Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.25 @ 15:20:45 Player: Shadow Pussy wanter Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (68) 340 Value Destroyed (2004) 2004 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6584 Bonus ------- None Cogmind --------- Core Integrity 879/1000 Matter 285/300 Energy 722/765 System Corruption 2% Temperature Cool (33) Movement Walking (153) Ox1 Location -5/Factory Parts ------- > --- POWER (2) -------- Improved Ion Engine > --- PROPULSION (4) --- Carbon-fiber Leg Titanium Leg Armored Leg > --- UTILITY (9) ------ Advanced Heat Sink Large Storage Unit Large Storage Unit Energy Well Long-range Sensor Array Experimental Signal Interpreter Advanced Targeting Computer Improved Light Armor Plating Improved Light Armor Plating > --- WEAPON (2) ------- Improved Arc Projector Heavy Phase Cannon > --- INVENTORY (16) --- Armored Leg Large Storage Unit Gravity Neutralizing Apparatus Advanced Sensor Array Advanced Targeting Computer Improved Weapon Cycler Improved Utility Shielding Improved Light Armor Plating Improved Light Armor Plating Improved Medium Armor Plating Layered Heavy Armor Plating Wave Gun KE Penetrator Peak State ------------ > --- POWER ------------ Light Nuclear Core Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Large Storage Unit Large Storage Unit Energy Well Long-range Sensor Array Experimental Signal Interpreter Advanced Targeting Computer Improved Medium Armor Plating > --- WEAPON ----------- Plasma Rifle Phase Cannon > --- INVENTORY -------- Carbon-fiber Leg Carbon-fiber Leg Titanium Leg Armored Leg Armored Leg Large Storage Unit Gravity Neutralizing Apparatus Advanced Sensor Array Advanced Targeting Computer Improved Utility Shielding Improved Medium Armor Plating Layered Heavy Armor Plating Phase Cannon Cooled Plasma Cannon Precision Grenade Launcher [Rating: 71] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Utility Large Storage Unit Device Long-range Sensor Array Storage Large Storage Unit Processor Advanced Targeting Computer Protection Hardened Medium Armor Plating Weapon Heavy Particle Cannon Energy Gun Plasma Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Launcher Precision Grenade Launcher Build | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Slots Evolved 10 | . . 2 2 2 . . 2 2 Power 1 | . . . . . . . . 1 Propulsion 2 | . . 2 . . . . . . Utility 7 | . . . 2 2 . . 2 1 Weapon . | . . . . . . . . . Parts Attached 95 | 7 4 27 10 2 . 1 25 19 Power 11 | 1 . 3 1 . . . 2 4 Engine 10 | 1 . 3 1 . . . 1 4 Core 1 | . . . . . . . 1 . Reactor . | . . . . . . . . . Propulsion 27 | 2 . 11 4 . . . 5 5 Treads 2 | . . 2 . . . . . . Leg 25 | 2 . 9 4 . . . 5 5 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 27 | 2 2 1 5 2 . 1 9 5 Device 10 | . . . 5 . . 1 3 1 Storage 6 | 2 2 1 . . . . 1 . Processor 4 | . . . . 1 . . 3 . Hackware . | . . . . . . . . . Protection 7 | . . . . 1 . . 2 4 Artifact . | . . . . . . . . . Weapon 30 | 2 2 12 . . . . 9 5 Energy Gun 14 | 2 2 4 . . . . 4 2 Energy Cannon 12 | . . 6 . . . . 4 2 Ballistic Gun 1 | . . 1 . . . . . . Ballistic Cannon . | . . . . . . . . . Launcher 3 | . . 1 . . . . 1 1 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . 1 Parts Lost 39 | . . 11 . . . . 10 18 Power 7 | . . 2 . . . . 1 4 Propulsion 13 | . . 5 . . . . 3 5 Utility 7 | . . . . . . . 4 3 Weapon 12 | . . 4 . . . . 2 6 Highest Loss Streak 11 | . . 6 . . . . 