Cogmind - Beta 12 *** ADVENTURER MODE // 2023.11.12 @ 22:42:30 Player: Salty Result: Destroyed by 57-4ME(g) with Beamcaster Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (114) 570 Value Destroyed (3039) 3039 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (527) 527 TOTAL SCORE: 6056 Bonus ------- High Alert Combat Kills 8 Follower Combat Kills 169 Met Imprinter 300 Was Imprinted 300 Friendly Fire -250 Cogmind --------- Core Integrity 0/400 Matter 266/300 Energy 430/430 System Corruption 0% Temperature Cool (41) Movement Treading (160) Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- Nuclear Core Improved Deuterium Engine > --- PROPULSION (2) --- Medium Treads Medium Treads > --- UTILITY (3) ------ Improved Targeting Computer > --- WEAPON (2) ------- Barrage Gun Ripper > --- INVENTORY (5) ---- Sensor Drone Bay (15/20) Hacking Drone Bay (1/1) Gatling Laser Peak State ------------ > --- POWER ------------ Hybrid Deuterium Engine Fission Core > --- PROPULSION ------- Medium Treads Medium Treads > --- UTILITY ---------- 0b10 Decoder Chip [Generic] Improved Targeting Computer Sensor Drone Bay > --- WEAPON ----------- Gatling Laser Improved EM Pulse Cannon > --- INVENTORY -------- Kinecellerator Medium Armor Plating Hacking Drone Bay [Rating: 41] Favorites ----------- Power Nuclear Core Engine Hybrid Deuterium Engine Power Core Nuclear Core Propulsion Titanium Leg Treads Medium Treads Leg Titanium Leg Wheel Wheel Hover Unit Hover Unit Flight Unit Flight Unit Utility Improved Targeting Computer Device Improved Terrain Scanner Storage Compact Battery Processor Improved Targeting Computer Hackware Hacking Suite Protection Medium Armor Plating Weapon Improved EM Pulse Cannon Energy Gun Gatling Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Impact Weapon Heavy Hammer Slashing Weapon Ripper Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power 1 | . . . 1 . . . Propulsion . | . . . . . . . Utility 1 | . . . 1 . . . Weapon . | . . . . . . . Parts Attached 143 | 7 26 14 66 9 4 17 Power 19 | 1 1 1 10 2 . 4 Engine 13 | 1 1 1 7 1 . 2 Core 6 | . . . 3 1 . 2 Reactor . | . . . . . . . Propulsion 34 | 2 3 4 21 . . 4 Treads 7 | . . . 3 . . 4 Leg 6 | . 2 . 4 . . . Wheel 13 | 2 . 2 9 . . . Hover 2 | . 1 . 1 . . . Flight 6 | . . 2 4 . . . Utility 43 | 2 8 5 14 5 3 6 Device 28 | 2 6 4 8 3 2 3 Storage 1 | . . . . . . 1 Processor 2 | . . . 1 . 1 . Hackware 1 | . . . 1 . . . Protection 11 | . 2 1 4 2 . 2 Artifact . | . . . . . . . Weapon 47 | 2 14 4 21 2 1 3 Energy Gun 15 | 2 6 . 5 1 1 . Energy Cannon 10 | . . . 9 1 . . Ballistic Gun 6 | . . 1 3 . . 2 Ballistic Cannon 3 | . 2 1 . . . . Launcher 5 | . 3 . 2 . . . Special Weapon . | . . . . . . . Impact Weapon 3 | . 2 . 1 . . . Slashing Weapon 1 | . . . . . . 1 Piercing Weapon . | . . . . . . . Special Melee Weapon 4 | . 1 2 1 . . . Unidentified Prototypes 6 | . . 1 4 . 1 . Parts Lost 7 | . 1 . 4 . . 2 Power 1 | . . . 1 . . . Propulsion 1 | . . . . . . 1 Utility 5 | . 1 . 3 . . 1 Weapon . | . . . . . . . Highest Loss Streak 2 | . 1 . 2 . . 1 To Critical Strikes 1 | . . . 1 . . . Average Slot Usage (%) 95 | . 