Cogmind - Beta 15 X1 @@@ ROGUE MODE // 2024.12.31 @ 00:11:13

Player: Sherlockkat

Result: Self-destructed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (6)        1200
Robots Destroyed (69)      345
Value Destroyed (1733)     1733
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (300)                300
              TOTAL SCORE: 5698

 Bonus
-------
Registered with UFD        300

 Cogmind 
---------
Core Integrity             697/850
Matter                     250/300
Energy                     280/280
System Corruption          0%
Temperature                Cool (0)
Movement                   Rolling (110) Ox2
Location                   -6/Factory

 Parts 
-------
>          --- POWER (1) --------
    Cooled Ion Engine
>          --- PROPULSION (5) ---
           Wheel
>          --- UTILITY (7) ------
           Cooling System
     Large Storage Unit
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (15) ---
     Heavy Ion Engine
     Heavy Ion Engine
           Disposable Heat Sink
     Small Storage Unit
           Deep Structural Scanner
  Hardened Medium Armor Plating
  Improved EM Shotgun
  Improved Medium Laser
  Improved Medium Laser
  Advanced Beam Cannon
  Advanced Beam Cannon
   Compact Ion Cannon
  Improved Assault Rifle
  Improved Assault Rifle

 Peak State 
------------
>          --- POWER ------------
    Cooled Ion Engine
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
  Improved Aluminum Leg
>          --- UTILITY ----------
           Cooling System
     Large Storage Unit
    Medium Armor Plating
  Hardened Medium Armor Plating
>          --- WEAPON -----------
  Advanced Beam Cannon
  Improved Assault Rifle
>          --- INVENTORY --------
     Heavy Ion Engine
     Heavy Ion Engine
           Cooling System
           Disposable Heat Sink
     Small Storage Unit
           Deep Structural Scanner
  Hardened Medium Armor Plating
  Improved EM Shotgun
  Improved Medium Laser
  Improved Medium Laser
  Improved Medium Laser
  Advanced Beam Cannon
  Improved Assault Rifle
           Grenade Launcher
[Rating: 24]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    Large Storage Unit
  Device                   Cooling System
  Storage                  Large Storage Unit
  Protection               Medium Armor Plating
Weapon                     Advanced Beam Cannon
  Energy Gun               Particle Gun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Improved Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -9  -9  -9  -9  -6  
-------                    Run  | Yrd Mat Mat Sto Rec Scr Fac 
Slots Evolved              8    | .   .   2   .   .   .   6   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               3    | .   .   1   .   .   .   2   
  Utility                  5    | .   .   1   .   .   .   4   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             49   | 6   10  12  13  .   2   6   
  Power                    6    | 1   .   3   2   .   .   .   
    Engine                 6    | 1   .   3   2   .   .   .   
    Core                   .    | .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               15   | 2   3   3   5   .   .   2   
    Treads                 .    | .   .   .   .   .   .   .   
    Leg                    12   | .   3   3   5   .   .   1   
    Wheel                  3    | 2   .   .   .   .   .   1   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  12   | 1   3   4   2   .   .   2   
    Device                 5    | .   1   2   1   .   .   1   
    Storage                2    | 1   1   .   .   .   .   .   
    Processor              .    | .   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             5    | .   1   2   1   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   16   | 2   4   2   4   .   2   2   
    Energy Gun             6    | 1   1   2   1   .   .   1   
    Energy Cannon          3    | .   .   .   1   .   1   1   
    Ballistic Gun          6    | 1   2   .   2   .   1   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               1    | .   1   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   2   4   .   .   .   
Parts Lost                 19   | .   4   1   5   .   .   9   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               8    | .   1   .   3   .   .   4   
  Utility                  7    | .   1   1   2   .   .   3   
  Weapon                   4    | .   2   .   .   .   .   2   
  Highest Loss Streak      4    | .   1   1   2   .   .   4   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Backups            12   | 3   4   10  14  15  14  12  
  Power                    1    | .   1   1   2   2   1   2   
  Propulsion               .    | 1   1   .   .   .   .   .   
  Utility                  4    | .   .   3   5   5   4   4   
  Weapon                   6    | .   1   4   7   8   7   5   
  Tool/Special             .    | .   .   .   .   .   .   .   
Unused Backups             9    | .   .   .   1   .   .   8   
  Power                    2    | .   .   .   .   .   .   2   
  Propulsion               .    | .   .   .   .   .   .   .   
  Utility                  3    | .   .   .   .   .   .   3   
  Weapon                   4    | .   .   .   1   .   .   3   
  Tool/Special             .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     92   | .   92  95  95  100 95  50  
  Engine                   10   | .   14  11  11  11  10  6   
  Leg                      29   | .   17  33  29  33  31  10  
  Device                   9    | .   .   11  11  11  10  6   
  Storage                  10   | .   14  11  11  11  10  6   
  Protection               9    | .   10  7   10  11  10  6   
  Energy Gun               3    | .   14  10  .   .   .   8   
  Energy Cannon            7    | .   .   .   9   11  10  1   
  Ballistic Gun            10   | .   11  11  11  11  10  1   
Peak Build Rating          24   | 6   7   16  21  21  22  24  
  Average Rating           16   | 5   6   11  18  21  20  19  
  On Entrance              13   | .   6   7   14  21  21  22  
Naked Turns                70   | .   .   .   .   .   70  .   
Heaviest Build             52   | 13  31  39  45  44  44  52  
  Greatest Support         33   | 32  32  30  33  33  33  33  
  Greatest Overweight (x)  4    | 4   1   1   2   1   1   4   
  Average Overweight (x)   .    | .   .   .   1   1   .   3   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  15  
  Average Capacity         14   | 7   12  15  15  15  14  15  
  Most Carried             15   | 4   8   14  15  15  15  15  
  Average Carried          12   | 3   4   10  14  15  14  12  
  Final Capacity           15   | 8   15  15  15  15  15  15  
  Final Carried            15   | 4   7   13  15  15  15  14  

