Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.04 @ 16:26:48 Player: BionicBot Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (11) 2200 Robots Destroyed (70) 350 Value Destroyed (1786) 1786 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (652) 652 TOTAL SCORE: 6608 Bonus ------- High Alert Combat Kills 52 Aligned with FarCom 300 Met Imprinter 300 Cogmind --------- Core Integrity 0/700 Matter 197/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (1450) Ox28 Location -5/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Huge Storage Unit Improved Signal Interpreter Armor Integrity Analyzer Makeshift Light Armor Plating > --- WEAPON (3) ------- Flail > --- INVENTORY (25) --- Medium Storage Unit Small Matter Pod (50) 0b10 Decoder Chip [Scout] Hardened Light Armor Plating System Shield Improved System Restoration Module Drone Bay (2/2) Supersonic Drone Bay (0/1) Bomb Factory No. 2 Remote Datajack Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Improved Treads Medium Treads Makeshift Leg Makeshift Leg > --- UTILITY ---------- Medium Storage Unit Improved Signal Interpreter Supersonic Drone Bay Bomb Factory No. 2 > --- WEAPON ----------- Heavy Battle Rifle Makeshift Shrapnel Gun Heavy Machine Gun > --- INVENTORY -------- Huge Storage Unit Small Matter Pod System Shield Field Recycling Unit Flak Gun Makeshift Shrapnel Gun Precision Grenade Launcher Flail [Rating: 59] Favorites ----------- Power Neutrino Core Engine Improved Deuterium Engine Power Core Neutrino Core Propulsion Light Treads Treads Light Treads Leg Makeshift Leg Flight Unit Flight Unit Utility Hardened Light Armor Plating Device Supersonic Drone Bay Storage Medium Storage Unit Processor Improved Signal Interpreter Protection Hardened Light Armor Plating Weapon Heavy Particle Cannon Energy Gun Heavy Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Heavy Machine Gun Launcher Mini Grenade Launcher Impact Weapon Flail Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Slots Evolved 6 | . . . 2 . . . 2 2 . . . Power . | . . . . . . . . . . . . Propulsion 2 | . . . 2 . . . . . . . . Utility 3 | . . . . . . . 2 1 . . . Weapon 1 | . . . . . . . . 1 . . . Parts Attached 92 | 7 4 14 19 2 1 2 8 10 . 12 13 Power 12 | 1 1 4 3 1 . . . . . 1 1 Engine 8 | 1 . 3 3 1 . . . . . . . Core 4 | . 1 1 . . . . . . . 1 1 Reactor . | . . . . . . . . . . . . Propulsion 19 | 2 . 6 7 . . . 1 1 . 2 . Treads 7 | . . 2 3 . . . 1 1 . . . Leg 5 | 2 . 1 . . . . . . . 2 . Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 7 | . . 3 4 . . . . . . . . Utility 26 | 2 1 1 3 . 1 1 3 5 . 4 5 Device 12 | 1 . 1 . . 1 . 2 3 . 3 1 Storage 5 | 1 . . 1 . . . . 2 . . 1 Processor 4 | . 1 . . . . . 1 . . . 2 Hackware . | . . . . . . . . . . . . Protection 5 | . . . 2 . . 1 . . . 1 1 Artifact . | . . . . . . . . . . . . Weapon 35 | 2 2 3 6 1 . 1 4 4 . 5 7 Energy Gun 8 | 2 1 . 2 1 . . 1 1 . . . Energy Cannon 3 | . . . 2 . . . 1 . . . . Ballistic Gun 14 | . 1 1 . . . . 2 2 . 4 4 Ballistic Cannon . | . . . . . . . . . . . . Launcher 7 | . . . 2 . . 1 . 1 . 1 2 Special Weapon . | . . . . . . . . . . . . Impact Weapon 3 | . . 2 . . . . . . . . 1 Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 6 | . 1 1 . . 1 . 1 . . 2 . Corrupted Parts 1 | . . . 1 . . . . . . . . System Corruption 9 | . . . 9 . . . . . . . . Parts Lost 27 | . . 9 6 . . . . 2 . . 10 Power 5 | . . 