Cogmind - Beta 12 @@@ ROGUE MODE // 2023.12.21 @ 17:37:35 Player: MJWkr Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (44) 220 Value Destroyed (975) 975 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 5075 Bonus ------- Met Data Miner 300 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 82/100 System Corruption 10% Temperature Cool (0) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Ion Engine Cooled Ion Engine Energy Filter Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit > --- UTILITY ---------- Advanced Visual Processing Unit Improved Sensor Array Improved Signal Interpreter Seismic Detector Weapon Cycler > --- WEAPON ----------- Improved EM Shotgun Heavy Assault Rifle Spear > --- INVENTORY -------- Light Ion Engine Cooled Ion Engine Mini Grenade Launcher Shock Maul [Rating: 39] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Improved Flight Unit Treads Light Treads Wheel Wheel Flight Unit Improved Flight Unit Utility Weapon Cycler Device Weapon Cycler Storage Small Storage Unit Processor Improved Signal Interpreter Weapon Medium Laser Energy Gun Medium Laser Energy Cannon EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Launcher Mini Grenade Launcher Impact Weapon Shock Maul Slashing Weapon Mining Claw Piercing Weapon Spear Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Jun Mat Mat Sto Mat Fac Low Low Dat Pro Slots Evolved 6 | . . 2 . 2 2 . . . . Power . | . . . . . . . . . . Propulsion 2 | . . . . 2 . . . . . Utility 3 | . . 1 . . 2 . . . . Weapon 1 | . . 1 . . . . . . . Parts Attached 46 | 9 7 1 13 8 3 2 1 . 2 Power 5 | 1 1 . 2 . . . . . 1 Engine 5 | 1 1 . 2 . . . . . 1 Core . | . . . . . . . . . . Reactor . | . . . . . . . . . . Propulsion 13 | 4 2 . 5 2 . . . . . Treads 2 | 2 . . . . . . . . . Leg . | . . . . . . . . . . Wheel 7 | 2 2 . 3 . . . . . . Hover . | . . . . . . . . . . Flight 4 | . . . 2 2 . . . . . Utility 10 | 2 1 . 1 4 2 . . . . Device 6 | 1 1 . . 3 1 . . . . Storage 1 | 1 . . . . . . . . . Processor 3 | . . . 1 1 1 . . . . Hackware . | . . . . . . . . . . Protection . | . . . . . . . . . . Artifact . | . . . . . . . . . . Weapon 18 | 2 3 1 5 2 1 2 1 . 1 Energy Gun 6 | 2 1 1 2 . . . . . . Energy Cannon 1 | . . . . . . . . . 1 Ballistic Gun 2 | . . . 2 . . . . . . Ballistic Cannon . | . . . . . . . . . . Launcher 2 | . . . . 1 . 1 . . . Special Weapon . | . . . . . . . . . . Impact Weapon 1 | . . . . . 1 . . . . Slashing Weapon 4 | . 2 . 1 . . . 1 . . Piercing Weapon 1 | . . . . 1 . . . . . Special Melee Weapon 1 | . . . . . . 1 . . . Unidentified Prototypes 4 | . . . 3 . 1 . . . . Parts Lost 18 | . 2 . 1 1 2 3 1 . 8 Power . | . . . . . . . . . . Propulsion 6 | . 1 . 1 . 1 1 . . 2 Utility 5 | . 1 . . 1 . . . . 3 Weapon 7 | . . . . . 1 2 1 . 3 Highest Loss Streak 8 | . 2 . 1 1 2 2 1 . 8 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 88 | . 96 88 93 98 97 86 76 76 52 Engine 8 | . 14 11 11 9 7 7 2 . 1 Wheel 7 | . 26 22 14 . . . . . . Flight 13 | . . . 7 36 28 17 15 15 8 Device 17 | . 12 11 11 16 23 23 23 23 13 Storage 5 | . 14 11 11 . . . . . . Processor 9 | . . . 5 9 15 15 15 15 13 Energy Gun 11 | . 22 22 21 9 7 1 . . . Ballistic Gun 4 | . . . 9 9 7 1 . . . Launcher 1 | . . . . . . 5 2 . . Impact Weapon 2 | . . . . . 1 7 7 7 5 Slashing Weapon 1 | . 5 11 2 . . . 1 7 6 Piercing Weapon 1 | . . . . 8 5 . . . . Special Melee Weapon 2 | . . . . . . 5 7 7 1 Naked Turns 9 | . . . . . . . . . 9 Heaviest Build 22 | 13 13 15 22 18 20 20 16 10 21 Greatest Support 40 | 40 26 20 22 20 20 15 10 10 10 Greatest Overweight (x) 7 | 1 1 . 7 . 1 1 1 . 