Cogmind - Beta 14 *** ADVENTURER MODE // 2025.01.21 @ 11:16:03 Player: Drosophila Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (78) 390 Value Destroyed (2234) 2234 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (313) 313 TOTAL SCORE: 5777 Bonus ------- Follower Combat Kills 149 Entered Garrisons 200 Friendly Fire -36 Cogmind --------- Core Integrity 412/700 Matter 300/300 Energy 100/100 System Corruption 2% Temperature Warm (196) Movement Core (50) Location -7/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Machine Analyzer Improved Signal Interpreter Improved Melee Analysis Suite > --- WEAPON (3) ------- Scythe > --- INVENTORY (5) ---- Light Nuclear Core Cryofiber Web Energy Filter Arc Projector Peak State ------------ > --- POWER ------------ Nuclear Core Light Nuclear Core > --- PROPULSION ------- Titanium Leg Xenon Bombardment Thruster Xenon Bombardment Thruster > --- UTILITY ---------- Cryofiber Web Large Storage Unit Experimental Sensor Array Improved Signal Interpreter Improved Targeting Computer > --- WEAPON ----------- Spread Laser Minigun Minigun > --- INVENTORY -------- Titanium Leg Titanium Leg Aerolev Unit Improved Heat Sink Seismic Detector Improved Targeting Computer Hardened Medium Armor Plating Hardlight Generator Improved Trap Extractor Heavy EM Shotgun Lightning Gun Improved Medium Laser Assault Cannon Rocket Launcher [Rating: 47] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Titanium Leg Leg Titanium Leg Wheel Wheel Hover Unit Hover Unit Flight Unit Xenon Bombardment Thruster Utility Improved Signal Interpreter Device Cryofiber Web Storage Small Storage Unit Processor Improved Signal Interpreter Weapon Light Assault Rifle Energy Gun Heavy EM Shotgun Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Slashing Weapon Scythe Build | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Gar Slots Evolved 6 | . . . 2 2 2 . Power 1 | . . . . . 1 . Propulsion 1 | . . . . 1 . . Utility 3 | . . . 2 1 . . Weapon 1 | . . . . . 1 . Parts Attached 96 | 6 17 3 18 18 32 2 Power 17 | 1 4 . 3 1 8 . Engine 7 | 1 4 . 1 . 1 . Core 10 | . . . 2 1 7 . Reactor . | . . . . . . . Propulsion 28 | 2 8 . 4 7 5 2 Treads . | . . . . . . . Leg 7 | . . . 3 4 . . Wheel 4 | 2 2 . . . . . Hover 5 | . 1 . 1 3 . . Flight 12 | . 5 . . . 5 2 Utility 22 | 1 5 1 4 4 7 . Device 14 | . 4 1 2 3 4 . Storage 3 | 1 1 . . 1 . . Processor 5 | . . . 2 . 3 . Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 29 | 2 . 2 7 6 12 . Energy Gun 9 | . . . 2 1 6 . Energy Cannon . | . . . . . . . Ballistic Gun 11 | 2 . . 2 4 3 . Ballistic Cannon 1 | . . 1 . . . . Launcher 5 | . . 1 3 1 . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 3 | . . . . . 3 . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 6 | . . . 3 2 1 . Corrupted Parts 1 | . . . 1 . . . System Corruption 2 | . . . 2 . . . Parts Lost 21 | . . . 1 5 7 8 Power 3 | . . . . 1 1 1 Propulsion 10 | . . . 1 3 1 5 Utility 4 | . . . . 1 2 1 Weapon 4 | . . . . . 3 1 Highest Loss Streak 8 | . . . 1 2 2 8 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 87 | . 97 85 83 88 87 76 Engine 4 | . 14 14 . . . . Core 5 | . . . 8 8 8 7 Leg 6 | . . . 10 10 11 . Hover 7 | . 2 14 8 9 . . Flight 4 | . 19 . . . 10 18 Device 17 | . 