Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.06.03 @ 05:27:12 Player: pGoos Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (38) 190 Value Destroyed (1433) 1433 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6003 Bonus ------- None Cogmind --------- Core Integrity 0/1000 Matter 215/300 Energy 98/100 System Corruption 3% Temperature Cool (18) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Advanced Melee Analysis Suite Improved Proton Missile Launcher Heavy Rocket Launcher Makeshift Axe Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Armored Treads Aluminum Leg > --- UTILITY ---------- High-capacity Storage Unit Structural Scanner Improved Terrain Scanner Terrain Scan Processor Core Shielding Layered Medium Armor Plating > --- WEAPON ----------- Flak Gun Heavy Machine Gun Gauss Cannon Chainsword > --- INVENTORY -------- High-capacity Storage Unit Long-range Terrain Scanner Advanced Melee Analysis Suite Precision Matter Filter Advanced Force Field Shock Rifle Gatling Laser Heavy Ion Cannon Improved Proton Missile Launcher Heavy Rocket Launcher Makeshift Axe Great Axe [Rating: 44] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Airjet Flight Unit Improved Flight Unit Utility High-capacity Storage Unit Device Structural Scanner Storage High-capacity Storage Unit Processor Terrain Scan Processor Protection Core Shielding Weapon Chainsword Energy Gun Gatling Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Flak Gun Ballistic Cannon Gauss Cannon Launcher Rocket Launcher Special Weapon Improved Remote Datajack Slashing Weapon Chainsword Build | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Fac Slots Evolved 10 | . . . 2 2 2 . . 2 2 Power 1 | . . . . . . . . . 1 Propulsion 2 | . . . 1 1 . . . . . Utility 5 | . . . 1 1 1 . . 1 1 Weapon 2 | . . . . . 1 . . 1 . Parts Attached 90 | 10 7 2 19 4 19 10 3 5 11 Power 6 | 1 1 . 1 . 1 . 1 . 1 Engine 6 | 1 1 . 1 . 1 . 1 . 1 Core . | . . . . . . . . . . Reactor . | . . . . . . . . . . Propulsion 38 | 5 4 . 14 1 6 3 1 2 2 Treads 21 | 2 1 . 8 . 6 2 1 1 . Leg 4 | 2 . . . . . 1 . 1 . Wheel 5 | 1 3 . 1 . . . . . . Hover 7 | . . . 4 1 . . . . 2 Flight 1 | . . . 1 . . . . . . Utility 15 | 1 2 . 1 1 4 2 . 1 3 Device 7 | . 1 . . 1 1 1 . . 3 Storage 2 | 1 1 . . . . . . . . Processor 1 | . . . . . 1 . . . . Hackware . | . . . . . . . . . . Protection 5 | . . . 1 . 2 1 . 1 . Artifact . | . . . . . . . . . . Weapon 31 | 3 . 2 3 2 8 5 1 2 5 Energy Gun 11 | 1 . 1 1 1 3 1 . 1 2 Energy Cannon 1 | . . . . . . . . . 1 Ballistic Gun 11 | 2 . 1 2 1 3 . 1 1 . Ballistic Cannon 2 | . . . . . . 2 . . . Launcher 2 | . . . . . 1 1 . . . Special Weapon 1 | . . . . . . . . . 1 Impact Weapon . | . . . . . . . . . . Slashing Weapon 3 | . . . . . 1 1 . . 1 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 4 | . . . 1 2 . . . . 1 Parts Lost 34 | . . . 1 . 5 3 1 13 11 Power 2 | . . . . . . . . 1 1 Propulsion 11 | . . . . . 1 3 . 5 2 Utility 8 | . . . . . 1 . . 3 4 Weapon 13 | . . . 1 . 3 . 1 4 4 Highest Loss Streak 10 | . . . 1 . 2 2 1 7 10 Average Slot Usage (%) 91 | . 97 100 98 99 97 92 96 95 38 Engine 7 | . 14 14 11 9 7 7 7 5 . Treads 15 | . 1 . 18 . 22 17 19 19 . Leg 4 | . 22 . . . . 5 7 5 3 Wheel 2 | . 4 28 6 . . . . . . Hover 3 | . . . 7 36 7 . . . 2 Device 13 | . 12 14 11 17 16 14 15 12 5 Storage 7 | . 14 14 11 9 7 7 7 6 3 Processor 4 | . . . . . 2 7 7 6 3 Protection 7 | . . . 10 9 10 7 7 12 3 Energy Gun 8 | . 14 14 11 9 7 12 2 4 7 Ballistic Gun 5 | . 14 14 11 8 7 1 4 7 . Ballistic Cannon 3 | . . . . . . 5 7 5 . Slashing Weapon 3 | . . . . . 5 2 7 6 3 Naked Turns 83 | . . . . . . . . . 83 Heaviest Build 72 | 10 41 41 45 46 56 59 59 72 56 Greatest Support 86 | 40 32 32 60 36 86 83 60 60 22 Greatest Overweight (x) 16 | 2 2 1 14 1 16 5 1 13 14 Average Overweight (x) . | . . 