Cogmind - Beta 14 @@@ ROGUE MODE // 2025.05.03 @ 13:36:35 Player: Epsilon 11 Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (117) 585 Value Destroyed (4549) 4549 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (1336) 1336 TOTAL SCORE: 9550 Bonus ------- High Alert Combat Kills 436 Entered Garrisons 400 Used RIF Installer 500 Cogmind --------- Core Integrity 256/700 Matter 272/300 Energy 290/290 System Corruption 15% Temperature Cool (0) Movement Walking (200) Ox1 Location -7/Garrison Parts ------- > --- POWER (1) -------- Reinforced Deuterium Engine > --- PROPULSION (3) --- Titanium Leg > --- UTILITY (7) ------ Medium Storage Unit Machine Analyzer Hacking Suite > --- WEAPON (2) ------- Powered Hammer > --- INVENTORY (10) --- Advanced Phase Shifter Relay Coupler [NC] (28) Relay Coupler [Grunt] (29) Gauss Cannon Improved Datajack Plasma Cutter Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Titanium Leg Flexi-carbon Leg Biometal Leg > --- UTILITY ---------- Cryofiber Web Medium Storage Unit Machine Analyzer Seismic Detector Advanced Phase Shifter Improved Medium Armor Plating Hacking Suite > --- WEAPON ----------- Tesla Rifle Tesla Rifle > --- INVENTORY -------- Titanium Leg Particle Charger Shock Absorption System Relay Coupler [NC] Relay Coupler [Grunt] Gauss Cannon Shock Bomb Launcher Improved Datajack Plasma Cutter Powered Hammer [Rating: 58] Favorites ----------- Power Nuclear Core Engine Deuterium Engine Power Core Nuclear Core Propulsion Improved Titanium Leg Treads Light Treads Leg Improved Titanium Leg Wheel Compact Wheel Hover Unit Aerolev Unit Utility Medium Storage Unit Device Cooling System Storage Medium Storage Unit Processor Machine Analyzer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Heavy Particle Gun Energy Gun Heavy Particle Gun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Gauss Cannon Launcher Shock Bomb Launcher Special Weapon Plasma Cutter Impact Weapon Powered Hammer Special Melee Weapon Datajack Build | -11 -10 -9 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Slots Evolved 6 | . . 2 2 . . 2 . Power . | . . . . . . . . Propulsion 1 | . . . 1 . . . . Utility 5 | . . 2 1 . . 2 . Weapon . | . . . . . . . . Parts Attached 144 | 7 4 22 43 14 8 26 20 Power 13 | 1 1 1 4 1 3 . 2 Engine 5 | 1 1 . . 1 1 . 1 Core 8 | . . 1 4 . 2 . 1 Reactor . | . . . . . . . . Propulsion 27 | 2 . 4 10 . . 8 3 Treads 6 | . . . 4 . . 2 . Leg 16 | . . 2 5 . . 6 3 Wheel 4 | 2 . 2 . . . . . Hover 1 | . . . 1 . . . . Flight . | . . . . . . . . Utility 33 | 2 1 8 12 2 . 4 4 Device 11 | 1 . 3 1 1 . 2 3 Storage 3 | 1 1 . 1 . . . . Processor 1 | . . . 1 . . . . Hackware 1 | . . . 1 . . . . Protection 17 | . . 5 8 1 . 2 1 Artifact . | . . . . . . . . Weapon 71 | 2 2 9 17 11 5 14 11 Energy Gun 34 | . 2 4 10 6 2 6 4 Energy Cannon 1 | . . . . . . 1 . Ballistic Gun 2 | 2 . . . . . . . Ballistic Cannon 4 | . . . 2 . . 1 1 Launcher 7 | . . . 2 1 . . 4 Special Weapon 3 | . . . . 2 . 1 . Impact Weapon 16 | . . 3 2 2 2 5 2 Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 4 | . . 2 1 . 1 . . Unidentified Prototypes 5 | . . . 4 . . 1 . Corrupted Parts 3 | . . . . . . 2 1 System Corruption 12 | . . . . . . 