Cogmind - Beta 16.1 *** ADVENTURER MODE // 2026.02.22 @ 23:59:02 Player: Ms. V3-11A Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (55) 275 Value Destroyed (2056) 2056 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (-34) -34 TOTAL SCORE: 4837 Bonus ------- Friendly Fire -34 Cogmind --------- Core Integrity 0/700 Matter 198/300 Energy 89/142 System Corruption 1% Temperature Critical (756) Movement Walking (215) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- Nuclear-Ion Core > --- PROPULSION (3) --- Carbon Exoskeleton > --- UTILITY (6) ------ Armored Scrap Engine Large Storage Unit Improved Signal Interpreter > --- WEAPON (3) ------- Shotgun EM Construct/C > --- INVENTORY (15) --- Cryofiber Web High-capacity Battery (250) High-capacity Matter Pod (200) Advanced Targeting Computer Improved Propulsion Shielding Improved Propulsion Shielding Improved Light Armor Plating Peak State ------------ > --- POWER ------------ Nuclear-Ion Core > --- PROPULSION ------- Carbon Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Large Storage Unit Machine Analyzer Improved Sensor Array Improved Signal Interpreter > --- WEAPON ----------- Shotgun EM Construct/C Flail Flail > --- INVENTORY -------- High-capacity Battery High-capacity Matter Pod Advanced Targeting Computer Improved Propulsion Shielding Improved Propulsion Shielding Improved Propulsion Shielding Improved Light Armor Plating Grenade Launcher Flail [Rating: 48] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Constructs Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Armored Scrap Engine Storage Large Storage Unit Processor Improved Signal Interpreter Protection Hardened Light Armor Plating Weapon Flail Energy Gun EM Pulse Gun Energy Cannon Constructs Ballistic Gun Battle Rifle Launcher Grenade Launcher Impact Weapon Flail Build | -11 -10 -10 -9 -7 ------- Run | Yrd Mat Sub Rec Fac Slots Evolved 6 | . . . . 6 Power . | . . . . . Propulsion 1 | . . . . 1 Utility 4 | . . . . 4 Weapon 1 | . . . . 1 Parts Attached 26 | . 7 6 4 9 Power 3 | . 1 1 1 . Engine 3 | . 1 1 1 . Core . | . . . . . Reactor . | . . . . . Propulsion 7 | . 3 1 1 2 Treads 5 | . 3 1 1 . Leg 1 | . . . . 1 Wheel 1 | . . . . 1 Hover . | . . . . . Flight . | . . . . . Utility 7 | . 2 1 1 3 Device 2 | . . . 1 1 Storage 1 | . 1 . . . Processor 2 | . . . . 2 Hackware . | . . . . . Protection 2 | . 1 1 . . Artifact . | . . . . . Weapon 9 | . 1 3 1 4 Energy Gun 3 | . . 1 1 1 Energy Cannon . | . . . . . Ballistic Gun 2 | . 1 1 . . Ballistic Cannon . | . . . . . Launcher 1 | . . 1 . . Special Weapon . | . . . . . Impact Weapon 3 | . . . . 3 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . 1 . Parts Lost 21 | . . 5 . 16 Power 4 | . . 1 . 3 Propulsion 6 | . . 2 . 4 Utility 4 | . . 1 . 3 Weapon 7 | . . 1 . 6 Highest Loss Streak 5 | . . 3 . 5 To Critical Strikes . | . . . . . Average Backups 8 | 5 9 12 6 6 Power . | 1 1 1 . . Propulsion 1 | 3 2 4 . . Utility 4 | . 3 5 4 5 Weapon 1 | 1 1 1 1 . Tool/Special . | . . . . . Unused Backups 24 | . 9 1 5 9 Power 2 | . 1 . . 1 Propulsion 6 | . 4 . 2 . Utility 13 | . 2 . 3 8 Weapon 3 | . 2 1 . . Tool/Special . | . . . . . Average Slot Usage (%) 79 | . 99 99 70 54 Engine 10 | . 14 14 14 3 Treads 12 | . 4 27 20 1 Leg 6 | . 23 . . 3 Device 5 | . . . 10 10 Storage 9 | . 14 14 3 6 Processor 2 | . . . . 10 Protection 7 | . 13 14 2 . Energy Gun 8 | . 14 13 3 2 Ballistic Gun 10 | . 14 14 14 . Impact Weapon 2 | . . . . 9 Peak Build Rating 48 | 6 10 12 31 48 Average Rating 21 | 6 9 11 24 37 On Entrance 12 | 6 6 10 11 31 Avg Prop Armor Cover (%) . | . . . . . Naked Turns . | . . . . . Heaviest Build 38 | 11 36 38 38 36 Greatest Support 40 | 20 40 40 40 34 Greatest Overweight (x) 9 | . 1 1 . 