1 . 1 . . . 1 . Largest Inventory Capacity 12 | 6 12 12 12 12 12 12 12 12 12 Average Capacity 11 | 5 8 12 12 12 12 12 12 12 9 Most Carried 12 | 6 10 12 12 12 12 12 12 12 10 Average Carried 10 | 3 6 11 11 11 11 10 11 11 6 Final Capacity 12 | 6 12 12 12 12 12 12 12 12 4 Final Carried 12 | 6 10 12 12 12 10 12 12 11 4 Class Distribution -------------------- 42% | Mutant 20% | Scavenger-Assassin 14% | Assassin 12% | Skirmisher 6% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Skirmisher | -7/Lower Caves Scavenger-Assassin | -7/Lower Caves Scavenger-Assassin | -6/Factory Mutant | -5/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 ----------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Fac Matter Collected 1413 | 233 137 21 196 75 213 298 88 115 37 Remotely . | . . . . . . . . . . Salvage Created 1593 | . 138 . 358 47 447 298 66 202 37 Parts 88 | . 4 . 28 7 24 10 3 9 3 Haulers Intercepted 2 | . . . 1 . . 1 . . . Recyclers Shooed 3 | . 1 . 2 . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 7 | . . . . . . 7 . . . Prevented 1 | . . . . . . 1 . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Fac Combat Hostiles Destroyed 31 | . . . 6 3 11 6 1 4 . Guns 18 | . . . 5 3 8 1 . 1 . Cannons 4 | . . . . . . 2 1 1 . AOE 9 | . . . 1 . 3 3 . 2 . Classes Destroyed 11 | . 1 . 5 1 1 1 . 1 1 Builder 1 | . . . 1 . . . . . . Hauler 2 | . . . 1 . . 1 . . . Recycler 2 | . 2 . . . . . . . . Operator 1 | . . . . . . . . 1 . Watcher 1 | . . . . . . . . . 1 Swarmer 7 | . . . . 3 4 . . . . Grunt 16 | . . . 3 . 5 5 . 3 . Duelist 1 | . . . 1 . . . . . . Sentry 5 | . . . 2 . 1 . 1 1 . Hunter 1 | . . . . . . 1 . . . Programmer 1 | . . . . . 1 . . . . Best Kill Streak 5 | . 2 . 2 3 4 5 1 3 1 Combat Bots Only 5 | . . . 2 3 4 5 1 3 . Max Kills in Single Turn 2 | . 1 . 1 1 2 2 1 1 1 Gunslinging . | . . . . . . . . . . Exploded 2 | . . . 1 . 2 2 . 1 . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Fac Damage Taken 5230 | . 23 99 421 130 1080 213 263 1415 1586 Core 1303 | . . 31 44 23 121 17 5 57 1005 Absorbed by Shields 248 | . . . . . 212 . . . 36 Core Remaining (%) 90 | 100 . 87 89 95 . . 79 93 . Volleys Fired 84 | . 3 1 25 4 27 8 2 12 2 Largest 3 | . 2 2 2 2 3 3 2 3 3 Hottest 195 | . 70 60 73 80 158 174 76 126 195 Shots Fired 196 | . 6 2 50 8 63 21 4 36 6 Gun 168 | . 6 2 50 8 59 13 2 24 4 Cannon 21 | . . . . . . 5 2 12 2 Launcher 7 | . . . . . 4 3 . . . Special . | . . . . . . . . . . Kinetic 103 | . 3 1 25 4 27 5 4 34 . Thermal 31 | . 3 . . 4 12 8 . . 4 Explosive 7 | . . . . . 4 3 . . . Electromagnetic 55 | . . 1 25 . 20 5 . 2 2 Robot Hit Streak 20 | . 2 4 20 2 10 17 4 9 4 Robot Miss Streak 3 | . 1 . 2 2 2 2 2 3 1 Penetration Max . | . . . . . . . . . . Secondary Targets . | . . . . . . . . . . Shots Hit Robots 146 | . 3 2 39 3 48 13 3 29 6 Core Hits 94 | . 4 . 15 3 27 21 5 17 2 Critical Hits 3 | . . . 1 . . . . 2 . Critical Kills 1 | . . . . . . . . 1 . Critical Parts Destroyed 2 | . . . 1 . . . . 1 . Melee Attacks 34 | . . . . . 22 2 . 2 8 Impact . | . . . . . . . . . . Slashing 34 | . . . . . 22 2 . 2 8 Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 3521 | . 50 20 493 63 1235 576 84 824 176 Guns 1988 | . 48 20 441 63 740 181 56 372 67 Cannons 329 | . . . . . . 62 28 211 28 Explosions 1078 | . . . 52 . 452 333 . 241 . Melee 122 | . . . . . 43 . . . 79 Ramming 4 | . 2 . . . . . . . 2 Kinetic 1223 | . 10 10 172 . 318 62 84 567 . Thermal 587 | . 38 . 52 63 208 110 . 56 60 Explosive 970 | . . . . . 452 333 . 185 . Electromagnetic 615 | . . 10 269 . 214 71 . 16 35 Impact . | . . . . . . . . . . Slashing 122 | . . . . . 43 . . . 79 Piercing . | . . . . . . . . . . Highest Corruption 4 | . . . . . 3 3 3 4 3 Average Corruption 2 | . . . . . 2 3 3 2 3 Corruption Purged . | . . . . . . . . . . Effects 48 | . . . . . 