Cogmind - Beta 11.1 --- EXPLORER MODE // 2022.12.15 @ 23:38:50 Player: dANNYdAMAGE Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (127) 635 Value Destroyed (4636) 4636 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (2159) 2159 TOTAL SCORE: 11510 Bonus ------- High Alert Combat Kills 59 Entered Garrisons 600 Used RIF Installer 1500 Cogmind --------- Core Integrity 0/850 Matter 190/300 Energy 133/265 System Corruption 3% Temperature Cool (0) Movement Core (200) Ox3 Location -6/Factory Parts ------- > --- POWER (3) -------- Improved Ion Engine Fusion Compressor > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Advanced Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Angular Momentum Engine Micro Fission Core > --- PROPULSION ------- Carbon-fiber Leg Improved Titanium Leg Flexi-carbon Leg > --- UTILITY ---------- High-capacity Storage Unit Compact Matter Pod Advanced Targeting Computer Core Analyzer Improved Heavy Armor Plating > --- WEAPON ----------- Tesla Rifle Plasma Cannon Heavy Ion Cannon Remote Datajack > --- INVENTORY -------- Improved Ion Engine Light Nuclear Core Fusion Compressor Aluminum Leg Structural Scanner Autogun [Rating: 67] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Utility Advanced Targeting Computer Device Improved Cooling System Storage Medium Storage Unit Processor Advanced Targeting Computer Protection Improved Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Heavy Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Launcher Improved Grenade Launcher Special Weapon Remote Datajack Build | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Gar Mat Fac Gar Fac Gar Fac Slots Evolved 9 | . 1 2 2 . . 2 . . . 2 Power 2 | . . 1 . . . . . . . 1 Propulsion 1 | . . . 1 . . . . . . . Utility 4 | . 1 . . . . 2 . . . 1 Weapon 2 | . . 1 1 . . . . . . . Parts Attached 122 | 7 2 11 15 4 17 17 4 21 10 14 Power 23 | 1 . 2 2 . 4 1 1 4 2 6 Engine 11 | 1 . 2 2 . 2 . . 1 1 2 Core 12 | . . . . . 2 1 1 3 1 4 Reactor . | . . . . . . . . . . . Propulsion 24 | 2 . 3 5 . 4 . 2 4 1 3 Treads . | . . . . . . . . . . . Leg 24 | 2 . 3 5 . 4 . 2 4 1 3 Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 31 | 2 1 2 2 3 2 8 1 7 1 2 Device 15 | 2 . 1 . 2 . 6 1 2 . 1 Storage 6 | . . . 1 . 1 1 . 2 . 1 Processor 4 | . 1 . . . 1 . . 2 . . Hackware . | . . . . . . . . . . . Protection 6 | . . 1 1 1 . 1 . 1 1 . Artifact . | . . . . . . . . . . . Weapon 44 | 2 1 4 6 1 7 8 . 6 6 3 Energy Gun 13 | 1 . 2 1 1 3 1 . 2 2 . Energy Cannon 7 | . . . . . . 3 . 1 1 2 Ballistic Gun 13 | 1 . 1 2 . 3 2 . 1 3 . Ballistic Cannon 4 | . . . 1 . 1 2 . . . . Launcher 5 | . 1 1 2 . . . . 1 . . Special Weapon 2 | . . . . . . . . 1 . 1 Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 4 | . . 1 1 1 1 . . . . . Corrupted Parts 3 | . . . 3 . . . . . . . System Corruption 9 | . . . 9 . . . . . . . Parts Lost 24 | . . 1 1 3 . 1 . 1 1 16 Power 6 | . . 1 . . . . . 1 . 4 Propulsion 3 | . . . . . . . . . . 3 Utility 7 | . . . . 1 . 1 . . . 5 Weapon 8 | . . . 1 2 . . . . 1 4 Highest Loss Streak 15 | . . 1 1 2 . 1 . 1 1 15 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 96 | . 90 99 98 96 99 99 100 98 95 89 Engine 9 | . 12 19 15 16 8 7 5 3 7 9 Core 6 | . . . . . 7 7 8 10 7 7 Leg 21 | . 25 19 24 25 25 21 21 20 20 17 Device 7 | . 25 20 9 7 3 10 14 7 3 . Storage 7 | . . . 6 8 5 9 7 8 7 11 Processor 8 | . 3 3 . . 7 7 7 11 14 11 Protection 6 | . . 6 8 7 8 7 7 7 7 5 Energy Gun 8 | . 3 10 7 7 12 4 7 7 9 6 Energy Cannon 4 | . . . . . . 5 14 6 8 10 Ballistic Gun 9 | . 12 10 8 16 18 10 7 6 8 4 Ballistic Cannon 1 | . . . 6 6 . 