Cogmind - Beta 12 @@@ ROGUE MODE // 2024.01.22 @ 11:51:30 Player: Dendrocnid Result: Destroyed by C-35 Carver with Carbide Saw Performance ------------- Evolutions (7) 3500 Regions Visited (11) 2200 Robots Destroyed (143) 715 Value Destroyed (6104) 6104 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (170) 170 TOTAL SCORE: 12749 Bonus ------- High Alert Combat Kills 129 Follower Combat Kills 41 Cogmind --------- Core Integrity 0/1300 Matter 264/300 Energy 98/100 System Corruption 9% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (11) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Micro Antimatter Reactor Improved Treads Large Storage Unit Medium Matter Pod (100) Lance Peak State ------------ > --- POWER ------------ Micro Fission Core Light Antimatter Reactor > --- PROPULSION ------- Improved Treads Armored Medium Treads Armored Medium Treads Armored Medium Treads > --- UTILITY ---------- Advanced Cryofiber Web Advanced Heat Sink Large Storage Unit Target Analyzer Advanced Target Analyzer Improved Armor Integrity Analyzer Improved Light Armor Plating Advanced Thermal Shield Remote Shield > --- WEAPON ----------- Plasma Rifle Ion Burst Cannon Improved KE Penetrator Improved KE Penetrator > --- INVENTORY -------- Light Angular Momentum Engine Micro Fission Core Micro Antimatter Reactor Compact Wheel Improved Heat Sink Large Storage Unit Medium Matter Pod Compact HERF Cannon Fusion Bomb Launcher Lance [Rating: 107] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Fission Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Target Analyzer Protection Improved Medium Armor Plating Weapon Flak Gun Energy Gun Wave Gun Energy Cannon Ion Burst Cannon Ballistic Gun Flak Gun Ballistic Cannon Improved Light Cannon Launcher Long-range Missile Launcher Piercing Weapon Lance Build | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 -3 ------- Run | Jun Mat Mat Mat Sto Fac Low Low Fac Fac Fac Res Slots Evolved 14 | . . 2 2 . 2 . . 2 2 2 2 Power 1 | . . . . . . . . . . 1 . Propulsion 2 | . . . 1 . 1 . . . . . . Utility 9 | . . . 1 . 1 . . 2 2 1 2 Weapon 2 | . . 2 . . . . . . . . . Parts Attached 124 | 6 5 8 21 12 7 5 2 14 20 8 16 Power 15 | 1 . 1 2 1 1 2 . 2 2 2 1 Engine 9 | 1 . 1 2 1 1 1 . 2 . . . Core 4 | . . . . . . 1 . . 2 1 . Reactor 2 | . . . . . . . . . . 1 1 Propulsion 29 | 2 2 3 7 . 1 1 1 3 6 1 2 Treads 20 | . 2 2 4 . 1 1 1 2 6 1 . Leg . | . . . . . . . . . . . . Wheel 9 | 2 . 1 3 . . . . 1 . . 2 Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 31 | 1 2 . 5 3 2 . . 5 4 3 6 Device 15 | . 1 . 2 1 1 . . 2 3 2 3 Storage 2 | 1 1 . . . . . . . . . . Processor 4 | . . . . . . . . 2 . . 2 Hackware . | . . . . . . . . . . . . Protection 10 | . . . 3 2 1 . . 1 1 1 1 Artifact . | . . . . . . . . . . . . Weapon 49 | 2 1 4 7 8 3 2 1 4 8 2 7 Energy Gun 2 | . . . . . . . . . 1 . 1 Energy Cannon 6 | . . . 2 1 . . . 1 . 1 1 Ballistic Gun 31 | 2 1 3 3 5 2 2 . 3 6 1 3 Ballistic Cannon 6 | . . 1 1 2 1 . 1 . . . . Launcher 3 | . . . 1 . . . . . 1 . 1 Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . 1 . . . . 1 . . Parts Lost 77 | . . 4 18 1 1 5 1 11 6 9 21 Power 10 | . . 1 2 . 1 1 . 1 . 1 3 Propulsion 19 | . . 1 4 . . 2 . 4 2 1 5 Utility 20 | . . . 4 . . . . 3 2 4 7 Weapon 28 | . . 2 8 1 . 2 1 3 2 3 6 Highest Loss Streak 14 | . . 2 11 1 1 5 1 7 3 9 14 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 90 | . 