Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.04 @ 16:26:48

Player: BionicBot

Result: Destroyed by G-67 Veteran with Plasma Rifle

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (11)       2200
Robots Destroyed (70)      350
Value Destroyed (1786)     1786
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (652)                652
              TOTAL SCORE: 6608

 Bonus
-------
High Alert Combat Kills    52
Aligned with FarCom        300
Met Imprinter              300

 Cogmind 
---------
Core Integrity             0/700
Matter                     197/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (1450) Ox28
Location                   -5/Proximity Caves

 Parts 
-------
>           --- POWER (1) --------
                (None)
>           --- PROPULSION (4) ---
                (None)
>           --- UTILITY (5) ------
            Huge Storage Unit
   Improved Signal Interpreter
            Armor Integrity Analyzer
  Makeshift Light Armor Plating
>           --- WEAPON (3) -------
            Flail
>           --- INVENTORY (25) ---
     Medium Storage Unit
      Small Matter Pod (50)
            0b10 Decoder Chip [Scout]
   Hardened Light Armor Plating
            System Shield
   Improved System Restoration Module
            Drone Bay (2/2)
            Supersonic Drone Bay (0/1)
            Bomb Factory No. 2
            Remote Datajack

 Peak State 
------------
>           --- POWER ------------
            Neutrino Core
>           --- PROPULSION -------
   Improved Treads
     Medium Treads
  Makeshift Leg
  Makeshift Leg
>           --- UTILITY ----------
     Medium Storage Unit
   Improved Signal Interpreter
            Supersonic Drone Bay
            Bomb Factory No. 2
>           --- WEAPON -----------
      Heavy Battle Rifle
  Makeshift Shrapnel Gun
      Heavy Machine Gun
>           --- INVENTORY --------
            Huge Storage Unit
      Small Matter Pod
            System Shield
            Field Recycling Unit
            Flak Gun
  Makeshift Shrapnel Gun
  Precision Grenade Launcher
            Flail
[Rating: 59]

 Favorites 
-----------
Power                      Neutrino Core
  Engine                   Improved Deuterium Engine
  Power Core               Neutrino Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Makeshift Leg
  Flight Unit              Flight Unit
Utility                    Hardened Light Armor Plating
  Device                   Supersonic Drone Bay
  Storage                  Medium Storage Unit
  Processor                Improved Signal Interpreter
  Protection               Hardened Light Armor Plating
Weapon                     Heavy Particle Cannon
  Energy Gun               Heavy Laser
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Heavy Machine Gun
  Launcher                 Mini Grenade Launcher
  Impact Weapon            Flail

