Cogmind - Beta 9.1 @@@ ROGUE MODE // 2019.11.08 @ 12:39:47

Player: TBExtent

Result: Core destroyed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (14)       2800
Robots Destroyed (161)     805
Value Destroyed (6242)     6242
Prototype IDs (26)         520
Alien Tech Used (0)        0
Bonus (1670)               1670
              TOTAL SCORE: 14037

 Bonus
-------
High Alert Combat Kills    915
Follower Combat Kills      179
Met Imprinter              300
Was Imprinted              300
Friendly Fire              -24

 Cogmind 
---------
Core Integrity             0/850
Matter                     141/300
Energy                     49/100
System Corruption          22%
Temperature                Cool (542)
Location                   -6/Factory

 Parts 
-------
Power (1)
  Fission Core
Propulsion (3)
  Light Treads
  Light Treads
Utility (8)
  Cooling System
  High-capacity Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
  Advanced Targeting Computer
  Advanced Targeting Computer
  Advanced Targeting Computer
  Improved Medium Armor Plating
Weapon (3)
  Gauss Cannon
  Gauss Cannon
  Gauss Cannon
Inventory (28)
  Light Angular Momentum Engine
  Light Antimatter Reactor
  Flexi-carbon Leg
  Flexi-carbon Leg
  Large Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
  High-capacity Matter Pod (200)
  Matter Compressor (86)
  Advanced Terrain Scan Processor
  Advanced Melee Analysis Suite
  Kinecellerator
  Improved Core Shielding
  Improved Light Armor Plating
  Insulated Plating
  Medium Insulated Plating
  Flak Gun
  Heavy Machine Gun
  Improved Proton Missile Launcher
  Guided EMP Blaster
  Heavy Missile Launcher
  Power Sword
  Power Sword
  Power Sword
  Power Sword
  Phasing Sabre

 Peak State 
------------
Power
  Fission Core
Propulsion
  Spiked Treads
  Medium Treads
  Improved Medium Treads
Utility
  Large Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
  Advanced Targeting Computer
  Improved Light Armor Plating
  Improved Heavy Armor Plating
  Reactive Plating
Weapon
  Minigun
  Flak Gun
  Phasing Sabre
Inventory
  Fission Core
  Light Treads
  Light Treads
  Light Treads
  Light Treads
  Light Treads
  Cooling System
  Cooling System
  Large Storage Unit
  Large Storage Unit
  Large Matter Pod
  High-capacity Matter Pod
  Advanced Terrain Scan Processor
  Improved Light Armor Plating
  Layered Medium Armor Plating
  Guided EMP Blaster
  Heavy Missile Launcher
[Rating: 55]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Fission Core
Propulsion                 Armored Treads
  Treads                   Armored Treads
  Leg                      Aluminum Leg
Utility                    High-capacity Storage Unit
  Device                   Cooling System
  Storage                  High-capacity Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Hacking Suite
  Protection               Medium Reactive Plating
Weapon                     Precision Assault Rifle
  Energy Gun               Small Laser
  Ballistic Gun            Precision Assault Rifle
  Ballistic Cannon         Gauss Cannon
  Launcher                 Heavy Missile Launcher
  Special Weapon           Mining Laser
  Impact Weapon            Heavy Hammer
  Slashing Weapon          Phasing Sabre

