Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.14 @ 01:10:02 Player: Caluan Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (175) 875 Value Destroyed (5791) 5791 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (761) 761 TOTAL SCORE: 11067 Bonus ------- High Alert Combat Kills 6 Follower Combat Kills 459 MAIN.C Attacked Proxy Base 500 Friendly Fire -204 Cogmind --------- Core Integrity 0/700 Matter 235/300 Energy 122/800 System Corruption 3% Temperature Cool (9) Movement Treading (345) Ox2 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Hybrid Deuterium Engine > --- PROPULSION (4) --- Armored Treads Spiked Medium Treads > --- UTILITY (5) ------ Huge Storage Unit Advanced Targeting Computer Armor Integrity Analyzer Graphene Brace > --- WEAPON (3) ------- Precision Assault Rifle Advanced EMP Blaster > --- INVENTORY (25) --- Micro Nuclear Core Light Treads Light Treads Cooling System Large Battery (200) High-capacity Matter Pod (200) Improved Sensor Array Improved Terrain Scanner Armor Integrity Analyzer Transmission Jammer Advanced ECM Suite Hardened Heavy Armor Plating Authchip [Propulsion] Authchip [Propulsion] Dynamic Insulation System Tractor Beam Flak Gun Heavy Rocket Launcher Datajack Welding Torch Spear Self-destruct Interrupter (50) Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Armored Treads Armored Treads Spiked Medium Treads Spiked Medium Treads > --- UTILITY ---------- Huge Storage Unit Advanced Targeting Computer Armor Integrity Analyzer Graphene Brace > --- WEAPON ----------- Flak Gun Precision Assault Rifle Heavy Rocket Launcher > --- INVENTORY -------- Hybrid Deuterium Engine Micro Nuclear Core Cooling System Large Battery High-capacity Matter Pod Improved Sensor Array Improved Terrain Scanner Armor Integrity Analyzer Transmission Jammer Advanced ECM Suite Hardened Heavy Armor Plating Authchip [Propulsion] Authchip [Propulsion] Dynamic Insulation System Tractor Beam Advanced EMP Blaster Datajack Welding Torch Spear Self-destruct Interrupter Self-destruct Interrupter [Rating: 55] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Wheel Utility Huge Storage Unit Device Graphene Brace Storage Huge Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Enhanced Autogun Energy Gun Backup Laser III Ballistic Gun Enhanced Autogun Launcher Advanced EMP Blaster Slashing Weapon Katana Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Slots Evolved 6 | . . . 2 . 2 2 . . . . Power . | . . . . . . . . . . . Propulsion 2 | . . . 1 . 1 . . . . . Utility 3 | . . . 1 . 1 1 . . . . Weapon 1 | . . . . . . 1 . . . . Parts Attached 105 | 6 7 . 27 1 29 22 4 5 4 . Power 15 | 1 1 . 5 . 5 2 . 1 . . Engine 13 | 1 1 . 4 . 4 2 . 1 . . Core 2 | . . . 1 . 1 . . . . . Reactor . | . . . . . . . . . . . Propulsion 35 | 2 . . 10 . 9 7 3 . 4 . Treads 34 | 2 . . 10 . 9 7 3 . 3 . Leg . | . . . . . . . . . . . Wheel 1 | . . . . . . . . . 1 . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 24 | 1 3 . 5 . 5 7 . 3 . . Device 6 | . . . 1 . 3 . . 2 . . Storage 4 | 1 2 . . . 1 . . . . . Processor 5 | . 1 . 1 . . 2 . 1 . . Hackware 3 | . . . . . 1 2 . . . . Protection 6 | . . . 3 . . 3 . . . . Artifact . | . . . . . . . . . . . Weapon 31 | 2 3 . 7 1 10 6 1 1 . . Energy Gun . | . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 22 | 2 1 . 7 . 6 4 1 1 . . Ballistic Cannon . | . . . . . . . . . . . Launcher 7 | . 1 . . 1 3 2 . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 1 | . . . . . 1 . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon 1 | . 