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -5  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Zio Pro 
Slots Evolved              6    | .   .   .   2   .   .   .   2   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   2   .   .   .   .   .   .   .   .   
  Utility                  3    | .   .   .   .   .   .   .   2   1   .   .   .   
  Weapon                   1    | .   .   .   .   .   .   .   .   1   .   .   .   
Parts Attached             92   | 7   4   14  19  2   1   2   8   10  .   12  13  
  Power                    12   | 1   1   4   3   1   .   .   .   .   .   1   1   
    Engine                 8    | 1   .   3   3   1   .   .   .   .   .   .   .   
    Core                   4    | .   1   1   .   .   .   .   .   .   .   1   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               19   | 2   .   6   7   .   .   .   1   1   .   2   .   
    Treads                 7    | .   .   2   3   .   .   .   1   1   .   .   .   
    Leg                    5    | 2   .   1   .   .   .   .   .   .   .   2   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 7    | .   .   3   4   .   .   .   .   .   .   .   .   
  Utility                  26   | 2   1   1   3   .   1   1   3   5   .   4   5   
    Device                 12   | 1   .   1   .   .   1   .   2   3   .   3   1   
    Storage                5    | 1   .   .   1   .   .   .   .   2   .   .   1   
    Processor              4    | .   1   .   .   .   .   .   1   .   .   .   2   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             5    | .   .   .   2   .   .   1   .   .   .   1   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   35   | 2   2   3   6   1   .   1   4   4   .   5   7   
    Energy Gun             8    | 2   1   .   2   1   .   .   1   1   .   .   .   
    Energy Cannon          3    | .   .   .   2   .   .   .   1   .   .   .   .   
    Ballistic Gun          14   | .   1   1   .   .   .   .   2   2   .   4   4   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               7    | .   .   .   2   .   .   1   .   1   .   1   2   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          3    | .   .   2   .   .   .   .   .   .   .   .   1   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  6    | .   1   1   .   .   1   .   1   .   .   2   .   
  Corrupted Parts          1    | .   .   .   1   .   .   .   .   .   .   .   .   
    System Corruption      9    | .   .   .   9   .   .   .   .   .   .   .   .   
Parts Lost                 27   | .   .   9   6   .   .   .   .   2   .   .   10  
  Power                    5    | .   .   3   1   .   .   .   .   .   .   .   1   
  Propulsion               13   | .   .   3   4   .   .   .   .   2   .   .   4   
  Utility                  2    | .   .   .   1   .   .   .   .   .   .   .   1   
  Weapon                   7    | .   .   3   .   .   .   .   .   .   .   .   4   
  Highest Loss Streak      6    | .   .   6   3   .   .   .   .   1   .   .   6   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     91   | .   98  84  88  88  88  88  90  92  88  99  91  
  Engine                   5    | .   4   3   8   11  11  11  9   7   7   .   .   
  Core                     3    | .   9   9   .   .   .   .   .   .   .   6   6   
  Treads                   17   | .   .   1   12  33  33  33  27  25  23  15  13  
  Leg                      6    | .   28  6   .   .   .   .   .   .   .   13  12  
  Flight                   6    | .   .   19  27  .   .   .   .   .   .   .   .   
  Device                   9    | .   9   4   4   .   5   1   17  14  11  15  9   
  Storage                  9    | .   14  14  11  11  11  11  9   7   7   7   7   
  Processor                5    | .   3   9   .   .   .   .   .   7   7   7   11  
  Protection               6    | .   .   .   5   11  5   9   9   7   7   7   5   
  Energy Gun               4    | .   23  3   4   1   11  11  12  3   .   .   .   
  Energy Cannon            3    | .   .   .   3   20  11  1   .   .   .   .   .   
  Ballistic Gun            10   | .   4   6   .   .   .   .   4   17  23  22  21  
  Impact Weapon            1    | .   .   6   4   .   .   .   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             113  | 14  16  20  37  37  35  31  44  106 37  43  113 
  Greatest Support         91   | 20  20  40  60  60  60  60  83  91  71  71  51  
  Greatest Overweight (x)  35   | 3   .   2   2   .   .   .   .   1   .   1   35  
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 25   | 8   8   8   10  10  10  10  10  25  10  10  25  
  Average Capacity         10   | 7   8   8   8   10  10  10  10  10  10  10  15  
  Most Carried             17   | 2   8   8   10  10  10  10  10  10  10  10  17  
  Average Carried          9    | 1   5   6   7   9   9   10  9   9   9   9   11  
  Final Capacity           25   | 8   8   8   10  10  10  10  10  10  10  10  25  
  Final Carried            11   | 2   8   7   10  10  10  10  10  9   10  10  11  

 Class Distribution 
--------------------
 45% | Mutant
 22% | Derelict-Tank
 15% | Scavenger-Mutant
  8% | Tank
  5% | Skirmisher

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
           Mutant | -9/Exiles
           Mutant | -8/Mines
           Mutant | -8/Materials
       Skirmisher | -7/Factory
             Tank | -7/Lower Caves
    Derelict-Tank | -6/Zion
    Derelict-Tank | -5/Proximity Caves

