Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.09 @ 15:06:37 Player: GlasMayne Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (43) 215 Value Destroyed (967) 967 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (206) 206 TOTAL SCORE: 4068 Bonus ------- High Alert Combat Kills 6 Entered Garrisons 200 Cogmind --------- Core Integrity 444/700 Matter 26/300 Energy 92/100 System Corruption 2% Temperature Cool (13) Movement Flying (32) Location -7/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Improved Cesium-ion Thruster Improved Cesium-ion Thruster > --- UTILITY (4) ------ Advanced Visual Processing Unit Improved Salvage Targeting Computer Weapon Cycler > --- WEAPON (2) ------- Enhanced Autogun > --- INVENTORY (5) ---- Antimatter Reactor Machine Analyzer Improved Recalibrator Cooled Pulse Rifle Peak State ------------ > --- POWER ------------ Light Ion Engine Light Nuclear Core > --- PROPULSION ------- Airjet Airjet Airjet Improved Cesium-ion Thruster Improved Cesium-ion Thruster > --- UTILITY ---------- Small Storage Unit Advanced Visual Processing Unit Improved Salvage Targeting Computer Weapon Cycler > --- WEAPON ----------- Enhanced Autogun Missile Launcher > --- INVENTORY -------- Antimatter Reactor Antimatter Reactor Improved Cesium-ion Thruster Machine Analyzer Improved Recalibrator Improved Field Recycling Unit Cooled Pulse Rifle Plasma Cannon [Rating: 46] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Improved Cesium-ion Thruster Leg Aluminum Leg Hover Unit Airjet Flight Unit Improved Cesium-ion Thruster Utility Small Storage Unit Device Seismic Detector Storage Small Storage Unit Processor Advanced Visual Processing Unit Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Cooled Pulse Rifle Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Missile Launcher Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Slots Evolved 6 | . . 2 2 2 . Power 1 | . . . . 1 . Propulsion 3 | . . 1 1 1 . Utility 2 | . . 1 1 . . Weapon . | . . . . . . Parts Attached 47 | 1 6 9 12 19 . Power 12 | . 2 2 1 7 . Engine 7 | . 2 2 1 2 . Core 5 | . . . . 5 . Reactor . | . . . . . . Propulsion 15 | . 2 3 6 4 . Treads . | . . . . . . Leg . | . . . . . . Wheel . | . . . . . . Hover 3 | . . . . 3 . Flight 12 | . 2 3 6 1 . Utility 9 | 1 . 2 2 4 . Device 5 | 1 . . 2 2 . Storage . | . . . . . . Processor 3 | . . 1 . 2 . Hackware . | . . . . . . Protection 1 | . . 1 . . . Artifact . | . . . . . . Weapon 11 | . 2 2 3 4 . Energy Gun 3 | . . 1 2 . . Energy Cannon . | . . . . . . Ballistic Gun 3 | . 2 . . 1 . Ballistic Cannon 3 | . . . 1 2 . Launcher 2 | . . 1 . 1 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 5 | . . 2 2 1 . Parts Lost 21 | . . 3 3 12 3 Power 6 | . . . 1 4 1 Propulsion 10 | . . 2 1 5 2 Utility 2 | . . . 1 1 . Weapon 3 | . . 1 . 2 . Highest Loss Streak 10 | . . 3 2 7 10 To Critical Strikes . | . . . . . . Average Backups 6 | 6 6 5 7 7 4 Power . | 1 1 . . 1 1 Propulsion 1 | 4 3 2 2 . . Utility 1 | . . . 1 2 2 Weapon 2 | 1 1 1 3 3 1 Tool/Special . | . . . . . . Unused Backups 24 | 6 5 1 4 5 3 Power 4 | 1 1 . . 1 1 Propulsion 9 | 2 4 1 2 . . Utility 4 | 1 . . . 1 2 Weapon 7 | 2 . . 2 3 . Tool/Special . | . . . . . . Average Slot Usage (%) 86 | . 87 72 85 93 69 Engine 7 | . 14 11 6 3 7 Core 4 | . . . . 10 . Leg 2 | . 14 . . . . Hover 1 | . . . . 2 7 Flight 29 | . 14 27 35 33 23 Device 5 | . 8 . 7 6 7 Storage 9 | . 