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac 
Slots Evolved              8    | .   .   .   2   .   .   .   2   .   2   .   .   .   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  6    | .   .   .   1   .   .   .   1   .   2   .   .   .   .   2   
  Weapon                   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Parts Attached             128  | .   4   .   14  5   1   .   6   6   21  1   1   .   5   64  
  Power                    12   | .   .   .   2   1   .   .   1   .   4   .   .   .   1   3   
    Engine                 8    | .   .   .   1   1   .   .   1   .   4   .   .   .   1   .   
    Core                   4    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   3   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               35   | .   .   .   5   3   .   .   3   1   6   .   .   .   .   17  
    Treads                 27   | .   .   .   .   .   .   .   3   1   6   .   .   .   .   17  
    Leg                    8    | .   .   .   5   3   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  35   | .   2   .   2   .   1   .   1   .   6   .   1   .   .   22  
    Device                 5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   
    Storage                7    | .   2   .   2   .   1   .   .   .   .   .   .   .   .   2   
    Processor              8    | .   .   .   .   .   .   .   1   .   2   .   1   .   .   4   
    Hackware               1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Protection             14   | .   .   .   .   .   .   .   .   .   3   .   .   .   .   11  
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   46   | .   2   .   5   1   .   .   1   5   5   1   .   .   4   22  
    Energy Gun             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          28   | .   2   .   4   1   .   .   1   3   4   1   .   .   3   9   
    Ballistic Cannon       6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   
    Launcher               4    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   3   
    Special Weapon         1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          3    | .   .   .   .   .   .   .   .   2   1   .   .   .   .   .   
    Slashing Weapon        4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   1   .   .   .   .   .   2   .   .   .   .   1   
Parts Lost                 55   | .   .   .   3   2   .   .   .   1   5   1   .   .   3   40  
  Power                    6    | .   .   .   2   .   .   .   .   .   1   .   .   .   1   2   
  Propulsion               18   | .   .   .   1   1   .   .   .   .   1   .   .   .   .   15  
  Utility                  13   | .   .   .   .   .   .   .   .   .   1   .   .   .   .   12  
  Weapon                   18   | .   .   .   .   1   .   .   .   1   2   1   .   .   2   11  
  Highest Loss Streak      10   | .   .   .   2   2   .   .   .   1   2   1   .   .   2   10  
Average Slot Usage (%)     98   | .   99  100 98  99  100 100 99  99  99  100 100 100 100 95  
  Engine                   7    | .   14  14  5   11  11  11  9   9   6   7   7   7   7   2   
  Treads                   16   | .   .   .   .   .   .   .   15  27  22  23  23  23  23  19  
  Leg                      8    | .   28  28  32  33  33  33  11  .   .   .   .   .   .   .   
  Storage                  24   | .   27  28  33  33  33  33  27  27  23  23  23  23  23  20  
  Processor                13   | .   .   .   .   .   .   .   8   9   14  15  23  23  23  16  
  Protection               3    | .   .   .   .   .   .   .   .   .   6   7   .   .   .   10  
  Ballistic Gun            20   | .   22  28  21  21  22  22  27  26  22  23  23  23  23  9   
  Ballistic Cannon         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             147  | 9   41  41  77  77  93  93  98  98  121 122 102 102 102 147 
  Greatest Support         80   | 20  20  20  30  35  35  35  60  60  60  60  60  60  60  80  
  Greatest Overweight (x)  3    | .   2   2   2   2   2   2   2   1   2   2   1   1   1   3   
  Average Overweight (x)   1    | .   1   2   1   2   2   2   1   1   1   2   1   1   1   1   
Largest Inventory Capacity 28   | .   16  16  24  24  26  26  26  26  26  26  26  26  26  28  
  Average Capacity         24   | .   15  16  20  24  24  26  26  26  26  26  26  26  26  26  
  Most Carried             28   | .   16  16  24  24  25  25  26  26  26  26  26  26  26  28  
  Average Carried          24   | .   14  16  19  23  24  25  25  25  25  25  26  25  25  23  
  Final Capacity           28   | 6   16  16  24  24  26  26  26  26  26  26  26  26  26  28  
  Final Carried            28   | 6   16  16  24  24  25  25  26  26  26  26  26  26  26  28  

 Class Distribution 
--------------------
 40% | Hauler-Gunner
 24% | Messiah-Gunner
 18% | Hauler-Mutant
  6% | Mutant
  4% | Messiah-Mutant
  3% | Messiah-Tank

 Dominant Class 
----------------
         Mutant | -10/Materials
         Mutant | -10/Mines
  Hauler-Mutant | -9/Materials
  Hauler-Mutant | -9/Mines
  Hauler-Mutant | -9/Exiles
  Hauler-Mutant | -8/Mines
  Hauler-Gunner | -8/Materials
  Hauler-Gunner | -8/Storage
  Hauler-Gunner | -7/Factory
  Hauler-Gunner | -7/Lower Caves
  Hauler-Gunner | -7/Lower Caves
  Hauler-Gunner | -7/Zion
 Messiah-Gunner | -6/Proximity Caves
 Messiah-Gunner | -6/Factory