1 . . . . . . . . . Unidentified Prototypes 5 | . . . 1 . 2 2 . . . . Corrupted Parts 1 | . . . . . . . . . 1 . System Corruption 1 | . . . . . . . . . 1 . Parts Lost 56 | . 1 . 13 . 18 8 9 3 . 4 Power 10 | . 1 . 3 . 2 2 . 1 . 1 Propulsion 23 | . . . 4 . 9 2 5 1 . 2 Utility 8 | . . . 2 . 3 1 1 . . 1 Weapon 15 | . . . 4 . 4 3 3 1 . . Highest Loss Streak 9 | . 1 . 6 . 5 6 9 2 . 2 To Critical Strikes . | . . . . . . . . . . . Average Backups 19 | . 8 16 18 20 19 23 21 20 21 21 Power 1 | . . 1 1 1 1 2 2 2 2 1 Propulsion 1 | . . . 3 5 2 2 1 . . . Utility 8 | . 3 5 6 8 7 11 11 11 12 13 Weapon 5 | . 3 8 5 4 5 6 5 3 5 4 Tool/Special . | . . . . . . . . . . . Unused Backups 24 | . . . 5 . 4 1 . . 2 12 Power 2 | . . . . . 1 . . . . 1 Propulsion 1 | . . . 1 . . . . . . . Utility 13 | . . . 1 . 2 . . . 1 9 Weapon 7 | . . . 3 . 1 1 . . 1 1 Tool/Special 1 | . . . . . . . . . . 1 Average Slot Usage (%) 85 | . 97 100 96 100 92 98 76 66 61 77 Engine 8 | . 13 14 8 11 8 7 7 6 7 6 Treads 24 | . 28 28 30 33 35 29 20 7 10 29 Device 7 | . . . . . 12 15 10 9 7 7 Storage 9 | . 14 14 11 11 9 7 7 7 7 7 Processor 12 | . 12 14 10 11 . 1 15 19 23 21 Hackware 1 | . . . . . 3 5 . . . . Protection 3 | . . . 10 11 3 6 . . . . Ballistic Gun 16 | . 26 28 21 21 17 22 13 12 . 1 Peak Build Rating 55 | 6 8 10 19 19 39 52 51 41 42 55 Average Rating 28 | 4 7 8 16 19 29 47 40 36 31 44 On Entrance 23 | . 6 8 10 19 19 36 51 34 37 42 Avg Prop Armor Cover (%) 24 | . . . . . . 7 . . 25 . Naked Turns . | . . . . . . . . . . . Heaviest Build 111 | 11 48 48 54 54 106 111 105 102 91 99 Greatest Support 96 | 40 40 40 60 60 80 82 82 40 96 96 Greatest Overweight (x) 15 | . 1 1 15 . 1 1 2 5 9 1 Average Overweight (x) 1 | . . 1 . . . 1 1 3 7 . Largest Inventory Capacity 25 | 8 20 20 20 20 25 25 25 25 25 25 Average Capacity 22 | 7 15 20 20 20 24 25 25 25 25 25 Most Carried 25 | 2 15 18 20 20 23 25 25 24 25 25 Average Carried 19 | . 8 16 18 20 19 23 22 21 24 24 Final Capacity 25 | 8 20 20 20 20 25 25 25 25 25 25 Final Carried 25 | . 15 18 20 20 22 25 21 21 25 24 Class Distribution -------------------- 51% | Mutant 29% | Scavenger-Mutant 12% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Tank | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Matter Collected 5075 | 236 434 105 747 62 846 1828 318 235 87 177 Remotely . | . . . . . . . . . . . Salvage Created 6872 | . 481 208 1572 65 1035 2498 402 215 . 396 Parts 409 | . 44 13 113 9 65 130 21 6 . 8 Haulers Intercepted 7 | . 2 . 3 . 1 1 . . . . Recyclers Shooed 5 | . . . 3 . . 2 . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 25 | . . . . . . . 14 1 4 6 Prevented 74 | . . . . . . . 7 . . 67 Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Combat Hostiles Destroyed 137 | . 15 3 31 6 26 37 8 4 . 7 Melee 4 | . . . . . 4 . . . . . Guns 107 | . 12 3 31 4 14 30 5 4 . 4 AOE 25 | . 3 . . 2 8 7 2 . . 3 Classes Destroyed 19 | . 5 1 2 . 6 1 2 1 . 1 Worker 5 | . 2 . . . . 3 . . . . Builder 6 | . 1 . 1 . 2 2 . . . . Hauler 7 | . 2 . 3 . 1 1 . . . . Recycler 11 | . . 1 3 . . 7 . . . . Mechanic 2 | . . . . . 2 . . . . . Operator 2 | . . . . . 1 1 . . . . Watcher 4 | . . . 1 . . 3 . . . . Swarmer 36 | . 9 . 8 6 3 7 3 . . . Grunt 63 | . 6 3 13 . 13 19 3 . . 6 Brawler 2 | . . . . . 1 1 . . . . Duelist 2 | . . . . . 2 . . . . . Sentry 20 | . . . 10 . 5 3 1 1 . . Hunter 3 | . . . . . 1 2 . . . . Programmer 6 | . . . . . . 4 . 2 . . Heavy 2 | . . . . . 1 1 . . . . Behemoth 1 | . . . . . . . 1 . . . Samaritan 1 | . . . . . . . 