6 . . . . Launcher 3 | . 9 10 8 . . . . 5 1 . Naked Turns . | . . . . . . . . . . . Heaviest Build 104 | 8 9 22 42 42 38 50 48 86 90 104 Greatest Support 55 | 20 20 20 45 45 45 42 47 55 55 55 Greatest Overweight (x) 21 | . . 1 2 . 1 1 1 2 2 21 Average Overweight (x) . | . . . . . . . . . 1 1 Largest Inventory Capacity 20 | 5 5 5 10 10 10 10 10 20 20 20 Average Capacity 12 | 5 5 5 9 10 8 10 10 15 20 19 Most Carried 9 | 4 5 5 8 8 9 9 7 9 9 6 Average Carried 6 | 2 4 4 6 6 5 5 7 7 7 5 Final Capacity 20 | 5 5 5 10 10 10 10 10 20 20 5 Final Carried 9 | 4 5 5 7 8 7 7 7 9 7 . Class Distribution -------------------- 45% | Scavenger-Gunner 21% | Hacker-Gunner 14% | Hacker-Tank 11% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Tank | -8/Materials Hacker-Tank | -8/Garrison Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Garrison Scavenger-Gunner | -7/Factory Hacker-Gunner | -7/Garrison Hacker-Gunner | -6/Factory Resources | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Mat Mat Gar Mat Fac Gar Fac Gar Fac Matter Collected 3369 | 222 113 148 642 209 542 407 207 395 238 246 Remotely . | . . . . . . . . . . . Salvage Created 4574 | . 103 293 1097 195 749 379 197 429 604 528 Parts 286 | . 7 22 57 8 57 23 12 37 32 31 Haulers Intercepted 1 | . . . 1 . . . . . . . Recyclers Shooed 3 | . . 1 . . . . . 1 . 1 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Gar Mat Fac Gar Fac Gar Fac Combat Hostiles Destroyed 94 | . 2 7 21 5 15 9 6 6 14 9 Guns 47 | . . 6 10 4 15 2 . 2 5 3 Cannons 34 | . . . 6 1 . 7 5 4 7 4 AOE 13 | . 2 1 5 . . . 1 . 2 2 Classes Destroyed 15 | . 2 3 8 . 1 1 . . . . Worker 5 | . . . 2 . . 1 . 2 . . Builder 5 | . . . 3 . . . . . . 2 Tunneler 2 | . . 1 . . . . . 1 . . Hauler 1 | . . . 1 . . . . . . . Recycler 2 | . . . 2 . . . . . . . Mechanic 1 | . . . 1 . . . . . . . Operator 3 | . . . . . 1 2 . . . . Watcher 14 | . 1 1 2 . 3 1 . 2 1 3 Swarmer 24 | . . 2 . . 4 3 5 . 5 5 Grunt 34 | . 2 2 13 4 5 2 . 1 3 2 Brawler 2 | . . . 1 1 . . . . . . Duelist 1 | . . . 1 . . . . . . . Sentry 20 | . . 3 3 . 6 2 . 2 4 . Hunter 8 | . . . 3 . . 1 1 1 1 1 Programmer 5 | . . . . . . 1 . 2 1 1 Best Kill Streak 8 | . 2 3 7 4 2 5 5 3 8 4 Combat Bots Only 8 | . 2 2 4 4 2 3 5 1 8 4 Max Kills in Single Turn 3 | . 1 2 3 2 1 2 1 2 2 2 Gunslinging . | . . . . . . . . . . . Exploded 1 | . 1 1 1 . . . 1 . 1 1 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Gar Mat Fac Gar Fac Gar Fac Damage Taken 5392 | . 8 251 667 290 229 531 225 210 1069 1912 Core 1645 | . . 27 189 55 38 186 17 30 246 857 Absorbed by Shields 45 | . . . . . . . . . 45 . Core Remaining (%) 74 | 100 100 93 . . 48 . . . 31 . Volleys Fired 206 | . 7 16 45 14 34 24 6 16 17 27 Largest 4 | . 2 3 4 4 4 4 4 4 4 4 Hottest 239 | . 50 111 162 157 157 202 202 193 239 233 Shots Fired 685 | . 10 41 164 54 135 87 23 43 63 65 Gun 464 | . 7 32 94 40 134 45 11 28 38 35 Cannon 171 | . . . 42 14 1 42 12 12 19 29 Launcher 48 | . 3 9 28 . . . . 2 6 . Special 2 | . . . . . . . . 1 . 1 Kinetic 357 | . 7 16 93 42 89 61 5 15 17 12 Thermal 228 | . . 16 43 12 46 21 6 19 34 31 Explosive 33 | . 3 9 13 . . . . 2 6 . Electromagnetic 65 | . . . 15 . . 5 12 6 6 21 Robot Hit Streak 23 | . 9 18 14 14 21 15 5 23 17 12 Robot Miss Streak 5 | . 1 5 4 2 1 2 2 1 2 3 Penetration Max 1 | . . . . 1 . . . . . . Secondary Targets 3 | . . . . . 3 . . . . . Max Gunslinging Chain 1 | . . . . . 1 . . . . . Shots Hit Robots 485 | . 9 26 114 41 95 72 14 34 40 40 Core Hits 248 | . 5 16 66 14 38 25 7 24 29 24 Critical Kills 1 | . . . . . . . . 1 . . Critical Parts Destroyed 2 | . . . . 1 . 