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   
-----------                Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Zio  Pro  Fac  
Matter Collected           5409 | 200  .    148  412  127  .    .    243  316  930  130  70   .    369  2464 
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            7243 | .    .    128  639  167  .    .    303  567  1449 100  137  .    610  3143 
  Parts                    397  | .    .    3    34   11   .    .    16   29   88   6    7    .    40   163  
Haulers Intercepted        7    | .    .    .    1    .    .    .    1    2    3    .    .    .    .    .    
Recyclers Shooed           5    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    4    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      57   | .    .    .    .    .    .    .    .    .    .    6    4    2    45   .    
  Prevented                2    | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac 
Combat Hostiles Destroyed  135  | .   .   5   11  5   .   .   4   7   25  4   3   .   13  58  
  Melee                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Guns                     98   | .   .   5   11  5   .   .   4   7   25  4   3   .   10  24  
  Cannons                  18   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   18  
  AOE                      15   | .   .   .   .   .   .   .   .   .   .   .   .   .   3   12  
Classes Destroyed          17   | .   .   2   3   1   .   .   1   .   4   .   1   .   1   4   
  Worker                   4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
  Builder                  3    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   
  Hauler                   7    | .   .   .   1   .   .   .   1   2   3   .   .   .   .   .   
  Recycler                 6    | .   .   .   1   .   .   .   .   1   2   .   .   .   .   2   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Operator                 3    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   
  Watcher                  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Swarmer                  37   | .   .   .   .   2   .   .   .   .   9   4   3   .   7   12  
  Grunt                    62   | .   .   2   6   3   .   .   4   1   10  .   .   .   4   32  
  Brawler                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Duelist                  5    | .   .   .   .   .   .   .   .   .   2   .   .   .   1   2   
  Protector                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Sentry                   20   | .   .   .   5   .   .   .   .   6   2   .   .   .   .   7   
  Programmer               4    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   2   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Samaritan                1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Assembled                3    | .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           9    | .   .   2   3   3   .   .   3   2   7   4   3   .   4   9   
  Combat Bots Only         8    | .   .   2   3   3   .   .   3   2   6   4   3   .   4   8   
Max Kills in Single Turn   4    | .   .   1   1   1   .   .   1   1   1   2   1   .   4   3   
  Gunslinging              1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   
  Exploded                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   3   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   
--------                   Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Zio  Pro  Fac  
Damage Taken               12215 | .    .    141  859  261  .    32   94   226  1543 154  88   .    1521 7296 
  Core                     1536  | .    .    38   100  28   .    10   18   43   150  10   13   .    129  997  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         78    | 100  .    84   .    .    .    65   .    88   .    .    .    .    56   .    
Volleys Fired              380   | .    .    18   47   11   .    .    21   20   72   6    5    .    27   153  
  Largest                  3     | .    .    2    2    2    .    .    3    3    3    3    3    .    3    3    
  Hottest                  144   | .    .    46   100  48   .    .    73   75   81   84   84   .    95   144  
Shots Fired                961   | .    .    36   92   22   .    .    63   59   216  18   15   .    81   359  
  Gun                      828   | .    .    36   91   22   .    .    63   59   216  18   15   .    80   228  
  Cannon                   117   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    117  
  Launcher                 15    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    14   
  Special                  1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  945   | .    .    36   91   22   .    .    63   59   216  18   15   .    80   345  
  Thermal                  1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                9     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    8    
  Electromagnetic          6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    
  Robot Hit Streak         29    | .    .    7    14   12   .    .    25   25   29   7    10   .    22   21   
  Robot Miss Streak        6     | .    .    6    2    2    .    .    3    1    5    2    2    .    1    6    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    
  Secondary Targets        21    | .    .    .    2    1    .    .    .    .    8    1    1    .    2    6    
    Max Gunslinging Chain  1     | .    .    .    1    1    .    .    .    .    1    1    1    .    1    1    
Shots Hit Robots           704   | .    .    16   65   16   .    .    41   47   147  14   10   .    65   283  
  Core Hits                347   | .    .    8    23   7    .    .    12   17   64   5    5    .    29   177  
  Critical Hits            23    | .    .    .    .    .    .    .    1    .    1    .    .    .    .    21   
  Critical Kills           12    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    11   
  Critical Parts Destroyed 10    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    9    
Melee Attacks              19    | .    .    .    .    .    .    .    .    4    1    .    .    .    .    14   
  Impact                   5     | .    .    .    .    .    .    .    .    4    1    .    .    .    .    .    
  Slashing                 14    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    14   
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           16413 | .    .    241  920  255  .    27   675  1029 2474 241  162  .    1577 8812 
  Guns                     10920 | .    .    241  920  255  .    .    675  773  2474 241  162  .    1385 3794 
  Cannons                  2355  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2355 
  Explosions               2450  | .    .    .    .    .    .    .    .    256  .    .    .    .    192  2002 
  Melee                    639   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    639  
  Ramming                  49    | .    .    .    .    .    .    27   .    .    .    .    .    .    .    22   
  Kinetic                  13275 | .    .    241  920  255  .    .    675  773  2474 241  162  .    1385 6149 
  Thermal                  511   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    511  
  Explosive                1207  | .    .    .    .    .    .    .    .    256  .    .    .    .    192  759  
  Electromagnetic          732   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    732  
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 639   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    639  
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         22    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    22   
  Average Corruption       14    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    14   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  114   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    114  
    Message Errors         17    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    17   
    Matter Fused           14    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    14   
    Heat Flow Errors       11    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    11   
    Energy Discharges      4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    
    Data Loss (major)      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Misfires               3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
    Alerts                 1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Misdirections          9     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    
    Targeting Errors       35    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    35   
    Weapon Failures        10    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            329   | .    .    .    .    .    .    .    .    52   .    .    .    .    .    277  
  Projectiles              11    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    11   
  Explosions               305   | .    .    .    .    .    .    .    .    52   .    .    .    .    .    253  
  Melee                    13    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    13   
Knockbacks                 21    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    20   
  Impact                   1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Kinetic                  19    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    19   
  Secondary                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Self-Inflicted Damage      561   | .    .    .    .    .    .    .    .    25   .    .    .    .    .    536  
  Shots                    11    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    10   
  Rammed                   2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
Targets Rammed             3     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    2    
  Kicked                   1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        656   | .    .    1    13   37   .    .    124  147  278  72   12   .    96   656  
  Average Temperature      77    | .    .    1    3    13   .    .    39   49   80   38   5    .    27   114  