8 11 Average Slot Usage (%) 98 | . 100 97 100 99 100 100 98 95 Engine 8 | . 14 10 9 7 7 7 5 7 Leg 30 | . 28 41 36 30 30 30 25 22 Device 9 | . . . 18 15 15 15 15 11 Storage 18 | . 28 21 18 15 15 15 13 17 Processor 6 | . . . . 7 7 7 13 11 Protection 4 | . . . . 6 7 7 9 7 Energy Gun 7 | . 28 7 . . . . 8 4 Energy Cannon 7 | . . 7 18 15 15 15 3 4 Ballistic Gun 1 | . . 7 . . . . . . Naked Turns . | . . . . . . . . . Heaviest Build 79 | 15 41 51 54 60 60 61 72 79 Greatest Support 68 | 20 20 43 60 60 60 60 67 68 Greatest Overweight (x) 12 | . 2 12 1 . . 1 1 1 Average Overweight (x) . | . 1 . . . . . . . Largest Inventory Capacity 16 | 8 16 16 16 16 16 16 16 16 Average Capacity 15 | 7 13 15 16 16 16 16 16 16 Most Carried 16 | 8 16 16 16 16 16 16 16 16 Average Carried 14 | 4 12 15 15 14 16 15 15 12 Final Capacity 16 | 8 16 16 16 16 16 16 16 16 Final Carried 16 | 8 16 15 16 16 16 16 16 14 Class Distribution -------------------- 91% | Mutant 8% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Mutant | -6/Factory Scavenger-Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -5 ----------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Matter Collected 1458 | 270 40 400 163 . 20 . 299 266 Remotely . | . . . . . . . . . Salvage Created 2445 | 93 161 791 199 . . 60 443 698 Parts 145 | 4 9 58 15 . . 7 26 26 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 3 | . . 1 . . . . . 2 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Combat Hostiles Destroyed 49 | . 6 22 5 . . 1 10 5 Guns 20 | . 6 10 . . . . 4 . Cannons 20 | . . 9 5 . . 1 3 2 AOE 9 | . . 3 . . . . 3 3 Classes Destroyed 11 | 2 2 4 . . . 2 . 1 Worker 3 | . . 2 . . . . . 1 Builder 4 | . . . . . . 1 . 3 Tunneler 1 | 1 . . . . . . . . Recycler 4 | 1 . . . . . . . 3 Operator 1 | . . 1 . . . . . . Watcher 6 | . . 3 1 . . . 1 1 Swarmer 16 | . 3 7 3 . . . 3 . Grunt 16 | . 3 10 . . . . 3 . Sentry 10 | . . 5 2 . . . 1 2 Hunter 1 | . . . . . . . . 1 Programmer 6 | . . . . . . 1 3 2 Best Kill Streak 9 | 1 3 9 3 . . 2 3 4 Combat Bots Only 6 | . 3 6 3 . . 1 3 2 Max Kills in Single Turn 3 | 1 1 3 1 . . 1 2 3 Gunslinging . | . . . . . . . . . Exploded 2 | . . 1 . . . . 2 1 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Damage Taken 5965 | . 111 1834 277 . . 90 1674 1979 Core 856 | . 14 322 27 . . . 372 121 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 77 | 100 94 19 95 . . 100 56 . Volleys Fired 170 | 4 15 75 13 . . 2 31 30 Largest 2 | 2 2 2 2 . . 2 2 2 Hottest 180 | 100 112 150 150 . . 150 180 165 Shots Fired 320 | 8 30 142 26 . . 4 60 50 Gun 183 | 8 30 93 . . . . 36 16 Cannon 116 | . . 43 26 . . 4 22 21 Launcher 21 | . . 6 . . . . 2 13 Special . | . . . . . . . . . Kinetic 49 | . . 49 . . . . . . Thermal 238 | 8 30 87 26 . . 4 58 25 Explosive 21 | . . 6 . . . . 2 13 Electromagnetic 12 | . . . . . . . . 12 Robot Hit Streak 25 | 2 5 25 5 . . 8 11 11 Robot Miss Streak 6 | 1 6 6 3 . . . 2 2 Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 200 | 3 14 91 15 . . 3 39 35 Core Hits 110 | 3 7 38 6 . . 3 18 35 Critical Hits 2 | . . . . . . . 1 1 Critical Kills 1 | . . . . . . . 1 . Critical Parts Destroyed 1 | . . . . . . . . 1 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 5783 | 63 174 1724 429 . . 154 1262 1977 Guns 1752 | 63 174 748 . . . . 641 126 Cannons 1960 | . . 616 400 . . 93 376 475 Explosions 1805 | . . 317 . . . . 245 1243 Melee . | . . . . . . . . . Ramming 266 | . . 43 29 . . 61 . 133 Kinetic 472 | . . 