14 11 9 6 . Processor 7 | . . 5 2 13 15 Protection 1 | . . 1 5 . . Energy Gun 5 | . 7 3 13 1 . Ballistic Gun 5 | . 14 11 . . 7 Ballistic Cannon 4 | . . . 3 10 . Peak Build Rating 46 | 7 7 13 39 46 33 Average Rating 24 | 6 6 7 29 39 32 On Entrance 15 | 6 7 4 13 32 33 Avg Prop Armor Cover (%) 4 | . 9 . 1 4 8 Naked Turns . | . . . . . . Heaviest Build 28 | 14 14 15 21 28 7 Greatest Support 28 | 20 20 15 23 28 16 Greatest Overweight (x) 5 | . 3 2 5 1 . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 5 Average Capacity 7 | 8 8 8 8 7 5 Most Carried 8 | 6 8 8 8 8 4 Average Carried 6 | 6 6 4 7 7 4 Final Capacity 8 | 8 8 8 8 5 5 Final Carried 8 | 6 8 7 8 4 4 Class Distribution -------------------- 55% | Sprinter 29% | Mutant 15% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Sprinter | -8/Materials Sprinter | -7/Factory Sprinter | -7/Garrison Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Gar Matter Collected 930 | 219 51 191 . 469 . Remotely . | . . . . . . Salvage Created 1159 | 93 183 291 111 481 . Parts 84 | 6 15 24 14 25 . Haulers Intercepted 2 | . . 2 . . . Recyclers Shooed 1 | . 1 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Combat Hostiles Destroyed 32 | . 6 10 4 12 . Guns 12 | . 6 4 . 2 . Cannons 11 | . . . 4 7 . AOE 9 | . . 6 . 3 . Classes Destroyed 10 | 2 1 4 2 1 . Worker 1 | . . . 1 . . Tunneler 1 | 1 . . . . . Hauler 2 | . . 2 . . . Recycler 4 | 1 1 . . 2 . Mechanic 2 | . . 1 . 1 . Operator 1 | . . 1 . . . Swarmer 21 | . 6 7 3 5 . Grunt 8 | . . 3 . 5 . Sentry 2 | . . . 1 1 . Programmer 1 | . . . . 1 . Best Kill Streak 6 | 1 4 6 5 4 . Combat Bots Only 4 | . 3 4 4 4 . Max Kills in Single Turn 4 | 1 1 4 1 2 . Gunslinging . | . . . . . . Exploded 3 | . . 3 . 2 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Gar Hostile Shots Fired 422 | . 49 53 56 225 39 Missed 202 | . 12 23 24 118 25 Hits 220 | . 37 30 32 107 14 Projectile 220 | . 37 30 32 107 14 AOE 2 | . . . 2 . . Critical Strikes 5 | . 2 1 1 1 . Part Disruptions 1 | . . . 1 . . Actively Blocked 1 | . . . 1 . . Damage Taken 2431 | . 315 382 453 1083 198 Core 589 | . 88 95 150 144 112 Absorbed by Shields . | . . . . . . Core Remaining (%) 78 | 100 64 76 72 . . Volleys Fired 134 | 9 22 39 7 57 . Largest 2 | 2 2 2 1 2 . Hottest 75 | 60 60 75 37 73 . Shots Fired 194 | 11 44 58 7 74 . Gun 127 | 11 44 56 . 16 . Cannon 62 | . . . 7 55 . Launcher 5 | . . 2 . 3 . Special . | . . . . . . Kinetic 168 | 9 33 54 7 65 . Thermal 6 | . . . . 6 . Explosive 5 | . . 2 . 3 . Electromagnetic 15 | 2 11 2 . . . Robot Hit Streak 18 | 4 7 15 18 8 . Robot Miss Streak 5 | 1 5 2 3 5 . Penetration Max . | . . . . . . Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 121 | 8 25 42 7 39 . Core Hits 77 | 5 12 22 13 25 . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 5 | . . . . 5 . Burn 1 | . . . . 1 . Blast 4 | . . . . 4 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2818 | 71 216 996 138 1397 . Guns 777 | 71 216 332 . 158 . Cannons 1017 | . . . 138 879 . Explosions 1000 | . . 664 . 336 . Melee . | . . . . . . Ramming 24 | . . . . 24 . Kinetic 1579 | 59 143 313 138 926 . Thermal 648 | . . 537 . 111 . Explosive 463 | . . 127 . 336 . Electromagnetic 104 | 12 73 19 . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . . 1 1 2 2 Average Corruption 1 | . . 1 1 1 2 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 4 | . . . . 4 . Heat Flow Errors 1 | . . . . 