10 2 Parts Lost 33 | . . 8 6 . . 7 12 Power 4 | . . . 2 . . . 2 Propulsion 9 | . . 2 1 . . 4 2 Utility 13 | . . 3 3 . . 2 5 Weapon 7 | . . 3 . . . 1 3 Highest Loss Streak 5 | . . 3 2 . . 2 5 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 95 | . 99 92 89 100 100 97 92 Engine 4 | . 14 7 . 3 2 7 5 Core 4 | . . 3 8 5 6 . 1 Treads 1 | . . . 5 . . . . Leg 18 | . . 3 19 27 27 21 21 Wheel 4 | . 28 18 . . . . . Device 12 | . 14 18 3 8 9 21 18 Storage 9 | . 14 11 9 9 9 7 7 Processor 5 | . . . 5 9 9 7 7 Hackware 5 | . . . 5 9 9 7 7 Protection 8 | . . 9 12 9 9 7 6 Energy Gun 13 | . 16 14 14 16 15 9 8 Impact Weapon 2 | . . 3 2 . 2 4 2 Peak Build Rating 58 | 7 10 15 41 41 41 46 58 Average Rating 31 | 5 8 12 28 39 39 42 44 On Entrance 23 | . 7 10 10 41 41 39 43 Naked Turns . | . . . . . . . . Heaviest Build 46 | 14 22 28 39 37 34 43 46 Greatest Support 65 | 26 26 32 60 60 60 60 65 Greatest Overweight (x) 2 | . . 1 2 . . 2 2 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 Average Capacity 9 | 7 9 10 10 10 10 10 10 Most Carried 10 | 3 10 10 10 10 10 10 10 Average Carried 9 | 2 7 9 9 9 10 9 9 Final Capacity 10 | 8 10 10 10 10 10 10 10 Final Carried 10 | 3 10 7 10 10 10 9 6 Class Distribution -------------------- 98% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Garrison Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Garrison Resources | -11 -10 -9 -8 -8 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Matter Collected 1983 | 270 114 210 474 275 50 188 402 Remotely 309 | 115 114 80 . . . . . Salvage Created 5141 | 62 285 867 1049 580 777 749 772 Parts 201 | 2 19 45 38 20 31 20 26 Haulers Intercepted 2 | . . . 1 . 1 . . Recyclers Shooed 3 | . . . 2 . 1 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Combat Hostiles Destroyed 101 | . 7 17 23 13 10 13 18 Melee 10 | . . 2 1 . . 3 4 Guns 55 | . 6 8 10 12 10 6 3 Cannons 6 | . . . 4 . . . 2 AOE 9 | . 1 1 3 . . . 4 Classes Destroyed 12 | 1 4 2 2 1 1 1 . Worker 3 | . 1 1 1 . . . . Hauler 2 | . . . 1 . 1 . . Recycler 6 | 1 . . 2 . 2 1 . Operator 1 | . 1 . . . . . . Watcher 4 | . . 3 . . 1 . . Swarmer 21 | . 3 . 7 3 . 2 6 Grunt 48 | . 4 12 9 6 4 5 8 Brawler 3 | . . . . 1 1 . 1 Duelist 5 | . . . . . 1 1 3 Sentry 20 | . . 5 6 3 4 2 . Hunter 2 | . . . 1 . . 1 . Programmer 2 | . . . . . . 2 . Best Kill Streak 8 | 1 3 4 8 3 4 4 5 Combat Bots Only 8 | . 3 4 8 3 4 3 5 Max Kills in Single Turn 3 | 1 1 1 3 1 2 1 2 Gunslinging . | . . . . . . . . Exploded 3 | . 1 1 3 . . . 2 Melee 1 | . . 1 1 . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Hostile Shots Fired 672 | . 22 122 120 72 41 157 138 Missed 216 | . 7 34 32 24 13 64 42 Damage Taken 6832 | . 185 1175 1260 623 441 1371 1777 Core 1223 | . 43 322 262 87 65 158 286 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 270 | . 48 . 222 . . . . Core Remaining (%) 56 | 100 82 19 . . 24 . . Volleys Fired 328 | 4 28 36 74 63 43 31 49 Largest 2 | 2 2 2 2 2 2 2 2 Hottest 134 | 40 90 90 122 110 110 134 130 Shots Fired 577 | 8 56 67 132 117 86 52 59 Gun 517 | 8 56 67 104 110 86 48 38 Cannon 39 | . . . 22 . . 4 13 Launcher 18 | . . . 6 4 . . 8 Special 3 | . . . . 3 . . . Kinetic 77 | 8 34 . 22 . . . 13 Thermal 335 | . . . 