472 . . . . . . Thermal 3141 | 63 174 892 400 . . 93 1017 502 Explosive 1570 | . . 317 . . . . 245 1008 Electromagnetic 334 | . . . . . . . . 334 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 2 | . . . 1 . . 1 . 2 Average Corruption 1 | . . . 1 . . 1 . 1 Corruption Purged . | . . . . . . . . . Effects 7 | . . . 1 . . 1 . 5 Message Errors 2 | . . . 1 . . 1 . . Heat Flow Errors 3 | . . . . . . . . 3 Energy Discharges 1 | . . . . . . . . 1 Targeting Errors 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 111 | . . 13 25 . . 8 . 65 Projectiles 25 | . . . 25 . . . . . Explosions 54 | . . . . . . . . 54 Melee 32 | . . 13 . . . 8 . 11 Knockbacks 3 | . . 1 . . . . . 2 Impact 3 | . . 1 . . . . . 2 Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 408 | . . . . . . . . 408 Shots 14 | . . . . . . . . 14 Rammed 4 | . 1 . . . . 1 . 2 Targets Rammed 22 | . 1 6 1 . . 5 . 9 Kicked 18 | . . 6 1 . . 4 . 7 Crushed . | . . . . . . . . . Highest Temperature 633 | 78 255 375 81 . . 30 633 84 Average Temperature 157 | 29 98 139 32 . . 17 284 30 Received Heat Transfer 1197 | . 30 516 36 . . . 462 153 Effects 35 | . . 5 . . . . 30 . Shutdowns 8 | . . 2 . . . . 6 . Energy Bleed 4 | . . 1 . . . . 3 . Interference 6 | . . . . . . . 6 . Matter Decay 2 | . . . . . . . 2 . Short Circuit 3 | . . 1 . . . . 2 . Damage (minor) 4 | . . 1 . . . . 3 . Damage (major) 6 | . . . . . . . 6 . Damage (core) 2 | . . . . . . . 2 . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 2 | . . 1 . . . . . 1 Impact Corruptions 3 | . . 1 . . . 1 . 1 Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 9 | . . . 1 . . 1 5 2 Heat Transferred 5370 | 185 444 1739 592 . . 111 1731 568 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . 2 Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Peak Influence 337 | 10 129 291 337 65 22 117 110 300 Initial 100 | . 6 42 100 65 22 15 . 26 Average 89 | 5 64 152 186 65 22 28 41 102 Maximum Alert Level 1 | . . 1 1 . . . . 1 Low Security (%) 86 | 100 100 64 63 100 100 100 100 86 Level 1 13 | . . 35 36 . . . . 13 Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 16 | . 2 3 1 . . . 7 3 Investigation 5 | . 1 1 1 . . . 1 1 Extermination 4 | . . . . . . . 3 1 Reinforcement 7 | . 1 2 . . . . 3 1 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Distress Signals 7 | . 2 4 1 . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 91 | . 12 36 8 . 1 2 15 17 Peak Tracking Total 8 | . 4 8 5 . . 1 4 8 Tactical Retreats 2 | . 1 1 . . . . . . Traps | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Traps Triggered 2 | . . . . 1 . . . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -5 ---------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Machines Disabled 4 | . . . . . . . . 4 Max in Single Turn 2 | . . . . . . . . 2 Garrison Access 2 | . . . . . . 1 . 1 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Machines Accessed 32 | . 3 7 6 1 . 5 7 3 Terminals 15 | . 3 4 5 . . 2 1 . Fabricators 1 | . . . . . . . . 1 Repair Stations 5 | . . 2 . . . . 3 . Recycling Units 2 | . . . . 1 . . 1 . Scanalyzers 5 | . . 1 1 . . 1 1 1 Garrison Access 4 | . . . . . . 2 1 1 Total Hacks 76 | . 11 20 11 2 . 8 19 5 Successful 47 | . 5 15 5 2 . 5 12 3 Failed 29 | . 6 5 6 . . 3 7 2 Catastrophic 10 | . 1 2 4 . . 1 2 . Database Lockouts . | . . . . . . . . . Manual 26 | . 7 4 8 . . . 7 . Terminals 32 | . 11 6 8 . . 4 3 . Fabricators 3 | . . . . . . . . 