Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.15 @ 12:50:50 Player: leek.801 Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (106) 530 Value Destroyed (4187) 4187 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (944) 944 TOTAL SCORE: 10041 Bonus ------- High Alert Combat Kills 178 Follower Combat Kills 466 Met Data Miner 300 Cogmind --------- Core Integrity 568/850 Matter 119/300 Energy 99/100 System Corruption 1% Temperature Cool (9) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Advanced Signal Interpreter > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Heavy Treads Drone Bay (2/2) Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Signal Interpreter Seismic Detector Improved Targeting Computer Improved Heavy Armor Plating System Restoration Module Drone Bay > --- WEAPON ----------- Heavy Ion Cannon Heavy Machine Gun Heavy Machine Gun > --- INVENTORY -------- Fission Core Heavy Treads Cryofiber Web [Rating: 56] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Carbon-fiber Leg Treads Heavy Treads Leg Carbon-fiber Leg Wheel Compact Wheel Utility Machine Analyzer Device Heat Sink Storage Large Matter Pod Processor Machine Analyzer Protection Improved Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Gatling Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Missile Launcher Slashing Weapon Great Axe Build | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Slots Evolved 8 | . . 2 2 2 . . . . . . 2 Power . | . . . . . . . . . . . . Propulsion 2 | . . . 1 . . . . . . . 1 Utility 5 | . . 2 1 1 . . . . . . 1 Weapon 1 | . . . . 1 . . . . . . . Parts Attached 104 | 6 4 13 17 4 3 15 9 10 . 1 22 Power 13 | 1 . 2 3 . 1 1 1 1 . . 3 Engine 7 | 1 . 2 1 . . . 1 1 . . 1 Core 5 | . . . 2 . . 1 . . . . 2 Reactor 1 | . . . . . 1 . . . . . . Propulsion 32 | 2 . 5 3 3 2 2 5 4 . . 6 Treads 5 | . . 2 . 1 1 1 . . . . . Leg 21 | . . . 2 2 1 1 5 4 . . 6 Wheel 6 | 2 . 3 1 . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 25 | 1 3 1 3 1 . 5 1 2 . . 8 Device 7 | . . 1 . . . 2 . . . . 4 Storage 4 | 1 2 . 1 . . . . . . . . Processor 6 | . 1 . 2 . . . . 1 . . 2 Hackware . | . . . . . . . . . . . . Protection 8 | . . . . 1 . 3 1 1 . . 2 Artifact . | . . . . . . . . . . . . Weapon 34 | 2 1 5 8 . . 7 2 3 . 1 5 Energy Gun 9 | 1 . 1 1 . . 2 1 1 . . 2 Energy Cannon 3 | . . . 1 . . . . 1 . . 1 Ballistic Gun 14 | 1 1 3 4 . . 3 . . . . 2 Ballistic Cannon 5 | . . 1 . . . 1 1 1 . 1 . Launcher 2 | . . . 1 . . 1 . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 1 | . . . 1 . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 2 | . . . 1 . 1 . . . . . . Parts Lost 40 | . 1 3 6 . . 4 6 9 . 2 9 Power 7 | . . . 2 . . 1 1 1 . . 2 Propulsion 15 | . . 2 3 . . . 2 4 . . 4 Utility 7 | . . . . . . 1 2 1 . 1 2 Weapon 11 | . 1 1 1 . . 2 1 3 . 1 1 Highest Loss Streak 6 | . 1 3 4 . . 4 6 4 . 2 6 To Critical Strikes . | . . . . . . . . . . . . Average Backups 7 | 2 7 15 11 9 9 8 7 5 7 5 3 Power . | . . 2 1 1 1 . 1 . . . . Propulsion 2 | 1 3 4 2 2 2 2 1 1 1 1 1 Utility 1 | . 1 3 1 . . . 1 1 1 1 1 Weapon 3 | . 1 5 6 6 5 4 3 3 5 3 . Tool/Special . | . . . . . . . . . . . . Unused Backups 19 | . 4 . 9 . 2 1 . . . 1 2 Power 4 | . 1 . 2 . 1 . . . . . . Propulsion 4 | . 2 . . . . . . . . . 2 Utility 3 | . . . 3 . . . . . . . . Weapon 8 | . 1 . 4 . 1 1 . . . 1 . Tool/Special . | . . . . . . . . . . . . Average Slot Usage (%) 89 | . 95 97 97 84 90 92 90 78 84 84 85 Engine 2 | . 14 11 1 . . . . 1 7 7 1 Core 3 | . . . 