91 89 97 100 99 90 Engine 12 | . 14 14 13 11 11 11 Core 7 | . . . 7 11 11 11 Treads 3 | . . . 3 . . 19 Leg 12 | . 10 . 13 22 22 1 Wheel 3 | . 4 11 5 . . . Hover 1 | . 6 5 . . . . Device 15 | . 25 21 20 16 8 5 Processor 7 | . . . 2 11 13 15 Protection 6 | . . 4 8 5 10 2 Energy Gun 6 | . 9 . 4 10 10 5 Energy Cannon 8 | . . . 10 11 11 10 Ballistic Gun 3 | . . 12 4 . . 4 Ballistic Cannon 3 | . 10 11 1 . . . Impact Weapon 1 | . 7 1 . . . . Naked Turns . | . . . . . . . Heaviest Build 46 | 9 19 23 41 36 46 42 Greatest Support 56 | 20 20 20 40 34 34 56 Greatest Overweight (x) 4 | . 3 4 4 1 1 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 Most Carried 5 | 5 5 5 5 4 5 5 Average Carried 3 | 2 3 3 3 3 4 3 Final Capacity 5 | 5 5 5 5 5 5 5 Final Carried 3 | 2 3 3 3 3 3 3 Class Distribution -------------------- 70% | Mutant 29% | Scavenger-Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Jun Mat Min Mat Min Zio Pro Matter Collected 2858 | 270 446 371 1352 95 82 242 Remotely . | . . . . . . . Salvage Created 4235 | 131 783 399 2178 108 . 636 Parts 232 | 15 42 24 123 11 . 17 Haulers Intercepted 6 | . 1 . 5 . . . Recyclers Shooed 3 | . 2 . 1 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 10 | . . . . . 1 9 Prevented 15 | . . . . . . 15 Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 90 | 1 16 14 44 7 . 8 Melee 2 | . 1 . . . . 1 Guns 38 | 1 7 9 17 2 . 2 Cannons 36 | . 3 4 20 5 . 4 AOE 9 | . 4 . 5 . . . Classes Destroyed 15 | 3 4 2 4 . . 2 Worker 4 | 1 1 1 1 . . . Builder 5 | . 3 . 2 . . . Tunneler 6 | 4 . 2 . . . . Hauler 6 | . 1 . 5 . . . Recycler 3 | . 2 . 1 . . . Operator 2 | . . . 2 . . . Drone 1 | . . . 1 . . . Watcher 8 | . 3 . 5 . . . Swarmer 14 | . . 5 2 7 . . Grunt 60 | 1 16 7 31 . . 5 Brawler 3 | . . . 3 . . . Sentry 10 | . . . 9 . . 1 Hunter 1 | . . . . . . 1 Assembled 2 | . . 2 . . . . Butcher 1 | . . . . . . 1 Best Kill Streak 6 | 6 5 3 6 4 . 2 Combat Bots Only 4 | 1 3 3 4 4 . 2 Max Kills in Single Turn 4 | 1 2 2 4 2 . 1 Gunslinging . | . . . . . . . Exploded 2 | . 1 . 2 . . . Melee 1 | . 1 . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Jun Mat Min Mat Min Zio Pro Damage Taken 2916 | 16 423 325 1269 130 . 753 Core 603 | . 110 84 245 28 . 136 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 64 | . 15 . 49 . . . Core Remaining (%) 61 | 100 . 22 . . . . Volleys Fired 275 | 10 55 31 139 8 1 31 Largest 2 | 2 2 2 2 2 2 2 Hottest 149 | 80 130 55 136 113 149 149 Shots Fired 504 | 20 96 58 261 16 2 51 Gun 258 | 20 51 31 121 8 1 26 Cannon 230 | . 34 27 135 8 1 25 Launcher 16 | . 11 . 5 . . . Special . | . . . . . . . Kinetic 187 | . 34 58 82 . . 13 Thermal 217 | . 29 . 166 8 1 13 Explosive 16 | . 11 . 5 . . . Electromagnetic 84 | 20 22 . 8 8 1 25 Robot Hit Streak 22 | 10 13 11 22 3 . 18 Robot Miss Streak 6 | 1 4 2 6 4 . 2 Penetration Max . | . . . . . . . Secondary Targets 1 | . 1 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 393 | 14 71 39 212 7 . 50 Core Hits 203 | 7 35 23 104 6 . 28 Critical Kills 2 | . . 1 1 . . . Critical Parts Destroyed 3 | . 1 2 . . . . Critical Strikes 16 | . 4 4 6 . . 2 Burn 7 | . 3 . 4 . . . Meltdown 1 | . . . 