Cogmind - Beta 13 *** ADVENTURER MODE // 2024.07.12 @ 12:04:39 Player: swetpototo Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (65) 325 Value Destroyed (2053) 2053 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (806) 806 TOTAL SCORE: 8084 Bonus ------- High Alert Combat Kills 46 Follower Combat Kills 60 Entered Garrisons 200 Entered DSFs 500 Cogmind --------- Core Integrity 0/1000 Matter 182/300 Energy 100/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -5/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ Advanced Hacking Suite Advanced Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Phase Shifter Great Axe Great Axe Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Xenon Bombardment Thruster Improved Cesium-ion Thruster Cooled VTOL Module Nuclear Pulse Thruster > --- UTILITY ---------- Armored Scrap Engine Machine Analyzer Advanced Hacking Suite Advanced Hacking Suite Advanced Hacking Suite Advanced Hacking Suite Advanced Hacking Suite > --- WEAPON ----------- Great Axe > --- INVENTORY -------- Nuclear Core Cesium-ion Thruster Improved Phase Shifter Mini Grenade Launcher Great Axe [Rating: 85] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit Improved Cesium-ion Thruster Utility Signal Interpreter Device Terrain Scanner Storage Large Storage Unit Processor Signal Interpreter Hackware Advanced Hacking Suite Weapon Medium Laser Energy Gun Medium Laser Ballistic Gun Minigun Launcher Mini Grenade Launcher Impact Weapon Hammer Slashing Weapon Great Axe Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 -7 -7 -7 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Was Fac Sto Rec Fac DSF Gar Slots Evolved 10 | . . 2 2 2 . . . . 4 . . Power 1 | . . . . 1 . . . . . . . Propulsion 2 | . . . 2 . . . . . . . . Utility 7 | . . 2 . 1 . . . . 4 . . Weapon . | . . . . . . . . . . . . Parts Attached 92 | 6 1 16 22 2 4 3 11 12 2 10 3 Power 16 | 1 . 1 3 1 1 . 3 3 . 2 1 Engine 9 | 1 . 1 . . . . 3 2 . 2 . Core 6 | . . . 3 1 . . . 1 . . 1 Reactor 1 | . . . . . 1 . . . . . . Propulsion 31 | 2 1 6 11 . 2 . 3 4 1 1 . Treads 7 | . . 1 6 . . . . . . . . Leg 8 | 2 1 5 . . . . . . . . . Wheel 1 | . . . . . 1 . . . . . . Hover . | . . . . . . . . . . . . Flight 15 | . . . 5 . 1 . 3 4 1 1 . Utility 21 | 1 . 5 2 . . 2 1 3 . 7 . Device 6 | . . 2 1 . . 1 . 1 . 1 . Storage 2 | 1 . 1 . . . . . . . . . Processor 5 | . . 2 1 . . 1 1 . . . . Hackware 8 | . . . . . . . . 2 . 6 . Protection . | . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . Weapon 24 | 2 . 4 6 1 1 1 4 2 1 . 2 Energy Gun 9 | 2 . 1 5 . 1 . . . . . . Energy Cannon . | . . . . . . . . . . . . Ballistic Gun 5 | . . 2 1 1 . 1 . . . . . Ballistic Cannon . | . . . . . . . . . . . . Launcher 3 | . . . . . . . 1 . . . 2 Special Weapon . | . . . . . . . . . . . . Impact Weapon 5 | . . 1 . . . . 2 2 . . . Slashing Weapon 1 | . . . . . . . . . 1 . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . 1 . . . . Unidentified Prototypes 8 | . . 1 4 . . . 3 . . . . Parts Lost 32 | . 1 2 . 4 1 . 10 . . 3 11 Power 8 | . . 1 . 1 . . 3 . . 1 2 Propulsion 11 | . 1 . . . 1 . 4 . . 2 3 Utility 7 | . . . . 1 . . 1 . . . 5 Weapon 6 | . . 1 . 2 . . 2 . . . 1 Highest Loss Streak 11 | . 1 2 . 4 1 . 8 . . 3 11 To Critical Strikes 1 | . . . . . . . 1 . . . . Average Slot Usage (%) 82 | . 