 Resources                      | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -5  
-----------                Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Zio Pro 
Matter Collected           1953 | 260 20  279 142 268 .   26  103 204 .   95  556 
  Remotely                 804  | .   .   .   .   .   .   .   .   204 .   95  505 
Salvage Created            2076 | 132 163 535 539 72  .   .   136 86  .   .   413 
  Parts                    95   | 5   6   11  35  9   .   .   11  5   .   .   13  
Haulers Intercepted        1    | .   .   .   1   .   .   .   .   .   .   .   .   
Recyclers Shooed           2    | 1   .   .   1   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      14   | .   .   .   .   .   .   .   .   .   .   .   14  
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -5  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Zio Pro 
Combat Hostiles Destroyed  58   | .   2   18  18  2   .   .   1   4   .   .   13  
  Melee                    6    | .   .   2   4   .   .   .   .   .   .   .   .   
  Guns                     32   | .   2   15  1   1   .   .   1   3   .   .   9   
  Cannons                  2    | .   .   .   1   1   .   .   .   .   .   .   .   
  AOE                      16   | .   .   .   11  .   .   .   .   1   .   .   4   
Classes Destroyed          16   | 2   2   4   4   .   .   .   .   2   .   .   2   
  Worker                   7    | .   .   4   2   .   .   .   .   1   .   .   .   
  Builder                  2    | .   .   1   1   .   .   .   .   .   .   .   .   
  Tunneler                 3    | 2   .   .   .   1   .   .   .   .   .   .   .   
  Hauler                   1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Recycler                 6    | 1   1   1   2   .   .   .   1   .   .   .   .   
  Operator                 2    | .   .   .   1   .   .   .   1   .   .   .   .   
  Drone                    1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Watcher                  3    | .   1   .   1   .   .   .   1   .   .   .   .   
  Swarmer                  16   | .   .   2   7   .   .   .   .   2   .   .   5   
  Grunt                    15   | .   2   4   5   2   .   .   .   .   .   .   2   
  Brawler                  4    | .   .   .   2   .   .   .   .   .   .   .   2   
  Duelist                  2    | .   .   .   .   .   .   .   .   .   .   .   2   
  Sentry                   6    | .   .   .   4   .   .   .   1   .   .   .   1   
  Hunter                   1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Programmer               1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Assembled                12   | .   .   12  .   .   .   .   .   .   .   .   .   
Best Kill Streak           10   | 2   3   9   10  1   .   .   1   3   .   .   5   
  Combat Bots Only         9    | .   2   9   8   1   .   .   1   2   .   .   5   
Max Kills in Single Turn   2    | 1   1   2   2   1   .   .   1   1   .   .   2   
  Gunslinging              1    | .   .   1   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   2   .   .   .   .   1   .   .   2   
  Melee                    1    | .   .   1   1   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -6   -5   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Zio  Pro  
Hostile Shots Fired        360  | .    12   78   76   6    .    .    4    33   15   .    136  
  Missed                   85   | .    1    14   20   1    .    .    .    12   3    .    34   
Damage Taken               4968 | .    140  1000 803  68   .    .    61   536  184  .    2176 
  Core                     1018 | .    38   151  124  .    .    .    .    138  14   .    553  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   460  | .    .    .    60   .    .    .    .    .    .    400  .    
Core Remaining (%)         73   | 100  .    24   .    .    .    69   100  .    .    .    .    
Volleys Fired              134  | 10   15   35   17   3    .    .    4    16   .    .    34   
  Largest                  3    | 2    2    2    2    2    .    .    2    3    .    .    3    
  Hottest                  150  | 90   90   68   150  150  .    .    94   113  .    .    90   
Shots Fired                270  | 20   29   49   26   6    .    .    8    48   .    .    84   
  Gun                      242  | 20   29   49   9    1    .    .    8    46   .    .    80   
  Cannon                   7    | .    .    .    2    5    .    .    .    .    .    .    .    
  Launcher                 21   | .    .    .    15   .    .    .    .    2    .    .    4    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  161  | .    .    39   .    .    .    .    4    38   .    .    80   
  Thermal                  78   | 20   29   .    11   6    .    .    4    8    .    .    .    
  Explosive                21   | .    .    .    15   .    .    .    .    2    .    .    4    
  Electromagnetic          10   | .    .    10   .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         21   | 8    9    8    8    2    .    .    4    8    .    .    21   
  Robot Miss Streak        20   | 2    3    5    5    1    .    .    2    9    .    .    20   
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        4    | .    .    4    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           223  | 13   20   58   46   3    .    .    6    28   .    .    49   
  Core Hits                151  | 4    8    39   35   3    .    .    4    14   .    .    44   
  Critical Kills           1    | .    .    .    1    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 3    | .    .    1    2    .    .    .    .    .    .    .    .    
  Critical Strikes         7    | 1    1    1    3    .    .    .    1    .    .    .    .    
    Burn                   3    | 1    1    .    .    .    .    .    1    .    .    .    .    
    Smash                  4    | .    .    1    3    .    .    .    .    .    .    .    .    
Melee Attacks              50   | .    .    19   30   .    .    .    .    .    .    .    1    
  Impact                   50   | .    .    19   30   .    .    .    .    .    .    .    1    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            10   | .    .    5    5    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           6295 | 162  236  1395 2146 96   .    .    113  559  .    .    1588 
  Guns                     2755 | 162  234  666  118  20   .    .    104  446  .    .    1005 
  Cannons                  75   | .    .    .    25   50   .    .    .    .    .    .    .    
  Explosions               1734 | .    .    .    1057 .    .    .    .    113  .    .    564  