3 1 . . . . . . . 1 Propulsion 13 | . . 3 4 . . . . 2 . . 4 Utility 2 | . . . 1 . . . . . . . 1 Weapon 7 | . . 3 . . . . . . . . 4 Highest Loss Streak 6 | . . 6 3 . . . . 1 . . 6 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 91 | . 98 84 88 88 88 88 90 92 88 99 91 Engine 5 | . 4 3 8 11 11 11 9 7 7 . . Core 3 | . 9 9 . . . . . . . 6 6 Treads 17 | . . 1 12 33 33 33 27 25 23 15 13 Leg 6 | . 28 6 . . . . . . . 13 12 Flight 6 | . . 19 27 . . . . . . . . Device 9 | . 9 4 4 . 5 1 17 14 11 15 9 Storage 9 | . 14 14 11 11 11 11 9 7 7 7 7 Processor 5 | . 3 9 . . . . . 7 7 7 11 Protection 6 | . . . 5 11 5 9 9 7 7 7 5 Energy Gun 4 | . 23 3 4 1 11 11 12 3 . . . Energy Cannon 3 | . . . 3 20 11 1 . . . . . Ballistic Gun 10 | . 4 6 . . . . 4 17 23 22 21 Impact Weapon 1 | . . 6 4 . . . . . . . . Naked Turns . | . . . . . . . . . . . . Heaviest Build 113 | 14 16 20 37 37 35 31 44 106 37 43 113 Greatest Support 91 | 20 20 40 60 60 60 60 83 91 71 71 51 Greatest Overweight (x) 35 | 3 . 2 2 . . . . 1 . 1 35 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 8 8 10 10 10 10 10 25 10 10 25 Average Capacity 10 | 7 8 8 8 10 10 10 10 10 10 10 15 Most Carried 17 | 2 8 8 10 10 10 10 10 10 10 10 17 Average Carried 9 | 1 5 6 7 9 9 10 9 9 9 9 11 Final Capacity 25 | 8 8 8 10 10 10 10 10 10 10 10 25 Final Carried 11 | 2 8 7 10 10 10 10 10 9 10 10 11 Class Distribution -------------------- 45% | Mutant 22% | Derelict-Tank 15% | Scavenger-Mutant 8% | Tank 5% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Skirmisher | -7/Factory Tank | -7/Lower Caves Derelict-Tank | -6/Zion Derelict-Tank | -5/Proximity Caves Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Matter Collected 1953 | 260 20 279 142 268 . 26 103 204 . 95 556 Remotely 804 | . . . . . . . . 204 . 95 505 Salvage Created 2076 | 132 163 535 539 72 . . 136 86 . . 413 Parts 95 | 5 6 11 35 9 . . 11 5 . . 13 Haulers Intercepted 1 | . . . 1 . . . . . . . . Recyclers Shooed 2 | 1 . . 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 14 | . . . . . . . . . . . 14 Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Combat Hostiles Destroyed 58 | . 2 18 18 2 . . 1 4 . . 13 Melee 6 | . . 2 4 . . . . . . . . Guns 32 | . 2 15 1 1 . . 1 3 . . 9 Cannons 2 | . . . 1 1 . . . . . . . AOE 16 | . . . 11 . . . . 1 . . 4 Classes Destroyed 16 | 2 2 4 4 . . . . 2 . . 2 Worker 7 | . . 4 2 . . . . 1 . . . Builder 2 | . . 1 1 . . . . . . . . Tunneler 3 | 2 . . . 1 . . . . . . . Hauler 1 | . . . 1 . . . . . . . . Recycler 6 | 1 1 1 2 . . . 1 . . . . Operator 2 | . . . 1 . . . 1 . . . . Drone 1 | . . . . . . . . . . . 1 Watcher 3 | . 1 . 1 . . . 1 . . . . Swarmer 16 | . . 2 7 . . . . 2 . . 5 Grunt 15 | . 2 4 5 2 . . . . . . 2 Brawler 4 | . . . 2 . . . . . . . 2 Duelist 2 | . . . . . . . . . . . 2 Sentry 6 | . . . 4 . . . 1 . . . 1 Hunter 1 | . . . . . . . . 1 . . . Programmer 1 | . . . . . . . . 1 . . . Assembled 12 | . . 12 . . . . . . . . . Best Kill Streak 10 | 2 3 9 10 1 . . 1 3 . . 5 Combat Bots Only 9 | . 2 9 8 1 . . 1 2 . . 5 Max Kills in Single Turn 2 | 1 1 2 2 1 . . 1 1 . . 2 Gunslinging 1 | . . 1 . . . . . . . . . Exploded 2 | . . . 2 . . . . 1 . . 2 Melee 1 | . . 1 1 . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Hostile Shots Fired 360 | . 12 78 76 6 . . 4 33 15 . 136 Missed 85 | . 1 14 20 1 . . . 12 3 . 34 Damage Taken 4968 | . 140 1000 803 68 . . 61 536 184 . 