104 113 86 32 . Explosive . | . . . . . . . . Electromagnetic 165 | . 22 67 6 4 . 20 46 Robot Hit Streak 13 | 6 7 11 13 10 8 8 7 Robot Miss Streak 5 | 1 5 3 5 2 5 4 3 Penetration Max . | . . . . . . . . Secondary Targets 4 | . . . 2 1 . . 1 Max Gunslinging Chain 1 | . . . 1 1 . . 1 Shots Hit Robots 414 | 6 26 68 106 62 60 48 38 Core Hits 169 | 2 12 21 50 23 24 18 19 Critical Kills 1 | 1 . . . . . . . Critical Parts Destroyed 12 | . . 3 2 . . 4 3 Critical Strikes 31 | 1 . 4 7 3 2 8 6 Burn 14 | . . . 5 3 2 4 . Destroy 1 | 1 . . . . . . . Blast 2 | . . . . . . . 2 Corrupt 2 | . . 1 . . . . 1 Smash 12 | . . 3 2 . . 4 3 Melee Attacks 114 | . . 37 15 3 4 30 25 Impact 110 | . . 35 14 3 3 30 25 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 6 | . . 3 1 . 1 1 . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 9809 | 59 386 1624 2103 1299 1197 1536 1605 Guns 5546 | 59 319 665 1114 1208 1160 636 385 Cannons 690 | . . . 418 . . 80 192 Explosions 778 | . 67 70 198 91 . . 352 Melee 2712 | . . 889 340 . . 812 671 Ramming 83 | . . . 33 . 37 8 5 Kinetic 848 | 59 179 . 418 . . . 192 Thermal 4192 | . 67 70 1138 1208 1160 419 130 Explosive . | . . . . . . . . Electromagnetic 1974 | . 140 665 174 91 . 297 607 Impact 2712 | . . 889 340 . . 812 671 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 15 | . . . . . 1 12 15 Average Corruption 7 | . . . . . 1 3 13 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 43 | . . . . . . 14 29 Message Errors 11 | . . . . . . 4 7 Matter Fused 11 | . . . . . . 2 9 Heat Flow Errors 5 | . . . . . . 3 2 Energy Discharges 3 | . . . . . . 2 1 Parts Rejected 1 | . . . . . . 1 . Parts Fused 1 | . . . . . . . 1 Data Loss (minor) 4 | . . . . . . 1 3 Data Loss (major) 1 | . . . . . . . 1 Misfires 2 | . . . . . . 1 1 Alerts 1 | . . . . . . . 1 Weapon Failures 3 | . . . . . . . 3 Overload Shots . | . . . . . . . . Overflow Damage 876 | . . 150 87 . . 337 302 Projectiles . | . . . . . . . . Explosions 50 | . . . . . . . 50 Melee 826 | . . 150 87 . . 337 252 Knockbacks 21 | . . 6 9 . . 3 3 Impact 11 | . . 5 2 . . 3 1 Kinetic 9 | . . . 7 . . . 2 Secondary 1 | . . 1 . . . . . Self-Inflicted Damage 230 | . 53 65 31 . . . 81 Shots 10 | . 1 2 3 . . . 4 Rammed 2 | . . . 2 . . . . Targets Rammed 10 | . . . 5 . 3 1 1 Kicked 7 | . . . 2 . 3 1 1 Crushed 1 | . . . 1 . . . . Highest Temperature 624 | . 120 303 624 5 30 312 256 Average Temperature 117 | . 50 70 163 1 9 101 51 Received Heat Transfer 2277 | . 36 615 549 234 234 303 306 Effects 21 | . . 6 15 . . . . Shutdowns 3 | . . . 3 . . . . Energy Bleed 4 | . . 1 3 . . . . Interference 7 | . . 5 2 . . . . Short Circuit 2 | . . . 2 . . . . Damage (minor) 1 | . . . 1 . . . . Damage (major) 4 | . . . 4 . . . . Siege Activations . | . . . . . . . . Robots Corrupted 17 | . . 6 3 . . 3 5 Combat Hostiles 17 | . . 6 3 . . 3 5 Parts Fried 25 | . 1 7 3 . . 7 7 Impact Corruptions 33 | . . 9 5 . . 10 9 Robots Melted 4 | . . . 2 1 . 1 . Combat Hostiles 4 | . . . 2 1 . 1 . Parts Melted 31 | . . 1 11 6 6 5 2 Heat Transferred 9413 | . 50 100 3195 2477 2368 1073 150 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 7 | . 1 2 1 . . . 3 Alert | -11 -10 -9 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Peak Influence 855 | 5 248 350 516 733 658 458 855 Initial 356 | . 