Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.11.04 @ 08:12:19 Player: Sir Cheese Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (42) 210 Value Destroyed (1463) 1463 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3793 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 48/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (200) Ox3 Location -8/Storage Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (5) ------ Small Storage Unit Improved Signal Interpreter ECM Suite > --- WEAPON (3) ------- Assault Cannon > --- INVENTORY (8) ---- Light Nuclear Core Light Treads Improved Terrain Scan Processor Improved Terrain Scan Processor Beam Rifle Improved Assault Rifle Datajack Katana Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Improved Treads Improved VTOL Module > --- UTILITY ---------- Small Storage Unit Improved Sensor Array Improved Signal Interpreter ECM Suite Hardened Light Armor Plating > --- WEAPON ----------- Advanced Beam Rifle Improved Assault Rifle Katana > --- INVENTORY -------- Light Ion Engine Light Treads Improved Terrain Scan Processor Improved Terrain Scan Processor Improved Assault Rifle Improved Assault Rifle Assault Cannon Datajack [Rating: 28] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Leg VSS Leg Flight Unit Improved VTOL Module Utility Small Storage Unit Device ECM Suite Storage Small Storage Unit Processor Signal Interpreter Protection Medium Armor Plating Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Assault Cannon Launcher Rocket Launcher Special Weapon Mining Laser Slashing Weapon Katana Build | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Sto Slots Evolved 4 | . . 2 . 2 . Power . | . . . . . . Propulsion . | . . . . . . Utility 3 | . . 2 . 1 . Weapon 1 | . . . . 1 . Parts Attached 52 | 6 2 21 . 4 19 Power 7 | 1 . 4 . 1 1 Engine 7 | 1 . 4 . 1 1 Core . | . . . . . . Reactor . | . . . . . . Propulsion 16 | 2 . 6 . . 8 Treads 12 | 2 . 6 . . 4 Leg 3 | . . . . . 3 Wheel . | . . . . . . Hover . | . . . . . . Flight 1 | . . . . . 1 Utility 13 | 1 1 6 . 1 4 Device 6 | . 1 3 . 1 1 Storage 1 | 1 . . . . . Processor 2 | . . 1 . . 1 Hackware . | . . . . . . Protection 4 | . . 2 . . 2 Artifact . | . . . . . . Weapon 16 | 2 1 5 . 2 6 Energy Gun 3 | 1 . 1 . . 1 Energy Cannon 1 | . . 1 . . . Ballistic Gun 6 | 1 . 2 . 1 2 Ballistic Cannon 2 | . . . . . 2 Launcher 2 | . . 1 . 1 . Special Weapon 1 | . 1 . . . . Impact Weapon . | . . . . . . Slashing Weapon 1 | . . . . . 1 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 4 | . . 1 . 1 2 Parts Lost 26 | . . 7 . 7 12 Power 6 | . . 3 . 1 2 Propulsion 7 | . . 1 . 2 4 Utility 6 | . . 2 . 1 3 Weapon 7 | . . 1 . 3 3 Highest Loss Streak 6 | . . 3 . 4 6 To Critical Strikes 1 | . . . . . 1 Average Backups 6 | 1 5 7 7 5 6 Power . | . 1 . 1 . . Propulsion . | . . . . . . Utility 1 | . 1 1 2 1 1 Weapon 3 | . 3 3 3 3 3 Tool/Special . | . . . . . . Unused Backups 15 | . . 6 . . 9 Power 1 | . . 1 . . . Propulsion 1 | . . 1 . . . Utility 6 | . . 2 . . 4 Weapon 6 | . . 2 . . 4 Tool/Special 1 | . . . . . 1 Average Slot Usage (%) 91 | . 97 94 100 81 83 Engine 10 | . 14 10 11 9 7 Treads 18 | . 28 22 22 9 9 Device 16 | . 11 12 22 25 18 Storage 10 | . 14 11 11 9 9 Processor 7 | . . 10 11 9 9 Protection 2 | . . 5 . . 2 Energy Gun 8 | . 14 11 11 5 1 Ballistic Gun 10 | . 13 8 11 7 10 Ballistic Cannon 1 | . . . . . 6 Slashing Weapon 1 | . . . . . 5 Peak Build Rating 28 | 6 7 15 13 17 28 Average Rating 13 | 4 6 11 13 13 21 On Entrance 8 | . 6 7 13 13 9 Avg Prop Armor Cover (%) 4 | . . . . . 4 Naked Turns . | . . . . . . Heaviest Build 28 | 12 13 28 21 27 28 Greatest Support 45 | 40 40 40 40 40 45 Greatest Overweight (x) 8 | . . . . 8 8 Average Overweight (x) . | . . . . . 1 Largest Inventory Capacity 8 | 8 8 8 8 8 8 Average Capacity 7 | 6 8 8 8 8 8 Most Carried 8 | 2 8 8 8 7 8 Average Carried 6 | 1 5 7 7 5 7 Final Capacity 8 | 8 8 8 8 8 8 Final Carried 8 | 2 8 7 7 6 8 Class Distribution -------------------- 84% | Mutant 8% | Scavenger-Mutant 6% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Storage Resources | -11 -10 -9 -9 -8 -8 ----------- Run | Yrd Mat Mat Min Mat Sto Matter Collected 1257 | 196 72 480 . 