Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.27 @ 12:12:34

Player: POG

Result: Destroyed by H-55 Commando with Gauss Rifle

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (5)        1000
Robots Destroyed (41)      205
Value Destroyed (1428)     1428
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 4253

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/700
Matter                     57/300
Energy                     100/100
System Corruption          15%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -7/Factory

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (6) ------
               (None)
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (5) ----
           Nuclear Core
           Coolant Injector
           Pulse Rifle
  Improved Spread Laser
           Assault Cannon

 Peak State 
------------
>               --- POWER ------------
       Improved Deuterium Engine
>               --- PROPULSION -------
       Improved Carbon-fiber Leg
       Improved Carbon-fiber Leg
       Improved Titanium Leg
>               --- UTILITY ----------
                Cooling System
          Large Storage Unit
       Advanced Weight Redist. System
       Improved Targeting Computer
                Hardlight Generator
                Field Recycling Unit
>               --- WEAPON -----------
                Gauss Rifle
                Gauss Rifle
      Precision Assault Rifle
>               --- INVENTORY --------
                Nuclear Core
          Micro Nuclear Core
                Gravmag System
         Cooled Airjet
                Coolant Injector
                Huge Storage Unit
  High-capacity Matter Pod
                Pulse Rifle
                Gatling Laser
       Improved Spread Laser
                Minigun
                Assault Cannon
                Greatsword
[Rating: 46]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Micro Nuclear Core
Propulsion                 Compact Wheel
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Compact Wheel
  Hover Unit               Gravmag System
Utility                    Seismic Detector
  Device                   Seismic Detector
  Storage                  Large Storage Unit
  Processor                Improved Targeting Computer
  Protection               Hardened Light Armor Plating
Weapon                     Gauss Rifle
  Energy Gun               EM Pulse Gun
  Energy Cannon            Beam Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Light Cannon
  Impact Weapon            Heavy Flail
  Slashing Weapon          Mining Claw

 Build                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Scr Mat Mat Min Mat Fac 
Slots Evolved              6    | .   .   2   .   2   2   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   1   .   
  Utility                  4    | .   .   2   .   .   2   
  Weapon                   1    | .   .   .   .   1   .   
Parts Attached             88   | 7   14  5   4   11  47  
  Power                    11   | 1   3   1   .   2   4   
    Engine                 9    | 1   3   1   .   2   2   
    Core                   2    | .   .   .   .   .   2   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               28   | 2   4   .   2   4   16  
    Treads                 2    | .   2   .   .   .   .   
    Leg                    14   | .   .   .   2   2   10  
    Wheel                  6    | 2   2   .   .   2   .   
    Hover                  6    | .   .   .   .   .   6   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  25   | 2   5   3   1   3   11  
    Device                 15   | 1   3   3   .   1   7   
    Storage                6    | 1   2   .   1   1   1   
    Processor              1    | .   .   .   .   .   1   
    Hackware               .    | .   .   .   .   .   .   
    Protection             3    | .   .   .   .   1   2   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   24   | 2   2   1   1   2   16  
    Energy Gun             5    | 1   .   .   1   1   2   
    Energy Cannon          1    | .   1   .   .   .   .   
    Ballistic Gun          13   | 1   .   .   .   .   12  
    Ballistic Cannon       2    | .   1   1   .   .   .   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   1   
    Slashing Weapon        2    | .   .   .   .   1   1   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   .   1   3   
  Corrupted Parts          1    | .   .   .   .   .   1   
    System Corruption      5    | .   .   .   .   .   5   
Parts Lost                 29   | .   .   6   .   4   19  
  Power                    4    | .   .   1   .   1   2   
  Propulsion               10   | .   .   1   .   1   8   
  Utility                  9    | .   .   3   .   1   5   
  Weapon                   6    | .   .   1   .   1   4   
  Highest Loss Streak      13   | .   .   4   .   3   13  
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     94   | .   98  89  77  91  94  
  Engine                   6    | .   13  3   11  7   5   
  Leg                      10   | .   .   .   22  23  14  
  Wheel                    9    | .   28  21  .   3   2   
  Hover                    2    | .   .   .   .   .   4   
  Device                   22   | .   13  31  11  10  25  
  Storage                  10   | .   14  11  11  17  7   
  Processor                3    | .   .   .   .   .   6   
  Protection               1    | .   .   .   .   3   2   
  Energy Gun               2    | .   1   .   11  10  2   
  Energy Cannon            1    | .   .   5   .   .   .   
  Ballistic Gun            14   | .   14  10  .   .   18  
  Ballistic Cannon         3    | .   10  5   11  6   .   
  Slashing Weapon          1    | .   .   .   .   8   1   
Naked Turns                58   | .   .   .   .   .   58  
Heaviest Build             94   | 12  91  94  29  43  57  
  Greatest Support         65   | 26  26  26  20  33  65  
  Greatest Overweight (x)  5    | 2   3   5   1   2   4   
  Average Overweight (x)   .    | .   .   3   1   1   .   
Largest Inventory Capacity 25   | 8   25  25  25  15  15  
  Average Capacity         16   | 7   14  25  15  15  14  
  Most Carried             21   | 8   21  21  19  15  15  
  Average Carried          14   | 3   12  19  15  13  14  
  Final Capacity           25   | 8   25  25  15  15  5   
  Final Carried            20   | 8   18  20  15  15  5   

