Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.20 @ 09:06:22 Player: Millea Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (9) 4500 Regions Visited (29) 5800 Robots Destroyed (113) 565 Value Destroyed (4737) 4737 Prototype IDs (84) 1680 Alien Tech Used (5) 1000 Bonus (19061) 19061 TOTAL SCORE: 37343 Bonus ------- High Alert Combat Kills 360 Follower Combat Kills 164 Entered DSFs 500 Met Data Miner 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Met Warlord at Research 2000 Met Sigix 2000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Met Warlord at Command 2000 Friendly Fire -63 Cogmind --------- Core Integrity 0/1600 Matter 114/300 Energy 80/100 System Corruption 5% Temperature Cool (0) Movement Core (50) Location -1/Command Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (10) -- (None) > --- UTILITY (11) ----- Experimental Optical Array > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Zero-point Reactor Zero-point Reactor > --- PROPULSION ------- Impulse Thruster Field Propulsion Array Field Propulsion Array Impulse Thruster Array Impulse Thruster Array Cooled Q-thruster > --- UTILITY ---------- Advanced Cooling System Large Storage Unit Experimental Energy Well Experimental Energy Well Experimental Matter Compressor Experimental Optical Array Experimental Reaction Control System Layered Light Armor Plating Heavy Regenerative Plating Thermal Barrier > --- WEAPON ----------- Cooled Nova Cannon Hellfire Missile Launcher > --- INVENTORY -------- Q-thruster Transdimensional Reconstructor Subatomic Replicator High-powered Disruptor Cannon Graviton Cannon Core Stripper Particle Cleaver Sigix Containment Pod [Rating: 214] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Backup Power VII Reactor Improved Quantum Reactor Propulsion Surge Thruster Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Combat Linear Gravjet Flight Unit Surge Thruster Utility Large Storage Unit Device Cooling System Storage Large Storage Unit Processor Experimental Signal Interpreter Hackware Ghost Barrier Protection Heavy Armor Plating Weapon Light EM Pulse Cannon Energy Gun Medium Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Advanced Assault Cannon Launcher Heavy Rocket Launcher Impact Weapon Core Stripper Slashing Weapon Nanosword Piercing Weapon Plasma Lance Build | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Slots Evolved 18 | . . . . . 4 2 . 2 . . . . 2 . . . . 2 . . . . 2 . . 2 . 2 . Power 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Propulsion 8 | . . . . . 2 2 . 2 . . . . . . . . . . . . . . . . . 2 . . . Utility 9 | . . . . . 2 . . . . . . . 2 . . . . 2 . . . . 1 . . . . 2 . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 276 | 8 5 2 2 2 22 4 4 8 . . . 1 2 1 1 3 6 7 3 4 9 5 56 15 7 47 11 5 36 Power 29 | 2 . . . . 3 1 . 1 . . . . . . . . . . . . 1 . 5 . 2 5 3 1 5 Engine 9 | 2 . . . . 2 1 . 1 . . . . . . . . . . . . 1 . 2 . . . . . . Core 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Reactor 19 | . . . . . . . . . . . . . . . . . . . . . . . 3 . 2 5 3 1 5 Propulsion 73 | 2 . 1 2 1 3 2 2 3 . . . 1 . . 1 . 5 3 . 2 4 . 10 2 4 17 2 1 5 Treads 4 | 2 . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Leg 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Wheel 3 | . . . 2 . . . . . . . . . . . . . . . . . . . 1 . . . . . . Hover 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Flight 63 | . . . . . 2 2 2 3 . . . 1 . . 1 . 5 3 . 2 4 . 9 2 4 15 2 1 5 Utility 111 | 2 3 1 . . 10 . . 2 . . . . 2 . . 3 . 3 3 1 4 3 31 3 1 20 4 3 12 Device 52 | 1 2 . . . 1 . . . . . . . 2 . . 2 . . 3 . 3 . 16 2 . 11 4 3 2 Storage 13 | 1 1 1 . . 4 . . . . . . . . . . . . . . . . . . 1 . 2 . . 3 Processor 13 | . . . . . . . . 1 . . . . . . . . . . . . . 2 4 . . 6 . . . Hackware 15 | . . . . . 2 . . . . . . . . . . . . 2 . . . . 8 . 1 . . . 2 Protection 18 | . . . . . 3 . . 1 . . . . . . . 1 . 1 . 1 1 1 3 . . 1 . . 5 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 63 | 2 2 . . 1 6 1 2 2 . . . . . 1 . . 1 1 . 1 . 2 10 10 . 5 2 . 14 Energy Gun 5 | 2 . . . . . . . . . . . . . . . . . . . 1 . . 1 . . 1 . . . Energy Cannon 15 | . 2 . . 1 2 . . . . . . . . . . . . . . . . . 2 1 . . 1 . 6 Ballistic Gun 7 | . . . . . 1 . . 1 . . . . . 1 . . . . . . . . . 4 . . . . . Ballistic Cannon 3 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . 1 Launcher 7 | . . . . . . 1 . 1 . . . . . . . . 1 . . . . 1 2 . . . . . 1 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 14 | . . . . . 1 . . . . . . . . . . . . . . . . . 3 4 . 1 1 . 4 Slashing Weapon 10 | . . . . . 2 . . . . . . . . . . . . 1 . . . 1 1 1 . 2 . . 2 Piercing Weapon 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 44 | . . . . . 1 . . 1 . . . . . . . 2 . . . . 3 . 12 3 1 10 4 . 7 Corrupted Parts 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . System Corruption 16 | . . . . . . . . . . . . . . . . . . . . . . . . . . 16 . . . Parts Lost 81 | . . . . 6 7 . . . . . . 1 . . 1 . 1 2 . . . . 26 3 4 . 2 4 24 Power 10 | . . . . 1 1 . . . . . . . . . . . . . . . . . 1 1 1 . 1 2 2 Propulsion 32 | . . . . 1 1 . . . . . . 1 . . 1 . 1 2 . . . . 13 1 2 . . . 9 Utility 26 | . . . . 1 3 . . . . . . . . . . . . . . . . . 8 1 1 . 1 2 9 Weapon 13 | . . . . 3 2 . . . . . . . . . . . . . . . . . 4 . . . . . 4 Highest Loss Streak 22 | . . . . 6 7 . . . . . . 1 . . 1 . 1 2 . . . . 9 2 3 . 1 3 22 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 81 | . 99 100 100 97 62 58 68 69 73 73 73 73 75 76 76 76 75 76 78 77 82 95 71 58 57 81 81 75 71 Engine 6 | . 14 14 14 14 4 4 7 6 6 6 6 6 5 5 5 5 5 5 5 5 4 5 . . . . . . . Reactor 2 | . . . . . . . . . . . . . . . . . . . . . . . 4 . 2 7 7 7 6 Treads 6 | . 28 28 13 1 . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 1 | . . . 14 26 . . . . . . . . . . . . . . . . . . . . . . . . . Flight 16 | . . . . . 8 23 23 31 33 33 33 33 29 29 29 29 28 25 26 26 32 42 19 9 13 30 30 28 23 Device 12 | . 14 14 14 12 7 . . . . . . . 10 11 11 11 11 10 15 15 15 15 11 14 10 15 20 20 11 Storage 7 | . 14 14 14 14 9 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 1 2 4 4 4 4 7 Processor 4 | . . . . . . . . . 6 6 6 6 5 5 5 5 5 5 5 5 5 10 9 8 4 8 8 8 6 Hackware 5 | . . . . . 12 7 7 6 . . . . . . . . . 