Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.03 @ 08:04:24 Player: Haldron Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (6) 3000 Regions Visited (9) 1800 Robots Destroyed (140) 700 Value Destroyed (4939) 4939 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (2029) 2029 TOTAL SCORE: 12628 Bonus ------- High Alert Combat Kills 1212 Follower Combat Kills 644 Met Imprinter 300 Was Imprinted 300 Friendly Fire -427 Cogmind --------- Core Integrity 0/1150 Matter 200/300 Energy 98/450 System Corruption 0% Temperature Cool (0) Movement Core (100) Ox1 Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ Energy Well Advanced Terrain Scan Processor > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Huge Storage Unit Armor Integrity Analyzer ECM Suite Thermal Defense Suite Improved Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core Enhanced Fission Core > --- PROPULSION ------- Heavy Treads Heavy Treads > --- UTILITY ---------- Cooling System Huge Storage Unit Improved Terrain Scanner Advanced Terrain Scan Processor Seismic Detector Improved Targeting Computer Weapon Cycler EM Disruption Field Improved Dynamic Insulation System > --- WEAPON ----------- Variable Charge Gun Improved KE Penetrator Enhanced Coil Gun Hardcell Cannon > --- INVENTORY -------- Heavy Treads Advanced Heat Sink Huge Storage Unit Energy Well Matter Compressor Target Analyzer Improved Target Analyzer Armor Integrity Analyzer Improved Particle Charger ECM Suite Thermal Defense Suite Mobile Refinery Mk. CCLXVII Field Laser Storm Laser Rocket Launcher Rocket Launcher Improved Grenade Launcher Improved Datajack CR-A16's Pointy Stick Lance Signal Generator [Rating: 100] Favorites ----------- Power Nuclear Core Engine Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Armored Wheel Flight Unit Improved Flight Unit Utility Huge Storage Unit Device Improved Terrain Scanner Storage Huge Storage Unit Processor Terrain Scan Processor Protection Light Armor Plating Weapon RU-N14's Throwing Claymores Energy Gun Variable Charge Gun Energy Cannon Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Gauss Cannon Launcher Improved Grenade Launcher Special Weapon RU-N14's Throwing Claymores Impact Weapon Hammer Piercing Weapon CR-A16's Pointy Stick Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Slots Evolved 12 | . . . 2 . . . 6 2 2 Power 1 | . . . . . . . . 1 . Propulsion 2 | . . . . . . . 2 . . Utility 7 | . . . 2 . . . 2 1 2 Weapon 2 | . . . . . . . 2 . . Parts Attached 152 | 7 12 3 42 4 4 14 14 33 19 Power 11 | 1 1 . 4 . . . 1 3 1 Engine 3 | 1 1 . 1 . . . . . . Core 8 | . . . 3 . . . 1 3 1 Reactor . | . . . . . . . . . . Propulsion 39 | 2 . . 23 1 . 5 5 2 1 Treads 24 | 1 . . 10 1 . 5 4 2 1 Leg . | . . . . . . . . . . Wheel 13 | 1 . . 11 . . . 1 . . Hover . | . . . . . . . . . . Flight 2 | . . . 2 . . . . . . Utility 47 | 2 2 3 10 1 3 4 3 11 8 Device 29 | 1 1 2 4 . 2 2 2 8 7 Storage 4 | 1 1 . 1 . . . . . 1 Processor 5 | . . 1 . . 1 . 1 2 . Hackware . | . . . . . . . . . . Protection 9 | . . . 5 1 . 2 . 1 . Artifact . | . . . . . . . . . . Weapon 55 | 2 9 . 5 2 1 5 5 17 9 Energy Gun 7 | . 1 . . . . . 1 4 1 Energy Cannon 7 | . 3 . 1 . . . . 3 . Ballistic Gun 18 | 2 2 . 