 Class Distribution 
--------------------
 92% | Mutant
  7% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -9/Storage
 Mutant | -9/Recycling
 Mutant | -9/Scraptown
 Mutant | -6/Factory

 Resources                      | -11 -10 -9  -9  -9  -9  -6  
-----------                Run  | Yrd Mat Mat Sto Rec Scr Fac 
Matter Collected           1317 | 280 106 351 380 .   16  184 
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            2678 | 215 464 811 953 .   .   235 
  Parts                    161  | 15  31  59  51  .   .   5   
Haulers Intercepted        6    | .   .   2   4   .   .   .   
Recyclers Shooed           7    | .   2   5   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -9  -9  -6  
-------                    Run  | Yrd Mat Mat Sto Rec Scr Fac 
Combat Hostiles Destroyed  41   | .   11  11  15  .   .   4   
  Guns                     26   | .   9   9   5   .   .   3   
  Cannons                  10   | .   .   .   10  .   .   .   
  AOE                      4    | .   2   2   .   .   .   .   
Classes Destroyed          10   | 3   3   4   .   .   .   .   
  Worker                   6    | 1   .   2   3   .   .   .   
  Tunneler                 6    | 5   .   1   .   .   .   .   
  Hauler                   6    | .   .   2   4   .   .   .   
  Recycler                 5    | 1   1   3   .   .   .   .   
  Mechanic                 1    | .   .   1   .   .   .   .   
  Watcher                  4    | .   2   1   1   .   .   .   
  Swarmer                  6    | .   4   .   2   .   .   .   
  Grunt                    22   | .   7   5   7   .   .   3   
  Duelist                  3    | .   .   2   .   .   .   1   
  Sentry                   10   | .   .   4   6   .   .   .   
Best Kill Streak           8    | 4   8   4   7   .   .   2   
  Combat Bots Only         6    | .   6   4   4   .   .   2   
Max Kills in Single Turn   2    | 1   2   1   1   .   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 2    | .   2   1   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -9   -9   -6   
--------                   Run  | Yrd  Mat  Mat  Sto  Rec  Scr  Fac  
Hostile Shots Fired        267  | .    47   82   67   .    .    71   
  Missed                   68   | .    9    23   20   .    .    16   
Damage Taken               3343 | 26   423  853  688  .    .    1353 
  Core                     427  | 26   46   129  73   .    .    153  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   62   | .    .    62   .    .    .    .    
Core Remaining (%)         69   | 89   71   .    .    .    49   .    
Volleys Fired              232  | 20   33   76   64   .    .    39   
  Largest                  2    | 2    2    2    2    .    .    2    
  Hottest                  112  | 60   70   85   91   .    .    112  
Shots Fired                433  | 40   62   134  126  1    .    70   
  Gun                      348  | 40   61   127  65   .    .    55   
  Cannon                   71   | .    .    .    60   1    .    10   
  Launcher                 14   | .    1    7    1    .    .    5    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  197  | 20   29   72   63   .    .    13   
  Thermal                  164  | .    11   38   62   1    .    52   
  Explosive                14   | .    1    7    1    .    .    5    
  Electromagnetic          58   | 20   21   17   .    .    .    .    
  Robot Hit Streak         21   | 7    21   11   11   .    .    18   
  Robot Miss Streak        3    | 3    2    3    3    .    .    3    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        3    | .    2    .    .    .    .    1    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    1    
Shots Hit Robots           277  | 24   40   91   69   .    .    53   
  Core Hits                122  | 10   22   46   29   .    .    15   
  Critical Kills           2    | .    .    1    1    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    
  Critical Strikes         5    | .    3    1    1    .    .    .    
    Burn                   2    | .    2    .    .    .    .    .    
    Meltdown               1    | .    .    .    1    .    .    .    
    Destroy                1    | .    .    1    .    .    .    .    
    Corrupt                1    | .    1    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           4632 | 323  609  1443 1251 .    .    1006 
  Guns                     3073 | 296  450  1013 575  .    .    739  
  Cannons                  822  | .    .    .    676  .    .    146  
  Explosions               737  | 27   159  430  .    .    .    121  