10 5 5 5 5 15 9 13 7 4 4 6 Protection 1 | . . . . . 1 7 7 4 6 6 6 6 5 5 5 5 5 4 5 5 3 . . . . . . . 4 Energy Gun 2 | . 25 . . . . . . . . . . . . . . . . . . 2 4 5 . . . . . . . Energy Cannon 7 | . 2 28 28 26 5 . . . . . . . . . . . . . . . . . . . . . . . 2 Ballistic Gun 1 | . . . . . 5 . . 5 6 6 6 6 5 5 5 5 5 5 5 2 . . . 2 . . . . . Slashing Weapon 1 | . . . . . 4 . . . . . . . . . . . . 1 5 5 5 4 2 2 4 1 . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 111 | 15 35 95 95 95 92 43 54 59 57 57 57 57 60 62 62 62 63 63 62 62 62 67 57 31 44 74 73 74 111 Greatest Support 88 | 40 40 40 40 32 50 58 58 62 66 62 62 66 62 62 66 62 65 65 65 65 65 43 49 43 53 78 75 88 77 Greatest Overweight (x) 5 | 2 . 2 2 5 1 . . . . . . . . . . . . . . . 2 1 1 . . 1 . . 1 Average Overweight (x) . | . . . 2 2 . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 15 25 25 25 25 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 10 10 15 15 15 15 Average Capacity 15 | 7 14 17 25 25 17 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 8 8 10 13 15 15 13 Most Carried 25 | 6 15 15 25 25 23 9 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 10 10 15 15 15 15 Average Carried 13 | 4 9 14 18 24 14 8 11 14 14 15 15 14 13 14 14 14 14 14 14 14 14 14 8 8 10 12 14 13 11 Final Capacity 25 | 8 15 25 25 25 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 10 10 15 15 15 5 Final Carried 25 | 6 15 15 25 23 10 8 15 14 15 15 15 14 14 15 15 15 15 15 15 15 15 15 5 10 10 15 15 13 . Class Distribution -------------------- 36% | Mutant 22% | Scavenger-Sprinter 10% | Hacker-Sprinter 7% | Hacker-Mutant 5% | Hacker-Ninja 4% | Scavenger-Ninja 4% | Scavenger-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Hacker-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/DSF Sprinter | -6/Factory Scavenger-Sprinter | -6/Lower Caves Scavenger-Sprinter | -6/Lower Caves Scavenger-Sprinter | -6/Data Miner Scavenger-Sprinter | -5/Proximity Caves Scavenger-Sprinter | -5/Factory Scavenger-Sprinter | -5/Upper Caves Scavenger-Sprinter | -5/Upper Caves Scavenger-Sprinter | -5/Zhirov Scavenger-Sprinter | -4/Proximity Caves Hacker-Sprinter | -4/Factory Scavenger-Sprinter | -4/Upper Caves Scavenger-Sprinter | -4/Upper Caves Scavenger-Sprinter | -4/Warlord Scavenger-Sprinter | -3/Proximity Caves Hacker-Ninja | -3/Research Hacker-Mutant | -3/Quarantine Hacker-Sprinter | -3/Section 7 Scavenger-Scout | -2/Research Scavenger-Ninja | -2/Testing Hacker-Ninja | -1/Access Hacker-Scout | -1/Command Resources | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ----------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Matter Collected 3704 | 244 66 28 . 30 284 . 266 63 52 105 . 11 25 10 124 . 142 . 26 102 . 74 757 133 92 585 104 . 381 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 5065 | 44 472 263 . . 752 . 139 63 36 69 . . 25 . 49 . 154 . . . . 122 1124 249 92 411 267 96 638 Parts 224 | 5 26 17 . . 47 . 5 4 2 3 . . 4 . 2 . 16 . . . . 10 35 12 9 18 5 . 4 Haulers Intercepted 8 | . 2 . . . 1 . . . . . . . . . . . . . . . . . 3 . . 1 . 1 . Recyclers Shooed 4 | 1 . 1 . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 25 | . . . . . . . . . 2 3 . . . . 2 . 9 . . . . 9 . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Combat Hostiles Destroyed 77 | . 5 5 . . 14 . 7 4 1 1 . . . . 1 . 12 . . . . 5 6 2 2 5 3 . 4 Melee 14 | . . . . . 4 . . . . . . . . . . . . . . . . . 2 1 2 4 1 . . Guns 13 | . 5 . . . 5 . . . . 1 . . . . . . 1 . . . . . . 1 . . . . . Cannons 20 | . . 5 . . 4 . 7 . 1 . . . . . 1 . . . . . . . . . . . . . 2 AOE 23 | . . . . . 1 . . 4 . . . . . . . . 11 . . . . 5 2 . . . . . . Classes Destroyed 18 | 2 6 1 . . 3 . 2 . 1 . . . . . . . . . . . . . 1 . . 1 . . 1 Worker 2 | 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Builder 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Tunneler 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 8 | . 2 . . . 1 . . . . . . . . . . . . . . . . . 3 . . 1 . 1 . Recycler 7 | . 1 1 . . 1 . . . . . . . . . . . . . . . . . 3 1 . . . . . Mechanic 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Operator 6 | . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 2 1 . 1 Watcher 10 | . 2 . . . 3 . . . . . . . 1 . . . . . . . . . 3 . . 1 . . . Swarmer 33 | . . 1 . . 6 . . 4 . . . . . . . . 12 . . . . 5 3 . 2 . . . . Cutter 4 | . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . Grunt 18 | . 5 4 . . 5 . 1 . . . . . . . . . . . . . . . 1 . . . 2 . . Duelist 3 | . . . . . 2 . . . . . . . . . 1 . . . . . . . . . . . . . . Sentry 3 | . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . 1 Specialist 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Hunter 3 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . 1 . . Programmer 7 | . . . . . . . . . 1 . . . . . . . . . . . . . . 2 . 4 . . . Behemoth 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 M Guard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Executioner 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Best Kill Streak 9 | 1 4 2 . . 4 . 3 4 1 1 . . 1 . 1 . 9 . . . . 5 3 1 2 2 2 1 1 Combat Bots Only 9 | . 2 2 . . 3 . 3 4 1 1 . . . . 1 . 9 . . . . 5 3 1 2 2 2 . 1 Max Kills in Single Turn 4 | 1 1 1 . . 2 . 1 4 1 1 . . 1 . 1 . 4 . . . . 3 2 1 1 1 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . . . 1 . . 4 . . . . . . . . 4 . . . . 3 2 . . . . . . Melee 1 | . . . . . 1 . . . . . . . . . . . . . . . . . 1 1 1 1 1 . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 MAIN.C Shell (-1/Command) Combat | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Hostile Shots Fired 1195 | . 20 12 . 44 117 . 67 13 12 9 . 9 . 15 37 . 9 14 . 4 2 31 251 69 45 31 37 55 292 Missed 611 | . 3 3 . 16 41 . 36 9 9 6 . 5 . 7 23 . 5 6 . 4 2 16 133 33 22 15 29 42 146 Damage Taken 13783 | . 198 107 . 396 1266 . 558 27 54 28 . 74 . 164 264 . 131 354 . . . 289 2056 804 628 538 197 484 5166 Core 3509 | . 38 17 . 67 387 . 37 . . 6 . . . 16 . . . 49 . . . 48 468 338 244 174 . 23 1597 Absorbed by Shields 43 | . . . . . . . . . . . . . . . . . . . . . . . . 43 . . . . . Redirected to Shielding 42 | . . . . . 42 . . . . . . . . . . . . . . . . . . . . . . . . Ignored by Resistances 183 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 183 Regen/Repaired (Parts) 1002 | . . . . . . . . 