7 7 5 3 5 2 . . 3 Treads 1 | . . 1 . . 1 8 . . . . . Leg 14 | . . . 3 15 19 8 21 18 23 23 22 Wheel 4 | . 28 20 20 6 . . . . . . . Device 5 | . . 9 9 7 7 7 3 . . . 13 Storage 12 | . 14 22 18 15 15 15 15 13 7 3 . Processor 16 | . 11 11 18 15 15 15 15 19 23 23 17 Protection 3 | . . . . . 7 6 3 2 7 7 5 Energy Gun 5 | . 8 1 2 . . 6 7 6 15 10 1 Energy Cannon 1 | . . . . . . . . 1 . 2 7 Ballistic Gun 8 | . 17 17 8 15 15 14 3 . . . 6 Ballistic Cannon 4 | . . 3 5 . . . 9 11 . 5 2 Peak Build Rating 56 | 6 7 15 24 22 43 49 45 38 38 44 56 Average Rating 35 | 5 6 11 20 21 31 43 39 35 38 39 49 On Entrance 26 | . 6 7 15 21 22 43 44 37 38 38 41 Avg Prop Armor Cover (%) 3 | . . . 4 4 3 3 . . . . . Naked Turns 26 | . . . . . . . . . . . 26 Heaviest Build 98 | 14 89 98 98 28 39 50 39 34 29 44 54 Greatest Support 90 | 32 32 40 42 30 70 90 70 58 45 45 75 Greatest Overweight (x) 6 | . 2 3 3 1 . . 1 6 . . 2 Average Overweight (x) . | . . 2 . . . . . . . . . Largest Inventory Capacity 25 | 8 25 25 25 10 10 10 10 10 10 10 5 Average Capacity 10 | 7 13 25 12 10 10 10 10 10 10 7 5 Most Carried 21 | 5 8 21 19 10 10 10 10 8 8 8 5 Average Carried 8 | 2 7 15 11 9 9 9 8 6 8 6 4 Final Capacity 25 | 8 25 25 10 10 10 10 10 10 10 5 5 Final Carried 20 | 5 7 20 10 10 10 10 6 8 8 5 3 Class Distribution -------------------- 30% | Scavenger-Tank 24% | Scavenger-Mutant 16% | Skirmisher 13% | Scavenger-Gunner 12% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Waste Scavenger-Tank | -7/Factory Skirmisher | -7/Lower Caves Skirmisher | -7/Lower Caves Scavenger-Mutant | -7/Data Miner Scavenger-Tank | -6/Proximity Caves Scavenger-Gunner | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Matter Collected 3709 | 249 271 389 474 101 95 774 517 320 . 78 441 Remotely . | . . . . . . . . . . . . Salvage Created 4161 | . 362 533 571 101 . 1210 368 129 . 63 824 Parts 208 | . 21 37 27 3 . 63 11 5 . 5 36 Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed 6 | . 1 . . . . 3 . 1 . . 1 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 31 | . . . . . . . 12 11 . 8 . Prevented 4 | . . . . . . . 1 3 . . . Parts Restored . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 90 | . 6 11 13 2 . 25 12 5 . 1 15 Guns 60 | . 6 10 6 2 . 18 4 3 . . 11 Cannons 16 | . . 1 4 . . 1 3 2 . 1 4 AOE 13 | . . . 3 . . 6 4 . . . . Classes Destroyed 13 | . 4 4 1 . . 3 1 . . . . Worker 4 | . . 1 . . . 2 . . . . 1 Builder 2 | . 1 . . . . 1 . . . . . Tunneler 1 | . . . . . . 1 . . . . . Recycler 7 | . 1 1 1 . . 4 . . . . . Mechanic 1 | . . 1 . . . . . . . . . Watcher 1 | . 1 . . . . . . . . . . Swarmer 15 | . . 3 . . . 4 3 2 . . 3 Grunt 50 | . 6 4 10 2 . 10 7 3 . . 8 Brawler 1 | . . . . . . . 1 . . . . Sentry 11 | . . 4 2 . . 3 . . . 1 1 Specialist 2 | . . . . . . 2 . . . . . Hunter 4 | . . . 1 . . 1 . . . . 2 Programmer 7 | . . . . . . 5 1 . . . 1 Best Kill Streak 7 | . 6 5 5 1 . 7 4 3 . 1 3 Combat Bots Only 5 | . 3 3 5 1 . 4 4 3 . 1 3 Max Kills in Single Turn 3 | . 2 1 2 1 . 2 3 1 . 1 1 Gunslinging . | . . . . . . . . . . . . Exploded 3 | . . . 1 . . 2 3 . . . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Hostile Shots Fired 812 | . 30 66 86 12 . 222 85 101 . 39 171 Missed 265 | . 7 15 29 2 . 84 27 39 . 17 45 Hits 547 | . 23 51 57 10 . 138 58 62 . 22 126 Melee 5 | . . . . . . . 5 . . . . Projectile 542 | . 23 51 57 10 . 138 53 62 . 22 126 Critical Strikes 18 | . . 3 3 2 . 1 3 2 . 1 3 Part Disruptions 1 | . . . . . . 1 . . . . . Damage Taken 8000 | . 256 657 909 145 . 