Cogmind - Beta 11 X8 @@@ ROGUE MODE // 2021.11.27 @ 14:34:24 Player: szymekc Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (11) 55 Value Destroyed (396) 396 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (104) 104 TOTAL SCORE: 1655 Bonus ------- Follower Combat Kills 104 Cogmind --------- Core Integrity 280/400 Matter 300/300 Energy 170/170 System Corruption 0% Temperature Cool (6) Movement Treading (160) Location -9/Materials Parts ------- > --- POWER (1) -------- Makeshift Power Source > --- PROPULSION (3) --- Light Treads Light Treads > --- UTILITY (3) ------ Small Storage Unit Structural Scanner Weapon Shielding > --- WEAPON (2) ------- Particle Gun Makeshift Shrapnel Gun > --- INVENTORY (8) ---- Light Nuclear Core Aluminum Leg Aluminum Leg Heat Sink Cooling System Makeshift Terrain Scan Processor Rocket Launcher Hammer Peak State ------------ > --- POWER ------------ Makeshift Power Source > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Small Storage Unit Structural Scanner Weapon Shielding > --- WEAPON ----------- Particle Gun Makeshift Shrapnel Gun > --- INVENTORY -------- Light Nuclear Core Aluminum Leg Aluminum Leg Heat Sink Makeshift Terrain Scan Processor Rocket Launcher Hammer [Rating: 16] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Small Storage Unit Device Structural Scanner Storage Small Storage Unit Protection Weapon Shielding Weapon Light Assault Rifle Energy Gun Particle Gun Ballistic Gun Light Assault Rifle Build | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Slots Evolved 2 | . . . 2 Power . | . . . . Propulsion 1 | . . . 1 Utility 1 | . . . 1 Weapon . | . . . . Parts Attached 10 | . 6 3 1 Power 2 | . 1 1 . Engine 2 | . 1 1 . Core . | . . . . Reactor . | . . . . Propulsion 2 | . 2 . . Treads 2 | . 2 . . Leg . | . . . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 3 | . 1 1 1 Device 2 | . 1 1 . Storage . | . . . . Processor . | . . . . Hackware . | . . . . Protection 1 | . . . 1 Artifact . | . . . . Weapon 3 | . 2 1 . Energy Gun 2 | . 2 . . Energy Cannon . | . . . . Ballistic Gun 1 | . . 1 . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 3 | . 3 . . Power 1 | . 1 . . Propulsion . | . . . . Utility 1 | . 1 . . Weapon 1 | . 1 . . Highest Loss Streak 3 | . 3 . . Average Slot Usage (%) 90 | . 88 94 88 Engine 13 | . 14 14 11 Treads 21 | . 13 28 22 Leg 5 | . 14 . . Device 7 | . 4 8 11 Storage 13 | . 14 14 11 Protection 3 | . . . 11 Energy Gun 10 | . 5 14 11 Ballistic Gun 16 | . 22 14 11 Naked Turns . | . . . . Heaviest Build 16 | 10 14 16 16 Greatest Support 40 | 20 40 40 40 Greatest Overweight (x) . | . . . . Average Overweight (x) . | . . . . Largest Inventory Capacity 8 | . 8 8 8 Average Capacity 8 | . 8 8 8 Most Carried 8 | . 8 8 8 Average Carried 7 | . 6 7 7 Final Capacity 8 | 8 8 8 8 Final Carried 8 | 6 8 8 8 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Scr Mat Min Mat Matter Collected 392 | 200 82 30 80 Remotely . | . . . . Salvage Created 506 | . 407 . 99 Parts 24 | . 21 . 3 Haulers Intercepted . | . . . . Recyclers Shooed 1 | . 1 . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Combat Hostiles Destroyed 10 | . 7 . 3 Guns 10 | . 7 . 3 Classes Destroyed 3 | . 2 . 1 Recycler 1 | . 1 . . Grunt 9 | . 7 . 2 Sentry 1 | . . . 1 Best Kill Streak 6 | . 6 . 1 Combat Bots Only 5 | . 5 . 1 Max Kills in Single Turn 1 | . 1 . 1 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Scr Mat Min Mat Damage Taken 913 | . 503 42 368 Core 217 | . 88 9 120 Absorbed by Shields . | . . . . Core Remaining (%) 80 | 100 . 61 . Volleys Fired 34 | . 20 . 14 Largest 2 | . 2 . 2 Hottest 89 | . 60 . 89 Shots Fired 64 | . 40 . 24 Gun 64 | . 40 . 24 Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic 50 | . 36 . 14 Thermal 14 | . 4 . 10 Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 7 | . 7 . 7 Robot Miss Streak 3 | . 2 . 3 Penetration Max . | . . . . Secondary Targets 1 | . 1 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 47 | . 28 . 19 Core Hits 31 | . 23 . 8 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 658 | . 229 . 429 Guns 658 | . 229 . 429 Cannons . | . . . . Explosions . | . . . . Melee . | . . . . Ramming . | . . . . Kinetic 520 | . 197 . 323 Thermal 138 | . 32 . 106 Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 116 | . 32 . 116 Average Temperature 26 | . 15 . 38 Received Heat Transfer 471 | . 282 . 189 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 334 | . 75 . 259 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Peak Influence 207 | . 207 136 152 Initial 80 | . . 80 52 Average 85 | . 96 84 71 Maximum Alert Level 1 | . 1 . . Low Security (%) 95 | . 87 100 100 Level 1 4 | . 12 . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 7 | . 3 . 4 Investigation 2 | . . . 2 Extermination . | . . . . Reinforcement 5 | . 3 . 2 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Distress Signals 1 | . 