3 Repair Stations 19 | . . 10 . . . . 9 . Recycling Units 6 | . . . . 2 . . 4 . Scanalyzers 12 | . . 4 3 . . 2 2 1 Garrison Access 4 | . . . . . . 2 1 1 Terminal Hacks 14 | . 5 2 3 . . 2 2 . Part Schematic 1 | . 1 . . . . . . . Robot Analysis 2 | . . 1 . . . 1 . . Prototype ID Bank 2 | . 1 1 . . . . . . Level Access Points 1 | . . . 1 . . . . . Branch Access Points 2 | . 1 . 1 . . . . . Emergency Access Points 1 | . . . . . . . 1 . Terminal Index 1 | . 1 . . . . . . . Alert Level 1 | . . . . . . 1 . . Locate Traps 1 | . . . . . . . 1 . Recall Investigation 1 | . . . 1 . . . . . Registered Components 1 | . 1 . . . . . . . Fabricator Hacks 1 | . . . . . . . . 1 Load Schematic 1 | . . . . . . . . 1 Repair Station Hacks 13 | . . 9 . . . . 4 . Scan Component 7 | . . 5 . . . . 2 . Repair 6 | . . 4 . . . . 2 . Recycling Unit Hacks 4 | . . . . 2 . . 2 . Process 1 | . . . . 1 . . . . Report Inventory 2 | . . . . 1 . . 1 . Retrieve Matter 1 | . . . . . . . 1 . Scanalyzer 11 | . . 4 2 . . 2 2 1 Insert Component 8 | . . 3 1 . . 1 2 1 Analyze 3 | . . 1 1 . . 1 . . Garrison Access Hacks 2 | . . . . . . 1 . 1 Seal Access 2 | . . . . . . 1 . 1 Unauthorized Hacks 2 | . . . . . . . 2 . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 2 | . . . . . . . 2 . Monitor 1 | . . . . . . . 1 . Recyclers 1 | . . . . . . . 1 . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 24 | . 3 6 4 1 . 4 5 1 Full Trace Events 9 | . 2 3 2 . . . 1 1 Feedback Events 1 | . . . 1 . . . . . Corruption 1 | . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 3 | . 1 . 1 . . 1 . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 6 | . . 4 . . . . 2 . Time 183 | . . 126 . . . . 57 . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 3 | . . 1 1 . . 1 . . Part Schematics Acquired 2 | . . . 1 . . 1 . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------------ Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Robot Analysis Total 2 | . . 1 . . . 1 . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Turns Passed 5968 | 115 666 1366 521 168 95 601 1512 924 Spaces Moved 3446 | 72 359 625 345 137 80 474 836 518 Core 2 | 1 . 1 . . . . . . Treads 6 | . . 6 . . . . . . Legs 3438 | 71 359 618 345 137 80 474 836 518 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 125 Average Speed 139 | 119 161 141 123 120 120 120 147 151 Slowest Speed 650 | 120 180 650 150 120 120 150 156 156 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 32 | 5 66 57 31 6 75 16 21 16 Regions Visited 8 Branch Regions . Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 3 | . . . 1 . . 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 132 | . . 31 9 . . . 12 80 Melee . | . . . . . . . . . Projectile 25 | . . 5 9 . . . 5 6 AOE 107 | . . 26 . . . . 7 74 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Total 4280 | 90 419 968 420 141 79 502 1059 602 Wait 384 | . 23 189 23 . . 10 132 7 Move 3439 | 71 358 624 344 137 79 473 835 518 Hop . | . . . . . . . . . Pick Up 100 | 8 11 30 12 2 . 5 22 10 Fast Attach 29 | 7 . 6 2 . . . 7 7 Attach 43 | . . 14 2 2 . . 12 13 Detach 4 | . . 2 1 . . . . 1 Swap 24 | . 4 7 6 . . 1 6 . Drop 60 | . 7 15 16 . . 6 14 2 Fire 170 | 4 15 75 13 . . 2 31 30 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick 22 | . 1 6 1 . . 5 . 9 Crush . | . . . . . . . . . Escape Stasis 5 | . . . . . . . . 