto Gar Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Gar Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -8 -8 ------------- Run | Yrd Mat Mat Mat Sto Gar Turns Passed 3098 | 184 660 1508 113 372 261 Spaces Moved 2143 | 103 400 1053 79 314 194 Core 235 | 2 . . . 60 173 Treads 10 | 10 . . . . . Legs 1821 | 91 400 1053 79 177 21 Wheels . | . . . . . . Hover 77 | . . . . 77 . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 50 50 Average Speed 110 | 122 120 120 120 92 57 Slowest Speed 160 | 160 120 120 120 140 120 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 30 | 3 48 67 11 35 21 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . . 1 . 1 . Unknown Exits Taken 3 | 1 1 . 1 . . Scrap Searched . | . . . . . . Spaces Dug 12 | . . 11 . 1 . Terrain Destroyed 69 | . 2 46 10 11 . Melee 1 | . . . . 1 . Projectile 4 | . . 4 . . . AOE 64 | . 2 42 10 10 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Gar Total 2650 | 132 526 1221 90 354 327 Wait 274 | . 79 81 8 . 106 Move 2138 | 102 399 1052 78 313 194 Hop . | . . . . . . Pick Up 28 | 8 7 7 . 4 2 Fast Attach 13 | 7 . 2 . . 4 Attach 7 | . 1 2 . 3 1 Detach 1 | . . . . 1 . Swap 34 | 2 3 23 1 3 2 Drop 31 | 1 8 17 . 4 1 Fire 99 | 12 29 37 3 18 . Melee 10 | . . . . 3 7 Ram 3 | . . . . 3 . Kick 2 | . . . . 2 . Crush . | . . . . . . Escape Stasis 10 | . . . . . 10 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -8/Materials -8/Storage -8/Garrison History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 185 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 427 | -10/Materials | Discovered new exit (range 14) 532 | -10/Materials | Discovered new exit (range 16) 845 | -10/Materials | Entered another Materials area 845 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1109 | -9/Materials | Discovered new exit (range 6) 1201 | -9/Materials | Identified exit to Materials 1204 | -9/Materials | Build established: Scavenger-Gunner 1914 | -9/Materials | Build established: Gunner 2057 | -9/Materials | Discovered new exit (range 11) 2353 | -9/Materials | Entered another Materials area 2353 | -8/Materials | Evolved 2 slots: Utility x2 2402 | -8/Materials | Discovered new exit (range 6) 2466 | -8/Materials | Entered Storage 2764 | -8/Storage | Lost 4 parts (1p1n2w) 2808 | -8/Storage | Core integrity fell below 50% 2837 | -8/Storage | Lost 4 parts (3n1u) 2837 | -8/Storage | Identified exit to Garrison 2838 | -8/Storage | Entered Garrison 2890 | -8/Garrison | Triggered checkpoint 2896 | -8/Garrison | Released all parts (6) 2935 | -8/Garrison | Garrison Relay disabled 2938 | -8/Garrison | Triggered checkpoint 3011 | -8/Garrison | Build established: Mutant 3085 | -8/Garrison | Triggered checkpoint 3087 | -8/Garrison | Core integrity fell below 20% 3099 | -8/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 02938_ Beams of light sweep through the air. An alarm sounds. 03085_ Garrison Door breached. 03085_ Beams of light sweep through the air. An alarm sounds. 03089_ Triggered Stasis Trap. 03089_ A bubble of rippling energy engulfs the area. 03089_ Field strength at 94. 03090_ Field strength at 88. 03091_ Field strength at 82. 03092_ Field strength at 76. 03093_ Field strength at 65. 03094_ Field strength at 54. 03095_ Field strength at 44. 03096_ Field strength at 38. 03097_ Field strength at 28. 03097_ Critical hit (Burn: +27). 03098_ Field strength at 18. 03099_ Field strength at 7. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ??????????????????????##################???????? | | ??????????????????????# ^ g #???????? | | ??????????????????????# @ g #???????? | | ??????????????????????# ### ###### #???????? | | ??????????????????????# #?# #????# ###?????? | | ??????????????????????# #?#####??### #"#?????? | | ??????????????????????# #????????# !"#?????? | | ??????????????????????# #????????# ! #?????? | | ??????????????????????# #????????# !"#?????? | | ??????????????????????# #????????### #"#?????? | | ?????############???### #???######## ###?????? | | ?????#""""""""""#???# #???# # ## #???????? | | ?????#"""!!!!"""#???# #???# # #???????? | | ?????#"" ""#???# #???# #####???????? | | ?????#"! !"#???### #???# #???????????? | | ?????#"! !"#?????# #???# ##???????????? | | ?????#"! "#?????# #???######????????????? | | ?????#"! "#?????# #?????????????????????? | | ?????#"! "#?????# #?????????????????????? | | ?????#"! !"#?????# #?????????????????????? | | ?????#"" ""#?????# #?????????????????????? | | ?????###### ####?????# #?????????????????????? | | ?########## ########## #?????????????????????? | | ?# #?????????????????????? | | ?# #?????????????????????? | | ?# ######################?????????????????????? | | ?# #??????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Evasion (%) 63 Recoil Reduction 1 Offensive Hacking 10 Authchip Count 3 Item Schematics ----------------- Imp. Terrain Scanner | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Fist Fight Challenges ------------ None Game ------ Seed ConcussiveTripodInitializer Manual? 1 Play Time 00:45:05 Cumulative 9.5 hours Start 2025.03.18 @ 21:04:44 End 2025.03.19 @ 01:11:45 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 12 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 14 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b94535d2-3b06-4538-905a-7e6df8326a9a