18 14 12 25 17 12 Storage 8 | . 7 14 11 9 3 . Processor 8 | . . . 11 9 15 23 Energy Gun 4 | . . . 6 6 5 . Ballistic Gun 11 | . 28 14 3 10 8 . Ballistic Cannon 4 | . . 13 5 . . . Launcher 1 | . . . 6 . . . Peak Build Rating 47 | 6 8 10 31 41 47 42 Average Rating 24 | 3 6 9 19 34 41 36 On Entrance 18 | . 6 7 10 30 37 41 Naked Turns . | . . . . . . . Heaviest Build 48 | 11 12 13 19 38 48 14 Greatest Support 51 | 20 20 6 23 51 51 17 Greatest Overweight (x) 7 | . 1 2 4 7 2 2 Average Overweight (x) . | . . 2 1 1 . . Largest Inventory Capacity 15 | 8 8 8 8 15 15 5 Average Capacity 8 | 6 6 8 8 9 9 5 Most Carried 14 | 5 8 8 8 13 14 5 Average Carried 7 | 2 6 7 7 8 7 2 Final Capacity 15 | 8 8 8 8 15 5 5 Final Carried 13 | 2 8 8 8 13 2 4 Class Distribution -------------------- 79% | Mutant 10% | Skirmisher 6% | Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Skirmisher | -7/Factory Gladiator | -7/Garrison Resources | -11 -10 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Gar Matter Collected 1816 | 192 358 84 225 472 460 25 Remotely . | . . . . . . . Salvage Created 2704 | . 320 177 401 747 823 236 Parts 162 | . 27 15 22 46 38 14 Haulers Intercepted 3 | . 1 . 1 . 1 . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Gar Combat Hostiles Destroyed 58 | . 8 7 11 16 11 5 Melee 12 | . . . . . 7 5 Guns 29 | . 8 . 3 14 4 . Cannons 4 | . . 4 . . . . AOE 13 | . . 3 8 2 . . Classes Destroyed 11 | . 5 . . 3 3 . Worker 1 | . . . . . 1 . Builder 1 | . . . . . 1 . Tunneler 1 | . . . . . 1 . Hauler 3 | . 1 . 1 . 1 . Recycler 3 | . 1 . 1 . 1 . Operator 2 | . . . . 1 1 . Watcher 9 | . 1 . 2 2 4 . Swarmer 22 | . 6 3 4 4 3 2 Grunt 25 | . 2 4 7 7 5 . Duelist 1 | . . . . 1 . . Sentry 10 | . . . . 4 3 3 Best Kill Streak 6 | . 5 3 4 5 6 2 Combat Bots Only 5 | . 3 3 4 5 3 2 Max Kills in Single Turn 3 | . 1 2 3 2 1 1 Gunslinging . | . . . . . . . Exploded 3 | . . 2 3 2 . . Melee 1 | . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Gar Hostile Shots Fired 425 | . 30 10 53 77 108 147 Missed 174 | . 10 3 21 23 46 71 Damage Taken 2309 | . 194 92 311 651 571 490 Core 521 | . 57 25 76 75 98 190 Absorbed by Shields . | . . . . . . . Ignored by Resistances 704 | . 57 26 95 188 175 163 Regen/Repaired (Parts) 77 | . 25 . . 52 . . Core Remaining (%) 83 | 100 . 67 81 86 . . Volleys Fired 141 | . 30 10 30 48 23 . Largest 3 | . 2 2 2 2 3 . Hottest 146 | . 40 55 85 106 146 . Shots Fired 253 | . 60 17 39 85 52 . Gun 216 | . 60 7 14 83 52 . Cannon 25 | . . 8 17 . . . Launcher 12 | . . 2 8 2 . . Special . | . . . . . . . Kinetic 188 | . 60 15 22 67 24 . Thermal 17 | . . . . 2 15 . Explosive 12 | . . 2 8 2 . . Electromagnetic 36 | . . . 9 14 13 . Robot Hit Streak 22 | . 16 11 13 22 14 . Robot Miss Streak 4 | . 2 1 2 1 4 . Penetration Max . | . . . . . . . Secondary Targets 5 | . . . . 4 1 . Max Gunslinging Chain 1 | . . . . 1 1 . Shots Hit Robots 241 | . 41 13 28 73 71 15 Core Hits 143 | . 19 13 24 36 44 7 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 9 | . . 1 . . 5 3 Burn 2 | . . . . . 2 . Blast 1 | . . 1 . . . . Sever 6 | . . . . . 3 3 Melee Attacks 46 | . . . . . 30 16 Impact . | . . . . . . . Slashing 46 | . . . . . 30 16 Piercing . | . . . . . . . Sneak Attacks 4 | . . . . . 4 . Combat Hostiles 1 | . . . . . 