84 93 89 79 70 75 74 59 59 67 56 Engine 6 | . 14 11 2 . . . 3 7 6 9 3 Core 3 | . . . 6 12 7 7 1 4 . . . Treads 5 | . . 1 16 . . . . . . . . Leg 9 | . 27 20 7 . . . . . . . . Flight 10 | . . . 6 30 30 30 21 24 23 23 10 Device 7 | . . 9 9 10 7 9 9 7 5 6 2 Storage 6 | . 14 11 8 . . . . . . . . Processor 13 | . . 18 14 15 15 17 27 7 5 5 3 Hackware 2 | . . . . . . . . 3 11 14 30 Energy Gun 11 | . 28 16 13 6 5 7 1 . . . . Impact Weapon 2 | . . 2 3 . . . 1 3 1 . . Naked Turns . | . . . . . . . . . . . . Heaviest Build 35 | 14 14 31 35 20 15 16 20 22 22 23 14 Greatest Support 82 | 20 20 29 82 30 30 28 28 22 23 23 16 Greatest Overweight (x) 5 | 2 1 1 5 . . . . 3 . . 2 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 15 15 5 5 5 5 5 5 5 5 Average Capacity 10 | 6 8 14 14 5 5 5 5 5 5 5 5 Most Carried 15 | 3 5 15 15 5 5 5 5 5 5 5 5 Average Carried 8 | 1 4 9 14 3 4 5 4 3 4 4 4 Final Capacity 15 | 8 8 15 5 5 5 5 5 5 5 5 5 Final Carried 15 | 3 5 15 4 5 5 5 4 3 5 4 3 Scrap Engine Consumption 7 | . . . . . . . . 7 . . . Class Distribution -------------------- 59% | Mutant 26% | Sprinter 10% | Scavenger-Mutant 3% | Wizard-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Sprinter | -7/Factory Sprinter | -7/Waste Sprinter | -7/Factory Sprinter | -7/Storage Sprinter | -7/Recycling Sprinter | -5/Factory Sprinter | -5/DSF Wizard-Sprinter | -5/Garrison Resources | -11 -10 -9 -8 -7 -7 -7 -7 -7 -5 -5 -5 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Sto Rec Fac DSF Gar Matter Collected 1098 | 72 224 174 220 58 . . 66 284 . . . Remotely . | . . . . . . . . . . . . Salvage Created 2614 | . 299 422 1438 114 . . 174 122 . . 45 Parts 133 | . 8 19 87 6 . . 3 7 . . 3 Haulers Intercepted 5 | . 1 . 4 . . . . . . . . Recyclers Shooed 1 | . 1 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -7 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Was Fac Sto Rec Fac DSF Gar Combat Hostiles Destroyed 50 | . 6 9 19 4 . . 6 2 . . 4 Melee 3 | . . 1 . . . . . 2 . . . Guns 32 | . 6 6 16 4 . . . . . . . AOE 11 | . . . 1 . . . 6 . . . 4 Classes Destroyed 12 | . 3 2 6 . . . . 1 . . . Worker 2 | . . . 2 . . . . . . . . Builder 2 | . . . 2 . . . . . . . . Tunneler 1 | . . 1 . . . . . . . . . Hauler 5 | . 1 . 4 . . . . . . . . Recycler 2 | . . . 1 . . . 1 . . . . Watcher 3 | . 1 . 2 . . . . . . . . Swarmer 14 | . . . 3 4 . . 3 . . . 4 Grunt 21 | . 6 7 8 . . . . . . . . Brawler 1 | . . . . . . . . 1 . . . Duelist 1 | . . . 1 . . . . . . . . Sentry 8 | . . 2 4 . . . 1 1 . . . Hunter 5 | . . . 3 . . . 2 . . . . Best Kill Streak 6 | . 5 3 4 3 . . 6 1 . . 4 Combat Bots Only 6 | . 4 3 4 3 . . 6 1 . . 4 Max Kills in Single Turn 2 | . 1 1 2 1 . . 2 1 . . 2 Gunslinging . | . . . . . . . . . . . . Exploded 2 | . . . 1 . . . 2 . . . 2 Melee 1 | . . 1 . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -7 -5 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Was Fac Sto Rec Fac DSF Gar Hostile Shots Fired 691 | . 54 51 76 49 1 45 246 36 . 7 126 Missed 298 | . 9 19 28 13 . 30 131 18 . 4 46 Damage Taken 4229 | . 371 316 550 432 39 81 967 107 . 132 1234 Core 1842 | . 82 43 136 147 39 20 322 50 . 67 936 Absorbed by Shields 27 | . . . . . . . . . . . 27 Ignored by Resistances 1241 | . 119 96 158 127 10 27 306 37 . 34 327 Regen/Repaired (Parts) 56 | . . . 52 . . . . 