4 2 . . 1 4 3 Ballistic Cannon 3 | . . . . . . 1 1 . 1 Launcher 5 | . . . . . . . . 2 3 Special Weapon 8 | . . . . . 1 2 2 3 . Impact Weapon 3 | . 3 . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon 3 | . . . . . . 1 . 1 1 Special Melee Weapon 1 | . . . . . . 1 . . . Unidentified Prototypes 8 | . . . 1 . 2 . 1 2 2 Parts Lost 42 | . . . 7 . . 1 1 11 22 Power 5 | . . . 1 . . . 1 . 3 Propulsion 7 | . . . 3 . . 1 . . 3 Utility 15 | . . . 2 . . . . 4 9 Weapon 15 | . . . 1 . . . . 7 7 Highest Loss Streak 20 | . . . 3 . . 1 1 3 20 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 96 | . 100 100 98 100 100 100 95 82 74 Engine 3 | . 14 14 1 . . . . . . Core 7 | . . . 9 11 11 11 5 9 6 Treads 13 | . 14 14 5 9 11 20 22 11 8 Wheel 8 | . 14 14 16 12 11 1 1 1 . Device 19 | . 14 13 21 22 22 20 19 17 24 Storage 10 | . 14 14 11 11 11 11 6 5 5 Processor 6 | . . . . . 9 11 12 14 9 Protection 2 | . . . 10 11 . 1 . . . Energy Cannon 2 | . 7 14 5 . . . . 1 . Ballistic Gun 12 | . 14 14 16 22 18 6 5 7 5 Ballistic Cannon 1 | . . . . . . 4 5 1 3 Special Weapon 4 | . . . . . 3 10 12 4 . Naked Turns . | . . . . . . . . . . Heaviest Build 137 | 14 93 93 104 99 101 107 117 137 133 Greatest Support 140 | 20 16 16 40 22 12 50 100 140 140 Greatest Overweight (x) 34 | . 5 5 10 8 8 8 4 4 34 Average Overweight (x) 4 | . 3 5 5 7 7 3 1 . . Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 25 25 Average Capacity 24 | 7 21 25 25 25 25 25 25 25 24 Most Carried 25 | 5 25 25 25 25 25 25 25 25 25 Average Carried 23 | 3 20 24 24 24 24 24 22 24 23 Final Capacity 25 | 8 25 25 25 25 25 25 25 25 5 Final Carried 25 | 5 25 25 25 25 25 24 25 25 5 Class Distribution -------------------- 83% | Mutant 7% | Scavenger-Skirmisher 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Skirmisher | -6/Factory Mutant | -5/Factory Scavenger-Skirmisher | -4/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 ----------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Matter Collected 3300 | 310 434 203 979 103 30 168 213 570 290 Remotely . | . . . . . . . . . . Salvage Created 4381 | 127 376 83 1690 125 . 296 76 1220 388 Parts 261 | 11 39 12 107 6 . 4 4 55 23 Haulers Intercepted 7 | . 2 . 4 . . . . 1 . Recyclers Shooed 4 | . . . 1 . . . 3 . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 20 | . . . . . . 20 . . . Prevented 11 | . . . . . . 11 . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Combat Hostiles Destroyed 96 | . 8 3 29 3 . 9 3 32 9 Guns 40 | . 6 1 21 3 . . . 3 6 Cannons 20 | . 2 2 8 . . 2 1 5 . AOE 36 | . . . . . . 7 2 24 3 Classes Destroyed 21 | 2 4 1 2 . . 4 2 4 2 Worker 6 | . . 1 4 . . . . 1 . Builder 5 | . . . 2 . . . . 3 . Tunneler 8 | 3 . 1 . . . . . 2 2 Hauler 7 | . 2 . 4 . . . . 1 . Recycler 5 | 1 . . 4 . . . . . . Minesweeper 1 | . . . . . . 1 . . . Mechanic 2 | . . . . . . . . 2 . Operator 1 | . . . . . . . 1 . . Watcher 8 | . 3 . 5 . . . . . . Swarmer 30 | . 5 3 14 . . 1 . 5 2 Grunt 31 | . 3 . 6 3 . 4 2 10 3 Brawler 3 | . . . . . . . . 3 . Duelist 6 | . . . . . . 2 . 3 1 Protector 3 | . . . . . . . . 2 1 Sentry 12 | . . . 9 . . 1 . 2 . Specialist 1 | . . . . . . . . . 1 Hunter 4 | . . . . . . . . 4 . Programmer 4 | . . . . . . . 1 3 . Heavy 1 | . . . . . . . . . 