2176 Core 1018 | . 38 151 124 . . . . 138 14 . 553 Absorbed by Shields . | . . . . . . . . . . . . Regen/Repaired (Parts) 460 | . . . 60 . . . . . . 400 . Core Remaining (%) 73 | 100 . 24 . . . 69 100 . . . . Volleys Fired 134 | 10 15 35 17 3 . . 4 16 . . 34 Largest 3 | 2 2 2 2 2 . . 2 3 . . 3 Hottest 150 | 90 90 68 150 150 . . 94 113 . . 90 Shots Fired 270 | 20 29 49 26 6 . . 8 48 . . 84 Gun 242 | 20 29 49 9 1 . . 8 46 . . 80 Cannon 7 | . . . 2 5 . . . . . . . Launcher 21 | . . . 15 . . . . 2 . . 4 Special . | . . . . . . . . . . . . Kinetic 161 | . . 39 . . . . 4 38 . . 80 Thermal 78 | 20 29 . 11 6 . . 4 8 . . . Explosive 21 | . . . 15 . . . . 2 . . 4 Electromagnetic 10 | . . 10 . . . . . . . . . Robot Hit Streak 21 | 8 9 8 8 2 . . 4 8 . . 21 Robot Miss Streak 20 | 2 3 5 5 1 . . 2 9 . . 20 Penetration Max . | . . . . . . . . . . . . Secondary Targets 4 | . . 4 . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . Shots Hit Robots 223 | 13 20 58 46 3 . . 6 28 . . 49 Core Hits 151 | 4 8 39 35 3 . . 4 14 . . 44 Critical Kills 1 | . . . 1 . . . . . . . . Critical Parts Destroyed 3 | . . 1 2 . . . . . . . . Critical Strikes 7 | 1 1 1 3 . . . 1 . . . . Burn 3 | 1 1 . . . . . 1 . . . . Smash 4 | . . 1 3 . . . . . . . . Melee Attacks 50 | . . 19 30 . . . . . . . 1 Impact 50 | . . 19 30 . . . . . . . 1 Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks 10 | . . 5 5 . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 6295 | 162 236 1395 2146 96 . . 113 559 . . 1588 Guns 2755 | 162 234 666 118 20 . . 104 446 . . 1005 Cannons 75 | . . . 25 50 . . . . . . . Explosions 1734 | . . . 1057 . . . . 113 . . 564 Melee 1691 | . . 726 946 . . . . . . . 19 Ramming 40 | . 2 3 . 26 . . 9 . . . . Kinetic 1970 | . . 549 . . . . 48 368 . . 1005 Thermal 889 | 162 234 . 289 70 . . 56 78 . . . Explosive 1588 | . . . 911 . . . . 113 . . 564 Electromagnetic 117 | . . 117 . . . . . . . . . Impact 1691 | . . 726 946 . . . . . . . 19 Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 9 | . . . 9 9 9 9 . 1 1 1 . Average Corruption 7 | . . . 9 9 9 9 . 1 1 1 . Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 65 | . . . 21 25 12 3 . 3 1 . . Message Errors 16 | . . . 7 5 2 1 . . 1 . . Matter Fused 17 | . . . 4 10 1 1 . 1 . . . Heat Flow Errors 7 | . . . 2 3 1 . . 1 . . . Energy Discharges 10 | . . . 2 4 4 . . . . . . Parts Rejected 1 | . . . 1 . . . . . . . . Data Loss (minor) 8 | . . . 3 2 1 1 . 1 . . . Data Loss (major) 3 | . . . 1 . 2 . . . . . . Alerts 2 | . . . . 1 1 . . . . . . Weapon Failures 1 | . . . 1 . . . . . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 825 | . . 348 346 . . . . 19 . . 112 Projectiles . | . . . . . . . . . . . . Explosions 147 | . . . 16 . . . . 19 . . 112 Melee 678 | . . 348 330 . . . . . . . . Knockbacks 4 | . . 2 1 1 . . . . . . . Impact 4 | . . 2 1 1 . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 215 | . . . 118 . . . . . . . 97 Shots 6 | . . . 3 . . . . . . . 3 Rammed 3 | . . . . 2 . . 1 . . . . Targets Rammed 8 | . 1 1 . 3 . . 3 . . . . Kicked 2 | . 1 1 . . . . . . . . . Crushed 3 | . . . . 1 . . 2 . . . . Highest Temperature 381 | 210 381 63 238 287 261 . 117 225 . . 102 Average Temperature 81 | 89 146 24 80 126 250 . 53 57 . . 35 Received Heat Transfer 1097 | . 81 227 261 36 . . 18 . 9 . 465 Effects 4 | . 2 . 2 . . . . . . . . Shutdowns 1 | . 1 . . . . . . . . . . Interference 3 | . 