Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.09.09 @ 10:44:17 Player: Heclapar Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (142) 710 Value Destroyed (5156) 5156 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (926) 926 TOTAL SCORE: 10792 Bonus ------- High Alert Combat Kills 226 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 529/850 Matter 247/300 Energy 100/100 System Corruption 4% Temperature Cool (0) Movement Treading (245) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Armored Treads Medium Treads > --- UTILITY (5) ------ High-capacity Storage Unit Improved Salvage Targeting Computer Target Analyzer Weapon Cycler Improved Medium Armor Plating > --- WEAPON (4) ------- Arc Projector > --- INVENTORY (20) --- Cryofiber Web Improved Heat Sink Coolant Injector Relay Coupler [NC] (23) Relay Coupler [NC] (31) Magnetic Acceleration Cannon Peak State ------------ > --- POWER ------------ Heavy Ion Engine Fission Core > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- Improved Heat Sink Improved Cooling System High-capacity Storage Unit Improved Medium Armor Plating Improved Shield Generator > --- WEAPON ----------- High-powered Shock Rifle Particle Gun Gatling Laser Precision Grenade Launcher > --- INVENTORY -------- Nuclear Core Medium Treads Cryofiber Web Improved Heat Sink Coolant Injector Improved Salvage Targeting Computer Target Analyzer Weapon Cycler Heavy Armor Plating Improved Medium Armor Plating Relay Coupler [NC] Relay Coupler [NC] Arc Projector Pulse Rifle High-powered Shotgun Magnetic Acceleration Cannon Precision Grenade Launcher [Rating: 58] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Target Analyzer Protection Medium Armor Plating Weapon Particle Gun Energy Gun Particle Gun Ballistic Gun Assault Rifle Launcher Grenade Launcher Impact Weapon Mace Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Sto Mat Fac Gar Fac Fac Slots Evolved 8 | . . . 2 . 2 2 . . 2 Power 1 | . . . . . . . . . 1 Propulsion 2 | . . . . . 2 . . . . Utility 3 | . . . . . . 2 . . 1 Weapon 2 | . . . 2 . . . . . . Parts Attached 102 | . . 5 11 18 16 4 17 8 23 Power 8 | . . 1 2 1 . . 1 . 3 Engine 4 | . . . 2 1 . . 1 . . Core 4 | . . 1 . . . . . . 3 Reactor . | . . . . . . . . . . Propulsion 20 | . . 1 3 3 6 . 1 2 4 Treads 11 | . . . . . 4 . 1 2 4 Leg 9 | . . 1 3 3 2 . . . . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 23 | . . 2 1 2 2 3 3 4 6 Device 12 | . . 1 1 1 1 2 2 2 2 Storage 2 | . . 1 . . 1 . . . . Processor 2 | . . . . . . . . . 2 Hackware . | . . . . . . . . . . Protection 7 | . . . . 1 . 1 1 2 2 Artifact . | . . . . . . . . . . Weapon 51 | . . 1 5 12 8 1 12 2 10 Energy Gun 16 | . . . 3 1 2 . 4 1 5 Energy Cannon . | . . . . . . . . . . Ballistic Gun 18 | . . 1 2 7 3 1 2 1 1 Ballistic Cannon . | . . . . . . . . . . Launcher 13 | . . . . 4 3 . 2 . 4 Special Weapon . | . . . . . . . . . . Impact Weapon 4 | . . . . . . . 4 . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 5 | . . . 2 2 1 . . . . Parts Lost 32 | . . 2 4 1 2 1 4 1 17 Power 5 | . . 1 1 . . . . . 3 Propulsion 7 | . . . 2 1 . . 1 . 3 Utility 7 | . . . 1 . . . 1 . 5 Weapon 13 | . . 1 . . 2 1 2 1 6 Highest Loss Streak 16 | . . 1 2 1 1 1 2 1 16 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 97 | . 