Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.11.28 @ 23:27:24 Player: SmallBrainBigPP Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (3) 15 Value Destroyed (38) 38 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 993 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 299/300 Energy 98/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -9/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (2) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Improved Ion Engine Improved Ion Engine Sensor Array Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Small Storage Unit Sensor Array > --- WEAPON ----------- Assault Rifle Assault Rifle > --- INVENTORY -------- Ion Engine Light Treads Light Treads [Rating: 7] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Hover Unit Utility Sensor Array Device Sensor Array Storage Small Storage Unit Processor Signal Interpreter Weapon Assault Rifle Ballistic Gun Assault Rifle Build | -11 -10 -9 ------- Run | Scr Mat Mat Slots Evolved 2 | . . 2 Power 1 | . . 1 Propulsion 1 | . . 1 Utility . | . . . Weapon . | . . . Parts Attached 14 | 8 5 1 Power 3 | 1 1 1 Engine 3 | 1 1 1 Core . | . . . Reactor . | . . . Propulsion 6 | 4 2 . Treads 2 | 2 . . Leg 2 | 2 . . Wheel . | . . . Hover 2 | . 2 . Flight . | . . . Utility 3 | 1 2 . Device 1 | . 1 . Storage 1 | 1 . . Processor 1 | . 1 . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 2 | 2 . . Energy Gun . | . . . Energy Cannon . | . . . Ballistic Gun 2 | 2 . . Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 3 | . 1 2 Power . | . . . Propulsion 2 | . 1 1 Utility 1 | . . 1 Weapon . | . . . Highest Loss Streak 1 | . 1 1 Average Slot Usage (%) 69 | . 95 25 Engine 10 | . 14 3 Leg 8 | . 12 . Hover 9 | . 13 3 Device 9 | . 12 5 Storage 4 | . 7 . Processor 7 | . 6 10 Ballistic Gun 18 | . 28 3 Naked Turns 6 | . . 6 Heaviest Build 14 | 13 14 6 Greatest Support 40 | 40 20 6 Greatest Overweight (x) 4 | . 4 1 Average Overweight (x) . | . . . Largest Inventory Capacity 6 | 6 6 4 Average Capacity 4 | 5 5 4 Most Carried 5 | 4 5 4 Average Carried 1 | 1 1 2 Final Capacity 6 | 6 4 4 Final Carried 3 | 2 . 3 Class Distribution -------------------- 71% | Mutant 28% | Scavenger-Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Scr Mat Mat Matter Collected 335 | 211 97 27 Remotely . | . . . Salvage Created 124 | . 97 27 Parts 7 | . 7 . Haulers Intercepted . | . . . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Scr Mat Mat Combat Hostiles Destroyed . | . . . Classes Destroyed 2 | . 2 . Recycler 1 | . 1 . Watcher 2 | . 1 1 Best Kill Streak 1 | . 1 1 Combat Bots Only . | . . . Max Kills in Single Turn 1 | . 1 1 Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Scr Mat Mat Damage Taken 577 | . 137 440 Core 413 | . 13 400 Absorbed by Shields . | . . . Core Remaining (%) 97 | 100 94 . Volleys Fired 3 | . 3 . Largest 2 | . 2 . Hottest 40 | . 40 . Shots Fired 6 | . 6 . Gun 6 | . 6 . Cannon . | . . . Launcher . | . . . Special . | . . . Kinetic 6 | . 6 . Thermal . | . . . Explosive . | . . . Electromagnetic . | . . . Robot Hit Streak 4 | . 4 . Robot Miss Streak 1 | . 1 . Penetration Max . | . . . Secondary Targets . | . . . Shots Hit Robots 4 | . 4 . Core Hits 5 | . 3 2 Critical Hits . | . . . Critical Kills . | . . . Critical Parts Destroyed . | . . . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 94 | . 67 27 Guns 67 | . 67 . Cannons . | . . . Explosions . | . . . Melee . | . . . Ramming 27 | . . 27 Kinetic 67 | . 67 . Thermal . | . . . Explosive . | . . . Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage 13 | . . 13 Shots . | . . . Rammed 3 | . . 3 Targets Rammed 3 | . . 3 Kicked . | . . . Crushed . | . . . Highest Temperature . | . . . Average Temperature . | . . . Received Heat Transfer 147 | . 81 66 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred . | . . . Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Missiles Intercepted . | . . . Alert | -11 -10 -9 ------- Run | Scr Mat Mat Peak Influence 120 | . 72 120 Initial 26 | . . 26 Average 34 | . 30 57 Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 6 | . 2 4 Investigation 3 | . 1 2 Extermination . | . . . Reinforcement 3 | . 1 2 Assault . | . . . Garrison . | . . . Intercept . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Stealth | -11 -10 -9 --------- Run | Scr Mat Mat Distress Signals 2 | . . 2 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 32 | . 8 24 Peak Tracking Total 14 | . 5 14 Tactical Retreats 3 | . 1 2 Traps | -11 -10 -9 ------- Run | Scr Mat Mat Traps Triggered 2 | . 1 1 Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed 7 | . 7 . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Scr Mat Mat Machines Disabled . | . . . Max in Single Turn . | . . . Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Fab Network Shutdowns . | . . . Hacking | -11 -10 -9 --------- Run | Scr Mat Mat Machines Accessed 4 | . 