 Class Distribution 
--------------------
 55% | Mutant
 35% | Scavenger-Gunner
  7% | Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -9/Mines
           Mutant | -8/Materials
 Scavenger-Gunner | -7/Factory

 Resources                      | -11 -10 -9  -9  -8  -7  
-----------                Run  | Scr Mat Mat Min Mat Fac 
Matter Collected           1552 | 272 165 270 .   132 713 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            1546 | 152 147 243 .   113 891 
  Parts                    94   | 6   13  12  .   6   57  
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           1    | .   1   .   .   .   .   
Parts Field Recycled       21   | .   .   .   .   .   21  
  Retrieved Matter         110  | .   .   .   .   .   110 
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Scr Mat Mat Min Mat Fac 
Combat Hostiles Destroyed  35   | .   7   9   .   3   16  
  Melee                    3    | .   .   .   .   1   2   
  Guns                     22   | .   5   3   .   1   13  
  Cannons                  9    | .   2   6   .   1   .   
Classes Destroyed          10   | 2   2   .   .   .   6   
  Worker                   1    | .   .   .   .   .   1   
  Tunneler                 2    | 2   .   .   .   .   .   
  Recycler                 2    | 1   .   .   .   .   1   
  Watcher                  1    | .   .   .   .   .   1   
  Swarmer                  9    | .   5   4   .   .   .   
  Grunt                    14   | .   2   5   .   3   4   
  Sentry                   2    | .   .   .   .   .   2   
  Specialist               4    | .   .   .   .   .   4   
  Hunter                   2    | .   .   .   .   .   2   
  Programmer               4    | .   .   .   .   .   4   
Best Kill Streak           5    | 2   3   5   .   2   5   
  Combat Bots Only         5    | .   3   5   .   2   4   
Max Kills in Single Turn   2    | 1   2   2   .   1   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -7   
--------                   Run  | Scr  Mat  Mat  Min  Mat  Fac  
Damage Taken               4421 | .    173  336  33   765  3114 
  Core                     827  | .    34   26   11   43   713  
  Absorbed by Shields      230  | .    .    73   .    .    157  
  Regen/Repaired (Parts)   37   | .    37   .    .    .    .    
Core Remaining (%)         92   | 100  86   .    90   92   .    
Volleys Fired              136  | 15   25   31   .    15   50   
  Largest                  3    | 2    2    2    .    2    3    
  Hottest                  136  | 60   55   80   .    75   136  
Shots Fired                293  | 28   42   62   .    25   136  
  Gun                      235  | 28   25   31   .    15   136  
  Cannon                   58   | .    17   31   .    10   .    
  Launcher                 .    | .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  233  | 15   42   38   .    10   128  
  Thermal                  42   | 13   .    24   .    .    5    
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          18   | .    .    .    .    15   3    
  Robot Hit Streak         13   | 5    5    13   .    4    12   
  Robot Miss Streak        5    | 2    3    4    .    2    5    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        3    | .    .    .    .    .    3    
    Max Gunslinging Chain  1    | .    .    .    .    .    1    
Shots Hit Robots           170  | 17   19   29   .    15   90   
  Core Hits                84   | 4    8    13   .    9    50   
  Critical Kills           2    | .    .    1    .    .    1    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         4    | .    .    1    .    1    2    
    Burn                   1    | .    .    .    .    .    1    
    Destroy                2    | .    .    1    .    .    1    