1 Behemoth 1 | . . . . . . 1 . . . Fireman 1 | . . . . . . 1 . . . Best Kill Streak 14 | 2 3 4 7 3 . 7 2 14 3 Combat Bots Only 11 | . 3 3 6 3 . 7 2 11 3 Max Kills in Single Turn 3 | 1 2 2 2 1 . 2 2 3 2 Gunslinging 1 | . 1 . . . . . . . . Exploded 3 | . . . . . . 2 1 3 2 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Damage Taken 8438 | . 371 40 1502 128 . 543 195 1914 3745 Core 1627 | . 66 18 197 26 . 58 . 110 1152 Absorbed by Shields . | . . . . . . . . . . Reduced by Siege Mode 190 | . . . . . . . . 110 80 Regen/Repaired (Parts) 159 | . . . 159 . . . . . . Core Remaining (%) 76 | 100 . 66 . . . 29 100 89 . Volleys Fired 284 | 10 42 6 107 9 . 12 15 61 22 Largest 4 | 2 2 2 2 2 . 2 3 3 4 Hottest 353 | 40 91 91 93 46 . 71 71 166 353 Shots Fired 513 | 20 78 12 208 18 . 14 26 100 37 Gun 356 | 20 63 7 155 18 . 3 14 50 26 Cannon 107 | . 15 5 53 . . 1 7 22 4 Launcher 10 | . . . . . . . . 3 7 Special 40 | . . . . . . 10 5 25 . Kinetic 351 | 20 60 7 155 18 . 4 21 57 9 Thermal 101 | . 18 5 53 . . . . 4 21 Explosive 50 | . . . . . . 10 5 28 7 Electromagnetic 11 | . . . . . . . . 11 . Robot Hit Streak 20 | 7 6 3 11 8 . 8 9 14 20 Robot Miss Streak 7 | 3 7 1 7 1 . 1 3 5 2 Penetration Max 1 | . . . . . . . . 1 . Secondary Targets 5 | . 2 . 2 1 . . . . . Max Gunslinging Chain 1 | . 1 . 1 1 . . . . . Shots Hit Robots 296 | 11 38 6 118 14 . 11 12 59 27 Core Hits 220 | 6 17 5 57 7 . 15 9 74 30 Critical Kills 2 | . . 1 . . . . . 1 . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 12 | . . 1 1 . . 3 1 5 1 Meltdown 1 | . . 1 . . . . . . . Destroy 2 | . . . 1 . . . . 1 . Blast 2 | . . . . . . . . 1 1 Sever 7 | . . . . . . 3 1 3 . Melee Attacks 20 | . 15 . . . . 3 . 1 1 Impact 15 | . 15 . . . . . . . . Slashing . | . . . . . . . . . . Piercing 4 | . . . . . . 2 . 1 1 Sneak Attacks 3 | . . . . . . 3 . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 14606 | 114 638 121 2150 207 . 1976 660 6545 2195 Guns 4028 | 114 409 39 1458 207 . 29 131 607 1034 Cannons 1733 | . 229 82 692 . . 25 139 428 138 Explosions 7606 | . . . . . . 1498 328 4757 1023 Melee 136 | . . . . . . 136 . . . Ramming . | . . . . . . . . . . Kinetic 3435 | 114 409 39 1458 207 . 54 270 650 234 Thermal 2344 | . 229 82 692 . . . . 403 938 Explosive 7285 | . . . . . . 1498 328 4436 1023 Electromagnetic 303 | . . . . . . . . 303 . Impact . | . . . . . . . . . . Slashing 1103 | . . . . . . 288 62 753 . Piercing 136 | . . . . . . 136 . . . Highest Corruption 1 | . 1 1 . . . . . . . Average Corruption 1 | . 1 1 . . . . . . . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 25 | . 15 10 . . . . . . . Message Errors 10 | . 6 4 . . . . . . . Matter Fused 5 | . 4 1 . . . . . . . Heat Flow Errors 3 | . 3 . . . . . . . . Energy Discharges 1 | . . 1 . . . . . . . Data Loss (minor) 1 | . 1 . . . . . . . . Data Loss (major) 2 | . 1 1 . . . . . . . Misfires 1 | . . 1 . . . . . . . Alerts 1 | . . 1 . . . . . . . Weapon Failures 1 | . . 1 . . . . . . . Overload Shots 2 | . . . . . . . . . 2 Overflow Damage 402 | . 2 . . . . 138 53 194 15 Projectiles 82 | . 2 . . . . 5 14 56 5 Explosions 266 | . . . . . . 79 39 138 10 Melee 54 | . . . . . . 54 . . . Knockbacks 2 | . . . . . . . . 