3 1 Terminals 4 | . 3 1 Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 12 | . 9 3 Successful 7 | . 5 2 Failed 5 | . 4 1 Catastrophic . | . . . Database Lockouts . | . . . Manual . | . . . Terminals 12 | . 9 3 Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 7 | . 5 2 Robot Analysis 1 | . . 1 Prototype ID Bank 1 | . 1 . Unreport Threat 1 | . . 1 Locate Traps 1 | . 1 . Disarm Traps 2 | . 2 . Recall Investigation 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 4 | . 3 1 Full Trace Events 1 | . . 1 Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Matter . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Matter . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Scr Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Scr Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Scr Mat Mat Robot Analysis Total 1 | . . 1 Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Scr Mat Mat Turns Passed 409 | 60 224 125 Spaces Moved 437 | 37 189 211 Core 163 | 10 3 150 Treads 4 | 4 . . Legs 58 | 23 35 . Wheels . | . . . Hover 212 | . 151 61 Flight . | . . . Fastest Speed 50 | 50 56 50 Average Speed 66 | 105 73 53 Slowest Speed 250 | 160 250 100 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 24 | 3 35 34 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken 1 | . 1 . Unknown Exits Taken 1 | 1 . . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed . | . . . Melee . | . . . Projectile . | . . . AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Scr Mat Mat Total 553 | 56 270 227 Wait 69 | 5 61 3 Move 435 | 36 188 211 Hop . | . . . Pick Up 15 | 7 6 2 Fast Attach 1 | 1 . . Attach 10 | 5 4 1 Detach 4 | . . 4 Swap 3 | 2 1 . Drop 10 | . 7 3 Fire 3 | . 3 . Melee . | . . . Ram 3 | . . 3 Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials -9/Materials History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 13) 61 | -11/Scrapyard | Entered Materials 274 | -10/Materials | Discovered new exit (range 12) 284 | -10/Materials | Identified exit to Materials 285 | -10/Materials | Entered another Materials area 285 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 363 | -9/Materials | Core integrity fell below 50% 402 | -9/Materials | Core integrity fell below 20% 410 | -9/Materials | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 00364_ W-16 Scout destroyed. 00365_ Acquired 27 matter. 00371_ Connecting with Terminal... >>Analysis(H-55 Commando) Downloading analysis... H-55 Commando Tier: 3 H-series hunters aggressively track down intruders, and have multiple means of ensuring they can complete that task. Their advanced probability systems are capable of predicting target positions for some time after contact is lost. When necessary, hunter squad leaders also launch an autonomous drone from their built-in drone bay to help find escaped targets. The H-55 cannot be remotely detected by low-level sensor arrays. >>Alert(Purge) Purged threat record, alert level lowered. 00371_ ALERT: Suspicious activity at Terminal M009. Dispatching Investigation squad. 00392_ K-01 Serf collects debris. 00404_ Signal Interpreter destroyed. Map ----- +----------------------------------------------------+ | ???????????# | | ???????????# #####/######### | | ???????????????# #????? | | ???????????????# ! """ #??? | | ???????????????# """ #??# | | ???????????????# """ #??# | | ???????????# # #??# | | ???????????# # "S #??# | | ??########## # """ #??# | | ??# # # "" #??# | | ??# # # #??### | | ??# # ######/###????? | | ??# #? #????# #??????? | | ??# !! +? #????# #??????? | | ??# != #? #????# #??????? | | ??# ! ??# #????# #??????? | | ??# ????# #????# #?###### | | ??# ?????## ##???# # # | | ???#/######## ##### # # | | ???# + # | | ???# ######## ####### # | | ???# #? #?##+###????? # | | ???# #? # g ??????? # | | ???# # s Y[ #?????###### | | ???# # # ![ #??????????? | | ???# @ # % #??????????? | | ???# # # [ #??????????? | | ???# # ## ######??????????? | | ???# #? ###????????????????? | | ???# #? #??????????????????? | | ???# #??###??????????????????? | | ???# #???????????????????????? | | ???# #???????????????????????? | | ???? ????????????????????????? | | ???? ????????????????????????? | | ???? ????????????????????????? | | ???? ????????????????????????? | | ???? ????????????????????????? | | ???? ????????????????????????? | | ???? ????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 10 Terrain Scan Density 10 Evasion (%) 53 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- GoHome() Challenges ------------ None Game ------ Seed MolecularPropulsionLance Manual? 0 Play Time 00:11:24 Cumulative 13.1 hours Start 2021.11.28 @ 23:19:05 End 2021.11.28 @ 23:27:24 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 25 Rogue 25 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 19 Achievement% 16 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1d54061a-e4bf-4304-ae16-51df5c988a30