    Corrupt                1    | .    .    .    .    1    .    
Melee Attacks              7    | .    .    .    .    1    6    
  Impact                   3    | .    .    .    .    .    3    
  Slashing                 4    | .    .    .    .    1    3    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            1    | .    .    .    .    .    1    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           3311 | 206  270  433  .    332  2070 
  Guns                     2293 | 206  176  135  .    99   1677 
  Cannons                  514  | .    94   298  .    122  .    
  Explosions               86   | .    .    .    .    86   .    
  Melee                    418  | .    .    .    .    25   393  
  Ramming                  .    | .    .    .    .    .    .    
  Kinetic                  2228 | 84   270  152  .    122  1600 
  Thermal                  566  | 122  .    281  .    86   77   
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          99   | .    .    .    .    99   .    
  Impact                   197  | .    .    .    .    .    197  
  Slashing                 221  | .    .    .    .    25   196  
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         15   | .    .    .    .    .    15   
  Average Corruption       9    | .    .    .    .    .    9    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  69   | .    .    .    .    .    69   
    Message Errors         17   | .    .    .    .    .    17   
    Matter Fused           11   | .    .    .    .    .    11   
    Heat Flow Errors       9    | .    .    .    .    .    9    
    Energy Discharges      12   | .    .    .    .    .    12   
    Data Loss (minor)      13   | .    .    .    .    .    13   
    Data Loss (major)      2    | .    .    .    .    .    2    
    Misfires               2    | .    .    .    .    .    2    
    Alerts                 1    | .    .    .    .    .    1    
    Misdirections          1    | .    .    .    .    .    1    
    Weapon Failures        1    | .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            9    | .    .    .    .    .    9    
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    9    | .    .    .    .    .    9    
Knockbacks                 4    | .    2    .    .    2    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  4    | .    2    .    .    2    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        261  | .    8    147  .    81   261  
  Average Temperature      57   | .    4    64   .    38   61   
  Received Heat Transfer   973  | .    54   107  18   363  431  
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       1    | .    .    .    .    .    1    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             1    | .    .    .    .    .    1    
  Heat Transferred         1240 | 275  .    592  .    150  223  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    1    .    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Scr Mat Mat Min Mat Fac 
Peak Influence             352  | 15  151 190 13  110 352 
  Initial                  13   | .   9   .   13  4   .   
  Average                  102  | 6   66  87  13  61  132 
Maximum Alert Level        1    | .   .   .   .   .   1   
  Low Security (%)         83   | 100 100 100 100 100 69  
  Level 1                  16   | .   .   .   .   .   30  
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          18   | .   1   1   .   2   14  
  Investigation            4    | .   1   .   .   1   2   
  Extermination            2    | .   .   .   .   .   2   
  Reinforcement            11   | .   .   1   .   1   9   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   1   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   1   