295 . . . . . . . . . 652 . . . . . . . 7 . . 48 Core Remaining (%) 74 | 100 . . . 51 29 . 94 . . . . 99 . . . . 98 . . . . 91 . . 19 . 88 . . Volleys Fired 236 | 5 40 11 . 3 39 . 21 1 2 3 . . 1 10 16 . 7 . . . . 2 4 8 . . . . 63 Largest 2 | 2 2 2 . 2 2 . 2 1 2 2 . . 2 2 2 . 2 . . . . 1 1 1 . . . . 2 Hottest 210 | 100 100 112 . 112 79 . 96 30 76 76 . . 76 76 83 . 74 . . . . 39 94 30 . . . . 210 Shots Fired 368 | 10 80 22 . 6 65 . 42 1 4 6 . . 2 11 32 . 8 . . . . 2 4 8 . . . . 65 Gun 164 | 10 80 . . . 37 . . . 2 3 . . 1 1 16 . 3 . . . . . 3 8 . . . . . Cannon 192 | . . 22 . 6 28 . 42 . 2 3 . . 1 10 16 . . . . . . . . . . . . . 62 Launcher 12 | . . . . . . . . 1 . . . . . . . . 5 . . . . 2 1 . . . . . 3 Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 164 | . . . . . 37 . 42 . 4 6 . . 2 11 32 . 3 . . . . . . 8 . . . . 19 Thermal 131 | 10 80 . . . . . . . . . . . . . . . . . . . . . 3 . . . . . 38 Explosive 12 | . . . . . . . . 1 . . . . . . . . 5 . . . . 2 1 . . . . . 3 Electromagnetic 61 | . . 22 . 6 28 . . . . . . . . . . . . . . . . . . . . . . . 5 Robot Hit Streak 11 | 6 10 6 . 4 11 . 4 5 8 2 . . 4 . 7 . 2 . . . . . 3 8 . . . . 8 Robot Miss Streak 6 | . 4 1 . 1 5 . 6 . 1 2 . . . . 1 . 1 . . . . 2 . 2 . . . . 4 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 293 | 6 53 13 . 5 59 . 21 1 3 2 . . 2 . 3 . 3 2 . . . . 36 17 5 14 5 1 42 Core Hits 154 | 3 21 9 . 1 31 . 9 4 2 2 . . 1 . 2 . 13 1 . . . 10 12 3 2 7 3 . 18 Critical Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 5 | . . . . . 2 . . . . . . . . . . . . . . . . . 3 . . . . . . Critical Strikes 27 | 1 8 . . 1 5 . 2 . . . . . . . . . . . . . . . 4 3 1 2 . . . Burn 9 | 1 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Blast 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Corrupt 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Smash 5 | . . . . . 2 . . . . . . . . . . . . . . . . . 3 . . . . . . Sever 9 | . . . . . 3 . . . . . . . . . . . . . . . . . 1 3 1 1 . . . Impale 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Melee Attacks 194 | . . . . . 33 . . . . . . . . . . . . 5 . . . 11 69 31 9 15 11 4 6 Kinetic 24 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 11 4 6 Impact 44 | . . . . . 3 . . . . . . . . . . . . . . . . . 30 11 . . . . . Slashing 123 | . . . . . 30 . . . . . . . . . . . . 5 . . . 11 38 20 9 10 . . . Piercing 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 . . . Sneak Attacks 17 | . . . . . 2 . . . . . . . . . . . . 1 . . . . 6 1 . 3 2 1 1 Combat Hostiles 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . 1 Follow-up Attacks 4 | . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 12632 | 76 687 350 . 93 1862 . 632 197 78 49 . . 40 . 70 . 844 133 . . . 344 2439 885 293 976 291 . 2293 Guns 1533 | 76 676 . . . 376 . . . 45 18 . . 16 . 45 . 45 . . . . . 86 150 . . . . . Cannons 3289 | . . 291 . 93 338 . 632 . 33 31 . . 24 . 25 . . . . . . . . . . . . . 1822 Explosions 2103 | . . 52 . . 281 . . 197 . . . . . . . . 799 . . . . 344 203 . . . . . 227 Melee 5689 | . . . . . 867 . . . . . . . . . . . . 133 . . . . 2150 735 293 976 291 . 244 Ramming 18 | . 11 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 2685 | . . . . . 376 . 632 . 78 49 . . 40 . 70 . 45 . . . . . . 150 . 90 291 . 864 Thermal 2302 | 76 676 52 . . 281 . . . . . . . . . . . . . . . . . 86 . . . . . 1131 Explosive 1770 | . . . . . . . . 197 . . . . . . . . 799 . . . . 344 203 . . . . . 227 Electromagnetic 793 | . . 291 . 93 338 . . . . . . . . . . . . . . . . . . . . . . . 71 Impact 1360 | . . . . . 204 . . . . . . . . . . . . . . . . . 1156 . . . . . . Slashing 3615 | . . . . . 663 . . . . . . . . . . . . 133 . . . . 994 735 293 797 . . . Piercing 89 | . . . . . . . . . . . . . . . . . . . . . . . . . . 89 . . . Highest Corruption 19 | . . . . 5 . . . . . . . . . . . . . 3 3 . . . 2 10 13 19 18 . 5 Average Corruption 9 | . . . . 5 . . . . . . . . . . . . . 3 2 . . . 1 6 10 11 15 . 2 Corruption Purged 13 | . . . . . . . . . . . . . . . . . . . 3 . . . . . . 4 6 . . Corruption Blocked 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . 9 . . . Effects 76 | . . . . 1 . . . . . . . . . . . . . 2 2 . . . 1 9 8 31 16 . 6 Message Errors 15 | . . . . 1 . . . . . . . . . . . . . . 1 . . . 1 . . 7 5 . . Matter Fused 18 | . . . . . . . . . . . . . . . . . . 1 1 . . . . 3 2 7 4 . . Heat Flow Errors 11 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . 5 4 . 1 Energy Discharges 8 | . . . . . . . . . . . . . . . . . . . . . . . . 2 3 . . . 3 Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Data Loss (minor) 8 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . 5 1 . 1 Data Loss (major) 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . . Alerts 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . Misdirections 7 | . . . . . . . . . . . . . . . . . . . . . . . . 1 3 1 2 . . Weapon Failures 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Overload Shots 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 Effects 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Energy Bleed 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Short Circuit 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Overflow Damage 1292 | . . . . . 202 . . 20 . . . . . . . . 56 . . . . . 763 165 33 26 . . 27 Projectiles 46 | . . . . . 19 . . . . . . . . . . . . . . . . . . . . . . . 27 Explosions 108 | . . . . . . . . 20 . . . . . . . . 56 . . . . . 32 . . . . . . Melee 1138 | . . . . . 183 . . . . . . . . . . . . . . . . . 731 165 33 26 . . . Knockbacks 22 | . . . . . . . 11 . . . . . . . . . . . . . . . 6 . . . . . 5 Impact 6 | . . . . . . . . . . . . . . . . . . . . . . . 6 . . . . . . Kinetic 16 | . . . . . . . 11 . . . . . . . . . . . . . . . . . . . . . 5 Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 143 | . . 18 . . 55 . . . . . . . . . . . 70 . . . . . . . . . . . . Shots 4 | . . 1 . . 1 . . . . . . . . . . . 2 . . . . . . . . . . . . Rammed 3 | . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 4 | . 1 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 594 | 79 282 7 . 25 286 . 33 165 202 104 111 295 2 . 192 . . . . . 