Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.10 @ 23:30:24 Player: Edstelm Result: Destroyed by as-95323 with Assembled F-torch Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (68) 340 Value Destroyed (2163) 2163 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (587) 587 TOTAL SCORE: 7010 Bonus ------- Follower Combat Kills 107 Entered DSFs 500 Friendly Fire -20 Cogmind --------- Core Integrity 0/850 Matter 265/300 Energy 100/100 System Corruption 4% Temperature Cool (40) Movement Core (50) Location -6/DSF Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Core Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Linear Gravjet Advanced Heat Sink Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Armored Treads Armored Treads Improved Airjet Improved Airjet > --- UTILITY ---------- Core Analyzer Particle Charger Cloaking Device Cloaking Device Improved Utility Shielding Improved Trap Extractor > --- WEAPON ----------- Lance Lance Lance > --- INVENTORY -------- Light Fission Core Advanced Heat Sink [Rating: 63] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Wheel Treads Light Treads Leg Flexi-carbon Leg Wheel Wheel Hover Unit Improved Airjet Flight Unit VTOL Module Utility High-capacity Storage Unit Device Improved Sensor Array Storage High-capacity Storage Unit Processor Improved Signal Interpreter Protection Medium Armor Plating Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Heavy Missile Launcher Special Weapon Remote Datajack Impact Weapon Hammer Piercing Weapon Lance Build | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac DSF Slots Evolved 8 | . . . 2 2 2 . . 2 . Power . | . . . . . . . . . . Propulsion 2 | . . . 2 . . . . . . Utility 5 | . . . . 2 1 . . 2 . Weapon 1 | . . . . . 1 . . . . Parts Attached 96 | 7 2 1 19 20 11 18 3 . 15 Power 13 | 1 . . 2 3 2 3 . . 2 Engine 8 | 1 . . 2 2 2 1 . . . Core 5 | . . . . 1 . 2 . . 2 Reactor . | . . . . . . . . . . Propulsion 23 | 2 . . 7 5 1 3 . . 5 Treads 8 | 2 . . 3 1 . . . . 2 Leg 1 | . . . . . . . . . 1 Wheel 10 | . . . 4 4 1 1 . . . Hover 2 | . . . . . . 2 . . . Flight 2 | . . . . . . . . . 2 Utility 29 | 1 1 1 3 7 6 6 2 . 2 Device 13 | . . . 1 1 3 4 2 . 2 Storage 3 | 1 1 . 1 . . . . . . Processor 2 | . . . . . 2 . . . . Hackware . | . . . . . . . . . . Protection 11 | . . 1 1 6 1 2 . . . Artifact . | . . . . . . . . . . Weapon 31 | 3 1 . 7 5 2 6 1 . 6 Energy Gun 13 | 2 . . 4 2 2 3 . . . Energy Cannon 3 | . . . 2 1 . . . . . Ballistic Gun 5 | 1 1 . . 1 . 1 . . 1 Ballistic Cannon 1 | . . . . 1 . . . . . Launcher 2 | . . . . . . 2 . . . Special Weapon 1 | . . . . . . . 1 . . Impact Weapon 1 | . . . 1 . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon 5 | . . . . . . . . . 5 Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 4 | . . . . . . 4 . . . Corrupted Parts 1 | . . . 1 . . . . . . System Corruption 1 | . . . 1 . . . . . . Parts Lost 49 | . 1 . 7 10 1 11 . . 19 Power 8 | . . . 2 2 1 . . . 3 Propulsion 15 | . . . 3 3 . 2 . . 7 Utility 14 | . . . . 5 . 4 . . 5 Weapon 12 | . 1 . 2 . . 5 . . 4 Highest Loss Streak 11 | . 1 . 3 3 1 9 . . 11 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 88 | . 94 100 98 89 95 82 61 60 54 Engine 5 | . 14 14 10 4 7 1 . . . Core 2 | . . . . 4 . 5 7 6 3 Treads 7 | . 28 28 16 11 . . . . 3 Wheel 16 | . . . 26 15 25 14 . . . Hover 1 | . . . . . . . 15 13 6 Device 8 | . . . 5 1 11 15 12 13 12 Storage 8 | . 23 24 11 9 7 6 . . . Processor 5 | . . . . . 7 13 7 6 6 Protection 9 | . . 3 5 24 10 . 15 13 4 Energy Gun 11 | . 10 . 10 4 19 17 . . . Energy Cannon 2 | . . . 6 9 . . . . . Ballistic Gun 4 | . 