1 . Follow-up Attacks 6 | . . . . . 3 3 Damage Inflicted 5832 | . 426 284 1024 1342 2034 722 Guns 2810 | . 426 43 206 1241 894 . Cannons 311 | . . 130 181 . . . Explosions 849 | . . 111 637 101 . . Melee 1862 | . . . . . 1140 722 Ramming . | . . . . . . . Kinetic 2092 | . 426 173 202 944 347 . Thermal 271 | . . . . 18 253 . Explosive 849 | . . 111 637 101 . . Electromagnetic 758 | . . . 185 279 294 . Impact . | . . . . . . . Slashing 1862 | . . . . . 1140 722 Piercing . | . . . . . . . Highest Corruption 2 | . . . 2 . 2 2 Average Corruption 1 | . . . 2 . 1 2 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 20 | . . . 12 . 6 2 Message Errors 7 | . . . 4 . 3 . Matter Fused 5 | . . . 3 . 2 . Heat Flow Errors 4 | . . . 1 . 1 2 Energy Discharges 1 | . . . 1 . . . Data Loss (minor) 1 | . . . 1 . . . Misfires 1 | . . . 1 . . . Weapon Failures 1 | . . . 1 . . . Overload Shots . | . . . . . . . Overflow Damage 202 | . . . 35 . 167 . Projectiles 15 | . . . 15 . . . Explosions 20 | . . . 20 . . . Melee 167 | . . . . . 167 . Knockbacks 3 | . . . 3 . . . Impact . | . . . . . . . Kinetic 3 | . . . 3 . . . Secondary . | . . . . . . . Self-Inflicted Damage 93 | . . . 54 39 . . Shots 3 | . . . 2 1 . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 263 | . 16 31 15 95 263 242 Average Temperature 49 | . 4 14 15 51 106 126 Received Heat Transfer 1056 | . 51 42 135 414 228 186 Effects 1 | . . . . . 1 . Energy Bleed 1 | . . . . . 1 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 6 | . . . 1 2 3 . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 592 | . . . . 37 555 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Gar Peak Influence 383 | . 266 165 140 383 335 326 Initial 212 | . . 23 18 43 . 212 Average 96 | . 118 69 79 143 62 276 Maximum Alert Level 1 | . 1 . . 1 1 1 Low Security (%) 88 | 100 78 100 100 76 91 . Level 1 11 | . 21 . . 23 8 100 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 13 | . . . 3 5 5 . Investigation 6 | . . . 1 1 4 . Extermination 1 | . . . . . 1 . Reinforcement 3 | . . . 2 1 . . Assault . | . . . . . . . Garrison 3 | . . . . 3 . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . 1 . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Gar Distress Signals 8 | . 4 . 1 2 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 103 | . 13 9 19 25 21 16 Peak Tracking Total 8 | . 4 3 4 5 4 8 Tactical Retreats 12 | . 4 . . 2 4 2 Traps | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Gar Traps Triggered 5 | . 1 1 . 1 2 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Gar Machines Disabled 5 | . . . 4 . . 1 Max in Single Turn 2 | . . . 2 . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Gar Machines Accessed 28 | . 7 1 5 6 9 . Terminals 18 | . 5 . 2 5 6 . Fabricators . | . . . . . . . Repair Stations 3 | . 1 . . 1 1 . Recycling Units 4 | . 1 . 2 . 1 . Scanalyzers 1 | . . . 1 . . . Garrison Access 1 | . . . . . 1 . Total Hacks 75 | . 26 1 14 16 18 . Successful 47 | . 18 1 5 9 14 . Failed 28 | . 8 . 9 7 4 . Catastrophic 2 | . . . 1 1 . . Database Lockouts . | . . . . . . . Manual 21 | . 7 . 3 6 5 . Terminals 52 | . 21 . 8 10 13 . Fabricators . | . . . . . . . Repair Stations 13 | . 4 . . 6 3 . Recycling Units 7 | . 1 . 5 . 1 . Scanalyzers 1 | . . . 