9 Average Overweight (x) . | . . . . 1 Largest Inventory Capacity 15 | 8 15 15 15 15 Average Capacity 12 | 8 12 15 7 14 Most Carried 15 | 5 15 15 12 10 Average Carried 8 | 4 9 12 6 6 Final Capacity 15 | 8 15 15 5 15 Final Carried 13 | 4 13 13 4 7 Scrap Engine Consumption 47 | . . . 18 29 Constructs Created 7 | . . . 1 6 Constructs Modified 8 | . . . 4 4 Class Distribution -------------------- 73% | Mutant 17% | Construct 8% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Construct | -9/Recycling Mutant | -7/Factory Resources | -11 -10 -10 -9 -7 ----------- Run | Yrd Mat Sub Rec Fac Matter Collected 1164 | 200 64 406 199 295 Remotely . | . . . . . Salvage Created 2224 | . 497 481 300 946 Parts 99 | . 29 31 15 24 Haulers Intercepted 2 | . 2 . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed 7 | . . 7 . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -10 -9 -7 ------- Run | Yrd Mat Sub Rec Fac Combat Hostiles Destroyed 48 | . 11 12 4 21 Melee 2 | . . . . 2 Guns 32 | . 10 12 4 6 AOE 6 | . 1 . . 5 Classes Destroyed 12 | . 3 3 1 5 Builder 1 | . . . . 1 Hauler 2 | . 2 . . . Mechanic 2 | . . . . 2 Turret 2 | . . 2 . . Swarmer 12 | . 3 4 1 4 Grunt 17 | . 8 . . 9 Sentry 6 | . . . . 6 Hunter 1 | . . . . 1 Programmer 1 | . . . . 1 Artisan 1 | . . 1 . . Subdweller 8 | . . 8 . . Scrapper 3 | . . . 3 . Best Kill Streak 4 | . 4 4 2 3 Combat Bots Only 4 | . 4 4 2 3 Max Kills in Single Turn 2 | . 1 2 1 2 Gunslinging 1 | . . 1 . . Exploded 2 | . 1 . . 2 Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -7 -------- Run | Yrd Mat Sub Rec Fac Hostile Shots Fired 804 | . 39 135 14 616 Missed 274 | . 11 45 3 215 Hits 530 | . 28 90 11 401 Melee 1 | . . . . 1 Projectile 529 | . 28 90 11 400 AOE 2 | . . 2 . . Critical Strikes 9 | . . 2 1 6 Damage Taken 4551 | . 250 1063 201 3037 Core 950 | . 21 156 71 702 Absorbed by Shields 73 | . . . . 73 Ignored by Resistances 1419 | . 77 305 48 989 Regen/Repaired (Parts) 462 | . 102 . 10 350 Core Remaining (%) 50 | 100 . . . . Volleys Fired 180 | . 33 49 16 82 Largest 2 | . 2 2 2 1 Hottest 160 | . 60 85 105 160 Shots Fired 265 | . 66 90 27 82 Gun 238 | . 66 82 25 65 Cannon 8 | . . . . 8 Launcher 19 | . . 8 2 9 Special . | . . . . . Kinetic 143 | . 33 41 14 55 Thermal 39 | . . 18 11 10 Explosive 19 | . . 8 2 9 Electromagnetic 64 | . 33 23 . 8 Robot Hit Streak 29 | . 18 29 14 21 Robot Miss Streak 2 | . 2 1 1 2 Penetration Max . | . . . . . Secondary Targets 5 | . 2 3 . . Max Gunslinging Chain 1 | . 1 1 . . Shots Hit Robots 263 | . 49 72 20 122 Core Hits 112 | . 24 35 10 43 Critical Kills 4 | . 1 2 . 1 Critical Parts Destroyed 13 | . . 1 1 11 Critical Strikes 18 | . 1 3 2 12 Burn 1 | . . . 1 . Destroy 7 | . 1 3 1 2 Smash 10 | . . . . 10 Melee Attacks 63 | . . . . 63 Impact 63 | . . . . 63 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 2 | . . . . 2 Combat Hostiles . | . . . . . Follow-up Attacks 14 | . . . . 14 Damage Inflicted 5384 | . 602 1035 437 3310 Guns 2685 | . 529 825 390 941 Cannons 54 | . . . . 54 Explosions 934 | . 55 210 42 627 Melee 1688 | . . . . 1688 Ramming 23 | . 18 . 5 . Kinetic 1518 | . 187 386 173 772 Thermal 685 | . 55 244 217 169 Explosive 879 | . . 210 42 627 Electromagnetic 591 | . 342 195 . 54 Impact 1688 | . . . . 1688 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . . . . 1 Average Corruption 1 | . . . . 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 6 | . . . . 6 Message Errors 2 | . . . . 2 Matter Fused 2 | . . . . 2 Energy Discharges 1 | . . . . 1 Alerts 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 396 | . . . . 396 Projectiles . | . . . . . Explosions 4 | . . . . 4 Melee 392 | . . . . 392 Knockbacks 6 | . . . . 6 Impact 5 | . . . . 5 Kinetic . | . . . . . Secondary 1 | . . . . 