  Received Heat Transfer   3126  | .    .    36   369  126  .    .    54   81   276  .    .    .    324  1860 
  Effects                  21    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    21   
    Shutdowns              3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
    Energy Bleed           4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
    Interference           2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
    Matter Decay           2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
    Short Circuit          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Damage (minor)         2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
    Damage (major)         5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    
    Damage (core)          2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Combat Hostiles          2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Parts Fried              4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         325   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    325  
Parts Sabotaged            7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   
-------                    Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Zio  Pro  Fac  
Peak Influence             1268 | .    .    50   219  182  .    .    211  301  273  .    .    .    .    1268 
  Average Influence        264  | .    .    3    121  61   .    .    111  142  154  .    .    .    .    603  
Maximum Alert Level        4    | .    .    .    1    .    .    .    1    1    1    .    .    .    .    4    
  Low Security (%)         65   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 1                  12   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 2                  8    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 3                  4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 4                  7    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          32   | .    2    .    1    .    .    .    1    1    6    .    .    .    .    21   
  Investigation            4    | .    1    .    .    .    .    .    .    .    1    .    .    .    .    2    
  Extermination            6    | .    .    .    .    .    .    .    .    .    3    .    .    .    .    3    
  Reinforcement            9    | .    1    .    1    .    .    .    1    .    2    .    .    .    .    4    
  Assault                  6    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    
  Garrison                 7    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    6    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       4    | .    .    .    .    .    .    .    .    .    2    .    .    .    .    2    
Haulers Reinforced         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac 
Distress Signals           5    | .   .   1   1   .   .   .   .   1   .   .   .   .   .   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              209  | .   3   6   16  5   .   1   10  13  36  4   3   .   21  91  
  Peak Tracking Total      6    | .   3   2   4   3   .   1   4   4   4   4   3   .   4   6   
  Tactical Retreats        20   | .   .   1   1   .   .   .   2   1   6   .   .   .   1   8   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac 
Traps Triggered            5    | .   1   .   .   .   .   .   .   .   1   .   .   .   .   3   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac 
Machines Disabled          36   | .   .   .   1   .   .   .   1   3   1   .   .   .   .   30  
  Max in Single Turn       8    | .   .   .   1   .   .   .   1   2   1   .   .   .   .   8   
  Garrison Access          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac 
Machines Accessed          22   | .   .   .   5   .   .   .   3   7   4   .   .   1   .   2   
  Terminals                17   | .   .   .   5   .   .   .   3   6   3   .   .   .   .   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   
Total Hacks                76   | .   .   .   16  .   .   .   15  23  12  .   .   7   .   3   
  Successful               46   | .   .   .   10  .   .   .   9   13  6   .   .   7   .   1   
  Failed                   30   | .   .   .   6   .   .   .   6   10  6   .   .   .   .   2   
    Catastrophic           2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   51   | .   .   .   6   .   .   .   4   13  5   .   .   .   .   23  
  Terminals                62   | .   .   .   16  .   .   .   15  21  10  .   .   .   .   .   
  Fabricators              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   .   .   2   2   .   .   .   .   .   
Terminal Hacks             35   | .   .   .   6   .   .   .   7   9   6   .   .   7   .   .   
  Part Schematic           7    | .   .   .   .   .   .   .   .   .   .   .   .   7   .   .   
  Prototype ID Bank        6    | .   .   .   2   .   .   .   1   2   1   .   .   .   .   .   
  Level Access Points      1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Branch Access Points     2    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Terminal Index           1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Locate Traps             5    | .   .   .   2   .   .   .   1   1   1   .   .   .   .   .   
  Hauler Manifests         2    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   
  Registered Components    3    | .   .   .   1   .   .   .   1   1   .   .   .   .   .   .   
  Registered Prototypes    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Zone Layout              4    | .   .   .   .   .   .   .   .   3   1   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Unauthorized Hacks         29   | .   .   .   8   .   .   .   6   9   2   .   .   .   .   4   
  Terminals                9    | .   .   .   4   .   .   .   2   3   .   .   .   .   .   .   
    Track                  7    | .   .   .   2   .   .   .   2   3   .   .   .   .   .   .   
    Botnet                 1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Operators              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Haulers                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Used                     2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
Hacking Detections         17   | .   .   .   5   .   .   .   2   5   4   .   .   .   .   1   
  Full Trace Events        2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   19   | .   .   .   .   .   .   .   .   .   .   .   .   7   .   12  
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  
--------                   Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac 
Total Allies               4    | .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   
  Largest Group            4    | .   .   .   .   .   .   .   .   .   .   .   .   4   4   .   
  Highest-Rated Group      154  | .   .   .   .   .   .   .   .   .   .   .   .   154 154 .   
  Highest-Rated Ally       40   | .   .   .   .   .   .   .   .   .   .   .   .   40  40  .   
Zionite Dispatches         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Recon                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Total Orders               5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   
  GOTO                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  EXPLORE                  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
Ally Attacks               23   | .   .   .   .   .   .   .   .   .   .   .   .   .   23  .   
  Total Damage             645  | .   .   .   .   .   .   .   .   .   .   .   .   .   645 .   
  Kills                    6    | .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    6    | .   .   1   .   2   .   .   .   .   .   2   .   .   1   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Zionite Intel Received     3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Emergency Access         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Prototype Schematics     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Depthwide Sectors/0      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   
-------------              Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Zio  Pro  Fac  
Turns Passed               12486 | .    339  458  798  959  424  102  447  521  1545 617  470  2327 991  2488 
Spaces Moved               5715  | 1    190  211  366  482  235  39   199  206  676  284  239  1223 423  941  
  Core                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   4116  | .    .    .    .    .    .    .    124  206  676  284  239  1223 423  941  
  Legs                     1599  | 1    190  211  366  482  235  39   75   .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            120   | 120  120  180  150  180  180  180  180  180  180  210  190  190  190  175  
  Average Speed            185   | 120  165  180  154  180  180  180  180  180  185  210  190  190  190  193  
  Slowest Speed            220   | 120  180  180  180  180  180  180  180  180  210  210  190  190  190  220  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       44    | 1    31   38   41   97   66   9    17   55   20   42   38   90   62   59   
  Regions Visited          14
    Branch Regions         9
  Pre-discovered Areas     7     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    6    
  Known Exits Taken        8     | .    .    .    1    .    .    .    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      6     | 1    1    1    .    1    1    1    .    .    .    .    .    .    .    .    
Scrap Searched             9     | .    .    .    .    1    .    .    .    .    .    3    2    3    .    .    
Spaces Dug                 7     | .    .    .    1    .    .    .    .    3    1    .    .    .    .    2    
Terrain Destroyed          274   | .    .    .    1    .    .    .    .    24   1    2    .    .    18   228  
  Melee                    6     | .    .    .    .    .    .    .    .    3    1    .    .    .    .    2    
  Projectile               17    | .    .    .    1    .    .    .    .    .    .    2    .    .    1    13   
  AOE                      251   | .    .    .    .    .    .    .    .    21   .    .    .    .    17   213  