85 95 96 99 99 100 98 99 92 Engine 7 | . 14 6 8 11 9 7 7 7 5 Core 1 | . . 7 2 . . . . . 5 Treads 17 | . . . . . 26 30 28 29 23 Leg 9 | . 28 28 21 21 9 . . . . Device 12 | . . 10 8 10 9 15 14 15 17 Storage 8 | . 14 14 11 11 9 7 7 7 6 Protection 3 | . . . . . . 7 6 7 5 Energy Gun 15 | . . . 15 8 12 15 21 27 19 Ballistic Gun 16 | . 28 28 28 33 23 15 5 2 4 Naked Turns . | . . . . . . . . . . Heaviest Build 87 | 14 14 50 58 60 61 69 75 70 87 Greatest Support 80 | 20 20 20 20 20 80 80 80 80 80 Greatest Overweight (x) 5 | . . 2 2 5 2 . 1 . 3 Average Overweight (x) . | . . 1 2 2 . . . . 1 Largest Inventory Capacity 20 | . 8 20 20 20 20 20 20 20 20 Average Capacity 19 | . 8 16 20 20 20 20 20 20 20 Most Carried 20 | . 7 14 16 20 20 20 20 20 20 Average Carried 16 | . 6 10 13 15 19 19 19 19 17 Final Capacity 20 | 8 8 20 20 20 20 20 20 20 20 Final Carried 20 | 6 7 14 13 20 19 20 18 20 6 Class Distribution -------------------- 46% | Tank 20% | Mutant 16% | Scavenger-Gunner 11% | Gunner 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Gunner | -9/Materials Scavenger-Gunner | -9/Storage Gunner | -8/Materials Tank | -7/Factory Tank | -7/Garrison Tank | -7/Factory Tank | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ----------- Run | Scr Mat Min Mat Sto Mat Fac Gar Fac Fac Matter Collected 2888 | 186 . 255 149 651 459 179 539 136 334 Remotely . | . . . . . . . . . . Salvage Created 4729 | . . 406 474 805 875 220 757 474 718 Parts 261 | . . 21 30 53 49 9 33 21 45 Haulers Intercepted 10 | . . . 1 4 3 1 . . 1 Recyclers Shooed 3 | . . . . . . . . . 3 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Sto Mat Fac Gar Fac Fac Combat Hostiles Destroyed 108 | . . 10 14 12 14 4 22 12 20 Guns 75 | . . 10 14 7 12 4 9 11 8 AOE 32 | . . . . 5 2 . 13 . 12 Classes Destroyed 17 | . . 3 3 4 2 . 1 1 3 Worker 9 | . . 1 1 2 2 . . 1 2 Builder 10 | . . . . 2 1 . . . 7 Tunneler 2 | . . . . . 2 . . . . Hauler 10 | . . . 1 4 3 1 . . 1 Recycler 3 | . . . . 1 1 . . . 1 Operator 1 | . . . . 1 . . . . . Swarmer 24 | . . . 8 3 3 . 4 2 4 Saboteur 1 | . . . . . . . . . 1 Grunt 53 | . . 9 3 4 7 2 15 8 5 Brawler 1 | . . . . . . . 1 . . Duelist 2 | . . . . 1 . 1 . . . Sentry 12 | . . . 3 4 3 . 2 . . Specialist 2 | . . . . . . . . . 2 Hunter 5 | . . . . . 1 1 . . 3 Programmer 6 | . . . . . . . . 2 4 Behemoth 1 | . . . . . . . . . 1 Assembled 1 | . . 1 . . . . . . . Best Kill Streak 16 | . . 4 9 5 8 2 13 4 16 Combat Bots Only 13 | . . 3 8 3 6 2 13 4 7 Max Kills in Single Turn 7 | . . 1 2 4 2 1 4 2 7 Gunslinging 1 | . . . 1 . 1 . 1 1 . Exploded 4 | . . . . 3 1 . 4 . 3 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Sto Mat Fac Gar Fac Fac Damage Taken 7054 | . . 510 524 356 847 304 1018 562 2933 Core 718 | . . 120 76 41 33 . 110 17 321 Absorbed by Shields 395 | . . . . . . . . . 395 Regen/Repaired (Parts) 476 | . . . . . . . . 476 . Core Remaining (%) 79 | 100 . 52 . 70 94 . . 81 . Volleys Fired 245 | . . 34 30 40 40 16 24 22 39 Largest 4 | . . 2 4 4 4 4 4 4 4 Hottest 270 | . . 40 120 122 158 165 196 248 270 Shots Fired 802 | . . 67 120 133 151 63 76 86 106 Gun 766 | . . 67 120 124 147 63 66 86 93 Cannon . | . . . . . . . . . . Launcher 36 | . . . . 9 4 . 10 . 13 Special . | . . . . . . . . . . Kinetic 414 | . . 67 75 99 97 32 19 14 11 Thermal 294 | . . . 45 25 50 31 17 66 60 Explosive 36 | . . . . 