1 . . . Destroy 1 | . . 1 . . . . Blast 2 | . . 1 1 . . . Corrupt 1 | . . . . . . 1 Smash 3 | . 1 2 . . . . Sever 1 | . . . . . . 1 Melee Attacks 18 | . 8 5 3 . . 2 Impact 11 | . 6 5 . . . . Slashing 2 | . . . . . . 2 Piercing . | . . . . . . . Sneak Attacks 4 | . 1 . 3 . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 8291 | 179 1544 695 4099 153 . 1621 Guns 3296 | 179 588 253 1614 50 . 612 Cannons 3333 | . 342 275 1974 102 . 640 Explosions 1168 | . 374 . 474 . . 320 Melee 441 | . 240 152 . . . 49 Ramming 53 | . . 15 37 1 . . Kinetic 2188 | . 342 528 1065 . . 253 Thermal 3561 | . 358 . 2422 102 . 679 Explosive 848 | . 374 . 474 . . . Electromagnetic 1200 | 179 230 . 101 50 . 640 Impact 392 | . 240 152 . . . . Slashing 49 | . . . . . . 49 Piercing . | . . . . . . . Highest Corruption 4 | . 1 2 4 4 4 . Average Corruption 2 | . 1 1 3 4 4 . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 78 | . 8 13 41 15 1 . Message Errors 17 | . 1 5 9 2 . . Matter Fused 23 | . 2 3 13 5 . . Heat Flow Errors 10 | . 3 2 4 1 . . Energy Discharges 6 | . . . 5 1 . . Parts Rejected 2 | . . . 1 1 . . Parts Fused 1 | . . . . . 1 . Data Loss (minor) 11 | . 1 2 3 5 . . Data Loss (major) 5 | . . 1 4 . . . Alerts 1 | . . . 1 . . . Weapon Failures 2 | . 1 . 1 . . . Overload Shots . | . . . . . . . Overflow Damage 251 | . 94 72 . 8 . 77 Projectiles 8 | . . . . 8 . . Explosions 77 | . . . . . . 77 Melee 166 | . 94 72 . . . . Knockbacks 12 | . 5 3 4 . . . Impact 1 | . . . 1 . . . Kinetic 10 | . 4 3 3 . . . Secondary 1 | . 1 . . . . . Self-Inflicted Damage 78 | . 22 6 8 . . 42 Shots 2 | . 1 . . . . 1 Rammed 6 | . . 3 3 . . . Targets Rammed 16 | . . 3 11 2 . . Kicked 10 | . . . 8 2 . . Crushed . | . . . . . . . Highest Temperature 532 | 114 375 185 528 363 102 532 Average Temperature 147 | 47 99 40 160 140 56 203 Received Heat Transfer 1504 | 12 291 187 663 . . 351 Effects 76 | . 2 . 50 3 . 21 Shutdowns 28 | . 1 . 16 2 . 9 Energy Bleed 8 | . . . 6 . . 2 Interference 17 | . . . 12 . . 5 Matter Decay 10 | . 1 . 7 1 . 1 Short Circuit 5 | . . . 2 . . 3 Damage (minor) 3 | . . . 2 . . 1 Damage (major) 4 | . . . 4 . . . Damage (core) 1 | . . . 1 . . . Siege Activations . | . . . . . . . Robots Corrupted 2 | . 1 . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Fried 10 | . 5 2 1 . . 2 Impact Corruptions 6 | . 3 3 . . . . Robots Melted 2 | . . . 2 . . . Combat Hostiles 2 | . . . 2 . . . Parts Melted 6 | . 1 . 5 . . . Heat Transferred 7152 | . 1036 . 4606 185 . 1325 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . . . 1 Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Peak Influence 409 | 45 409 262 357 247 . . Initial 63 | . 25 23 . 63 . . Average 118 | 18 168 92 113 103 . . Maximum Alert Level 2 | . 2 1 1 1 . . Low Security (%) 79 | 100 56 91 82 84 . . Level 1 19 | . 39 8 17 15 . . Level 2 . | . 4 . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 13 | . 4 . 9 . . . Investigation 12 | . 4 . 8 . . . Extermination . | . . . . . . . Reinforcement 1 | . . . 1 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Jun Mat Min Mat Min Zio Pro Distress Signals 5 | . 1 . 