Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.27 @ 17:36:20 Player: MTFLiedWarlordDied Result: Escaped singularity! Performance ------------- Evolutions (9) 4500 Regions Visited (39) 7800 Robots Destroyed (529) 2645 Value Destroyed (28266) 28266 Prototype IDs (117) 2340 Alien Tech Used (11) 2200 Bonus (48475) 48475 TOTAL SCORE: 96226 Bonus ------- High Alert Combat Kills 2110 Follower Combat Kills 2605 Entered Garrisons 1000 Used RIF Installer 2500 Exposed GOLEM Chamber 500 Met Zhirov 300 MAIN.C Attacked Warlord 500 Warlord Defense Kill 176 Scanned by Researcher 500 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed A8 300 Destroyed A6 400 Destroyed Architect 15000 Win 3000 Friendly Fire -1216 Cogmind --------- Core Integrity 927/1600 Matter 54/425 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location Near Former Tau Ceti IV Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (14) ----- Experimental Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Quantum Capacitor Advanced Drone Bay (1/2) Peak State ------------ > --- POWER ------------ Zero-point Reactor Zero-point Reactor > --- PROPULSION ------- Biometal Leg Centrium Leg High-density Centrium Leg Experimental Biometal Leg Experimental Biometal Leg > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Experimental Targeting Computer Advanced Armor Integrity Analyzer Experimental Transmission Jammer Advanced Phase Shifter Heavy Regenerative Plating AEGIS Remote Shield Matter Drive > --- WEAPON ----------- KE Penetrator Helical Railgun Hypervelocity Multirail Graviton Cannon > --- INVENTORY -------- Zero-point Reactor Vortex Chain Reactor Experimental Biometal Heavy Treads Enhanced Armored Heavy Treads Enhanced Armored Heavy Treads Experimental Coolant Injector High-capacity Storage Unit Experimental Energy Well Experimental Energy Well Experimental Energy Well Experimental Energy Well Experimental Matter Compressor Quantum Shading Machine Spectral Analyzer Precision Matter Filter Quantum Capacitor Improved Weapon Cycler Experimental ECM Suite Advanced Phase Shifter Advanced Phase Shifter Improved Weapon Shielding Improved Weapon Shielding Improved Weapon Shielding AEGIS Remote Shield Advanced Drone Bay Transdimensional Reconstructor High-powered Transdimensional Reconstructor Subatomic Replicator HERF Cannon Enhanced Nova Cannon Cooled Nova Cannon Null Cannon KE Penetrator Ragnarok Missile Launcher Z-bomb Delivery System Sigix Terminator [Rating: 233] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Neutrino Core Reactor Assembled Flux Generator Propulsion Combat Airjet Treads Armored Medium Treads Leg Assembled Alloy Leg Wheel Centrium Wheel Hover Unit Combat Airjet Flight Unit Electron Diverter Utility Medium Storage Unit Device Force Field Storage Medium Storage Unit Processor Improved Targeting Computer Hackware Experimental System Shield Protection Improved Light Armor Plating Artifact Matter Drive Weapon Assembled Focal Cannon Energy Gun EM Pulse Gun Energy Cannon Assembled Focal Cannon Ballistic Gun Flak Gun Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Special Weapon Remote Datajack Impact Weapon Makeshift Hammer Slashing Weapon Vibroblade Piercing Weapon Enhanced Force Lance Special Melee Weapon Advanced Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Gar Acc Com Ac0 Slots Evolved 18 | . . . 2 . . . 2 . . . 2 . 2 . . . . . . . 2 . . . . 2 . . . . 2 . 2 . . . 2 . . Power 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 3 | . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . . . . . Utility 12 | . . . 2 . . . 1 . . . 1 . 1 . . . . . . . 1 . . . . 2 . . . . . . 2 . . . 2 . . Weapon 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . Parts Attached 861 | 7 13 21 2 . 3 1 6 2 3 7 7 9 2 6 15 4 10 26 21 15 16 12 27 1 31 12 4 5 81 24 34 72 51 33 60 39 55 85 39 Power 50 | 1 2 3 . . . 1 1 . . . 1 . . . 1 . 1 4 . . 1 . . . . . . . 7 1 4 3 . 2 6 4 3 4 . Engine 15 | 1 2 3 . . . 1 1 . . . 1 . . . . . 1 3 . . . . . . . . . . . . 1 . . . 1 . . . . Core 8 | . . . . . . . . . . . . . . . 1 . . 1 . . 1 . . . . . . . 4 . . . . . . 1 . . . Reactor 27 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 1 3 3 . 2 5 3 3 4 . Propulsion 113 | 2 . 9 . . . . 1 . . . . . 1 . 1 . 1 3 4 . 1 . 1 . 3 . 1 . 15 4 10 6 4 2 7 9 10 15 3 Treads 49 | 2 . 2 . . . . . . . . . . . . . . . . 1 . . . 1 . . . . . 9 1 1 6 1 1 4 2 7 8 3 Leg 22 | . . . . . . . . . . . . . . . . . . 1 1 . 1 . . . 3 . 1 . 3 . 6 . . . . 1 . 5 . Wheel 21 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 3 1 3 6 3 1 . Hover 18 | . . 5 . . . . 1 . . . . . 1 . 1 . 1 2 2 . . . . . . . . . 2 1 1 . . . . . . 1 . Flight 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . . . . . . . . . Utility 447 | 2 2 2 2 . 2 . 3 2 2 1 2 4 1 3 2 . 6 11 11 15 13 12 26 1 27 9 3 5 48 14 11 35 29 16 26 14 19 39 27 Device 299 | 1 . . 1 . . . 1 1 . . . . . 1 2 . 4 10 8 7 13 12 23 . 22 6 3 4 39 12 7 25 19 10 11 6 9 25 17 Storage 32 | . 1 . . . 2 . . . . . . . . . . . . . 1 . . . 2 . . 2 . 1 3 . 1 4 3 1 1 1 5 4 . Processor 14 | 1 . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . 1 . 1 2 . 3 1 1 2 . Hackware 15 | . . . . . . . . . 1 . . 2 . 2 . . . . . . . . . . . 1 . . 1 . 1 . 3 . . 1 1 2 . Protection 79 | . 1 2 1 . . . 2 1 1 1 2 2 1 . . . 1 1 1 8 . . 1 1 5 . . . 5 1 2 5 2 3 7 5 3 4 10 Artifact 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 4 . . 2 . Weapon 251 | 2 9 7 . . 1 . 1 . 1 6 4 5 . 3 11 4 2 8 6 . 1 . . . 1 3 . . 11 5 9 28 18 13 21 12 23 27 9 Energy Gun 13 | 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 2 . 4 . 1 2 Energy Cannon 64 | . . 1 . . . . . . . . 2 2 . . 1 . . . . . . . . . 1 . . . 1 . 7 10 4 3 9 2 7 9 5 Ballistic Gun 84 | 1 4 2 . . . . . . . . . . . . . . 1 2 1 . . . . . . . . . . . 1 11 12 6 12 6 13 12 . Ballistic Cannon 29 | . . . . . . . 1 . . 2 . 1 . . 1 1 1 3 3 . . . . . . 2 . . 7 5 . . . . . . . 2 . Launcher 17 | . 2 3 . . 1 . . . . 2 . . . 1 4 . . . . . . . . . . . . . . . . . . . . . . 2 2 Special Weapon 21 | . 3 . . . . . . . 1 1 2 1 . 1 3 . . 1 . . 1 . . . . . . . 3 . 1 1 1 . . . . 1 . Impact Weapon 7 | . . . . . . . . . . 1 . 1 . 1 2 1 . 1 . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . Piercing Weapon 8 | . . . . . . . . . . . . . . . . . . 1 2 . . . . . . . . . . . . 2 . 2 . . 1 . . Special Melee Weapon 6 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . 1 . . . . . 1 . . . . 2 . . Unidentified Prototypes 58 | . . . . . . . . . . . . . . . . . . 1 2 . 1 . . 1 . . . 1 8 . . 15 1 5 5 . . 15 3 Parts Lost 106 | . . 3 . . . . . 1 . 1 . . . 1 2 . 1 3 1 . . . . . 2 . 3 4 16 4 2 4 13 3 7 13 7 10 5 Power 10 | . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 1 . . . 2 . 2 1 . 1 . Propulsion 29 | . . 1 . . . . . . . . . . . . . . . 1 . . . . . . 1 . 1 . 1 2 1 . 1 1 2 5 3 5 4 Utility 49 | . . . . . . . . 1 . . . . . 1 1 . 1 2 . . . . . . 1 . 2 2 11 2 1 3 7 1 3 4 3 2 1 Weapon 18 | . . 1 . . . . . . . 1 . . . . 1 . . . . . . . . . . . . 1 3 . . 1 3 1 . 3 1 2 . Highest Loss Streak 7 | . . 2 . . . . . 1 . 1 . . . 1 1 . 1 2 1 . . . . . 1 . 3 2 6 4 1 2 7 2 4 3 3 5 2 Average Slot Usage (%) 91 | . 99 93 100 100 100 100 93 94 100 98 100 99 96 99 99 100 100 99 85 86 87 88 87 88 87 88 88 88 82 44 68 80 86 79 77 83 87 80 70 Engine 6 | . 14 8 11 11 11 11 9 9 9 9 15 15 13 13 7 6 12 12 4 . . . . . . . . . . . 1 . . . . . . . . Reactor 2 | . . . . . . . . . . . . . . . . . . . 1 6 4 5 5 5 5 5 5 4 2 4 6 8 7 5 7 7 7 7 3 Treads 2 | . 28 11 . . . . . . . . . . . . . . . . . 6 3 . 4 5 . . . . 9 2 2 12 4 4 10 4 5 3 11 Leg 4 | . . . . . . . . . . . . . . . . . . . 2 20 18 23 17 17 21 21 20 21 9 . 12 1 . . . . . 8 . Wheel 1 | . . 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 12 1 9 13 1 . Hover 13 | . . 6 22 22 22 22 27 27 27 27 23 23 23 26 26 26 26 25 22 . . . . . . . . . . 7 2 . . . . . . . . Device 13 | . 9 . 11 11 11 11 8 13 9 9 7 7 6 7 8 13 13 13 13 6 10 11 12 7 15 22 30 26 22 13 13 18 13 9 8 9 10 10 16 Storage 14 | . 4 14 11 11 22 22 18 18 18 18 15 15 13 13 13 13 13 13 10 20 17 17 15 17 11 13 15 20 14 . 2 9 13 15 17 14 15 20 15 Processor 5 | . 1 . . . . . . . . . . . . . . . 2 5 . 6 5 5 5 5 5 5 . . . 4 3 3 7 9 9 16 20 9 7 Protection 9 | . 12 14 22 22 11 11 12 9 12 14 23 16 26 17 13 13 12 12 11 5 5 5 4 8 5 4 . . 5 1 7 4 4 5 7 2 3 4 11 Energy Cannon 3 | . . 1 11 11 11 11 6 . . . 4 6 6 2 1 . . . . . 14 17 17 17 16 13 15 14 8 . 6 5 . . . 1 . . 3 Ballistic Gun 3 | . 8 1 . . . . . . . . . . . . . . 4 6 2 6 . . . . . . . . . . . . 6 . . 8 8 8 . Ballistic Cannon 3 | . . . . . . . 2 9 3 7 1 2 6 1 . . 4 5 7 5 . . . . . . . . 2 1 . . . . . . . 2 . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 305 | 8 21 29 37 37 50 42 52 52 43 47 56 59 62 62 56 58 70 72 83 85 119 116 116 113 112 120 121 132 160 55 114 127 147 135 153 137 193 305 226 Greatest Support 200 | 40 40 44 44 44 44 44 66 66 66 66 66 66 88 88 88 77 77 77 76 76 96 96 96 80 110 120 115 115 124 60 116 182 182 48 183 88 48 200 200 Greatest Overweight (x) 24 | . . 2 . . 1 . . . . . . . . . . . 20 23 24 1 1 1 2 1 1 . 1 1 2 1 2 1 8 4 8 5 5 4 1 Average Overweight (x) 2 | . . . . . . . . . . . . . . . . . . 11 1 . . 1 1 1 . . 1 . . . . . 1 1 . 2 3 1 . Largest Inventory Capacity 52 | 4 8 8 8 8 14 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 18 14 8 8 16 20 24 24 24 36 52 36 Average Capacity 15 | 4 5 8 8 8 13 12 12 12 12 12 12 12 12 12 12 12 12 12 9 12 12 12 11 12 8 10 12 17 13 4 6 10 19 22 24 21 26 42 34 Most Carried 52 | 4 8 8 8 7 14 12 12 12 12 12 12 12 11 12 12 12 12 12 12 12 12 12 12 12 12 12 11 13 14 8 8 16 20 24 24 22 33 52 36 Average Carried 14 | 1 4 6 6 6 9 12 11 11 12 11 11 11 10 10 11 11 11 11 9 11 11 11 11 11 8 9 10 12 11 3 5 9 16 20 22 19 24 38 32 Final Capacity 36 | 4 8 8 8 8 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 8 12 12 12 8 4 8 16 20 24 24 20 36 36 28 Final Carried 34 | 4 6 8 6 7 12 12 12 12 12 11 12 12 10 11 11 12 12 12 12 12 11 12 12 12 8 12 11 10 8 4 8 16 18 22 22 19 28 34 23 Class Distribution -------------------- 70% | Scavenger-Mutant 11% | Golem 6% | Scavenger-Gunner 3% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Garrison Scavenger-Mutant | -6/Factory Bothacker-Mutant | -6/Garrison Bothacker-Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Zion Scavenger-Mutant | -6/Deep Caves Scavenger-Mutant | -5/Proximity Caves Golem | -5/Factory Golem | -5/Upper Caves Golem | -5/Upper Caves Tank | -5/Zhirov Tank | -4/Proximity Caves Golem | -4/Factory Golem | -4/Upper Caves Golem | -4/Upper Caves Scavenger-Mutant | -4/Warlord Mutant | -3/Proximity Caves Scavenger-Mutant | -3/Research Scavenger-Mutant | -3/Testing Scavenger-Mutant | -2/Research Scavenger-Mutant | -2/Quarantine Scavenger-Mutant | -2/Section 7 Scavenger-Gunner | -2/Garrison Scavenger-Mutant | -1/Access Scavenger-Gunner | -1/Command Scavenger-Mutant | -1/Access_0 Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -2 -1 -1 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Gar Acc Com Ac0 Matter Collected 16559 | 325 144 377 . 50 . 40 194 97 . 352 77 250 . 110 196 105 103 989 227 374 147 100 310 . 322 214 30 30 2256 720 438 956 1402 571 1002 879 1105 1733 334 Remotely 1622 | . . . . . . . . . . . . . . . 18 105 103 30 . . . . . . . . . . 806 105 57 . 398 . . . . . . Salvage Created 28668 | 179 144 115 . 123 . 9 364 175 . 207 121 493 . 176 248 68 103 935 249 146 544 56 249 . 1235 947 645 272 2555 76 619 2877 2644 1152 1815 2541 2610 3446 530 Parts 1301 | 18 4 6 . 8 . 4 22 14 . 9 5 18 . 10 9 6 6 86 8 8 35 4 13 . 56 39 25 18 84 2 29 114 108 70 109 95 105 136 18 Haulers Intercepted 4 | . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Recyclers Shooed 11 | . . 1 . . . . . . . . . . . . 1 . . . . . 1 . . . . . . . . . . 4 . . . . 2 2 . Parts Field Recycled 14 | . . . . . . . . . . . . . . . . . 11 3 . . . . . . . . . . . . . . . . . . . . . Retrieved Matter 263 | . . . . . . . . . . . . . . . . . 249 14 . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 142 | . . . . . . . . . . . . . . . . 5 2 4 . 8 . 4 13 . 54 . 20 24 8 . . . . . . . . . . Prevented 11 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 9 1 . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Gar Acc Com Ac0 Combat Hostiles Destroyed 398 | . . 13 . 5 . 2 8 10 . 9 4 12 . 5 8 1 1 4 2 5 13 1 7 . 17 19 9 11 39 4 5 26 24 14 21 28 29 23 19 Melee 15 | . . . . . . . . . . 1 . . . . . . . . 1 . . . . . . . . . . . . . 4 1 7 . 1 . . Guns 114 | . . 1 . . . . . . . . . . . . . . 1 3 . 4 . . . . . . . . . . . 13 18 11 11 9 28 15 . Cannons 175 | . . . . 2 . . 4 3 . 3 . 4 . . 1 1 . 1 . 1 9 1 7 . 16 17 9 11 39 3 3 5 1 2 1 9 . 6 16 AOE 56 | . . 12 . 3 . 2 4 7 . 5 3 5 . 3 5 . . . . . 4 . . . 1 1 . . . . . . . . . . . . 1 Classes Destroyed 28 | 3 1 2 . 1 . . 2 . . 1 . . . . 2 1 2 3 1 . . . . . 1 . . . 1 . . 1 2 1 2 . 1 . . Worker 21 | 2 . 2 . . . . . . . . 2 . . . 1 . . . . . . . . . . . . . . . 1 2 2 . 3 . 2 4 . Builder 9 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 2 . 2 1 . 2 . . Tunneler 6 | 4 . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . Hauler 4 | . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Recycler 22 | 1 1 . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 4 5 2 1 . 1 4 . Minesweeper 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Mechanic 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Operator 4 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . . . . . 1 . . 1 . Watcher 10 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 3 2 1 1 . 2 . . Swarmer 95 | . . . . 3 . 2 . 5 . 3 3 4 . 3 3 . . . . 4 3 . 5 . 6 9 . 11 . 4 . 3 6 5 5 8 . . . Saboteur 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Grunt 85 | . . 2 . 2 . . 5 2 . 2 1 4 . 2 3 . . . . . 5 . . . 4 6 6 . . . 3 6 2 4 2 8 11 5 . Brawler 10 | . . . . . . . . . . 4 . 1 . . . . . . . . . . . . 2 . . . . . 1 1 . . . . 1 . . Duelist 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 1 . . Researcher 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 1 . . . . Sentry 41 | . . . . . . . 3 3 . . . 3 . . 1 . . . . 1 2 . . . 2 2 . . . . 1 2 6 . 4 4 5 2 . Hunter 38 | . . . . . . . . . . . . . . . . . 1 . . . 1 1 2 . 4 . . . 1 . . 7 7 . . 4 7 3 . Programmer 35 | . . . . . . . . . . . . . . . 1 1 . . . . 2 . . . 1 2 1 . . . . 5 2 4 6 2 3 5 . Q-Series 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Behemoth 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . 1 . S7 Guard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Enhanced Grunt 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 Enhanced Sentry 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Enhanced Hunter 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Executioner 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Alpha 7 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Protovariant G 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Protovariant Y 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Zionite 40 | . . . . . . . . . . . . . . . . . . 40 . . . . . . . . . . . . . . . . . . . . . Z-Technician 4 | . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . Tinkerer 3 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . 1 . . . . . . . . . . Assembled 11 | . . 11 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Golem 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . Thug 21 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21 . . . . . . . . . . Savage 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . Butcher 4 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 3 . . . . . . . . . . Bouncer 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . Mutant 7 | . . . . . . . . . . . . . . . . . 1 1 . . . . . . . . 1 . 4 . . . . . . . . . . Commander 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Knight 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Best Kill Streak 10 | 5 1 6 . 3 . 2 4 10 . 3 6 4 . 3 4 1 1 10 4 4 6 1 5 . 6 6 3 4 8 4 3 8 8 6 5 7 7 5 3 Combat Bots Only 10 | . . 5 . 3 . 2 4 10 . 3 4 4 . 3 3 1 1 1 1 4 6 1 5 . 4 6 3 4 8 4 2 6 7 6 5 7 7 4 3 Max Kills in Single Turn 4 | 1 1 3 . 2 . 2 1 3 . 2 4 2 . 3 2 1 1 2 1 1 4 1 1 . 1 2 1 2 2 1 1 2 3 1 2 2 2 2 1 Gunslinging 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 1 . . . Exploded 4 | . . 2 . 2 . 2 1 3 . 2 3 2 . 3 2 . . . . . 4 . . . 1 1 . . . . . . . . . . . . 1 Melee 1 | . . . . . . . . . . 1 . . . . . . . . 1 . . . . . . . . . . . . . 1 1 1 . 1 . . Uniques/NPCs Destroyed 8 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . 1 . . . . . . . . 2 3 AD-0RF (-6/Zion) Imprinter (-6/Zion) Warlord (-4/Warlord) MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) A6 (-1/Access_0) Architect (-1/Access_0) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Gar Acc Com Ac0 Damage Taken 41429 | . . 406 . 59 . 28 292 214 37 88 40 510 . 91 343 97 70 714 245 532 1104 89 900 . 790 993 948 1012 6700 708 304 2149 3823 1384 4076 3334 1816 3886 3647 Core 2935 | . . 53 . . . . 27 23 6 12 . 87 . . 17 . . 56 56 56 25 . 46 . 69 43 96 43 657 39 82 72 125 140 250 349 72 229 205 Absorbed by Shields 9784 | . . . . 12 . . 114 85 13 33 15 205 . 36 114 54 75 453 . . 116 . . . . 486 366 390 766 . . 192 144 . . . 432 2163 3520 Reduced by Siege Mode 1140 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 . . 104 131 37 76 125 . 398 254 Core Remaining (%) 72 | 100 . 78 . . . 100 . . . 87 . 87 . . . . . . . 78 . . . . 86 . . . . 17 . 88 . . . 23 . . 57 Volleys Fired 1666 | 19 12 16 . 9 . 1 23 20 5 20 12 59 . 7 14 2 8 94 1 12 27 4 27 . 