3 50 84 167 356 121 314 Average 324 | 1 143 160 280 464 487 271 524 Maximum Alert Level 3 | . 1 1 2 3 2 2 3 Low Security (%) 24 | 100 58 62 15 11 . 25 . Level 1 48 | . 41 37 75 22 24 62 47 Level 2 22 | . . . 8 54 75 11 21 Level 3 5 | . . . . 11 . . 30 Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 6 | . . 1 1 . 1 3 . Investigation 2 | . . 1 1 . . . . Extermination 2 | . . . . . . 2 . Reinforcement 2 | . . . . . 1 1 . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . 1 . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Distress Signals 12 | . 2 3 2 . 4 1 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 177 | . 18 28 42 16 23 22 28 Peak Tracking Total 10 | . 8 6 10 5 7 4 7 Tactical Retreats 19 | . 2 1 3 2 1 5 5 Traps | -11 -10 -9 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Traps Triggered 8 | . . . 2 1 1 2 2 Indirectly 2 | . . . . . . . 2 Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 2 | . 2 . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Machines Disabled 10 | . . . . 6 1 1 2 Max in Single Turn 1 | . . . . 1 1 1 1 Garrison Relay 2 | . . . . 2 . . . Machines Repaired . | . . . . . . . . Machines Dismantled 4 | . . . . 4 . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Machines Accessed 42 | . 6 6 14 2 8 5 1 Terminals 29 | . 5 6 8 2 5 2 1 Fabricators 1 | . . . . . . 1 . Repair Stations 3 | . 1 . 2 . . . . Recycling Units 4 | . . . 2 . 2 . . Scanalyzers 1 | . . . 1 . . . . Garrison Access 4 | . . . 1 . 1 2 . Total Hacks 155 | . 24 24 56 3 35 12 1 Successful 100 | . 13 12 45 2 22 5 1 Failed 55 | . 11 12 11 1 13 7 . Catastrophic 4 | . . 1 . . 3 . . Database Lockouts . | . . . . . . . . Manual 91 | . 15 19 24 . 25 8 . Terminals 112 | . 22 24 30 3 26 6 1 Fabricators 1 | . . . . . . 1 . Repair Stations 10 | . 2 . 8 . . . . Recycling Units 10 | . . . 4 . 6 . . Scanalyzers 12 | . . . 12 . . . . Garrison Access 10 | . . . 2 . 3 5 . Terminal Hacks 37 | . 6 6 16 2 6 . 1 Part Schematic 2 | . 1 1 . . . . . Robot Analysis 6 | . 1 1 3 . 1 . . Prototype ID Bank 3 | . . . 3 . . . . Branch Access Points 2 | . 1 . 1 . . . . Emergency Access Points 3 | . . . 1 1 . . 1 Terminal Index 4 | . 1 1 1 . 1 . . Repair Station Index 1 | . . . 1 . . . . Unreport Threat 3 | . . . 1 . 2 . . Locate Traps 1 | . . 1 . . . . . Disarm Traps 1 | . 1 . . . . . . Maintenance Status 2 | . . 1 1 . . . . Security Status 2 | . . 1 1 . . . . Transport Status 1 | . . . 1 . . . . Recall Investigation 1 | . . . 1 . . . . Hauler Manifests 3 | . 1 . 1 . 1 . . Zone Layout 1 | . . . . . 1 . . Patrol Navigation 1 | . . . . 1 . . . Fabricator Hacks 1 | . . . . . . 1 . Build 1 | . . . . . . 1 . Repair Station Hacks 9 | . 2 . 7 . . . . Scan Component 5 | . 1 . 4 . . . . Repair 4 | . 1 . 3 . . . . Recycling Unit Hacks 4 | . . . 2 . 2 . . Report Inventory 4 | . . . 2 . 2 . . Scanalyzer 12 | . . . 12 . . . . Insert Component 5 | . . . 5 . . . . Analyze 7 | . . . 7 . . . . Garrison Access Hacks 4 | . . . 1 . 1 2 . Unlock Access 2 | . . . 1 . . 1 . Coupler Status 2 | . . . . . 1 1 . Unauthorized Hacks 33 | . 5 6 7 . 13 2 . Terminals 24 | . 5 6 5 . 7 1 . Assimilate 3 | . 2 . 1 . . . . Botnet 16 | . 