1 . . . Garrison Access 1 | . . . . . 1 . Terminal Hacks 21 | . 8 1 1 3 8 . Record 4 | . 1 . . . 3 . Robot Analysis 1 | . 1 . . . . . Open Door 1 | . . 1 . . . . Open DSF 1 | . . . . . 1 . Branch Access Points 1 | . . . . 1 . . Emergency Access Points 2 | . 1 . . . 1 . Unreport Threat 2 | . 1 . . 1 . . Locate Traps 3 | . 1 . 1 . 1 . Transport Status 1 | . . . . . 1 . Reinforcement Status 1 | . 1 . . . . . Hauler Manifests 2 | . 1 . . . 1 . Registered Components 1 | . 1 . . . . . Zone Layout 1 | . . . . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 9 | . 4 . . 4 1 . Scan Component 5 | . 2 . . 2 1 . Repair 4 | . 2 . . 2 . . Recycling Unit Hacks 3 | . 1 . 1 . 1 . Report Inventory 3 | . 1 . 1 . 1 . Scanalyzer 1 | . . . 1 . . . Insert Component 1 | . . . 1 . . . Garrison Access Hacks 1 | . . . . . 1 . Unlock Access 1 | . . . . . 1 . Unauthorized Hacks 12 | . 5 . 2 2 3 . Terminals 12 | . 5 . 2 2 3 . Botnet 11 | . 4 . 2 2 3 . Operators 1 | . 1 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 2 | . . . . 1 1 . Used 1 | . . . . . 1 . Hacking Detections 21 | . 6 . 4 5 6 . Full Trace Events 7 | . 1 . 3 . 3 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 4 | . 2 . . 2 . . Time 151 | . 52 . . 99 . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Gar Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Gar Total Allies 3 | . . 3 . . . . Largest Group 3 | . . 3 3 . . . Highest-Rated Group 40 | . . 40 40 . . . Highest-Rated Ally 16 | . . 16 16 . . . Total Orders . | . . . . . . . Ally Attacks 36 | . . 11 25 . . . Total Damage 293 | . . 135 158 . . . Kills 5 | . . 2 3 . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Gar Robot Analysis Total 1 | . 1 . . . . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Gar Turns Passed 5076 | 37 568 1126 954 1209 1088 94 Spaces Moved 3120 | 36 480 561 428 569 987 59 Core 53 | 17 . . 1 35 . . Treads . | . . . . . . . Legs 476 | . . . 104 172 200 . Wheels 85 | 19 66 . . . . . Hover 1309 | . 63 561 323 362 . . Flight 1197 | . 351 . . . 787 59 Fastest Speed 29 | 50 37 180 120 52 32 29 Average Speed 120 | 65 78 180 171 145 76 43 Slowest Speed 400 | 80 120 180 250 400 270 195 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 7 | . . . . . 7 . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 40 | 3 65 89 50 36 24 18 Regions Visited 6 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . . Known Exits Taken 3 | . . . 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . Scrap Searched 1 | . . 1 . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 48 | . . 7 17 24 . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 48 | . . 7 17 24 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Gar Total 4133 | 48 617 666 604 868 1229 101 Wait 631 | . 70 80 119 216 123 23 Move 3103 | 35 479 560 427 568 975 59 Hop 5 | . . . . . 5 . Pick Up 59 | 7 11 6 5 11 16 3 Fast Attach 29 | 1 2 . 6 7 13 . Attach 28 | 5 3 . 3 2 13 2 Detach 10 | . 2 . . 1 6 1 Swap 40 | . 12 3 9 9 7 . Drop 47 | . 8 7 5 6 21 . Fire 141 | . 30 10 30 48 23 . Melee 40 | . . . . . 