84 100 211 175 38 594 221 17 375 Average Temperature 70 | 37 65 3 . 14 104 . 11 61 82 44 55 70 2 . 84 . . . . . 29 31 54 111 25 101 44 7 135 Received Heat Transfer 1249 | . 114 24 . 120 468 . 90 6 9 12 . 36 . 12 54 . . 18 . . . . 87 . 46 18 . . 135 Effects 6 | . . . . . 1 . . . 1 . . 1 . . . . . . . . . . . . . 3 . . . Shutdowns 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Energy Bleed 3 | . . . . . . . . . 1 . . 1 . . . . . . . . . . . . . 1 . . . Interference 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Damage (minor) 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 10 | . . 1 . . 4 . . . . . . . . . . . . . . . . . 5 . . . . . . Impact Corruptions 17 | . . . . . 4 . . . . . . . . . . . . . . . . . 13 . . . . . . Robots Melted 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 9 | 1 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 3802 | 296 2553 100 . . 250 . . . . . . . . . . . . . . . . . 111 . . . . . 492 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped 67 | . . . . . . . . . . . . . . . . . . . . . . . . . . 16 15 15 21 Power Chain Reactions 3 | . . 1 . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Peak Influence 770 | 10 127 170 . 15 351 147 292 287 . . . . 157 . . . . 374 . . . . 577 561 473 570 222 279 770 Initial 312 | . 6 49 . . . 147 102 153 . . . . 135 . . . . 163 . . . . 224 234 312 265 162 96 178 Average 228 | 1 78 60 . 1 172 147 186 258 . . . . 142 . . . . 234 . . . . 273 438 397 400 122 199 604 Maximum Alert Level 3 | . . . . . 1 . 1 1 . . . . . . . . . 1 . . . . 2 2 2 2 1 1 3 Low Security (%) 48 | 100 100 100 . 100 60 100 51 10 . . . . 100 . . . . 2 . . . . 20 . . . 90 37 2 Level 1 32 | . . . . . 39 . 48 89 . . . . . . . . . 97 . . . . 67 40 60 48 9 62 7 Level 2 16 | . . . . . . . . . . . . . . . . . . . . . . . 12 59 39 51 . . 54 Level 3 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35 Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 30 | . 1 . . . . . 3 2 . . . . . . 1 . . 1 . . . . 9 5 1 . 5 1 1 Investigation 10 | . . . . . . . . 2 . . . . . . . . . . . . . . 3 2 . . 3 . . Extermination 5 | . . . . . . . . . . . . . . . . . . . . . . . 2 1 . . 1 1 . Reinforcement 11 | . 1 . . . . . 3 . . . . . . . . . . . . . . . 4 1 1 . 1 . . Assault 4 | . . . . . . . . . . . . . . . 1 . . 1 . . . . . 1 . . . . 1 Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Distress Signals 20 | . . . . . 1 . . . . . . . . . . . . 1 . . . . 3 . 2 5 1 3 4 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 432 | . 12 8 . 14 28 . 13 6 8 1 . 13 6 6 26 . 7 3 . 2 5 8 55 13 35 33 19 38 73 Peak Tracking Total 17 | . 3 3 . 10 9 . 5 4 4 1 . 10 5 4 15 . 4 2 . 3 4 7 10 8 13 5 5 9 17 Tactical Retreats 44 | . . . . 2 3 . 1 . 3 . . 4 . 3 4 . . . . 1 . . 14 4 4 . . . 1 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Traps Triggered 5 | . . . . . . . . . . . . . . . . . . . . . . . 2 1 . . 1 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 6 | . . . . . . . . . . . . . . . . . . 6 . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 11 | . . . . . . . . . . . . . . . 1 . 1 . . . 9 . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ---------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Machines Disabled 18 | . . 2 . . . . 1 . . . . . . . . . . 1 . . . . . 4 2 . 3 . 5 Max in Single Turn 2 | . . 1 . . . . 1 . . . . . . . . . . 1 . . . . . 1 1 . 1 . 2 Garrison Access 6 | . . . . . . . . . . . . . . . . . . 1 . . . . 2 1 1 . 1 . . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Machines Accessed 73 | . 5 . 2 . 3 1 . 5 . . 4 . . . . 2 . 6 . 1 1 . 17 7 4 2 7 1 5 Terminals 42 | . 5 . . . 3 1 . 2 . . . . . . . . . 5 . . . . 8 4 3 . 5 1 5 Fabricators 4 | . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . Repair Stations 4 | . . . . . . . . 1 . . . . . . . . . 1 . . . . . 1 . 1 . . . Recycling Units 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Scanalyzers 6 | . . . . . . . . 2 . . . . . . . . . . . . . . 2 1 . . 1 . . Garrison Access 6 | . . . . . . . . . . . . . . . . . . . . . . . 2 1 1 1 1 . . Total Hacks 285 | . 13 . 2 . 10 2 . 13 . . 28 . . . . 2 . 24 . 1 1 . 87 20 22 9 36 1 14 Successful 134 | . 4 . 2 . 4 1 . 8 . . 28 . . . . 2 . 13 . 1 1 . 35 5 7 3 14 . 6 Failed 151 | . 9 . . . 6 1 . 5 . . . . . . . . . 11 . . . . 52 15 15 6 22 1 8 Catastrophic 51 | . 2 . . . 3 . . 2 . . . . . . . . . 3 . . . . 19 7 3 1 6 1 4 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 98 | . 11 . 1 . 7 . . 2 . . . . . . . . . 10 . . 1 . 31 10 11 . 9 . 5 Terminals 175 | . 13 . . . 10 2 . 4 . . . . . . . . . 17 . . . . 52 11 19 . 32 1 14 Fabricators 21 | . . . . . . . . . . . . . . . . . . . . . . . 21 . . . . . . Repair Stations 18 | . . . . . . . . 4 . . . . . . . . . 7 . . . . . 2 . 5 . . . Recycling Units 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . Scanalyzers 19 | . . . . . . . . 5 . . . . . . . . . . . . . . 8 3 . . 3 . . Garrison Access 15 | . . . . . . . . . . . . . . . . . . . . . . . 3 4 3 4 1 . . Terminal Hacks 72 | . 4 . 2 . 2 1 . . . . 28 . . . . 2 . 5 . 1 1 . 9 2 4 . 7 . 4 Record 17 | . . . 1 . . . . . . . 11 . . . . 2 . . . . . . . 2 . . . . 1 Part Schematic 10 | . . . . . . . . . . . 10 . . . . . . . . . . . . . . . . . . Robot Schematic 4 | . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . Robot Analysis 4 | . 3 . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Prototype ID Bank 8 | . 1 . . . 1 . . . . . 3 . . . . . . 1 . . . . 1 . . . 1 . . Open Door 3 | . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . . 1 Open DSF 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Level Access Points 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . Branch Access Points 2 | . . . . . 1 . . . . . . . . . . . . 1 . . . . . . . . . . . Terminal Index 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Garrison Index 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Alert Level 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . Unreport Threat 4 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . 2 . . Locate Traps 3 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . 1 . . Reprogram Traps 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Security Status 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Registered Components 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . Zone Layout 3 | . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . 1 . . Derelict Proto ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Disengage Seal 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Fabricator Hacks 6 | . . . . . . . . . . . . . . . . . . . . . . . 6 . . . . . . Load Schematic 4 | . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . Build 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Repair Station Hacks 14 | . . . . . . . . 4 . . . . . . . . . 6 . . . . . 1 . 3 . . . Scan Component 7 | . . . . . . . . 2 . . . . . . . . . 3 . . . . . . . 2 . . . Repair 6 | . . . . . . . . 2 . . . . . . . . . 3 . . . . . . . 1 . . . Refit 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Recycling Unit Hacks 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Retrieve Matter 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Retrieve Components 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Scanalyzer 13 | . . . . . . . . 4 . . . . . . . . . . . . . . 8 . . . 1 . . Insert Component 7 | . . . . . . . . 2 . . . . . . . . . . . . . . 4 . . . 1 . . Analyze 6 | . . . . . . . . 2 . . . . . . . . . . . . . . 4 . . . . . . Garrison Access Hacks 4 | . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 . 1 . . Seal Access 4 | . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 . 1 . . Unauthorized Hacks 23 | . . . . . 2 . . . . . . . . . . . . 2 . . . . 8 2 2 . 5 . 2 Terminals 20 | . . . . . 2 . . . . . . . . . . . . 2 . . . . 5 2 2 . 5 . 2 Track 3 | . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . 1 . . Assimilate 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . Botnet 15 | . . . . . 2 . . . . . . . . . . . . 2 . . . . 4 1 . . 4 . 2 Fabricators 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Recompile 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Monitor 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Used 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Hacking Detections 51 | . 5 . . . 3 . . 5 . . . . . . . . . 5 . . . . 12 6 4 2 6 1 2 Full Trace Events 9 | . 1 . . . . . . 2 . . . . . . . . . . . . . . 1 2 . . 3 . . Feedback Events 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Corruption 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 15 | . . . . . . . . 2 . . 10 . . . . . . . . . . . 3 . . . . . . Parts Built 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Authchips 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Time 114 | . . . . . . . . . . . . . . . . . . . . . . . 114 . . . . . . Total Part Build Rating 13 | . . . . . . . . . . . . . . . . . . . . . . . 13 . . . . . . Parts Repaired 6 | . . . . . . . . 2 . . . . . . . . . 3 . . . . . . . 1 . . . Time 222 | . . . . . . . . 76 . . . . . . . . . 132 . . . . . . . 14 . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 6 | . . . . . . . . . . . . . . . . . . . . . . . 6 . . . . . . Parts Scanalyzed 5 | . . . . . . . . 2 . . . . . . . . . . . . . . 3 . . . . . . Part Schematics Acquired 5 | . . . . . . . . 2 . . . . . . . . . . . . . . 3 . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------------ Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Machine Destruction 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 3 | . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Hacks Repelled 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Allies | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Total Allies 7 | . . 2 1 . . . . . . . . . 1 . . . . . . . . . 1 . 1 . . . 1 Largest Group 2 | . . 2 2 1 . . . . . . . . 1 . . . . . . . . . 1 . 1 . . . 1 Highest-Rated Group 64 | . . 42 42 21 . . . . . . . . 49 . . . . . . . . . 45 . 10 . . . 64 Highest-Rated Ally 64 | . . 31 31 21 . . . . . . . . 49 . . . . . . . . . 45 . 10 . . . 64 Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 14 | . . 6 . 4 . . . . . . . . . . . . . . . . . . . . . . . . 4 Total Damage 296 | . . 86 . 114 . . . . . . . . . . . . . . . . . . . . . . . . 96 Kills 4 | . . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Robot Analysis Total 3 | . 2 . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Derelict Logs Recovered 5 | . . 1 . . . . . . . 1 . . . . 1 . . . 1 1 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Turns Passed 9549 | 113 778 1197 770 193 549 34 145 155 111 154 28 231 70 179 161 43 102 248 122 115 334 136 969 361 153 1001 339 283 475 Spaces Moved 13846 | 56 400 612 420 136 453 76 124 239 231 351 80 579 209 393 384 124 261 346 259 363 832 287 1763 588 376 2108 592 431 773 Core 17 | 12 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Treads 1166 | 44 400 612 110 . . . . . . . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 446 | . . . 310 136 . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 12217 | . . . . . 453 76 124 239 231 351 80 579 209 393 384 124 261 346 259 363 832 287 1763 588 376 2108 592 431 768 Fastest Speed 12 | 50 160 160 130 130 50 37 26 26 12 26 26 12 26 26 12 26 26 26 26 26 15 15 15 32 27 15 21 21 21 Average Speed 44 | 146 160 188 179 132 65 37 35 26 25 26 26 25 26 26 24 26 26 26 26 26 25 15 29 37 28 22 21 21 24 Slowest Speed 320 | 160 160 320 320 175 150 37 37 26 26 26 26 26 26 26 26 26 26 26 26 26 162 87 103 45 32 97 22 21 100 Overloaded Moves 70 | . . . . . . . 6 . 8 . . 13 . . 24 . . . . . . . . . . . . . 19 Propulsion Burnouts 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Robots Hopped 75 | . . . . . 6 . 2 2 3 . . . . 2 7 . . . . 1 . . 13 3 3 14 1 6 12 Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Teleports 164 | . . . . . . . . . . . . . . . . . . . . . . . . . 6 85 24 18 31 Exploration Rate (%) 45 | 5 54 98 89 48 34 2 45 5 49 53 68 82 7 58 65 56 44 12 45 50 90 45 45 57 24 35 53 14 30 Regions Visited 29 Branch Regions 19 Pre-discovered Areas 5 | . . 1 1 1 . . . . . 1 1 . . . . . . . . . . . . . . . . . . Known Exits Taken 22 | . . . . . . 1 . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 23 | . . . . 2 . . . . 2 3 . 1 . 1 3 . 2 . 2 4 . 3 . . . . . . . Spaces Dug 143 | . . . . . . . . . . . . . . 3 27 . 51 2 . . . 11 31 10 1 1 3 2 1 Terrain Destroyed 281 | . . 4 . . 5 . . 6 1 1 . . . 5 28 . 79 2 . . . 