1 Self-Inflicted Damage 33 | . . . . 33 Shots 2 | . . . . 2 Rammed 1 | . . . 1 . Targets Rammed 4 | . 3 . 1 . Kicked 3 | . 3 . . . Crushed . | . . . . . Highest Temperature 756 | . 256 32 648 756 Average Temperature 139 | . 97 12 272 105 Received Heat Transfer 1759 | . 162 402 121 1074 Effects 15 | . . . 9 6 Shutdowns 3 | . . . 2 1 Energy Bleed 3 | . . . 2 1 Interference 1 | . . . 1 . Matter Decay 1 | . . . . 1 Short Circuit 1 | . . . . 1 Damage (minor) 4 | . . . 3 1 Damage (major) 1 | . . . . 1 Damage (core) 1 | . . . 1 . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted 8 | . . . . 8 Combat Hostiles 7 | . . . . 7 Parts Fried 6 | . 1 2 . 3 Impact Corruptions 20 | . . . . 20 Robots Melted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Parts Melted 6 | . . 1 3 2 Heat Transferred 1094 | . 100 300 361 333 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | . 2 . . . Alert | -11 -10 -10 -9 -7 ------- Run | Yrd Mat Sub Rec Fac Maximum Alert Level 1 | . . . . 1 Low Security (%) 95 | 100 100 . 100 87 Level 1 4 | . . . . 12 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 290 | . 145 . 53 290 Initial 53 | . . . 53 . Average 40 | . 28 . 3 79 Influence Increases 1437 | . 323 180 75 859 Destroy 0b10 Robot/C 780 | . 220 120 20 420 Destroy 0b10 Robot/NC 30 | . 10 . 5 15 Destroy Leader 174 | . 44 . . 130 Successful Hack 49 | . 28 . 21 . Disable Machine 9 | . . . . 9 Anti-Garrison Action 150 | . . . . 150 Destroy Structure 35 | . 6 . 14 15 Partial Spotted 30 | . 15 . . 15 Lose Combat Pursuer 180 | . . 60 15 105 Influence Decreases 1407 | . 323 50 205 829 Entered New Map 77 | . . . 77 . Time Decay 1190 | . 323 40 128 699 Lost Part 140 | . . 10 . 130 Squads Dispatched 8 | . 1 . . 7 Investigation 2 | . 1 . . 1 Extermination 2 | . . . . 2 Reinforcement . | . . . . . Assault 1 | . . . . 1 Garrison 3 | . . . . 3 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -7 --------- Run | Yrd Mat Sub Rec Fac Distress Signals 4 | . 2 . . 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 82 | . 25 17 5 35 Peak Tracking Total 6 | . 4 6 3 5 Tactical Retreats 9 | . . 2 1 6 Traps | -11 -10 -10 -9 -7 ------- Run | Yrd Mat Sub Rec Fac Traps Triggered 3 | . 1 1 . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -7 ---------- Run | Yrd Mat Sub Rec Fac Machines Disabled 6 | . . 4 . 2 Max in Single Turn 3 | . . 3 . 1 Garrison Access 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -7 --------- Run | Yrd Mat Sub Rec Fac Machines Accessed 15 | . 9 . 4 2 Terminals 10 | . 7 . 3 . Fabricators . | . . . . . Repair Stations 1 | . 1 . . . Recycling Units 1 | . 1 . . . Scanalyzers 1 | . . . . 1 Garrison Access 1 | . . . . 1 Total Hacks 43 | . 30 . 10 3 Successful 23 | . 17 . 6 . Failed 20 | . 13 . 4 3 Catastrophic 4 | . . . 3 1 Database Lockouts . | . . . . . Manual 14 | . 11 . 3 . Terminals 31 | . 23 . 8 . Fabricators . | . . . . . Repair Stations 5 | . 5 . . . Recycling Units 2 | . 2 . . . Scanalyzers 1 | . . . . 1 Garrison Access 2 | . . . . 2 Terminal Hacks 14 | . 9 . 5 . Record 1 | . 1 . . . Part Schematic 1 | . . . 1 . Robot Analysis 2 | . 2 . . . Prototype ID Bank 4 | . 3 . 1 . Level Access Points 1 | . . . 1 . Locate Traps 1 | . 1 . . . Hauler Manifests 1 | . 1 . . . Registered Components 1 | . 1 . . . Release Object 2 | . . . 2 . Fabricator Hacks . | . . . . . Repair Station Hacks 4 | . 4 . . . Scan Component 2 | . 2 . . . Repair 2 | . 2 . . . Recycling Unit Hacks 1 | . 1 . . . Retrieve Components 1 | . 1 . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 4 | . 3 . 1 . Terminals 4 | . 3 . 1 . Botnet 4 | . 3 . 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 12 | . 7 . 3 2 Full Trace Events 2 | . 1 . . 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . 1 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired 2 | . 2 . . . Time 58 | . 58 . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 10 | . 10 . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -7 ------------ Run | Yrd Mat Sub Rec Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 2 | . . . . 2 Machine Destruction 2 | . . . . 2 Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -7 -------- Run | Yrd Mat Sub Rec Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -7 ------- Run | Yrd Mat Sub Rec Fac Active Infowar (turns) 898 | . . . . 898 Sensors 751 | . . . . 751 Machine Analysis 898 | . . . . 898 Robot Analysis Total 2 | . 2 . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -7 ------------- Run | Yrd Mat Sub Rec Fac Turns Passed 6220 | 6 1494 1522 1409 1789 Spaces Moved 2446 | 5 722 840 382 497 Core 67 | . . . . 67 Treads 1597 | . 131 840 382 244 Legs 769 | 5 591 . . 173 Wheels 13 | . . . . 13 Hover . | . . . . . Flight . | . . . . . Fastest Speed 91 | 120 120 160 91 91 Average Speed 159 | 120 151 161 128 192 Slowest Speed 500 | 120 190 240 160 500 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 42 | 2 83 43 75 10 Regions Visited 4 Branch Regions 2 Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched 2 | . . 2 . . Spaces Dug 8 | . . . 8 . Terrain Destroyed 41 | . 5 8 15 13 Melee . | . . . . . Projectile . | . . . . . AOE 41 | . 5 8 15 13 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -7 --------- Run | Yrd Mat Sub Rec Fac Total 4449 | 6 1066 917 1281 1179 Wait 1671 | . 273 19 861 518 Move 2442 | 4 721 839 381 497 Hop . | . . . . . Pick Up 34 | . 18 3 5 8 Fast Attach 11 | . 2 . 2 7 Attach 16 | . 3 4 2 7 Detach 4 | . . . . 4 Swap 8 | . 3 3 2 . Drop 27 | 2 10 . 11 4 Fire 180 | . 33 49 16 82 Melee 49 | . . . . 49 Ram . | . . . . . Kick 3 | . 3 . . . Crush 1 | . . . 1 . Escape Stasis 3 | . . . . 3 Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / [*Min] / [*Sub]) -10/Subcaves (discovered 2 exits: [*Mat] / *Rec) -9/Recycling -7/Factory (discovered 1 exit: *Fac) History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 0) 7 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 329 | -10/Materials | Discovered new exit (range 14) 504 | -10/Materials | Discovered new exit (range 3) 561 | -10/Materials | Repaired Hrd. Light Armor Plating 987 | -10/Materials | Discovered new exit (range 5) 1324 | -10/Materials | Discovered new exit (range 8) 1416 | -10/Materials | Repaired Lgt. Treads 1501 | -10/Materials | Entered Subcaves 1501 | -10/Subcaves | Discovered new exit (range 5) 1502 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 1502 | -10/Subcaves | Approached by a straggling Scientist 1864 | -10/Subcaves | Lost 3 parts (1p1u1w) 1959 | -10/Subcaves | Core integrity fell below 50% 2272 | -10/Subcaves | Ambushed by angry Subdweller bent on revenge 2882 | -10/Subcaves | Shifting Twisted Machinery released Sub. Power Source 2884 | -10/Subcaves | Shifting Twisted Machinery released Sub. Monowheel 2972 | -10/Subcaves | Discovered new exit (range 12) 3023 | -10/Subcaves | Entered Recycling 3024 | -9/Recycling | Met a Zionite searching for Scraptown 3236 | -9/Recycling | Scanned before Scraplab entrance 3248 | -9/Recycling | Angered Scraplab inhabitants 3284 | -9/Recycling | Core integrity fell below 20% 3338 | -9/Recycling | Found Prototype Device 3338 | -9/Recycling | Identified Scrap Engine 3967 | -9/Recycling | Build established: Construct 4400 | -9/Recycling | Identified exit to Factory 4432 | -9/Recycling | Entered Factory 4432 | -7/Factory | Evolved 6 slots: Propulsion x1, Utility x4, Weapon x1 4933 | -7/Factory | Build established: Assassin 5098 | -7/Factory | Discovered new exit (range 15) 