1642 907 1031 . 409 2044 Core 1073 | . 60 142 125 33 . 127 138 146 . 20 282 Absorbed by Shields . | . . . . . . . . . . . . Redirected to Shielding 88 | . . . . . . . 88 . . . . Regen/Repaired (Parts) 239 | . . 78 . . 6 155 . . . . . Core Remaining (%) 70 | 100 76 64 77 . . . . . . 33 . Volleys Fired 297 | . 25 40 46 8 3 57 45 21 . 4 48 Largest 3 | . 2 2 2 2 2 3 3 3 . 3 3 Hottest 203 | . 60 60 93 46 46 139 130 130 . 161 203 Shots Fired 672 | . 41 77 80 16 6 163 98 56 . 12 123 Gun 516 | . 41 70 54 16 6 148 66 24 . 4 87 Cannon 135 | . . 7 22 . . 6 29 27 . 8 36 Launcher 21 | . . . 4 . . 9 3 5 . . . Special . | . . . . . . . . . . . . Kinetic 449 | . 27 69 62 16 6 101 51 27 . 8 82 Thermal 166 | . . 8 2 . . 53 44 24 . 4 31 Explosive 21 | . . . 4 . . 9 3 5 . . . Electromagnetic 36 | . 14 . 12 . . . . . . . 10 Robot Hit Streak 10 | . 7 10 7 8 6 8 6 5 . 8 8 Robot Miss Streak 8 | . 7 3 3 1 1 8 4 4 . 3 4 Penetration Max . | . . . . . . . . . . . . Secondary Targets 9 | . . 1 . . . 5 . 1 . . 2 Max Gunslinging Chain 1 | . . 1 . . . 1 . 1 . . 1 Shots Hit Robots 427 | . 23 53 51 14 5 117 53 30 . 9 72 Core Hits 218 | . 14 21 32 4 . 77 23 11 . 3 33 Critical Kills 2 | . . . . . . 1 . . . 1 . Critical Parts Destroyed 4 | . . . . 1 . . . . . 1 2 Critical Strikes 15 | . . . . 1 . 1 5 4 . 2 2 Burn 4 | . . . . . . . 4 . . . . Destroy 6 | . . . . 1 . 1 . . . 2 2 Blast 5 | . . . . . . . 1 4 . . . Melee Attacks 2 | . . . . . . 2 . . . . . Impact . | . . . . . . . . . . . . Slashing 2 | . . . . . . 2 . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 10133 | . 387 735 1320 212 72 2982 1475 914 . 227 1809 Guns 6145 | . 342 692 684 212 72 2036 609 214 . 64 1220 Cannons 2084 | . . 43 294 . . 96 425 476 . 163 587 Explosions 1880 | . 43 . 336 . . 836 441 224 . . . Melee . | . . . . . . . . . . . . Ramming 24 | . 2 . 6 . . 14 . . . . 2 Kinetic 5491 | . 210 681 732 212 72 1192 656 476 . 163 1097 Thermal 2284 | . 43 54 21 . . 940 378 214 . 64 570 Explosive 1837 | . . . 336 . . 836 441 224 . . . Electromagnetic 497 | . 132 . 225 . . . . . . . 140 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 3 | . . . . . . 2 3 3 3 3 1 Average Corruption 2 | . . . . . . 1 2 3 3 3 1 Corruption Purged 1 | . . . . . . . . . . . 1 Corruption Blocked . | . . . . . . . . . . . . Effects 89 | . . . . . . 20 34 28 3 4 . Message Errors 25 | . . . . . . 2 13 8 1 1 . Matter Fused 16 | . . . . . . 7 5 3 1 . . Heat Flow Errors 9 | . . . . . . 1 2 4 1 1 . Energy Discharges 14 | . . . . . . 3 6 5 . . . Parts Rejected 1 | . . . . . . 1 . . . . . Parts Fused 1 | . . . . . . 1 . . . . . Data Loss (minor) 9 | . . . . . . . 3 5 . 1 . Data Loss (major) 5 | . . . . . . . 2 2 . 1 . Misfires 4 | . . . . . . 1 2 1 . . . Alerts 4 | . . . . . . 3 1 . . . . Weapon Failures 1 | . . . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 97 | . 13 . . . . 43 35 . . 6 . Projectiles 68 | . . . . . . 27 35 . . 6 . Explosions 29 | . 13 . . . . 16 . . . . . Melee . | . . . . . . . . . . . . Knockbacks 14 | . . . 1 . . . 6 7 . . . Impact . | . . . . . . . . . . . . Kinetic 13 | . . . 1 . . . 6 6 . . . Secondary 1 | . . . . . . . . 1 . . . Self-Inflicted Damage 115 | . 1 . 3 . . 73 21 17 . . . Shots 4 | . . . . . . 2 1 1 . . . Rammed 5 | . 2 . 1 . . 2 . . . . . Targets Rammed 6 | . 2 . 1 . . 2 . . . . 1 Kicked 1 | . . . . . . . . . . . 1 Crushed . | . . . . . . . . . . . . Highest Temperature 414 | . 72 9 31 5 . 116 261 317 175 276 414 Average Temperature 86 | . 38 5 9 5 . 