4 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 121 | 1 23 21 56 6 . 14 Peak Tracking Total 5 | 1 4 3 5 4 . 4 Tactical Retreats 11 | . . 5 1 . . 5 Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Traps Triggered 5 | . 3 . 2 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 2 | . . . 2 . . . Reprogrammed 4 | . 4 . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Jun Mat Min Mat Min Zio Pro Machines Disabled 8 | . 3 1 3 1 . . Max in Single Turn 2 | . 1 1 2 1 . . Machines Repaired . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Jun Mat Min Mat Min Zio Pro Machines Accessed 28 | . 10 1 16 1 . . Terminals 19 | . 8 . 11 . . . Fabricators . | . . . . . . . Repair Stations 3 | . 1 . 2 . . . Recycling Units 2 | . 1 . 1 . . . Scanalyzers 2 | . . . 2 . . . Garrison Access . | . . . . . . . Total Hacks 112 | . 43 1 67 1 . . Successful 79 | . 28 1 49 1 . . Failed 32 | . 14 . 18 . . . Catastrophic 4 | . 2 . 2 . . . Database Lockouts 1 | . 1 . . . . . Manual 2 | . . . . . 2 . Terminals 86 | . 34 . 52 . . . Fabricators . | . . . . . . . Repair Stations 12 | . 3 . 9 . . . Recycling Units 7 | . 6 . 1 . . . Scanalyzers 5 | . . . 5 . . . Garrison Access . | . . . . . . . Terminal Hacks 59 | . 20 1 37 1 . . Record 23 | . 11 . 12 . . . Prototype ID Bank 5 | . 1 . 4 . . . Open Door 2 | . . 1 . 1 . . Emergency Access Points 1 | . 1 . . . . . Terminal Index 1 | . 1 . . . . . Recycling Unit Index 1 | . . . 1 . . . Alert Level 5 | . 1 . 4 . . . Unreport Threat 2 | . 1 . 1 . . . Locate Traps 2 | . 1 . 1 . . . Disarm Traps 1 | . . . 1 . . . Reprogram Traps 1 | . 1 . . . . . Dispatch Records 1 | . . . 1 . . . Maintenance Status 3 | . . . 3 . . . Security Status 1 | . . . 1 . . . Surveillance Status 1 | . . . 1 . . . Reinforcement Status 1 | . . . 1 . . . Assault Status 1 | . 1 . . . . . Recall Investigation 1 | . . . 1 . . . Hauler Manifests 1 | . 1 . . . . . Registered Prototypes 1 | . . . 1 . . . Zone Layout 4 | . . . 4 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 8 | . 2 . 6 . . . Scan Component 4 | . 1 . 3 . . . Repair 3 | . 1 . 2 . . . Refit 1 | . . . 1 . . . Recycling Unit Hacks 7 | . 6 . 1 . . . Recycle Component 2 | . 2 . . . . . Process 1 | . 1 . . . . . Report Inventory 3 | . 2 . 1 . . . Retrieve Matter 1 | . 1 . . . . . Scanalyzer 5 | . . . 5 . . . Insert Component 3 | . . . 3 . . . Analyze 2 | . . . 2 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . 1 . . . Used . | . . . . . . . Hacking Detections 21 | . 9 . 12 . . . Full Trace Events 17 | . 9 . 8 . . . Feedback Events 2 | . 1 . 1 . . . Corruption 2 | . 1 . 1 . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 18 | . . . 2 . 16 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 3 | . 1 . 2 . . . Time 102 | . 38 . 64 . . . Parts Recycled 2 | . 2 . . . . . Recycled Matter 417 | . 417 . . . . . Retrieved Matter 577 | . 577 . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 2 | . . . 2 . . . Part Schematics Acquired 2 | . . . 2 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Jun Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked 2 | . 1 . 1 . . . Non-combat 2 | . 1 . 1 . . . Combat . | . . . . . . . Robot Hacks Applied 3 | . 