5151 | -7/Factory | Identified exit to Factory 5220 | -7/Factory | Garrison activated, responded to threat 5338 | -7/Factory | Lost 5 parts (1p3n1w) 5414 | -7/Factory | Core integrity fell below 50% 5441 | -7/Factory | Lost 3 parts (1n2u) 5704 | -7/Factory | Build established: Mutant 5849 | -7/Factory | Core integrity fell below 20% 5879 | -7/Factory | Lost 4 parts (1p1u2w) 6221 | -7/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 06047_ Dropped Aluminum Leg. 06048_ Arm. Scrap Engine consumes Aluminum Leg. 06075_ Dropped Lgt. Nuclear Core. 06076_ Arm. Scrap Engine consumes Lgt. Nuclear Core. 06077_ ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 2A. 06106_ Arm. Scrap Engine constructs Nuclear-Ion Core. 06131_ Scrap Engine modifies Gatling Thermal Particle Construct/G: Projectiles -1, Min Damage -5, -Critical, Shot Heat +18 Expanded to 2 slots (? M8 10-24*EM) Renamed Shotgun EM Construct/C. 06215_ Overheating: Matter decay (-70). 06215_ P-60 Hacker misfires. 06216_ Overheating: Nuclear-Ion Core damaged (-17). 06217_ Power failure, Nuclear-Ion Core shutdown. 06217_ Overheating: Carbon Exoskeleton damaged (-58). 06218_ Overheating: Energy bleed (-13). 06220_ Imp. Signal Interpreter broken. 06220_ Overheating: Short circuit. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ??????????????????????????###+###????? | | ??????????????????????????# ###### | | ?????????????????????????## ? | | ?????????????????????????? ??? | | ??????????????????????????# ???? | | ??????????????????????????? #????? | | ??????????????############## ####### | | ??????????????# # # % | | ??????????????# ! + # % ! | | ??????????????# # # ""! | | ??????????????# # + " | | ??????????????# % % # ### ""! | | ??????????????# % % # #?# | | ?????????###### !! # #?####### | | ?????????# #% % # #???????? | | ?????????# + # #???????? | | ?????????# p# #%#???????? | | ?????????# # # #####???# | | ?????????# # #% ##### | | ?????????+ @############## % | | ?????????######????????????# < | | ???????????????????????????# % | | ??????????????############## ##### | | ??????????????# # % ### ###???# | | ??????????????# """ # ! ### ####### | | ??????????????# """ " " + | | ??????????????# """ # ########### | | ??????????????# # ! #?????????# | | ??????????????# ## = ##?????????# | | ??????????????######+## !#??????????# | | ???????????????????# #??????????# | | ???????????????????# #??????##### | | ???????????????????# #??????# | | ???????????????????#####+##??????# "" | | ?????????????????????? ???????? "" | | ???????????????????? ????# "" | | ???????????????????# """ """ #???# | | ???????????????????# """ """ #???# "" | | ???????????????????# """ """ #???# "" | | ???????????????????# #???# "" | | ???????????????????# #???# | | ????????????????????? ! ?????# | | ????????????##############???????# | | ????????????# #???????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 13 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Med. Reactive Plating | -9/Recycling | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Hrd. Light Armor Plating | 65% | -10/Materials Lgt. Treads | 72% | -10/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PhysicsPhasingRipteeth Manual? 0 Play Time 00:34:32 Cumulative 459.2 hours Start 2026.02.22 @ 23:27:56 End 2026.02.22 @ 23:59:02 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 334 Rogue 63 Adventurer 245 Explorer 26 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0/0 Lore% 83 Gallery% 70 Achievement% 47 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 16/Cog Map View 64x51 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters BRIGHTNESS(115)|SATURATION(100)|LOW_CONTRAST(0,16,30) Steam 1 RUN: 5c6dc11c-8b93-41f4-82b2-d503622e41e8