1 . . . . Critical Strikes 19 | . . 1 6 2 4 5 . 1 . . Burn 7 | . . 1 2 . 4 . . . . . Destroy 3 | . . . . 1 . 1 . 1 . . Blast 9 | . . . 4 1 . 4 . . . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 10640 | . 158 400 2892 734 1425 1347 359 904 1296 1125 Guns 5133 | . 45 266 1045 508 1392 603 80 373 417 404 Cannons 3103 | . . . 611 226 24 744 236 318 441 503 Explosions 2370 | . 113 134 1236 . . . 43 213 418 213 Melee . | . . . . . . . . . . . Ramming 34 | . . . . . 9 . . . 20 5 Kinetic 3758 | . 45 68 973 590 796 920 16 168 96 86 Thermal 4012 | . . 198 719 144 620 398 133 432 641 727 Explosive 1815 | . 113 134 937 . . . . 213 418 . Electromagnetic 1021 | . . . 263 . . 29 210 91 121 307 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 9 | . 1 . 9 9 9 3 . 2 2 3 Average Corruption 5 | . 1 . 7 9 9 1 . 1 2 1 Corruption Purged 3 | . . . . . . 3 . . . . Corruption Blocked . | . . . . . . . . . . . Effects 73 | . 2 . 10 9 39 . . 1 10 2 Message Errors 15 | . . . . 3 7 . . 1 3 1 Matter Fused 16 | . 2 . 2 3 7 . . . 2 . Heat Flow Errors 10 | . . . 1 . 8 . . . 1 . Energy Discharges 7 | . . . 1 1 4 . . . 1 . Parts Rejected 1 | . . . . . . . . . 1 . Data Loss (minor) 12 | . . . 3 2 6 . . . 1 . Data Loss (major) 5 | . . . . . 4 . . . 1 . Misfires 5 | . . . 2 . 2 . . . . 1 Weapon Failures 2 | . . . 1 . 1 . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 113 | . 18 . 51 . 2 . 12 . 8 22 Projectiles 37 | . . . . . 2 . 12 . 1 22 Explosions 76 | . 18 . 51 . . . . . 7 . Melee . | . . . . . . . . . . . Knockbacks 4 | . . . 1 1 . 2 . . . . Impact . | . . . . . . . . . . . Kinetic 4 | . . . 1 1 . 2 . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 140 | . . . 62 . . . 29 29 18 2 Shots 8 | . . . 5 . . . 1 1 1 . Rammed 4 | . . . . . . . . . . 4 Targets Rammed 7 | . . . . . 2 . . . 1 4 Kicked 3 | . . . . . 2 . . . 1 . Crushed . | . . . . . . . . . . . Highest Temperature 744 | . 19 207 658 422 302 571 507 162 744 742 Average Temperature 160 | . 10 74 170 206 99 202 233 51 205 174 Received Heat Transfer 1361 | . 9 135 351 225 153 117 . 30 143 198 Effects 136 | . . . 33 3 1 14 12 . 24 49 Shutdowns 42 | . . . 7 3 . 6 3 . 5 18 Energy Bleed 12 | . . . 2 . 1 . . . 4 5 Interference 22 | . . . 3 . . 3 5 . 6 5 Matter Decay 6 | . . . 2 . . 1 . . . 3 Short Circuit 10 | . . . 2 . . 1 . . . 7 Damage (minor) 12 | . . . 2 . . 2 . . 3 5 Damage (major) 25 | . . . 13 . . . 4 . 4 4 Damage (core) 7 | . . . 2 . . 1 . . 2 2 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . 1 Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 8 | . . . 2 . 4 . . 1 1 . Heat Transferred 7403 | . . 555 1593 296 1665 592 161 629 994 918 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 5 | . . . 2 . . . 1 . . 2 Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Gar Mat Fac Gar Fac Gar Fac Peak Influence 570 | . 105 406 570 371 357 285 205 144 419 214 Initial 281 | . . 31 33 281 128 99 72 79 . 163 Average 165 | . 52 231 269 332 172 175 127 51 286 113 Maximum Alert Level 2 | . . 2 2 1 1 1 1 . 2 1 Low Security (%) 60 | 100 100 40 39 . 59 60 66 100 11 73 Level 1 34 | . . 47 40 100 40 39 33 . 74 26 Level 2 4 | . . 11 19 . . . . . 14 . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 15 | . . . 7 . 1 2 . 4 . 1 Investigation . | . . . . . . . . . . . Extermination 4 | . . . . . . . . 3 . 1 Reinforcement 6 | . . . 4 . . 1 . 1 . . Assault 1 | . . . . . 1 . . . . . Garrison 4 | . . . 3 . . 1 . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 2 | . . . 2 . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . 1 Stealth | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Gar Mat Fac Gar Fac Gar Fac Distress Signals 4 | . . 1 . . . 1 . . 2 . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 143 | . 4 11 30 6 23 12 6 10 19 22 Peak Tracking Total 7 | . 2 3 4 5 2 3 5 2 6 7 Tactical Retreats 5 | . . . 3 . . . . . 2 . Traps | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Gar Mat Fac Gar Fac Gar Fac Traps Triggered 10 | . 2 2 . 1 . . . 3 2 . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Mat Mat Gar Mat Fac Gar Fac Gar Fac Machines Disabled 9 | . . . 3 . 2 2 . . . 2 Max in Single Turn 2 | . . . 1 . 1 1 . . . 2 Garrison Access 1 | . . . . . 1 . . . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Gar Mat Fac Gar Fac Gar Fac Machines Accessed 15 | . 2 1 2 . 4 3 . 2 . 1 Terminals 11 | . 2 1 1 . 4 2 . . . 1 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . 1 . . Garrison Access 3 | . . . 1 . . 1 . 1 . . Total Hacks 20 | . 3 2 2 . 5 4 . 3 . 1 Successful 14 | . 1 2 2 . 3 3 . 3 . . Failed 6 | . 2 . . . 2 1 . . . 1 Catastrophic . | . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual . | . . . . . . . . . . . Terminals 15 | . 3 2 1 . 5 3 . . . 1 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . 2 . . Garrison Access 3 | . . . 1 . . 1 . 1 . . Terminal Hacks 9 | . 1 2 1 . 3 2 . . . . Record 4 | . . 2 . . 1 1 . . . . Emergency Access Points 2 | . 1 . . . 1 . . . . . Alert Level 1 | . . . 1 . . . . . . . Locate Traps 2 | . . . . . 1 1 . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 2 | . . . . . . . . 2 . . Insert Component 1 | . . . . . . . . 1 . . Analyze 1 | . . . . . . . . 1 . . Garrison Access Hacks 3 | . . . 1 . . 1 . 1 . . Unlock Access 3 | . . . 1 . . 1 . 1 . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 2 | . . . . . 1 1 . . . . Used . | . . . . . . . . . . . Hacking Detections 6 | . 1 1 . . 2 1 . 1 . . Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . 1 . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . 1 . . Part Schematics Acquired 1 | . . . . . . . . 1 . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Mat Mat Gar Mat Fac Gar Fac Gar Fac Used RIF Installer 3 | . . . . 1 . . 1 . 1 . Hotswap 1 | . . . . . . . . . 1 . Structural Interface 1 | . . . . . . . 1 . . . Robots Hacked 1 | . . . . . . . . 1 . . Non-combat . | . . . . . . . . . . . Combat 1 | . . . . . . . . 1 . . Robot Hacks Applied 1 | . . . . . . . . 1 . . parse_system 1 | . . . . . . . . 1 . . Relay Couplers Released 4 | . . . . . 1 3 . . . . Machine Destruction 1 | . . . . . 1 . . . . . Programmers 3 | . . . . . . 3 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Gar Mat Fac Gar Fac Gar Fac Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Gar Mat Fac Gar Fac Gar Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Mat Mat Gar Mat Fac Gar Fac Gar Fac Turns Passed 7256 | 160 247 509 735 258 1196 648 293 1261 803 1146 Spaces Moved 3771 | 131 188 292 407 151 784 282 132 690 336 378 Core 20 | 16 . . . . . . . . . 4 Treads . | . . . . . . . . . . . Legs 3751 | 115 188 292 407 151 784 282 132 690 336 374 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 123 120 123 123 123 196 193 Average Speed 157 | 111 120 149 137 123 121 177 186 169 196 229 Slowest Speed 1100 | 120 120 190 270 123 190 193 195 270 270 1100 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 28 | 5 35 23 34 32 60 6 38 16 59 9 Regions Visited 10 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 7 | 1 1 1 1 . 1 1 . 1 . . Unknown Exits Taken . | . . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 238 | . 21 41 96 1 . 8 3 13 40 15 Melee . | . . . . . . . . . . . Projectile 22 | . . 