6 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 5 5 5 5 5 Average Capacity 6 | 7 8 8 8 5 5 5 5 5 5 Most Carried 8 | 7 8 7 8 7 5 4 5 5 5 Average Carried 5 | 4 7 7 7 5 4 2 3 5 4 Final Capacity 8 | 8 8 8 8 5 5 5 5 5 5 Final Carried 8 | 7 8 7 8 5 4 2 5 5 3 Class Distribution -------------------- 29% | Assassin 24% | Skirmisher 23% | Mutant 15% | Scout 7% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Skirmisher | -9/Storage Sprinter | -8/Materials Scout | -7/Factory Assassin | -7/Lower Caves Scout | -7/Lower Caves Scout | -7/Data Miner Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Jun Mat Mat Sto Mat Fac Low Low Dat Pro Matter Collected 835 | 286 70 10 195 . 117 97 60 . . Remotely . | . . . . . . . . . . Salvage Created 1317 | 115 217 12 769 44 22 114 . . 24 Parts 91 | 6 15 2 63 1 . 3 . . 1 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 1 | . . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 14 | . . . . . . . 7 . 7 Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Jun Mat Mat Sto Mat Fac Low Low Dat Pro Combat Hostiles Destroyed 33 | . 8 . 19 1 . 4 . . 1 Melee 2 | . 1 . . 1 . . . . . Guns 26 | . 7 . 19 . . . . . . Cannons 1 | . . . . . . . . . 1 AOE 4 | . . . . . . 4 . . . Classes Destroyed 9 | 2 3 1 2 . . 1 . . . Worker 4 | . 1 . 3 . . . . . . Builder 2 | . . . 1 . 1 . . . . Tunneler 2 | 2 . . . . . . . . . Recycler 1 | 1 . . . . . . . . . Watcher 2 | . . 1 1 . . . . . . Swarmer 15 | . 6 . 8 . . . . . 1 Grunt 11 | . 2 . 8 1 . . . . . Sentry 3 | . . . 3 . . . . . . Thug 3 | . . . . . . 3 . . . Mutant 1 | . . . . . . 1 . . . Best Kill Streak 10 | 2 5 1 10 1 1 4 . . 1 Combat Bots Only 6 | . 5 . 6 1 . 4 . . 1 Max Kills in Single Turn 3 | 1 2 1 3 1 1 1 . . 1 Gunslinging 1 | . . . 1 . . . . . . Exploded 1 | . . . . . . 1 . . . Melee 1 | . 1 . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -------- Run | Jun Mat Mat Sto Mat Fac Low Low Dat Pro Damage Taken 2432 | . 255 . 437 77 214 344 182 . 923 Core 868 | . 36 . 105 16 69 119 82 . 441 Absorbed by Shields . | . . . . . . . . . . Regen/Repaired (Parts) 78 | . . . 78 . . . . . . Core Remaining (%) 88 | 100 85 . 73 97 . . . . . Volleys Fired 80 | 10 18 1 32 4 . 12 . . 3 Largest 3 | 2 2 2 3 2 . 1 . . 1 Hottest 118 | 90 90 90 118 68 . 30 . . 63 Shots Fired 165 | 20 30 2 88 8 . 14 . . 3 Gun 152 | 20 30 2 88 8 . 4 . . . Cannon 3 | . . . . . . . . . 3 Launcher 10 | . . . . . . 10 . . . Special . | . . . . . . . . . . Kinetic 31 | . . . 24 4 . 3 . . . Thermal 61 | 10 18 1 32 . . . . . . Explosive 10 | . . . . . . 10 . . . Electromagnetic 63 | 10 12 1 32 4 . 1 . . 3 Robot Hit Streak 10 | 8 8 1 10 2 . 2 . . 5 Robot Miss Streak 6 | 1 4 2 6 2 . 1 . . . Penetration Max . | . . . . . . . . . . Secondary Targets 5 | . 2 . 3 . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . . . Shots Hit Robots 113 | 14 22 1 56 6 1 10 . . 3 Core Hits 61 | 4 12 1 33 3 . 7 . . 1 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 4 | . . . 4 . . . . . . Burn 4 | . . . 4 . . . . . . Melee Attacks 54 | . 8 . 2 18 21 5 . . . Impact 7 | . . . . . 7 . . . . Slashing 10 | . 8 . 2 . . . . . . Piercing 32 | . . . . 18 14 . . . . Sneak Attacks 2 | . . . . . 1 1 . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 2263 | 203 325 20 836 111 152 548 . . 68 Guns 1401 | 203 223 20 836 81 . 38 . . . Cannons 68 | . . . . . . . . . 68 Explosions 510 | . . . . . . 510 . . . Melee 269 | . 97 . . 30 142 . . . . Ramming 15 | . 5 . . . 10 . . . . Kinetic 259 | . . . 190 31 . 38 . . . Thermal 542 | 112 145 . 285 . . . . . . Explosive 510 | . . . . . . 510 . . . Electromagnetic 668 | 91 78 20 361 50 . . . . 68 Impact 142 | . . . . . 142 . . . . Slashing 97 | . 97 . . . . . . . . Piercing 30 | . . . . 