 Actions                        | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   
---------                  Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Zio  Pro  Fac  
Total                      6939 | .    217  254  510  557  237  70   263  325  887  293  244  1228 551  1303 
  Wait                     471  | .    .    24   50   52   .    31   28   78   65   .    .    .    86   57   
  Move                     5701 | .    189  210  365  481  234  38   198  205  675  283  238  1222 422  941  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  154  | .    17   1    22   4    1    .    6    6    27   2    .    3    7    58   
  Fast Attach              5    | .    1    .    .    .    .    .    1    .    2    .    .    .    .    1    
  Attach                   80   | .    2    .    5    2    .    .    5    1    8    1    .    .    3    53   
  Detach                   4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
  Swap                     43   | .    1    .    9    3    1    .    .    5    11   .    1    .    2    10   
  Drop                     79   | .    7    1    12   4    1    .    4    6    26   1    .    3    4    10   
  Fire                     380  | .    .    18   47   11   .    .    21   20   72   6    5    .    27   153  
  Melee                    19   | .    .    .    .    .    .    .    .    4    1    .    .    .    .    14   
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Crush                    2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials (discovered 4 exits: *Mat x2 / *Min x2)
-9/Mines (discovered 3 exits: *Mat x2 / [*Exi])
-9/Exiles
-8/Mines
-8/Materials (discovered 2 exits: Fac / *Sto)
-8/Storage
-7/Factory (discovered 3 exits: *Fac / *Low x2)
-7/Lower Caves
-7/Lower Caves
-7/Zion (discovered 2 exits: Dee / *Pro)
-6/Proximity Caves
-6/Factory (discovered 3 exits: *Fac x3)