 Stealth                        | -11 -10 -9  -9  -8  -7  
---------                  Run  | Scr Mat Mat Min Mat Fac 
Distress Signals           5    | .   .   2   .   .   3   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              72   | .   11  15  3   10  33  
  Peak Tracking Total      11   | .   5   5   3   4   11  
  Tactical Retreats        4    | .   .   .   .   1   3   

 Traps                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Scr Mat Mat Min Mat Fac 
Traps Triggered            5    | .   2   .   .   .   3   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   1   

 Machines                       | -11 -10 -9  -9  -8  -7  
----------                 Run  | Scr Mat Mat Min Mat Fac 
Machines Disabled          1    | .   .   1   .   .   .   
  Max in Single Turn       1    | .   .   1   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      1    | .   .   .   .   .   1   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  
---------                  Run  | Scr Mat Mat Min Mat Fac 
Machines Accessed          15   | .   8   .   .   1   6   
  Terminals                12   | .   6   .   .   1   5   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   
Total Hacks                35   | .   22  .   .   4   9   
  Successful               19   | .   16  .   .   1   2   
  Failed                   16   | .   6   .   .   3   7   
    Catastrophic           3    | .   .   .   .   1   2   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   24   | .   12  .   .   4   8   
  Terminals                28   | .   17  .   .   4   7   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          4    | .   4   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   2   
Terminal Hacks             8    | .   7   .   .   .   1   
  Record                   2    | .   1   .   .   .   1   
  Robot Analysis           1    | .   1   .   .   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   
  Alert Level              1    | .   1   .   .   .   .   
  Unreport Threat          1    | .   1   .   .   .   .   
  Maintenance Status       1    | .   1   .   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       3    | .   3   .   .   .   .   
  Scan Component           2    | .   2   .   .   .   .   
  Repair                   1    | .   1   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         8    | .   6   .   .   1   1   
  Terminals                7    | .   6   .   .   1   .   
    Botnet                 7    | .   6   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   
    Jam                    1    | .   .   .   .   .   1   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         10   | .   4   .   .   1   5   
  Full Trace Events        4    | .   2   .   .   1   1   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             1    | .   1   .   .   .   .   
  Time                     26   | .   26  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  
------------               Run  | Scr Mat Mat Min Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  
--------                   Run  | Scr Mat Mat Min Mat Fac 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Scr Mat Mat Min Mat Fac 
Robot Analysis Total       1    | .   1   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -7   
-------------              Run  | Scr  Mat  Mat  Min  Mat  Fac  
Turns Passed               3960 | 127  626  599  57   419  2132 
Spaces Moved               2044 | 66   432  218  28   190  1110 
  Core                     101  | 23   .    .    .    .    78   
  Treads                   .    | .    .    .    .    .    .    
  Legs                     628  | .    .    .    28   110  490  
  Wheels                   1026 | 43   432  218  .    80   253  
  Hover                    289  | .    .    .    .    .    289  
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   90   135  190  115  50   
  Average Speed            118  | 94   103  137  190  158  113  
  Slowest Speed            400  | 150  135  175  190  260  400  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       21   | 5    63   12   12   16   21   
  Regions Visited          5
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    .    
Spaces Dug                 2    | .    .    .    .    .    2    
Terrain Destroyed          12   | .    .    .    .    10   2    
  Melee                    .    | .    .    .    .    .    .    
  Projectile               2    | .    .    .    .    .    2    
  AOE                      10   | .    .    .    .    10   .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -8   -7   
---------                  Run  | Scr  Mat  Mat  Min  Mat  Fac  
Total                      3322 | 102  571  456  31   279  1883 
  Wait                     912  | .    76   197  .    55   584  
  Move                     2039 | 65   431  217  27   189  1110 
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  72   | 15   18   6    .    7    26   
  Fast Attach              16   | .    .    .    .    1    15   
  Attach                   37   | 7    4    4    2    7    13   
  Detach                   .    | .    .    .    .    .    .    
  Swap                     35   | .    10   1    2    3    19   
  Drop                     49   | .    7    .    .    1    41   
  Fire                     136  | 15   25   31   .    15   50   
  Melee                    7    | .    .    .    .    1    6    
  Ram                      .    | .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    
  Escape Stasis            19   | .    .    .    .    .    19   
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / [*Min])
-9/Materials
-9/Mines
-8/Materials (discovered 2 exits: *Fac / [*Sto])
-7/Factory