1 . 2 . . . parse_system 2 | . 1 . 1 . . . no_distress 1 | . . . 1 . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Jun Mat Min Mat Min Zio Pro Total Allies 7 | . . 3 . . 4 . Largest Group 4 | . . 3 1 . 4 4 Highest-Rated Group 153 | . . 40 16 . 153 153 Highest-Rated Ally 40 | . . 16 16 . 40 40 Total Orders 55 | . . 3 22 13 10 7 FOLLOW 2 | . . 2 . . . . AID 1 | . . 1 . . . . EXPLORE 42 | . . . 21 8 6 7 RETURN 10 | . . . 1 5 4 . Ally Attacks 43 | . . 22 7 . . 14 Total Damage 946 | . . 224 90 . . 632 Kills 12 | . . 6 1 . . 5 Allies Corrupted 1 | . . . 1 . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 6 | . . 1 . 1 2 2 Drone Launches 39 | . . . 21 7 4 7 Drone Recoveries 34 | . . . 17 7 4 6 Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Jun Mat Min Mat Min Zio Pro Turns Passed 10985 | 142 1471 1221 3180 914 2531 1526 Spaces Moved 5752 | 120 900 844 1728 395 1066 699 Core 33 | 33 . . . . . . Treads 805 | . . . 145 . . 660 Legs 2953 | . 331 . 1122 395 1066 39 Wheels 1069 | 87 194 329 459 . . . Hover 631 | . 375 256 . . . . Flight 261 | . . 259 2 . . . Fastest Speed 37 | 50 80 37 95 130 130 130 Average Speed 140 | 71 131 98 133 166 177 160 Slowest Speed 360 | 80 240 360 334 200 200 240 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 3 | . . 3 . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 82 | 6 94 97 97 98 89 95 Regions Visited 6 Branch Regions 4 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . 1 . . . . Unknown Exits Taken 5 | 1 1 . 1 1 1 . Scrap Searched 6 | . . 1 . 1 1 3 Spaces Dug . | . . . . . . . Terrain Destroyed 122 | . 89 . 28 . . 5 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 122 | . 89 . 28 . . 5 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Jun Mat Min Mat Min Zio Pro Total 8139 | 157 1088 1170 2342 631 1703 1048 Wait 1715 | 4 47 256 298 209 625 276 Move 5740 | 119 899 837 1727 394 1065 699 Hop 3 | . . 3 . . . . Pick Up 117 | 13 26 7 51 5 4 11 Fast Attach . | . . . . . . . Attach 61 | 7 10 12 24 1 1 6 Detach 18 | . 5 8 4 . . 1 Swap 82 | . 16 2 42 8 3 11 Drop 94 | 4 22 6 43 4 4 11 Fire 275 | 10 55 31 139 8 1 31 Melee 18 | . 8 5 3 . . 2 Ram 6 | . . 3 3 . . . Kick 10 | . . . 8 2 . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 4 exits: *Mat x2 / [*Exi] / *Zio) -7/Zion -6/Proximity Caves (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 2 | -11/Junkyard | Met Revision 17 71 | -11/Junkyard | Discovered new exit (range 8) 143 | -11/Junkyard | Entered Materials 311 | -10/Materials | Build established: Mutant 498 | -10/Materials | Central database locked down 617 | -10/Materials | Build established: Scavenger-Mutant 684 | -10/Materials | Discovered new exit (range 13) 780 | -10/Materials | Discovered new exit (range 13) 1053 | -10/Materials | Discovered new exit (range 6) 1264 | -10/Materials | Repaired Imp. Terrain Scanner 1329 | -10/Materials | Discovered new exit (range 16) 1614 | -10/Materials | Entered Mines 1638 | -10/Mines | Identified exit to Materials 1757 | -10/Mines | Build established: Mutant 1846 | -10/Mines | Discovered exit to Materials (range 8) 2011 | -10/Mines | Core integrity fell below 50% 2203 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2411 | -10/Mines | Found the Drone Emporium 2421 | -10/Mines | Build established: Scavenger-Mutant 2461 | -10/Mines | Found Prototype Device 2464 | -10/Mines | Identified Sensor Drone Bay 2588 | -10/Mines | Excavation squad dispatched 2588 | -10/Mines | A large section of the Mines collapsed 2835 | -10/Mines | Entered Materials 2835 | -9/Materials | Accompanied by 1 ally 2835 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 3470 | -9/Materials | Discovered new exit (range 25) 3498 | -9/Materials | Discovered new exit (range 52) 3499 | -9/Materials | Identified exit to Materials 4174 | -9/Materials | Repaired Heat Sink 4350 | -9/Materials | Build established: Mutant 4476 | -9/Materials | Discovered exit to Materials (range 16) 4932 | -9/Materials | Discovered exit to Materials (range 7) 5053 | -9/Materials | Core integrity fell below 50% 5898 | -9/Materials | Repaired Nuclear Core 6015 | -9/Materials | Entered Mines 6088 | -9/Mines | Discovered exit to Materials (range 38) 6328 | -9/Mines | Discovered exit to Materials (range 47) 6365 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 6365 | -9/Mines | Discovered new exit (range 5) 6487 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 6682 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 6929 | -9/Mines | Entered Zion 7010 | -7/Zion | Found GAL Module 7077 | -7/Zion | System corruption cleaned by Quarantine Array 7611 | -7/Zion | Imprinted 7613 | -7/Zion | Declared Zion's savior 8157 | -7/Zion | Discovered new exit (range 98) 8293 | -7/Zion | Learned Factory trap positions 9376 | -7/Zion | Learned Factory stockpile data 9404 | -7/Zion | Given the Hacking Drone Bay 9404 | -7/Zion | Found Prototype Device 9405 | -7/Zion | Identified Hacking Drone Bay 9460 | -7/Zion | Entered Proximity Caves 9460 | -6/Proximity Caves | Accompanied by 4 allies 9868 | -6/Proximity Caves | Core integrity fell below 20% 10215 | -6/Proximity Caves | Learned 4 Factory zone layouts 10330 | -6/Proximity Caves | Discovered new exit (range 8) 10367 | -6/Proximity Caves | Learned Factory trap positions 10769 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10986 | -6/Proximity Caves | Destroyed by 57-4ME(g) with Beamcaster Last Messages --------------- Dropped Broken Hvy. Machine Gun. Acquired 64 matter. Acquired 4 matter. Acquired Med. Treads. Acquired 10 matter. Acquired Unknown Storage. Identified Com. Battery. Dropped Com. Battery. Acquired 10 matter. Acquired Barrage Gun. Discarded Imp. EM Pulse Cannon. Acquired Med. Treads. Dropped Med. Treads. Acquired 20 matter. Acquired Nuclear Core. Dropped Fission Core. UF-STC(l) Imp. Deuterium Engine severed. UF-STC(l) destroyed. [Achievement: First Step to Greatness] [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????###???????? | | ????????##??????????????????????????#### #???????? | | ?????##? ###??????###??????????????# # #######?# | | ?????# ? ?????## ?????????????##""= ### | | ?????? ? ?????? ?????????????#" % ! ## | | ??????? ??????? ##?###???????#"%*% ### # | | ??????? ????????