1 . Energy Discharges 1 | . . . . 1 . Data Loss (minor) 1 | . . . . 1 . Alerts 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage 101 | . . 83 . 18 . Projectiles 10 | . . . . 10 . Explosions 91 | . . 83 . 8 . Melee . | . . . . . . Knockbacks 12 | . . . 7 5 . Impact . | . . . . . . Kinetic 10 | . . . 5 5 . Secondary 2 | . . . 2 . . Self-Inflicted Damage 42 | . . 30 . 12 . Shots 1 | . . 1 . . . Rammed 2 | . . . . 2 . Targets Rammed 2 | . . . . 2 . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 486 | 20 40 48 16 486 . Average Temperature 91 | 15 13 16 6 115 . Received Heat Transfer 579 | . . 117 153 282 27 Effects 11 | . . . . 11 . Shutdowns 4 | . . . . 4 . Energy Bleed 1 | . . . . 1 . Interference 5 | . . . . 5 . Damage (minor) 1 | . . . . 1 . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . 1 . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 746 | . . 450 . 296 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . 1 . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Maximum Alert Level 2 | . . 2 1 2 1 Low Security (%) 57 | 100 100 22 66 44 . Level 1 41 | . . 71 33 53 100 Level 2 1 | . . 6 . 1 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 417 | 5 110 417 356 406 284 Initial 249 | . . 37 176 156 249 Average 181 | . 47 247 218 221 257 Influence Increases 1573 | 10 165 510 300 543 45 Destroy 0b10 Robot/C 640 | . 120 200 80 240 . Destroy 0b10 Robot/NC 55 | 10 5 20 5 15 . Destroy Leader 124 | . 20 24 20 60 . Successful Hack 74 | . 5 14 . 55 . Disable Machine 120 | . . 120 . . . Destroy Structure 65 | . . 42 . 23 . Partial Spotted 60 | . . . 30 30 . Lose Combat Pursuer 435 | . 15 90 165 120 45 Influence Decreases 1309 | 10 75 183 371 532 138 Entered New Map 592 | . . 53 241 190 108 Time Decay 507 | 10 75 100 100 222 . Lost Part 210 | . . 30 30 120 30 Squads Dispatched 10 | . 1 2 3 4 . Investigation 3 | . . 1 . 2 . Extermination 2 | . . . . 2 . Reinforcement 3 | . 1 1 1 . . Assault 2 | . . . 2 . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Distress Signals 11 | . 2 . 5 4 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 109 | . 12 22 27 28 20 Peak Tracking Total 17 | . 5 9 15 9 17 Tactical Retreats 15 | . 1 3 6 4 1 Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Traps Triggered 2 | . 1 . . 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Gar Machines Disabled 8 | . . 8 . . . Max in Single Turn 6 | . . 6 . . . Garrison Access 1 | . . . 1 . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Machines Accessed 10 | . 1 3 1 5 . Terminals 4 | . 1 2 . 1 . Fabricators 2 | . . . . 2 . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 3 | . . 1 1 1 . Garrison Access 1 | . . . . 1 . Total Hacks 31 | . 4 13 2 12 . Successful 15 | . 1 9 . 5 . Failed 16 | . 3 4 2 7 . Catastrophic 2 | . . . . 2 . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 13 | . 4 6 . 3 . Fabricators 5 | . . . . 5 . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 12 | . . 7 2 3 . Garrison Access 1 | . . . . 1 . Terminal Hacks 6 | . 1 3 . 2 . Record 2 | . . 1 . 1 . Prototype ID Bank 2 | . 1 . . 1 . Branch Access Points 1 | . . 1 . . . Transport Status 1 | . . 1 . . . Fabricator Hacks 1 | . . . . 1 . Build 1 | . . . . 1 . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 7 | . . 6 . 1 . Insert Component 2 | . . 2 . . . Analyze 2 | . . 2 . . . Retrieve Study 3 | . . 2 . 1 . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 10 | . 1 3 1 5 . Full Trace Events 4 | . 1 1 . 2 . Feedback Events 1 | . . 1 . . . Corruption 1 | . . 1 . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . 1 . . . Parts Built 2 | . . . . 2 . Authchips . | . . . . . . Time 39 | . . . . 39 . Total Part Build Rating 14 | . . . . 14 . Part Studies Acquired 3 | . . 2 . 1 . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 2 | . . 2 . . . Part Schematics Acquired 1 | . . 1 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Gar Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Active Infowar (turns) 496 | 9 108 . . 362 17 Optics 358 | . . . . 341 17 Seismic 228 | 9 108 . . 111 . Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Gar Turns Passed 1205 | 91 195 216 210 476 17 Spaces Moved 1646 | 50 164 270 353 752 57 Core 1 | . . . 1 . . Treads . | . . . . . . Legs 93 | 50 43 . . . . Wheels . | . . . . . . Hover 36 | . . . . 36 . Flight 1516 | . 121 270 352 716 57 Fastest Speed 25 | 120 37 34 27 25 29 Average Speed 38 | 120 67 37 39 27 29 Slowest Speed 300 | 120 290 200 300 120 32 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 22 | . . . 9 13 . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 26 | 4 38 33 48 20 16 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . . 1 . 1 . Unknown Exits Taken 3 | 1 1 . 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 59 | . . 38 . 21 . Melee . | . . . . . . Projectile 7 | . . . . 7 . AOE 52 | . . 38 . 14 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Total 2039 | 71 215 336 411 949 57 Wait 155 | 12 2 . 30 111 . Move 1600 | 49 163 269 336 726 57 Hop 19 | . . . 7 12 . Pick Up 30 | . 7 9 8 6 . Fast Attach 17 | 1 . 3 3 10 . Attach 18 | . 3 6 3 6 . Detach 9 | . 3 1 2 3 . Swap 21 | . 4 3 7 7 . Drop 34 | . 11 6 8 9 . Fire 134 | 9 22 39 7 57 . Melee . | . . . . . . Ram 2 | . . . . 2 . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat / *Min x2) -8/Materials -7/Factory (discovered 2 exits: [*Fac] / Gar) -7/Garrison History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 2) 92 | -11/Scrapyard | Entered Materials 281 | -10/Materials | Discovered new exit (range 14) 287 | -10/Materials | Entered another Materials area 287 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 290 | -9/Materials | Identified exit to Mines 375 | -9/Materials | Lost 3 parts (2n1w) 501 | -9/Materials | Discovered new exit (range 6) 502 | -9/Materials | Identified exit to Materials 503 | -9/Materials | Entered another Materials area 503 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 705 | -8/Materials | Discovered new exit (range 16) 713 | -8/Materials | Entered Factory 713 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 772 | -7/Factory | Discovered new exit (range 17) 952 | -7/Factory | Fabricated Antimatter Reactor (x2) 996 | -7/Factory | Build established: Sprinter 1152 | -7/Factory | Lost 5 parts (2p2n1w) 1189 | -7/Factory | Identified exit to Garrison 1189 | -7/Factory | Entered Garrison 1191 | -7/Garrison | Triggered checkpoint 1203 | -7/Garrison | Triggered checkpoint 1206 | -7/Garrison | Self-destructed Last Messages --------------- 01179_ Nuclear Reactor explodes. 01179_ Door malfunctions. 01179_ Slammed into K-01 Serf. 01181_ The unstable cave ceiling collapses. 01181_ Airjet destroyed. 01182_ Lgt. Nuclear Core+ destroyed. 01182_ K-01 Serf destroyed. 01182_ U-05 Engineer lays Concrete. 