1 7 1 . 8 . . 1 4 AOE 216 | . 21 40 89 . . . 3 13 39 11 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Gar Mat Fac Gar Fac Gar Fac Total 4635 | 141 200 333 484 192 951 378 166 753 439 598 Wait 403 | . 3 8 5 14 89 36 22 6 53 167 Move 3759 | 130 187 291 406 150 783 281 130 689 334 378 Hop . | . . . . . . . . . . . Pick Up 24 | 4 . 1 3 3 6 4 . 3 . . Fast Attach 79 | 7 2 9 9 1 13 10 3 13 7 5 Attach 38 | . . 2 5 3 4 7 1 7 2 7 Detach 26 | . 1 2 3 1 1 5 1 10 . 2 Swap 5 | . . . 1 . . . . 1 1 2 Drop 67 | . . 4 7 1 19 11 3 8 8 6 Fire 206 | . 7 16 45 14 34 24 6 16 17 27 Melee . | . . . . . . . . . . . Ram 4 | . . . . . . . . . . 4 Kick 3 | . . . . . 2 . . . 1 . Crush . | . . . . . . . . . . . Escape Stasis 15 | . . . . 5 . . . . 10 . Rewire 6 | . . . . . . . . . 6 . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Garrison -8/Materials -7/Factory -7/Garrison -7/Factory -7/Garrison -6/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Identified exit to Materials 7 | -11/Scrapyard | Discovered exit to Materials (range 14) 161 | -11/Scrapyard | Entered Materials 161 | -10/Materials | Evolved 1 slot: Utility x1 306 | -10/Materials | Build established: Hacker-Mutant 375 | -10/Materials | Identified exit to Materials 375 | -10/Materials | Discovered exit to Materials (range 11) 408 | -10/Materials | Entered another Materials area 408 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 771 | -9/Materials | Identified exit to Materials 771 | -9/Materials | Discovered exit to Materials (range 16) 917 | -9/Materials | Entered another Materials area 917 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1145 | -8/Materials | Build established: Hacker-Tank 1341 | -8/Materials | Garrison activated, responded to threat 1645 | -8/Materials | Identified exit to Garrison 1652 | -8/Materials | Entered Garrison 1659 | -8/Garrison | Installed Relay Interface Framework 1852 | -8/Garrison | Triggered checkpoint 1897 | -8/Garrison | Identified exit to Materials 1897 | -8/Garrison | Discovered exit to Materials (range 12) 1910 | -8/Garrison | Entered Materials 2288 | -8/Materials | Build established: Scavenger-Gunner 2699 | -8/Materials | Core integrity fell below 50% 2824 | -8/Materials | Identified exit to Factory 2824 | -8/Materials | Discovered exit to Factory (range 16) 3106 | -8/Materials | Entered Factory 3106 | -7/Factory | Evolved 2 slots: Utility x2 3504 | -7/Factory | Garrison activated, responded to threat 3752 | -7/Factory | Identified exit to Garrison 3754 | -7/Factory | Entered Garrison 3764 | -7/Garrison | Expanded RIF knowledge: Structural Interface 3860 | -7/Garrison | Triggered checkpoint 3886 | -7/Garrison | Spotted B-75 Beast 3886 | -7/Garrison | Spotted B-75 Beast 3924 | -7/Garrison | Triggered checkpoint 4038 | -7/Garrison | Identified exit to Factory 4038 | -7/Garrison | Discovered exit to Factory (range 2) 4047 | -7/Garrison | Entered Factory 5094 | -7/Factory | Build established: Hacker-Gunner 5306 | -7/Factory | Identified exit to Garrison 5308 | -7/Factory | Entered Garrison 5318 | -7/Garrison | Expanded RIF knowledge: Hotswap 5380 | -7/Garrison | Triggered checkpoint 5423 | -7/Garrison | Destroyed 8 combat bots 5506 | -7/Garrison | Triggered checkpoint 5869 | -7/Garrison | Spotted B-75 Beast 5892 | -7/Garrison | Core integrity fell below 50% 6030 | -7/Garrison | Identified exit to Factory 6030 | -7/Garrison | Discovered exit to Factory (range 14) 6111 | -7/Garrison | Entered Factory 6111 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 6206 | -6/Factory | Build established: Scavenger-Gunner 6793 | -6/Factory | Build established: Hacker-Gunner 7186 | -6/Factory | Cargo convoy interrupted 7224 | -6/Factory | Core integrity fell below 50% 7243 | -6/Factory | Core integrity fell below 20% 7257 | -6/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 07242_ Structural Scanner destroyed. 