4 . . . Core Remaining (%) 69 | 100 67 89 75 . . . . 17 . . . Volleys Fired 164 | . 32 31 65 19 . . 11 . . . 6 Largest 2 | . 2 2 2 2 . . 2 . . . 1 Hottest 113 | . 100 100 100 100 . . 113 . . . 30 Shots Fired 229 | . 55 43 90 20 . . 15 . . . 6 Gun 215 | . 55 43 90 20 . . 7 . . . . Cannon . | . . . . . . . . . . . . Launcher 14 | . . . . . . . 8 . . . 6 Special . | . . . . . . . . . . . . Kinetic 25 | . . 8 . 12 . . 5 . . . . Thermal 92 | . 55 35 . . . . 2 . . . . Explosive 14 | . . . . . . . 8 . . . 6 Electromagnetic 98 | . . . 90 8 . . . . . . . Robot Hit Streak 33 | . 21 33 18 17 . . 7 . . . 3 Robot Miss Streak 3 | . 3 3 2 2 . . 2 . . . 1 Penetration Max . | . . . . . . . . . . . . Secondary Targets 4 | . 2 1 1 . . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . . . . . Shots Hit Robots 209 | . 46 41 79 18 . . 15 6 . . 4 Core Hits 116 | . 15 15 52 8 . . 14 3 . . 9 Critical Kills 1 | . . 1 . . . . . . . . . Critical Parts Destroyed 2 | . . 2 . . . . . . . . . Critical Strikes 14 | . 9 4 1 . . . . . . . . Burn 10 | . 9 1 . . . . . . . . . Corrupt 1 | . . . 1 . . . . . . . . Smash 3 | . . 3 . . . . . . . . . Melee Attacks 33 | . . 13 1 . . . 10 9 . . . Impact 29 | . . 13 1 . . . 6 9 . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks 7 | . . 1 1 . . . 4 1 . . . Combat Hostiles 1 | . . . . . . . . 1 . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 4950 | . 574 659 1911 290 . . 812 260 . . 444 Guns 3049 | . 574 472 1631 290 . . 82 . . . . Cannons . | . . . . . . . . . . . . Explosions 1306 | . . . 236 . . . 654 . . . 416 Melee 567 | . . 187 44 . . . 76 260 . . . Ramming 28 | . . . . . . . . . . . 28 Kinetic 324 | . . 107 . 162 . . 55 . . . . Thermal 1202 | . 574 365 236 . . . 27 . . . . Explosive 1070 | . . . . . . . 654 . . . 416 Electromagnetic 1759 | . . . 1631 128 . . . . . . . Impact 567 | . . 187 44 . . . 76 260 . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 1 | . . . . 1 1 1 1 1 . . 1 Average Corruption 1 | . . . . 1 1 1 1 1 . . 1 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 3 | . . . . 1 . 1 . 1 . . . Message Errors 1 | . . . . . . 1 . . . . . Matter Fused 1 | . . . . 1 . . . . . . . Data Loss (minor) 1 | . . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 186 | . . 80 6 . . . 74 . . . 26 Projectiles . | . . . . . . . . . . . . Explosions 60 | . . . 6 . . . 28 . . . 26 Melee 126 | . . 80 . . . . 46 . . . . Knockbacks 2 | . . . . . . . 1 . . . 1 Impact 2 | . . . . . . . 1 . . . 1 Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 71 | . . . 28 . . . . . . . 43 Shots 2 | . . . 1 . . . . . . . 1 Rammed 6 | . . . . . . . . . . . 6 Targets Rammed 7 | 1 . . . . . . . . . . 6 Kicked 1 | 1 . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 450 | . 450 188 285 311 . 8 180 2 . . 14 Average Temperature 107 | . 169 62 55 155 . 3 104 2 . . 14 Received Heat Transfer 1332 | . 270 183 288 . . 30 279 48 . . 234 Effects 10 | . 7 . . 3 . . . . . . . Shutdowns 2 | . 2 . . . . . . . . . . Energy Bleed 2 | . 1 . . 1 . . . . . . . Interference 4 | . 2 . . 2 . . . . . . . Matter Decay 1 | . 1 . . . . . . . . . . Damage (minor) 1 | . 1 . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted 2 | . . . 2 . . . . . . . . Combat Hostiles 2 | . . . 2 . . . . . . . . Parts Fried 14 | . . 3 11 . . . . . . . . Impact Corruptions 6 | . . 