5 26 9 1 7 Message Errors 13 | . . . . . 1 8 2 . 2 Matter Fused 18 | . . . . . 1 9 4 . 4 Heat Flow Errors 5 | . . . . . . 4 . . 1 Energy Discharges 8 | . . . . . 2 3 2 1 . Data Loss (minor) 4 | . . . . . 1 2 1 . . Overload Shots . | . . . . . . . . . . Overflow Damage 106 | . . . . . 61 10 . 35 . Projectiles . | . . . . . . . . . . Explosions 98 | . . . . . 53 10 . 35 . Melee 8 | . . . . . 8 . . . . Knockbacks 1 | . . . . . . . . 1 . Impact . | . . . . . . . . . . Kinetic 1 | . . . . . . . . 1 . Secondary . | . . . . . . . . . . Self-Inflicted Damage 287 | . . . 39 . 8 14 . 225 1 Shots 6 | . . . 1 . 1 1 . 3 . Rammed 3 | . 1 . 1 . . . . . 1 Targets Rammed 4 | . 1 . 2 . . . . . 1 Kicked . | . . . . . . . . . . Crushed 1 | . . . 1 . . . . . . Highest Temperature 300 | . 60 20 31 122 196 300 10 198 185 Average Temperature 67 | . 29 15 12 62 58 109 7 76 91 Received Heat Transfer 1145 | . . 39 129 36 164 54 84 372 267 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 2 | . . . 2 . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred 1092 | . 111 . 50 111 408 250 . 50 112 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 2 | . . . 1 . . . . 1 . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Fac Peak Influence 195 | . 23 23 177 85 195 . . 162 61 Average Influence 35 | . 8 17 62 12 59 . . 24 20 Maximum Alert Level . | . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 . . 100 100 Level 1 . | . . . . . . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 9 | . . . 2 . 2 . . 3 2 Investigation 3 | . . . 1 . . . . 1 1 Extermination 3 | . . . . . 1 . . 1 1 Reinforcement 2 | . . . 1 . 1 . . . . Assault . | . . . . . . . . . . Garrison 1 | . . . . . . . . 1 . Intercept . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Fac Distress Signals 4 | . . . 2 1 . . . . 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 97 | . 4 9 10 17 17 6 2 8 24 Peak Tracking Total 15 | . 4 3 5 13 5 5 1 6 15 Tactical Retreats 14 | . . 2 2 4 . . 1 2 3 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Fac Traps Triggered 3 | . . . . . 1 . . 1 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed 6 | . . . . . . . . . 6 Reprogrammed 1 | . . . . 1 . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 ---------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Fac Machines Disabled 7 | . . . . . . . . 7 . Max in Single Turn 3 | . . . . . . . . 3 . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Fac Machines Accessed 6 | . 2 . . 1 1 . . 1 1 Terminals 5 | . 1 . . 1 1 . . 1 1 Fabricators . | . . . . . . . . . . Repair Stations 1 | . 1 . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 23 | . 6 . . 2 2 . . 2 11 Successful 16 | . 4 . . 2 1 . . 1 8 Failed 7 | . 2 . . . 1 . . 1 3 Catastrophic 1 | . . . . . 1 . . . . Database Lockouts . | . . . . . . . . . . Manual 4 | . . . . . . . . . 4 Terminals 21 | . 4 . . 2 2 . . 2 11 Fabricators . | . . . . . . . . . . Repair Stations 2 | . 2 . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 15 | . 3 . . 2 1 . . 1 8 Record 4 | . . . . . . . . . 4 Branch Access Points 2 | . 1 . . . . . . 1 . Emergency Access Points 1 | . . . . . . . . . 1 Unreport Threat 1 | . . . . . 1 . . . . Locate Traps 3 | . 1 . . 1 . . . . 1 Disarm Traps 1 | . . . . . . . . . 1 Reprogram Traps 1 | . . . . 1 . . . . . Hauler Manifests 2 | . 1 . . . . . . . 1 Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 1 | . 1 . . . . . . . . Refit 1 | . 1 . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 6 | . 2 . . 1 1 . . 1 1 Full Trace Events 2 | . 1 . . . . . . . 1 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 ------------ Run | Scr Mat Min Mat Mat Fac Low Low Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 3 | . . 2 . . . 1 . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 ------------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Fac Turns Passed 6950 | 91 279 440 544 237 1114 1904 761 1044 536 Spaces Moved 3567 | 54 174 389 278 163 537 939 432 253 348 Core 261 | 4 . . 1 . 1 . . 2 253 Treads 2158 | 19 2 . 117 . 412 925 432 251 . Legs 245 | 29 142 . . . . 14 . . 60 Wheels 491 | 2 30 389 70 . . . . . . Hover 412 | . . . 90 163 124 . . . 35 Flight . | . . . . . . . . . . Fastest Speed 50 | 50 110 110 100 108 108 162 163 163 50 Average Speed 149 | 132 132 110 133 108 149 183 171 188 91 Slowest Speed 850 | 160 200 110 750 108 850 270 185 700 750 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 29 | 4 34 56 20 22 19 90 34 6 12 Regions Visited 9 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 2 | . 1 1 . . . . . . . Unknown Exits Taken 7 | 1 . . 1 1 1 1 1 1 . Scrap Searched 5 | . . . . . . 5 . . . Spaces Dug 33 | . . . . . 20 7 . 2 4 Terrain Destroyed 168 | . . . 6 . 51 19 . 87 5 Melee 28 | . . . . . 20 2 . 2 4 Projectile 5 | . . . . . . . . 4 1 AOE 135 | . . . 6 . 31 17 . 81 . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Fac Total 4997 | 69 219 399 412 219 779 1102 450 798 550 Wait 1068 | . 20 4 54 40 139 124 6 518 163 Move 3558 | 53 173 388 277 162 536 938 431 252 348 Hop . | . . . . . . . . . . Pick Up 60 | 3 4 2 12 3 15 12 4 5 . Fast Attach 40 | 9 3 1 8 3 4 3 1 3 5 Attach 26 | . 1 . 4 1 8 3 1 2 6 Detach 17 | 3 5 . 3 2 2 . . . 2 Swap 24 | 1 3 1 7 . 7 4 1 . . Drop 73 | . 6 2 20 4 19 8 4 4 6 Fire 84 | . 3 1 25 4 27 8 2 12 2 Melee 34 | . . . . . 22 2 . 2 8 Ram 1 | . . . . . . . . . 1 Kick . | . . . . . . . . . . Crush 3 | . 1 . 2 . . . . . . Escape Stasis 9 | . . . . . . . . . 9 Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 5 exits: *Fac / *Low x2 / Ext x2) -5/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 92 | -11/Scrapyard | Entered Materials 123 | -10/Materials | Identified exit to Mines 305 | -10/Materials | Build established: Mutant 371 | -10/Materials | Entered Mines 439 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 481 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 497 | -10/Mines | Identified exit to Materials 499 | -10/Mines | Learned Materials emergency access door positions 761 | -10/Mines | Discovered exit to Materials (range 11) 811 | -10/Mines | Entered Materials 811 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1301 | -9/Materials | Discovered new exit (range 3) 1355 | -9/Materials | Entered another Materials area 1355 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1583 | -8/Materials | Discovered new exit (range 4) 1592 | -8/Materials | Entered Factory 1592 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2656 | -7/Factory | Discovered new exit (range 15) 2706 | -7/Factory | Entered Lower Caves 3054 | -7/Lower Caves | Build established: Scavenger-Skirmisher 3302 | -7/Lower Caves | Learned Factory emergency access door positions 3376 | -7/Lower Caves | Encountered a Warlord checkpoint 3484 | -7/Lower Caves | Build established: Skirmisher 4263 | -7/Lower Caves | Build established: Assassin 4335 | -7/Lower Caves | Discovered new exit (range 8) 4610 | -7/Lower Caves | Entered another Lower Caves area 4660 | -7/Lower Caves | Discovered new exit (range 7) 4880 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5208 | -7/Lower Caves | Spotted B-75 Beast 5231 | -7/Lower Caves | Build established: Scavenger-Assassin 5371 | -7/Lower Caves | Entered Factory 5371 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 6058 | -6/Factory | Identified exit to Lower Caves 6058 | -6/Factory | Identified exit to Extension 6064 | -6/Factory | Discovered new exit (range 6) 6347 | -6/Factory | Garrison activated, responded to threat 6399 | -6/Factory | Lost 7 parts (1p3n2u1w) 6415 | -6/Factory | Entered another Factory area 6415 