1 . 2 . . . . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 16 | . . 7 9 . . . . . . . . Impact Corruptions 24 | . . 13 11 . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 3 | 1 2 . . . . . . . . . . Heat Transferred 1885 | 484 670 . 287 111 . . 185 148 . . . Parts Sabotaged 4 | . . . . . . . . . . . 4 Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Peak Influence 654 | 15 139 134 654 222 . . 66 104 . . . Initial 217 | . 9 54 5 217 . . . 29 . . . Average 123 | 4 98 46 398 134 . . 12 42 . . . Maximum Alert Level 2 | . . . 2 1 . . . . . . . Low Security (%) 77 | 100 100 100 24 49 . 100 100 100 . . . Level 1 11 | . . . 18 50 . . . . . . . Level 2 11 | . . . 56 . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 7 | . . . 2 1 . . 1 2 . . 1 Investigation 2 | . . . 1 1 . . . . . . . Extermination 1 | . . . . . . . . 1 . . . Reinforcement 3 | . . . 1 . . . 1 1 . . . Assault 1 | . . . . . . . . . . . 1 Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Distress Signals 3 | . . . 2 . . . . 1 . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 107 | . 7 26 31 3 . . 5 7 7 . 21 Peak Tracking Total 12 | . 3 12 8 2 . . 3 3 7 . 6 Tactical Retreats 10 | . 1 3 4 . . . 1 . . . 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Traps Triggered 2 | . . . 1 . . . . 1 . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Machines Disabled 4 | . . . 3 . . . . . . . 1 Max in Single Turn 2 | . . . 2 . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Machines Accessed 10 | . 1 1 3 1 . . 3 1 . . . Terminals 7 | . 1 . 2 . . . 3 1 . . . Fabricators . | . . . . . . . . . . . . Repair Stations 1 | . . . 1 . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 16 | . 2 1 6 1 . . 5 1 . . . Successful 8 | . 1 1 3 1 . . 2 . . . . Failed 8 | . 1 . 3 . . . 3 1 . . . Catastrophic 3 | . 1 . 2 . . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 7 | . 2 . 3 . 1 . . 1 . . . Terminals 11 | . 2 . 3 . . . 5 1 . . . Fabricators . | . . . . . . . . . . . . Repair Stations 3 | . . . 3 . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 6 | . 1 1 1 1 . . 2 . . . . Open Door 2 | . . 1 . 1 . . . . . . . Branch Access Points 2 | . 1 . 1 . . . . . . . . Alert Level 1 | . . . . . . . 1 . . . . Hauler Manifests 1 | . . . . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 2 | . . . 2 . . . . . . . . Scan Component 1 | . . . 1 . . . . . . . . Repair 1 | . . . 1 . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 6 | . 1 . 3 . . . 1 1 . . . Full Trace Events 1 | . . . 1 . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . 3 . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 14 | . . . . . . . . . . 14 . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . . . . Time 32 | . . . 32 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Total Allies 2 | . . . 2 . . . . . . . . Largest Group 1 | . . . 1 . . . . . . . . Highest-Rated Group 15 | . . . 15 . . . . . . . . Highest-Rated Ally 15 | . . . 15 . . . . . . . . Total Orders 14 | . . . 7 . 2 . 2 2 1 . . EXPLORE 13 | . . . 7 . 1 . 2 2 1 . . RETURN 1 | . . . . . 1 . . . . . . Ally Attacks 9 | . . . 9 . . . . . . . . Total Damage 73 | . . . 73 . . . . . . . . Kills 2 | . . . 2 . . . . . . . . Allies Corrupted 1 | . . . 1 . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . 2 . . . . . 1 1 Drone Launches 13 | . . . 7 . 1 . 