Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.11 @ 13:45:10 Player: Yorkinshire Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (23) 115 Value Destroyed (700) 700 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2415 Bonus ------- None Cogmind --------- Core Integrity 502/550 Matter 300/300 Energy 265/265 System Corruption 3% Temperature Cool (0) Movement Walking (120) Location -8/Materials Parts ------- > --- POWER (2) -------- Improved Ion Engine > --- PROPULSION (3) --- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY (4) ------ Improved Heat Sink Medium Storage Unit Visual Processing Unit > --- WEAPON (2) ------- Heavy EM Pulse Gun Light EM Pulse Cannon > --- INVENTORY (10) --- Ion Engine Aluminum Leg High-capacity Storage Unit Improved Targeting Computer Beam Rifle Light EM Pulse Cannon Peak State ------------ > --- POWER ------------ Improved Ion Engine Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Visual Processing Unit Light Armor Plating > --- WEAPON ----------- Heavy EM Pulse Gun Light EM Pulse Cannon > --- INVENTORY -------- Ion Engine Aluminum Leg Small Storage Unit High-capacity Storage Unit Improved Targeting Computer Beam Rifle Light EM Pulse Cannon [Rating: 19] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Signal Interpreter Protection Light Armor Plating Weapon Light EM Pulse Cannon Energy Gun EM Pulse Gun Energy Cannon Light EM Pulse Cannon Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . 1 . Propulsion 1 | . . 1 . Utility 2 | . . . 2 Weapon . | . . . . Parts Attached 35 | 6 8 15 6 Power 9 | 1 2 4 2 Engine 9 | 1 2 4 2 Core . | . . . . Reactor . | . . . . Propulsion 10 | 2 2 6 . Treads . | . . . . Leg 10 | 2 2 6 . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 7 | 1 2 1 3 Device 1 | . . . 1 Storage 2 | 1 . . 1 Processor 3 | . 2 . 1 Hackware . | . . . . Protection 1 | . . 1 . Artifact . | . . . . Weapon 9 | 2 2 4 1 Energy Gun 3 | 2 . . 1 Energy Cannon 6 | . 2 4 . Ballistic Gun . | . . . . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Corrupted Parts 2 | . 1 . 1 System Corruption 4 | . 1 . 3 Parts Lost 5 | . 2 1 2 Power 2 | . . 1 1 Propulsion . | . . . . Utility . | . . . . Weapon 3 | . 2 . 1 Highest Loss Streak 1 | . 1 1 1 To Critical Strikes . | . . . . Average Slot Usage (%) 94 | . 93 96 95 Engine 17 | . 14 20 18 Leg 28 | . 28 31 27 Device 2 | . . . 9 Storage 11 | . 14 11 9 Processor 9 | . 7 10 9 Protection 1 | . . . 4 Energy Gun 8 | . 16 . 6 Energy Cannon 14 | . 11 21 11 Naked Turns . | . . . . Heaviest Build 32 | 12 18 28 32 Greatest Support 30 | 20 20 30 30 Greatest Overweight (x) 3 | 3 . 2 1 Average Overweight (x) . | . . . . Largest Inventory Capacity 10 | 8 8 8 10 Average Capacity 8 | 7 8 8 8 Most Carried 8 | 1 8 8 7 Average Carried 5 | . 5 7 5 Final Capacity 10 | 8 8 8 10 Final Carried 8 | 1 8 8 6 Class Distribution -------------------- 54% | Scavenger-Mutant 45% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 535 | 208 110 105 112 Remotely . | . . . . Salvage Created 931 | . 560 140 231 Parts 55 | . 43 7 5 Haulers Intercepted . | . . . . Recyclers Shooed 1 | . 1 . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 18 | . 13 1 4 Guns 10 | . 8 . 2 Cannons 3 | . 2 1 . AOE 2 | . 2 . . Classes Destroyed 6 | . 4 2 . Builder 2 | . 2 . . Recycler 1 | . . 1 . Watcher 2 | . 1 1 . Swarmer 3 | . 3 . . Grunt 12 | . 10 . 2 Sentry 3 | . . 1 2 Best Kill Streak 7 | . 7 2 2 Combat Bots Only 7 | . 7 1 2 Max Kills in Single Turn 2 | . 2 1 1 Gunslinging . | . . . . Exploded 2 | . 2 . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 82 | . 39 4 39 Missed 20 | . 8 3 9 Damage Taken 935 | . 403 51 481 Core 114 | . 66 . 48 Absorbed by Shields . | . . . . Core Remaining (%) 91 | 100 73 100 . Volleys Fired 53 | . 33 5 15 Largest 2 | . 2 2 2 Hottest 112 | . 112 112 112 Shots Fired 99 | . 58 10 31 Gun 55 | . 