4 . . . . 2 . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 15 | . 10 5 . . . . . . . . . Heat Transferred 3802 | . 2368 1147 250 . . . 37 . . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 3 | . . . 3 . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -7 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Was Fac Sto Rec Fac DSF Gar Peak Influence 518 | . 203 139 518 266 82 124 450 188 66 54 149 Initial 201 | . . 72 23 201 77 50 48 148 66 39 15 Average 144 | . 98 59 233 231 77 99 218 161 66 37 56 Maximum Alert Level 2 | . 1 . 2 1 . . 2 . . . . Low Security (%) 74 | 100 97 100 46 . 100 100 31 100 100 100 100 Level 1 21 | . 2 . 40 100 . . 63 . . . . Level 2 4 | . . . 13 . . . 4 . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 15 | . 2 2 3 2 . . 6 . . . . Investigation 10 | . 2 1 2 1 . . 4 . . . . Extermination . | . . . . . . . . . . . . Reinforcement 4 | . . 1 1 1 . . 1 . . . . Assault . | . . . . . . . . . . . . Garrison 1 | . . . . . . . 1 . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -7 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Was Fac Sto Rec Fac DSF Gar Distress Signals 5 | . 1 . 3 . . . 1 . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 131 | . 12 10 33 6 6 2 29 4 . 2 27 Peak Tracking Total 23 | . 6 2 5 5 6 2 18 3 . 1 23 Tactical Retreats 5 | . . . 1 . . . 3 . . 1 . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -7 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Was Fac Sto Rec Fac DSF Gar Traps Triggered 7 | . 1 . 1 1 . . 1 . . . 3 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 1 | . . . 1 . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -7 -5 -5 -5 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Sto Rec Fac DSF Gar Machines Disabled 4 | . . . 1 . . . 3 . . . . Max in Single Turn 1 | . . . 1 . . . 1 . . . . Garrison Access 1 | . . . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Was Fac Sto Rec Fac DSF Gar Machines Accessed 25 | . 2 5 3 1 . 1 7 4 2 . . Terminals 21 | . 2 4 2 1 . 1 5 4 2 . . Fabricators . | . . . . . . . . . . . . Repair Stations 2 | . . . 1 . . . 1 . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 1 | . . 1 . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . . Total Hacks 64 | . 5 13 9 3 . 2 20 9 3 . . Successful 27 | . 1 6 6 . . 1 9 3 1 . . Failed 37 | . 4 7 3 3 . 1 11 6 2 . . Catastrophic 5 | . 1 1 . 1 . . . 1 1 . . Database Lockouts . | . . . . . . . . . . . . Manual 13 | . . 4 . . . . 4 5 . . . Terminals 53 | . 5 10 7 3 . 2 14 9 3 . . Fabricators . | . . . . . . . . . . . . Repair Stations 5 | . . . 2 . . . 3 . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 3 | . . 3 . . . . . . . . . Garrison Access 3 | . . . . . . . 3 . . . . Terminal Hacks 17 | . 1 4 4 . . 1 5 1 1 . . Part Schematic 1 | . . . . . . . 1 . . . . Robot Schematic 1 | . . . . . . . 1 . . . . Prototype ID Bank 1 | . . . 1 . . . . . . . . Open Door 1 | . . . . . . . 1 . . . . Open DSF 1 | . . . . . . . . . 1 . . Level Access Points 2 | . . 1 . . . . 1 . . . . Branch Access Points 3 | . 1 . . . . 1 1 . . . . Alert Level 2 | . . . 1 . . . . 1 . . . Unreport Threat 3 | . . 3 . . . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 3 | . . . 2 . . . 1 . . . . Scan Component 2 | . . . 1 . . . 1 . . . . Repair 1 | . . . 1 . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer 2 | . . 