23 31 10 1 1 3 2 79 Melee 51 | . . . . . . . . . . . . . . . . . . 2 . . . 11 21 10 1 1 3 2 . Projectile 43 | . . . . . . . . . 1 1 . . . 5 28 . 2 . . . . . . . . . . . 6 AOE 187 | . . 4 . . 5 . . 6 . . . . . . . . 77 . . . . 12 10 . . . . . 73 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Total 16481 | 73 456 637 434 143 587 80 180 326 275 406 86 660 222 458 411 134 290 494 312 384 955 357 2089 665 400 2603 781 609 974 Wait 1669 | . 2 . . 1 19 . 25 76 45 53 7 81 . 50 13 . . 130 48 11 103 50 159 2 9 398 153 169 65 Move 13685 | 55 399 611 419 135 440 76 119 234 225 350 79 578 208 389 372 123 260 345 258 360 831 286 1737 581 371 2085 589 419 751 Hop 58 | . . . . . 6 . 2 2 2 . . . . 1 4 . . . . 1 . . 12 3 1 8 1 5 10 Pick Up 133 | 5 7 4 7 1 16 . 6 3 1 . . . 3 3 3 2 7 6 2 2 2 . 17 7 . 10 3 3 13 Fast Attach 154 | 7 2 . . . 6 2 2 3 . . . . . . . 4 3 2 . 3 7 2 38 9 8 31 8 2 15 Attach 71 | . . . . 2 9 2 . 2 . . . 1 2 . 1 . 1 4 . . 2 1 16 2 . 4 1 2 19 Detach 19 | . . . . . 1 . 1 . . . . . . . . . . . . . 1 1 6 2 . 6 . . 1 Swap 58 | 1 3 2 2 . 7 . 2 3 . . . . . 1 . . 2 1 3 1 . 2 4 5 . 12 4 1 2 Drop 185 | . 2 6 . 1 16 . 2 2 . . . . 1 4 2 5 10 1 1 6 9 2 30 8 2 34 11 4 26 Fire 236 | 5 40 11 . 3 39 . 21 1 2 3 . . 1 10 16 . 7 . . . . 2 4 8 . . . . 63 Melee 185 | . . . . . 28 . . . . . . . . . . . . 5 . . . 11 66 30 9 15 11 4 6 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 4 | . 1 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 8 | . . . . . . . . . . . . . . . . . . . . . . . . 8 . . . . . Rewire 16 | . . . 6 . . . . . . . . . 7 . . . . . . . . . . . . . . . 3 Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 3 exits: *Fac / Sto x2) -7/Factory -7/DSF -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 5 exits: *Upp x2 / Ext x2 / Arm) -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research (discovered 4 exits: *Res x3 / *Qua) -3/Quarantine -3/Section 7 -2/Research (discovered 2 exits: *Acc / *Tes) -2/Testing -1/Access -1/Command History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 16) 114 | -11/Scrapyard | Entered Materials 239 | -10/Materials | Discovered new exit (range 13) 315 | -10/Materials | Build established: Mutant 581 | -10/Materials | Discovered new exit (range 16) 892 | -10/Materials | Entered Mines 927 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1289 | -10/Mines | Learned location of Recycling (-8) 1301 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1494 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1498 | -10/Mines | Found Prototype Device 1530 | -10/Mines | Discovered new exit (range 5) 1724 | -10/Mines | Discovered new exit (range 15) 2069 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2069 | -10/Mines | Discovered new exit (range 5) 2089 | -10/Mines | Entered Exiles 2089 | -10/Exiles | Found Exiles lab destroyed 2089 | -10/Exiles | Accompanied by 2 allies 2119 | -10/Exiles | Led the pair of lost Derelicts to a safe place 2704 | -10/Exiles | Opened EX-Vault 2714 | -10/Exiles | Found Flying Fortress v7 2797 | -10/Exiles | Learned location of Zion (-7) 2846 | -10/Exiles | Discovered new exit (range 10) 2859 | -10/Exiles | Entered Mines 2859 | -9/Mines | Accompanied by 1 ally 2932 | -9/Mines | Assembled infested the area 2937 | -9/Mines | Assisted by a Guerilla fighting off Assembled 3034 | -9/Mines | Learned location of Storage (-8) 3039 | -9/Mines | Discovered new exit (range 8) 3052 | -9/Mines | Entered Materials 3052 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 3057 | -8/Materials | Identified Exp. Sensor Array 3082 | -8/Materials | Lost 6 parts (1p1n1u3w) 3485 | -8/Materials | Build established: Hacker-Mutant 3487 | -8/Materials | Identified exit to Storage 3571 | -8/Materials | Core integrity fell below 50% 3596 | -8/Materials | Discovered new exit (range 11) 3601 | -8/Materials | Entered Factory 3601 | -7/Factory | Evolved 2 slots: Propulsion x2 3612 | -7/Factory | Lost 7 parts (1p1n3u2w) 3635 | -7/Factory | Identified exit to DSF 3635 | -7/Factory | Entered DSF 3689 | -7/DSF | Additional patrols routed to DSF 3757 | -7/DSF | Discovered new exit (range 12) 3780 | -7/DSF | Entered Factory 3780 | -6/Factory | Evolved 2 slots: Propulsion x2 3868 | -6/Factory | Repaired Surge Thruster 3907 | -6/Factory | Repaired Hvy. Armor Plating 3923 | -6/Factory | Discovered new exit (range 10) 3935 | -6/Factory | Identified exit to Lower Caves 3935 | -6/Factory | Entered Lower Caves 4004 | -6/Lower Caves | P-60 Hacker assimilated allied T3-IW8(S) 4025 | -6/Lower Caves | Discovered new exit (range 15) 4028 | -6/Lower Caves | Identified exit to Lower Caves 4046 | -6/Lower Caves | Entered another Lower Caves area 4056 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 4177 | -6/Lower Caves | Spotted B-75 Beast 4197 | -6/Lower Caves | Discovered new exit (range 12) 4199 | -6/Lower Caves | Identified exit to Data Miner 4200 | -6/Lower Caves | Entered Data Miner 4200 | -6/Data Miner | Discovered new exit (range 6) 4201 | -6/Data Miner | Build established: Scavenger-Sprinter 4205 | -6/Data Miner | Met Data Miner 4211 | -6/Data Miner | Learned location of Section 7 (-3) 4211 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 4215 | -6/Data Miner | Received God Mode back door access code from Data Miner 4228 | -6/Data Miner | Identified exit to Proximity Caves 4228 | -6/Data Miner | Entered Proximity Caves 4452 | -5/Proximity Caves | Discovered new exit (range 16) 4458 | -5/Proximity Caves | Identified exit to Factory 4459 | -5/Proximity Caves | Entered Factory 4459 | -5/Factory | Evolved 2 slots: Utility x2 4528 | -5/Factory | Discovered new exit (range 6) 4529 | -5/Factory | Identified exit to Upper Caves 4529 | -5/Factory | Entered Upper Caves 4545 | -5/Upper Caves | Spotted B-75 Beast 4644 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 4699 | -5/Upper Caves | Discovered new exit (range 5) 4708 | -5/Upper Caves | Identified exit to Upper Caves 4708 | -5/Upper Caves | Entered another Upper Caves area 4758 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 4762 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 4762 | -5/Upper Caves | Learned Factory trap positions 4853 | -5/Upper Caves | Encountered a Warlord checkpoint 4867 | -5/Upper Caves | Discovered