42 . 13 Cannon 44 | . 16 10 18 Launcher . | . . . . Special . | . . . . Kinetic . | . . . . Thermal . | . . . . Explosive . | . . . . Electromagnetic 99 | . 58 10 31 Robot Hit Streak 16 | . 8 8 16 Robot Miss Streak 3 | . 3 1 1 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 63 | . 28 8 27 Core Hits 30 | . 19 6 5 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 1 | . 1 . . Corrupt 1 | . 1 . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1454 | . 708 227 519 Guns 537 | . 353 . 184 Cannons 672 | . 203 184 285 Explosions 242 | . 152 40 50 Melee . | . . . . Ramming 3 | . . 3 . Kinetic . | . . . . Thermal 242 | . 152 40 50 Explosive . | . . . . Electromagnetic 1209 | . 556 184 469 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 3 | . 1 . 3 Average Corruption 2 | . 1 . 3 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 5 | . 1 . 4 Heat Flow Errors 1 | . 1 . . Energy Discharges 2 | . . . 2 Data Loss (major) 1 | . . . 1 Misfires 1 | . . . 1 Overload Shots . | . . . . Overflow Damage 14 | . . 14 . Projectiles . | . . . . Explosions 14 | . . 14 . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 108 | . 72 36 . Shots 3 | . 2 1 . Rammed . | . . . . Targets Rammed 1 | . . 1 . Kicked 1 | . . 1 . Crushed . | . . . . Highest Temperature 208 | . 208 180 101 Average Temperature 62 | . 66 71 44 Received Heat Transfer 342 | . 126 9 207 Siege Activations . | . . . . Robots Corrupted 3 | . 1 . 2 Combat Hostiles 3 | . 1 . 2 Parts Fried 9 | . . 1 8 Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 400 | . 250 100 50 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 4 | . 2 1 1 Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 413 | . 413 153 231 Initial 89 | . . 89 64 Average 138 | . 172 104 144 Maximum Alert Level 2 | . 2 . 1 Low Security (%) 76 | 100 51 100 86 Level 1 17 | . 33 . 13 Level 2 6 | . 14 . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 4 | . 3 . 1 Investigation 1 | . 1 . . Extermination . | . . . . Reinforcement 3 | . 2 . 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 2 | . 2 . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 29 | . 20 2 7 Peak Tracking Total 4 | . 4 1 3 Tactical Retreats 3 | . 3 . . Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 6 | . 1 5 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 4 | . 2 . 2 Max in Single Turn 1 | . 1 . 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 7 | . 4 3 . Terminals 6 | . 4 2 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers 1 | . . 1 . Garrison Access . | . . . . Total Hacks 15 | . 6 9 . Successful 10 | . 4 6 . Failed 5 | . 2 3 . Catastrophic 1 | . 1 . . Database Lockouts . | . . . . Manual 1 | . 1 . . Terminals 10 | . 6 4 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers 5 | . . 5 . Garrison Access . | . . . . Terminal Hacks 5 | . 4 1 . Alert Level 2 | . 1 1 . Locate Traps 2 | . 2 . . Hauler Manifests 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer 5 | . . 5 . Insert Component 1 | . . 1 . Analyze 4 | . . 4 . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 6 | . 4 2 . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . . 1 . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 1 | . . 1 . Part Schematics Acquired 1 | . . 1 . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 953 | 35 412 296 210 Spaces Moved 549 | 25 234 191 99 Core 10 | 10 . . . Treads . | . . . . Legs 539 | 15 234 191 99 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 120 Average Speed 124 | 104 120 122 145 Slowest Speed 260 | 200 120 260 190 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 24 | 3 58 27 11 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 1 | . 1 . . Unknown Exits Taken 2 | 1 . 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 15 | . 6 2 7 Melee . | . . . . Projectile . | . . . . AOE 15 | . 