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    
  Kinetic                  1394 | 109  144  378  575  .    .    188  
  Thermal                  2014 | 27   136  478  676  .    .    697  
  Explosive                629  | .    124  384  .    .    .    121  
  Electromagnetic          595  | 187  205  203  .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         3    | .    .    3    3    3    .    .    
  Average Corruption       3    | .    .    3    3    3    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  39   | .    .    14   22   3    .    .    
    Message Errors         5    | .    .    2    3    .    .    .    
    Matter Fused           8    | .    .    3    5    .    .    .    
    Heat Flow Errors       2    | .    .    1    1    .    .    .    
    Energy Discharges      8    | .    .    3    4    1    .    .    
    Parts Rejected         2    | .    .    2    .    .    .    .    
    Parts Fused            3    | .    .    .    2    1    .    .    
    Data Loss (minor)      4    | .    .    1    3    .    .    .    
    Data Loss (major)      1    | .    .    .    1    .    .    .    
    Misfires               3    | .    .    1    1    1    .    .    
    Weapon Failures        3    | .    .    1    2    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            24   | .    12   2    .    .    .    10   
  Projectiles              10   | .    .    .    .    .    .    10   
  Explosions               14   | .    12   2    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      127  | 26   35   66   .    .    .    .    
  Shots                    4    | 1    1    2    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        157  | 52   157  84   95   .    .    4    
  Average Temperature      42   | 22   53   36   41   .    .    4    
  Received Heat Transfer   1035 | .    144  324  234  .    .    333  
Siege Activations          .    | .    .    .    .    .    .    .    
Martial Activations        .    | .    .    .    .    .    .    .    
Shielding Activations      .    | .    .    .    .    .    .    .    
Robots Disrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              1    | .    .    1    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              2    | .    .    .    1    .    .    1    
  Combat Hostiles          1    | .    .    .    .    .    .    1    
  Parts Melted             7    | .    .    2    4    .    .    1    
  Heat Transferred         4344 | 100  494  1086 1221 .    .    1443 
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      3    | 1    1    1    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -9  -9  -6  
-------                    Run  | Yrd Mat Mat Sto Rec Scr Fac 
Maximum Alert Level        1    | .   .   .   1   .   .   .   
  Low Security (%)         88   | 100 100 100 69  100 .   100 
  Level 1                  11   | .   .   .   30  .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Peak Influence             263  | 10  153 155 263 99  .   81  
  Initial                  99   | .   .   55  35  99  .   .   
  Average                  83   | 2   87  88  104 68  .   44  
Influence Increases        1547 | 35  330 401 583 .   .   198 
  Destroy 0b10 Robot/C     820  | .   220 220 300 .   .   80  
  Destroy 0b10 Robot/NC    140  | 35  15  50  40  .   .   .   
  Destroy Leader           230  | .   44  66  100 .   .   20  
  Successful Hack          2    | .   .   .   2   .   .   .   
  Disable Machine          135  | .   15  .   105 .   .   15  
  Destroy Structure        85   | .   6   50  6   .   .   23  
  Lose Combat Pursuer      135  | .   30  15  30  .   .   60  
Influence Decreases        1197 | 35  197 372 363 60  .   170 
  Time Decay               1067 | 35  157 362 343 60  .   110 
  Lost Part                130  | .   40  10  20  .   .   60  
Squads Dispatched          7    | .   2   1   1   .   .   3   
  Investigation            .    | .   .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            4    | .   2   1   1   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   .   3   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -9  -9  -6  
---------                  Run  | Yrd Mat Mat Sto Rec Scr Fac 
Distress Signals           9    | .   3   4   1   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              77   | .   22  25  20  .   .   10  
  Peak Tracking Total      6    | .   4   5   6   .   .   5   
  Tactical Retreats        5    | .   1   1   1   .   .   2   