2 . . . . . . . . . Insert Component 1 | . . 1 . . . . . . . . . Analyze 1 | . . 1 . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . . . . Seal Access 1 | . . . . . . . 1 . . . . Unauthorized Hacks 4 | . . . . . . . 2 2 . . . Terminals 4 | . . . . . . . 2 2 . . . Botnet 4 | . . . . . . . 2 2 . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 22 | . 2 4 2 1 . 1 6 4 2 . . Full Trace Events 8 | . 1 1 1 1 . . 4 . . . . Feedback Events 1 | . . . . 1 . . . . . . . Corruption 1 | . . . . 1 . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . 1 . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 2 | . . 1 . . . . 1 . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . . . . Time 60 | . . . 60 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -5 -5 -5 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Sto Rec Fac DSF Gar Used RIF Installer . | . . . . . . . . . . . . Robots Hacked 3 | . . . . . . . 3 . . . . Non-combat 2 | . . . . . . . 2 . . . . Combat 1 | . . . . . . . 1 . . . . Robot Hacks Applied 3 | . . . . . . . 3 . . . . parse_system 2 | . . . . . . . 2 . . . . find_recycling 1 | . . . . . . . 1 . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired 6 | . . . . . . . . 6 . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -7 -5 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Was Fac Sto Rec Fac DSF Gar Total Allies 6 | . . . . . . . . 6 . . . Largest Group 3 | . . . . . . . . 3 2 . . Highest-Rated Group 71 | . . . . . . . . 71 26 . . Highest-Rated Ally 34 | . . . . . . . . 34 16 . . Total Orders . | . . . . . . . . . . . . Ally Attacks 15 | . . . . . . . . 15 . . . Total Damage 303 | . . . . . . . . 303 . . . Kills 2 | . . . . . . . . 2 . . . Allies Corrupted 1 | . . . . . . . . 1 . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -7 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Was Fac Sto Rec Fac DSF Gar Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -7 -5 -5 -5 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Sto Rec Fac DSF Gar Turns Passed 2506 | 59 246 559 790 87 44 136 188 199 40 50 108 Spaces Moved 2272 | 41 122 212 313 149 141 239 345 350 120 116 124 Core 30 | 6 . . . 4 . . . 9 . . 11 Treads 221 | . . 34 187 . . . . . . . . Legs 431 | 35 122 178 96 . . . . . . . . Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 1590 | . . . 30 145 141 239 345 341 120 116 113 Fastest Speed 26 | 50 120 120 26 26 26 26 26 27 27 28 29 Average Speed 68 | 113 121 190 161 26 26 26 29 31 27 28 34 Slowest Speed 360 | 150 190 240 360 50 29 26 35 200 28 29 150 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 11 | . . . . 2 . 1 1 7 . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 35 | 4 26 27 28 4 79 6 74 73 4 86 20 Regions Visited 11 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 5 | . . 1 1 . . 1 1 . 1 . . Unknown Exits Taken 3 | 1 1 . . . . . . 1 . . . Scrap Searched . | . . . . . . . . . . . . Spaces Dug 13 | . . 6 . . . . 4 3 . . . Terrain Destroyed 79 | . . 6 17 . . . 31 3 . . 22 Melee 13 | . . 6 . . . . 4 3 . . . Projectile . | . . . . . . . . . . . . AOE 66 | . . . 17 . . . 27 . . . 22 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -7 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Was Fac Sto Rec Fac DSF Gar Total 2920 | 51 164 300 509 176 147 309 404 417 128 130 185 Wait 214 | . 