30 . . . . . Highest Corruption 10 | . . . . 1 10 10 10 10 10 Average Corruption 9 | . . . . 1 9 10 10 10 10 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 46 | . . . . . 1 23 15 3 4 Message Errors 16 | . . . . . 1 9 4 1 1 Matter Fused 7 | . . . . . . 5 1 1 . Heat Flow Errors 7 | . . . . . . 2 5 . . Energy Discharges 8 | . . . . . . 3 3 1 1 Parts Rejected 1 | . . . . . . . . . 1 Data Loss (minor) 3 | . . . . . . 2 1 . . Misfires 2 | . . . . . . 2 . . . Misdirections 2 | . . . . . . . 1 . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 137 | . . . . . 120 17 . . . Projectiles . | . . . . . . . . . . Explosions 17 | . . . . . . 17 . . . Melee 120 | . . . . . 120 . . . . Knockbacks 1 | . . . . . 1 . . . . Impact 1 | . . . . . 1 . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 36 | . 2 . . . 10 24 . . . Shots 1 | . . . . . . 1 . . . Rammed 1 | . 1 . . . . . . . . Targets Rammed 1 | . 1 . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 388 | 120 228 21 388 55 . 299 206 . 33 Average Temperature 94 | 48 96 14 117 20 . 105 83 . 17 Received Heat Transfer 519 | . 90 . 177 45 . 117 18 . 72 Effects 1 | . 1 . . . . . . . . Interference 1 | . 1 . . . . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 1 | . . . . . 1 . . . . Impact Corruptions 5 | . . . . . 5 . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 3 | 1 1 . 1 . . . . . . Heat Transferred 1924 | 333 444 . 1147 . . . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Jun Mat Mat Sto Mat Fac Low Low Dat Pro Peak Influence 349 | 15 105 68 349 226 111 . . . . Initial 102 | . 9 42 28 85 102 . . . . Average 126 | 4 66 58 174 133 101 . . . . Maximum Alert Level 1 | . . . 1 1 . . . . . Low Security (%) 73 | 100 100 100 48 90 100 . . . . Level 1 26 | . . . 51 9 . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 5 | . 1 1 2 . 1 . . . . Investigation 4 | . 1 1 2 . . . . . . Extermination . | . . . . . . . . . . Reinforcement 1 | . . . . . 1 . . . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Jun Mat Mat Sto Mat Fac Low Low Dat Pro Distress Signals 1 | . . . 1 . . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 74 | . 12 1 22 4 2 7 3 . 23 Peak Tracking Total 13 | . 6 1 5 4 1 5 3 . 13 Tactical Retreats 11 | . . . 3 1 . 1 3 . 3 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Jun Mat Mat Sto Mat Fac Low Low Dat Pro Traps Triggered 2 | . . . 1 1 . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed 3 | . . . 3 . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Jun Mat Mat Sto Mat Fac Low Low Dat Pro Machines Disabled 2 | . 1 . 1 . . . . . . Max in Single Turn 1 | . 1 . 1 . . . . . . Machines Repaired . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Jun Mat Mat Sto Mat Fac Low Low Dat Pro Machines Accessed 21 | . 2 2 10 2 1 . . 4 . Terminals 12 | . 2 . 7 2 1 . . . . Fabricators . | . . . . . . . . . . Repair Stations 1 | . . . 1 . . . . . . Recycling Units 2 | . . . 2 . . . . . . Scanalyzers 2 | . . 2 . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 79 | . 3 7 33 5 3 . . 28 . Successful 62 | . 3 6 22 3 . . . 28 . Failed 17 | . . 1 11 2 3 . . . . Catastrophic 1 | . . . 1 . . . . . . Database Lockouts . | . . . . . . . . . . Manual 5 | . 2 . . . 3 . . . . Terminals 29 | . 3 . 18 5 3 . . . . Fabricators . | . . . . . . . . . . Repair Stations 5 | . . . 5 . . . . . . Recycling Units 10 | . . . 10 . . . . . . Scanalyzers 7 | . . 7 . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 45 | . 1 . 13 3 . . . 28 . Record 12 | . . . 1 . . . . 11 . Part Schematic 11 | . . . . . . . . 11 . Robot Schematic 3 | . . . . . . . . 3 . Prototype ID Bank 3 | . . . . . . . . 3 . Open Door 3 | . . . 