2 5 3 . 5 1 . Disrupt 1 | . . . . . 1 . . Operators 4 | . 1 1 1 . 1 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 6 | . . . 2 . 4 . . Monitor 2 | . . . . . 2 . . Reject 4 | . . . 2 . 2 . . Scanalyzers . | . . . . . . . . Garrison Access 3 | . . . . . 2 1 . Broadcast 1 | . . . . . 1 . . Watchers 2 | . . . . . 1 1 . Data Cores Recovered 1 | . 1 . . . . . . Used 1 | . 1 . . . . . . Hacking Detections 36 | . 5 6 12 1 6 5 1 Full Trace Events 1 | . . . 1 . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 7 | . 1 1 5 . . . . Parts Built 2 | . . . . . . 2 . Authchips . | . . . . . . . . Time 35 | . . . . . . 35 . Total Part Build Rating 12 | . . . . . . 12 . Parts Repaired 4 | . 1 . 3 . . . . Time 152 | . 26 . 126 . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 5 | . . . 5 . . . . Part Schematics Acquired 5 | . . . 5 . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Gar Mat Fac Gar Used RIF Installer 1 | . . . . 1 . . . Robots Hacked 4 | . . 2 1 . 1 . . Non-combat 4 | . . 2 1 . 1 . . Combat . | . . . . . . . . Robot Hacks Applied 4 | . . 2 1 . 1 . . parse_system 1 | . . 1 . . . . . no_distress 3 | . . 1 1 . 1 . . Relay Couplers Released 10 | . . . . 10 . . . Machine Destruction 10 | . . . . 10 . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Total Allies 3 | . 2 . 1 . . . . Largest Group 2 | . 2 2 1 1 1 . . Highest-Rated Group 20 | . 20 20 10 10 10 . . Highest-Rated Ally 10 | . 10 10 10 10 10 . . Total Orders 44 | . 6 14 2 13 9 . . STAY 23 | . 3 9 1 6 4 . . FOLLOW 21 | . 3 5 1 7 5 . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Robot Analysis Total 6 | . 1 1 3 . 1 . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Turns Passed 6437 | 64 521 937 1425 847 743 1148 752 Spaces Moved 3683 | 46 439 551 659 444 449 684 411 Core 3 | 3 . . . . . . . Treads 161 | . . . 142 . . 19 . Legs 2568 | . . 82 517 444 449 665 411 Wheels 951 | 43 439 469 . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 90 90 120 130 130 126 120 Average Speed 122 | 86 90 101 140 130 130 130 126 Slowest Speed 270 | 90 90 190 260 130 130 270 270 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 42 | 3 60 47 60 53 49 20 47 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 2 | . . . 1 . . 1 . Unknown Exits Taken 4 | 1 1 1 . . 1 . . Scrap Searched . | . . . . . . . . Spaces Dug 17 | . . . 2 1 3 9 2 Terrain Destroyed 40 | . 4 5 5 1 3 9 13 Melee 17 | . . . 2 1 3 9 2 Projectile . | . . . . . . . . AOE 23 | . 4 5 3 . . . 11 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Total 4803 | 59 512 806 994 556 514 827 535 Wait 412 | . 29 140 159 14 5 42 23 Move 3677 | 45 438 550 658 443 448 684 411 Hop . | . . . . . . . . Pick Up 47 | 3 9 10 15 2 . 7 1 Fast Attach 53 | 7 2 2 25 1 2 9 5 Attach 22 | . . 6 4 2 . 6 4 Detach 3 | . . . 2 . . . 1 Swap 70 | . 2 14 15 11 6 11 11 Drop 53 | . 4 11 22 3 3 6 4 Fire 328 | 4 28 36 74 63 43 31 49 Melee 114 | . . 37 15 3 4 30 25 Ram . | . . . . . . . . Kick 7 | . . . 2 . 3 1 1 Crush 3 | . . . 3 . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous 14 | . . . . 14 . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -9/Materials -8/Materials (discovered 2 exits: Sto / Gar) -8/Garrison -8/Materials (discovered 2 exits: *Fac / *Sto) -7/Factory (discovered 2 exits: [*Fac] / Gar) -7/Garrison (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 65 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 358 | -10/Materials | Discovered new exit (range 15) 417 | -10/Materials | Repaired Grenade Launcher 441 | -10/Materials | Discovered new exit (range 7) 505 | -10/Materials | Identified exit to Mines 535 | -10/Materials | Discovered new exit (range 15) 586 | -10/Materials | Entered another Materials area 586 | -9/Materials | Accompanied by 2 allies 586 | -9/Materials | Evolved 2 slots: Utility x2 1177 | -9/Materials | Discovered new exit (range 15) 1339 | -9/Materials | Core integrity fell below 50% 1424 | -9/Materials | Lost 3 parts (1n2u) 1478 | -9/Materials | Core integrity fell below 20% 1523 | -9/Materials | Entered another Materials area 1523 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1577 | -8/Materials | Identified exit to Storage 2363 | -8/Materials | Destroyed 8 combat bots 2439 | -8/Materials | Identified exit to Garrison 2781 | -8/Materials | Repaired Imp. Titanium Leg 2820 | -8/Materials | Repaired Nuclear Core 2866 | -8/Materials | Repaired Imp. Titanium Leg 2948 | -8/Materials | Entered Garrison 2948 | -8/Garrison | Accompanied by 1 ally 3046 | -8/Garrison | Core integrity fell below 50% 3147 | -8/Garrison | Installed Relay Interface Framework 3177 | -8/Garrison | Triggered checkpoint 3352 | -8/Garrison | Triggered checkpoint 3584 | -8/Garrison | Discovered new exit (range 5) 3664 | -8/Garrison | Triggered checkpoint 3697 | -8/Garrison | Garrison Relay disabled 3795 | -8/Garrison | Entered Materials 3795 | -8/Materials | Accompanied by 1 ally 4398 | -8/Materials | Discovered exit to Storage (range 10) 4513 | -8/Materials | Discovered new exit (range 16) 4538 | -8/Materials | Entered Factory 4538 | -7/Factory | Evolved 2 slots: Utility x2 4748 | -7/Factory | Discovered new exit (range 12) 4964 | -7/Factory | Fabricated Tesla Rifle (x2) 5474 | -7/Factory | System corruption reached 10% 5686 | -7/Factory | Identified exit to Garrison 5686 | -7/Factory | Entered Garrison 5706 | -7/Garrison | Triggered checkpoint 5832 | -7/Garrison | Triggered checkpoint 6212 | -7/Garrison | Triggered checkpoint 6258 | -7/Garrison | Triggered checkpoint 6305 | -7/Garrison | Lost 4 parts (1p1u2w) 6345 | -7/Garrison | Discovered new exit (range 9) 6398 | -7/Garrison | Triggered checkpoint 6411 | -7/Garrison | Core integrity fell below 50% 6430 | -7/Garrison | Triggered checkpoint 6438 | -7/Garrison | Self-destructed Last Messages --------------- 06318_ B-48 Gladiator Rnf. Deuterium Engine blasted off. 06318_ B-48 Gladiator destroyed. 06326_ Acquired Rnf. Deuterium Engine. 06327_ Acquired 31 matter. 06330_ Acquired 10 matter. 06345_ EXIT=FOUND 06402_ Seismic Detector destroyed. 06403_ Slug penetrates Reinforced Barrier. 06407_ S-27 Virus suffers critical hit (Smash). 06407_ Destroyed Lgt. Nuclear Core. 06407_ S-27 Virus system corrupted by crushing effect. 06407_ VTOL Module fried. 06407_ S-27 Virus destroyed. 06408_ System corrupted: Matter fused (-6). 06409_ Flexi-carbon Leg destroyed. 06409_ Titanium Leg destroyed. 