  Melee                    1691 | .    .    726  946  .    .    .    .    .    .    .    19   
  Ramming                  40   | .    2    3    .    26   .    .    9    .    .    .    .    
  Kinetic                  1970 | .    .    549  .    .    .    .    48   368  .    .    1005 
  Thermal                  889  | 162  234  .    289  70   .    .    56   78   .    .    .    
  Explosive                1588 | .    .    .    911  .    .    .    .    113  .    .    564  
  Electromagnetic          117  | .    .    117  .    .    .    .    .    .    .    .    .    
  Impact                   1691 | .    .    726  946  .    .    .    .    .    .    .    19   
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         9    | .    .    .    9    9    9    9    .    1    1    1    .    
  Average Corruption       7    | .    .    .    9    9    9    9    .    1    1    1    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  65   | .    .    .    21   25   12   3    .    3    1    .    .    
    Message Errors         16   | .    .    .    7    5    2    1    .    .    1    .    .    
    Matter Fused           17   | .    .    .    4    10   1    1    .    1    .    .    .    
    Heat Flow Errors       7    | .    .    .    2    3    1    .    .    1    .    .    .    
    Energy Discharges      10   | .    .    .    2    4    4    .    .    .    .    .    .    
    Parts Rejected         1    | .    .    .    1    .    .    .    .    .    .    .    .    
    Data Loss (minor)      8    | .    .    .    3    2    1    1    .    1    .    .    .    
    Data Loss (major)      3    | .    .    .    1    .    2    .    .    .    .    .    .    
    Alerts                 2    | .    .    .    .    1    1    .    .    .    .    .    .    
    Weapon Failures        1    | .    .    .    1    .    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            825  | .    .    348  346  .    .    .    .    19   .    .    112  
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               147  | .    .    .    16   .    .    .    .    19   .    .    112  
  Melee                    678  | .    .    348  330  .    .    .    .    .    .    .    .    
Knockbacks                 4    | .    .    2    1    1    .    .    .    .    .    .    .    
  Impact                   4    | .    .    2    1    1    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      215  | .    .    .    118  .    .    .    .    .    .    .    97   
  Shots                    6    | .    .    .    3    .    .    .    .    .    .    .    3    
  Rammed                   3    | .    .    .    .    2    .    .    1    .    .    .    .    
Targets Rammed             8    | .    1    1    .    3    .    .    3    .    .    .    .    
  Kicked                   2    | .    1    1    .    .    .    .    .    .    .    .    .    
  Crushed                  3    | .    .    .    .    1    .    .    2    .    .    .    .    
Highest Temperature        381  | 210  381  63   238  287  261  .    117  225  .    .    102  
  Average Temperature      81   | 89   146  24   80   126  250  .    53   57   .    .    35   
  Received Heat Transfer   1097 | .    81   227  261  36   .    .    18   .    9    .    465  
  Effects                  4    | .    2    .    2    .    .    .    .    .    .    .    .    
    Shutdowns              1    | .    1    .    .    .    .    .    .    .    .    .    .    
    Interference           3    | .    1    .    2    .    .    .    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              16   | .    .    7    9    .    .    .    .    .    .    .    .    
  Impact Corruptions       24   | .    .    13   11   .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             3    | 1    2    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         1885 | 484  670  .    287  111  .    .    185  148  .    .    .    
Parts Sabotaged            4    | .    .    .    .    .    .    .    .    .    .    .    4    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -5  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Zio Pro 
Peak Influence             654  | 15  139 134 654 222 .   .   66  104 .   .   .   
  Initial                  217  | .   9   54  5   217 .   .   .   29  .   .   .   
  Average                  123  | 4   98  46  398 134 .   .   12  42  .   .   .   
Maximum Alert Level        2    | .   .   .   2   1   .   .   .   .   .   .   .   
  Low Security (%)         77   | 100 100 100 24  49  .   100 100 100 .   .   .   
  Level 1                  11   | .   .   .   18  50  .   .   .   .   .   .   .   
  Level 2                  11   | .   .   .   56  .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          7    | .   .   .   2   1   .   .   1   2   .   .   1   
  Investigation            2    | .   .   .   1   1   .   .   .   .   .   .   .   
  Extermination            1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Reinforcement            3    | .   .   .   1   .   .   .   1   1   .   .   .   
  Assault                  1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -5  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Zio Pro 
Distress Signals           3    | .   .   .   2   .   .   .   .   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              107  | .   7   26  31  3   .   .   5   7   7   .   21  
  Peak Tracking Total      12   | .   3   12  8   2   .   .   3   3   7   .   6   
  Tactical Retreats        10   | .   1   3   4   .   .   .   1   .   .   .   1   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -5  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Zio Pro 
Traps Triggered            2    | .   .   .   1   .   .   .   .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -5  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Zio Pro 
Machines Disabled          4    | .   .   .   3   .   .   .   .   .   .   .   1   
  Max in Single Turn       2    | .   .   .   2   .   .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -5  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Zio Pro 
Machines Accessed          10   | .   1   1   3   1   .   .   3   1   .   .   .   
  Terminals                7    | .   1   .   2   .   .   .   3   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                16   | .   2   1   6   1   .   .   5   1   .   .   .   
  Successful               8    | .   1   1   3   1   .   .   2   .   .   .   .   
  Failed                   8    | .   1   .   3   .   .   .   3   1   .   .   .   