78 54 32 38 144 55 37 82 61 37 64 126 104 163 199 Largest 4 | 2 2 2 . 1 . 1 1 1 1 2 1 2 . 1 1 1 1 2 2 2 3 3 3 . 3 3 3 3 3 1 2 4 4 1 2 4 4 4 1 Hottest 384 | 60 100 60 . 60 . 30 60 48 30 96 56 104 . 56 48 48 48 106 106 81 75 75 75 . 75 88 75 75 115 90 196 384 153 130 300 216 144 191 130 Shots Fired 2481 | 20 16 21 . 9 . 1 23 20 5 23 12 63 . 7 14 2 8 181 2 24 60 10 62 . 184 98 77 81 241 52 40 133 115 37 67 167 142 265 199 Gun 746 | 20 13 2 . . . . . . . . . . . . . . 1 118 . 12 . . . . . . . . . . . 40 99 29 35 91 117 169 . Cannon 1609 | . . 1 . 6 . . 13 10 . 12 6 49 . 1 2 2 7 63 2 12 59 10 62 . 184 98 77 81 237 52 40 93 12 8 32 76 25 81 196 Launcher 65 | . . 18 . 3 . 1 10 10 3 7 1 3 . 1 5 . . . . . . . . . . . . . . . . . . . . . . . 3 Special 61 | . 3 . . . . . . . 2 4 5 11 . 5 7 . . . . . 1 . . . . . . . 4 . . . 4 . . . . 15 . Kinetic 1007 | 19 9 1 . . . . 4 10 . 12 . 4 . . 2 2 8 181 2 24 . . . . . 13 . . 94 52 . 40 99 29 35 43 117 207 . Thermal 1073 | . 3 1 . 6 . . 9 . . . . . . . . . . . . . 59 10 62 . 184 78 77 81 142 . 18 46 2 4 18 21 25 42 185 Explosive 64 | . . 18 . 3 . 1 10 10 3 7 1 3 . 1 5 . . . . . . . . . . . . . . . . . . . . . . . 2 Electromagnetic 294 | 1 4 1 . . . . . . . . 6 45 . 1 . . . . . . . . . . . 7 . . 1 . 22 47 10 4 14 103 . 16 12 Robot Hit Streak 57 | 10 11 18 . 2 . . 8 5 4 13 8 23 . 3 6 1 3 10 5 7 8 8 12 . 19 17 17 15 31 2 13 25 47 11 21 39 16 57 32 Robot Miss Streak 9 | 1 1 1 . 2 . . 2 2 . 2 1 2 . 1 1 1 2 6 1 9 2 1 2 . 5 6 2 2 4 2 3 2 4 2 1 3 9 6 2 Penetration Max 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 2 1 1 . 2 2 . Secondary Targets 9 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . 3 . . 2 2 . . Max Gunslinging Chain 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 2 . . 1 1 . . Capacitor 350 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 112 4 38 196 Shots Hit Robots 1741 | 18 11 9 . 4 . . 13 12 2 16 11 53 . 7 15 2 5 170 16 24 29 4 29 . 90 66 45 33 157 8 24 81 109 24 55 127 89 218 165 Core Hits 1179 | 8 4 31 . 10 . 3 25 17 . 15 6 21 . 4 14 2 3 122 11 19 19 2 8 . 37 33 21 10 91 3 13 81 85 44 53 59 103 131 71 Critical Hits 424 | . 1 . . . . . 1 1 . 1 . 1 . . 1 . . . . . . . . . . . . . 3 3 . 56 59 39 36 15 91 60 56 Critical Kills 138 | . . . . . . . 1 . . . . 1 . . 1 . . . . . . . . . . . . . 2 . . 21 25 13 16 4 28 18 8 Critical Parts Destroyed 224 | . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 3 . 31 29 22 14 6 56 34 26 Melee Attacks 168 | . . . . . . . . . . 1 . . . 2 8 2 6 2 27 . . . . . . 1 . . . . . 9 41 24 33 10 2 . . Impact 20 | . . . . . . . . . . 1 . . . 2 8 2 5 2 . . . . . . . . . . . . . . . . . . . . . Slashing 16 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 11 . . . . . . Piercing 128 | . . . . . . . . . . . . . . . . . . . 27 . . . . . . . . . . . . 4 30 24 33 10 . . . Sneak Attacks 33 | . . . . . . . . . . 1 . . . 2 6 1 1 2 7 . . . . . . 1 . . . . . . 4 4 4 . . . . Combat Hostiles 11 | . . . . . . . . . . 1 . . . 2 5 . . . . . . . . . . . . . . . . . 2 1 . . . . . Follow-up Attacks 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 1 1 . . . . Damage Inflicted 74915 | 234 155 809 . 347 . 143 763 778 . 885 365 1502 . 375 1169 126 172 2838 908 356 2308 134 1134 . 4214 2463 2229 1338 8926 673 959 2731 2433 1516 3006 4949 1621 6715 15641 Guns 11436 | 229 142 24 . . . . . . . . . . . . . . 5 1688 . 148 . . . . . . . . . . . 858 1069 417 420 1364 1542 3530 . Cannons 49184 | . . . . 116 . . 301 201 . 224 136 929 . . 28 38 40 931 40 208 1344 134 1134 . 4082 2463 2229 1338 8843 673 959 1835 217 104 1615 2517 . 2896 13609 Explosions 7655 | . . 743 . 231 . 143 462 577 . 559 229 573 . 152 690 . . . . . 964 . . . 132 . . . . . . . . . . . 79 89 2032 Melee 6259 | . . . . . . . . . . 102 . . . 223 451 88 127 219 868 . . . . . . . . . . . . . 1147 995 971 1068 . . . Ramming 252 | 5 13 42 . . . . . . . . . . . . . . . . . . . . . . . . . . 83 . . 38 . . . . . 71 . Kinetic 19710 | 217 115 11 . . . . 114 201 . 224 . 104 . . 28 38 45 2619 40 356 . . . . . 133 . . 4772 673 . 858 1069 417 420 574 1542 5140 . Thermal 36408 | . . . . 116 . . 187 . . . . 180 . . 322 . . . . . 2308 134 1134 . 4214 2051 2229 1338 4037 . 65 529 . . 1285 945 . 1260 14074 Explosive 5236 | . . 743 . 231 . 143 462 577 . 559 229 393 . 152 368 . . . . . . . . . . . . . . . . . . . . . 79 . 1300 Electromagnetic 7050 | 12 27 13 . . . . . . . . 136 825 . . . . . . . . . . . . . 279 . . 34 . 894 1306 217 104 330 2362 . 244 267 Impact 1210 | . . . . . . . . . . 102 . . . 223 451 88 127 219 . . . . . . . . . . . . . . . . . . . . . Slashing 146 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 146 . . . . . . Piercing 4903 | . . . . . . . . . . . . . . . . . . . 868 . . . . . . . . . . . . . 1001 995 971 1068 . . . Highest Corruption 24 | . . . . . . . . . . . . . . . 3 3 3 1 2 . 1 1 1 . . 2 2 . 24 24 . 16 6 6 6 6 . . . Average Corruption 5 | . . . . . . . . . . . . . . . 2 3 2 1 1 . 1 1 1 . . 1 1 . 6 24 . 14 5 6 6 6 . . . Corruption Purged 19 | . . . . . . . . . . . . . . . . . 3 . 3 . . . 1 . . . 2 . 10 . . . . . . . . . . Effects 348 | . . . . . . . . . . . . . . . 3 5 4 1 5 . 3 1 4 . . 2 4 . 48 57 . 76 18 30 45 42 . . . Message Errors 69 | . . . . . . . . . . . . . . . 1 . 1 . 3 . 1 1 2 . . 1 . . 11 8 . 12 4 8 9 7 . . . Matter Fused 59 | . . . . . . . . . . . . . . . . 2 2 . . . . . . . . . . . 9 6 . 14 4 5 15 2 . . . Heat Flow Errors 21 | . . . . . . . . . . . . . . . 1 1 1 . . . . . . . . . 1 . 2 2 . 1 2 8 1 1 . . . Energy Discharges 35 | . . . . . . . . . . . . . . . . 1 . 1 . . 1 . . . . . . . 3 2 . 8 3 6 8 2 . . . Parts Rejected 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . 2 . . . . Data Loss (minor) 31 | . . . . . . . . . . . . . . . 1 . . . 2 . 1 . 2 . . . 1 . 4 6 . 7 . 2 3 2 . . . Data Loss (major) 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 . 2 . . 2 4 . . . Misfires 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . 4 . . . Alerts 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . 1 . . . . . . . Misdirections 27 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 13 . 13 . . . . . . . Targeting Errors 70 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 2 . 11 14 . 14 4 1 4 18 . . . Weapon Failures 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 3 . 3 1 . 1 2 . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2703 | . . 19 . 3 . . . 2 . 30 15 39 . 84 106 . 31 144 132 . 248 . 53 . 188 185 119 180 248 45 91 41 9 . . 130 9 . 552 Projectiles 1814 | . . . . . . . . . . . . 3 . . 8 . . . . . 115 . 53 . 188 185 119 180 248 45 91 41 . . . 108 . . 430 Explosions 393 | . . 19 . 3 . . . 2 . 30 15 36 . . 24 . . . . . 133 . . . . . . . . . . . . . . . 9 . 122 Melee 496 | . . . . . . . . . . . . . . 84 74 . 31 144 132 . . . . . . . . . . . . . 9 . . 22 . . . Knockbacks 46 | . . . . . . . 2 . . . . . . 1 3 . . 10 2 3 . . . . . 8 . . 11 3 . . . . . . . 3 . Impact 4 | . . . . . . . . . . . . . . 1 2 . . . . . . . . . . . . . . . . . . . . . . 1 . Kinetic 37 | . . . . . . . 2 . . . . . . . . . . 10 2 3 . . . . . 6 . . 10 2 . . . . . . . 2 . Secondary 5 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . 2 . . 1 1 . . . . . . . . . Self-Inflicted Damage 806 | . . 188 . 24 . 28 9 30 12 34 . 9 . 17 . . . . . . 270 . . . 32 . . . 35 . . . . . . . 118 . . Shots 24 | . . 6 . 2 . 1 1 1 1 2 . 1 . 1 . . . . . . 6 . . . 1 . . . . . . . . . . . 1 . . Rammed 25 | 1 2 8 . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . 4 . . . . 1 4 . Targets Rammed 27 | 1 2 9 . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . 5 . . . . 1 4 . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 2 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Highest Temperature 408 | . 40 26 . 134 . . 78 42 7 54 154 206 2 28 262 219 216 408 24 18 54 . . . 36 55 72 . 282 345 328 382 239 195 330 198 190 283 198 Average Temperature 85 | . 14 10 . 63 . . 19 11 7 13 59 82 2 8 73 73 70 106 12 14 18 . . . 10 17 49 . 88 153 125 63 44 84 113 112 56 98 92 Received Heat Transfer 3699 | . . 44 . 21 . . 108 54 12 18 12 210 . 18 81 4 5 647 18 27 197 . . . 87 164 249 57 301 9 69 134 57 243 90 459 104 125 75 Effects 9 | . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . 3 . 2 . . . . . . . . Energy Bleed 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . Interference 7 | . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . 2 . 2 . . . . . . . . Siege Activations 66 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 13 11 6 7 7 . 6 14 Total Turns 968 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34 . . 142 311 54 73 79 . 119 156 Longest Duration 110 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32 . . 26 110 17 27 30 . 40 31 Robots Corrupted 32 | . . . . . . . . . . . 1 3 . . . . . . . . . . . . . 1 . . . . 