18 82 82 153 120 169 Received Heat Transfer 2322 | . 144 249 486 126 . 375 189 258 . 54 441 Effects 7 | . . . . . . . . . . 1 6 Shutdowns 1 | . . . . . . . . . . . 1 Energy Bleed 2 | . . . . . . . . . . . 2 Interference 1 | . . . . . . . . . . 1 . Matter Decay 2 | . . . . . . . . . . . 2 Short Circuit 1 | . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 1 | . . . 1 . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted 1 | . . . . . . . 1 . . . . Combat Hostiles 1 | . . . . . . . 1 . . . . Parts Melted 6 | . . . . . . 3 3 . . . . Heat Transferred 4708 | . 50 125 37 . . 2024 1110 444 . 111 807 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen 2 | . . . . . . . 2 . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Maximum Alert Level 3 | . . . . . . 1 . . . . 3 Low Security (%) 69 | 100 100 100 100 100 100 77 . . . . . Level 1 9 | . . . . . . 22 . . . . 8 Level 2 15 | . . . . . . . . . . . 69 Level 3 4 | . . . . . . . . . . . 22 Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 900 | . 93 131 173 55 24 357 . . . . 900 Initial 900 | . . 14 38 55 10 . . . . . 900 Average 185 | . 41 39 53 14 1 127 . . . . 569 Influence Increases 4381 | . 190 371 404 50 46 987 305 575 . 67 1386 Destroy 0b10 Robot/C 1980 | . 120 220 260 40 . 640 240 100 . 40 320 Destroy 0b10 Robot/NC 90 | . 15 15 5 . . 40 . . . 10 5 Destroy Leader 432 | . 32 70 70 10 . 150 20 10 . 10 60 Allied During Kill 84 | . . . . . . 63 . . . 7 14 Successful Hack 61 | . 7 20 13 . . 21 . . . . . Disable Machine 120 | . 15 30 15 . . 15 . . . . 45 Destroy Structure 114 | . 1 1 11 . 46 43 . . . . 12 Advance Influence 900 | . . . . . . . . . . . 900 Partial Spotted 15 | . . . 15 . . . . . . . . Lose Combat Pursuer 585 | . . 15 15 . . 15 45 465 . . 30 Influence Decreases 3955 | . 156 314 372 143 76 650 642 575 . 67 960 Entered New Map 287 | . . 20 53 68 20 . 126 . . . . Time Decay 2849 | . 146 270 259 75 36 510 456 500 . 47 550 Search Patrol Dispatched 300 | . . . . . . . . . . . 300 Lost Part 364 | . 10 24 60 . . 40 60 60 . 20 90 Lost Ally 155 | . . . . . 20 100 . 15 . . 20 Squads Dispatched 25 | . 2 2 5 1 . 12 . . . . 3 Investigation 2 | . 1 1 . . . . . . . . . Extermination 7 | . . . . . . 5 . . . . 2 Reinforcement 10 | . 1 1 2 1 . 4 . . . . 1 Assault . | . . . . . . . . . . . . Garrison 6 | . . . 3 . . 3 . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered 3 | . . . . . . . . . . . 3 Construction Impeded 1 | . . . 1 . . . . . . . . Haulers Reinforced 2 | . . . . . . 1 . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Distress Signals 4 | . 1 1 1 . . . . . . 1 . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 169 | . 10 16 19 3 3 36 17 28 . 7 30 Peak Tracking Total 11 | . 6 3 8 2 1 4 6 7 . 3 11 Tactical Retreats 19 | . . 1 1 . . 1 2 12 . . 2 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Traps Triggered 2 | . 1 . . 1 . . . . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Machines Disabled 9 | . 1 2 1 . . 1 1 . . . 3 Max in Single Turn 1 | . 1 1 1 . . 1 1 . . . 1 Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Machines Accessed 26 | . 4 5 4 . . 5 1 2 4 . 1 Terminals 16 | . 4 4 4 . . 3 . . . . 1 Fabricators . | . . . . . . . . . . . . Repair Stations 2 | . . 1 . . . 1 . . . . . Recycling Units 1 | . . . . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 74 | . 9 15 6 . . 17 1 2 22 . 2 Successful 54 | . 4 9 3 . . 13 1 2 22 . . Failed 20 | . 5 6 3 . . 4 . . . . 2 Catastrophic 1 | . 1 . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 36 | . 9 11 5 . . 9 . . . . 2 Terminals 42 | . 9 13 6 . . 12 . . . . 2 Fabricators . | . . . . . . . . . . . . Repair Stations 6 | . . 2 . . . 4 . . . . . Recycling Units 1 | . . . . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 34 | . 1 3 2 . . 3 1 2 22 . . Record 8 | . . . . . . 1 . 1 6 . . Part Schematic 6 | . . . . . . . . . 6 . . Robot Schematic 7 | . . . . . . . . . 7 . . Robot Analysis 1 | . . 1 . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . 3 . . Open Door 2 | . . . . . . . 1 1 . . . Level Access Points 2 | . . 1 1 . . . . . . . . Terminal Index 1 | . . . . . . 1 . . . . . Alert Level 1 | . . . . . . 1 . . . . . Locate Traps 2 | . 1 1 . . . . . . . . . Registered Components 1 | . . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 6 | . . 2 . . . 4 . . . . . Scan Component 3 | . . 1 . . . 2 . . . . . Repair 3 | . . 1 . . . 2 . . . . . Recycling Unit Hacks 1 | . . . . . . 1 . . . . . Report Inventory 1 | . . . . . . 1 . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks 13 | . 3 4 1 . . 5 . . . . . Terminals 13 | . 3 4 1 . . 5 . . . . . Assimilate 1 | . . . . . . 1 . . . . . Botnet 5 | . 1 1 1 . . 2 . . . . . Skim 7 | . 2 3 . . . 2 . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 14 | . 3 3 4 . . 4 . . . . . Full Trace Events 1 | . . 1 . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . 7 . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 6 | . . . . . . . . . 6 . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . Parts Repaired 3 | . . 1 . . . 2 . . . . . Time 90 | . . 26 . . . 64 . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Total Allies 23 | . . . . . 19 1 . 2 . 1 . Largest Group 19 | . . . . . 19 6 . 2 . 1 1 Highest-Rated Group 475 | . . . . . 475 186 . 50 . 96 96 Highest-Rated Ally 96 | . . . . . 35 35 . 25 . 96 96 Total Orders 3 | . . . . . . 1 . . . . 2 FOLLOW 1 | . . . . . . 1 . . . . . EXPLORE 1 | . . . . . . . . . . . 1 RETURN 1 | . . . . . . . . . . . 1 Ally Attacks 246 | . . . . . 158 53 . 3 . 22 10 Total Damage 6527 | . . . . . 4516 1019 . 41 . 628 323 Kills 23 | . . . . . 11 8 . . . 3 1 Allies Corrupted . | . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . 1 Intel | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Active Infowar (turns) 10120 | . . . 929 349 379 2459 2031 1597 168 664 1544 Seismic 1396 | . . . . . . . . . . . 1396 Machine Analysis 9444 | . . . 929 349 379 2459 2031 1597 168 664 868 Robot Analysis Total 1 | . . 1 . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . 1 1 . . . Drone Launches 1 | . . . . . . . . . . . 1 Drone Recoveries 1 | . . . . . . . . . . . 1 Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Turns Passed 11616 | 65 476 910 929 349 379 2459 2031 1597 168 664 1589 Spaces Moved 7514 | 52 335 462 659 165 245 1402 1421 1098 140 527 1008 Core 96 | 1 . . . . . . . 7 . . 88 Treads 967 | . . 3 . . 50 887 27 . . . . Legs 5039 | . . . 92 165 195 515 1394 1091 140 527 920 Wheels 1412 | 51 335 459 567 . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 100 130 86 120 120 120 120 120 120 120 50 Average Speed 128 | 99 108 137 108 186 128 145 131 124 120 120 119 Slowest Speed 350 | 100 130 320 260 190 160 160 210 350 120 120 260 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Potential Cave-ins 4 | . . . . . 4 . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 48 | 4 42 34 56 2 86 32 93 73 75 63 19 Regions Visited 11 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . . 1 . . . Known Exits Taken 8 | . 1 1 1 . . 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . . . Scrap Searched 7 | . . . . . . . 4 3 . . . Spaces Dug 2 | . . . . . . 2 . . . . . Terrain Destroyed 123 | . . . 11 . . 45 20 39 . 2 6 Melee 2 | . . . . . . 2 . . . . . Projectile 25 | . . . . . . . 13 4 . 2 6 AOE 96 | . . . 11 . . 43 7 35 . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Total 8859 | 62 406 654 797 190 308 1686 1503 1271 140 548 1294 Wait 755 | . 29 110 42 6 45 165 14 135 1 15 193 Move 7504 | 51 334 461 658 165 244 1401 1420 1097 139 526 1008 Hop . | . . . . . . . . . . . . Pick Up 69 | 5 7 18 12 . 4 11 1 4 . . 7 Fast Attach 58 | 6 1 4 5 1 2 10 7 8 . 1 13 Attach 31 | . 1 5 5 1 1 7 5 1 . 1 4 Detach 4 | . . . . 1 1 2 . . . . . Swap 60 | . 2 10 14 6 . 13 4 3 . 1 7 Drop 69 | . 5 6 14 2 8 16 4 1 . . 13 Fire 297 | . 25 40 46 8 3 57 45 21 . 4 48 Melee 2 | . . . . . . 2 . . . . . Ram 3 | . 2 . 1 . . . . . . . . Kick 1 | . . . . . . . . . . . 1 Crush 2 | . . . . . . 2 . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire 4 | . . . . . . . 3 1 . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat x3) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Waste -7/Factory (discovered 2 exits: *Sto / *Low) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / *Low) History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 16) 66 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 407 | -10/Materials | Discovered new exit (range 16) 443 | -10/Materials | Identified exit to Materials 542 | -10/Materials | Entered another Materials area 542 | -9/Materials | Evolved 2 slots: Utility x2 873 | -9/Materials | Repaired Assault Rifle 928 | -9/Materials | Identified exit to Materials 1191 | -9/Materials | Lost 3 parts (2n1w) 1452 | -9/Materials | Entered another Materials area 1452 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1474 | -8/Materials | Build established: Scavenger-Mutant 1737 | -8/Materials | Garrison activated, responded to threat 1783 | -8/Materials | Identified exit to Factory 2181 | -8/Materials | Lost 4 parts (2p1n1w) 2381 | -8/Materials | Entered Factory 2381 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2730 | -7/Factory | Sucked down chute 2730 | -7/Factory | Entered Waste 2752 | -7/Waste | Spotted C-40 Crusher 2770 | -7/Waste | Spotted C-40 Crusher 2822 | -7/Waste | Spotted C-40 Crusher 2841 | -7/Waste | Spotted C-40 Crusher 2861 | -7/Waste | Warlord forces began an assault 2865 | -7/Waste | Allies destroyed C-40 Crusher 2880 | -7/Waste | Allies destroyed C-40 Crusher 2886 | -7/Waste | Allies destroyed C-40 Crusher 2887 | -7/Waste | Spotted C-40 Crusher 2897 | -7/Waste | Allies destroyed C-40 Crusher 2911 | -7/Waste | Spotted C-40 Crusher 2918 | -7/Waste | Allies destroyed C-40 Crusher 2922 | -7/Waste | Lost 7 allies 3012 | -7/Waste | Allies destroyed C-40 Crusher 3042 | -7/Waste | Lost 4 allies 3089 | -7/Waste | Discovered new exit (range 13) 3108 | -7/Waste | Identified exit to Factory 3109 | -7/Waste | Entered Factory 3109 | -7/Factory | Accompanied by 6 allies 3416 | -7/Factory | Build established: Scavenger-Tank 3742 | -7/Factory | Discovered new exit (range 4) 3745 | -7/Factory | Identified exit to Storage 4144 | -7/Factory | Garrison activated, responded to threat 4241 | -7/Factory | Lost 4 parts (1p1u2w) 5220 | -7/Factory | Repaired Lgt. Treads 5289 | -7/Factory | Repaired Lgt. Nuclear Core? 5495 | -7/Factory | Discovered new