42 467 Remotely . | . . . . . . Salvage Created 1621 | . 172 796 . 152 501 Parts 78 | . 14 44 . 4 16 Haulers Intercepted 3 | . . 1 . 1 1 Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Sto Combat Hostiles Destroyed 31 | . 5 13 . 4 9 Melee 1 | . . . . . 1 Guns 21 | . 5 9 . 1 6 Cannons 6 | . . 4 . . 2 AOE 3 | . . . . 3 . Classes Destroyed 10 | . 4 5 . 1 . Worker 5 | . 1 3 . . 1 Tunneler 1 | . 1 . . . . Hauler 3 | . . 1 . 1 1 Operator 1 | . . 1 . . . Watcher 1 | . . 1 . . . Swarmer 3 | . 3 . . . . Grunt 15 | . 2 5 . 2 6 Duelist 1 | . . 1 . . . Sentry 10 | . . 7 . 1 2 Hunter 2 | . . . . 1 1 Best Kill Streak 4 | . 3 3 . 4 3 Combat Bots Only 3 | . 3 3 . 3 2 Max Kills in Single Turn 2 | . 2 1 . 2 1 Gunslinging 1 | . 1 . . . . Exploded 1 | . . . . 1 . Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -8 -------- Run | Yrd Mat Mat Min Mat Sto Hostile Shots Fired 344 | . 20 105 . 64 155 Missed 78 | . 4 25 . 14 35 Hits 266 | . 16 80 . 50 120 Melee 7 | . . 7 . . . Projectile 259 | . 16 73 . 50 120 Critical Strikes 15 | . 1 4 . 2 8 Damage Taken 4238 | . 151 1220 . 820 2047 Core 671 | . 30 77 . 192 372 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 29 | . . . . . 29 Core Remaining (%) 89 | 100 88 . 80 . . Volleys Fired 182 | . 23 71 1 23 64 Largest 3 | . 2 2 2 3 3 Hottest 116 | . 100 116 79 92 107 Shots Fired 330 | . 45 126 2 39 118 Gun 263 | . 44 105 2 26 86 Cannon 52 | . . 20 . . 32 Launcher 13 | . . . . 13 . Special 2 | . 1 1 . . . Kinetic 184 | . 22 43 1 12 106 Thermal 133 | . 23 83 1 14 12 Explosive 9 | . . . . 9 . Electromagnetic 4 | . . . . 4 . Robot Hit Streak 16 | . 5 16 2 7 13 Robot Miss Streak 6 | . 4 6 1 5 3 Penetration Max 1 | . . . . . 1 Secondary Targets 3 | . 1 . . . 2 Max Gunslinging Chain 1 | . 1 . . . 1 Shots Hit Robots 231 | . 25 92 1 26 87 Core Hits 86 | . 11 35 . 13 27 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 11 | . 3 5 . . 3 Burn 9 | . 3 5 . . 1 Blast 1 | . . . . . 1 Sever 1 | . . . . . 1 Melee Attacks 9 | . . . . . 9 Impact . | . . . . . . Slashing 9 | . . . . . 9 Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4293 | . 310 1446 21 701 1815 Guns 2815 | . 310 1112 21 229 1143 Cannons 873 | . . 332 . . 541 Explosions 470 | . . . . 470 . Melee 131 | . . . . . 131 Ramming 4 | . . 2 . 2 . Kinetic 2273 | . 150 474 21 144 1484 Thermal 1415 | . 160 970 . 85 200 Explosive 388 | . . . . 388 . Electromagnetic 82 | . . . . 82 . Impact . | . . . . . . Slashing 131 | . . . . . 131 Piercing . | . . . . . . Highest Corruption 4 | . 4 . . . . Average Corruption 3 | . 3 . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 6 | . . . . . 6 Projectiles 6 | . . . . . 6 Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 6 | . . . . . 6 Impact . | . . . . . . Kinetic 6 | . . . . . 6 Secondary . | . . . . . . Self-Inflicted Damage 59 | . . . . 59 . Shots 2 | . . . . 2 . Rammed 3 | . . 1 . 2 . Targets Rammed 3 | . . 1 . 2 . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 226 | . 90 195 . 7 226 Average Temperature 62 | . 24 56 . 7 101 Received Heat Transfer 1779 | . 54 447 . 261 1017 Effects 3 | . . . . . 3 Interference 3 | . . . . . 3 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 9 | . . 8 . . 1 Heat Transferred 4144 | . 703 2775 . 222 444 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . . 1 . Alert | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Sto Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 199 | . 87 93 31 199 88 Initial 58 | . . . 31 . 58 Average 25 | . 25 23 4 65 24 Influence Increases 1160 | . 163 412 . 249 336 Destroy 0b10 Robot/C 620 | . 100 260 . 80 180 Destroy 0b10 Robot/NC 55 | . 10 30 . 5 10 Destroy Leader 198 | . 20 104 . 22 52 Successful Hack 20 | . 18 2 . . . Disable Machine 195 | . 15 15 . 75 90 Destroy Structure 72 | . . 1 . 67 4 Influence Decreases 1154 | . 163 331 81 110 469 Entered New Map 131 | . . . 50 . 81 Time Decay 803 | . 163 281 31 70 258 Lost Part 190 | . . 50 . 40 100 Purge Threat 30 | . . . . . 30 Squads Dispatched 5 | . 