 Traps                          | -11 -10 -9  -9  -9  -9  -6  
-------                    Run  | Yrd Mat Mat Sto Rec Scr Fac 
Traps Triggered            3    | .   .   .   3   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -9  -9  -6  
----------                 Run  | Yrd Mat Mat Sto Rec Scr Fac 
Machines Disabled          9    | .   1   .   7   .   .   1   
  Max in Single Turn       1    | .   1   .   1   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -9  -6  
---------                  Run  | Yrd Mat Mat Sto Rec Scr Fac 
Machines Accessed          5    | .   1   1   1   .   1   1   
  Terminals                1    | .   1   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   1   1   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   
Total Hacks                15   | .   3   2   3   .   6   1   
  Successful               11   | .   2   2   1   .   6   .   
  Failed                   4    | .   1   .   2   .   .   1   
    Catastrophic           1    | .   .   .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   1    | .   .   .   1   .   .   .   
  Terminals                3    | .   3   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          5    | .   .   2   3   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   
Terminal Hacks             8    | .   2   .   .   .   6   .   
  Robot Analysis           6    | .   .   .   .   .   6   .   
  Locate Traps             1    | .   1   .   .   .   .   .   
  Assault Status           1    | .   1   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       3    | .   .   2   1   .   .   .   
  Scan Component           2    | .   .   1   1   .   .   .   
  Repair                   1    | .   .   1   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         2    | .   1   .   .   .   .   1   
  Full Trace Events        .    | .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   1   .   .   .   .   
  Time                     32   | .   .   32  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -9  -6  
------------               Run  | Yrd Mat Mat Sto Rec Scr Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -9  -9  -6  
--------                   Run  | Yrd Mat Mat Sto Rec Scr Fac 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -9  -9  -6  
-------                    Run  | Yrd Mat Mat Sto Rec Scr Fac 
Active Infowar (turns)     .    | .   .   .   .   .   .   .   
Robot Analysis Total       6    | .   .   .   .   .   6   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -9   -9   -6   
-------------              Run  | Yrd  Mat  Mat  Sto  Rec  Scr  Fac  
Turns Passed               4789 | 164  369  837  1017 139  1983 280  
Spaces Moved               2205 | 95   166  304  369  74   1127 70   
  Core                     142  | 10   .    .    .    .    132  .    
  Treads                   .    | .    .    .    .    .    .    .    
  Legs                     1872 | .    98   304  369  74   995  32   
  Wheels                   191  | 85   68   .    .    .    .    38   
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   100  120  190  190  50   125  
  Average Speed            176  | 100  148  181  209  190  172  209  
  Slowest Speed            400  | 250  190  190  260  190  190  400  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       33   | 5    42   36   60   21   71   2    
  Regions Visited          6
    Branch Regions         3
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    
  Unknown Exits Taken      6    | 1    1    1    1    1    1    .    
Scrap Searched             2    | .    .    .    .    .    2    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    
Terrain Destroyed          90   | 3    5    47   2    .    .    33   
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    
  AOE                      90   | 3    5    47   2    .    .    33   
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -9   -9   -6   
---------                  Run  | Yrd  Mat  Mat  Sto  Rec  Scr  Fac  
Total                      2681 | 124  230  467  491  73   1165 131  
  Wait                     94   | .    15   53   16   .    1    9    
  Move                     2199 | 94   165  303  368  73   1126 70   
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  44   | 4    4    9    8    .    15   4    
  Fast Attach              33   | 6    4    5    6    .    9    3    
  Attach                   12   | .    2    3    2    .    .    5    
  Detach                   6    | .    1    2    2    .    1    .    
  Swap                     24   | .    4    10   9    .    .    1    
  Drop                     32   | .    2    6    11   .    13   .    
  Fire                     232  | 20   33   76   64   .    .    39   
  Melee                    .    | .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    
  Escape Stasis            5    | .    .    .    5    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials (discovered 2 exits: [*Min] / *Sto)
-9/Storage
-9/Recycling
-9/Scraptown (discovered 2 exits: *Fac x2)
-6/Factory