3 . . . . . . Branch Access Points 1 | . . . . 1 . . . . . Alert Level 5 | . . . 4 1 . . . . . Unreport Threat 2 | . 1 . 1 . . . . . . Locate Traps 1 | . . . 1 . . . . . . Disarm Traps 1 | . . . 1 . . . . . . Dispatch Records 1 | . . . 1 . . . . . . Hauler Manifests 2 | . . . 1 1 . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 5 | . . . 5 . . . . . . Scan Component 3 | . . . 3 . . . . . . Repair 2 | . . . 2 . . . . . . Recycling Unit Hacks 4 | . . . 4 . . . . . . Process 1 | . . . 1 . . . . . . Report Inventory 2 | . . . 2 . . . . . . Retrieve Matter 1 | . . . 1 . . . . . . Scanalyzer 6 | . . 6 . . . . . . . Insert Component 3 | . . 3 . . . . . . . Analyze 3 | . . 3 . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 2 | . 2 . . . . . . . . Terminals 2 | . 2 . . . . . . . . Botnet 1 | . 1 . . . . . . . . Sabotage 1 | . 1 . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 12 | . 1 2 7 1 1 . . . . Full Trace Events 3 | . . 1 2 . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . 3 . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 14 | . . 3 . . . . . 11 . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 2 | . . . 2 . . . . . . Time 52 | . . . 52 . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter 20 | . . . 20 . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 3 | . . 3 . . . . . . . Part Schematics Acquired 3 | . . 3 . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Jun Mat Mat Sto Mat Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . Robots Hacked 1 | . . . . . . 1 . . . Non-combat 1 | . . . . . . 1 . . . Combat . | . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . 1 . . . parse_system 1 | . . . . . . 1 . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -------- Run | Jun Mat Mat Sto Mat Fac Low Low Dat Pro Total Allies 1 | . . . . . . . . . 1 Largest Group 1 | . . . . . . . . . 1 Highest-Rated Group 96 | . . . . . . . . . 96 Highest-Rated Ally 96 | . . . . . . . . . 96 Total Orders . | . . . . . . . . . . Ally Attacks 13 | . . . . . . . . . 13 Total Damage 280 | . . . . . . . . . 280 Kills 4 | . . . . . . . . . 4 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Jun Mat Mat Sto Mat Fac Low Low Dat Pro Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . 1 1 . 2 Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Jun Mat Mat Sto Mat Fac Low Low Dat Pro Turns Passed 2790 | 137 247 71 835 203 214 629 325 36 93 Spaces Moved 2612 | 96 176 75 460 275 164 571 535 92 168 Core 46 | 14 . . 2 . . . . . 30 Treads 5 | 5 . . . . . . . . . Legs . | . . . . . . . . . . Wheels 644 | 77 176 75 316 . . . . . . Hover . | . . . . . . . . . . Flight 1917 | . . . 142 275 164 571 535 92 138 Fastest Speed 31 | 50 80 80 80 31 31 34 37 37 37 Average Speed 75 | 89 86 80 114 31 45 103 51 37 50 Slowest Speed 400 | 160 95 80 400 31 104 107 107 37 350 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered 1 | . . . . . 1 . . . . Exploration Rate (%) 41 | 4 45 10 65 20 4 69 81 75 37 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 1 | . . . . . . . . 1 . Known Exits Taken 4 | . . . 1 1 1 1 . . . Unknown Exits Taken 5 | 1 1 1 . . . . 1 1 . Scrap Searched 2 | . . . . . . . 2 . . Spaces Dug 33 | . 1 . . 17 15 . . . . Terrain Destroyed 81 | . 1 . . 17 15 48 . . . Melee 33 | . 1 . . 17 15 . . . . Projectile . | . . . . . . . . . . AOE 48 | . . . . . . 48 . . . Terrain Rammed 2 | . . . . . 2 . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Jun Mat Mat Sto Mat Fac Low Low Dat Pro Total 3199 | 123 221 83 695 358 267 602 583 93 174 Wait 359 | . 9 7 168 47 77 5 43 2 1 Move 2603 | 95 175 74 459 274 163 570 534 91 168 Hop . | . . . . . . . . . . Pick Up 19 | 6 2 . 