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Discovered new exit (range 16)
  128 | -11/Scrapyard | Entered Materials
  306 | -10/Materials | Build established: Mutant
  545 | -10/Materials | Discovered new exit (range 6)
  615 | -10/Materials | Repaired Lgt. Ion Engine
  695 | -10/Materials | Discovered new exit (range 15)
  754 | -10/Materials | Entered another Materials area
  754 | -9/Materials  | Evolved 2 slots: Utility x2
 1342 | -9/Materials  | Discovered new exit (range 7)
 1353 | -9/Materials  | Entered Mines
 1366 | -9/Mines      | Lost 4 parts (1n2u1w)
 1400 | -9/Mines      | Discovered new exit (range 7)
 1410 | -9/Mines      | Entered Materials
 1410 | -8/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
 1411 | -8/Materials  | Discovered new exit (range 15)
 1731 | -8/Materials  | Lost 3 parts (1p1n1w)
 1789 | -8/Materials  | Discovered new exit (range 16)
 1829 | -8/Materials  | Entered Factory
 1829 | -7/Factory    | Evolved 2 slots: Utility x2
 2594 | -7/Factory    | Lost 3 parts (1n1u1w)
 2597 | -7/Factory    | System corruption reached 10%
 2694 | -7/Factory    | Build established: Scavenger-Gunner
 3520 | -7/Factory    | Cargo convoy interrupted
 3543 | -7/Factory    | Garrison activated, responded to threat
 3869 | -7/Factory    | Core integrity fell below 50%
 3934 | -7/Factory    | Lost 13 parts (1p5n4u3w)
 3953 | -7/Factory    | Core integrity fell below 20%
 3961 | -7/Factory    | Destroyed by H-55 Commando with Gauss Rifle

 Last Messages 
---------------
03952_ Field strength at 7.
03953_ Field strength at 1.
03954_ Stasis field depleted.
03954_ Slug penetrates Recycling Unit.
03954_ Triggered Stasis Trap.
03954_ A bubble of rippling energy engulfs the area.
03954_ Field strength at 94.
03955_ Slug penetrates P-60 Hacker.
03955_ Field strength at 84.
03956_ Field strength at 78.
03956_ K-01 Serf collects debris.
03957_ Field strength at 68.
03957_ Slug penetrates Recycling Unit.
03958_ Field strength at 48.
03959_ Field strength at 42.
03959_ U-05 Engineer lays Concrete.
03960_ Field strength at 28.
03961_ Penetrated by Slug.
03961_ Field strength at 13.
03961_ Slug penetrates Recycling Unit.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           56
Energy Generation          16
Energy Capacity            290
Matter Stores              277
Matter Capacity            500
Sight Range                16
Robot Scan Range           15
Terrain Scan Range         16
Terrain Scan Density       10
Additional Mass Support    9
Armor Coverage             225
Resistance: EM             15
Evasion (%)                55
Targeting Accuracy         6
Recoil Reduction           4

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              InsulatedDynamicWeb
  Manual?         0
Play Time         00:45:58
  Cumulative      113.6 hours
  Start           2022.03.27 @ 12:25:29
  End             2022.03.27 @ 12:12:34
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          39
  Rogue           21
  Adventurer      14
  Explorer        4
Win Type          -
  Total           14
  Types           8/5/0/0/0/0/0/0/1
Lore%             50
Gallery%          57
Achievement%      57
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a820c94e-ac20-427e-bf36-d56550e94825