9 4 . 10 . 13 Electromagnetic 58 | . . . . . . . 30 6 22 Robot Hit Streak 17 | . . 12 13 9 11 9 15 9 17 Robot Miss Streak 7 | . . 3 7 3 7 5 3 4 5 Penetration Max . | . . . . . . . . . . Secondary Targets 15 | . . 1 5 . 3 1 2 2 1 Max Gunslinging Chain 1 | . . 1 1 . 1 1 1 1 1 Shots Hit Robots 452 | . . 45 61 70 72 36 46 55 67 Core Hits 303 | . . 20 22 33 44 10 58 25 91 Critical Kills 1 | . . . . . 1 . . . . Critical Parts Destroyed 1 | . . . . . 1 . . . . Critical Strikes 15 | . . . . 3 7 2 . 2 1 Burn 13 | . . . . 3 5 2 . 2 1 Destroy 2 | . . . . . 2 . . . . Melee Attacks 10 | . . . . . . . 10 . . Impact 10 | . . . . . . . 10 . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 11854 | . . 599 824 1208 1386 583 2013 932 4309 Guns 6938 | . . 599 824 1001 1066 583 731 932 1202 Cannons . | . . . . . . . . . . Explosions 4898 | . . . . 207 302 . 1282 . 3107 Melee . | . . . . . . . . . . Ramming 18 | . . . . . 18 . . . . Kinetic 3051 | . . 599 392 678 682 260 147 157 136 Thermal 3393 | . . . 432 323 410 323 401 737 767 Explosive 4660 | . . . . 207 205 . 1141 . 3107 Electromagnetic 732 | . . . . . 71 . 324 38 299 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 4 | . . . . . . . . . 4 Average Corruption 3 | . . . . . . . . . 3 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 7 | . . . . . . . . . 7 Message Errors 2 | . . . . . . . . . 2 Matter Fused 1 | . . . . . . . . . 1 Energy Discharges 1 | . . . . . . . . . 1 Parts Rejected 1 | . . . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . . . 1 Data Loss (major) 1 | . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 130 | . . . . . 5 . 4 . 121 Projectiles . | . . . . . . . . . . Explosions 130 | . . . . . 5 . 4 . 121 Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 272 | . . . . 24 83 . 71 . 94 Shots 13 | . . . . 1 4 . 4 . 4 Rammed . | . . . . . . . . . . Targets Rammed 1 | . . . . . 1 . . . . Kicked . | . . . . . . . . . . Crushed 1 | . . . . . 1 . . . . Highest Temperature 663 | . . 8 449 140 426 180 663 367 303 Average Temperature 119 | . . 2 156 35 100 89 224 94 117 Received Heat Transfer 1834 | . . 264 138 129 342 90 501 207 163 Effects 15 | . . . 1 . 1 . 12 1 . Shutdowns 2 | . . . . . 1 . 1 . . Energy Bleed 4 | . . . . . . . 3 1 . Interference 4 | . . . . . . . 4 . . Matter Decay 1 | . . . . . . . 1 . . Short Circuit 3 | . . . 1 . . . 2 . . Damage (minor) 1 | . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . 1 . Parts Melted 14 | . . . 1 3 1 1 . 5 3 Heat Transferred 8182 | . . . 957 925 1308 851 616 1739 1786 Parts Sabotaged 4 | . . . . . . . . . 4 Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 3 | . . . . . 2 . 1 . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Sto Mat Fac Gar Fac Fac Peak Influence 741 | . . 125 416 434 406 216 741 486 472 Initial 388 | . . . . 91 12 116 35 388 144 Average 246 | . . 48 256 189 225 128 501 327 210 Maximum Alert Level 3 | . . . 2 2 2 1 3 2 2 Low Security (%) 42 | . 100 100 26 45 43 66 18 2 60 Level 1 39 | . . . 40 52 43 33 11 86 26 Level 2 15 | . . . 33 1 12 . 57 10 13 Level 3 1 | . . . . . . . 12 . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 14 | . . . 1 . 3 1 . 5 4 Investigation 2 | . . . . . . . . 2 . Extermination 3 | . . . . . . . . 3 . Reinforcement 9 | . . . 1 . 3 1 . . 