5 Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Waste -7/Factory -6/Factory -5/Factory History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 15) 116 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 346 | -10/Materials | Discovered new exit (range 12) 369 | -10/Materials | Discovered new exit (range 5) 385 | -10/Materials | Identified exit to Mines 684 | -10/Materials | Discovered new exit (range 8) 782 | -10/Materials | Entered another Materials area 782 | -9/Materials | Evolved 2 slots: Propulsion x2 993 | -9/Materials | Repaired Broken Aluminum Leg 1021 | -9/Materials | Repaired Lrg. Storage Unit 1066 | -9/Materials | Repaired Lgt. Ion Engine 1430 | -9/Materials | Core integrity fell below 50% 1451 | -9/Materials | Lost 6 parts (4n2w) 1639 | -9/Materials | Discovered new exit (range 7) 2045 | -9/Materials | Core integrity fell below 20% 2096 | -9/Materials | Repaired Hvy. Particle Cannon 2114 | -9/Materials | Discovered new exit (range 16) 2148 | -9/Materials | Entered another Materials area 2148 | -8/Materials | Evolved 2 slots: Utility x2 2595 | -8/Materials | Identified exit to Factory 2669 | -8/Materials | Entered Factory 2669 | -7/Factory | Evolved 2 slots: Utility x2 2837 | -7/Factory | Sucked down chute 2837 | -7/Factory | Entered Waste 2837 | -7/Waste | The area was eerily silent 2914 | -7/Waste | Discovered new exit (range 10) 2924 | -7/Waste | Identified exit to Factory 2930 | -7/Waste | A Compactor rumbled back to life 2930 | -7/Waste | Spotted C-40 Crusher 2932 | -7/Waste | Entered Factory 3488 | -7/Factory | Discovered new exit (range 15) 3513 | -7/Factory | Identified exit to Factory 3533 | -7/Factory | Entered another Factory area 3533 | -6/Factory | Evolved 2 slots: Utility x2 3568 | -6/Factory | Found Prototype Processor 4022 | -6/Factory | Repaired Thermal Generator 4234 | -6/Factory | Repaired Lgt. Deuterium Engine 4491 | -6/Factory | Identified Exp. Signal Interpreter 4946 | -6/Factory | Lost 8 parts (1p2n3u2w) 5003 | -6/Factory | Discovered new exit (range 12) 5015 | -6/Factory | Identified exit to Factory 5045 | -6/Factory | Entered another Factory area 5045 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 5551 | -5/Factory | Lost 11 parts (2p3n2u4w) 5630 | -5/Factory | Lost 3 parts (1n2w) 5969 | -5/Factory | Self-destructed Last Messages --------------- Uploading Imp. Titanium Leg schematic... Loaded successfully: Imp. Titanium Leg Rating: 4 Time: 42 Matter: 168 Initiate build sequence. 05942_ ALERT: Suspicious activity at Fabricator F003. Dispatching Investigation squad. 05958_ Slug penetrates Wall. 05958_ Imp. Medium Armor Plating destroyed. 05962_ Penetrated by Slug. 05962_ Imp. Titanium Leg destroyed. 05962_ Penetrated by Slug. 05964_ Slug penetrates Wall. 05964_ Penetrated by Slug. 05964_ Lgt. Ion Engine destroyed. 05966_ Slug penetrates Wall. 05966_ System corrupted: Hvy. Phase Cannon targeting data glitched. 05968_ Penetrated by Slug. 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Sensor Array | -8/Materials | Scanalyzed Imp. Titanium Leg | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- GoHome() Challenges ------------ None Game ------ Seed LayeredFlightStreamer Manual? 0 Play Time 01:16:10 Cumulative 18.5 hours Start 2020.12.23 @ 19:18:50 End 2020.12.25 @ 15:20:45 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 26 Rogue 26 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 29 Achievement% 24 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 60385792-2ea2-4a9e-bbb6-2f15c04240ba