99 93 74 93 99 97 93 90 95 90 69 Engine 5 | . 14 10 8 9 6 4 7 5 1 . . Core 1 | . . . . . . 2 . . 3 8 3 Treads 23 | . 21 20 22 27 30 28 24 24 21 20 14 Device 12 | . 13 11 3 4 15 15 15 12 17 23 14 Storage 7 | . 14 11 9 9 7 7 7 6 5 5 3 Processor 3 | . . . . . . . . 7 11 10 9 Protection 5 | . . . 7 9 7 7 7 5 7 1 1 Energy Gun 1 | . . . . . . . . . 4 4 3 Energy Cannon 2 | . . . 7 1 . . . 2 2 . 3 Ballistic Gun 20 | . 28 36 11 25 23 24 28 18 14 14 7 Ballistic Cannon 2 | . . 2 1 7 6 5 . 3 . . . Naked Turns 53 | . . . . . . . . . . . 53 Heaviest Build 75 | 12 28 36 47 63 53 62 52 60 71 75 74 Greatest Support 109 | 26 40 40 60 60 80 80 88 88 109 109 104 Greatest Overweight (x) 6 | . . 3 3 1 . . . 3 3 . 6 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 6 13 15 15 15 15 15 15 15 15 15 14 Most Carried 15 | 6 10 15 15 15 15 15 13 12 15 14 12 Average Carried 11 | 2 7 10 12 13 14 13 11 10 11 12 9 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 6 9 15 15 15 15 11 13 8 13 10 5 Class Distribution -------------------- 46% | Gunner 23% | Scavenger-Gunner 14% | Mutant 13% | Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Mutant | -8/Materials Tank | -8/Storage Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Scavenger-Gunner | -6/Factory Gunner | -5/Factory Gunner | -4/Factory Scavenger-Gunner | -3/Research Resources | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 -3 ----------- Run | Jun Mat Mat Mat Sto Fac Low Low Fac Fac Fac Res Matter Collected 4470 | 162 242 355 259 1074 97 335 174 456 669 154 493 Remotely . | . . . . . . . . . . . . Salvage Created 5336 | . 279 402 410 1141 91 224 221 574 1160 161 673 Parts 250 | . 18 19 15 66 4 7 9 22 53 5 32 Haulers Intercepted 4 | . . . 1 1 . . . . 2 . . Recyclers Shooed 3 | . . . . 2 . . . . 1 . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 19 | . . . . . . 11 8 . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 -3 ------- Run | Jun Mat Mat Mat Sto Fac Low Low Fac Fac Fac Res Combat Hostiles Destroyed 126 | . 9 9 12 30 2 7 6 15 19 3 14 Guns 90 | . 9 8 3 21 2 5 6 11 15 2 8 Cannons 30 | . . 1 6 9 . 2 . 4 1 1 6 AOE 5 | . . . 2 . . . . . 3 . . Classes Destroyed 16 | . 2 2 2 5 . 1 . 1 2 . 1 Worker 4 | . . 1 . 1 . . . . 2 . . Builder 4 | . . . . 1 . . . 1 2 . . Hauler 4 | . . . 1 1 . . . . 2 . . Recycler 3 | . . . . 3 . . . . . . . Operator 3 | . . . . 1 . . . 1 . 1 . Watcher 1 | . . . . 1 . . . . . . . Swarmer 25 | . 3 2 3 7 . 2 2 2 . . 4 Grunt 56 | . 6 3 7 15 . . 2 10 8 . 5 Brawler 1 | . . . . . . 1 . . . . . Duelist 6 | . . . . 2 . 3 1 . . . . Sentry 17 | . . 4 1 4 2 1 1 2 1 1 . Specialist 2 | . . . . . . . . . 2 . . Hunter 7 | . . . 1 2 . . . . 2 2 . Programmer 9 | . . . . . . . . 1 5 . 3 Heavy 1 | . . . . . . . . . 1 . . Assembled 2 | . . . . . . . . . . . 2 Best Kill Streak 9 | . 4 4 3 6 1 7 3 9 7 2 4 Combat Bots Only 8 | . 4 4 3 6 1 7 3 8 7 2 4 Max Kills in Single Turn 2 | . 1 1 1 2 1 1 1 2 2 1 2 Gunslinging 1 | . . . . . . . . . 1 . . Exploded 2 | . . . 1 . . . . . 2 . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 -3 -------- Run | Jun Mat Mat Mat Sto Fac Low Low Fac Fac Fac Res Damage Taken 13199 | . 431 396 2542 1092 30 551 455 1174 1790 1248 3490 Core 2065 | . 42 32 223 21 6 16 75 89 197 51 1313 Absorbed by Shields 346 | . . . . . . . . . 139 88 119 Core Remaining (%) 85 | 100 83 92 . 55 . . 86 89 80 95 . Volleys Fired 301 | . 