2 2 1 . . Drone Recoveries 11 | . . . 6 . 1 . 2 2 . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Turns Passed 8010 | 126 236 1189 979 796 350 61 959 627 47 1563 1077 Spaces Moved 4344 | 64 132 723 608 486 217 36 378 338 29 934 399 Core 12 | 9 . . . . . . . . . . 3 Treads 3040 | . . 28 290 486 217 36 378 338 29 842 396 Legs 472 | 55 132 193 . . . . . . . 92 . Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 820 | . . 502 318 . . . . . . . . Fastest Speed 31 | 50 120 117 31 160 160 160 160 160 160 140 160 Average Speed 155 | 130 120 140 127 160 160 160 160 160 160 164 205 Slowest Speed 1800 | 200 120 200 240 160 160 160 160 240 160 210 1800 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 52 | 6 21 97 68 92 91 9 38 60 8 83 53 Regions Visited 11 Branch Regions 7 Pre-discovered Areas 2 | . . . . 1 . . . . . 1 . Known Exits Taken 7 | . 1 . 1 . . 1 1 1 1 1 . Unknown Exits Taken 4 | 1 . 1 . 1 1 . . . . . . Scrap Searched 11 | . . . . 1 . 1 . . . 4 5 Spaces Dug 10 | . . . 10 . . . . . . . . Terrain Destroyed 154 | . . . 105 3 . . . 9 . . 37 Melee . | . . . . . . . . . . . . Projectile 6 | . . . 1 3 . . . . . . 2 AOE 148 | . . . 104 . . . . 9 . . 35 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Total 5280 | 82 182 823 736 497 220 39 722 390 30 963 596 Wait 552 | . 15 11 49 . . . 324 15 1 . 137 Move 4333 | 63 131 722 607 485 216 35 377 337 28 933 399 Hop . | . . . . . . . . . . . . Pick Up 45 | 2 8 10 4 1 1 1 2 4 . 2 10 Fast Attach 48 | 7 4 4 14 2 1 . 4 3 . 8 1 Attach 27 | . . 8 4 . . . 2 2 . 2 9 Detach 19 | . 2 3 5 . . . 1 2 1 4 1 Swap 17 | . . 2 1 . . 2 2 5 . 2 3 Drop 45 | . 6 8 5 3 2 1 3 6 . 10 1 Fire 134 | 10 15 35 17 3 . . 4 16 . . 34 Melee 50 | . . 19 30 . . . . . . . 1 Ram . | . . . . . . . . . . . . Kick 2 | . 1 1 . . . . . . . . . Crush 6 | . . . . 3 . . 3 . . . . Escape Stasis . | . . . . . . . . . . . . Rewire 2 | . . . . . . . . . . 2 . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat / *Min / *Sto) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials -7/Factory (discovered 4 exits: [*Fac x2] / *Low x2) -7/Lower Caves -6/Zion -5/Proximity Caves History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 127 | -11/Scrapyard | Entered Materials 231 | -10/Materials | Discovered new exit (range 13) 264 | -10/Materials | Identified exit to Mines 339 | -10/Materials | Build established: Mutant 363 | -10/Materials | Entered Mines 481 | -10/Mines | Discovered new exit (range 13) 601 | -10/Mines | Assembled infested the area 683 | -10/Mines | Destroyed 9 combat bots 683 | -10/Mines | Lost 6 parts (2p2n2w) 871 | -10/Mines | Core integrity fell below 50% 927 | -10/Mines | Lost 3 parts (1p1n1w) 950 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 1166 | -10/Mines | Found the Drone Emporium 1172 | -10/Mines | Found Prototype Device 1172 | -10/Mines | Identified Splice Drone Bay 1401 | -10/Mines | Discovered new exit (range 10) 1552 | -10/Mines | Entered Materials 1552 | -9/Materials | Evolved 2 slots: Propulsion x2 1566 | -9/Materials | Discovered new exit (range 32) 1571 | -9/Materials | Discovered new exit (range 52) 1988 | -9/Materials | Lost 3 parts (2n1u) 2000 | -9/Materials | Destroyed 8 combat bots 2256 | -9/Materials | Discovered new exit (range 7) 2322 | -9/Materials | Repaired Hrd. Light Armor Plating 2343 | -9/Materials | Build established: Scavenger-Mutant 2439 | -9/Materials | Identified exit to Mines 2439 | -9/Materials | Identified exit to Storage 2531 | -9/Materials | Entered Mines 2713 | -9/Mines | Learned location of Storage (-9) 2714 | -9/Mines | Discovered new exit (range 5) 2874 | -9/Mines | Identified exit to Materials 2967 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2968 | -9/Mines | Discovered new exit (range 5) 3169 | -9/Mines | Met a Derelict shopkeep closing up shop 3327 | -9/Mines | Entered Exiles 3367 | -9/Exiles | Met 8R-AWN 3393 | -9/Exiles | Met EX-HEX 3444 | -9/Exiles | Met EX-BIN 3463 | -9/Exiles | Aligned with FarCom system 3465 | -9/Exiles | Given EX-Vault access code 3473 | -9/Exiles | Build established: Mutant 3503 | -9/Exiles | Opened EX-Vault 3517 | -9/Exiles | Found Prototype Device 3517 | -9/Exiles | Identified Supersonic Drone Bay 3540 | -9/Exiles | Discovered new exit (range 55) 3546 | -9/Exiles | Discovered new exit (range 63) 3557 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3605 | -9/Exiles | Met EX-DEC 3677 | -9/Exiles | Left Exiles lab with Supersonic Drone Bay 3677 | -9/Exiles | Entered Mines 3720 | -8/Mines | Discovered exit to Materials (range 12) 3738 | -8/Mines | Entered Materials 3738 | -8/Materials | Evolved 2 slots: Utility x2 3745 | -8/Materials | Discovered new exit (range 52) 4676 | -8/Materials | Identified exit to Factory 4697 | -8/Materials | Entered Factory 4697 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4698 | -7/Factory | Identified exit to Lower Caves 4701 | -7/Factory | Discovered new exit (range 52) 4722 | -7/Factory | Discovered new exit (range 171) 5057 | -7/Factory | Discovered exit to Lower Caves (range 18) 5140 | -7/Factory | Build established: Skirmisher 5324 | -7/Factory | Entered Lower Caves 5328 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 5332 | -7/Lower Caves | Identified exit to Zion 5356 | -7/Lower Caves | Attracted the attention of an 0b10 base 5371 | -7/Lower Caves | Entered Zion 5419 | -6/Zion | System corruption cleaned by Quarantine Array 5625 | -6/Zion | Build established: Tank 5938 | -6/Zion | Learned location of Extension (-6) 6313 | -6/Zion | Build established: Derelict-Tank 6504 | -6/Zion | Rebuked by Imprinter 6727 | -6/Zion | Visited the Megawrench Repair Shop 6727 | -6/Zion | Megawrench repaired 11 parts 6888 | -6/Zion | Found Prototype Device 6903 | -6/Zion | Identified Bomb Factory No. 2 6921 | -6/Zion | Discovered new exit (range 7) 6931 | -6/Zion | Identified exit to Proximity Caves 6934 | -6/Zion | Entered Proximity Caves 7028 | -5/Proximity Caves | Spotter reported a threat 7029 | -5/Proximity Caves | Spotter reported a threat 7105 | -5/Proximity Caves | Spotter reported a threat 7107 | -5/Proximity Caves | Spotter reported a threat 7168 | -5/Proximity Caves | Spotter reported a threat 7221 | -5/Proximity Caves | Spotter reported a threat 7249 | -5/Proximity Caves | Spotted B-75 Beast 7509 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 7795 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 7871 | -5/Proximity Caves | Lost 4 parts (3n1w) 7938 | -5/Proximity Caves | Learned location of 2 exits from Factory 7969 | -5/Proximity Caves | Core integrity fell below 50% 7996 | -5/Proximity Caves | Core integrity fell below 20% 8011 | -5/Proximity Caves | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 07957_ E-15 Imp destroyed. 