1 . . . Butcher 1 | . . . . . . . . 1 . . Mutant 1 | . . . . . . . . 1 . . Infiltrator 1 | . . . . . . . . . . 1 Best Kill Streak 13 | . 3 2 6 3 13 10 3 1 . 4 Combat Bots Only 10 | . 3 2 6 3 10 4 3 1 . 4 Max Kills in Single Turn 4 | . 2 1 1 2 3 4 2 2 . 2 Gunslinging . | . . . . . . . . . . . Exploded 3 | . 2 . . 2 3 2 1 . . 2 Melee 1 | . . . . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Hostile Shots Fired 912 | . 64 25 194 28 163 225 73 56 . 84 Missed 293 | . 20 12 59 7 43 71 28 17 . 36 Hits 619 | . 44 13 135 21 120 154 45 39 . 48 Melee 13 | . . . 1 . 9 2 . 1 . . Projectile 606 | . 44 13 134 21 111 152 45 38 . 48 Critical Strikes 34 | . . . 4 . 12 7 1 5 . 5 Actively Blocked 22 | . . . . . 4 7 1 5 . 5 Part Disruptions 1 | . . . . . . 1 . . . . Damage Taken 10071 | . 552 156 1697 163 2358 2560 1057 544 . 984 Core 1273 | . 134 10 209 12 190 255 217 153 . 93 Absorbed by Shields . | . . . . . . . . . . . Regen/Repaired (Parts) 389 | . . . . . . 310 . . . 79 Core Remaining (%) 62 | 100 . 42 . 44 65 . . . . . Volleys Fired 454 | . 50 15 116 9 63 124 35 9 . 33 Largest 3 | . 2 2 2 2 2 3 3 2 . 2 Hottest 81 | . 40 40 46 46 72 81 81 56 . 56 Shots Fired 981 | . 98 30 232 17 118 349 78 19 . 40 Gun 954 | . 96 30 232 16 111 345 72 19 . 33 Cannon . | . . . . . . . . . . . Launcher 27 | . 2 . . 1 7 4 6 . . 7 Special . | . . . . . . . . . . . Kinetic 954 | . 96 30 232 16 111 345 72 19 . 33 Thermal . | . . . . . . . . . . . Explosive 14 | . 2 . . 1 7 2 . . . 2 Electromagnetic 13 | . . . . . . 2 6 . . 5 Robot Hit Streak 22 | . 11 9 22 3 14 18 15 20 . 10 Robot Miss Streak 4 | . 4 3 4 2 4 3 1 3 . 2 Penetration Max 1 | . . . . . . 1 . . . . Secondary Targets 14 | . 1 1 6 2 1 2 . . . 1 Max Gunslinging Chain 1 | . 1 1 1 1 1 1 . . . 1 Shots Hit Robots 715 | . 64 21 175 9 99 239 59 15 . 34 Core Hits 354 | . 31 10 70 8 64 100 18 21 . 32 Critical Kills 2 | . . . . . 1 1 . . . . Critical Parts Destroyed 6 | . 1 . . . 1 2 2 . . . Critical Strikes 9 | . 1 . . . 3 3 2 . . . Destroy 8 | . 1 . . . 2 3 2 . . . Sever 1 | . . . . . 1 . . . . . Melee Attacks 16 | . 3 . . . 13 . . . . . Impact . | . . . . . . . . . . . Slashing 13 | . . . . . 13 . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 14699 | . 803 254 2159 224 2940 4735 1339 423 . 1822 Guns 10970 | . 609 246 2118 136 1520 4182 1102 422 . 635 Cannons . | . . . . . . . . . . . Explosions 3328 | . 140 . . 88 1155 521 237 . . 1187 Melee 257 | . . . . . 257 . . . . . Ramming 144 | . 54 8 41 . 8 32 . 1 . . Kinetic 10970 | . 609 246 2118 136 1520 4182 1102 422 . 635 Thermal 135 | . . . . . . 45 . . . 90 Explosive 2428 | . 140 . . 88 1155 363 . . . 682 Electromagnetic 765 | . . . . . . 113 237 . . 415 Impact . | . . . . . . . . . . . Slashing 257 | . . . . . 257 . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 9 | . . . . . 3 6 6 9 9 3 Average Corruption 4 | . . . . . 3 4 6 8 2 1 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 182 | . . . . . 36 54 32 38 18 4 Message Errors 46 | . . . . . 5 8 8 16 7 2 Matter Fused 32 | . . . . . 9 11 8 2 2 . Heat Flow Errors 26 | . . . . . 6 10 3 3 4 . Energy Discharges 18 | . . . . . 4 6 1 3 3 1 Parts Rejected 1 | . . . . . . . 1 . . . Parts Fused 1 | . . . . . . . . . 1 . Data Loss (minor) 30 | . . . . . 7 10 3 8 1 1 Data Loss (major) 7 | . . . . . 1 1 3 2 . . Misfires 10 | . . . . . 1 3 4 2 . . Alerts 3 | . . . . . . . 1 2 . . Weapon Failures 8 | . . . . . 3 5 . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 81 | . . . . . 27 35 . . . 19 Projectiles . | . . . . . . . . . . . Explosions 81 | . . . . . 