4 Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 4 | . . . . . 1 1 . . 2 Haulers Reinforced 2 | . . . . . . . . . 2 Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Sto Mat Fac Gar Fac Fac Distress Signals 15 | . . 2 1 4 3 . . . 5 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 152 | . . 10 18 21 25 6 22 18 32 Peak Tracking Total 14 | . . 4 5 3 6 4 14 5 14 Tactical Retreats 8 | . . . 3 . 1 1 1 2 . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Sto Mat Fac Gar Fac Fac Traps Triggered 9 | . . . . 5 . . . 2 2 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ---------- Run | Scr Mat Min Mat Sto Mat Fac Gar Fac Fac Machines Disabled 11 | . . . . 1 5 . 3 . 2 Max in Single Turn 2 | . . . . 1 2 . 1 . 1 Garrison Relay 3 | . . . . . . . 3 . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Sto Mat Fac Gar Fac Fac Machines Accessed 15 | . . . 1 4 2 2 . 6 . Terminals 11 | . . . 1 4 2 . . 4 . Fabricators 2 | . . . . . . 1 . 1 . Repair Stations 1 | . . . . . . . . 1 . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . Total Hacks 35 | . . . 2 10 6 2 . 15 . Successful 18 | . . . 2 5 4 1 . 6 . Failed 16 | . . . . 4 2 1 . 9 . Catastrophic 7 | . . . . 2 1 . . 4 . Database Lockouts 1 | . . . . 1 . . . . . Manual 11 | . . . . 3 4 . . 4 . Terminals 28 | . . . 2 10 6 . . 10 . Fabricators 2 | . . . . . . 1 . 1 . Repair Stations 4 | . . . . . . . . 4 . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . Terminal Hacks 12 | . . . 2 5 3 . . 2 . Robot Analysis 1 | . . . . 1 . . . . . Prototype ID Bank 2 | . . . 1 . . . . 1 . Open Door 1 | . . . . 1 . . . . . Terminal Index 1 | . . . 1 . . . . . . Alert Level 3 | . . . . 1 2 . . . . Unreport Threat 3 | . . . . 2 1 . . . . Zone Layout 1 | . . . . . . . . 1 . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 4 | . . . . . . . . 4 . Scan Component 2 | . . . . . . . . 2 . Repair 2 | . . . . . . . . 2 . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . Unlock Access 1 | . . . . . . 1 . . . Unauthorized Hacks 1 | . . . . . 1 . . . . Terminals 1 | . . . . . 1 . . . . Botnet 1 | . . . . . 1 . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 13 | . . . 1 2 2 2 . 6 . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 2 | . . . . . . . . 2 . Time 76 | . . . . . . . . 76 . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------------ Run | Scr Mat Min Mat Sto Mat Fac Gar Fac Fac Used RIF Installer 1 | . . . . . . . 1 . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 12 | . . . . . . . 12 . . Machine Destruction 12 | . . . . . . . 12 . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Sto Mat Fac Gar Fac Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Sto Mat Fac Gar Fac Fac Robot Analysis Total 1 | . . . . 1 . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------------- Run | Scr Mat Min Mat Sto Mat Fac Gar Fac Fac Turns Passed 6842 | . 82 871 442 1163 626 522 982 1343 811 Spaces Moved 2753 | 1 68 298 122 372 243 268 466 661 254 Core . | . . . . . . . . . . Treads 1827 | . . . . . 178 268 466 661 254 Legs 926 | 1 68 298 122 372 65 . . . . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 120 | 120 120 120 260 260 170 170 170 170 245 Average Speed 199 | 120 120 216 260 260 176 170 180 170 250 Slowest Speed 470 | 120 120 260 260 470 330 170 250 170 410 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 29 | 2 10 74 13 50 38 10 62 20 11 Regions Visited 9 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 2 | . . . . 