 History 
---------
  Turn | Location           | Event
     1 | -11/Scrapyard      | Discovered new exit (range 0)
     1 | -11/Scrapyard      | Entered Materials
   303 | -10/Materials      | Build established: Mutant
   313 | -10/Materials      | Discovered new exit (range 16)
   340 | -10/Materials      | Entered Mines
   419 | -10/Mines          | Assembled infested the area
   763 | -10/Mines          | Discovered new exit (range 10)
   798 | -10/Mines          | Entered Materials
   798 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
   799 | -9/Materials       | Identified exit to Mines
  1100 | -9/Materials       | Build established: Hauler-Mutant
  1143 | -9/Materials       | Discovered new exit (range 15)
  1337 | -9/Materials       | Discovered new exit (range 7)
  1596 | -9/Materials       | Entered Mines
  1866 | -9/Mines           | Discovered new exit (range 3)
  1910 | -9/Mines           | Learned Materials terminal intel
  1913 | -9/Mines           | Learned 8 Materials zone layouts
  2208 | -9/Mines           | Discovered new exit (range 8)
  2548 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  2548 | -9/Mines           | Discovered new exit (range 5)
  2555 | -9/Mines           | Entered Exiles
  2600 | -9/Exiles          | Met 8R-AWN
  2631 | -9/Exiles          | Met EX-HEX
  2687 | -9/Exiles          | Met EX-BIN
  2797 | -9/Exiles          | Met EX-DEC
  2959 | -9/Exiles          | Discovered new exit (range 12)
  2979 | -9/Exiles          | Entered Mines
  2979 | -8/Mines           | Discovered new exit (range 13)
  3081 | -8/Mines           | Entered Materials
  3081 | -8/Materials       | Evolved 2 slots: Utility x1, Weapon x1
  3082 | -8/Materials       | Identified exit to Factory
  3082 | -8/Materials       | Identified exit to Storage
  3083 | -8/Materials       | Loaded intel: 11 terminal locations
  3372 | -8/Materials       | Build established: Hauler-Gunner
  3528 | -8/Materials       | Entered Storage
  3776 | -8/Storage         | Garrison activated, responded to threat
  3979 | -8/Storage         | Discovered exit to Factory (range 18)
  4049 | -8/Storage         | Entered Factory
  4049 | -7/Factory         | Evolved 2 slots: Utility x2
  5147 | -7/Factory         | Discovered new exit (range 15)
  5147 | -7/Factory         | Identified exit to Lower Caves
  5217 | -7/Factory         | Identified exit to Factory
  5594 | -7/Factory         | Entered Lower Caves
  5997 | -7/Lower Caves     | Learned 8 Factory zone layouts
  6203 | -7/Lower Caves     | Discovered new exit (range 3)
  6207 | -7/Lower Caves     | Identified exit to Lower Caves
  6209 | -7/Lower Caves     | Learned Factory terminal intel
  6211 | -7/Lower Caves     | Entered another Lower Caves area
  6651 | -7/Lower Caves     | Discovered new exit (range 15)
  6680 | -7/Lower Caves     | Identified exit to Zion
  6681 | -7/Lower Caves     | Entered Zion
  6963 | -7/Zion            | Discovered new exit (range 9)
  7824 | -7/Zion            | Identified exit to Deep Caves
  7908 | -7/Zion            | Given A8's code to call for help
  8142 | -7/Zion            | Imprinted
  8144 | -7/Zion            | Declared Zion's savior
  8433 | -7/Zion            | Build established: Messiah-Gunner
  8469 | -7/Zion            | Identified exit to Proximity Caves
  9008 | -7/Zion            | Entered Proximity Caves
  9008 | -6/Proximity Caves | Accompanied by 4 allies
  9424 | -6/Proximity Caves | Spotted B-75 Beast
  9459 | -6/Proximity Caves | Destroyed B-75 Beast
  9712 | -6/Proximity Caves | Learned Factory garrison access intel
  9986 | -6/Proximity Caves | Discovered exit to Factory (range 7)
  9999 | -6/Proximity Caves | Entered Factory
  9999 | -6/Factory         | Evolved 2 slots: Utility x2
 10001 | -6/Factory         | Loaded intel: 20 terminal locations
 10002 | -6/Factory         | Loaded intel: 4 garrison access locations
 10426 | -6/Factory         | Retrieved Zion intel report: Depthwide Sectors/0
 10568 | -6/Factory         | Garrison activated, responded to threat
 10699 | -6/Factory         | First assault squad dispatched
 10704 | -6/Factory         | Retrieved Zion intel report: Emergency Access
 10776 | -6/Factory         | Retrieved Zion intel report: Prototype Schematics
 10777 | -6/Factory         | Zion Recon squad teleported in
 10898 | -6/Factory         | Lost 9 parts (4n1u4w)
 10907 | -6/Factory         | Discovered new exit (range 19)
 10989 | -6/Factory         | Zion Recon squad teleported in
 11061 | -6/Factory         | Identified exit to Factory
 11063 | -6/Factory         | Lost 3 parts (1u2w)
 11174 | -6/Factory         | System corruption reached 10%
 11187 | -6/Factory         | Discovered exit to Factory (range 86)
 11211 | -6/Factory         | Core integrity fell below 50%
 11270 | -6/Factory         | Lost 10 parts (1p3n3u3w)
 11371 | -6/Factory         | Lost 3 parts (1n1u1w)
 11466 | -6/Factory         | Build established: Messiah-Mutant
 11516 | -6/Factory         | Terminal network hard line cut
 11710 | -6/Factory         | Garrison activated, responded to threat
 11953 | -6/Factory         | Destroyed 8 combat bots
 11963 | -6/Factory         | Lost 6 parts (3n2u1w)
 12016 | -6/Factory         | Discovered exit to Factory (range 16)
 12309 | -6/Factory         | Build established: Messiah-Gunner
 12487 | -6/Factory         | Core integrity fell below 20%
 12488 | -6/Factory         | Core destroyed