1 . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 36 | . 15 3 18 Peak Tracking Total 10 | . 6 3 10 Tactical Retreats . | . . . . Traps | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Traps Triggered 1 | . . . 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Scr Mat Min Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Machines Accessed 3 | . 1 . 2 Terminals 2 | . 1 . 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers 1 | . . . 1 Garrison Access . | . . . . Total Hacks 10 | . 4 . 6 Successful 4 | . 1 . 3 Failed 6 | . 3 . 3 Catastrophic . | . . . . Database Lockouts . | . . . . Manual 5 | . 1 . 4 Terminals 9 | . 4 . 5 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers 1 | . . . 1 Garrison Access . | . . . . Terminal Hacks 2 | . 1 . 1 Branch Access Points 1 | . 1 . . Unreport Threat 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 2 | . . . 2 Terminals 1 | . . . 1 Botnet 1 | . . . 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers 1 | . . . 1 Extract 1 | . . . 1 Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 2 | . 1 . 1 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . . . 1 Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Scr Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Scr Mat Min Mat Total Allies 2 | . . 2 . Largest Group 2 | . . 2 1 Highest-Rated Group 53 | . . 53 31 Highest-Rated Ally 31 | . . 31 31 Total Orders . | . . . . Ally Attacks 26 | . . 4 22 Total Damage 392 | . . 52 340 Kills 6 | . . 3 3 Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Scr Mat Min Mat Turns Passed 686 | . 246 247 193 Spaces Moved 375 | 1 130 149 95 Core . | . . . . Treads 294 | . 50 149 95 Legs 81 | 1 80 . . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 120 | 120 120 160 160 Average Speed 151 | 120 135 160 160 Slowest Speed 160 | 120 160 160 160 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 22 | 2 29 44 14 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken 1 | . 1 . . Unknown Exits Taken 2 | 1 . 1 . Scrap Searched 1 | . . 1 . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Total 440 | . 168 160 112 Wait 5 | . 4 . 1 Move 372 | . 129 148 95 Hop . | . . . . Pick Up 11 | . 6 4 1 Fast Attach 2 | . 1 1 . Attach 4 | . 2 1 1 Detach . | . . . . Swap 4 | . 3 1 . Drop 8 | . 3 5 . Fire 34 | . 20 . 14 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 180 | -10/Materials | Lost 3 parts (1p1u1w) 201 | -10/Materials | Identified exit to Mines 247 | -10/Materials | Entered Mines 308 | -10/Mines | Build established: Mutant 336 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 436 | -10/Mines | Found a hidden stash of uninstalled traps 451 | -10/Mines | Discovered new exit (range 16) 466 | -10/Mines | Assembled infested the area 494 | -10/Mines | Entered Materials 494 | -9/Materials | Accompanied by 1 ally 494 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 499 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 687 | -9/Materials | Self-destructed Last Messages --------------- 00621_ G-34 Mercenary destroyed. 00622_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M010. 00623_ R-06 Scavenger collects Heat Sink. 00624_ K-01 Serf collects debris. 00626_ Acquired 10 matter. 00628_ K-01 Serf collects debris. 00634_ C-30 ARC bursts open, deploying its payload. 00634_ G-34 Mercenary unfolds itself. 00640_ Connecting with Scanalyzer... >>Force(Extract) EXTRACTED[Med. Laser] 00640_ ALERT: Suspicious activity at Scanalyzer M002. Dispatching Investigation squad. 00645_ 91-UIC(g): "Terrible idea. Terrible." 00645_ G-34 Mercenary destroyed. 00648_ 91-UIC(g) destroyed. 00652_ R-06 Scavenger collects Aluminum Leg. 00662_ G-47 Trooper destroyed. 00668_ Acquired 25 matter. 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" #?????????????? | | ????????????????"""?"" ??????????????? | | ????????????????"""?"" ??????????????? | | ????????????????""??"" ??????????????? | | ?????????????????????? ??????????????? | | ?????????????????????? ??????????????? | | ?????????????????????? ??????????????? | | ????????????????????? #?????????????? | | ?????????????????????###?????????????? | | ????????????????????? ?????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 15 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Weapon Shielding 33 Evasion (%) 55 Recoil Reduction 2 Item Schematics ----------------- Med. Laser | -9/Materials | Extracted Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ThermalAnalysisHumpback Manual? 0 Play Time 00:08:53 Cumulative 67.0 hours Start 2021.11.27 @ 01:09:58 End 2021.11.27 @ 14:34:24 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 37 Rogue 35 Adventurer 2 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 49 Gallery% 60 Achievement% 47 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ace7c4a3-94f9-4a5d-9af8-d69d5376e2c6