21 21 61 55 2 10 9 33 42 17 30 Largest 4 | . 2 4 3 4 4 4 4 4 4 4 4 Hottest 260 | . 40 80 139 123 123 123 120 179 237 175 260 Shots Fired 915 | . 42 68 105 209 8 38 33 102 151 55 104 Gun 720 | . 42 67 50 155 6 35 31 69 140 53 72 Cannon 183 | . . 1 49 54 2 3 2 33 7 2 30 Launcher 12 | . . . 6 . . . . . 4 . 2 Special . | . . . . . . . . . . . . Kinetic 750 | . 42 68 63 206 8 38 33 90 103 46 53 Thermal 126 | . . . 14 1 . . . 12 44 9 46 Explosive 12 | . . . 6 . . . . . 4 . 2 Electromagnetic 27 | . . . 22 2 . . . . . . 3 Robot Hit Streak 26 | . 7 21 11 26 13 8 5 12 18 24 8 Robot Miss Streak 13 | . 2 2 6 13 2 6 8 9 7 9 6 Penetration Max 1 | . . . . . . . . . 1 . . Secondary Targets 8 | . 1 1 . . . 1 1 . 3 1 . Max Gunslinging Chain 1 | . 1 1 . . . 1 1 . 1 1 . Shots Hit Robots 671 | . 25 45 75 162 8 33 25 80 116 42 60 Core Hits 535 | . 14 20 46 159 10 29 27 88 86 23 33 Critical Kills 5 | . . . . . . . . . 2 . 3 Critical Parts Destroyed 12 | . . 1 . . . . . . 5 2 4 Critical Strikes 24 | . . 1 . 2 . . . . 9 3 9 Burn 5 | . . . . . . . . . 2 1 2 Destroy 17 | . . 1 . . . . . . 7 2 7 Blast 2 | . . . . 2 . . . . . . . Melee Attacks 2 | . . . . . . . . . . . 2 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing 2 | . . . . . . . . . . . 2 Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 14530 | . 328 518 1682 2814 202 707 367 1733 3534 851 1794 Guns 9875 | . 328 495 405 1986 156 637 343 1228 2611 788 898 Cannons 3576 | . . 23 895 822 46 70 24 505 286 63 842 Explosions 1057 | . . . 382 . . . . . 635 . 40 Melee . | . . . . . . . . . . . . Ramming 22 | . . . . 6 . . . . 2 . 14 Kinetic 10404 | . 328 518 733 2748 202 707 367 1499 1925 669 708 Thermal 2964 | . . . 316 . . . . 234 1285 182 947 Explosive 703 | . . . 341 . . . . . 322 . 40 Electromagnetic 437 | . . . 292 60 . . . . . . 85 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 9 | . . . . . . . . 1 9 . 9 Average Corruption 3 | . . . . . . . . 1 4 . 3 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 35 | . . . . . . . . . 25 . 10 Message Errors 9 | . . . . . . . . . 7 . 2 Matter Fused 9 | . . . . . . . . . 7 . 2 Heat Flow Errors 3 | . . . . . . . . . 2 . 1 Energy Discharges 5 | . . . . . . . . . 2 . 3 Parts Rejected 1 | . . . . . . . . . 1 . . Data Loss (minor) 2 | . . . . . . . . . 1 . 1 Data Loss (major) 1 | . . . . . . . . . . . 1 Misfires 2 | . . . . . . . . . 2 . . Alerts 1 | . . . . . . . . . 1 . . Weapon Failures 2 | . . . . . . . . . 2 . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 111 | . . . 21 . . . . . 90 . . Projectiles 17 | . . . 5 . . . . . 12 . . Explosions 94 | . . . 16 . . . . . 78 . . Melee . | . . . . . . . . . . . . Knockbacks 21 | . . . 6 10 . . . 5 . . . Impact . | . . . . . . . . . . . . Kinetic 20 | . . . 6 9 . . . 5 . . . Secondary 1 | . . . . 1 . . . . . . . Self-Inflicted Damage 287 | . . . 151 . . . . . 105 . 31 Shots 10 | . . . 7 . . . . . 2 . 1 Rammed 5 | . . . . 1 . . . . 1 . 3 Targets Rammed 5 | . . . . 1 . . . . 1 . 3 Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 434 | . 8 36 243 434 . 4 11 102 308 58 136 Average Temperature 75 | . 3 13 77 128 . 3 4 31 58 19 51 Received Heat Transfer 3100 | . 228 195 981 468 . 36 141 549 352 7 143 Effects 8 | . . . . 8 . . . . . . . Shutdowns 2 | . . . . 2 . . . . . . . Energy Bleed 1 | . . . . 1 . . . . . . . Interference 3 | . . . . 3 . . . . . . . Matter Decay 1 | . . . . 