06416_ S-27 Virus destroyed. 06426_ Particle Charger destroyed. 06428_ System corrupted: Matter fused (-5). 06432_ Shock Bomb Launcher destroyed. Map ----- +----------------------------------------------------+ | ?+???????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????+++++????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????/????????????????????????? | | ??????????+???????????????????+??????????????????+ | | ????????????????????????? ?????????????????+???+? | | ??????+?????????????????? ??????????????????????? | | ?????????????? ???????# +?????????????????????? | | ?????????????? ###?+??# #???????+?????????????? | | ?????????????# ## ????# #?????????????????????? | | ?????????????# ## ""## ##????????????????????? | | ?????????????# ##+??????????????????? | | ?????????????+ s ???????????????????? | | ?????????????# ^^ ????????????????????? | | ?????????????# ## s ## #???????+????????????? | | ???????????### ## ## ###??????????????????? | | ???????????# ^^ s #??????????????????? | | ???????????# +??????????????????? | | ???????????# s #??????????????????? | | ???????????? % [ #??????????????????? | | ?????????????#[% ## ##@ %#????????????????????? | | ????########## ## ##%[%##########???????????? | | ##??# = = #???????????? | | !#??# #???????????? | | !#??# ###### ###+### #???????????? | | ##??# #???# % # ##%=##?# #?# #???????????? | | ##### #???# = # ## #??# ### #???????????? | | #?#####== ######## #??# + #???????????? | | ##### #?#![%%= =#??????# #### #?# #???????????? | | ????# #?#%### [ #??????# ; #?# #???????????? | | ????# #?#%#?#*= #??????# #### #?# #???????????? | | ##??# #?#=#?#[ #??????# #??# #?# #???????????? | | T####"+###"### #??????# ####"### ############# | | #??????# | | ^ #??????# | | ^^ #??????####### ########"####### | | ##### #########"#????????????# ########%#?????# | | ????# #???????# #????????????# ## % %#?????# | | ????# #???????# #????????????# ## #####"###???# | | ????# #???????# #????????????# #? #???#=#"#???# | | ????# #???????# #????????????# #? #???# "#???# | | ????# #???????# #???????????##!#? #???# "#???# | | ????# ######### #???????????#" ## #???# "#???# | | ????# ##"""""## #???????????## ""+##### #"#???# | | ????# ### ### #????????????# ###???### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 450 Phase Shifting 15 Evasion (%) 65 Recoil Reduction 3 Particle Charging 15 Offensive Hacking 10 Item Schematics ----------------- Heat Sink | -10/Materials | Hacked Arm. Wheel | -9/Materials | Hacked Hacking Suite | -8/Materials | Scanalyzed Imp. Terrain Scan Processor | -8/Materials | Scanalyzed Plasma Cutter | -8/Materials | Scanalyzed Shock Bomb Launcher | -8/Materials | Scanalyzed Nuclear Core | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Tesla Rifle | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SensorVortexCapacitor Manual? 0 Play Time 02:32:00 Cumulative 180.5 hours Start 2025.05.03 @ 10:31:41 End 2025.05.03 @ 13:36:35 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 81 Rogue 38 Adventurer 43 Explorer 0 Win Type - Total 5 Types 3/0/1/0/0/0/0/1/0 Lore% 62 Gallery% 68 Achievement% 60 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f5469c74-23af-410d-aef8-1d184f4ab1e6