27 35 . . . 19 Melee . | . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 460 | . 75 . . . 104 196 11 . . 74 Shots 11 | . 1 . . . 3 3 1 . . 3 Rammed 25 | . 13 3 6 . 1 1 . 1 . . Targets Rammed 31 | . 16 3 8 . 1 2 . 1 . . Kicked . | . . . . . . . . . . . Crushed 6 | . 3 . 2 . . 1 . . . . Highest Temperature 273 | . 6 16 29 . 157 273 190 249 265 30 Average Temperature 54 | . 3 7 5 . 26 77 65 93 106 10 Received Heat Transfer 2511 | . 108 87 627 . 648 549 159 36 . 297 Effects 6 | . . . . . . 6 . . . . Energy Bleed 1 | . . . . . . 1 . . . . Interference 5 | . . . . . . 5 . . . . Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . . 1 . . . Parts Fried 1 | . . . . . . . . . . 1 Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred 200 | . . . . . . 50 . . . 150 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 7 | . . . . . . 1 2 . . 4 Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Maximum Alert Level 2 | . . . 1 . 1 2 . . . . Low Security (%) 82 | 100 100 100 63 100 85 74 . . . . Level 1 16 | . . . 36 . 14 24 . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 426 | . 185 50 356 154 287 426 . . . . Initial 104 | . . . . 104 . 60 . . . . Average 109 | . 46 3 143 55 150 141 . . . . Influence Increases 4774 | . 532 75 998 142 908 1195 180 100 . 644 Destroy 0b10 Robot/C 3080 | . 300 60 660 120 520 740 160 80 . 440 Destroy 0b10 Robot/NC 185 | . 25 5 40 . 30 85 . . . . Destroy Leader 582 | . 64 10 178 10 122 158 20 20 . . Allied During Kill 195 | . . . 6 . . . . . . 189 Successful Hack 115 | . 9 . 37 . 30 39 . . . . Disable Machine 195 | . 75 . 45 . . 75 . . . . Anti-Garrison Action 150 | . . . . . 150 . . . . . Destroy Structure 122 | . 29 . 2 12 26 53 . . . . Lose Combat Pursuer 150 | . 30 . 30 . 30 45 . . . 15 Influence Decreases 4560 | . 532 75 730 410 775 903 605 100 . 430 Entered New Map 395 | . . . . 164 . 73 158 . . . Time Decay 3219 | . 522 75 572 246 595 602 357 100 . 150 Lost Part 498 | . 10 . 100 . 180 78 90 . . 40 Lost Ally 298 | . . . 58 . . . . . . 240 Purge Threat 150 | . . . . . . 150 . . . . Squads Dispatched 22 | . 3 . 4 . 4 11 . . . . Investigation 7 | . 1 . 2 . 2 2 . . . . Extermination 4 | . . . . . . 4 . . . . Reinforcement 8 | . 2 . 2 . . 4 . . . . Assault 2 | . . . . . 2 . . . . . Garrison 1 | . . . . . . 1 . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Distress Signals 7 | . 1 . 5 . . 1 . . . . Communications Jammed 75 | . . . . . 51 24 . . . . Distress Signals 64 | . . . . . 42 22 . . . . Times Spotted 240 | . 44 3 50 7 42 50 8 4 . 32 Peak Tracking Total 10 | . 4 2 5 4 6 3 3 2 . 10 Tactical Retreats 8 | . 1 . 1 . 2 3 . . . 1 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Traps Triggered 6 | . 3 . 2 . 1 . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts 17 | . 17 . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed 1 | . 1 . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Machines Disabled 14 | . 5 . 3 . 1 5 . . . . Max in Single Turn 4 | . 4 . 1 . 1 2 . . . . Garrison Access 2 | . . . . . 1 1 . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Machines Accessed 38 | . 4 . 12 . 9 12 . . . 1 Terminals 24 | . 4 . 8 . 6 6 . . . . Fabricators 1 | . . . . . . 1 . . . . Repair Stations 7 | . . . 2 . . 4 . . . 1 Recycling Units 2 | . . . 1 . 1 . . . . . Scanalyzers 2 | . . . 1 . 1 . . . . . Garrison Access 2 | . . . . . 1 1 . . . . Total Hacks 85 | . 8 . 22 . 21 32 . . . 2 Successful 44 | . 3 . 12 . 9 20 . . . . Failed 40 | . 5 . 9 . 12 12 . . . 2 Catastrophic 7 | . 