01189_ Connecting with Garrison Access... >>Unlock Access door unlocked. 01189_ EXIT=UNLOCKED: GARRISON LOCATION=GARRISON GOAL=ESCAPE 01201_ Lgt. Ion Engine destroyed. 01203_ Beams of light sweep through the air. An alarm sounds. Garrison Door activated. 01204_ VTOL Module destroyed. 01206_ Airjet destroyed. Map ----- +----------------------------------------------------+ | ??????????????????????????????### #?????????????? | | ??????????????????????????????# #?????????????? | | ??????????????????????????????# #?????????????? | | ??????????????????????????????# #?????????????? | | ??????????????????????????????### #?????????????? | | ????????????????????????????????# #?????????????? | | ????????????????????????????????# #?????????????? | | ????????????????????????????????# #?????????????? | | ????????????????????????????????# #?????????????? | | ????????????????????????????????# #?????????????? | | ????????????????????????????????# #?????????????? | | ????????????????????????????????# #?????????????? | | ???????????###################### #?????????????? | | ???????????# #?????????????? | | ???????????# #?????????????? | | ???????????# ######################?????????????? | | ???????????# #??????????????????????????????????? | | ???????????# #??????????????????????????????????? | | ???????????# #??????????????????????????????????? | | ???????????# #??????????????????????????????????? | | ???????????# #??????????????????????????????????? | | ?????#?????# #???????#####??????????????????????? | | ## ## ## ##??????# g #??????????????????????? | | # s ########gg #######????????????????? | | g s s ss #????????????????? | | gg l sss @ #????????????????? | | # ## ## ############# ##????????????????? | | # ???# ?# #??????????#"""""#????????????????? | | ???? ? 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"?????????????????????????????????? | | " "?????????????????????????????????? | | " "?????????????????????????????????? | | # ## ## #?????????????????????????????????? | | # ?# ?# #?????????????????????????????????? | | ? ?? ?????????????????????????????????? | | ? ?? ?????????????????????????????????? | | ? ?? #?????????????????????????????????? | | ?#####""??## ##?????????????????????????????????? | | ???????????# ???????????????????????????????????? | | ???????????# ???????????????????????????????????? | | ???????????# ???????????????????????????????????? | | ???????????? ???????????????????????????????????? | | ???????????? ???????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 24 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 EM Shielding 2 Armor Coverage 150 Weapon Cycling 15 Evasion (%) 65 Salvage Targeting 2 Item Schematics ----------------- Flight Unit | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Antimatter Reactor | x2 | -7/Factory | Preloaded Repaired ---------- Nothing Studied --------- Flight Unit | -9/Materials | Hacked Mni. Grenade Launcher | -9/Materials | Hacked Lgt. Nuclear Core | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ChargeFortressJetlance Manual? 0 Play Time 00:36:31 Cumulative 30.3 hours Start 2026.03.09 @ 13:20:09 End 2026.03.09 @ 15:06:37 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 53 Rogue 53 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 28 Achievement% 19 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fb5623f7-37f0-48c3-9abc-3612d01c9506