new exit (range 8) 4869 | -5/Upper Caves | Identified exit to Zhirov 4869 | -5/Upper Caves | Entered Zhirov 4869 | -5/Zhirov | Discovered new exit (range 3) 4874 | -5/Zhirov | Met Zhirov 4881 | -5/Zhirov | Found Alien Artifact 4881 | -5/Zhirov | Identified Integrated Reactor 4881 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 4889 | -5/Zhirov | Found Alien Artifact 4912 | -5/Zhirov | Identified exit to Proximity Caves 4912 | -5/Zhirov | Entered Proximity Caves 4983 | -4/Proximity Caves | Destroyed 9 combat bots 5013 | -4/Proximity Caves | Discovered new exit (range 6) 5014 | -4/Proximity Caves | Identified exit to Factory 5014 | -4/Proximity Caves | Entered Factory 5014 | -4/Factory | Evolved 2 slots: Utility x2 5015 | -4/Factory | Loaded intel: 80 trap records 5047 | -4/Factory | Identified exit to Upper Caves 5047 | -4/Factory | Identified exit to Extension 5047 | -4/Factory | Identified exit to Armory 5102 | -4/Factory | Repaired Hvy. Armor Plating 5161 | -4/Factory | Repaired Lyr. Heavy Armor Plating 5200 | -4/Factory | Repaired Surge Thruster 5214 | -4/Factory | Spotted B-86 Titan 5226 | -4/Factory | Crushed by falling debris 5262 | -4/Factory | Entered Upper Caves 5365 | -4/Upper Caves | Identified exit to Upper Caves 5371 | -4/Upper Caves | Encountered a Warlord checkpoint 5384 | -4/Upper Caves | Entered another Upper Caves area 5431 | -4/Upper Caves | Learned Research emergency access door positions 5449 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 5498 | -4/Upper Caves | Discovered new exit (range 3) 5498 | -4/Upper Caves | Identified exit to Warlord 5499 | -4/Upper Caves | Entered Warlord 5522 | -4/Warlord | Discovered new exit (range 12) 5612 | -4/Warlord | Found Prototype Device 5612 | -4/Warlord | Identified Minesniffer Drone Bay 5649 | -4/Warlord | Warlord's base attacked by MAIN.C 5666 | -4/Warlord | Met Warlord 5671 | -4/Warlord | Opened Warlord's prototype stash 5684 | -4/Warlord | Found Prototype Hackware 5771 | -4/Warlord | Opened side exit 5833 | -4/Warlord | Identified exit to Proximity Caves 5833 | -4/Warlord | Entered Proximity Caves 5959 | -3/Proximity Caves | Spotter reported a threat 5967 | -3/Proximity Caves | Discovered new exit (range 8) 5968 | -3/Proximity Caves | Identified exit to Research 5969 | -3/Proximity Caves | Entered Research 5969 | -3/Research | Evolved 2 slots: Power x1, Utility x1 6051 | -3/Research | Identified Ghost Barrier 6105 | -3/Research | Identified exit to Research 6113 | -3/Research | Lost 7 parts (4n2u1w) 6168 | -3/Research | Fabricated Cld. Nuclear Pulse Thruster (x1) 6294 | -3/Research | Found Exp. Melee Analysis Suite 6301 | -3/Research | Lost 4 parts (3n1w) 6362 | -3/Research | Lost 4 parts (2n1u1w) 6579 | -3/Research | Found Prototype Slashing Weapon 6579 | -3/Research | Identified Nanosword 6631 | -3/Research | Identified Transdimensional Reconstructor 6689 | -3/Research | Found Prototype Protection 6689 | -3/Research | Identified Centrium Heavy Armor Plating 6816 | -3/Research | Spotted B-86 Titan 6834 | -3/Research | Found Prototype Processor 6834 | -3/Research | Identified Exp. Signal Interpreter 6837 | -3/Research | Found Exp. Signal Interpreter 6860 | -3/Research | Discovered new exit (range 5) 6862 | -3/Research | Identified exit to Quarantine 6902 | -3/Research | Fabricated Field Propulsion Array? 6935 | -3/Research | Lost 9 parts (1p3n5u) 6938 | -3/Research | Entered Quarantine 6976 | -3/Quarantine | Incoming investigation squad redirected 6985 | -3/Quarantine | Incoming assault squad redirected 7001 | -3/Quarantine | Core integrity fell below 50% 7087 | -3/Quarantine | Met incapacitated Sigix Warrior 7087 | -3/Quarantine | Lockdown squad dispatched 7087 | -3/Quarantine | Acquired the access code to the Sigix quarantine chamber 7088 | -3/Quarantine | Unlocked Sigix quarantine chamber 7149 | -3/Quarantine | Found Alien Energy Cannon 7149 | -3/Quarantine | Identified Core Cannon 7163 | -3/Quarantine | Found Alien Impact Weapon 7163 | -3/Quarantine | Identified Core Stripper 7186 | -3/Quarantine | Build established: Hacker-Mutant 7228 | -3/Quarantine | Found Alien Artifact 7228 | -3/Quarantine | Identified Subatomic Replicator 7251 | -3/Quarantine | System corruption reached 10% 7272 | -3/Quarantine | Spotted Fortress 7294 | -3/Quarantine | Discovered new exit (range 15) 7298 | -3/Quarantine | Identified exit to Section 7 7299 | -3/Quarantine | Entered Section 7 7334 | -3/Section 7 | Spotted S7 Guard 7367 | -3/Section 7 | Lost 3 parts (1p1n1u) 7398 | -3/Section 7 | Spotted S7 Guard 7402 | -3/Section 7 | Found Alien Artifact 7402 | -3/Section 7 | Identified Navigation Efficiency Matrix 7402 | -3/Section 7 | Installed Navigation Efficiency Matrix, process failed with unexpected side effects 7449 | -3/Section 7 | Core integrity fell below 20% 7452 | -3/Section 7 | Entered Research 7452 | -2/Research | Warlord forces began assault on 0b10 7452 | -2/Research | Evolved 2 slots: Propulsion x2 7471 | -2/Research | Repaired Xenon Bombardment Thruster 7502 | -2/Research | Discovered new exit (range 7) 7505 | -2/Research | Identified exit to Access 7516 | -2/Research | Build established: Hacker-Sprinter 7562 | -2/Research | Research machine network offline 7614 | -2/Research | Met up with Warlord 7751 | -2/Research | Spotted Executioner 7755 | -2/Research | Spotted Executioner 7765 | -2/Research | Spotted Striker 7792 | -2/Research | Spotted B-90 Cyclops 7847 | -2/Research | Found Prototype Slashing Weapon 7847 | -2/Research | Identified Particle Cleaver 7852 | -2/Research | Found Prototype Processor 7853 | -2/Research | Identified Exp. Targeting Computer 7887 | -2/Research | Spotted Striker 7950 | -2/Research | System corruption reached 10% 8033 | -2/Research | Spotted Executioner 8033 | -2/Research | Spotted Executioner 8044 | -2/Research | Destroyed Executioner 8058 | -2/Research | Found Prototype Processor 8058 | -2/Research | Identified Exp. Core Analyzer 8126 | -2/Research | Discovered new exit (range 19) 8146 | -2/Research | Spotted B-90 Cyclops 8163 | -2/Research | Spotted Striker 8337 | -2/Research | Build established: Scavenger-Scout 8404 | -2/Research | Borebot progress halted 8419 | -2/Research | Spotted