    Catastrophic           3    | .   1   .   2   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   7    | .   2   .   3   .   1   .   .   1   .   .   .   
  Terminals                11   | .   2   .   3   .   .   .   5   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   3   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             6    | .   1   1   1   1   .   .   2   .   .   .   .   
  Open Door                2    | .   .   1   .   1   .   .   .   .   .   .   .   
  Branch Access Points     2    | .   1   .   1   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   .   .   .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   2   .   .   .   .   .   .   .   .   
  Scan Component           1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Repair                   1    | .   .   .   1   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         6    | .   1   .   3   .   .   .   1   1   .   .   .   
  Full Trace Events        1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  3    | .   .   .   .   .   .   .   .   .   .   3   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   14   | .   .   .   .   .   .   .   .   .   .   14  .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Time                     32   | .   .   .   32  .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -5  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Zio Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -5  
--------                   Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Zio Pro 
Total Allies               2    | .   .   .   2   .   .   .   .   .   .   .   .   
  Largest Group            1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Highest-Rated Group      15   | .   .   .   15  .   .   .   .   .   .   .   .   
  Highest-Rated Ally       15   | .   .   .   15  .   .   .   .   .   .   .   .   
Total Orders               14   | .   .   .   7   .   2   .   2   2   1   .   .   
  EXPLORE                  13   | .   .   .   7   .   1   .   2   2   1   .   .   
  RETURN                   1    | .   .   .   .   .   1   .   .   .   .   .   .   
Ally Attacks               9    | .   .   .   9   .   .   .   .   .   .   .   .   
  Total Damage             73   | .   .   .   73  .   .   .   .   .   .   .   .   
  Kills                    2    | .   .   .   2   .   .   .   .   .   .   .   .   
Allies Corrupted           1    | .   .   .   1   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -5  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Zio Pro 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   .   .   2   .   .   .   .   .   1   1   
Drone Launches             13   | .   .   .   7   .   1   .   2   2   1   .   .   
  Drone Recoveries         11   | .   .   .   6   .   1   .   2   2   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -6   -5   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Zio  Pro  
Turns Passed               8010 | 126  236  1189 979  796  350  61   959  627  47   1563 1077 
Spaces Moved               4344 | 64   132  723  608  486  217  36   378  338  29   934  399  
  Core                     12   | 9    .    .    .    .    .    .    .    .    .    .    3    
  Treads                   3040 | .    .    28   290  486  217  36   378  338  29   842  396  
  Legs                     472  | 55   132  193  .    .    .    .    .    .    .    92   .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   820  | .    .    502  318  .    .    .    .    .    .    .    .    
  Fastest Speed            31   | 50   120  117  31   160  160  160  160  160  160  140  160  
  Average Speed            155  | 130  120  140  127  160  160  160  160  160  160  164  205  
  Slowest Speed            1800 | 200  120  200  240  160  160  160  160  240  160  210  1800 
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       52   | 6    21   97   68   92   91   9    38   60   8    83   53   
  Regions Visited          11
    Branch Regions         7
  Pre-discovered Areas     2    | .    .    .    .    1    .    .    .    .    .    1    .    
  Known Exits Taken        7    | .    1    .    1    .    .    1    1    1    1    1    .    
  Unknown Exits Taken      4    | 1    .    1    .    1    1    .    .    .    .    .    .    
Scrap Searched             11   | .    .    .    .    1    .    1    .    .    .    4    5    
Spaces Dug                 10   | .    .    .    10   .    .    .    .    .    .    .    .    
Terrain Destroyed          154  | .    .    .    105  3    .    .    .    9    .    .    37   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               6    | .    .    .    1    3    .    .    .    .    .    .    2    
  AOE                      148  | .    .    .    104  .    .    .    .    9    .    .    35   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -5  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Zio Pro 
Total                      5280 | 82  182 823 736 497 220 39  722 390 30  963 596 
  Wait                     552  | .   15  11  49  .   .   .   324 15  1   .   137 
  Move                     4333 | 63  131 722 607 485 216 35  377 337 28  933 399 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Pick Up                  45   | 2   8   10  4   1   1   1   2   4   .   2   10  
  Fast Attach              48   | 7   4   4   14  2   1   .   4   3   .   8   1   
  Attach                   27   | .   .   8   4   .   .   .   2   2   .   2   9   
  Detach                   19   | .   2   3   5   .   .   .   1   2   1   4   1   
  Swap                     17   | .   .   2   1   .   .   2   2   5   .   2   3   
  Drop                     45   | .   6   8   5   3   2   1   3   6   .   10  1   
  Fire                     134  | 10  15  35  17  3   .   .   4   16  .   .   34  
  Melee                    50   | .   .   19  30  .   .   .   .   .   .   .   1   
  Ram                      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Kick                     2    | .   1   1   .   .   .   .   .   .   .   .   .   
  Crush                    6    | .   .   .   .   3   .   .   3   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Rewire                   2    | .   .   .   .   .   .   .   .   .   .   2   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 3 exits: *Mat / *Min / *Sto)
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles (discovered 2 exits: [*Min x2])
-8/Mines
-8/Materials
-7/Factory (discovered 4 exits: [*Fac x2] / *Low x2)
-7/Lower Caves
-6/Zion
-5/Proximity Caves