2 . 1 . . 4 . . . . Database Lockouts 1 | . . . 1 . . . . . . . Manual 39 | . 7 . 11 . 11 10 . . . . Terminals 52 | . 8 . 15 . 13 16 . . . . Fabricators 1 | . . . . . . 1 . . . . Repair Stations 19 | . . . 4 . . 13 . . . 2 Recycling Units 2 | . . . 1 . 1 . . . . . Scanalyzers 5 | . . . 2 . 3 . . . . . Garrison Access 6 | . . . . . 4 2 . . . . Terminal Hacks 10 | . . . 2 . 2 6 . . . . Prototype ID Bank 1 | . . . . . . 1 . . . . Branch Access Points 1 | . . . . . . 1 . . . . Terminal Index 2 | . . . . . 1 1 . . . . Alert Level 1 | . . . . . . 1 . . . . Unreport Threat 1 | . . . . . . 1 . . . . Hauler Manifests 2 | . . . 1 . . 1 . . . . Registered Components 2 | . . . 1 . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 10 | . . . 1 . . 9 . . . . Scan Component 6 | . . . 1 . . 5 . . . . Repair 4 | . . . . . . 4 . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 2 | . . . 1 . 1 . . . . . Retrieve Study 2 | . . . 1 . 1 . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . Seal Access 1 | . . . . . . 1 . . . . Unauthorized Hacks 21 | . 3 . 8 . 6 4 . . . . Terminals 18 | . 3 . 7 . 5 3 . . . . Track 1 | . . . 1 . . . . . . . Botnet 17 | . 3 . 6 . 5 3 . . . . Fabricators 1 | . . . . . . 1 . . . . Fabnet 1 | . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 2 | . . . 1 . 1 . . . . . Reject 2 | . . . 1 . 1 . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . Used . | . . . . . . . . . . . Hacking Detections 26 | . 4 . 7 . 4 10 . . . 1 Full Trace Events 5 | . . . 2 . 2 1 . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 2 | . . . . . . . . . 2 . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 15 | . . . . . . . . . 15 . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Part Studies Acquired 2 | . . . 1 . 1 . . . . . Parts Repaired 3 | . . . . . . 3 . . . . Time 206 | . . . . . . 206 . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . . Robots Hacked 4 | . 1 . . . . . . . . 3 Non-combat 1 | . 1 . . . . . . . . . Combat 3 | . . . . . . . . . . 3 Robot Hacks Applied 1 | . 1 . . . . . . . . . parse_system 1 | . 1 . . . . . . . . . Relay Couplers Released 1 | . . . . . 1 . . . . . Machine Destruction 1 | . . . . . 1 . . . . . Fabnet Peak Effective % 3 | . . . . . . . . . . 3 Autooverrided 3 | . . . . . . . . . . 3 Robots Rewired 7 | . . . . . . . . . . 7 Allies Hacked 1 | . . . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Total Allies 19 | . . 3 . . . . . . 5 11 Largest Group 12 | . . 3 3 . . . . . 5 12 Highest-Rated Group 272 | . . 40 40 . . . . . 126 272 Highest-Rated Ally 37 | . . 16 16 . . . . . 31 37 Total Orders 2 | . . . . . . . . . . 2 STAY 1 | . . . . . . . . . . 1 FOLLOW 1 | . . . . . . . . . . 1 Ally Attacks 88 | . . . 11 . . . . . . 77 Total Damage 1176 | . . . 121 . . . . . . 1055 Kills 19 | . . . 2 . . . . . . 17 Allies Corrupted . | . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . 1 Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Active Infowar (turns) 10277 | . . . 166 . 2091 2832 475 831 3521 361 Sensors 4678 | . . . . . . . . 796 3521 361 Terrain 273 | . . . . . 273 . . . . . Structural 166 | . . . 166 . . . . . . . Jamming 5398 | . . . . . 2091 2832 475 . . . ECM 35 | . . . . . . . . 35 . . Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 7 | . . 3 . 2 . . . 2 . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Turns Passed 18296 | 99 2320 831 2629 671 2345 2857 1164 1272 3521 587 Spaces Moved 7055 | 58 1073 324 1251 399 855 951 373 250 1327 194 Core 5 | 4 . . 