1 1 Impact . | . . . . . . . . . . Kinetic 2 | . . . . . . . . 1 1 Secondary . | . . . . . . . . . . Self-Inflicted Damage 267 | . . . . . . 109 . 116 42 Shots 5 | . . . . . . 1 . 3 1 Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 483 | . 164 60 300 . . . . 483 339 Average Temperature 113 | . 48 29 124 . . . . 207 86 Received Heat Transfer 1180 | . 36 . 420 66 . 108 90 210 250 Effects 5 | . . . 2 . . . . 3 . Shutdowns 1 | . . . . . . . . 1 . Interference 2 | . . . 2 . . . . . . Matter Decay 1 | . . . . . . . . 1 . Short Circuit 1 | . . . . . . . . 1 . Siege Activations 3 | . . . . . . . . 1 2 Total Turns 76 | . . . . . . . . 54 22 Longest Duration 54 | . . . . . . . . 54 21 Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 1 | . . . . . . . . 1 . Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . . 1 . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 2 | . . 1 1 . . . . . . Heat Transferred 3567 | . 407 148 1258 . . . . 348 1406 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Peak Influence 1773 | 20 239 75 246 159 . . 249 1773 936 Initial 868 | . 13 1 . 69 . . 42 121 868 Average 253 | 8 35 27 151 120 . . 75 845 859 Maximum Alert Level 5 | . 1 . 1 . . . 1 5 3 Low Security (%) 72 | 100 97 100 72 100 . . 86 26 . Level 1 10 | . 2 . 27 . . . 13 5 . Level 2 2 | . . . . . . . . 16 . Level 3 7 | . . . . . . . . 4 100 Level 4 5 | . . . . . . . . 35 . Level 5 1 | . . . . . . . . 10 . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 21 | . 2 . 1 . . . 2 11 5 Investigation 5 | . 1 . 1 . . . 1 2 . Extermination 2 | . . . . . . . 1 1 . Reinforcement 5 | . 1 . . . . . . 1 3 Assault 9 | . . . . . . . . 7 2 Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Distress Signals 7 | . 1 . 4 . . . . . 2 Communications Jammed 28 | . . . . . . . . 28 . Distress Signals 28 | . . . . . . . . 28 . Times Spotted 157 | . 17 3 46 5 . 20 6 44 16 Peak Tracking Total 7 | . 6 3 5 3 . 5 3 7 5 Tactical Retreats 3 | . . . 2 . . . . . 1 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Traps Triggered 7 | . . . 2 . . . . 4 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed 1 | . 1 . . . . . . . . Reprogrammed 4 | . 4 . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed 4 | . . . . . . 4 . . . Triggered 2 | . . . . . . 2 . . . Most Traps Carried 2 | . . . . . . 2 . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 ---------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Machines Disabled 50 | . . . 1 1 . 3 14 25 6 Max in Single Turn 8 | . . . 1 1 . 2 8 5 5 Garrison Access 3 | . . . . . . . . 2 1 Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Machines Accessed 27 | . 7 . 11 . . . 3 5 1 Terminals 15 | . 7 . 7 . . . . 1 . Fabricators 3 | . . . . . . . 2 1 . Repair Stations 2 | . . . 2 . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 5 | . . . 2 . . . . 3 . Garrison Access 2 | . . . . . . . 1 . 1 Total Hacks 80 | . 27 . 35 . . . 6 10 2 Successful 52 | . 15 . 29 . . . 2 6 . Failed 28 | . 12 . 6 . . . 4 4 2 Catastrophic 2 | . 1 . . . . . . 1 . Database Lockouts . | . . . . . . . . . . Manual 62 | . 21 . 15 . . . 10 8 8 Terminals 49 | . 27 . 21 . . . . 1 . Fabricators 5 | . . . . . . . 4 1 . Repair Stations 4 | . . . 4 . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 18 | . . . 