 History 
---------
 Turn | Location      | Event
   21 | -11/Scrapyard | Discovered new exit (range 16)
  165 | -11/Scrapyard | Entered Materials
  308 | -10/Materials | Discovered new exit (range 16)
  334 | -10/Materials | Build established: Mutant
  515 | -10/Materials | Discovered new exit (range 8)
  534 | -10/Materials | Entered another Materials area
  534 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  707 | -9/Materials  | Repaired Particle Gun
  842 | -9/Materials  | Discovered new exit (range 15)
 1015 | -9/Materials  | Build established: Scavenger-Mutant
 1319 | -9/Materials  | Discovered new exit (range 15)
 1336 | -9/Materials  | Build established: Mutant
 1371 | -9/Materials  | Entered Storage
 2069 | -9/Storage    | Core integrity fell below 50%
 2381 | -9/Storage    | Used back door to open Recycling access
 2381 | -9/Storage    | Discovered new exit (range 5)
 2388 | -9/Storage    | Entered Recycling
 2478 | -9/Recycling  | Scanned before Scraplab entrance
 2506 | -9/Recycling  | Entered Scraplab
 2521 | -9/Recycling  | Discovered new exit (range 3)
 2527 | -9/Recycling  | Entered Scraptown
 2527 | -9/Scraptown  | System corruption cleaned by C-Scrubber
 2881 | -9/Scraptown  | Discovered new exit (range 13)
 3066 | -9/Scraptown  | Visited Supply Room
 3093 | -9/Scraptown  | Visited Awakened
 3123 | -9/Scraptown  | Visited UFD Registry
 3125 | -9/Scraptown  | Registered with UFD as "Armorchassis"
 3201 | -9/Scraptown  | Visited Observation Area
 3287 | -9/Scraptown  | Visited Supply Room
 3342 | -9/Scraptown  | Visited Junk Repository
 3402 | -9/Scraptown  | Visited Cartography Club
 3657 | -9/Scraptown  | Visited Botcube Research
 3714 | -9/Scraptown  | Visited Analyses Database
 3763 | -9/Scraptown  | Visited LU-1G1's Boring Crew
 4039 | -9/Scraptown  | Visited Junk Repository
 4073 | -9/Scraptown  | Visited Scrap Suit Storage
 4294 | -9/Scraptown  | Found Deep Structural Scanner
 4503 | -9/Scraptown  | Discovered new exit (range 3)
 4510 | -9/Scraptown  | Entered Factory
 4510 | -6/Factory    | Evolved 6 slots: Propulsion x2, Utility x4
 4557 | -6/Factory    | Garrison activated, responded to threat
 4619 | -6/Factory    | Lost 4 parts (2n2u)
 4790 | -6/Factory    | Self-destructed

 Last Messages 
---------------
04680_ G-50 Soldier heat spikes uncontrollably.
04680_ G-50 Soldier critical meltdown.
04693_ Acquired 64 matter.
04701_ Acquired Imp. Assault Rifle.
04706_ Acquired Adv. Beam Cannon. <x2>
04716_ Acquired Prototype Energy Cannon.
04725_ Acquired Wheel.
04726_ Acquired 20 matter.
04729_ Acquired 35 matter.
04752_ Connecting with Garrison Access...
04752_ Current location identified: Factory
04757_ G-50 Soldier emerges from the garrison.
  <x2>
04766_ Imp. Medium Laser destroyed.
04768_ Hrd. Medium Armor Plating destroyed.
04779_ Terminal disabled.
04781_ The unstable cave ceiling collapses.
04783_ Aluminum Leg destroyed.
04788_ The unstable cave ceiling collapses.
04789_ Grenade Launcher destroyed.

 Map 
-----
+----------------------------------------------------+
| ?# """ """    #?????????????????                   |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           59
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             450
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Repaired
----------
 Particle Gun | 17% | -9/Materials 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              StealthWardroneWheel
  Manual?         0
Play Time         00:23:36
  Cumulative      498.5 hours
  Start           2024.11.16 @ 20:36:41
  End             2024.12.31 @ 00:11:13
Sessions          7
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          551
  Rogue           551
  Adventurer      0
  Explorer        0
Win Type          -
  Total           46
  Types           24/3/14/1/1/0/3/0/0
Lore%             76
Gallery%          81
Achievement%      69
Wizard Run        0

 Options 
---------
Layout            1
ASCII             1
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Tamsyn
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: daaa56c4-77f7-4b65-abb1-3f05f10996bd