8 14 75 6 . 69 24 18 . . . Move 2241 | 40 121 211 312 145 140 236 342 336 119 115 124 Hop 10 | . . . . 2 . 1 1 6 . . . Pick Up 27 | 4 2 7 7 2 1 . 1 1 2 . . Fast Attach 57 | 5 1 7 16 1 2 3 6 6 1 9 . Attach 21 | 1 . 3 1 1 1 . 5 5 . 1 3 Detach 25 | . . 5 2 . . . 3 7 2 3 3 Swap 14 | . . 6 5 . 1 . . 1 1 . . Drop 39 | . . 3 25 . 2 . 1 3 3 2 . Fire 164 | . 32 31 65 19 . . 11 . . . 6 Melee 33 | . . 13 1 . . . 10 9 . . . Ram 6 | . . . . . . . . . . . 6 Kick 1 | 1 . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 43 | . . . . . . . . . . . 43 Rewire 25 | . . . . . . . . 25 . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / Min x2) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -7/Factory -7/Waste -7/Factory (discovered 4 exits: *Sto x2 / Low x2) -7/Storage (discovered 2 exits: Fac / *Rec) -7/Recycling -5/Factory -5/DSF -5/Garrison History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 60 | -11/Scrapyard | Entered Materials 66 | -10/Materials | Identified exit to Mines 303 | -10/Materials | Build established: Mutant 304 | -10/Materials | Discovered new exit (range 3) 306 | -10/Materials | Entered another Materials area 306 | -9/Materials | Evolved 2 slots: Utility x2 505 | -9/Materials | Identified exit to Materials 865 | -9/Materials | Entered another Materials area 865 | -8/Materials | Evolved 2 slots: Propulsion x2 1306 | -8/Materials | Repaired Hvy. EM Shotgun 1609 | -8/Materials | Discovered new exit (range 10) 1654 | -8/Materials | Identified exit to Factory 1655 | -8/Materials | Entered Factory 1655 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1742 | -7/Factory | Sucked down chute 1742 | -7/Factory | Entered Waste 1750 | -7/Waste | Lost 4 parts (1p1u2w) 1759 | -7/Waste | Spotted C-40 Crusher 1759 | -7/Waste | Spotted C-40 Crusher 1765 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 1769 | -7/Waste | Spotted C-40 Crusher 1778 | -7/Waste | Spotted C-40 Crusher 1779 | -7/Waste | Spotted C-40 Crusher 1779 | -7/Waste | Discovered new exit (range 15) 1779 | -7/Waste | Spotted C-40 Crusher 1786 | -7/Waste | Entered Factory 1796 | -7/Factory | Identified exit to Storage 1796 | -7/Factory | Identified exit to Lower Caves 1922 | -7/Factory | Entered Storage 1929 | -7/Storage | Identified exit to Factory 1966 | -7/Storage | Garrison activated, responded to threat 1999 | -7/Storage | Core integrity fell below 50% 2000 | -7/Storage | Found Prototype Processor 2000 | -7/Storage | Identified Exp. Targeting Computer 2025 | -7/Storage | Build established: Sprinter 2041 | -7/Storage | Identified exit to Recycling 2054 | -7/Storage | Lost 8 parts (3p3n1u1w) 2110 | -7/Storage | Entered Recycling 2113 | -7/Recycling | Found Scrap Engine 2214 | -7/Recycling | Lost 3 allies 2272 | -7/Recycling | Discovered new exit (range 12) 2296 | -7/Recycling | Core integrity fell below 20% 2309 | -7/Recycling | Entered Factory 2309 | -5/Factory | Accompanied by 2 allies 2309 | -5/Factory | Evolved 4 slots: Utility x4 2349 | -5/Factory | Identified exit to DSF 2349 | -5/Factory | Entered DSF 2373 | -5/DSF | Additional patrols routed to DSF 2380 | -5/DSF | Discovered new exit (range 15) 2399 | -5/DSF | Entered Garrison 2407 | -5/Garrison | Triggered checkpoint 2423 | -5/Garrison | Lost 3 parts (1p2n) 2461 | -5/Garrison | Triggered checkpoint 2463 | -5/Garrison | Triggered checkpoint 2479 | -5/Garrison | Triggered checkpoint 2479 | -5/Garrison | Triggered checkpoint 2483 | -5/Garrison | Triggered checkpoint 2493 | -5/Garrison | Core integrity fell below 50% 2496 | -5/Garrison | Core integrity fell below 20% 2507 | -5/Garrison | Destroyed by S-27 Virus with Autogun Last Messages --------------- 02494_ Slammed into G-50 Soldier. 