27 13 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat / [*Min] / [*Sto]) -8/Materials -7/Factory -7/Garrison History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 38 | -11/Scrapyard | Entered Materials 155 | -10/Materials | Repaired Sensor Array 189 | -10/Materials | Repaired Seismic Detector 261 | -10/Materials | Discovered new exit (range 10) 273 | -10/Materials | Discovered new exit (range 7) 331 | -10/Materials | Build established: Mutant 384 | -10/Materials | Discovered new exit (range 16) 606 | -10/Materials | Entered Mines 621 | -10/Mines | Met a Derelict bent on vengeance 684 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 749 | -10/Mines | Discovered new exit (range 12) 804 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 808 | -10/Mines | Found Prototype Device 1268 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1464 | -10/Mines | Discovered new exit (range 9) 1595 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1732 | -10/Mines | Entered Materials 1732 | -9/Materials | Accompanied by 3 allies 1732 | -9/Materials | Evolved 2 slots: Utility x2 2130 | -9/Materials | Discovered new exit (range 6) 2343 | -9/Materials | Discovered new exit (range 5) 2550 | -9/Materials | Identified Exp. Sensor Array 2615 | -9/Materials | Discovered new exit (range 16) 2684 | -9/Materials | Identified exit to Materials 2686 | -9/Materials | Entered another Materials area 2686 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2762 | -8/Materials | Repaired Corrupted Imp. Trap Extractor 2801 | -8/Materials | Repaired Lgt. Nuclear Core 3302 | -8/Materials | Garrison activated, responded to threat 3818 | -8/Materials | Discovered new exit (range 10) 3893 | -8/Materials | Identified exit to Factory 3895 | -8/Materials | Entered Factory 3895 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 4215 | -7/Factory | Build established: Skirmisher 4794 | -7/Factory | Build established: Scout 4983 | -7/Factory | Identified exit to Garrison 4983 | -7/Factory | Entered Garrison 5062 | -7/Garrison | Triggered checkpoint 5066 | -7/Garrison | Triggered checkpoint 5077 | -7/Garrison | Self-destructed Last Messages --------------- 05031_ Acquired 5 matter. 05046_ Xenon Bombardment Thruster destroyed. 05046_ Y-54 Guardian destroyed. 05053_ Acquired VTOL Module. 05062_ Garrison Door breached. 05062_ Beams of light sweep through the air. An alarm sounds. 05066_ Reaction Control System destroyed. 05066_ Cesium-ion Thruster destroyed. 05066_ Beams of light sweep through the air. An alarm sounds. 05068_ Slug penetrates Wall. 05069_ Greatsword destroyed. 05070_ Lgt. Nuclear Core destroyed. 05073_ System corrupted: Heat flow error (+234). Garrison Door activated. 05073_ VTOL Module destroyed. 05074_ Slug penetrates Wall. 05074_ Y-54 Guardian destroyed. 05075_ VTOL Module destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????? ??????????????????? | | ????????????????????????????# ??????????????????? | | ??????????????????????# ## ##????????????????? | | ????????????????????? #????????????????? | | ????????????????? ? ????????????????? | | ????????????????? h?? ????????????????? | | ?????????????????# ?# gg ## #????????????????? | | ?????????????????# ## g## ###??????????????? | | ???????????????#?" #??????????????? | | ???????????????# " #??????????????? | | ???????????????# s #??????????????? | | ???????????????? 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