# ### ##??????#"" #?# | | ???????? ????????# ###????#### ##?# | | ????????? ????????# #####???## #??# | | ?????????# ?????#### ?????# #??###### | | ?????????# ####### ###### #######?? | | ?????????# g #?# #?? | | ?????????# ### ## #?# ### | | ?????##### # %# ## /@ #??## ########## | | ????## # # # ?# * #???# #????????# | | ????# #? # %## ##??# #????????###### | | ????# #? ## ### #### #????????# | | ????## # ]# #### #????????# | | ?????# ##/!#!!# ##??## #########?????# ### | | ?????##### ####### ##???########## ##?#### #?? | | ?????????# ####???## !%### ## ### | | ?????????###### #???# ! | | ??????????????#### #??# | | ?????????????????## #?### ### | | ??????????????????# ### #???# ##?# | | ??????????????????####??# #### #### | | ????????????????????????? # # ## | | ?????????????????????????? ## # ##? | | ??????????????????????????### #### ###?? | | ?????????????????????????## ##?## ##???? | | ?????????????????????????# *#### #?#### | | ?????????????????????????## %= ! #### | | ??????????????????????????### | | ????????????????????????????## ## ![ | | ?????????????????????????????## ######## | | ??????????????????????????????####### #??????## | | ????????????????????????????????????####???????# | | ???????????????????????????????????????????????### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 29 Energy Capacity 1010 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 62 Targeting Accuracy 6 Recoil Reduction 2 Kinecelleration 30 Offensive Hacking 20 Item Schematics ----------------- Grenade Launcher | -9/Materials | Scanalyzed Imp. Targeting Computer | -9/Materials | Scanalyzed Neutrino Core | -7/Zion | Archive Gravmag System | -7/Zion | Archive Hvy. Flak Cannon | -7/Zion | Archive Adv. Assault Cannon | -7/Zion | Archive Adv. Sensor Array | -7/Zion | Archive Nuclear Pulse Thruster | -7/Zion | Archive Recalibrator | -7/Zion | Archive Imp. Trap Scanner | -7/Zion | Archive Mak. Terrain Scan Processor | -7/Zion | Archive Imp. Deuterium Engine | -7/Zion | Archive Imp. Heavy Armor Plating | -7/Zion | Archive Mak. Salvage Targeting Computer | -7/Zion | Archive Hpw. Shock Rifle | -7/Zion | Archive Gauss Rifle | -7/Zion | Archive Imp. Transmission Jammer | -7/Zion | Archive HERF Cannon | -7/Zion | Archive Robot Schematics ------------------ H-55 Commando | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive K-01 Serf | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Backstab Crack Shot Everything Is Under Control First Step to Greatness It's Just You Librarian Loot Pinata Novice Programmer One Hack Too Far Part-time Mechanic Power Corrupts Release The Drones! Risk Taker Robot Respite Shopping List Storm Trooper The One Tourist Uninvited Guest Universal Adapter Challenges ------------ None Game ------ Seed LayeredPropulsionInsulator Manual? 0 Play Time 02:01:56 Cumulative 4.0 hours Start 2023.11.12 @ 20:38:08 End 2023.11.12 @ 22:42:30 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 1 Rogue 0 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 6 Achievement% 8 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 5eb7872c-6dd0-4831-ac84-2db98836ee80