7 1 1 . 2 . . Fast Attach 23 | 9 1 . 6 5 1 . 1 . . Attach 11 | . 1 1 1 2 2 2 . . 2 Detach 6 | 2 . . 2 1 . . 1 . . Swap 12 | . 5 . 6 1 . . . . . Drop 19 | 1 1 . 12 5 . . . . . Fire 80 | 10 18 1 32 4 . 12 . . 3 Melee 54 | . 8 . 2 18 21 5 . . . Ram 3 | . 1 . . . 2 . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire 10 | . . . . . . 8 2 . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Storage -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves History --------- Turn | Location | Event 5 | -11/Junkyard | Discovered new exit (range 16) 138 | -11/Junkyard | Entered Materials 232 | -10/Materials | Discovered new exit (range 8) 302 | -10/Materials | Build established: Mutant 371 | -10/Materials | Discovered new exit (range 15) 385 | -10/Materials | Entered another Materials area 385 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 388 | -9/Materials | Discovered new exit (range 12) 456 | -9/Materials | Entered Storage 499 | -9/Storage | Repaired EM Pulse Gun 527 | -9/Storage | Repaired Lgt. Ion Engine 911 | -9/Storage | Build established: Skirmisher 1265 | -9/Storage | Discovered new exit (range 15) 1289 | -9/Storage | Identified exit to Materials 1291 | -9/Storage | Entered Materials 1291 | -8/Materials | Evolved 2 slots: Propulsion x2 1493 | -8/Materials | Discovered new exit (range 4) 1493 | -8/Materials | Identified exit to Factory 1494 | -8/Materials | Entered Factory 1494 | -7/Factory | Evolved 2 slots: Utility x2 1647 | -7/Factory | Crushed by falling debris 1650 | -7/Factory | System corruption reached 10% 1702 | -7/Factory | Discovered new exit (range 6) 1707 | -7/Factory | Identified exit to Lower Caves 1708 | -7/Factory | Entered Lower Caves 1760 | -7/Lower Caves | Encountered a Warlord checkpoint 1827 | -7/Lower Caves | Attacked by a faux Warlord 1950 | -7/Lower Caves | Build established: Assassin 2081 | -7/Lower Caves | Learned Factory terminal intel 2333 | -7/Lower Caves | Discovered new exit (range 5) 2336 | -7/Lower Caves | Identified exit to Lower Caves 2337 | -7/Lower Caves | Entered another Lower Caves area 2496 | -7/Lower Caves | Encountered a Warlord checkpoint 2525 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2573 | -7/Lower Caves | Learned 4 Factory zone layouts 2636 | -7/Lower Caves | Discovered new exit (range 14) 2662 | -7/Lower Caves | Entered Data Miner 2662 | -7/Data Miner | Discovered new exit (range 6) 2672 | -7/Data Miner | Met Data Miner 2683 | -7/Data Miner | Learned location of Section 7 (-3) 2683 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 2690 | -7/Data Miner | Received God Mode back door access code from Data Miner 2698 | -7/Data Miner | Entered Proximity Caves 2703 | -6/Proximity Caves | Escorted by Enhanced Grunt 2708 | -6/Proximity Caves | Learned location of 1 exit from Factory 2726 | -6/Proximity Caves | Attracted the attention of an 0b10 base 2748 | -6/Proximity Caves | Learned Factory garrison access intel 2750 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2753 | -6/Proximity Caves | Core integrity fell below 50% 2782 | -6/Proximity Caves | Core integrity fell below 20% 2782 | -6/Proximity Caves | Released all parts (3) 2791 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- Data stored: Factory exits (x1). 02710_ System corrupted: Imp. Datajack rejected. 02734_ Seismic Detector destroyed. 02748_ Acquired derelict log, extracted data. Data stored: Factory garrison access intel. 02749_ Imp. Flight Unit destroyed. 02750_ Y-54 Guardian: "INTERCEPTING UNREGISTERED DERELICT." 02752_ Imp. Sensor Array destroyed. 02752_ Imp. Flight Unit destroyed. 02757_ AP:ID,JKO6T9,LJ