07242_ Slug penetrates Wall. 07243_ Slammed into P-60 Hacker. 07245_ Penetrated by Slug. 07245_ Slug penetrates P-60 Hacker. 07245_ P-60 Hacker suffers critical hit (Destroy). 07246_ Slug penetrates Wall. 07252_ Penetrated by Slug. 07252_ Lgt. Nuclear Core destroyed. 07252_ Hcp. Storage Unit destroyed. 07252_ Slug penetrates Wall. 07253_ Slammed into P-60 Hacker. 07253_ Destabilizing: System interference. 07253_ Adv. Targeting Computer temporarily disabled. 07254_ Slug penetrates Wall. 07255_ Slammed into H-66 Slayer. 07255_ Penetrated by Slug. 07257_ Slammed into H-66 Slayer. [Achievement: 5k Club] [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????? ?????????????????????????? | | ?????????????????????? ?????????????????????????? | | ??????????????????? ????????????????????? | | ???????????????????####+####/????????????????????? | | ???????????????????## % ????????????????????? | | ??????????????????? # % ##?????????????????????? | | ??????????????????? # ########### ???????????? | | ?????????????????? + ########### ???????????? | | ?????????????????? # # ##???????????? | | ???"" ## """ """ # # ##???????????? | | #+###################% % # ##???????????? | | R % # ##???????????? | | | % u# ##???????????? | | !% % # ##???????????? | | """ ! h ##???????????? | | u# ##???????????? | | """ ################ % ############???????????? | | ############ # # # ##???????????? | | """ #?????????????## # ##???????????? | | #????????????? # i # ##???????????? | | """ #????????????? # hh# ##???????????? | | #????????????? # h@/ p = ##???????????? | | #????????????? # R u# ##???????????? | | #????????????? # t # ##???????????? | | #????????????? # R # ##???????????? | | #????????????? # ############???????????? | | #????????????? # #### ???????????? | | #????????????? # ##?????????????????????? | | #????????????? + ##?????????????????????? | | #????????????? # ##?????????????????????? | | #??????????????# ???????????????????????? | | #??????????????# ???????????????????????? | | ?????????????? k ???????????????????????? | | ?????????????? ???????????????????????? | | ???????????? ???????????????????????? | | ??????????????? ???????????????????????? | | ????????????????? ???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 46 Energy Capacity 400 Matter Stores 449 Matter Capacity 450 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 600 Resistance: KI 35 Resistance: TH 35 Resistance: EX 60 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 55 Targeting Accuracy 8 Target Analysis 5 Core Analysis 6 Particle Charging 15 Offensive Hacking 20 Item Schematics ----------------- Carbon-fiber Leg | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club 5k Club Infiltrator Let's See Who's Tougher Serviceable Loadout Challenges ------------ None Game ------ Seed AdvancedSmallScanner Manual? 0 Play Time 02:05:48 Cumulative 9.7 hours Start 2022.12.15 @ 16:33:10 End 2022.12.15 @ 23:38:50 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 17 Rogue 13 Adventurer 0 Explorer 4 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 13 Achievement% 12 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 112x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f2192c25-6cda-418f-9034-8a712bb83273