 Last Messages 
---------------
12476_ Destroyed Carbon-fiber Leg.
12476_ G-50 Soldier knocked back.
12477_ Overheating: Hcp. Storage Unit damaged (-258).
12478_ Overheating: Energy bleed (-33).
12479_ Overheating: Matter decay (-31).
12480_ G-50 Soldier suffers critical hit.
12480_ G-50 Soldier destroyed.
12481_ Overheating: Energy bleed (-43).
12482_ Overheating: Short circuit.
12482_ Fission Core permanently disabled.
12483_ Overheating: Gauss Cannon damaged (-7).
12483_ Slug penetrates G-50 Soldier.
12483_ G-50 Soldier destroyed.
12484_ Overheating: Matter decay (-28).
12485_ Overheating: Imp. Core Shielding damaged (-28).
12485_ Overheating: Gauss Cannon damaged (-28).
12485_ Overheating: Hcp. Storage Unit damaged (-91).
12485_ Overheating: Lgt. Treads damaged (-17).
12487_ Overheating: Core damaged (-153).
12488_ Overheating: Core damaged (-170).

 Map 
-----
+----------------------------------------------------+
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|              ????#      #@;########??????????????? |
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|              ??????????#   %#????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           59
Energy Generation          18
Energy Capacity            310
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         20
Terrain Scan Density       210
Armor Coverage             975
Resistance: KI             30
Core Shielding             30
Evasion (%)                40
Targeting Accuracy         24
Recoil Reduction           3
Kinecelleration            30
Salvage Targeting          4
Offensive Hacking          10