07960_ B-60 Warrior suffers critical hit (Burn). 07966_ B-60 Warrior heat spikes uncontrollably. 07967_ Cesium-ion Thruster fries itself beyond repair. 07967_ B-60 Warrior overheating. 07969_ B-60 Warrior heat damages Rnf. Fission Core. 07969_ B-60 Warrior overheating. 07970_ B-60 Warrior heat damages Imp. Treads, Hvy. Mace, Imp. Medium Armor Plating. 07970_ B-60 Warrior overheating. 07971_ B-60 Warrior destroyed. 07973_ G-50 Soldier destroyed. 07973_ Prc. Grenade Launcher destroyed. 07973_ Destroyed Prc. Grenade Launcher. 07974_ Critical hit (Burn: +37). 07977_ Hvy. Battle Rifle destroyed. 07980_ Carbon-fiber Leg fries itself beyond repair. 07990_ Weapon Cycler destroyed. 07995_ Acquired 51 matter. 07997_ The unstable cave ceiling collapses. Map ----- +----------------------------------------------------+ | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????###?????????????????? | | ???????????????????#????????? #????????????###??? | | ???????????????##### ?######## #???####????## #??? | | ??????????????## #""""""; #???# ##??## #### | | ??????????????# # g"# #???# #??# ## | | ??????????????# "# #???# #??# | | ??????????????# [ ##??# ##?# | | ???????????????##### #[ g " #### ! #### | | ???????????????????## @ g ### | | ????????????????????# # % | | ????????????????????# ##### ## ## | | ????????????????????### # # #?## #### #? | | ??????????????????????### #??#####??#### #? | | ?? ????????????????????## #???????????###? | | ?? ???????????####?????# ###??????###?????? | | ?# ??????????## ?????### ##??????## ???### | | ? ?????????? ???????## ????## ??? | | ? ?????????? #??????? #??## #??? | | ?# ??????????? #?????? #??# ##?? | | ?# #?##?#####???# ###???# ##?# ##? | | ?# #?# ## ##???# ###? ## ## | | ?# #?# ##### ### # ## | | ? #?# ## ##### #?# | | ?# #??# # #??## #?## # | | ?# #??# # #### #?# !" ## | | ?# #?## ### ## ### ## ##? | | ## ### #?## #?# ## ## #?? | | ## ##?## ### ### ### ### | | #?## ## ####?# ### #### ## | | ## ### ##????# #?## ### | | " ### ## #?????# #??## ### | | #?## ## #????# #???# ### | | #??# ### ## #??## #???# ### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 19 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Weapon Cycling 15 Evasion (%) 63 Targeting Accuracy 6 Armor Integrity Analysis 30 Recoil Reduction 4 Item Schematics ----------------- Adv. Hacking Suite | -6/Zion | Archive Thermal Shield | -6/Zion | Archive Imp. Core Shielding | -6/Zion | Archive Arm. Medium Treads | -6/Zion | Archive Adv. Cryofiber Web | -6/Zion | Archive Plasma Rifle | -6/Zion | Archive Adv. Plasma Cannon | -6/Zion | Archive Adv. Signal Interpreter | -6/Zion | Archive Imp. Particle Charger | -6/Zion | Archive Mass Driver | -6/Zion | Archive Fission Core | -6/Zion | Archive Mapping Drone Bay | -6/Zion | Archive Bore Cannon | -6/Zion | Archive Railgun | -6/Zion | Archive Robot Schematics ------------------ M-22 Extractor | -6/Zion | Archive A-02 Transporter | -6/Zion | Archive E-15 Imp | -6/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CooledSurveybotDerivative Manual? 0 Play Time 01:20:49 Cumulative 33.1 hours Start 2024.05.04 @ 13:45:28 End 2024.05.04 @ 16:26:48 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 34 Rogue 34 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 28 Achievement% 25 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d3d3b8b3-d7a0-4bf9-9dd1-8953957d5586