 History 
---------
 Turn | Location           | Event
   10 | -11/Scrapyard      | Discovered new exit (range 16)
  127 | -11/Scrapyard      | Entered Materials
  231 | -10/Materials      | Discovered new exit (range 13)
  264 | -10/Materials      | Identified exit to Mines
  339 | -10/Materials      | Build established: Mutant
  363 | -10/Materials      | Entered Mines
  481 | -10/Mines          | Discovered new exit (range 13)
  601 | -10/Mines          | Assembled infested the area
  683 | -10/Mines          | Destroyed 9 combat bots
  683 | -10/Mines          | Lost 6 parts (2p2n2w)
  871 | -10/Mines          | Core integrity fell below 50%
  927 | -10/Mines          | Lost 3 parts (1p1n1w)
  950 | -10/Mines          | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
 1166 | -10/Mines          | Found the Drone Emporium
 1172 | -10/Mines          | Found Prototype Device
 1172 | -10/Mines          | Identified Splice Drone Bay
 1401 | -10/Mines          | Discovered new exit (range 10)
 1552 | -10/Mines          | Entered Materials
 1552 | -9/Materials       | Evolved 2 slots: Propulsion x2
 1566 | -9/Materials       | Discovered new exit (range 32)
 1571 | -9/Materials       | Discovered new exit (range 52)
 1988 | -9/Materials       | Lost 3 parts (2n1u)
 2000 | -9/Materials       | Destroyed 8 combat bots
 2256 | -9/Materials       | Discovered new exit (range 7)
 2322 | -9/Materials       | Repaired Hrd. Light Armor Plating
 2343 | -9/Materials       | Build established: Scavenger-Mutant
 2439 | -9/Materials       | Identified exit to Mines
 2439 | -9/Materials       | Identified exit to Storage
 2531 | -9/Materials       | Entered Mines
 2713 | -9/Mines           | Learned location of Storage (-9)
 2714 | -9/Mines           | Discovered new exit (range 5)
 2874 | -9/Mines           | Identified exit to Materials
 2967 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
 2968 | -9/Mines           | Discovered new exit (range 5)
 3169 | -9/Mines           | Met a Derelict shopkeep closing up shop
 3327 | -9/Mines           | Entered Exiles
 3367 | -9/Exiles          | Met 8R-AWN
 3393 | -9/Exiles          | Met EX-HEX
 3444 | -9/Exiles          | Met EX-BIN
 3463 | -9/Exiles          | Aligned with FarCom system
 3465 | -9/Exiles          | Given EX-Vault access code
 3473 | -9/Exiles          | Build established: Mutant
 3503 | -9/Exiles          | Opened EX-Vault
 3517 | -9/Exiles          | Found Prototype Device
 3517 | -9/Exiles          | Identified Supersonic Drone Bay
 3540 | -9/Exiles          | Discovered new exit (range 55)
 3546 | -9/Exiles          | Discovered new exit (range 63)
 3557 | -9/Exiles          | Warned to stay clear of 0b10 Research branches
 3605 | -9/Exiles          | Met EX-DEC
 3677 | -9/Exiles          | Left Exiles lab with Supersonic Drone Bay
 3677 | -9/Exiles          | Entered Mines
 3720 | -8/Mines           | Discovered exit to Materials (range 12)
 3738 | -8/Mines           | Entered Materials
 3738 | -8/Materials       | Evolved 2 slots: Utility x2
 3745 | -8/Materials       | Discovered new exit (range 52)
 4676 | -8/Materials       | Identified exit to Factory
 4697 | -8/Materials       | Entered Factory
 4697 | -7/Factory         | Evolved 2 slots: Utility x1, Weapon x1
 4698 | -7/Factory         | Identified exit to Lower Caves
 4701 | -7/Factory         | Discovered new exit (range 52)
 4722 | -7/Factory         | Discovered new exit (range 171)
 5057 | -7/Factory         | Discovered exit to Lower Caves (range 18)
 5140 | -7/Factory         | Build established: Skirmisher
 5324 | -7/Factory         | Entered Lower Caves
 5328 | -7/Lower Caves     | A Derelict revealed a hidden shortcut to a safe place
 5332 | -7/Lower Caves     | Identified exit to Zion
 5356 | -7/Lower Caves     | Attracted the attention of an 0b10 base
 5371 | -7/Lower Caves     | Entered Zion
 5419 | -6/Zion            | System corruption cleaned by Quarantine Array
 5625 | -6/Zion            | Build established: Tank
 5938 | -6/Zion            | Learned location of Extension (-6)
 6313 | -6/Zion            | Build established: Derelict-Tank
 6504 | -6/Zion            | Rebuked by Imprinter
 6727 | -6/Zion            | Visited the Megawrench Repair Shop
 6727 | -6/Zion            | Megawrench repaired 11 parts
 6888 | -6/Zion            | Found Prototype Device
 6903 | -6/Zion            | Identified Bomb Factory No. 2
 6921 | -6/Zion            | Discovered new exit (range 7)
 6931 | -6/Zion            | Identified exit to Proximity Caves
 6934 | -6/Zion            | Entered Proximity Caves
 7028 | -5/Proximity Caves | Spotter reported a threat
 7029 | -5/Proximity Caves | Spotter reported a threat
 7105 | -5/Proximity Caves | Spotter reported a threat
 7107 | -5/Proximity Caves | Spotter reported a threat
 7168 | -5/Proximity Caves | Spotter reported a threat
 7221 | -5/Proximity Caves | Spotter reported a threat
 7249 | -5/Proximity Caves | Spotted B-75 Beast
 7509 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer
 7795 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost
 7871 | -5/Proximity Caves | Lost 4 parts (3n1w)
 7938 | -5/Proximity Caves | Learned location of 2 exits from Factory
 7969 | -5/Proximity Caves | Core integrity fell below 50%
 7996 | -5/Proximity Caves | Core integrity fell below 20%
 8011 | -5/Proximity Caves | Destroyed by G-67 Veteran with Plasma Rifle