 Item Schematics 
-----------------
                       Riot Gun | -7/Zion    | Free
                  Hvy. Riot Gun | -7/Zion    | Free
                   Battle Rifle | -7/Zion    | Free
                    Barrage Gun | -7/Zion    | Free
                         Flamer | -7/Zion    | Free
                  Battle Cannon | -7/Zion    | Free
                         Ripper | -7/Zion    | Free
         Imp. Heavy Machine Gun | -6/Factory | Z-intel
                Com. Ion Cannon | -6/Factory | Z-intel
 Gravity Neutralizing Apparatus | -6/Factory | Z-intel
              Cld. Aerolev Unit | -6/Factory | Z-intel
              Imp. Spread Laser | -6/Factory | Z-intel
            Biomechanical Wings | -6/Factory | Z-intel
       Cld. Cesium-ion Thruster | -6/Factory | Z-intel
              Exp. Sensor Array | -6/Factory | Z-intel
              Enh. Nuclear Core | -6/Factory | Z-intel
                    Cld. Airjet | -6/Factory | Z-intel
             Imp. Lightning Gun | -6/Factory | Z-intel
              Antimatter Cannon | -6/Factory | Z-intel

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              TransmissionPointDrive
  Manual?         0
Play Time         01:55:10
  Cumulative      178.8 hours
  Start           2019.11.07 @ 18:35:49
  End             2019.11.08 @ 12:39:47
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          107
  Rogue           91
  Adventurer      8
  Explorer        0
Win Type          -
  Total           7
  Types           6/0/0/1/0/0/0
Lore%             69
Gallery%          70
Achievement%      60
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              14/SmallcapsGlow
Map View          72x52
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             X


RUN: c3410d12-a076-47b8-9f42-36d447ff4cd8