1 . . . . . . . Damage (minor) 1 | . . . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted 1 | . . . 1 . . . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . . . Parts Fried 2 | . . . 1 1 . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 6 | . . . . . . . . . 1 1 4 Heat Transferred 4163 | . . . 457 . . . . 275 1647 334 1450 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 -3 ------- Run | Jun Mat Mat Mat Sto Fac Low Low Fac Fac Fac Res Peak Influence 678 | . 239 245 229 678 388 . . 211 491 245 158 Initial 308 | . . 16 57 55 308 . . . 74 240 17 Average 140 | . 78 96 98 265 305 . . 100 156 59 76 Maximum Alert Level 2 | . 1 1 1 2 1 . . 1 2 1 . Low Security (%) 75 | 100 79 96 90 57 18 . . 85 67 81 100 Level 1 19 | . 20 3 9 16 81 . . 14 24 18 . Level 2 4 | . . . . 25 . . . . 7 . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 36 | . 2 2 2 7 . . . 10 5 2 6 Investigation 7 | . 2 . 1 2 . . . 1 . 1 . Extermination 6 | . . . . . . . . 2 2 1 1 Reinforcement 10 | . . 2 1 1 . . . 1 3 . 2 Assault 2 | . . . . 2 . . . . . . . Garrison 11 | . . . . 2 . . . 6 . . 3 Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 -3 --------- Run | Jun Mat Mat Mat Sto Fac Low Low Fac Fac Fac Res Distress Signals 6 | . 1 . 1 3 . . . 1 . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 184 | . 10 15 27 42 2 7 6 15 22 3 35 Peak Tracking Total 8 | . 5 7 7 7 1 7 3 6 4 3 8 Tactical Retreats 3 | . . 1 . . . . . . . . 2 Traps | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 -3 ------- Run | Jun Mat Mat Mat Sto Fac Low Low Fac Fac Fac Res Traps Triggered 10 | . 3 . 1 1 1 . . . 1 1 2 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed 4 | . . 4 . . . . . . . . . Reused 2 | . . 2 . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 2 | . . 2 . . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 -3 ---------- Run | Jun Mat Mat Mat Sto Fac Low Low Fac Fac Fac Res Machines Disabled 21 | . . . 2 1 . . . 1 16 1 . Max in Single Turn 6 | . . . 1 1 . . . 1 6 1 . Machines Repaired . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 -3 --------- Run | Jun Mat Mat Mat Sto Fac Low Low Fac Fac Fac Res Machines Accessed 22 | . 3 2 3 4 2 . . 4 2 1 1 Terminals 19 | . 3 2 3 4 1 . . 3 1 1 1 Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 1 | . . . . . 1 . . . . . . Garrison Access 2 | . . . . . . . . 1 1 . . Total Hacks 58 | . 9 6 6 11 4 . . 7 9 5 1 Successful 21 | . 6 4 3 3 1 . . . 2 2 . Failed 37 | . 3 2 3 8 3 . . 7 7 3 1 Catastrophic 10 | . . . 2 3 . . . 2 2 1 . Database Lockouts . | . . . . . . . . . . . . Manual 28 | . 4 4 4 2 . . . 3 5 5 1 Terminals 51 | . 9 6 6 11 2 . . 5 6 5 1 Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 2 | . . . . . 2 . . . . . . Garrison Access 5 | . . . . . . . . 2 3 . . Terminal Hacks 12 | . 3 2 1 2 . . . . 2 2 . Open Door 2 | . . . . 2 . . . . . . . Alert Level 2 | . 1 . 1 . . . . . . . . Unreport Threat 3 | . . . . . . . . . 1 2 . Locate Traps 3 | . 1 1 . . . . . . 1 . . Reprogram Traps 1 | . . 1 . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer 1 | . . . . . 1 . . . . . . Insert Component 1 | . . . . . 1 . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks 8 | . 3 2 2 1 . . . . . . . Terminals 8 | . 3 2 2 1 . . . . . . . Botnet 8 | . 3 2 2 1 . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 3 | . . . . 1 . . . 1 . 1 . Used 2 | . . . . 1 . . . . . 