16 28 2 1 3 3 . . . Naked Turns . | . . . . . . . . . . Heaviest Build 72 | 13 14 13 57 72 64 64 18 18 26 Greatest Support 60 | 40 40 40 43 52 60 60 18 18 40 Greatest Overweight (x) 7 | 1 . . 2 7 1 3 . . 2 Average Overweight (x) . | . . . 1 3 . . . . . Largest Inventory Capacity 20 | 8 8 8 20 20 20 20 5 5 5 Average Capacity 16 | 7 8 8 19 20 20 19 5 5 5 Most Carried 20 | 5 8 8 20 20 20 20 5 3 5 Average Carried 15 | 3 6 7 17 19 19 18 3 3 2 Final Capacity 20 | 8 8 8 20 20 20 5 5 5 5 Final Carried 20 | 5 8 8 20 19 19 5 3 3 2 Class Distribution -------------------- 55% | Mutant 29% | Scavenger-Skirmisher 11% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Skirmisher | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -6/Factory Mutant | -6/DSF Resources | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac DSF Matter Collected 1408 | 278 72 30 171 372 73 225 27 . 160 Remotely . | . . . . . . . . . . Salvage Created 2540 | 64 141 114 613 622 360 383 . . 243 Parts 134 | 7 10 4 42 42 15 7 . . 7 Haulers Intercepted 2 | . . . . 2 . . . . . Recyclers Shooed 1 | . . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 10 | . . . . . . 9 1 . . Prevented 2 | . . . . . . 2 . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac DSF Combat Hostiles Destroyed 61 | . 5 2 14 15 8 7 . . 10 Melee 12 | . . . 2 . . . . . 10 Guns 34 | . 4 2 8 6 7 7 . . . Cannons 11 | . . . 2 9 . . . . . AOE 2 | . 1 . 1 . . . . . . Classes Destroyed 12 | 2 3 1 1 2 1 . . . 2 Worker 2 | 1 . . . 1 . . . . . Builder 1 | . . . 1 . . . . . . Tunneler 2 | 2 . . . . . . . . . Hauler 2 | . . . . 2 . . . . . Recycler 1 | . . . . 1 . . . . . Watcher 5 | . 1 . 3 1 . . . . . Swarmer 16 | . 3 . 3 8 . . . . 2 Grunt 25 | . 2 . 7 4 6 6 . . . Sentry 11 | . . 2 4 3 1 1 . . . Hunter 2 | . . . . . . . . . 2 Programmer 1 | . . . . . 1 . . . . Assembled 6 | . . . . . . . . . 6 Best Kill Streak 8 | 2 5 2 8 5 3 4 . . 4 Combat Bots Only 6 | . 5 2 6 4 3 4 . . 4 Max Kills in Single Turn 2 | 1 1 1 1 1 1 2 . . 1 Gunslinging 1 | . . . . . . 1 . . . Exploded 1 | . 1 . 1 . . . . . . Melee 1 | . . . 1 . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac DSF Hostile Shots Fired 683 | . 26 16 81 162 76 99 . . 223 Missed 170 | . 7 3 21 34 22 23 . . 60 Damage Taken 7051 | . 184 193 899 1354 723 1334 . . 2364 Core 1609 | . 29 43 270 105 121 191 . . 850 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 160 | . . . . . 2 53 . . 105 Regen/Repaired (Parts) 36 | . . . . 36 . . . . . Core Remaining (%) 67 | 100 . 71 32 80 . . 55 . . Volleys Fired 170 | 8 15 6 33 61 26 21 . . . Largest 3 | 2 2 2 2 2 3 3 . . . Hottest 183 | 60 60 40 118 136 183 183 . . . Shots Fired 367 | 16 28 12 61 116 78 56 . . . Gun 286 | 16 28 12 48 56 78 48 . . . Cannon 73 | . . . 13 60 . . . . . Launcher 8 | . . . . . . 8 . . . Special . | . . . . . . . . . . Kinetic 91 | 8 15 12 2 43 1 10 . . . Thermal 201 | . . . 13 73 77 38 . . . Explosive 8 | . . . . . . 8 . . . Electromagnetic 67 | 8 13 . 46 . . . . . . Robot Hit Streak 19 | 6 4 7 19 10 10 9 . . . Robot Miss Streak 9 | 2 2 1 4 9 3 3 . . . Penetration Max . | . . . . . . . . . . Secondary Targets 7 | . 1 1 . 1 3 1 . . . Max Gunslinging Chain 1 | . 1 1 . 1 1 1 . . . Shots Hit Robots 242 | 8 16 10 55 57 48 33 . . 15 Core Hits 114 | 6 9 6 22 28 18 15 . . 10 Critical Kills 1 | . . . 1 . . . . . . Critical Parts Destroyed 1 | . . . . 1 . . . . . Critical Strikes 10 | . . . 3 2 3 1 . . 1 Burn 5 | . . . . 1 3 1 . . . Destroy 1 | . . . . 1 . . . . . Corrupt 2 | . . . 2 . . . . . . Smash 1 | . . . 1 . . . . . . Impale 1 | . . . . . . . . . 1 Melee Attacks 51 | . . . 19 . . . . . 