 Last Messages 
---------------
07957_ E-15 Imp destroyed.
07960_ B-60 Warrior suffers critical hit (Burn). <x2>
07966_ B-60 Warrior heat spikes uncontrollably.
07967_ Cesium-ion Thruster fries itself beyond repair.
07967_ B-60 Warrior overheating. <x2>
07969_ B-60 Warrior heat damages Rnf. Fission Core.
07969_ B-60 Warrior overheating.
07970_ B-60 Warrior heat damages Imp. Treads, Hvy. Mace, Imp. Medium Armor
  Plating.
07970_ B-60 Warrior overheating. <x2>
07971_ B-60 Warrior destroyed.
07973_ G-50 Soldier destroyed.
07973_ Prc. Grenade Launcher destroyed.
07973_ Destroyed Prc. Grenade Launcher.
07974_ Critical hit (Burn: +37).
07977_ Hvy. Battle Rifle destroyed.
07980_ Carbon-fiber Leg fries itself beyond repair.
07990_ Weapon Cycler destroyed.
07995_ Acquired 51 matter.
07997_ The unstable cave ceiling collapses. <x2>

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????###?????????????????? |
| ???????????????????#?????????  #????????????###??? |
| ???????????????##### ?######## #???####????## #??? |
| ??????????????##      #""""""; #???#  ##??##  #### |
| ??????????????#       #    g"# #???#   #??#   ##   |
| ??????????????#             "# #???#   #??#        |
| ??????????????#        [       ##??#   ##?#        |
| ???????????????#####  #[  g "   #### !  ####       |
| ???????????????????##    @ g             ###       |
| ????????????????????# #  %                         |
| ????????????????????#          #####    ##      ## |
| ????????????????????###   #    # #?##   ####    #? |
| ??????????????????????###        #??#####??#### #? |
| ??  ????????????????????##        #???????????###? |
| ??   ???????????####?????#      ###??????###?????? |
| ?#   ??????????##   ?????###    ##??????##  ???### |
| ?    ??????????     ???????##      ????##   ???    |
| ?    ??????????     #???????       #??##   #???    |
| ?#   ???????????     #??????       #??#    ##??    |
| ?#  #?##?#####???#    ###???#      ##?#     ##?    |
| ?#  #?# ##   ##???#     ###?        ##       ##    |
| ?#  #?#       #####       ### #         ##         |
| ?   #?#          ##        #####       #?#         |
| ?#  #??#          #         #??##     #?##       # |
| ?#  #??#          #         ####      #?#  !"   ## |
| ?#  #?## ###      ##                  ###  ##  ##? |
| ##  ###  #?##     #?#                  ##  ##  #?? |
|     ##   ##?##    ###     ###             ###  ### |
|           #?##    ##   ####?# ###        ####   ## |
|    ##     ###         ##????# #?##       ###       |
| "  ###     ##         #?????# #??##     ###        |
|    #?##    ##          #????# #???#     ###        |
|    #??#   ###      ##   #??## #???#      ###       |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          19
Energy Capacity            315
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             150
Weapon Cycling             15
Evasion (%)                63
Targeting Accuracy         6
Armor Integrity Analysis   30
Recoil Reduction           4