1 . Hacking Detections 21 | . 2 2 3 4 2 . . 4 2 1 1 Full Trace Events 3 | . . . . 2 . . . 1 . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 -3 ------------ Run | Jun Mat Mat Mat Sto Fac Low Low Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . . 4 Programmers 4 | . . . . . . . . . . . 4 Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 -3 -------- Run | Jun Mat Mat Mat Sto Fac Low Low Fac Fac Fac Res Total Allies 2 | . . . . 2 . . . . . . . Largest Group 2 | . . . . 2 . . . . . . . Highest-Rated Group 62 | . . . . 62 . . . . . . . Highest-Rated Ally 31 | . . . . 31 . . . . . . . Total Orders 2 | . . . . . . . . 2 . . . EXPLORE 2 | . . . . . . . . 2 . . . Ally Attacks 14 | . . . . 14 . . . . . . . Total Damage 212 | . . . . 212 . . . . . . . Kills 2 | . . . . 2 . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 -3 ------- Run | Jun Mat Mat Mat Sto Fac Low Low Fac Fac Fac Res Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . 1 1 . . . . Drone Launches 2 | . . . . . . . . 2 . . . Drone Recoveries 2 | . . . . . . . . 2 . . . Exploration | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 -3 ------------- Run | Jun Mat Mat Mat Sto Fac Low Low Fac Fac Fac Res Turns Passed 7840 | 56 434 615 764 766 491 1078 429 752 1354 304 797 Spaces Moved 4038 | 46 267 297 353 288 283 631 233 360 686 134 460 Core 108 | 1 . . . . . . . . . . 107 Treads 3455 | . 160 235 310 288 283 631 233 348 559 134 274 Legs . | . . . . . . . . . . . . Wheels 475 | 45 107 62 43 . . . . 12 127 . 79 Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 90 125 95 163 165 163 162 145 145 167 50 Average Speed 157 | 89 131 160 157 165 165 164 162 161 164 167 135 Slowest Speed 350 | 100 160 240 170 243 165 165 163 163 170 170 350 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 27 | 3 42 37 28 46 9 74 38 9 22 4 16 Regions Visited 11 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 1 | . . . . . . . . 1 . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 . 1 1 . Scrap Searched . | . . . . . . . . . . . . Spaces Dug 2 | . . . . . . . . . . . 2 Terrain Destroyed 222 | . . . 12 1 . . . . 166 14 29 Melee 2 | . . . . . . . . . . . 2 Projectile 49 | . . . 2 1 . . . . 28 14 4 AOE 171 | . . . 10 . . . . . 138 . 23 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 -3 --------- Run | Jun Mat Mat Mat Sto Fac Low Low Fac Fac Fac Res Total 4858 | 57 306 390 464 445 301 647 261 453 816 174 544 Wait 294 | . 6 53 16 79 6 . 15 44 41 14 20 Move 4027 | 45 266 296 352 287 282 630 232 359 685 133 460 Hop . | . . . . . . . . . . . . Pick Up 72 | 6 5 11 11 6 3 1 3 3 17 2 4 Fast Attach 42 | 6 2 2 8 1 3 . 1 4 5 2 8 Attach 54 | . . 4 11 5 3 4 1 8 7 5 6 Detach 7 | . . . 1 1 . . . . 2 . 3 Swap 28 | . 3 2 2 6 1 1 . 2 8 1 2 Drop 26 | . 3 1 2 4 1 1 . . 8 . 6 Fire 301 | . 21 21 61 55 2 10 9 33 42 17 30 Melee 2 | . . . . . . . . . . . 2 Ram 1 | . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . Crush 4 | . . . . 1 . . . . 1 . 