6 2 7 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 711 | 31 307 238 135 Wait 50 | . 21 17 12 Move 546 | 24 233 190 99 Hop . | . . . . Pick Up 15 | 1 9 5 . Fast Attach 17 | 6 1 10 . Attach 7 | . 2 2 3 Detach 2 | . . 1 1 Swap 11 | . 5 3 3 Drop 9 | . 3 4 2 Fire 53 | . 33 5 15 Melee . | . . . . Ram . | . . . . Kick 1 | . . 1 . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 36 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 376 | -10/Materials | Destroyed 7 combat bots 428 | -10/Materials | Discovered new exit (range 16) 446 | -10/Materials | Identified exit to Materials 448 | -10/Materials | Entered another Materials area 448 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 697 | -9/Materials | Discovered new exit (range 4) 744 | -9/Materials | Entered another Materials area 744 | -8/Materials | Evolved 2 slots: Utility x2 766 | -8/Materials | Build established: Scavenger-Mutant 954 | -8/Materials | Self-destructed Last Messages --------------- 00847_ System corrupted: Lgt. EM Pulse Cannon misfires. 00855_ Dropped Sml. Storage Unit. 00856_ Dropped Lgt. Armor Plating. 00867_ System corrupted: Energy discharge (-129). 00895_ G-47 Trooper system terminally corrupted. 00895_ Aluminum Leg fried. 00912_ System corrupted: Substantial component data lost. 00925_ Chain reaction triggered in Lgt. Nuclear Core. 00925_ Terminal disabled. 00926_ G-47 Trooper system terminally corrupted. 00926_ Imp. Heat Sink fried. 00932_ Acquired 10 matter. 00941_ System corrupted: Energy discharge (-133). 00942_ T-07 Excavator is excavating. 00953_ Imp. Ion Engine destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????# # #?? | | ?????????????????????????????????# # ! #?? | | ?????????????????????????????????# # #?? | | ?????????????????????????????????# + #?? | | ?????????????????????????????????# # #?? | | ?????????????????????????????????# # #?? | | ?????????????????????????????????# # #?? | | ????????????????????????????????# # #?? | | ????????????????????????????????# #####+####?? | | ????????????????????????????????# #???# #????? | | ????????????????????????????????# #???# #????? | | ????????????????????????????????# #???# #????? | | ????????????????????????????????# ##### #????? | | ????????????????????????????????# #????? | | ????????????????????????????????# ^ #????? | | ????????????????????????????????# " #????? | | ???????????????????????????????##+## """ #????? | | ???????????????????????????????# # """ #????? | | ???????????H???????????????????# # """ #????? | | ???????????????????????????????# # "" #????? | | ???????????????????????????????# # """ ###### | | ???????????????????????????????# #^ "" #!! # | | ????????????????????????#######? # "" #!! # | | ??????????????########+## #? # " #! # | | ????????????# # g ###+## = # # | | ????????????# g @ u % + [ # | | ??????????????# g u * ###r;;+### # "%=# | | ??????????????## ######## o # "! #####"Y # | | ????????????????????????###/####[%= "!!##??#"" # | | ?????????????????????????? ??#" " #??# # | | ????????????????????????? "# ##??## ### | | ????????????????????????# """ ## =! ! #????###?? | | ????????????????????????# """ ## = #????????? | | ????????????????????????# """ #########????????? | | ????????????????????????# #????????????????? | | ????????????????????????########????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 19 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Item Schematics ----------------- Aluminum Leg | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BoreMissileRegenerator Manual? 0 Play Time 00:36:28 Cumulative 9.7 hours Start 2024.03.11 @ 12:41:32 End 2024.03.11 @ 13:45:10 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 12 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 8 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9ddf63d3-36af-4993-8ff2-3b85d3aaf461