32 Impact 19 | . . . 19 . . . . . . Slashing . | . . . . . . . . . . Piercing 32 | . . . . . . . . . 32 Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks 2 | . . . . . . . . . 2 Damage Inflicted 5678 | 117 307 84 1303 1247 998 968 . . 654 Guns 3403 | 117 191 84 595 848 998 570 . . . Cannons 547 | . . . 148 399 . . . . . Explosions 582 | . 116 . 68 . . 398 . . . Melee 1146 | . . . 492 . . . . . 654 Ramming . | . . . . . . . . . . Kinetic 1009 | 52 97 84 17 601 28 130 . . . Thermal 2388 | . 116 . 216 646 970 440 . . . Explosive 398 | . . . . . . 398 . . . Electromagnetic 737 | 65 94 . 578 . . . . . . Impact 492 | . . . 492 . . . . . . Slashing . | . . . . . . . . . . Piercing 654 | . . . . . . . . . 654 Highest Corruption 4 | . . . 1 . 2 4 4 . 4 Average Corruption 2 | . . . 1 . 1 3 4 . 4 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 21 | . . . 3 . 3 10 5 . . Message Errors 7 | . . . 1 . 2 3 1 . . Matter Fused 6 | . . . . . 1 3 2 . . Heat Flow Errors 2 | . . . . . . . 2 . . Energy Discharges 1 | . . . 1 . . . . . . Parts Fused 1 | . . . . . . 1 . . . Data Loss (minor) 2 | . . . 1 . . 1 . . . Data Loss (major) 2 | . . . . . . 2 . . . Overload Shots . | . . . . . . . . . . Overflow Damage 73 | . . . 14 . . . . . 59 Projectiles . | . . . . . . . . . . Explosions 3 | . . . 3 . . . . . . Melee 70 | . . . 11 . . . . . 59 Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 174 | . 11 . 163 . . . . . . Shots 5 | . 1 . 4 . . . . . . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 465 | 40 106 43 350 465 336 290 241 . . Average Temperature 128 | 18 44 23 94 188 103 116 125 . . Received Heat Transfer 1954 | . 60 81 330 306 183 654 . . 340 Effects 15 | . . . . 15 . . . . . Shutdowns 3 | . . . . 3 . . . . . Energy Bleed 2 | . . . . 2 . . . . . Interference 4 | . . . . 4 . . . . . Matter Decay 1 | . . . . 1 . . . . . Damage (minor) 1 | . . . . 1 . . . . . Damage (major) 4 | . . . . 4 . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 2 | . . . 2 . . . . . . Impact Corruptions 2 | . . . 2 . . . . . . Robots Melted 1 | . . . . . 1 . . . . Combat Hostiles 1 | . . . . . 1 . . . . Parts Melted 4 | . . . . 1 2 1 . . . Heat Transferred 4653 | . 150 . 359 1258 1998 888 . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 3 | . 1 . 2 . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac DSF Peak Influence 421 | 15 136 107 421 362 230 . . . 65 Initial 164 | . 9 52 41 148 164 . . . 3 Average 132 | 3 51 68 209 213 108 . . . 27 Maximum Alert Level 2 | . . . 2 1 1 . . . . Low Security (%) 77 | 100 100 100 42 53 95 . . 100 100 Level 1 20 | . . . 49 46 4 . . . . Level 2 1 | . . . 7 . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 17 | . . . 3 4 8 . . . 2 Investigation 7 | . . . 1 1 5 . . . . Extermination 1 | . . . . . 1 . . . . Reinforcement 8 | . . . 2 2 2 . . . 2 Assault . | . . . . . . . . . . Garrison 1 | . . . . 1 . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac DSF Distress Signals 3 | . . . 1 2 . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 113 | . 6 2 20 22 18 7 . . 38 Peak Tracking Total 16 | . 5 2 6 5 5 4 . . 16 Tactical Retreats 4 | . . . . 1 1 . . . 2 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac DSF Traps Triggered 3 | . . . . 1 1 . . . 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted 1 | . . . . . . . 1 . . Installed 1 | . . . . . . . 1 . . Triggered 3 | . . . . . . 3 . . . Most Traps Carried 2 | . . . . . . 2 2 2 2 Machines | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac DSF Machines Disabled 8 | . 1 . 5 2 . . . . . Max in Single Turn 2 | . 1 . 2 1 . . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac DSF Machines Accessed 23 | . 3 1 3 5 9 1 . 1 . Terminals 12 | . 2 . 3 3 3 . . 1 . Fabricators 2 | . . . . . 2 . . . . Repair Stations 2 | . . . . 1 1 . . . . Recycling Units 2 | . 1 . . . 1 . . . . Scanalyzers 2 | . . . . 1 1 . . . . Garrison Access 1 | . . . . . 1 . . . . Total Hacks 50 | . 8 1 5 16 18 1 . 1 . Successful 25 | . 5 1 . 10 7 1 . 1 . Failed 25 | . 3 . 5 6 11 . . . . Catastrophic 11 | . 1 . 2 4 4 . . . . Database Lockouts . | . . . . . . . . . . Manual 24 | . 6 . 8 6 4 . . . . Terminals 28 | . 4 . 5 9 9 . . 1 . Fabricators 2 | . . . . . 2 . . . . Repair Stations 5 | . . . . 2 3 . . . . Recycling Units 6 | . 4 . . . 2 . . . . Scanalyzers 6 | . . . . 5 1 . . . . Garrison Access 1 | . . . . . 1 . . . . Terminal Hacks 12 | . 3 1 . 3 3 1 . 1 . Record 1 | . . . . 1 . . . . . Robot Analysis 5 | . 3 . . 2 . . . . . Open Door 2 | . . 1 . . . 1 . . . Open DSF 1 | . . . . . . . . 1 . Emergency Access Points 1 | . . . . . 1 . . . . Alert Level 1 | . . . . . 1 . . . . Recall Investigation 1 | . . . . . 1 . . . . Fabricator Hacks 2 | . . . . . 2 . . . . Build 2 | . . . . . 2 . . . . Repair Station Hacks 3 | . . . . 2 1 . . . . Scan Component 2 | . . . . 1 1 . . . . Repair 1 | . . . . 1 . . . . . Recycling Unit Hacks 3 | . 2 . . . 1 . . . . Recycle Component 1 | . 1 . . . . . . . . Report Inventory 2 | . 1 . . . 1 . . . . Scanalyzer 5 | . . . . 5 . . . . . Insert Component 2 | . . . . 2 . . . . . Analyze 3 | . . . . 3 . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 16 | . 3 . 3 4 6 . . . . Full Trace Events 5 | . . . 1 1 3 . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built 3 | . . . . . 3 . . . . Authchips . | . . . . . . . . . . Time 67 | . . . . . 67 . . . . Total Robot Build Rating 12 | . . . . . 12 . . . . Part Schematics Acquired 2 | . . . . 2 . . . . . Parts Built 1 | . . . . . 1 . . . . Authchips . | . . . . . . . . . . Time 117 | . . . . . 117 . . . . Total Part Build Rating 7 | . . . . . 7 . . . . Parts Repaired 1 | . . . . 1 . . . . . Time 26 | . . . . 26 . . . . . Parts Recycled 1 | . 1 . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 2 | . . . . 2 . . . . . Part Schematics Acquired 2 | . . . . 2 . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Low Low Fac DSF Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac DSF Total Allies 3 | . . . . . 3 . . . . Largest Group 3 | . . . . . 3 . . . . Highest-Rated Group 60 | . . . . . 60 . . . . Highest-Rated Ally 20 | . . . . . 20 . . . . Total Orders . | . . . . . . . . . . Ally Attacks 14 | . . . . . 14 . . . . Total Damage 344 | . . . . . 344 . . . . Kills 3 | . . . . . 3 . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted 1 | . . . . . 1 . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac DSF Robot Analysis Total 5 | . 3 . . 2 . . . . . Derelict Logs Recovered 3 | . . 1 . . . 2 . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac DSF Turns Passed 4234 | 141 199 236 600 724 1073 762 225 10 264 Spaces Moved 3212 | 66 94 136 365 346 905 616 470 21 193 Core 17 | 5 . . . . . . . . 12 Treads 326 | 61 94 136 1 . . . . . 34 Legs 23 | . . . . . . . . . 23 Wheels 2188 | . . . 364 346 905 573 . . . Hover 658 | . . . . . . 43 470 21 124 Flight . | . . . . . . . . . . Fastest Speed 46 | 50 160 160 80 101 100 46 46 46 46 Average Speed 102 | 153 160 160 105 140 102 105 46 46 77 Slowest Speed 240 | 160 160 160 240 185 115 226 46 46 170 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 38 | 4 28 44 42 28 28 82 48 1 78 Regions Visited 9 Branch Regions 3 Pre-discovered Areas 1 | . . . . . . 