10 . . . . 8 . Garrison Access 4 | . . . . . . . 2 . 2 Terminal Hacks 10 | . 4 . 5 . . . . 1 . Robot Schematic 1 | . . . 1 . . . . . . Open DSF 1 | . . . . . . . . 1 . Branch Access Points 1 | . . . 1 . . . . . . Terminal Index 1 | . . . 1 . . . . . . Unreport Threat 1 | . . . 1 . . . . . . Locate Traps 2 | . 1 . 1 . . . . . . Disarm Traps 1 | . 1 . . . . . . . . Reprogram Traps 1 | . 1 . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . Fabricator Hacks 2 | . . . . . . . 2 . . Load Schematic 1 | . . . . . . . 1 . . Build 1 | . . . . . . . 1 . . Repair Station Hacks 4 | . . . 4 . . . . . . Scan Component 2 | . . . 2 . . . . . . Repair 2 | . . . 2 . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 15 | . . . 10 . . . . 5 . Insert Component 6 | . . . 4 . . . . 2 . Analyze 9 | . . . 6 . . . . 3 . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 21 | . 11 . 10 . . . . . . Terminals 21 | . 11 . 10 . . . . . . Track 6 | . 2 . 4 . . . . . . Assimilate 5 | . 3 . 2 . . . . . . Botnet 8 | . 5 . 3 . . . . . . Operators 2 | . 1 . 1 . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . . Used . | . . . . . . . . . . Hacking Detections 25 | . 7 . 10 . . . 3 4 1 Full Trace Events 5 | . 1 . 1 . . . 1 2 . Feedback Events 1 | . 1 . . . . . . . . Corruption 1 | . 1 . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 4 | . . . 1 . . . 3 . . Robots Built 2 | . . . . . . . 2 . . Authchips . | . . . . . . . . . . Time 76 | . . . . . . . 76 . . Total Robot Build Rating 10 | . . . . . . . 10 . . Part Schematics Acquired 6 | . . . 4 . . . . 2 . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 2 | . . . 2 . . . . . . Time 70 | . . . 70 . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 6 | . . . 4 . . . . 2 . Part Schematics Acquired 6 | . . . 4 . . . . 2 . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 ------------ Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked 1 | . . . . . . 1 . . . Non-combat 1 | . . . . . . 1 . . . Combat . | . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . 1 . . . no_distress 1 | . . . . . . 1 . . . Relay Couplers Released 6 | . . . . . . . . 5 1 Machine Destruction 3 | . . . . . . . . 2 1 Programmers 3 | . . . . . . . . 3 . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Total Allies 19 | . 2 . 1 . 8 . 5 2 1 Largest Group 10 | . 2 2 3 3 10 10 5 2 1 Highest-Rated Group 294 | . 20 20 30 30 294 288 238 170 31 Highest-Rated Ally 85 | . 10 10 10 10 51 51 70 85 31 Zionite Dispatches 3 | . . . . . . . 1 1 1 Heavy 1 | . . . . . . . . 1 . Light 1 | . . . . . . . 1 . . Kinetic Resupply 1 | . . . . . . . . . 1 Total Orders 11 | . 2 . 7 . . . . . 2 STAY 4 | . 1 . 3 . . . . . . FOLLOW 5 | . 1 . 4 . . . . . . DROP 1 | . . . . . . . . . 1 PICKUP 1 | . . . . . . . . . 1 Ally Attacks 95 | . . . . . . 60 29 6 . Total Damage 3495 | . . . . . . 2029 572 894 . Kills 26 | . . . . . . 17 3 6 . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 4 | . . 2 . . 1 1 . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Zionite Intel Received 2 | . . . . . . . 1 1 . Unaware Schematics 1 | . . . . . . . 1 . . Active Terminals 1 | . . . . . . . . 1 . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 ------------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Turns Passed 16413 | 174 2294 907 2818 330 2759 3924 1078 1516 613 Spaces Moved 7250 | 130 1071 502 1337 144 1327 1282 453 744 260 Core 13 | 3 . . . . . . . . 10 Treads 2201 | 4 . . 22 . . 1018 319 588 250 Legs . | . . . . . . . . . . Wheels 5036 | 123 1071 502 1315 144 1327 264 134 156 . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 100 175 140 145 195 210 160 160 100 Average Speed 198 | 100 158 175 166 201 202 300 223 160 168 Slowest Speed 1750 | 160 175 175 320 210 210 330 325 240 1750 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 53 | 6 98 99 81 32 90 97 11 18 7 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 3 | . . 3 . . . . . . . Known Exits Taken 3 | . . 1 1 . . . 1 . . Unknown Exits Taken 6 | 1 1 . . 1 1 1 . 1 . Scrap Searched 8 | . . 3 . 1 3 1 . . . Spaces Dug 6 | . 4 . . . . . . 1 1 Terrain Destroyed 689 | . 4 . . . . 95 89 431 70 Melee 6 | . 4 . . . . . . 1 1 Projectile 16 | . . . . . . 1 3 8 4 AOE 667 | . . . . . . 94 86 422 65 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Total 8760 | 151 1570 521 1734 170 1411 1343 498 970 392 Wait 860 | . 397 4 195 7 57 7 2 112 79 Move 7241 | 129 1070 501 1336 143 1326 1281 452 743 260 Hop . | . . . . . . . . . . Pick Up 110 | 5 26 4 29 2 10 10 8 12 4 Fast Attach 32 | 7 . . 4 2 1 . 2 12 4 Attach 44 | . . . 9 . . 2 9 13 11 Detach 8 | . . . . . . . 3 3 2 Swap 76 | . 12 3 29 2 3 12 3 8 4 Drop 80 | . 8 3 25 5 14 11 4 5 5 Fire 284 | 10 42 6 107 9 . 12 15 61 22 Melee 20 | . 15 . . . . 3 . 1 1 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire 1 | . . . . . . 1 . . . Trap 4 | . . . . . . 4 . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: [*Mat] / *Min / *Sto x2) -9/Mines -7/Zion (discovered 2 exits: [Dee] / [*Pro]) -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac x2 / [*Low]) -5/Factory (discovered 2 exits: *Fac x2) -4/Factory History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 15) 175 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 576 | -10/Materials | Discovered new exit (range 16) 624 | -10/Materials | Discovered new exit (range 10) 955 | -10/Materials | Discovered new exit (range 6) 1703 | -10/Materials | Discovered new exit (range 7) 2052 | -10/Materials | Discovered new exit (range 13) 2469 | -10/Materials | Entered Mines 2469 | -10/Mines | Accompanied by 2 allies 2498 | -10/Mines | Learned location of Recycling (-9) 2618 | -10/Mines | Learned location of Storage (-9) 2754 | -10/Mines | Discovered new exit (range 6) 2766 | -10/Mines | Identified exit to Materials 2883 | -10/Mines | Met a Derelict testing a Signal Generator 2903 | -10/Mines | Found Signal Generator 2974 | -10/Mines | Discovered exit to Materials (range 14) 3175 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 3376 | -10/Mines | Entered Materials 3376 | -9/Materials | Accompanied by 2 allies 3376 | -9/Materials | Evolved 2 slots: Utility x2 4051 | -9/Materials | Identified exit to Mines 4051 | -9/Materials | Identified exit to Storage 4296 | -9/Materials | Repaired Med. Armor Plating 4781 | -9/Materials | Lost 3 parts (1p1u1w) 5836 | -9/Materials | Discovered new exit (range 16) 5999 | -9/Materials | Repaired Nuclear Core 6194 | -9/Materials | Entered Mines 6194 | -9/Mines | Accompanied by 3 allies 6205 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 6207 | -9/Mines | Core integrity fell below 50% 6212 | -9/Mines | Met a Derelict bent on vengeance 6429 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 6492 | -9/Mines | Build established: Scavenger-Mutant 6524 | -9/Mines | Entered Zion 6524 | -7/Zion | Accompanied by 2 allies 6732 | -7/Zion | Learned location of 2 exits from Factory 6745 | -7/Zion | Found Prototype Device 6746 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 6966 | -7/Zion | Found Prototype Energy Gun 7012 | -7/Zion | Discovered new exit (range 12) 7043 | -7/Zion | Build established: Mutant 7184 | -7/Zion | Found CR-A16's Pointy Stick 7464 | -7/Zion | Imprinted 7466 | -7/Zion | Declared Zion's savior 8323 | -7/Zion | Found Prototype Special Weapon 8323 | -7/Zion | Identified RU-N14's Throwing Claymores 8327 | -7/Zion | Found RU-N14's Throwing Claymores 8331 | -7/Zion | Found RU-N14's Throwing Claymores 8334 | -7/Zion | Found RU-N14's Throwing Claymores 8386 | -7/Zion | Discovered new exit (range 12) 8487 | -7/Zion | Gained Derelict followers 9283 | -7/Zion | Entered Proximity Caves 9283 | -6/Proximity Caves | Accompanied by 10 allies 9527 | -6/Proximity Caves | Spotted B-75 Beast 9538 | -6/Proximity Caves | Destroyed B-75 Beast 9961 | -6/Proximity Caves | Learned Factory emergency access door positions 11603 | -6/Proximity Caves | Attracted the attention of an 0b10 base 11606 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 11646 | -6/Proximity Caves | Destroyed 7 combat bots 12001 | -6/Proximity Caves | Discovered new exit (range 14) 13207 | -6/Proximity Caves | Entered Factory 13207 | -6/Factory | Evolved 6 slots: Propulsion x2, Utility x2, Weapon x2 13208 | -6/Factory | Identified exit to Factory 13268 | -6/Factory | Identified Storm Laser 13439 | -6/Factory | Discovered new exit (range 5) 13605 | -6/Factory | Zion Light squad teleported in 13811 | -6/Factory | Retrieved Zion intel report: Unaware Schematics 14025 | -6/Factory | Fabricated E-15 Imp? 14025 | -6/Factory | Build established: Scavenger-Skirmisher 14285 | -6/Factory | Entered another Factory area 14285 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 14789 | -5/Factory | Zion Heavy squad teleported in 15118 | -5/Factory | Lost 3 parts (3w) 15185 | -5/Factory | First assault squad dispatched 15303 | -5/Factory | Retrieved Zion intel report: Active Terminals 15375 | -5/Factory | Discovered new exit (range 13) 15524 | -5/Factory | Terminal network hard line cut 15666 | -5/Factory | Destroyed 11 combat bots 15769 | -5/Factory | Discovered new exit (range 4) 15801 | -5/Factory | Entered another Factory area 15801 | -4/Factory | Evolved 2 slots: Utility x2 16051 | -4/Factory | First assault squad dispatched 16108 | -4/Factory | Zion Kinetic Resupply teleported in 16367 | -4/Factory | Core integrity fell below 50% 16402 | -4/Factory | Core integrity fell below 20% 16414 | -4/Factory | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- assault force. 16399_ K-01 Serf collects debris. 16400_ Slug penetrates Earth. 