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 6441 | -5/Factory | Lost 4 parts (1n1u2w) 6660 | -5/Factory | Build established: Mutant 6836 | -5/Factory | Core integrity fell below 50% 6849 | -5/Factory | Lost 10 parts (1p2n3u4w) 6910 | -5/Factory | Core integrity fell below 20% 6951 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- departed the [Solar System] in 2140. After a year of joint maneuvers during which on-board systems underwent extensive testing, the four ships set off for their respective destinations. >>Query(ISCS Centaurus) Launched as part of the [Interstellar Exploration Fleet] in 2140, the Centaurus was scheduled to arrive in the [Alpha Centauri System] in 2164. Communications ceased in 2162 with no indication as to the reason. A subsequent probe sent along the ship's last known path found no evidence of the Centaurus. >>Query(Interstellar Exploration Fleet) Built under the direction of the [ISC] beginning in 2080, the fleet consists of the only four [Titan] class ships ever constructed: [ISCS Leo], [ISCS Centaurus], [ISCS Eridanus], and [ISCS Cetus], all of which departed the [Solar System] in 2140. After a year of joint maneuvers during which on-board systems underwent extensive testing, the four ships set off for their respective destinations. 06919_ ALERT: Suspicious activity at Terminal F007. Dispatching Investigation squad. 06927_ K-01 Serf cleans the Nuclear Reactor. 06930_ Slammed into U-05 Engineer. 06940_ Slug penetrates Wall. 06941_ Penetrated by Slug. 06941_ Slug penetrates Wall. 06951_ C-30 ARC bursts open, deploying its payload. 06951_ B-60 Warrior unfolds itself. 06951_ G-50 Soldier unfolds itself. Map ----- +----------------------------------------------------+ | ????????????????????????????????####/######### # | | ????????????????????????????????# # + | | ????????????????????????????????# " " " # # ! | | ????????????????????????????????# " " " # ### | | ????????????????????????????????# " " " # | | ????????????????????????????????# " " " # | | ????????????????????????????????# " " " + | | ????????????????????????????????# " " " !/| # | | ????????????????????????????????# " " " !/ + | | ????????????????????????????????# " " " /| ##### | | ????????????????????????????????# " " " #???? | | ????????????????????????????????# ##??? | | ????????????????????????????????# ##??? | | ????????????????????????????????###### #+######??? | | ?????????????????????????????????????### #???????? | | ???????????????????????????????????????# #???????? | | ????????????????????????????############/#???????? | | ????????????????????????????# #???????? | | ????????????????????????????# #???????? | | ????????????##??????????????# #???????? | | ???????????? ????????????# #???????? | | ???????????# ??????????# #???????? | | ???????????# ????????# #???????? | | ?????????? ??????#* #???????? | | ?????????? ##### * #???????? | | ?????????? !! @ + #???????? | | ?????????? !! ## #???????? | | ?????????? !! g## #???????? | | ??????????? ###### gb## #???????? | | ??????????? ????????# ########+######???????? | | ??????????????????????# ?????????????????????? | | ??????????????????????######?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Range 24 Terrain Scan Density 85 Armor Coverage 225 Core Shielding 20 Evasion (%) 50 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TransportDeliveryCanceller Manual? 0 Play Time 01:22:17 Cumulative 39.2 hours Start 2020.06.03 @ 03:06:58 End 2020.06.03 @ 05:27:12 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 52 Rogue 52 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 21 Gallery% 30 Achievement% 20 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 113x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: db30f5ec-aade-484f-bb89-f6e2fbd1b132