2 Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials (discovered 2 exits: *Fac / *Sto) -8/Storage -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 2 exits: *Fac x2) -5/Factory -4/Factory -3/Research History --------- Turn | Location | Event 5 | -11/Junkyard | Discovered new exit (range 16) 57 | -11/Junkyard | Entered Materials 194 | -10/Materials | Discovered new exit (range 12) 315 | -10/Materials | Build established: Mutant 414 | -10/Materials | Discovered new exit (range 5) 491 | -10/Materials | Entered another Materials area 491 | -9/Materials | Evolved 2 slots: Weapon x2 611 | -9/Materials | Discovered new exit (range 15) 637 | -9/Materials | Discovered new exit (range 16) 793 | -9/Materials | Build established: Gunner 1027 | -9/Materials | Discovered new exit (range 15) 1106 | -9/Materials | Entered another Materials area 1106 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1204 | -8/Materials | Lost 7 parts (1p2u4w) 1459 | -8/Materials | Lost 11 parts (1p4n2u4w) 1581 | -8/Materials | Discovered new exit (range 8) 1711 | -8/Materials | Discovered new exit (range 9) 1870 | -8/Materials | Entered Storage 1911 | -8/Storage | Build established: Tank 2152 | -8/Storage | Met a pair of Derelict thieves 2487 | -8/Storage | Garrison activated, responded to threat 2611 | -8/Storage | Discovered new exit (range 16) 2636 | -8/Storage | Entered Factory 2636 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2814 | -7/Factory | Discovered new exit (range 15) 2931 | -7/Factory | Build established: Gunner 3127 | -7/Factory | Entered Lower Caves 3179 | -7/Lower Caves | Learned location of 1 exit from Factory 3903 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 3956 | -7/Lower Caves | Destroyed 7 combat bots 3965 | -7/Lower Caves | Lost 5 parts (1p2n2w) 4182 | -7/Lower Caves | Discovered new exit (range 13) 4205 | -7/Lower Caves | Entered another Lower Caves area 4349 | -7/Lower Caves | Spotted B-75 Beast 4390 | -7/Lower Caves | Encountered a Warlord checkpoint 4447 | -7/Lower Caves | Learned Factory emergency access door positions 4561 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4612 | -7/Lower Caves | Discovered new exit (range 15) 4634 | -7/Lower Caves | Entered Factory 4634 | -6/Factory | Evolved 2 slots: Utility x2 4635 | -6/Factory | Identified exit to Factory 4789 | -6/Factory | Garrison activated, responded to threat 4853 | -6/Factory | Destroyed 8 combat bots 4859 | -6/Factory | Lost 7 parts (1p1n3u2w) 5096 | -6/Factory | Garrison activated, responded to threat 5346 | -6/Factory | Discovered exit to Factory (range 8) 5386 | -6/Factory | Entered another Factory area 5386 | -5/Factory | Evolved 2 slots: Utility x2 5390 | -5/Factory | Build established: Scavenger-Gunner 6046 | -5/Factory | Build established: Gunner 6659 | -5/Factory | Discovered new exit (range 16) 6677 | -5/Factory | Destroyed 7 combat bots 6683 | -5/Factory | Lost 3 parts (1u2w) 6740 | -5/Factory | Entered another Factory area 6740 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 6893 | -4/Factory | Discovered new exit (range 16) 7038 | -4/Factory | Lost 9 parts (1p1n4u3w) 7044 | -4/Factory | Entered Research 7044 | -3/Research | Evolved 2 slots: Utility x2 7126 | -3/Research | Lost 3 parts (1p2u) 7492 | -3/Research | Found Fusion Bomb Launcher 7562 | -3/Research | Garrison activated, responded to threat 7610 | -3/Research | Lost 3 parts (1n1u1w) 7733 | -3/Research | Assembled infested ambush trap array 7749 | -3/Research | Build established: Scavenger-Gunner 7780 | -3/Research | Core integrity fell below 50% 7799 | -3/Research | Lost 14 parts (1p4n4u5w) 7826 | -3/Research | Core integrity fell below 20% 7841 | -3/Research | Destroyed by C-35 Carver with Carbide Saw Last Messages --------------- 07789_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 07798_ Knocked back. 07802_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 07806_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 07812_ B|2H2NCXD9JQU6 0KWH0ZV 07812_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal R007. 