16400_ Penetrated by Slug. 16403_ K-01 Serf collects debris. 16404_ The unstable cave ceiling collapses. 16405_ Penetrated by Slug. 16407_ Storm Laser destroyed. 16407_ K-01 Serf collects debris. 16408_ Penetrated by Slug. 16409_ Slug penetrates X-82 Rainmaker. 16411_ The unstable cave ceiling collapses. 16411_ K-01 Serf collects debris. 16411_ Penetrated by Slug. 16411_ Adv. Heat Sink destroyed. 16412_ Signal Generator broadcasts a burst of procedurally generated transmissions. 16412_ ALERT: Intercepting significant anomalous signal. Redirecting assault force. 16413_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ???##?###??? ? ? ???????????? | | ##??#?### ????? ??????????? | | ?#?####?# ???? ?????????? | | ###?###?# ??? ??????????? | | #####?###? ?????? ???????? | | ###?##### ? ? ?????????? | | ######### ? ???????????? | | ######### ?""""? ???????? | | ?######## """"""? ?? ?????? | | #########? """?"" ????????? | | ### ##### """""" ?#?"????? | | ### # ## ? ?????? | | ; ###########+?????????? | | % # ?#??????? | | ## % # ?????? | | % %[/! # ? ????? | | # /%!&! # ?? ????? | | /!! # ???????? | | % # # ???? ????? | | # # # !!??????? | | ## ! = # ????? | | = ]%] # ?????? | | ![ k # ###??????? | | # % x # #####????? | | # # # ##?????? | | ## @ !! h #?##???? | | #### %]% h ????? | | #### ]![ A ###????? | | #### ####### #####??? | | #### ###"#### ####?# ?? | | #### + # ###### ?? | | #### # """" # ######??? | | #### # """" # ########? | | #### # """" # #######?" | | #### # """" # ####### ? | | #### # # ####### | | #### # # ######? ? | | #### # "" # #######?? | | #### ## # ####### ? | | #### ## ] # #######?? | | #### ## [ # ######?? | | ####### ## "" # #####?##? | | ####### ## # ######??# | | ####### ######### ###?##### | | #######=##########+########?? | | ####### ### # ? | | ####### =[+% # | | ###########= """"""""" #? | | ########### # ? | | ########### """"""""" #? ? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 76 Energy Generation 37 Energy Capacity 600 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 310 ECM Strength 1 Jamming Range 12 EM Shielding 3 Armor Coverage 225 Resistance: EM 25 Weapon Cycling 15 Evasion (%) 40 Targeting Accuracy 6 Recoil Reduction 4 Matter Filtering 30 Particle Charging 20 Item Schematics ----------------- Structural Scanner | -9/Materials | Scanalyzed Lrg. Storage Unit | -9/Materials | Scanalyzed Imp. Flight Unit | -9/Materials | Scanalyzed Lgt. Nuclear Core | -9/Materials | Scanalyzed Hvy. Treads | -5/Factory | Scanalyzed Adv. Heat Sink | -5/Factory | Scanalyzed Robot Schematics ------------------ O-16 Technician | -9/Materials | Hacked E-15 Imp | -6/Factory | Z-intel R-10 Processor | -6/Factory | Z-intel T-07 Excavator | -6/Factory | Z-intel Fabricated ------------ E-15 Imp | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- I'm Back, Baby! Omniscient Cartographer The One Challenges ------------ None Game ------ Seed MasterBiomechanicalClaw Manual? 0 Play Time 02:29:39 Cumulative 18.0 hours Start 2022.05.02 @ 07:56:37 End 2022.05.03 @ 08:04:24 Sessions 6 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 23 Achievement% 21 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 75b69293-b453-4eda-8339-55da5d82c66e