1 . 1 . . . Unknown Exits Taken 6 | 1 1 1 1 . 1 . . 1 . Scrap Searched 1 | . . 1 . . . . . . . Spaces Dug 1 | . . . . . . . 1 . . Terrain Destroyed 170 | . . . . 51 66 . 17 . 36 Melee 1 | . . . . . . . 1 . . Projectile . | . . . . . . . . . . AOE 169 | . . . . 51 66 . 16 . 36 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Sto Mat Fac Gar Fac Fac Total 3554 | . 68 460 175 482 348 296 548 830 347 Wait 283 | . . 109 2 9 11 . 17 113 22 Move 2745 | . 67 297 121 371 242 268 465 660 254 Hop . | . . . . . . . . . . Pick Up 92 | . 1 11 8 20 17 6 8 15 6 Fast Attach 6 | . . 1 . . 4 . . 1 . Attach 49 | . . 2 7 7 4 3 6 3 17 Detach . | . . . . . . . . . . Swap 47 | . . 2 4 11 8 1 11 4 6 Drop 61 | . . 4 3 9 21 2 7 12 3 Fire 245 | . . 34 30 40 40 16 24 22 39 Melee 10 | . . . . . . . 10 . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 1 | . . . . . 1 . . . . Escape Stasis 15 | . . . . 15 . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: Mat / *Sto) -9/Storage -8/Materials -7/Factory -7/Garrison (discovered 2 exits: *Fac x2) -7/Factory -6/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 68 | -10/Materials | Discovered new exit (range 4) 83 | -10/Materials | Entered Mines 137 | -10/Mines | Learned location of 1 exit from Materials 147 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 156 | -10/Mines | Excavation squad dispatched 156 | -10/Mines | A large section of the Mines collapsed 305 | -10/Mines | Build established: Mutant 406 | -10/Mines | Excavation squad dispatched 656 | -10/Mines | Excavation squad dispatched 884 | -10/Mines | Discovered new exit (range 13) 954 | -10/Mines | Entered Materials 954 | -9/Materials | Evolved 2 slots: Weapon x2 955 | -9/Materials | Identified exit to Materials 1092 | -9/Materials | Destroyed 8 combat bots 1150 | -9/Materials | Discovered new exit (range 12) 1251 | -9/Materials | Build established: Scavenger-Gunner 1396 | -9/Materials | Entered Storage 2448 | -9/Storage | Discovered exit to Materials (range 8) 2494 | -9/Storage | Central database locked down 2559 | -9/Storage | Entered Materials 2559 | -8/Materials | Evolved 2 slots: Propulsion x2 3015 | -8/Materials | Build established: Gunner 3144 | -8/Materials | Discovered new exit (range 16) 3185 | -8/Materials | Entered Factory 3185 | -7/Factory | Evolved 2 slots: Utility x2 3483 | -7/Factory | Build established: Tank 3707 | -7/Factory | Identified exit to Garrison 3707 | -7/Factory | Entered Garrison 3744 | -7/Garrison | Triggered checkpoint 3791 | -7/Garrison | Garrison Relay disabled 3914 | -7/Garrison | Triggered checkpoint 3917 | -7/Garrison | Destroyed 13 combat bots 4000 | -7/Garrison | Triggered checkpoint 4051 | -7/Garrison | Garrison Relay disabled 4111 | -7/Garrison | Discovered new exit (range 12) 4268 | -7/Garrison | Triggered checkpoint 4382 | -7/Garrison | Discovered new exit (range 15) 4442 | -7/Garrison | Installed Relay Interface Framework 4484 | -7/Garrison | Triggered checkpoint 4566 | -7/Garrison | Garrison Relay disabled 4689 | -7/Garrison | Entered Factory 4756 | -7/Factory | Repaired Arm. Treads 4796 | -7/Factory | Repaired Arm. Treads 6014 | -7/Factory | Discovered new exit (range 12) 6032 | -7/Factory | Entered another Factory area 6032 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 6508 | -6/Factory | Spotted B-75 Beast 6518 | -6/Factory | Destroyed B-75 Beast 6555 | -6/Factory | Destroyed 7 combat bots 6700 | -6/Factory | Cargo convoy interrupted 6843 | -6/Factory | Self-destructed Last Messages --------------- 06786_ Slug penetrates Wall. 06787_ K-01 Serf collects debris. 