07816_ Slammed into T-07 Excavator. 07825_ Triggered Gamma Bomb Trap. 07825_ A bubble of electromagnetic force engulfs the area. 07825_ Gamma Bomb Trap short circuited. 07825_ C-35 Carver destroyed. 07825_ A bubble of electromagnetic force engulfs the area. 07828_ P-80 Master resets C-35 Carver, system corruption cleaned. 07832_ System corrupted: Energy discharge (-28). 07832_ Knocked back. 07836_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 07837_ Knocked back. 07840_ The unstable cave ceiling collapses. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????########?????????????? | | ????????????????????? ????? ???????????? | | ????????????????????# ??# #??????????? | | ????????????????????+ ??# #??????????? | | ????????????????????# ??# #??????????? | | ????????????????????# ??# #??????????? | | ??????????????####### ?# #??????????? | | ??????????????? ?# #??????????? | | ???????????????? ?# #??????????? | | ????????????????? ?+ #??????????? | | ??????????????????? # #??????????? | | ????????????????????# ? #??????????? | | ????????????? ?????# ??? ! #??????????? | | ?????????????? # k##### ## # ###?????????? | | ???????????????""" + #?????????? | | ????????????????????# @c c #?????????? | | ????????????????????# #?????????? | | ????????????????????# #?????????? | | ????????????????????########## # #???###???? | | ?????????????????????????????###### #??""""???? | | ?????????????????????????#######??# #? """"" " | | ?????????????????????????# ] ?+ # """"" " | | ?????????????????????????# # # | | ?????????????????????????# | | ?????????????????????????# # | | ?????????????????????????# """ | | ?????????????????????????? "Y # | | ??????????????????????????? """ ########### | | ?????????????????????????? # | | ?????????????????????????# / # | | ?????????????????????????########## | | ??????????????????????????????????# | | ??????????????????????????????????######## ###+ | | ?????????????????????????????????????????# #??? | | ?????????????????????????????????????????# #??? | | ?????????????????????????????????????????# #??? | | ?????????????????????????????????????????# #??? | | ?????????????????????????????????????????# #??? | | ?????????????????????????????????????????# #??? | | ?????????????????????????????????????????# ^ #??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 84 Energy Generation 36 Energy Capacity 360 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Power Amplification 20 Base Temperature (-) 200 Armor Coverage 600 Resistance: TH 30 Evasion (%) 50 Targeting Accuracy 5 Target Analysis 10 Armor Integrity Analysis 40 Recoil Reduction 8 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Safety First Challenges ------------ None Game ------ Seed MediumGuidanceCannon Manual? 0 Play Time 01:23:32 Cumulative 134.1 hours Start 2024.01.22 @ 00:04:09 End 2024.01.22 @ 11:51:30 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 210 Rogue 210 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 31 Gallery% 52 Achievement% 43 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 964d8878-df1c-432d-b78e-3bd9d1a8f6dc