1 . . . . . . . Treads 6070 | 54 1073 324 1250 399 855 951 373 250 347 194 Legs . | . . . . . . . . . . . Wheels 980 | . . . . . . . . . 980 . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 160 240 160 160 160 236 238 325 165 165 Average Speed 226 | 152 187 240 170 160 229 240 286 484 264 165 Slowest Speed 800 | 160 240 240 800 160 243 242 325 570 490 256 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 52 | 3 94 49 79 75 55 25 52 39 83 23 Regions Visited 10 Branch Regions 6 Pre-discovered Areas 3 | . . . . 2 . . . . 1 . Known Exits Taken 5 | . . 1 1 . . 1 . 1 1 . Unknown Exits Taken 5 | 1 1 . . 1 1 . 1 . . . Scrap Searched 7 | . . 1 . 1 . . 2 1 2 . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 172 | . 27 . . 13 35 49 4 1 . 43 Melee . | . . . . . . . . . . . Projectile 4 | . . . . . 2 . 1 1 . . AOE 168 | . 27 . . 13 33 49 3 . . 43 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Total 8597 | 69 1274 347 1533 414 1123 1357 417 295 1344 424 Wait 631 | . 82 3 86 5 117 217 1 21 4 95 Move 7045 | 57 1072 323 1250 398 854 950 372 249 1326 194 Hop . | . . . . . . . . . . . Pick Up 105 | 6 21 3 22 . 23 19 . 4 5 2 Fast Attach 24 | . . . 4 . 9 7 1 . 3 . Attach 64 | 6 2 . 14 . 14 9 5 7 1 6 Detach 10 | . . . . . 1 . 1 3 2 3 Swap 56 | . 7 . 13 2 15 16 2 . . 1 Drop 57 | . 4 . 20 . 13 13 . . 3 4 Fire 454 | . 50 15 116 9 63 124 35 9 . 33 Melee 16 | . 3 . . . 13 . . . . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush 31 | . 16 3 8 . 1 2 . 1 . . Escape Stasis . | . . . . . . . . . . . Rewire 87 | . . . . . . . . 1 . 86 Trap 17 | . 17 . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: *Mat x2 / *Min / [*Sto x2]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 100 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 320 | -10/Materials | Discovered new exit (range 13) 702 | -10/Materials | Discovered new exit (range 7) 973 | -10/Materials | Discovered new exit (range 10) 1064 | -10/Materials | Discovered new exit (range 14) 1073 | -10/Materials | Core integrity fell below 50% 2198 | -10/Materials | Discovered new exit (range 13) 2420 | -10/Materials | Entered Mines 2469 | -10/Mines | Learned location of 1 exit from Materials 2494 | -10/Mines | Identified exit to Materials 2621 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2674 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 2684 | -10/Mines | Found Prototype Device 2934 | -10/Mines | Discovered exit to Materials (range 9) 3030 | -10/Mines | Learned Materials terminal intel 3087 | -10/Mines | Assembled infested the area 3251 | -10/Mines | Entered Materials 3251 | -9/Materials | Accompanied by 3 allies 3251 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3252 | -9/Materials | Identified exit to Mines 3253 | -9/Materials | Loaded intel: 12 terminal locations 3367 | -9/Materials | Discovered new exit (range 13) 3406 | -9/Materials | Lost 3 allies 3458 | -9/Materials | Lost 6 parts (1p2n2u1w) 3638 | -9/Materials | Central database locked down 4043 | -9/Materials | Build established: Scavenger-Mutant 4293 | -9/Materials | Discovered new exit (range 12) 4607 | -9/Materials | Build established: Mutant 4665 | -9/Materials | Discovered new exit (range 15) 5013 | -9/Materials | Discovered new exit (range 14) 5081 | -9/Materials | Core integrity fell below 50% 5096 | -9/Materials | Lost 3 parts (2n1w) 5314 | -9/Materials | Build established: Scavenger-Mutant 5880 | -9/Materials | Entered Mines 6103 | -9/Mines | Learned location of Recycling (-9) 6114 | -9/Mines | Learned location