 Item Schematics 
-----------------
      Adv. Hacking Suite | -6/Zion | Archive
          Thermal Shield | -6/Zion | Archive
     Imp. Core Shielding | -6/Zion | Archive
      Arm. Medium Treads | -6/Zion | Archive
      Adv. Cryofiber Web | -6/Zion | Archive
            Plasma Rifle | -6/Zion | Archive
      Adv. Plasma Cannon | -6/Zion | Archive
 Adv. Signal Interpreter | -6/Zion | Archive
   Imp. Particle Charger | -6/Zion | Archive
             Mass Driver | -6/Zion | Archive
            Fission Core | -6/Zion | Archive
       Mapping Drone Bay | -6/Zion | Archive
             Bore Cannon | -6/Zion | Archive
                 Railgun | -6/Zion | Archive

 Robot Schematics 
------------------
   M-22 Extractor | -6/Zion | Archive
 A-02 Transporter | -6/Zion | Archive
         E-15 Imp | -6/Zion | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CooledSurveybotDerivative
  Manual?         0
Play Time         01:20:49
  Cumulative      33.1 hours
  Start           2024.05.04 @ 13:45:28
  End             2024.05.04 @ 16:26:48
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          34
  Rogue           34
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             7
Gallery%          28
Achievement%      25
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: d3d3b8b3-d7a0-4bf9-9dd1-8953957d5586