2 8 1 . 2 10 . 2 2 Combat Hostiles 32 | . . . . . . . . . . . 1 3 . . . . . . . . . . . . . 1 . . . . 2 8 1 . 2 10 . 2 2 Parts Fried 70 | . . . . . . . . . . . 1 2 . . 4 . 1 . . . . . . . . 3 . . . . 8 13 2 1 3 19 . 4 9 Impact Corruptions 16 | . . . . . . . . . . . . . . 3 6 . 2 4 . . . . . . . . . . . 1 . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 11 | . . . . . . . . . . . . . . 1 . . . . . . 1 . . . 1 2 . . 2 . . 3 . . . 1 . . . Heat Transferred 17446 | . . . . 185 . . 296 . . . . 150 . . 200 . . . . . 1350 75 650 . 2306 1100 1150 775 2150 . 100 650 . . . 740 . 954 4615 Parts Sabotaged 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Gar Acc Com Ac0 Peak Influence 1094 | 35 75 86 . 213 . 127 408 651 352 508 421 568 298 343 580 . . . . . 596 . . . . 459 . . . . 138 468 662 405 522 687 1094 475 . Initial 412 | . 22 28 . . . . 49 267 317 228 266 294 298 208 179 . . . . . 56 . . . . 67 . . . . . 45 214 333 153 69 412 328 . Average 270 | 23 34 24 . 129 . 56 147 487 330 397 319 438 298 295 391 . . . . . 240 . . . . 208 . . . . 69 271 390 180 193 511 744 157 . Maximum Alert Level 3 | . . . . 1 . . 2 2 1 2 2 2 1 1 2 . . . . . 2 . . . . 2 . . . . . 2 2 2 2 2 3 2 . Low Security (%) 49 | 100 100 100 100 57 . 100 64 . . . . . . 1 27 . . . . . 66 . . . . 47 . . . . 100 25 . 53 63 12 . 77 . Level 1 26 | . . . . 42 . . 33 35 100 37 77 32 100 98 20 . . . . . 6 . . . . 46 . . . . . 55 50 45 29 13 . 13 . Level 2 20 | . . . . . . . 1 64 . 62 22 67 . . 52 . . . . . 26 . . . . 5 . . . . . 18 48 . 7 74 46 8 . Level 3 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 53 . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 42 | . 1 1 1 . . . 1 . 1 . . . . . 2 . . . . . 3 . . . . 3 . 1 . . 1 4 7 4 4 . 7 1 . Investigation 7 | . 1 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 2 1 . . . . . Extermination 16 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . 1 2 3 2 3 . 2 1 . Reinforcement 13 | . . . 1 . . . 1 . 1 . . . . . 2 . . . . . . . . . . 1 . . . . . 1 2 1 1 . 2 . . Assault 6 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . 1 . . . . . . . . 3 . . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 2 . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Gar Acc Com Ac0 Distress Signals 38 | . . . . . . . 3 . . . 1 . . . . . . . . . . . . . . 1 . . . . . 3 4 . 2 . 1 23 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 760 | . . 15 . 4 . 3 21 14 3 19 11 25 . 9 16 6 2 50 2 5 33 1 7 . 26 23 13 36 84 14 15 44 40 21 32 29 46 37 54 Peak Tracking Total 34 | . . 5 . 3 . 3 11 9 2 7 8 9 . 5 4 5 1 4 1 4 10 1 5 . 5 6 4 14 34 5 4 6 8 4 5 7 7 5 4 Tactical Retreats 73 | . . 1 . . . . . 4 . . 3 3 . 1 . . . 6 . . 3 . . . 2 2 1 8 3 5 3 4 1 3 3 1 11 5 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Gar Acc Com Ac0 Traps Triggered 34 | . . . . . . . . 2 . 2 . 2 . 1 1 . . . 1 . . . . . 3 . . . 3 . . . 2 1 1 12 3 . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . Triggered 9 | . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . 6 . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -2 -1 -1 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Gar Acc Com Ac0 Machines Disabled 80 | . 1 1 . 2 . 1 3 1 1 . . 1 . 1 3 . . . 2 . 9 . . . 7 5 . . 4 . . 8 1 7 9 1 6 2 4 Max in Single Turn 6 | . 1 1 . 1 . 1 1 1 1 . . 1 . 1 2 . . . 1 . 6 . . . 2 1 . . 1 . . 1 1 1 1 1 1 1 1 Garrison Access 5 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . 1 . . . . 2 . . Garrison Relay 4 | . . . . . . . . 1 . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Gar Acc Com Ac0 Machines Accessed 74 | . 2 1 2 . 2 . 1 . 2 . 2 . 1 . 4 1 1 1 . . 7 . . 4 3 3 1 . . . 3 5 4 9 7 . 5 3 . Terminals 43 | . 1 . 1 . . . . . 1 . 1 . . . 2 . . . . . 6 . . . 1 2 1 . . . . 4 3 7 6 . 4 3 . Fabricators 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . Repair Stations 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . . Recycling Units 4 | . 1 . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . 1 . . . . . . . . Scanalyzers 4 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 . . . . . Garrison Access 9 | . . . . . . . 1 . 1 . 1 . 1 . . . . . . . 1 . . . . 1 . . . . . 1 . . 1 . 1 . . Total Hacks 211 | . 7 1 6 . 2 . 1 . 5 . 5 . 2 . 6 1 1 2 . . 19 . . 17 7 6 5 . . . 4 18 13 36 17 . 18 12 . Successful 126 | . 5 1 5 . 2 . 1 . 4 . 3 . 2 . 2 1 1 2 . . 9 . . 17 3 3 3 . . . 2 6 4 22 11 . 11 6 . Failed 83 | . 1 . 1 . . . . . 1 . 2 . . . 4 . . . . . 10 . . . 4 3 2 . . . 2 12 9 14 6 . 6 6 . Catastrophic 23 | . . . . . . . . . . . . . . . 4 . . . . . 2 . . . 1 2 . . . . 1 3 4 2 2 . 1 1 . Database Lockouts 2 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Manual 110 | . 6 . . . 1 . . . 1 . 1 . . . 1 . . 17 . . 10 . . . 7 3 5 . . . . 11 2 12 10 . 13 10 . Terminals 145 | . 5 . 2 . . . . . 3 . 3 . . . 4 . . . . . 17 . . . 4 5 5 . . . . 16 10 28 15 . 16 12 . Fabricators 3 | . . . . . . . . . . . . . . . 1 . . . . . . . . . 2 . . . . . . . . . . . . . . Repair Stations 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 . . . . . Recycling Units 6 | . 2 . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . 2 . . . . . . . . Scanalyzers 14 | . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 3 6 . . . . . Garrison Access 16 | . . . . . . . 1 . 2 . 2 . 2 . . . . . . . 2 . . . . 1 . . . . . 2 . . 2 . 2 . . Terminal Hacks 76 | . 3 1 1 . 2 . . . 1 . 2 . . . 2 1 1 2 . . 4 . . 17 2 2 3 . . . . 3 2 11 6 . 7 3 . Record 6 | . . . . . 1 . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . Part Schematic 6 | . . . . . . . . . . . . . . . . . . 2 . . . . . 4 . . . . . . . . . . . . . . . Robot Analysis 5 | . 1 . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . Prototype ID Bank 17 | . . . . . . . . . . . 1 . . . . . . . . . 1 . . 4 2 1 3 . . . . 1 . 2 1 . 1 . . Open Door 7 | . . 1 . . . . . . . . . . . . . 1 1 . . . . . . . . . . . . . . . . . 2 . 1 1 . Level Access Points 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Branch Access Points 5 | . . . 1 . . . . . . . . . . . 1 . . . . . 1 . . . . 1 . . . . . . 1 . . . . . . Emergency Access Points 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Terminal Index 3 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . Unreport Threat 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 2 . 4 2 . Locate Traps 4 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 2 . 1 . . . . . Patrol Status 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Transport Status 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recall Reinforcements 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Hauler Manifests 2 | . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 4 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 3 . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Scan Component 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Repair 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Recycling Unit Hacks 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Retrieve Components 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Scanalyzer 13 | . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 6 . . . . . Insert Component 7 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 3 . . . . . Analyze 6 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 3 . . . . . Garrison Access Hacks 15 | . . . . . . . 1 . 2 . 1 . 2 . . . . . . . 2 . . . . 1 . . . . . 2 . . 2 . 2 . . Unlock Access 5 | . . . . . . . 1 . 1 . 1 . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . . Seal Access 4 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . 1 . . . . 1 . . Coupler Status 6 | . . . . . . . . . 1 . . . 1 . . . . . . . 1 . . . . . . . . . . 1 . . 1 . 1 . . Unauthorized Hacks 19 | . 2 . . . . . . . 1 . . . . . . . . . . . 3 . . . 1 . . . . . . 1 . 3 3 . 2 3 . Terminals 17 | . 1 . . . . . . . 1 . . . . . . . . . . . 3 . . . . . . . . . . 1 . 3 3 . 2 3 . Track 6 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 . . 2 . Botnet 8 | . . . . . . . . . 1 . . . . . . . . . . . 2 . . . . . . . . . . . . 2 1 . 2 . . Disrupt 3 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . 1 . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Tunnel 2 | . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 56 | . 2 . 1 . . . . . 1 . 2 . 1 . 4 . . . . . 6 . . . 2 2 1 . . . 2 4 4 9 7 . 5 3 . Full Trace Events 7 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 1 . . . . 1 1 . . . . 1 . Feedback Events 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Hackware Fried 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 10 | . . . 2 . . . . . . . . . . . . . . 2 . . . . . 4 . . . . . . . . 1 1 . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Time 26 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26 . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 . . . . . . . . Parts Scanalyzed 4 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . Part Schematics Acquired 4 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -2 -1 -1 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Gar Acc Com Ac0 Used RIF Installer 5 | . . . . . . . . 1 . 1 . 1 . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . Hotswap 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Command Fork 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Autooverride 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Autoassimilate 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Robots Hacked 30 | . . . . . . . . . 2 4 1 7 . 5 3 . 1 . . . 1 . . . . 1 . . . . . . 3 . . . 2 . . Non-combat 5 | . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . 1 . . . . . . . . . . 2 . . Combat 25 | . . . . . . . . . 2 4 . 7 . 5 3 . 1 . . . . . . . . . . . . . . . 3 . . . . . . Autooverrided 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 32 | . . . . . . . . . 2 4 1 8 . 4 5 . 1 . . . 1 . . . . 1 . . . . . . 3 . . . 2 . . find_chute 3 | . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . map_route 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . find_garrison 2 | . . . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . disrupt_area 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . wipe_record 6 | . . . . . . . . . . . . . . 1 4 . . . . . . . . . . . . . . . . . 1 . . . . . . reboot_system 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . overwrite_iff 14 | . . . . . . . . . 1 2 . 6 . 3 . . . . . . . . . . . . . . . . . . 2 . . . . . . streamctrl_high 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . formatsys_high 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 16 | . . . . . . . . 3 . . . 3 . 4 . . . . . . . . . . . 1 . . . . . 2 . . . 3 . . . Machine Destruction 16 | . . . . . . . . 3 . . . 3 . 4 . . . . . . . . . . . 1 . . . . . 2 . . . 3 . . . Attached 8 | . . . . . . . . . 1 . . 2 . 2 . . . . . . . . . . . . . . . . . . 1 . . 1 1 . . Robots Rewired 14 | . . . . . 3 . . . . . 1 . . . . . . . . . . . . . 10 . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Gar Acc Com Ac0 Total Allies 40 | . . 3 . 2 3 . . . 1 2 1 7 . 4 . . 1 . . . . . . . 10 . . . 4 . . . 2 . . . . . . Largest Group 9 | . . 3 . 2 3 3 3 . 1 1 1 2 . 3 . . 1 . . . . . . . 9 . . . 3 . . . 2 . . . . . . Highest-Rated Group 304 | . . 40 . 49 49 37 37 . 16 16 34 32 . 105 . . 32 . . . . . . . 304 . . . 237 . . . 60 . . . . . . Highest-Rated Ally 158 | . . 16 . 31 31 21 21 . 16 16 34 16 . 47 . . 32 . . . . . . . 56 . . . 158 . . . 30 . . . . . . Total Orders 60 | . . . . . . . . . . . 1 1 . . . . . . . . . . . . 4 3 . . 1 . . 9 13 . . . . 7 21 STAY 3 | . . . . . . . . . . . 1 1 . . . . . . . . . . . . 1 . . . . . . . . . . . . . . ROAM 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . FOLLOW 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . EXPLORE 36 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . 6 12 . . . . 3 12 RETURN 18 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . 3 1 . . . . 2 9 Ally Attacks 176 | . . 27 . 3 . 4 5 . 5 10 . 26 . 16 . . . . . . . . . . 46 . . . 25 . . . 9 . . . . . . Total Damage 5113 | . . 248 . 43 . 42 34 . 62 110 . 337 . 326 . . . . . . . . . . 1577 . . . 2193 . . . 141 . . . . . . Kills 31 | . . 4 . 1 . 2 . . . 3 . 1 . . . . . . . . . . . . 8 . . . 10 . . . 2 . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Field Lobotomies 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Gar Acc Com Ac0 Robot Analysis Total 5 | . 1 . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . 1 . 1 . . . . . . . . . . . 2 1 . . . . . . . . . 1 1 . . . . . . . . . . . Drone Launches 54 | . . . . . . . . . . . . . . . . . . . . . . . . . 5 3 . . . . . 12 17 . . . . 4 13 Drone Recoveries 37 | . . . . . . . . . . . . . . . . . . . . . . . . . 5 1 . . . . . 8 9 . . . . 2 12 Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -2 -1 -1 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Gar Acc Com Ac0 Turns Passed 52771 | 244 241 938 91 511 893 178 276 279 48 293 170 466 11 122 377 303 516 21688 2062 497 689 488 1416 196 1845 887 692 1751 1922 562 532 1635 1028 915 1675 939 990 3405 1000 Spaces Moved 19792 | 120 112 654 82 519 588 182 208 308 48 282 191 292 12 132 434 404 413 3304 1313 247 358 144 318 117 700 455 360 687 605 597 395 755 423 590 876 397 518 1276 376 Core 2036 | 2 . . . . . . . . . . . . . . . . 12 1930 85 . . . . . . . . . . . . . . . . . . . 7 Treads 3061 | 118 112 60 . . . . . . . . . . . . . . . . . . . . . . . . . . 304 . . 708 17 . 699 176 . 498 369 Legs 4524 | . . . . . . . . . . . . . . . . . . . 25 247 358 144 318 117 700 455 360 687 223 . 186 47 . . . . . 657 . Wheels 2457 | . . 424 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 406 590 177 221 518 121 . Hover 7279 | . . 170 82 519 588 182 208 308 48 282 191 292 12 132 434 404 401 1374 1203 . . . . . . . . . 78 298 73 . . . . . . . . Flight 435 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 299 136 . . . . . . . . Fastest Speed 34 | 50 160 76 76 76 76 76 72 72 72 72 72 72 68 68 63 63 58 58 58 140 135 160 140 163 135 135 156 135 38 34 34 116 100 100 110 110 110 133 50 Average Speed 207 | 158 160 95 76 76 134 76 72 72 72 72 72 72 68 68 66 63 92 633 118 141 156 160 163 163 155 135 158 158 152 47 86 151 111 109 141 147 123 169 165 Slowest Speed 1250 | 160 160 160 76 76 146 76 72 72 72 72 72 72 68 68 68 63 1050 1200 1250 163 163 160 185 163 163 135 163 160 210 116 225 158 170 130 177 240 140 220 169 Overloaded Moves 211 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 78 133 . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . Teleports 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . 1 1 Exploration Rate (%) 46 | 6 20 93 10 99 91 45 20 44 7 51 6 45 1 42 14 54 48 65 80 73 16 32 46 60 53 15 65 92 50 65 8 87 36 73 51 59 21 53 44 Regions Visited 39 Branch Regions 22 Pre-discovered Areas 6 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . 3 1 . . . . . . . . . . . . . . Known Exits Taken 14 | . . 1 1 . . . 1 . 1 . 1 . 1 . 1 . . . . . 1 . . . . 1 . . . . 1 . 1 1 1 . 1 . . Unknown Exits Taken 20 | 1 1 . . 1 1 1 . . . . . . . . . 1 1 1 1 1 . 1 1 1 1 . 1 1 1 1 . 1 . . . . . 1 . Scrap Searched 20 | . . 1 . 1 . . . . . . . . . . . 1 1 2 . 4 . . 1 . 1 . 2 2 . 4 . . . . . . . . . Spaces Dug 183 | . 3 12 . 8 . . . . . . . 10 . . . 1 5 . 2 . 9 4 17 . 5 9 12 13 7 11 7 7 13 4 7 . 13 2 2 Terrain Destroyed 1838 | . 3 97 . 15 . 8 58 63 22 25 10 35 . 4 56 3 6 . 2 . 121 7 35 . 37 21 31 50 65 43 12 27 16 6 34 8 64 33 821 Melee 32 | . . . . . . . . . . . . . . . . 1 4 . 2 . . . . . . . . . . . . 6 12 3 4 . . . . Projectile 489 | . 3 1 . 1 . . 1 1 . . . . . . . 2 2 . . . 25 7 35 . 37 21 31 50 65 43 12 21 4 3 30 8 31 32 23 AOE 1317 | . . 96 . 14 . 8 57 62 22 25 10 35 . 4 56 . . . . . 96 . . . . . . . . . . . . . . . 33 1 798 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Gar Acc Com Ac0 Total 29489 | 150 148 938 110 626 689 219 315 344 56 347 211 488 14 155 501 448 532 3861 1793 367 429 390 1163 123 1341 652 420 1283 1442 834 559 1162 845 781 1198 694 739 2361 761 Wait 5919 | . . 213 27 98 46 36 56 6 . 33 . 114 . 3 20 31 83 416 384 84 19 224 763 . 404 108 17 544 534 135 66 154 242 66 97 48 24 721 103 Move 19753 | 119 111 653 81 518 587 181 208 307 47 281 190 291 12 131 433 403 412 3303 1312 246 357 143 317 116 699 454 359 686 603 596 394 754 422 589 876 396 517 1274 375 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 282 | 4 3 12 . 1 14 . 10 1 . 1 1 5 . 3 6 3 5 7 14 4 2 2 10 2 5 8 2 2 19 2 7 18 9 9 14 12 16 38 11 Fast Attach 246 | 7 4 4 . . . . 3 1 1 . 2 . . . 1 . 3 8 7 . 3 . 3 1 6 3 1 . 18 8 22 32 10 11 23 20 13 26 5 Attach 294 | . . 3 2 . 2 . 2 1 . 2 1 2 2 2 3 . 2 5 2 . 2 . 2 1 2 1 . . 25 16 10 28 25 20 39 12 18 33 29 Detach 273 | . 2 1 . . . . . . . . 1 1 . . 1 . 1 2 4 . 3 3 13 1 6 11 5 6 27 17 10 28 21 15 32 5 11 28 18 Swap 337 | . 9 14 . . 1 1 1 . 2 5 4 7 . 4 11 4 5 13 12 15 11 12 22 . 23 8 3 6 38 . 2 13 16 3 7 7 24 28 6 Drop 326 | . 5 13 . . 3 . 12 . 1 . . 3 . 1 4 3 6 11 28 6 5 2 6 2 6 4 1 1 28 5 11 41 7 8 20 14 9 45 15 Fire 1666 | 19 12 16 . 9 . 1 23 20 5 20 12 59 . 7 14 2 8 94 1 12 27 4 27 . 78 54 32 38 144 55 37 82 61 37 64 126 104 163 199 Melee 146 | . . . . . . . . . . 1 . . . 2 8 2 6 2 27 . . . . . . 1 . . . . . 7 29 23 26 10 2 . . Ram 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 24 | 1 2 9 . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 5 . . . . 1 4 . Escape Stasis 66 | . . . . . . . . 8 . 4 . 6 . 2 . . . . . . . . . . . . . . 1 . . . . . . 44 . 1 . Rewire 149 | . . . . . 36 . . . . . . . . . . . 1 . . . . . . . 