of Storage (-9) 6420 | -9/Mines | Discovered new exit (range 3) 6444 | -9/Mines | Discovered new exit (range 14) 6457 | -9/Mines | Learned Materials emergency access door positions 6551 | -9/Mines | Entered Materials 6551 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 7097 | -8/Materials | Destroyed 10 combat bots 7105 | -8/Materials | Lost 5 parts (3n2w) 7611 | -8/Materials | Lost 3 parts (1n1u1w) 7919 | -8/Materials | Discovered new exit (range 10) 8025 | -8/Materials | Lost 3 parts (1p2n) 8637 | -8/Materials | Discovered new exit (range 3) 8896 | -8/Materials | Entered Factory 8896 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 8900 | -7/Factory | Garrison activated, responded to threat 9200 | -7/Factory | Build established: Scavenger-Tank 9447 | -7/Factory | Repaired Lgt. Treads 9579 | -7/Factory | Repaired Enh. Autogun 9818 | -7/Factory | Cargo convoy interrupted 10916 | -7/Factory | Identified exit to Lower Caves 11344 | -7/Factory | Repaired Enh. Autogun 11651 | -7/Factory | Build established: Tank 11711 | -7/Factory | Lost 6 parts (1p2n1u2w) 11753 | -7/Factory | Entered Lower Caves 11958 | -7/Lower Caves | Build established: Gunner 12009 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 12176 | -7/Lower Caves | Spotted B-75 Beast 12216 | -7/Lower Caves | Core integrity fell below 50% 12229 | -7/Lower Caves | Destroyed B-75 Beast 12259 | -7/Lower Caves | Lost 9 parts (5n1u3w) 12512 | -7/Lower Caves | Build established: Mutant 12891 | -7/Lower Caves | Discovered new exit (range 8) 12917 | -7/Lower Caves | Entered another Lower Caves area 12918 | -7/Lower Caves | Encountered a Warlord checkpoint 12937 | -7/Lower Caves | Learned location of 1 exit from Factory 13054 | -7/Lower Caves | P-60 Hacker assimilated allied RW-NPV(l) 13095 | -7/Lower Caves | Core integrity fell below 20% 13360 | -7/Lower Caves | Build established: Scavenger-Mutant 13476 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 13784 | -7/Lower Caves | Build established: Mutant 14017 | -7/Lower Caves | Discovered new exit (range 11) 14061 | -7/Lower Caves | Identified exit to Zion 14125 | -7/Lower Caves | Learned 4 Factory zone layouts 14189 | -7/Lower Caves | Entered Zion 14244 | -7/Zion | Given A8's code to call for help 14524 | -7/Zion | System corruption cleaned by Quarantine Array 14744 | -7/Zion | Discovered new exit (range 15) 15608 | -7/Zion | Gained Derelict followers 16051 | -7/Zion | Learned location of Armory (-4) 16212 | -7/Zion | Received a hallucinogenic algorithm 17704 | -7/Zion | Identified exit to Proximity Caves 17710 | -7/Zion | Entered Proximity Caves 17710 | -6/Proximity Caves | Accompanied by 5 allies 17712 | -6/Proximity Caves | Greeted by an Infiltrator in a former 0b10 base 17821 | -6/Proximity Caves | Build established: Scavenger-Mutant 17893 | -6/Proximity Caves | Former 0b10 base attacked by MAIN.C 18135 | -6/Proximity Caves | Lost 6 allies 18190 | -6/Proximity Caves | P-60 Hacker assimilated allied N7-GKZ(x) 18210 | -6/Proximity Caves | 0b10 base defense nominally successful 18256 | -6/Proximity Caves | Lost 12 allies 18297 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- self-destruct mechanism. G-67 Veteran destroyed. Self-destruct Interrupter shorts Adv. Heat Sink self-destruct mechanism. Arm. Treads destroyed. Chain reaction triggered in Corrupted Mic. Nuclear Core. Spk. Medium Treads destroyed. Destroyed Spk. Medium Treads. Chain reaction triggered in Corrupted Lgt. Fission Core. Flexi-carbon Leg fries itself beyond repair. Chain reaction triggered in Corrupted Imp. Deuterium Engine. Adv. Heat Sink fried. G-50 Soldier destroyed. Chain reaction triggered in Angular Momentum Engine. G-50 Soldier destroyed. Plasma Rifle fries itself beyond repair. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ##???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????? #?????????????????????? | | ????????????????????????? # ???????????????????? | | ????????????????????????? g ?????????????????? | | ????????????????????????? [%% ?????????????????? | | ?????????? #?????????%= ??????????????????? | | ????????# #?????????g ?????????????????? | | ????????# #????????? g ??????????????????? | | ????????# #???????##=%! ??????????????????? | | ????????# #??????? =%g =???????????????????? | | ?####???#" #??????## %[|????????????????????? | | ## #####" #??????# %=%#####????????????????? | | ## ## ##"" ##????## [== #????????????????? | | &#???## !*[ ;#????????????????? | | #????# *%%!== ;#????????????????? | | #??#### *[ ;#????????????????? | | *####*#=%% @[ =% #????????????????? | | * [[==#[=!!%= =[ * ##????????????????? | | [ [%*====%%[%% %*%%![=%#?????????????????? | | [ [ !%%[%%%*%[/%[!%== ##????????????????? | | [ =**|=[== %[| ! #????????????????? | | !=%=*!=[[=!!# $#??????????????? | | =[=[!***! # # ???????????? | | l %*####! ##### ???????????? | | #######+###/#######??## #????## ??????????? | | #????? ?????????????? ##??????? ???????????? | | #???? ?????????????? ##????????????????????? | | #??? ?????????????? ????????????????????? | | #?? ????????????? ???????????????????? | | #? ????????????? ?????????????????? | | #?" " ?????????????? ????????????????? | | # " "" ?????????????? $????????????????? | | #######?????????????? ##### ????????????????? | | ?????????????????????? ##????##?????????????????? | | ??????????????????????##?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 18 Energy Capacity 800 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Jamming Range 12 Armor Coverage 225 Evasion (%) 40 Targeting Accuracy 8 Armor Integrity Analysis 30 Recoil Reduction 4 Offensive Hacking 10 Defensive Hacking 10 Authchip Count 2 Item Schematics ----------------- Launcher Guidance Computer | -7/Zion | Archive Adv. Melee Analysis Suite | -7/Zion | Archive Adv. Assault Cannon | -7/Zion | Archive Imp. Reaction Control System | -7/Zion | Archive Adv. Cooling System | -7/Zion | Archive Adv. System Restoration Module | -7/Zion | Archive Lightning Gun | -7/Zion | Archive Phase Cannon | -7/Zion | Archive System Restoration Module | -7/Zion | Archive Drone Bay | -7/Zion | Archive Imp. Deuterium Engine | -7/Zion | Archive Proton Cannon | -7/Zion | Archive Imp. Field Recycling Unit | -7/Zion | Archive Lgt. Fission Core | -7/Zion | Archive Flak Gun | -7/Zion | Archive Robot Schematics ------------------ B-48 Gladiator | -7/Zion | Archive S-27 Virus | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 27% | -7/Factory Enh. Autogun | 41% | -7/Factory Enh. Autogun | 27% | -7/Factory Studied --------- Hvy. Assault Rifle | -9/Materials | Hacked Katana | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed IonConcussiveDrive Manual? 0 Play Time 01:20:42 Cumulative 254.8 hours Start 2026.09.13 @ 23:33:03 End 2026.09.14 @ 01:10:02 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 288 Rogue 288 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0/0 Lore% 31 Gallery% 56 Achievement% 37 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 0c7c9a2d-3285-47a1-ae38-77940ef8d334