02494_ G-50 Soldier knocked back. 02495_ Critical hit (Burn: +37). 02495_ Slammed into G-50 Soldier. 02496_ Slug penetrates S-27 Virus. 02496_ P-70 Sage resets G-50 Soldier, system corruption cleaned. 02499_ Nuclear Core destroyed. 02500_ Triggered Stasis Trap. 02500_ A bubble of rippling energy engulfs the area. 02500_ Field strength at 94. 02501_ Field strength at 88. 02502_ Field strength at 76. 02503_ Field strength at 70. 02503_ S-27 Virus destroyed. 02504_ Field strength at 61. 02505_ Field strength at 51. 02506_ Field strength at 42. 02507_ Field strength at 28. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????####??????????????????????? | | ???????????????????????# ??????????????????????? | | ???????????????????????# ??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????#=@#??????????????????????? | | ???????????????????????#sg#??????????????????????? | | ?????????????#?????????#*s#??????????????????????? | | ?????????????# ?####??#gs#??????????????????????? | | ?????????????# ?# ?#gY#???????#####??????????? | | ????????????## ## ##gg##??????# #??????????? | | ?????????#### Y sp######## #######????? | | ?????????? hh #????? | | ??????????? #????? | | ???????????## ## ## ############# ##????? | | ??????????### ## ## ###????????#"""""#????? | | ??????????# #????????#######????? | | ??????????# #???????????????????? | | ??????????# [ #???????????????????? | | ??????????# #???????????????????? | | ?""??????#### ## ###???????????????????? | | [==[*"???# # ## ###???????????????????? | | ### ????????????????? | | ???# ???????????????? | | ???# ######????????????????? | | ???# ##### # ## ##?????????????????????? | | ???#???????# # ## #??????????????????????? | | ???????????## ####### #??????????????????????? | | ???????????# #?????# #??????????????????????? | | ???????????# #?????? #??????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Coolant Potential 65 Energy Generation 31 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 85 Additional Mass Support 6 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Phase Shifting 10 Evasion (%) 64 Targeting Accuracy 12 Recoil Reduction 4 Offensive Hacking 94 Authchip Count 2 Item Schematics ----------------- Imp. Treads | -9/Materials | Scanalyzed Imp. Concussive RPG | -7/Storage | Hacked Robot Schematics ------------------ L-41 Fighter | -7/Storage | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- \\IAMDERELICT Challenges ------------ None Game ------ Seed UtilityDamperDiverter Manual? 0 Play Time 00:58:45 Cumulative 41.3 hours Start 2024.07.12 @ 11:08:02 End 2024.07.12 @ 12:04:39 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 44 Rogue 0 Adventurer 44 Explorer 0 Win Type - Total 1 Types 0/0/1/0/0/0/0/0/0 Lore% 12 Gallery% 44 Achievement% 30 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 342e927b-c882-4f44-9520-84edf9f0950f