exit (range 15) 5519 | -7/Factory | Identified exit to Lower Caves 5568 | -7/Factory | Entered Lower Caves 5984 | -7/Lower Caves | Encountered a Warlord checkpoint 6114 | -7/Lower Caves | Discovered new exit (range 13) 6143 | -7/Lower Caves | Identified exit to Lower Caves 6581 | -7/Lower Caves | Attracted the attention of an 0b10 base 6683 | -7/Lower Caves | Lost 6 parts (1p2n2u1w) 6969 | -7/Lower Caves | Build established: Skirmisher 7159 | -7/Lower Caves | Learned Factory trap positions 7599 | -7/Lower Caves | Entered another Lower Caves area 8022 | -7/Lower Caves | Learned location of Extension (-5) 8196 | -7/Lower Caves | Core integrity fell below 50% 8579 | -7/Lower Caves | Spotted B-75 Beast 8644 | -7/Lower Caves | A Commander dispatched an escort 8646 | -7/Lower Caves | Lost 3 parts (1n2w) 8869 | -7/Lower Caves | Lost 4 parts (2n1u1w) 8945 | -7/Lower Caves | Discovered new exit (range 9) 8954 | -7/Lower Caves | Identified exit to Data Miner 9172 | -7/Lower Caves | Build established: Scavenger-Mutant 9196 | -7/Lower Caves | Entered Data Miner 9196 | -7/Data Miner | Discovered new exit (range 6) 9204 | -7/Data Miner | Identified exit to Proximity Caves 9220 | -7/Data Miner | Met Data Miner 9276 | -7/Data Miner | Received God Mode back door access code from Data Miner 9364 | -7/Data Miner | Entered Proximity Caves 9613 | -6/Proximity Caves | Spotter reported a threat 9634 | -6/Proximity Caves | Spotter reported a threat 9670 | -6/Proximity Caves | Spotter reported a threat 9689 | -6/Proximity Caves | Spotter reported a threat 9689 | -6/Proximity Caves | Spotted B-75 Beast 9722 | -6/Proximity Caves | Escorted by Enhanced Grunt 9723 | -6/Proximity Caves | Spotter reported a threat 9734 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9794 | -6/Proximity Caves | Spotter reported a threat 9794 | -6/Proximity Caves | Spotter reported a threat 9847 | -6/Proximity Caves | Spotter reported a threat 10020 | -6/Proximity Caves | Discovered new exit (range 6) 10026 | -6/Proximity Caves | Identified exit to Factory 10028 | -6/Proximity Caves | Entered Factory 10028 | -6/Factory | Accompanied by 1 ally 10028 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10029 | -6/Factory | Loaded intel: 90 trap records 10210 | -6/Factory | Discovered new exit (range 10) 10226 | -6/Factory | Identified exit to Lower Caves 10327 | -6/Factory | Build established: Scavenger-Gunner 10378 | -6/Factory | Search patrols dispatched 10580 | -6/Factory | Discovered new exit (range 6) 10587 | -6/Factory | Identified exit to Factory 10728 | -6/Factory | Search patrols dispatched 11078 | -6/Factory | Search patrols dispatched 11492 | -6/Factory | Lost 6 parts (2p3n1u) 11572 | -6/Factory | Released all parts (11) 11617 | -6/Factory | Self-destructed Last Messages --------------- 11572_ Released Carbon-fiber Leg. 11572_ Released Hvy. Machine Gun. 11572_ Released Imp. Targeting Computer. 11572_ Released Seismic Detector. 11572_ Released Imp. Heavy Armor Plating. 11572_ Released Cryofiber Web. 11572_ Released Flexi-carbon Leg. 11572_ Released Hpw. Shock Rifle. [Achievement: Live, Flee, And Rebuild] 11584_ Connecting with Terminal... 11598_ Acquired Adv. Signal Interpreter. 11613_ C-30 ARC bursts open, deploying its payload. 11613_ B-48 Gladiator unfolds itself. 11613_ G-50 Soldier unfolds itself. 11613_ K-01 Serf cleans the Nuclear Reactor. 11616_ C-30 ARC bursts open, deploying its payload. 11616_ G-67 Veteran unfolds itself. 