1 . . . Known Exits Taken 2 | . . . . . 1 . . 1 . Unknown Exits Taken 7 | 1 1 1 1 1 . 1 1 . . Scrap Searched 5 | . . . . . . 4 1 . . Spaces Dug 13 | . . . . . . 13 . . . Terrain Destroyed 77 | . 2 . 44 2 . 29 . . . Melee . | . . . . . . . . . . Projectile 2 | . . . . 2 . . . . . AOE 75 | . 2 . 44 . . 29 . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac DSF Total 3750 | 91 118 146 485 469 994 681 478 20 268 Wait 66 | . 2 . 15 12 20 6 2 . 9 Move 3203 | 65 93 135 364 345 904 615 469 20 193 Hop . | . . . . . . . . . . Pick Up 113 | 11 6 2 28 21 18 10 1 . 16 Fast Attach . | . . . . . . . . . . Attach 62 | 6 2 1 9 12 5 10 2 . 15 Detach 1 | . . . . . . . . . 1 Swap 34 | 1 . . 10 8 6 8 1 . . Drop 53 | . . 2 7 10 15 11 2 . 6 Fire 170 | 8 15 6 33 61 26 21 . . . Melee 47 | . . . 19 . . . . . 28 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap 1 | . . . . . . . 1 . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -7/Lower Caves (discovered 2 exits: [*Low] / *Zio) -7/Lower Caves -6/Factory (discovered 2 exits: Ext / DSF) -6/DSF History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 15) 142 | -11/Scrapyard | Entered Materials 238 | -10/Materials | Discovered new exit (range 13) 325 | -10/Materials | Build established: Mutant 341 | -10/Materials | Entered Mines 466 | -10/Mines | Learned Materials emergency access door positions 473 | -10/Mines | Discovered new exit (range 12) 573 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 577 | -10/Mines | Entered Materials 577 | -9/Materials | Evolved 2 slots: Propulsion x2 845 | -9/Materials | Lost 3 parts (2n1w) 850 | -9/Materials | Discovered new exit (range 12) 932 | -9/Materials | Core integrity fell below 50% 1156 | -9/Materials | Discovered new exit (range 16) 1177 | -9/Materials | Entered another Materials area 1177 | -8/Materials | Evolved 2 slots: Utility x2 1273 | -8/Materials | Met 7R-MNS 1479 | -8/Materials | Lost 3 parts (1p1n1u) 1588 | -8/Materials | Repaired Wheel? 1710 | -8/Materials | Discovered new exit (range 11) 1808 | -8/Materials | Garrison activated, responded to threat 1901 | -8/Materials | Entered Factory 1901 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1902 | -7/Factory | Caught up to 7R-MNS 2165 | -7/Factory | Build established: Scavenger-Skirmisher 2184 | -7/Factory | Fabricated Lrn. Sensor Array? 2380 | -7/Factory | Fabricated B-48 Gladiator? 2963 | -7/Factory | Discovered new exit (range 8) 2973 | -7/Factory | Identified exit to Lower Caves 2974 | -7/Factory | Entered Lower Caves 2984 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3051 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 3053 | -7/Lower Caves | Identified exit to Zion 3384 | -7/Lower Caves | Encountered a Warlord checkpoint 3414 | -7/Lower Caves | Build established: Skirmisher 3620 | -7/Lower Caves | Spotted B-75 Beast 3731 | -7/Lower Caves | Discovered new exit (range 11) 3736 | -7/Lower Caves | Entered another Lower Caves area 3746 | -7/Lower Caves | Lost 9 parts (1n3u5w) 3794 | -7/Lower Caves | Spotted B-75 Beast 3885 | -7/Lower Caves | Discovered new exit (range 6) 3951 | -7/Lower Caves | Build established: Mutant 3961 | -7/Lower Caves | Entered Factory 3961 | -6/Factory | Evolved 2 slots: Utility x2 3962 | -6/Factory | Identified exit to Extension 3971 | -6/Factory | Identified exit to DSF 3971 | -6/Factory | Entered DSF 3981 | -6/DSF | Assembled infested the area 3999 | -6/DSF | Additional patrols routed to DSF 4150 | -6/DSF | Core integrity fell below 50% 4180 | -6/DSF | Lost 11 parts (2p4n4u1w) 4231 | -6/DSF | Core integrity fell below 20% 4235 | -6/DSF | Destroyed by as-95323 with Assembled F-torch Last Messages --------------- 04184_ Acquired Unknown Flight Unit. 04187_ Identified VTOL Module. 