1 1 . 1 2 Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 5 | . 1 1 . 1 2 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Mat Sto Distress Signals 5 | . 1 2 . 1 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 64 | . 10 26 . 13 15 Peak Tracking Total 8 | . 3 5 . 8 5 Tactical Retreats 2 | . . . . 2 . ECM-based Alert Blocks 3 | . . . . 3 . Traps | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Sto Traps Triggered 2 | . 2 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed 5 | . . . 5 . . Triggered . | . . . . . . Most Traps Carried 1 | . . . 1 . . Machines | -11 -10 -9 -9 -8 -8 ---------- Run | Yrd Mat Mat Min Mat Sto Machines Disabled 13 | . 1 1 . 5 6 Max in Single Turn 1 | . 1 1 . 1 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Mat Sto Machines Accessed 7 | . 3 2 . . 2 Terminals 5 | . 3 1 . . 1 Fabricators . | . . . . . . Repair Stations 1 | . . . . . 1 Recycling Units . | . . . . . . Scanalyzers 1 | . . 1 . . . Garrison Access . | . . . . . . Total Hacks 21 | . 8 8 . . 5 Successful 13 | . 4 6 . . 3 Failed 8 | . 4 2 . . 2 Catastrophic 1 | . . 1 . . . Database Lockouts . | . . . . . . Manual 9 | . 5 1 . . 3 Terminals 16 | . 8 5 . . 3 Fabricators . | . . . . . . Repair Stations 2 | . . . . . 2 Recycling Units . | . . . . . . Scanalyzers 3 | . . 3 . . . Garrison Access . | . . . . . . Terminal Hacks 7 | . 3 3 . . 1 Prototype ID Bank 1 | . . 1 . . . Emergency Access Points 1 | . . 1 . . . Unreport Threat 2 | . 1 . . . 1 Locate Traps 1 | . . 1 . . . Zone Layout 2 | . 2 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . . . . 2 Scan Component 1 | . . . . . 1 Repair 1 | . . . . . 1 Recycling Unit Hacks . | . . . . . . Scanalyzer 3 | . . 3 . . . Retrieve Study 3 | . . 3 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 1 | . 1 . . . . Terminals 1 | . 1 . . . . Operators 1 | . 1 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 7 | . 3 2 . . 2 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired 2 | . . 2 . . . Parts Repaired 1 | . . . . . 1 Time 26 | . . . . . 26 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 ------------ Run | Yrd Mat Mat Min Mat Sto Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -8 -------- Run | Yrd Mat Mat Min Mat Sto Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Sto Active Infowar (turns) 2106 | . 460 541 262 238 605 Sensors 836 | . . 402 . . 434 Seismic 520 | . 460 60 . . . ECM 1452 | . . 440 262 238 512 Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -8 ------------- Run | Yrd Mat Mat Min Mat Sto Turns Passed 2929 | 70 544 1029 262 238 786 Spaces Moved 1302 | 40 290 480 154 91 247 Core 56 | 6 . . . 4 46 Treads 1230 | 34 290 480 154 87 185 Legs 16 | . . . . . 16 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 160 120 Average Speed 169 | 143 160 160 160 183 203 Slowest Speed 450 | 160 160 160 160 450 450 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 32 | 3 61 51 31 10 41 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken 3 | . . 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 104 | . . . . 102 2 Melee . | . . . . . . Projectile 2 | . . . . . 2 AOE 102 | . . . . 102 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Mat Sto Total 1692 | 53 322 620 171 123 403 Wait 37 | . . 7 . . 30 Move 1297 | 39 289 479 153 90 247 Hop . | . . . . . . Pick Up 53 | 8 7 13 6 3 16 Fast Attach 15 | . . 7 . . 8 Attach 26 | 6 1 7 . 4 8 Detach 1 | . . 1 . . . Swap 25 | . 2 14 . 1 8 Drop 39 | . . 20 6 . 13 Fire 182 | . 23 71 1 23 64 Melee 9 | . . . . . 9 Ram . | . . . . . . Kick . | . . . . . . Crush 3 | . . 1 . 2 . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap 5 | . . . 5 . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat / *Min x2) -9/Mines -8/Materials -8/Storage History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 3 | -11/Scrapyard | Discovered new exit (range 15) 71 | -11/Scrapyard | Entered Materials 270 | -10/Materials | Discovered new exit (range 15) 315 | -10/Materials | Build established: Mutant 580 | -10/Materials | Discovered new exit (range 14) 615 | -10/Materials | Entered another Materials area 615 | -9/Materials | Evolved 2 slots: Utility x2 892 | -9/Materials | Discovered new exit (range 11) 1006 | -9/Materials | Identified exit to Mines 1152 | -9/Materials | Discovered new exit (range 4) 1434 | -9/Materials | Discovered exit to Mines (range 12) 1576 | -9/Materials | Lost 3 parts (1p1n1u) 1644 | -9/Materials | Entered Mines 1692 | -9/Mines | Found a hidden stash of uninstalled traps 1712 | -9/Mines | Met a Derelict bent on vengeance 1892 | -9/Mines | Discovered new exit (range 9) 1905 | -9/Mines | Identified exit to Materials 1906 | -9/Mines | Entered Materials 1906 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1965 | -8/Materials | Discovered new exit (range 11) 2011 | -8/Materials | Identified exit to Storage 2144 | -8/Materials | Entered Storage 2173 | -8/Storage | Lost 4 parts (1n1u2w) 2522 | -8/Storage | Repaired Heat Sink 2726 | -8/Storage | Core integrity fell below 50% 2854 | -8/Storage | Lost 6 parts (1p2n2u1w) 2899 | -8/Storage | Core integrity fell below 20% 2917 | -8/Storage | Lost 4 parts (2n2w) 2930 | -8/Storage | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Acquired 10 matter. K-01 Serf collects debris. Acquired 30 matter. K-01 Serf collects debris. O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." K-01 Serf collects debris. G-50 Soldier knocked back. Acquired 5 matter. ALERT: Hostiles spotted, dispatching reinforcements to Terminal S003. K-01 Serf collects debris. U-05 Engineer builds a Wall. Destroyed Lgt. Angular Momentum Engine. K-01 Serf collects debris. U-05 Engineer builds a Door. K-01 Serf collects debris. A-02 Transporter destroyed. Acquired Lgt. Nuclear Core. Acquired 48 matter. Map ----- +----------------------------------------------------+ | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ##????####?????????###########???????????????????? | | ???? #?????????# #???????????????????? | | """"? #?????????# """" #???????????????????? | | "!!"? #?????????# "[]["?????????????????????? | | " [" #?????????# """""?????????????????????? | | "!!" #?????????# "]"""??#???????????????????? | | !/=" #?????????# " =["? ????????????????????? | | """" #?????????# """ " #???????????????????? | | #?????????# #???????????????????? | | +###+################+##;#########+#########+????? | | % @[*!! ??? | | = % %g! !!%!=k ??? | | %* u% %k= =!![! %= ??? | | ##########;##########+#####################???? | | !! #????????????????? ??????????????????????? | | !%=#???????????????# " " """ ????????????????????? | | %!#???????????????# """ """ #??????????????????? | | !! #???????????????# """ """ ##??????????????????? | | ###########?????# """ """ #???????????????????? | | ??+ """ """ #???????????????????? | | #######??????##?? ??????????????????????? | | #???????????????? ???????????????????????? | | #?#######????????####???????????????????????? | | # # #???????????????????????????????????? | | # #% #???????????????????????????????????? | | # + #???????????????????????????????????? | | # # #???????????????????????????????????? | | # # #???????????????????????????????????? | | # #?##/####???????????????????????????????????? | | # #????#??????????????????????????????????????? | | # #???????????????????????????????????????????? | | ##+#########???????????????????????????????????? | | # ## #???????????????????????????????????? | | # ## #???????????????????????????????????? | | # ## # ?????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 375 Evasion (%) 40 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Heat Sink | 3% | -8/Storage Studied --------- Lgt. Treads | -9/Materials | Hacked Lgt. Ion Engine | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TacticalPartitionCannon Manual? 0 Play Time 00:26:24 Cumulative 89.3 hours Start 2026.11.04 @ 07:26:13 End 2026.11.04 @ 08:12:19 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 111 Rogue 83 Adventurer 21 Explorer 7 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 59 Gallery% 49 Achievement% 43 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: e7580c9c-9247-426b-9399-ff4a8ff25ed1