11616_ G-50 Soldier unfolds itself. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ""???????????????????????????????????????????????? | | ""???????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????? ????????????????????????????????????????? | | ???? ????????????????????????????????????????? | | ???# ????????????????????????????????????????? | | ???# ????????????????????????????????????????? | | ???# ????????????????????????????????????????? | | ???# ????????????????????????????????????????? | | ???# ????????????????????????????????????????? | | ???# +???????????????????????????????????????? | | ""?# #???????????????????????"" ?????????????? | | ""?# #####################???"" ?????????????? | | ""?# # # !#?? ???????????? | | ???# # ! ! """" # #??""" ""???????????? | | ""?# # ""T"ggg #? """ ""???????????? | | ""?# # # u! #? """ """??????????? | | ""?# / """"""""" # # % ???????????? | | ???# # # @ b# """ ""???????????? | | ???# # """"""""" #"""" g """ ""???????????? | | #### # #"""" # """ ""???????????? | | #= """"""""" #"""" # ???????????? | | # #"""" #? """ """??????????? | | # """"""""" #"""" #? """ ""???????????? | | # #"""" #??""" ""???????????? | | ##########+### #?? ???????????? | | ######/#######????# #?####/###???"" ?????????????? | | T #????# #???## ##????"" ?????????????? | | ###### #####! !#????????????????????? | | """" """"""" + #????????????????????? | | """"[""""""" ######+##### #????????????????????? | | """"!""""""" ##! ## ##????????????????????? | | """"[""""""" ## ## #???? #???????????????? | | =![==!= ## ## ### #???????????????? | | +###########+## # #???????????????? | | ### ## + #???????????????? | | ^ # # #???????????????? | | ^ # # ######???????????????? | | ^ = # # #????????????????????? | | ^ """"" ## # #????????????????????? | | +## """"" ## # #????????????????????? | | # """ ## ] # #????????????????????? | | # ############ #????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 21 Energy Capacity 325 Matter Stores 450 Matter Capacity 450 Sight Range 16 Terrain Scan Density 210 Base Temperature (-) 100 Armor Coverage 600 Propulsion Shielding 66 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 3 Item Schematics ----------------- Imp. Remote Datajack | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Antigrav System | -7/Data Miner | Free Imp. Dynamic Insulation System | -7/Data Miner | Free Adv. Transmission Jammer | -7/Data Miner | Free Combat Drone Bay | -7/Data Miner | Free Robot Schematics ------------------ X-57 Shotgunner | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free G-47 Trooper | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free B-60 Warrior | -7/Data Miner | Free M-22 Extractor | -7/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Assault Rifle | 22% | -9/Materials Lgt. Treads | 19% | -7/Factory Lgt. Nuclear Core | 16% | -7/Factory Studied --------- None Alien Tech Used ----------------- None Achievements -------------- I Have A Map? Live, Flee, And Rebuild Look Less Dangerous Next Time Suspicious We Love MA Challenges ------------ None Game ------ Seed FluxStructuralObliterator Manual? 0 Play Time 03:42:28 Cumulative 125.7 hours Start 2025.10.30 @ 12:23:13 End 2025.11.15 @ 12:50:50 Sessions 45 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 130 Rogue 130 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 25 Achievement% 15 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 75bd4753-2abf-4f21-937b-4fd9770c5275