06790_ Slug penetrates Wall. 06795_ Penetrated by Slug. 06797_ K-01 Serf collects debris. 06798_ Slug penetrates Wall. 06798_ Penetrated by Slug. 06801_ Slug penetrates H-66 Slayer. 06801_ K-01 Serf collects debris. 06805_ H-66 Slayer misfires. 06807_ #U#VOTMJ#NN5TBRV7:ZO:# KMPPJ:5%JAJASGX2 06808_ Fission Core destroyed. 06811_ Slug penetrates Wall. 06815_ Penetrated by Slug. 06815_ Hpw. Shotgun destroyed. 06818_ Slug penetrates Wall. 06830_ System corrupted: Gatling Laser rejected. 06833_ P-60 Hacker resets H-66 Slayer, system corruption cleaned. 06840_ R-10 Processor collects Gatling Laser. 06840_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ???????# #?????????????????????? | | ???????+ ^ #?????????????????????? | | ???????# % ! "" ??????????????????????? | | ???????# = !!^ T" #?????????????????????? | | ???????# !! "" #?????????????????????? | | ???????### # # !! #?????????????????????? | | ?????????## #?????????????????????? | | ??????????# #?????????????????????? | | ################ ! #?????????????????????? | | + % #?????????????????????? | | """" ################ #?????????????????????? | | """"" #??????????????# #?????????????????????? | | """"%#??????????????# #?????????????????????? | | " #??????????????# #?????????????????????? | | #??????????????#R #?????????????????????? | | ###????????????/ +?????????????????????? | | #????????????# #?????????????????????? | | # ##???????????# #?????????????????????? | | # #???????????# #?????????????????????? | | #???????????# A#?????????????????????? | | %% ############## #?????????????????????? | | %% # # #?????????????????????? | | " %/ Rp #?????????????????????? | | """"" ### # + ??????????????????? | | #?# # # ?????????????????? | | +######?# """" """" # @ #?????????????????????? | | ???????# """" """" ##### #?????????????????????? | | /???????# """" """" #???? #?????????????????????? | | ???????# """" """" #?????#?????????????????????? | | ???????# """" """" #???????????????????????????? | | ????????# """" ""?" #???????????????????????????? | | ????????# ""?" "??" #???????????????????????????? | | ????????# ? ??? #???????????????????????????? | | ????????####??###???##???????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 27 Energy Capacity 490 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 600 Weapon Cycling 15 Evasion (%) 55 Target Analysis 5 Recoil Reduction 4 Salvage Targeting 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MetafieldBarrageVibroblade Manual? 0 Play Time 00:52:37 Cumulative 36.9 hours Start 2022.09.09 @ 09:49:27 End 2022.09.09 @ 10:44:17 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 41 Rogue 41 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 33 Gallery% 41 Achievement% 33 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: de624d71-38a4-4d91-9b2b-3f0f8435a0b0