Executioner 8443 | -2/Research | Identified exit to Testing 8453 | -2/Research | Entered Testing 8459 | -2/Testing | Found Prototype Energy Cannon 8459 | -2/Testing | Identified Hpw. Disruptor Cannon 8659 | -2/Testing | Lost 3 allies 8691 | -2/Testing | Found Prototype Energy Cannon 8736 | -2/Testing | Discovered exit to Access (range 11) 8744 | -2/Testing | Identified Cld. Nova Cannon 8784 | -2/Testing | Build established: Scavenger-Ninja 8792 | -2/Testing | Entered Access 8792 | -1/Access | Evolved 2 slots: Utility x2 8858 | -1/Access | Spotted B-99 Colossus 9051 | -1/Access | Lost 3 parts (2p1u) 9074 | -1/Access | Discovered new exit (range 7) 9075 | -1/Access | Identified exit to Command 9075 | -1/Access | Entered Command 9087 | -1/Command | Phase Generator disabled 9181 | -1/Command | Disengaged cave seal 9181 | -1/Command | Derelicts emerged from the dark tunnel 9181 | -1/Command | Welcomed Warlord to Command 9196 | -1/Command | Spotted B-99 Colossus 9234 | -1/Command | Destroyed B-99 Colossus 9235 | -1/Command | Disengaged cave seal 9287 | -1/Command | Spotted M Guard 9287 | -1/Command | Spotted M Guard 9287 | -1/Command | Spotted Combat Programmer 9287 | -1/Command | Spotted Combat Programmer 9304 | -1/Command | Combat Programmer assimilated allied 3N-FKU(M) 9305 | -1/Command | Combat Programmer assimilated allied M7-QDO(M) 9310 | -1/Command | Allies destroyed Combat Programmer 9325 | -1/Command | First assault squad dispatched 9342 | -1/Command | Destroyed M Guard 9342 | -1/Command | All MAIN.C guards destroyed 9347 | -1/Command | Warlord commented on Warlord statues 9350 | -1/Command | Found Prototype Reactor 9350 | -1/Command | Identified Zero-point Reactor 9351 | -1/Command | Found Zero-point Reactor 9352 | -1/Command | Lost 19 allies 9357 | -1/Command | Found Prototype Launcher 9362 | -1/Command | Found Prototype Protection 9366 | -1/Command | Found Prototype Device 9366 | -1/Command | Identified Thermal Barrier 9415 | -1/Command | Identified Hvy. Regenerative Plating 9448 | -1/Command | Met MAIN.C 9449 | -1/Command | Identified Hellfire Missile Launcher 9450 | -1/Command | 0b10 Conduit disabled 9471 | -1/Command | Warlord shut down involuntarily 9483 | -1/Command | Destroyed MAIN.C Shell 9485 | -1/Command | MAIN.C activated Command garrisons 9542 | -1/Command | Core integrity fell below 50% 9548 | -1/Command | Core integrity fell below 20% 9550 | -1/Command | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 09541_ Navigation matrix triggers involuntary quantum shift. 09542_ Field Propulsion Array destroyed. 09542_ P-80 Master resets S-43 Plague, system corruption cleaned. 09543_ Slug penetrates 0b10 Conduit. 09543_ Slug penetrates P-80 Master. 09543_ Adv. Cooling System destroyed. 09544_ Acquired Particle Cleaver. 09544_ Cld. Q-thruster destroyed. 09544_ Exp. Energy Well destroyed. 09544_ Knocked back. 09544_ S-43 Plague destroyed. 09545_ System corrupted: Energy discharge (-40). 09545_ Particle Cleaver destroyed. 09546_ Dropped Hpw. Disruptor Cannon. 09547_ Penetrated by Slug. 09549_ Acquired Nuclear Pulse Thruster. 09549_ Penetrated by HV Slug. 09549_ Nuclear Pulse Thruster destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????#######################?????????????????????? | | ?????#"""""" " #?????????????????????? | | ?????#"" ! ##????????????????????? | | ?????#""""" !]=;###################### | | ?????#""""""""" s%[%+% # | | ?????#" " " ==ps==; " " "" # | | ?????#"" """" *%h%hs% "%"%" "%%" # | | ?????#"" """ % ss!!!################### # | | ?????# " "" !ss=hps#??????????????????" "? | | ?????# = s%@*#?????????????????#" "# | | ?????# " %%% ##????????????????# T | | ?????#"" % % ; ????????????????#///# | | ?????#" %M %! "###???????????????# | | ?????# % % !! #?????????????????# | | ?????# % & ] #?????????????????# | | ?????# #?????????????????# | | ?????" " " #?????????????????# | | ?????" " "" " #?????????????????# | | ?????" " " " " #?????????????????##### | | ?????# """""""""" " #?????????????????????? | | ?????# " """ " """"" ""#?????????????????????? | | ?????# """ " " " #?????????????????????? | | ?????#######################?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 111 Energy Generation 71 Energy Capacity 1580 Matter Stores 300 Matter Capacity 800 Sight Range 23 Robot Scan Range 20 Terrain Scan Density 135 ECM Strength 3 Jamming Range 12 Cloak Strength 3 Power Amplification 40 Additional Mass Support 12 Armor Coverage 750 Resistance: TH 50 Propulsion Shielding 33 Phase Shifting 15 Evasion (%) 95 Targeting Accuracy 20 Melee Accuracy 18 Recoil Reduction 2 Offensive Hacking 22 Defensive Hacking 56 Authchip Count 1 Item Schematics ----------------- Surge Thruster | -6/Factory | Scanalyzed Mak. Transmission Jammer | -6/Factory | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Nuclear Pulse Thruster | -6/Data Miner | Free Imp. Energy Well | -6/Data Miner | Free Hvy. Gatling Laser | -6/Data Miner | Free Field Propulsion Array | -6/Data Miner | Free Imp. Phase Shifter | -6/Data Miner | Free Railgun | -6/Data Miner | Free Graphene Brace | -6/Data Miner | Free Quantum Rifle | -6/Data Miner | Free Imp. Heavy Armor Plating | -3/Research | Scanalyzed ECM Suite | -3/Research | Scanalyzed Centrium Heavy Armor Plating | -3/Research | Scanalyzed Robot Schematics ------------------ Y-54 Guardian | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free M-22 Extractor | -6/Data Miner | Free Fabricated ------------ Cld. Nuclear Pulse Thruster | x1 | -3/Research | Authchip Field Propulsion Array | x1 | -3/Research | Authchip Alien Tech Used ----------------- Integrated Reactor Core Cannon Core Stripper Subatomic Replicator Navigation Efficiency Matrix Achievements -------------- Corridor Of Doom Challenges ------------ None Game ------ Seed PoweredInsulatedInitializer Manual? 0 Play Time 02:50:43 Cumulative 235.1 hours Start 2024.04.20 @ 06:11:24 End 2024.04.20 @ 09:06:22 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 184 Rogue 184 Adventurer 0 Explorer 0 Win Type - Total 7 Types 6/0/0/1/0/0/0/0/0 Lore% 74 Gallery% 81 Achievement% 67 Wizard Run 0 Options --------- Layout 2 ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 96ce5e85-b197-4628-b56f-5d71381a76d5