04204_ Acquired Linear Gravjet. 04205_ Acquired 16 matter. 04207_ VTOL Module destroyed. 04208_ as-79652 destroyed. 04209_ VTOL Module destroyed. 04211_ Destroyed Asb. Hover Unit. 04213_ as-32189 destroyed. 04216_ Acquired 19 matter. 04220_ Flexi-carbon Leg destroyed. 04224_ Hvy. Assault Rifle destroyed. 04225_ as-96339 destroyed. 04227_ Lance destroyed. 04227_ System corrupted by crushing effect (+4). 04227_ Knocked back. 04229_ Lgt. Nuclear Core destroyed. 04231_ Destroyed Asb. Hover Unit. 04231_ as-98033 destroyed. 04235_ Lance destroyed. Map ----- +----------------------------------------------------+ | | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ??????????????????????????????????##?????????? | | ?????""??????????????????????????#""?????????? | | ?????#"??????????????????????????#"#?????????? | | ??####"##???????#########???????##"####??????? | | ??#"""""######### !!#########"""""#??????? | | ??#"""""##!!#!!!# !!# # ##"""""#??????? | | "##"" % ""##"#???? | | """"" % %%"""#???? | | ??#"" ##!!#!!!### ###!!!#!!## ""###????? | | ??### ###!!#!!!### ###!!!#!!### ###??????? | | ???## ########## !!#######[## ##???????? | | ???#! !!#??????# !!#??????#% ! !#???????? | | ???#! !!#??????# | #??????# !#???????? | | ???## ###??????### &###??????###! ##???????? | | ???#! !!#??????#/* !!#??????#!! !#???????? | | ???#! !!#??????#/ !!#??????#!! %!#???????? | | ???#! !!#??????#/ % !!#??????#!! !#???????? | | ??### ######?##### ############ ###??????? | | ??# ##!!!#!!!### ###===#///## #??????? | | ??# ##!!!#!!!##A ##== #///## #??????? | | ??# % A ^^**#??????? | | ??# aa %a@% ^^**#??????? | | ??# a aa a%% % a **#??????? | | ??# ##* *#!!!# %!aaA##a!!#!!!## #??????? | | ??# ##***#!!!# % !###!!!#!!!## #??????? | | ??############### %%#?########## ###??????? | | ??????????????? = [??????????! !????????? | | ??????????????## [[?????????! !#???????? | | ??????????????# # ! [[#????????! !#???????? | | ??????????????#?### ###????????# ##???????? | | ??????????????????! ]??????????? !????????? | | ??????????????????! ]??????????? !????????? | | ??????????????????! ]]?????????? #????????? | | ??????????????????# "#?????????? #????????? | | ??????????????????? ##?????????? "????????? | | ??????????????????? ??????????????????????? | | ??????????????????? ???????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Coolant Potential 65 Energy Generation 18 Energy Capacity 250 Matter Stores 350 Matter Capacity 350 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Cloak Strength 3 Armor Coverage 600 Propulsion Shielding 33 Utility Shielding 66 Evasion (%) 55 Core Analysis 6 Recoil Reduction 2 Particle Charging 22 Trap Extractor Capacity 6 Item Schematics ----------------- Adv. Beam Rifle | -8/Materials | Scanalyzed Imp. VTOL Module | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Lrn. Sensor Array | x1 | -7/Factory | Preloaded B-48 Gladiator | x3 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- I Spy Just What I Needed Challenges ------------ None Game ------ Seed ThermicPlatingCharger Manual? 0 Play Time 02:18:20 Cumulative 13.1 hours Start 2024.04.14 @ 03:09:16 End 2024.06.10 @ 23:30:24 Sessions 11 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 8 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 18 Achievement% 15 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 36/Terminus++ Map View 38x25 Zoom Use 99% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8396cc5b-6223-438b-871e-9fac1c6299b0