112 . . . . . . . . . . . . . . Trap 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . Miscellaneous 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials (discovered 3 exits: *Fac / [*Sto] / Gar) -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials -8/Garrison (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: [*Low] / Gar) -7/Garrison -6/Factory -6/Garrison -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion (discovered 2 exits: [*Dee] / [*Pro]) -6/Deep Caves -5/Proximity Caves -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 5 exits: *Upp x2 / Ext x2 / Arm) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / [*War]) -4/Warlord -3/Proximity Caves -3/Research -3/Testing -2/Research (discovered 2 exits: *Qua x2) -2/Quarantine (discovered 2 exits: Acc / *Sec) -2/Section 7 -2/Garrison (discovered 3 exits: *Acc x3) -1/Access -1/Command (discovered 2 exits: [*Sur] / [*Ac0]) -1/Access_0 Near Former Tau Ceti IV History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 16) 245 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 336 | -10/Materials | Central database locked down 370 | -10/Materials | Discovered new exit (range 15) 486 | -10/Materials | Entered Mines 596 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 637 | -10/Mines | Assembled infested the area 1082 | -10/Mines | Identified exit to Materials 1159 | -10/Mines | Discovered exit to Materials (range 5) 1252 | -10/Mines | Met a Derelict shopkeep closing up shop 1424 | -10/Mines | Entered Materials 1424 | -9/Materials | Evolved 2 slots: Utility x2 1457 | -9/Materials | Identified exit to Mines 1485 | -9/Materials | Build established: Scavenger-Mutant 1515 | -9/Materials | Entered Mines 1515 | -9/Mines | Discovered new exit (range 7) 1562 | -9/Mines | Learned 8 Materials zone layouts 1589 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1589 | -9/Mines | Discovered new exit (range 5) 1688 | -9/Mines | Discovered new exit (range 11) 2026 | -9/Mines | Entered Exiles 2026 | -9/Exiles | Found Exiles lab destroyed 2026 | -9/Exiles | Accompanied by 2 allies 2048 | -9/Exiles | Discovered new exit (range 15) 2056 | -9/Exiles | Led the pair of lost Derelicts to a safe place 2182 | -9/Exiles | Opened EX-Vault 2192 | -9/Exiles | Found Field Lobotomy Kit 2337 | -9/Exiles | Learned location of Zion (-6) 2864 | -9/Exiles | Discovered new exit (range 14) 2919 | -9/Exiles | Entered Mines 2919 | -8/Mines | Accompanied by 3 allies 3058 | -8/Mines | Discovered new exit (range 16) 3097 | -8/Mines | Entered Materials 3097 | -8/Materials | Accompanied by 3 allies 3097 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3348 | -8/Materials | Discovered new exit (range 10) 3365 | -8/Materials | Discovered new exit (range 13) 3373 | -8/Materials | Identified exit to Garrison 3373 | -8/Materials | Entered Garrison 3416 | -8/Garrison | Triggered checkpoint 3441 | -8/Garrison | Discovered new exit (range 9) 3505 | -8/Garrison | Destroyed 10 combat bots 3549 | -8/Garrison | Discovered new exit (range 8) 3560 | -8/Garrison | Installed Relay Interface Framework 3620 | -8/Garrison | Triggered checkpoint 3626 | -8/Garrison | Garrison Relay disabled 3652 | -8/Garrison | Entered Materials 3698 | -8/Materials | Identified exit to Garrison 3700 | -8/Materials | Entered Garrison 3722 | -8/Garrison | Triggered checkpoint 3840 | -8/Garrison | Discovered new exit (range 14) 3918 | -8/Garrison | Triggered checkpoint 3949 | -8/Garrison | Discovered new exit (range 8) 3960 | -8/Garrison | Expanded RIF knowledge: Command Fork 3984 | -8/Garrison | Triggered checkpoint 3993 | -8/Garrison | Entered Factory 3993 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 4114 | -7/Factory | Discovered new exit (range 15) 4161 | -7/Factory | Identified exit to Garrison 4163 | -7/Factory | Entered Garrison 4200 | -7/Garrison | Triggered checkpoint 4261 | -7/Garrison | Garrison Relay disabled 4406 | -7/Garrison | Triggered checkpoint 4414 | -7/Garrison | Triggered checkpoint 4414 | -7/Garrison | Triggered checkpoint 4583 | -7/Garrison | Discovered new exit (range 15) 4624 | -7/Garrison | Expanded RIF knowledge: Autooverride 4629 | -7/Garrison | Entered Factory 4629 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4640 | -6/Factory | Identified exit to Garrison 4640 | -6/Factory | Entered Garrison 4662 | -6/Garrison | Triggered checkpoint 4674 | -6/Garrison | Garrison Relay disabled 4718 | -6/Garrison | Triggered checkpoint 4750 | -6/Garrison | Discovered new exit (range 8) 4759 | -6/Garrison | Expanded RIF knowledge: Hotswap 4762 | -6/Garrison | Entered Factory 4781 | -6/Factory | Identified exit to Lower Caves 5007 | -6/Factory | Build established: Bothacker-Mutant 5139 | -6/Factory | Entered Lower Caves 5226 | -6/Lower Caves | Learned Factory interactive machine intel 5294 | -6/Lower Caves | Learned Factory garrison access intel 5315 | -6/Lower Caves | Build established: Scavenger-Mutant 5411 | -6/Lower Caves | Spotted B-75 Beast 5438 | -6/Lower Caves | Discovered new exit (range 7) 5442 | -6/Lower Caves | Entered another Lower Caves area 5448 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 5472 | -6/Lower Caves | Encountered a Warlord checkpoint 5723 | -6/Lower Caves | Discovered new exit (range 10) 5958 | -6/Lower Caves | Entered Zion 5983 | -6/Zion | Received a visual enhancement algorithm 5989 | -6/Zion | Discovered new exit (range 8) 26470 | -6/Zion | RIF detected upon attempting to enter Zion 26470 | -6/Zion | Attacked by Zionites 26540 | -6/Zion | AD-0RF came to Zion's defense 26772 | -6/Zion | Destroyed AD-0RF 26891 | -6/Zion | Destroyed Imprinter 26902 | -6/Zion | Extracted access codes from Imprinter's data core 26979 | -6/Zion | Found Prototype Device 26979 | -6/Zion | Identified Mobile Refinery Mk. CCLXVII 27531 | -6/Zion | Opened final containment barrier to the Deep Caves 27597 | -6/Zion | Discovered new exit (range 5) 27598 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 27646 | -6/Zion | Entered Deep Caves 27781 | -6/Deep Caves | Z-Facility disabled 27847 | -6/Deep Caves | Found Prototype Protection 27847 | -6/Deep Caves | Identified Zio. Heavy Carapace 27967 | -6/Deep Caves | Discovered new exit (range 7) 28184 | -6/Deep Caves | Found Surveybot 24 Chip 28186 | -6/Deep Caves | Found Surveybot 24 Scanner 28367 | -6/Deep Caves | Spotted as-44398 28393 | -6/Deep Caves | Destroyed as-44398 29075 | -6/Deep Caves | Exposed GOLEM chamber 29090 | -6/Deep Caves | Found GOLEM Unit 29094 | -6/Deep Caves | Found GOLEM Unit 29567 | -6/Deep Caves | Build established: Scavenger-Golem 29708 | -6/Deep Caves | Entered Proximity Caves 29764 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 29980 | -5/Proximity Caves | Build established: Scavenger-Mutant 30056 | -5/Proximity Caves | Discovered new exit (range 23) 30205 | -5/Proximity Caves | Entered Factory 30205 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 30206 | -5/Factory | Loaded intel: 46 interactive machine locations 30207 | -5/Factory | Loaded intel: 4 garrison access locations 30520 | -5/Factory | Identified exit to Upper Caves 30805 | -5/Factory | First assault squad dispatched 30894 | -5/Factory | Entered Upper Caves 31005 | -5/Upper Caves | Build established: Golem 31240 | -5/Upper Caves | Discovered new exit (range 15) 31382 | -5/Upper Caves | Entered another Upper Caves area 31385 | -5/Upper Caves | Discovered new exit (range 16) 31877 | -5/Upper Caves | Discovered new exit (range 8) 32798 | -5/Upper Caves | Entered Zhirov 32798 | -5/Zhirov | Discovered new exit (range 3) 32829 | -5/Zhirov | Met Zhirov 32866 | -5/Zhirov | Found Alien Artifact 32866 | -5/Zhirov | Identified Integrated Reactor 32866 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 32900 | -5/Zhirov | Found Alien Artifact 32933 | -5/Zhirov | Learned location of Quarantine (-2) 32933 | -5/Zhirov | Learned location of Testing (-3) 32933 | -5/Zhirov | Learned location of Command (-1) 32950 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 32994 | -5/Zhirov | Entered Proximity Caves 33148 | -4/Proximity Caves | Spotted B-86 Titan 33161 | -4/Proximity Caves | Build established: Tank 33180 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 33963 | -4/Proximity Caves | Discovered new exit (range 13) 34291 | -4/Proximity Caves | Dug into a huge 0b10 base via an incomplete storage room 34311 | -4/Proximity Caves | Spotted B-86 Titan 34325 | -4/Proximity Caves | Allies destroyed B-86 Titan 34821 | -4/Proximity Caves | Build established: Golem 34839 | -4/Proximity Caves | Entered Factory 34839 | -4/Factory | Evolved 2 slots: Utility x2 34840 | -4/Factory | Identified exit to Extension 34879 | -4/Factory | Discovered new exit (range 45) 34916 | -4/Factory | Spotted B-86 Titan 35604 | -4/Factory | Identified exit to Upper Caves 35604 | -4/Factory | Identified exit to Armory 35726 | -4/Factory | Entered Upper Caves 35792 | -4/Upper Caves | Lost 3 parts (1n2u) 36187 | -4/Upper Caves | Encountered a Warlord checkpoint 36386 | -4/Upper Caves | Discovered new exit (range 13) 36418 | -4/Upper Caves | Entered another Upper Caves area 36899 | -4/Upper Caves | Discovered new exit (range 15) 37356 | -4/Upper Caves | Learned 12 Research zone layouts 37447 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 37459 | -4/Upper Caves | Identified Transdimensional Reconstructor 37459 | -4/Upper Caves | Warped through subspace 37459 | -4/Upper Caves | Discovered new exit (range 10) 38169 | -4/Upper Caves | Entered Warlord 38199 | -4/Warlord | Opened side exit 38262 | -4/Warlord | RIF detected upon attempting to enter Warlord's base 38262 | -4/Warlord | Attacked by Warlord forces 38578 | -4/Warlord | Found Prototype Ballistic Cannon 38638 | -4/Warlord | Build established: Scavenger-Golem 38961 | -4/Warlord | Destroyed 8 combat bots 39012 | -4/Warlord | Lost 6 parts (1p1n3u1w) 39120 | -4/Warlord | Found Prototype Ballistic Cannon 39120 | -4/Warlord | Identified Hvy. Autocannon (x2) 39125 | -4/Warlord | Found Hvy. Autocannon 39449 | -4/Warlord | Build established: Scavenger-Mutant 39514 | -4/Warlord | Spotted 1R-G4G(K) 39526 | -4/Warlord | Destroyed 1R-G4G(K) 39535 | -4/Warlord | Assimilated God Mode with FLK Orb 39563 | -4/Warlord | Found Hvy. Reflective Plating 39632 | -4/Warlord | Spotted NQ-SZG(K) 39643 | -4/Warlord | Allies destroyed NQ-SZG(K) 39669 | -4/Warlord | Warlord's base attacked by MAIN.C 39780 | -4/Warlord | System corruption reached 10% 39796 | -4/Warlord | Core integrity fell below 50% 39806 | -4/Warlord | Assimilated XO-7P2(Y) with FLK Orb 39809 | -4/Warlord | Assimilated E5-ZRF(Y) with FLK Orb 39811 | -4/Warlord | Assimilated KH-4IH(Y) with FLK Orb 39825 | -4/Warlord | Allies destroyed Warlord 39833 | -4/Warlord | Lost 4 parts (3u1w) 39875 | -4/Warlord | Spotted 30-191(g) 39876 | -4/Warlord | Destroyed 30-191(g) 39913 | -4/Warlord | Found Prototype Reactor 39913 | -4/Warlord | Identified Vortex Chain Reactor 39920 | -4/Warlord | Found Prototype Device 39920 | -4/Warlord | Identified Exp. Phase Shifter 39928 | -4/Warlord | Found Prototype Device 39928 | -4/Warlord | Identified Exp. Focal Shield 39950 | -4/Warlord | Found Prototype Hackware 40019 | -4/Warlord | Warlord forces counterattacked 40050 | -4/Warlord | Identified System Mapper 40061 | -4/Warlord | Crushed by falling debris 40071 | -4/Warlord | Spotted Striker 40079 | -4/Warlord | Spotted Executioner 40084 | -4/Warlord | Spotted Striker 40088 | -4/Warlord | Discovered new exit (range 12) 40091 | -4/Warlord | Entered Proximity Caves 40115 | -3/Proximity Caves | Lost 5 parts (5u) 40333 | -3/Proximity Caves | Build established: Mutant 40408 | -3/Proximity Caves | Core integrity fell below 20% 40455 | -3/Proximity Caves | Lost 4 parts (2n2u) 40653 | -3/Proximity Caves | Discovered new exit (range 2) 40653 | -3/Proximity Caves | Entered Research 40653 | -3/Research | Evolved 2 slots: Propulsion x1, Weapon x1 40654 | -3/Research | Identified exit to Testing 40930 | -3/Research | Build established: Scavenger-Mutant 40997 | -3/Research | Found Prototype Hackware 41005 | -3/Research | Identified Exp. System Shield 41185 | -3/Research | Entered Testing 41223 | -3/Testing | Spotted PY-UN3ECT6SX5 41252 | -3/Testing | Destroyed PY-UN3ECT6SX5 41535 | -3/Testing | Build established: Scavenger-Gunner 41594 | -3/Testing | System corruption reached 10% 41739 | -3/Testing | Found Prototype Launcher 41789 | -3/Testing | Found Prototype Ballistic Gun 41789 | -3/Testing | Identified Hyp. Multirail 41866 | -3/Testing | Found Prototype Device 41866 | -3/Testing | Identified Exp. Hardlight Generator 42031 | -3/Testing | Build established: Scavenger-Mutant 42192 | -3/Testing | Spotted PG-6QWFRRBR6Y 42228 | -3/Testing | Destroyed PG-6QWFRRBR6Y 42285 | -3/Testing | Found Prototype Slashing Weapon 42285 | -3/Testing | Identified Vibroblade 42431 | -3/Testing | Scanned by Researcher 42575 | -3/Testing | Found Prototype Energy Cannon 42575 | -3/Testing | Identified Null Cannon 42610 | -3/Testing | Discovered new exit (range 15) 42665 | -3/Testing | Found Prototype Device 42665 | -3/Testing | Identified Exp. Transmission Jammer 42728 | -3/Testing | Found Enh. Force Lance 42731 | -3/Testing | Found Enh. Force Lance 42820 | -3/Testing | Entered Research 42820 | -2/Research | Evolved 2 slots: Utility x2 43652 | -2/Research | Found Antimissile System 43660 | -2/Research | Destroyed 7 combat bots 43690 | -2/Research | Found Exp. System Shield 43768 | -2/Research | Identified exit to Quarantine 43768 | -2/Research | Exp. System Shield fried by hacking feedback 43848 | -2/Research | Entered Quarantine 43865 | -2/Quarantine | Lost 7 parts (2p1n1u3w) 43898 | -2/Quarantine | Found Alien Artifact 43898 | -2/Quarantine | Identified Matter Drive 43908 | -2/Quarantine | Identified exit to Access 43930 | -2/Quarantine | Found Alien Artifact 43930 | -2/Quarantine | Identified Subatomic Replicator 43968 | -2/Quarantine | Found Alien Energy Cannon 44050 | -2/Quarantine | Spotted Alpha 7 44081 | -2/Quarantine | Destroyed Alpha 7 44105 | -2/Quarantine | Found Alien Launcher 44175 | -2/Quarantine | Identified Core Cannon 44175 | -2/Quarantine | Identified Sigix Terminator 44281 | -2/Quarantine | Repaired Exp. Utility Shielding 44355 | -2/Quarantine | Found Prototype Device 44355 | -2/Quarantine | Identified Thermal Barrier 44673 | -2/Quarantine | Spotted Fortress 44757 | -2/Quarantine | Discovered new exit (range 6) 44762 | -2/Quarantine | Identified exit to Section 7 44763 | -2/Quarantine | Entered Section 7 44781 | -2/Section 7 | Found Prototype Processor 44781 | -2/Section 7 | Identified Spectral Analyzer 44804 | -2/Section 7 | Found Spectral Analyzer 44898 | -2/Section 7 | Spotted S7 Guard 44908 | -2/Section 7 | Found Alien Artifact 44941 | -2/Section 7 | Destroyed S7 Guard 45101 | -2/Section 7 | Found Alien Artifact 45119 | -2/Section 7 | Found Quantum Capacitor 45284 | -2/Section 7 | Found Integrated Reactor 45284 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 45320 | -2/Section 7 | Spotted B-90 Cyclops 45432 | -2/Section 7 | Spotted Executioner 45433 | -2/Section 7 | Spotted Executioner 45457 | -2/Section 7 | Destroyed Executioner 45465 | -2/Section 7 | Destroyed Executioner 45536 | -2/Section 7 | Identified Integrated Dissipator 45536 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 45537 | -2/Section 7 | Identified Core Membrane 45537 | -2/Section 7 | Installed Core Membrane, gained immunity to corruption 45577 | -2/Section 7 | Found Transdimensional Reconstructor 45580 | -2/Section 7 | Found Transdimensional Reconstructor 45582 | -2/Section 7 | Found Alien Artifact 45612 | -2/Section 7 | Found Matter Drive 45772 | -2/Section 7 | Spotted B-99 Colossus 45924 | -2/Section 7 | Found Alien Artifact 45924 | -2/Section 7 | Identified LRC Insulator 45924 | -2/Section 7 | Installed LRC Insulator, gained EM resistance (25) 45933 | -2/Section 7 | Found Alien Artifact 45933 | -2/Section 7 | Identified LRC Matter Compressor 45933 | -2/Section 7 | Installed LRC Matter Compressor, increased matter storage capacity (+125) 45989 | -2/Section 7 | Found Integrated Reactor 45989 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 45992 | -2/Section 7 | Found Integrated Reactor 45992 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 45995 | -2/Section 7 | Found Integrated Reactor 45995 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 46089 | -2/Section 7 | Warped through subspace 46110 | -2/Section 7 | Lost 4 parts (1p1n2u) 46159 | -2/Section 7 | Core integrity fell below 50% 46187 | -2/Section 7 | Destroyed B-99 Colossus 46438 | -2/Section 7 | Identified exit to Garrison 46438 | -2/Section 7 | Entered Garrison 46468 | -2/Garrison | Triggered checkpoint 46538 | -2/Garrison | Spotted B-90 Cyclops 46569 | -2/Garrison | Destroyed B-90 Cyclops 46592 | -2/Garrison | Lost 3 parts (1p2n) 46596 | -2/Garrison | Triggered checkpoint 46694 | -2/Garrison | Lost 3 parts (1u2w) 46697 | -2/Garrison | Destroyed 7 combat bots 46751 | -2/Garrison | Triggered checkpoint 46822 | -2/Garrison | Triggered checkpoint 46862 | -2/Garrison | Discovered exit to Access (range 12) 46968 | -2/Garrison | Triggered checkpoint 46997 | -2/Garrison | Garrison Relay disabled 47173 | -2/Garrison | Build established: Scavenger-Gunner 47235 | -2/Garrison | Discovered exit to Access (range 9) 47327 | -2/Garrison | Discovered exit to Access (range 8) 47368 | -2/Garrison | Expanded RIF knowledge: Autoassimilate 47377 | -2/Garrison | Entered Access 47377 | -1/Access | Evolved 2 slots: Utility x2 47708 | -1/Access | Destroyed 7 combat bots 47715 | -1/Access | Lost 3 parts (1n2u) 47877 | -1/Access | First assault squad dispatched 48017 | -1/Access | Spotted B-99 Colossus 48147 | -1/Access | Build established: Scavenger-Mutant 48212 | -1/Access | Spotted B-99 Colossus 48350 | -1/Access | Central database locked down 48350 | -1/Access | Discovered new exit (range 7) 48357 | -1/Access | Identified exit to Command 48367 | -1/Access | Entered Command 48420 | -1/Command | Found Exp. System Shield 48560 | -1/Command | Spotted M Guard 48560 | -1/Command | Spotted Combat Programmer 48561 | -1/Command | Spotted M Guard 48561 | -1/Command | Spotted Combat Programmer 48598 | -1/Command | Destroyed M Guard 48605 | -1/Command | Destroyed M Guard 48616 | -1/Command | Destroyed Combat Programmer 48625 | -1/Command | Destroyed Combat Programmer 48625 | -1/Command | All MAIN.C guards destroyed 48647 | -1/Command | Lost 5 parts (1p3n1u) 48670 | -1/Command | Found Prototype Reactor 48670 | -1/Command | Identified Zero-point Reactor 48681 | -1/Command | Found Prototype Launcher 48681 | -1/Command | Identified Ragnarok Missile Launcher 48690 | -1/Command | Found Prototype Device 48690 | -1/Command | Identified AEGIS Remote Shield 48694 | -1/Command | Found Prototype Energy Cannon 48694 | -1/Command | Identified Cld. Nova Cannon 48698 | -1/Command | Found Prototype Processor 48701 | -1/Command | Found Thermal Barrier 48723 | -1/Command | Found Prototype Protection 48723 | -1/Command | Identified Hvy. Regenerative Plating 48728 | -1/Command | Found Zero-point Reactor 48751 | -1/Command | Found AEGIS Remote Shield 48942 | -1/Command | Met MAIN.C 48955 | -1/Command | 0b10 Conduit disabled 49092 | -1/Command | Found Prototype Launcher 49092 | -1/Command | Identified Z-bomb Delivery System 49122 | -1/Command | Found Exp. Transmission Jammer 49125 | -1/Command | Found Prototype Device 49125 | -1/Command | Identified Exp. ECM Suite 49357 | -1/Command | Crushed by falling debris 49495 | -1/Command | Found Spectral Analyzer 49501 | -1/Command | Found Zero-point Reactor 49504 | -1/Command | Found Vortex Chain Reactor 49516 | -1/Command | Identified Exp. Targeting Computer 49675 | -1/Command | Destroyed MAIN.C Shell 49678 | -1/Command | MAIN.C activated Command garrisons 49723 | -1/Command | Destroyed MAIN.C 50088 | -1/Command | Build established: Scavenger-Gunner 50983 | -1/Command | Discovered new exit (range 10) 51109 | -1/Command | Spotted B-99 Colossus 51141 | -1/Command | Destroyed B-99 Colossus 51491 | -1/Command | Found Quantum Capacitor 51729 | -1/Command | Used Subatomic Replicator to replicate Null Cannon 51735 | -1/Command | Identified Hpw. Transdimensional Reconstructor 51735 | -1/Command | Warped through subspace to slip node 51735 | -1/Command | Discovered new exit (range 4) 51772 | -1/Command | Entered Access_0 51773 | -1/Access_0 | Met Architect 51781 | -1/Access_0 | Architect warped through subspace 51793 | -1/Access_0 | Destroyed A8 51824 | -1/Access_0 | Architect warped through subspace 51862 | -1/Access_0 | Architect warped through subspace 51896 | -1/Access_0 | Architect warped through subspace 51919 | -1/Access_0 | Found Prototype Protection 51927 | -1/Access_0 | Identified Exp. Powered Armor 51929 | -1/Access_0 | Architect warped through subspace 51934 | -1/Access_0 | Found Exp. Powered Armor 51966 | -1/Access_0 | Architect warped through subspace 51988 | -1/Access_0 | Subspace Access Node disabled 52009 | -1/Access_0 | Architect warped through subspace 52048 | -1/Access_0 | Architect warped through subspace 52085 | -1/Access_0 | Architect warped through subspace 52117 | -1/Access_0 | Architect warped through subspace 52146 | -1/Access_0 | Architect warped through subspace 52182 | -1/Access_0 | Architect warped through subspace 52191 | -1/Access_0 | Build established: Scavenger-Mutant 52211 | -1/Access_0 | Architect warped through subspace 52239 | -1/Access_0 | Architect warped through subspace 52274 | -1/Access_0 | Architect warped through subspace 52301 | -1/Access_0 | Architect warped through subspace 52336 | -1/Access_0 | Architect warped through subspace 52371 | -1/Access_0 | Architect warped through subspace 52377 | -1/Access_0 | Subspace Access Node disabled 52395 | -1/Access_0 | Architect warped through subspace 52420 | -1/Access_0 | Architect warped through subspace 52427 | -1/Access_0 | A6 warped into view 52435 | -1/Access_0 | Destroyed A6 52437 | -1/Access_0 | Architect warped through subspace 52476 | -1/Access_0 | Architect warped through subspace 52510 | -1/Access_0 | Architect warped through subspace 52541 | -1/Access_0 | Subspace Access Node disabled 52546 | -1/Access_0 | Architect warped through subspace 52575 | -1/Access_0 | Architect warped through subspace 52602 | -1/Access_0 | Found Prototype Device 52605 | -1/Access_0 | Architect warped through subspace 52636 | -1/Access_0 | Architect warped through subspace 52658 | -1/Access_0 | Architect warped through subspace 52681 | -1/Access_0 | Architect warped through subspace 52700 | -1/Access_0 | Architect warped through subspace 52715 | -1/Access_0 | Architect warped through subspace 52724 | -1/Access_0 | Architect warped through subspace 52731 | -1/Access_0 | Fired Sigix Terminator 52731 | -1/Access_0 | Architect warped through subspace 52731 | -1/Access_0 | Subspace Access Node disabled 52766 | -1/Access_0 | Destroyed Architect 52767 | -1/Access_0 | Architect triggered a singularity event 52767 | -1/Access_0 | Warped through subspace to slip node 52767 | -1/Access_0 | Discovered new exit (range 8) 52769 | -1/Access_0 | Released all parts (17) 52772 | *** | Escaped singularity! Last Messages --------------- 52769_ Released Exp. Targeting Computer. 52769_ Released Adv. Armor Integrity Analyzer. 52769_ Released Quantum Capacitor. 52769_ Quantum Capacitor crushed and broken. 52769_ Released Adv. Phase Shifter. 52769_ Adv. Phase Shifter crushed and broken. 52769_ Released Exp. Core Shielding. 52769_ Exp. Core Shielding crushed and broken. 52769_ Released Exp. Powered Armor. 52769_ Exp. Powered Armor crushed and broken. 52769_ Released Exp. Powered Armor. 52769_ Exp. Powered Armor crushed and broken. 52769_ Released AEGIS Remote Shield. 52769_ AEGIS Remote Shield crushed and broken. 52769_ Released Null Cannon. 52769_ Null Cannon crushed and broken. 52770_ A0_COM: 8. 52770_ Extracted 2 energy. 52771_ A0_COM: 7. 52772_ A0_COM: 6. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????#!] #?????????????????????? | | ??????????????????????#!!!##?????????????????????? | | ??????????????????????##!]]#?????????????????????? | | ??????????????????????#**!!#?????????????????????? | | ??????????????????????#!=[##?????????????????????? | | ??????????????????????#===!#?????????????????????? | | ??????????????????????#**!##?????????????????????? | | ??????????????????????##!]#??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 160 Coolant Potential 120 Energy Generation 111 Energy Capacity 1700 Matter Stores 925 Matter Capacity 925 Sight Range 24 Robot Scan Range 22 Terrain Scan Range 24 Terrain Scan Density 2010 Jamming Range 22 Additional Mass Support 20 EM Shielding 4 Armor Coverage 2400 Resistance: KI 30 Resistance: TH 50 Resistance: EX 50 Resistance: EM 45 Resistance: I 15 Resistance: S 15 Resistance: P 15 Core Shielding 40 Utility Shielding 90 Weapon Shielding 66 Weapon Cycling 20 Phase Shifting 20 Evasion (%) 77 Targeting Accuracy 12 Target Analysis 8 Core Analysis 10 Armor Integrity Analysis 66 Recoil Reduction 5 Matter Filtering 50 Energy Filtering 30 Offensive Hacking 20 Defensive Hacking 16 Relay Coupler Types 51 Relay Coupler Value 2 Item Schematics ----------------- Cmb. Airjet | -9/Materials | Scanalyzed Minigun | -9/Materials | Scanalyzed Phasing Sabre | -6/Zion | Free Enh. Flamer | -6/Zion | Free Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Hvy. Armor Plating | -2/Research | Scanalyzed Adv. Remote Datajack | -2/Quarantine | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Matter Drive Subatomic Replicator Integrated Dissipator Core Membrane LRC Insulator LRC Matter Compressor Core Cannon High-powered Transdimensional Reconstructor Sigix Terminator Achievements -------------- None Challenges ------------ None Game ------ Seed FortressOverloadDesublimator Manual? 0 Play Time 06:26:09 Cumulative 1733.9 hours Start 2020.10.27 @ 05:48:29 End 2020.10.27 @ 17:36:20 Sessions 11 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2498 Rogue 2491 Adventurer 0 Explorer 7 Win Type 6 Total 168 Types 41/23/65/3/3/5/25/2/1 Lore% 99 Gallery% 99 Achievement% 100 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 20acf2c2-a365-4aaf-9d5b-2698ef6d1126